What is it with this cliche in JRPGs where the enemies are just a bunch of shit scattered around and there's no context to fucking anything? I used to think the issue was random encounters, but it's beyond that: in a JRPG NPCs don't even discuss how the world is so goddamn full of monsters you can't take 10 steps without stumbling into some shitty enemy. Whereas in some WRPGs you don't have infinite encounters, you go inside the pirate's cove, get whatever you need and if you decide to kill them and they're eliminated from the game.
The way JRPGs tend to do combat makes that part of the game to feel like a chore and an afterthought. Just taking 2 examples from both camps, say Divinity: Original Sin and Shadowrun: Dragonfall on one hand and Dragon Quest XI and Skies of Arcadia on the other, the latter games just have this design philosophy where the enemies are always there, you don't have many ways to engage them other than kill or run, and it feels like a shitfest. It kinda sabotages notions of clearing some place up for the downtrodden people to thrive, because in JRPGs killing things and not killing things doesn't make a fucking difference to the game itself other than making your characters' numbers go higher, but to the game's world you just won another encounter among the zillion others meaningless fights. The issue is not just the shitty combat itself, but the experience is dilluted with so many encounters that are essentially meaningless and straight padding.
Why would people be concerned that their backyard is filled with Chernobogs if any indvidual can go from level 1 to level 99 in just a matter of days?
Zachary Murphy
All that padding exists so retards can tout that they got their moneys worth with all the "hours of content" they got.
Jose Cook
Fuck off wrpgfag
Parker Bailey
>What is it with this cliche in JRPGs where the enemies are just a bunch of shit scattered around and there's no context to fucking anything? There is. You failed to read the story.
TL;DR Op is a fag.
Ethan Hughes
Don't pretend those games have some deep lore, all villages in DQXI go around business as usual while huge trolls are just by the village's gates. The "context" for how nonchalant NPCs are is just "it's a game just keep playing, tard".
Kayden Allen
>NPCs don't even discuss how the world is so goddamn full of monsters I just played Tales of Berseria, and it explains this pretty early in the game. Another one example is Zanki Zero, and it also explains it.
>sabotages notions of clearing some place up for the downtrodden people to thrive What you want is autism-level realism, like: >mass killing oxen in a farm makes beef's price going up in the restaurants of nearby towns
A RPG game doesn't have to be real life simulator where every action has consequence. Adding shit like those improves immersion, sure. But not adding it also makes sense for a "game".
Jack Lopez
it's not rocket science to put in the minimum effort of explaining the bullshit the game throws at the player though. video game writers are just trash.
Jaxson White
>JRPG Ennemies are here to enjoy the gameplay thanks to a well done battle system >WRPG Ennemies are here to make you think that you have some kind of choices thanks to all the fake possibilities of your build but the battle system is still shit so they avoid to make them the focus of the game
Anthony James
>in a JRPG NPCs don't even discuss how the world is so goddamn full of monsters you can't take 10 steps without stumbling into some shitty enemy I'm pretty sure there are NPCs as far back as the very first Dragon Quest that say something along these lines
Nolan Barnes
>explaining the bullshit the game throws at the player
Really? I can always rationalize "bullshit" with: >it's for the gameplay convenience >it's because devs don't have enough budget >the things they don't bother explaining are actually not that important(for devs) They don't owe you explanations for everything happening in the gameworld.
Carter Hill
Music is trash uninstalled.
Thomas Johnson
>in a JRPG NPCs don't even discuss how the world is so goddamn full of monsters They do tho
Andrew Scott
I don't owe them $60 then. lazy cunts rehashing the same goddam twink quest.
Liam Jones
er They do, tho most RPG's provide at least throwaway-level context if not deeper reasoning as to why there's monsters scattered around.
can you name me 5 JRPG's that provide zero explanation of the presence of enemies or monsters/the bad guys?
Xavier Kelly
>JRPG >well done battle system
hahaha
Owen Hill
Please tell me what you think is a good battle system then.
Julian Harris
Worms Armageddon
Jose Harris
I'd say the vast majority of RPGs do rationalise why there are a bunch of random enemy characters around. Usually with some throwaway dialogue like, NPC: "Ever since XYZ plot event happened, there have been a lot more monsters roaming around!" If you need more explanation than that as to why there are enemies in an RPG, there's no help for you. Best off playing a different genre.
Eli Hernandez
You need to play more RPGs if you genuinely think they're all Dragon Quest clones with hundreds of endlessly respawning goblins that completely outnumber all the other NPCs.
Logan Ward
I don't think you understand the issue here, the problem is that the way villagers behave in those JRPGs isn't how people would behave if they had to live near huge monsters right outside of their village entrance. The NPCs are completely nonchalant about hainv some huge orc like freak creature who looks like it could rape you in 2 seconds any time it wanted, but when you talk to NPCs in those games they just say "yeah have you checked our saunas?" There's a complete disconnect and lack of coherence given the threat those things should represent and how close they are to a bunch of lowly commoners.
There's a disconnect between how coldly NPCs react in those games and how you get swarmed by multiple beasts once you step foot outside of any settlement.
Henry Myers
Not every RPG is a WRPG in which every single encounter is an intricately crafted battle in which each unit has 300 pages of in-universe lore and backstory extensively detailing the enemy bandit's dog's name and fur colour.
Grayson Rodriguez
So according to you npcs should constanly be cowering fear to make it "realistic" then. Fuck you
Gabriel Torres
it's just a game bro
Owen Brown
no fuck you, they should acknowledge what's going on or nip monkey developers have to learn how to place enemies in their world in a way that it doesn't make their game look retarded
Justin Long
Nobody cares fuck off back to whatever third world back water nigger website you came from.
The NPCs in these dumbass JRPGs should be written like the peasants in Monty Python's Holy Grail, would be a direct upgrade.
Asher Long
No fuck you!
Kevin Gomez
So your problem is that the RPG has NPC's that don't behave "in accordance with reality into which they're written"? You do know it's high fantasy or sci-fi right and theres a thing called suspension of disbelief you're kind of expected to embrace when playing games chock full of fireballs, dragons, demons, unicorns and aliens. right? i mean, you realize it's impossible to make a game where the NPC's are "Realistically reacting"? Because in such a scenario/game, all the villages would be dead and everyone would be raping each other and corpses in the streets. is that cozy? is that fun or charming? does that have a good gameplay element?
you remind me of people complaining that the protagonist wins in rpg's because its 'unrealistic'. that's kind of the fucking point. maybe you should go play minecraft.
Aiden Cruz
>it's summer >supposed to be hot as fuck >there's a random NPC placed outside of a convenience store with AC. >"Why is this NPC willing to stand in the sun? It doesn't make sense. Shitty game with no effort for world-building!"
Autism is welcomed on Yea Forums, but please don't blame all JRPG for not satisfying yours.
Dominic Watson
You realize the setting, interacting with NPCs and seeing what's going on is important for a RPG, right? If you're going to be this lazy with how NPCs are in your game, you might as well replace them with wooden sign posts since they have as much emotion as one in game.
I'd love to see a reality where peasants aren't remotely worried about those 10 foot beasts who roam right behind their huts. It seems more of a developer laziness thing to it and lack of attention to detail, just as there's not much thought behind the combat itself, might as well not care abo0ut making any of this have any semblance of coherence, then just say "hey it's fantasy" whenever people point out how this shit is retarded and lazy.
Christopher Turner
Final Fantasy X's basic enemies (fiends) are clearly explained/contextualized. As are the Heartless/etc in Kingdom Hearts, and the demons in Shin Megami Tensei. That's just off the top of my head.
Nicholas Evans
You have a point. I think JRPG don't focus on muh credibility. Most of them consist of a group of teenagers saving the world. If you put this in context, it doesn't make any more sense than villagers not worried by monsters.
If you want feelings and credibility, youd better stay off JRPG. It's just not your kind of thing.
He would do better reading a book or honestly just getting a game without fictional worlds. You need to be naive (and biased) into believing that most wrpgs have sense out of everything and are masterfully written.
Josiah Long
You really are dumb tho because DQXI has a pretty good reason for all the monsters around the map and the villagers discuss it often. It's even a major element from the plot at some point. So the real issue here is that you probably don't know how to read...
Also final fantasy VII, VIII, IX and X eplain why there are monsters everywhere. Pokemon too. I just think OP is stupid.
Dunno bout the others but Heartless don't make sense. They'll swarm in one area doing nothing while there are humans waiting to be corrupted just one hallway over. Like in the Tarzan world Jane is in a tent and there are dozens of heartless outside and she's just not in danger?
Charles Peterson
FUCK JPRGS AND THE NIGGER WEEBS THAT PLAY THEM
Ryder Baker
DQXI didnt just mention it a lot in dialogue, all the towns were designed with monster encounters in mind. That's why they're all walked cities and shit. Even the French school was hidden away.
OP just wanted to shit on JRPGs for some reason. Maybe he's just trolling at least I hope so for his sake.
Landon Edwards
Dunno i think some games do it well, some don't. Like most things. Consider a literal bottom of the bin Japanese ARPG like Tokyo Xanadu, which is literally slice of life high school meets extradimensional demon invasion, and everyone in the game reacts visibly and horrifyingly to the appearance of monsters/enemies. Would this please you? The rest of the game's writing is a horrible fuckfest of anime cliches, but the thing you're complaining about is clearly not present.
I think most games it's a blend; focusing on one or two narrative portions and not too worried about critical analyses from armchair developers and 'me, an intellectual:' sorts. If you honestly play something like DQ11 and it perturbs you that the NPC's aren't afraid for their lives because of monsters nearby, DQ11 isn't made for you.
The entire game is wildly out of 'reality' and 'context', and nothing even remotely makes any sense if you want to put it into "How would normal humans actually react". Most games don't fit this, and don't try to. I don't think it has anything to do with JRPG/WRPG, either. Overwhelmingly most games' characters and side-cast especially don't behave like a 'normal person would'. >gigantic evil being appears to smash your face in >12 year old boy pulls out b.b. gun >"BRING IT ON, BAD GUY" okthen.wav
Owen Hill
Walled not walked
Also Earthbound is another good example of encounters that are explained.
I have no idea why there's such a huge insecurity from people that plays wrpg here. I mean, it started as shitposting but as anything that starts like that, later turns into something genuine.
Cameron Cooper
You're American. You should feel the same way about people with guns and you're surrounded by them sporting about dragon quest. That and global warming, people attacking you randomly, Zuckerberg stealing all your data, political shit etc
Hunter Roberts
>imagine being this fucking triggered and obsessed
James Torres
How am I triggered and upset? Guess what the JRPG enemies are in the real world you /pol/tard NPC? Ghetto neighborhoods with Mexicand and blacks lol. But my point is you dont care about anything real at all only your autism about some fucking video game and yet you're complaining that literal video game NPCs dont care about rape orcs.
Nathan Flores
user, it's called being used to it. Most of the monsters are just dangerous wildlife. It's like living in Straya, we don't cower in fear when we wake up, we just accept that 99% of our fauna can kill us and spiders can be anywhere. That's it. Remember this is the world they live in.
Ryder White
>play FF7 >shinra raid at the beginning of the game >go to one foor, theres a gym, showers, a crapper, and cubicles >one floor up and youre fighting fucking accordion serpents every 10 steps
Nathan Taylor
This was a good thread for a laugh
David Sanders
holy shit you sad sack of politically obsessed trash. >imagine being so obsessed you bomb unrelated boards on unrelated topics with political diatribes about foreign countries
Xavier Jones
Oh, you're actually retarded. I apologize. Carry on.
Levi Rodriguez
Fucking explain how because you're not actually saying anything otherwise.
Brandon Jenkins
>imagine only caring about videogames and anime and nothing else so you have no idea what's going on in the world Wow I fucking triggered your autism even more than I thought you were triggered by JRPG NPCs and monsters.
You dont have to be politically obsessed just because you care about more than whatever the fuck this thread is about. Its just called not being a manchild. I'm just starting real facts. Would 6ou be this butthurt if I told you driving a car can lead to accidents and you're dumb as shit like you think Jrpg npcs are for not caring about rape orcs?
Caleb Price
hahahaha christ dude get a life, shitting up obscure video game threads with your /pol/-tier ranting
fucking lol you sad manlet
Connor Kelly
I'd rather have completely arbitrary enemy encounters every 10 steps than a completely empty world like BoTW
Ayden Collins
>Shit like this happens all the time in of and no one even cares. >Majority of the world believe FF good 7 is the best FF game. >Even anons believe so. I blame this all on consoles.
well have you tried walking around an unknown forest?? because im pretty you would have that cliche moment in encountering a fucking bear at least
Adrian Wood
Just imagine every JRPG world is Australia and everything makes sense.
Angel Jenkins
there are homeless bums near my dorm that could shiv me easily. Do i care? no, i just shitpost in my comfy room. Its the same way for jrpg villages.
Leo Price
Your thread was objectively shit from the first post. Stop making threads and you wouldn't have a problem.
Adrian Gutierrez
Heartless actually vary in intelligence, some are pretty smart but for the most part they're mindless animals, they only really get truly dangerous when there's something attracting or commanding them. They also become weaker and more docile the closer they are to light and stronger and wilder in darkness. They're also explicitly attracted to the keyblade. They fear it so they try to murder whoever has it which is why they always show up, unless te person with the keyblade has dark power and can command them. Nobodies are intelligent albeit autistic and emotionless, so they generally stay out of people's way. Unversed obey vanitas' will, so they do whatever he wants.
Adam Lee
the fucking jannies deleted the other RPG thread that had actual discussion and they leave this piece of garbage bait up. fuck jannies.
Isaiah Parker
You could say that about anything, some people shitpost about it then they attract the actual autists who hold it as a real opinion and think they're among like minded individuals.
Jackson Hall
That's what makes it fantasy
Nathaniel Watson
>empty world vs stupidly repetitive encounters Those both sound incredibly unfun.
Kevin Cooper
gotta play more games, bro.
Just one example, Atelier Meruru makes it meaningful and by killing off enemies you make a land suitable for a peaceful life for your people.
Jordan Torres
Except wrpgs do the same damn shit, stop being biased.
Benjamin Adams
>enemies 15ft from town and main roads that npcs would die to in seconds every open world game
Evan Moore
You should just stick to piranhabytes games i think.
Carson Kelly
Speaking of which, is Persona 4 a decent comfy summer rural Japan simulator, with cicadas, fireworks, ramune, and all that shit?
For the Final Fantasy games it didn't really bother me until FFXV. It made sense for previous titles, say - FFXII - to have a dangerous wilderness because the setting properly accounts for it.
FFXV however has giant enemy crabs roaming the beach 100m down from little timmy playing in the sand.
The believability of a Final Fantasy game's world was at an all time 0 for me with that one. FF7R is going to suffer the same issue, I'm sure.
Elijah Gray
it has cicadas in the summer, I don't remember if the festival in the game has fireworks like the anime does, but I dont think theres ramune though.
Lincoln Gutierrez
One of these is press forward, the other has actual gameplay involved. The choice of which is worse is obvious.