Why do normies love this game, but hardcore fans of the series see it as a disappointment?

Why do normies love this game, but hardcore fans of the series see it as a disappointment?

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Because normies have shit taste.

too easy and all the weapons look the same

game has less content in exchange for better graphics; hardcore fans want more, while normies have nothing to compare it to

name one game series where the hardcores were happy when their game received more attention from the general public

Because it's actually a good game and "hardcore fans" hate how popular their secret club is now.

I don't love any Monster Hunter game.

The combat is so shit compared to Dark Souls.

>game has less content in exchange for better graphics
Content is on the way this year though. Every new generation always has content problems because they change the game drastically. Same happened with the 3rd gen, go back and play Tri and tell me it was good, it was worse than World. 3U however was great.

Even if Iceborne doesn't add enough, they can always keep adding more. World was just a foundation to build upon.

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Because it was specifically designed to appeal to normies.

Hardcore fans refuse to acknowledge actually making the game not playing like shit as a good thing

Mario Maker.

>game has less content

Not for long:

pcgamesn.com/monster-hunter-world/iceborne-map-size

>Monster Hunter World: Iceborne will rival the size of the original game

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Since when has Monster Hunter played like shit?

People like to argue that the game is easy and casualised.
But it legit has some of the hardest fights in the series.
And on top of all this its only the base version of the game people unfairly compare it Ultimate/G versions of previous titles.
Pretending that all the base games in the series are not just as easy.

Main reason why its popular is because its the first game in the series released on systems that have more fans of such games in the west.

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i cant play the old ones after playing world. it adds so many nice little features, even though it also is lacking some too

>Since when has Monster Hunter played like shit?
You know damnw well it was always held back by the hardware of the handheld games. Not just in terms of rendering graphics and stuff, but also just basic control scheme.

Pretty much every aspect of the series was improved with Monster Hunter World; it's hard to list them all.

The biggest is probably the map design, with huge open regions that have all sorts of secrets, verticality, and special interactions. Compared to the flat segmented maps with loading screens every 50 feet, it's like a different (better) game.
Combat is a lot more fluid all around. This is the sum of a lot of changes to each weapon, but stuff like ranged weapons being able to move and shoot, and refinements on the melee weapon playstyles makes combat a lot more fun than it was in previous titles.
Graphics and spectacle, obviously.
Gathering is fast and painless, and can all be done during hunts. No more tediously grinding for whetstones or basic ammo, no more going out for a mission just to get 10 things and come back. The focus is always on what the game does best - hunting monsters.
Scoutflies and tracking are so much nicer than paintballs.
The armor trait system is more streamlined, in a good way. Building sets and theorycrafting with armor skills and decorations in World is a lot more interesting than how previous entries handled it. The only thing holding this back from being an objectively superior system is how the older games had so many more armor sets that they offered more options sometimes.
Quests just make more sense. The main quest / side quest / expedition system is intuitive and convenient.

Also, to all the people complaining about how they dumbed it down to appeal to casuals, let me remind you of how previous MH games were designed:
>Dude let me just take 4 steps to the left and warp zones where I can disengage combat and heal and sharpen at my own pace lmao

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I've been playing since ps2
I think it's the best one so far
Only actual normies cry about what their weapons look like

/thread

Not that guy but have you tried gunning in the classic series? Even on console it was a nightmare. Then there's THE CLAW which isn't awful but even the classic games benefited from a second analog stick for camera controls.

>the best one so far
You called?

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>tediously grinding for whetstones or basic ammo
You have never played a single MH game beside World.

I disagree about the map design, I preferred the older style of rooms being arenas that were interconnected via load screen. Zones could be expansive, but easily traversed (Unless you're the MH1 Forest) and environments could be flubbed easier because of the abstraction of travel happening during the load screen. The zones didn't necessarily have to make sense from room to room as long as you showed a sizable distance and change in the skyboxes near the room transitions.

Put this game in World's engine, and I'll agree. Honestly, fuck handhelds.

I've been playing this series off and on since MH1. World is a game with a lot of issues, but none are major and the changes it makes are interesting enough. I enjoyed a couple hundred hours of it. If it had G rank at launch it would have gotten much more out of me, but it's not like it's the first MH to lack that. If you want classic MH, they already sold it to you 30 times, and surely there will be more games in that style in the future. Frankly, every QoL change World makes was sorely needed last decade. MH fans often confuse tedium with complexity.

>the game that is literally just dumbed down Monster Hunter has worse combat

gr8 b8

>hardcore fans of the series see it as a disappointment
Translation: Yea Forums calls themselves "vets" and see it as a disappointment because they have shit taste.

>level design is more sophisticated
>this is somehow a bad thing

The environments shouldn't just be obvious combat arenas, they should affect how you tackle fights and allow you to utilize your surroundings.

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>the game that is literally just dumbed down Monster Hunter has worse combat

>Monster Hunter invented melee combat

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because old game good, new game bad
it's as simple as that

monster hunter world is literally monster hunter 5 but with quality of life adjustments and not running at 20fps 240p.

the game is lacking in compared compared to the G rank versions but they are releasing expansion packs to fix this

Sure, but we can have the environmental elements of vine traps, rocks and such while still having the more traditional arena per room set up. MHW pretty much has this exact format, but I think the hallways and extra verticality on some maps only hurts traversability, like the giant tree in the ancient forest. And honestly I don't think MH really needs to have big expansive complicated levels, just fun arenas to fight the bosses in.

I've played monster hunter since the psp days and I think it is the best one easily. Stiff, shitty movement does not make it better.

>but hardcore fans of the series see it as a disappointment
They don't get off Yea Forums and /vg/ every once in a while

Evangelion invented melee combat.

Soulsborne franchise.

I've been playing monhun since the original PS2 game.
World is the best one they've ever made.

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Tekken 7

Ace Combat 7.

I don't enjoy running like a retard and fat rolling in Dark Souls feels better than regular rolling in MonHunW

Wow in a good way

the "hardcore" players on /mhg/ had a meltdown over Lunastra

Just to remind you what the BINGs really are

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Too fucking easy
An HR7 in a Classic game is a literal god in world
G ranked classic hunter is an Elder God
Anywho who has their deviant crown breaks the game beyond belief

I bet you never played Tri on the Wii.

I wouldn't go that far, it's a good framework but the actual content of the game is only beaten by Tri in terms lackluster content. It can be the best if they refine it and add more monsters to fight for sure though.

Mario is literally more normie than literally anything on the market
The New super Mario bros DS sold like 100 million units which is a retard amount for 2006

Same user, played every single MH since the start. World is probably my favourite since it came back to console.

Monster Hunter is also the only reason why I own a 3DS, a Wii and WiiU.

it simplified and casualized a lot of systems, even moreso than 4th and 3rd gen which did a lot of it, which means that the only challenge the game can present is having monsters throw MMO tier aoe attacks at you, everything else just falls over dead with the insane amount of mobility and power that the player has, something that would be traditionally hard like Odo for example is pathetically easy with all the new systems World introduced.
it's a shame that this is considered a "reboot" after X and XX, but borrows heavily from those garbage piles.

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seething nintendie kek

hardcore fans want everything to be ported to mobile also having too many monsters on the screen at once is just a big problem everything needs to be instanced areas with corridors connecting them also don't forget they made it too easy by not making players cook constantly and carry around a pickaxe

>Grinding for bullets
Get the fuck out.
A bullet is literally 12 z
You get like 2000z from a basic bitch tier hunt

Get fucked retard

the item wheel is really good too fuck scrolling through a fucking list

Not him but the only reason Tri on the wii seemed so good was because it did multiplayer better than any previous MH.
Actual gameplay wise though, i would say it casualized the hardest out of all the releases.

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Yeah I skipped on Tri because I didn't have a Wii. Played every other tho. Mostly P3rd. Never liked the ones on the 3DS that much, I thought the hunting style thing on X/XX was stupid and World brought back that classic feel with a lot more QoL improvements.

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That’s all they need to be
Any more is purely a waste of space
It’s supposed to be just you VS a monster

the true hardcore experience was to require 10 seconds to pick a berry yiu fucking casual

>monster hunter previously
>tracking monster
>follow pink dot on map

>monster hunter now
>you actually track the monster

how is this worse?

I would actually say you missed out. Tri on the Wii was a great game to be a part of. The community was amazing.

>Actual gameplay wise though, i would say it casualized the hardest out of all the releases.
In what ways?

>you actually track the monster
You mean you follow the obnoxious glowing bugs

>it won't break 3 mil worldwide
best cope

>The biggest is probably the map design
Stopped reading there. The map design is shit in World.

sure if you're a casual

No you haven’t
I’ve played World after some heavy skepticism and honestly world made me straight up worse than the other games
I thought Frontier Z made me a shitter with run while weapons drawn but this is a whole new level of fucked up

the introduction of the stamina system destroyed the aggressiveness and mobility of pretty much every monster, Tigrex is nothing in P3rd and 3G compared to P2nd/G

Hardcore fans come to MH for difficulty
Only normies find this game difficult

>These faggots will never know the fear that is Fish Hipchecks

It's meleefags all over again. The series has been one way for so long that World would have been a disappointment to them regardless of what happened simply because it's different.

>Just follow these annoying gay flies bro!
Now I see why the modding community has removed these ugly blights

>i would say it casualized the hardest out of all the releases
In spite of fatigue and actually functioning hitboxes it's still significantly harder than every game that came after it

You tell me, OP.

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that was mostly due to the horrible hitboxes in 2nd gen, but even with fixed hitboxes Plesioth is horrible to fight because of how fucking massive he is

thats factually wrong

and also the removal of trample damage, which made it viable to just sit under a monster and poke it to death without any tradeoffs

So what are you, one of those weak bitches that dies to a very gentle slope or the fag that can't walk 10 seconds

The community was great, practically everything else about the game was not. I don't even hate underwater fights that much but the removal of old weapon types for the Bowgun customization shit was just awful, and the low monster numbers really didn't do the game any favors.

Smash ultimate is literally Melee two bringing back everything those faggots like and literally being produced by those same meleefags
Just about every stage is stage legal and they include options like turn off pausing

Why is every MHW thread posted on Yea Forums made by either a shill or a newfag?

>MHW threads are shill threads
I think you mean GU

True
He’s still fun though
This Tample damage discouraged sitting in a monster’s asshole and stabbing him to death
Without it Butt plug pros start popping up

yes capcom is shilling their discontinued portion
fucking mong

>MH back then
>rush towards the exact spot the monster always spawns and paint it in case it fucks off

>MH now
>rush towards the exact spot the monster always spawns and it's magically automatically marked on your map and you can flashpod it out of the air if it tries to flee

It makes finding the monster easier for new players, sure but for vets it's all the same shit but easier.

Hit detection was way more forgiving.
Take my main the hammer for instance, in mhfu during a super pound you had to actually hit the head with the hammer, in Tri they changed it so you just had a super pound the ground near him and it would count as full damage and stun. Sometimes it even works through other monster limbs. Uragaan and Barroth were guilty of this. Almost every weapon got this treatment its just harder to tell because the lack of stun animation making it so obvious.

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>talking about video games is shilling
seething tendie

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>ledges and slopes everywhere which take away control from the player and can fuck things up
>home town is a slog to transverse even with all its fancy lifts
>weapon and armor designs are noticeably weaker in quality
>raped the online
>old returning monsters feel slower and straight up neutered compared to how they were in the old games
>new monsters are kinda cool but thier general difficulty still feels too ez
>sound design is pretty shit. Sounds like I'm hitting monsters with a bag of coins
>removal of blood so now combat looks unrealistic.
>annoying ugo handler

Devil May Cry, oddly enough.

I love everything that World has done to this franchise. Everything feels fun now. Movement, combat, gathering, pretty much everything clicks. Also, levels that are not just huge flat terrain with a few ledges here and there.
It has benefitted a lot from making the jump to better tech. The only thing the older games like Generations have going for them now is the fact they have more stuff. That's it, that's the only advantage they have over World. They have more stuff. Quantity over quality.
Everything else is brilliant in World, would have been perfect with more content, which is coming out soon anyway.

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Entitlement. Nothing more.

hardcore fans =/= nintendo fans you fucking schlomo

inb4 sonygoer - exclusively NOT on switch

Nerf IG and I'll agree
IG actually ruins this game

>but easier
I wouldn't even say it's easier, sometime it can get really annoying like when you know the monster is to the right but the retarded flies break your neck to the left to guide you to a track instead of to the monster.

That doesn't happen when you have the research level at 3. What you're describing is the point when you're hunting a monster for the first to second time.

It wouldn't be so bad if attacking mounted monsters wouldn't break the mount, a fix they introduced in X/XX. As it exists in 4U it puts everyone else in timeout, which isn't very fun.

>that Youtuber who beat endgame World without breaking a sweat but triple carted to an LR Cephadrome when trying GU for the first time

I don't know, you tell me

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The basic gameplay is fundamentally broken. The monster behavior and weapon movesets are extremely flawed.

No way, I have that shit happen to me all the time on my save and I'm HR 100+ and have researched maxxed out for every monster.

Bings hate it because they can't play it, normies think it is too hard; your premise is flawed. It's a gateway drug for Dragon's Dogma fans, that's all. If you can git gud at Bloodborne you can play this with a little adjustment.

The complaints hardcore fans have about it being too easy is because the controls and FoV are better, you can walk (very slowly) while healing, and that the monsters have slightly less health while weapons do slightly more damage. That's it. Their main gripe is that you can now see what is happening.

It only having 5 maps and a 20 odd monsters is a matter of taste, as it is the best looking and and Odo is best boy.

I'm waiting for a bigger roster then I'll go balls deep in World
Probably when whatever is after Iceborne comes out

Never breed

Not research level but scoutflies level, which go down if you don't fight monsters often enough.

MHW was the first MH I played and I liked it at first, but when I hit about 100 hours I didn't feel like playing anymore, everything felt too samey and I was always killing the same monsters for some dumb gem that will give me a +1 to kill again the same monster I already killed a ton of times.

Then a friend who is a "veteran" showed me all the cool stuff the other games have that weren't in World, and I really didn't feel like playing anymore. A lot of criticism I had for MHW were already fixed in the other games.

I've seen at least two YouTubers who beat World cart to Great Maccao.

Mounts are the weakest part about IG. It's not overpowered because of mounts, it's overpowered because it's a combo based weapon that does 50% more damage than the next best combo based weapon while also doing just as much burst damage as the burst based weapons with none of the windup or recovery time, on top of having insane movement speed.

It invalidates every other weapon in the game by being better than them at everything.

Honestly I'm about as far from a normie as you could get but I never liked any Monster Hunter game I tried until World.
It's the only one that feels like it's actually trying. All the others are just rehashed Dreamcast level jank that should have stayed in 2001 with their clunky as fuck interface and controls and design.

Yea Forums anons please tell me how to get fucking good at this game. I'm always getting hit by shit despite trying my best to avoid attacks and play defensively, even swapped to trying to learn GL and HBG with a shield mod and I've had SOME improvement but the monsters, particularly the elder dragons, always end up fucking me up whenever I even attempt to take advantage of an opening. I'm seriously considering just swapping to HH and tooting strength into my allies and letting them do most of the work...

don't get hit
hit it until it dies

>precise combat with consistent animations bad
>slippery "fluid" combat with zero weight good

MH hasn't been actually "clunky" since Tri

Just killed my first Rathalos, he went down like a complete bitch. Sure, I did spend time making the Oda set to fight him and had the the Death Stench Coil equipped, but I didn't even cart.

Have I got gud at mon hun or is this game just easy?

Now that MH got out of its niche players, it started being compared with other, better, more polished games such as Bloodborne and it was exposed for the unpolished mess it is.

I wouldn't consider myself a hardcore fan despite playing these games for nearly a decade, but I do think it's the most disappointing Monster Hunter to date. There are changes I find unnecessary and despite putting in 300+ hours I'd still consider it inferior to even Generations Ultimate by a large margin. Honestly most of what this guy says are my issues with World. There was some things lost in the translation and I'd rather have them back than what we have presently. Plus the new monsters aren't that interesting and weapon and armor design suffered. Then there's not even talking about how bad Gathering Hub is. And this is all just me summarizing.

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Nothing in World come close to GQ140, Lv10 Deviants or Thunderbolt Astalos or evn Tri Barroth

Keep practicing.

if you're that high level how don't you know where the nests are and stuff already just ignore the flies

More fluid is always better. They just need to let you cancel attack animations now.

Sure but at least the grounded combo stuff doesn't get in the way of MY enjoyment of the game. I don't care if people use the most OP bullshit in the game as long as it doesn't get in the way of my enjoyment, which mounting most certainly does. Fun isn't always the most optimal solution to a videogame user.

As someone who's enjoyed it since the PS2 beginning, World is very much a fun game. Though we lost a few things, I think the positives way outstrip the negatives. I can also accept that, perhaps the monsters aren't too easy, but my years of literal skill have shaped me into a rape machine. Nothing's been hard since Freedom Unite and I think the reason why it's hailed for difficulty is it's when most people grew up and learned the series.

That said. World is not without criticism. It has too few Monsters and no G-rank for even faster/tougher monsters. The box at camp+fast travel can make a hunter lazy and removes the need to prepare beforehand. I also don't like the focus on realism or at least, the more focus on realism as weapons and armor do not look half as fantastical as the creatures you hunt. Still. I'm hoping Iceborne fixes all if not most of this.

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They're hard to ignore when they rip away my camera control to show me a path I wasn't going to take.

Holy based.

literally soulless, 90% of the weapons are "bone weapon with a single feater glued on" and half the armors are garbage too
doesn't help that the game has less content than a normal non-g rank game, i was completely done with it in 120 hours, i don't think I was playing it after release month
>b-b-but it's a new generation of course it'll be slow!
people don't take that excuse for pokemon, why do you use it here?

Guild Quests aren't as hard as people claim.

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>Sure but at least the grounded combo stuff doesn't get in the way of MY enjoyment of the game.
The monster dying in

this post does a pretty good job

I'll also add that I feel like the actual hit detection and way the combat feels when you actually strike something is so much better in World. In other games the enemies never even reacted, you could go an entire battle with a monster no-selling all your attacks then it just drops dead because you were just draining a health meter. In World you actually feel like you're fighting something.

>just ignore the flies
Yeah, except when they take the camera control away from you.

>More fluid is always better.
Objectively false.
>he unironically wants Castlevania 3 with Mega Man movement

^this

this is bait

I am using IG exclusively and I've been wrecking everything I've came across so far with sick combos.

click the fucking stick in it only makes you look toward something when you're within visual range just stop tracking that monster if you hate it

MH4U is actually casualized as fuck.
MH4 endgame quests had higher damage values than MH4U's despite high rank defense being much lower. 4U reduced it across the board because nips found the game way too hard.

>Nerf IF and I'll agree
well you got your wish IG is a fucking boring and unplayable mess in world

>Dude let me just take 4 steps to the left and warp zones where I can disengage combat and heal and sharpen at my own pace lmao

Only shitters did this and you know it

Also I love how you forgot to mention deco farming is like 10x as retarded as charm farming. At least charm farming netted you a useful charm every once in a while while you could feel your life being wasted hunting decos

none of the other MonHun games had nearly as much consideration put into their design as Castlevania 3, they are jank as fuck.

>DUDE IT'S LIKE AN MMO RAID! XD
fuck this retard and fuck anyone who defends hsim

>actually defending classicvania
holy shit

mate i dont how sophisticated that big slope is im not fighting on it
give me an arena and make the monster the hard part of the fight not the shitty environment

even just entertaining the idea that this is an unironic opinion makes me seethe

Behemoth isn't either

World has too much stupid fucking bullshit in the sense that the end-game monsters hurt you just because they're alive. There's no strategy or anything, it's just spam your mantles, spam your heals, and eventually you'll win.

The difference between fighting ATV and Furious Rajang isn't that one is harder than the other, it's that Furious Rajang is a very fun fight and ATV is not.

They tried to force difficulty through shitty means. Also Kulve takes way too fucking long for people who have responsibilities in their life, the RNG is fucking ass.

How about they just make the flies not take over the player's camera? Have a toggle in the options if you want the camera jacking flies on or not.

>being this much of a shitter
3 and Rondo are the best games in the entire franchise

Decos are at least actually realistic to farm, a god charm can net you an entire extra skill on a set while being realistically unattainable even if you played for tens of thousands of hours. Also, literally any charm that's less than +5 OOO is vendor trash.

I still like it, but it certainly is a shell of it's former self.

>more varied combos
>bug is actually useful
>competitive with other weapon types but isn't twice as fast as every other weapon on everything
You're just mad it's not a crutch anymore

I'm a "normie", and here is what I didn't like about the game:
Sorry if I typo I just came from the hospital and still a bit dizzy from the meds

>charge attacks
>there's no true choice on what weapon you're going to use
Within the same weapon class, 2 or 3 are always mathematically the best choices. This makes me not want to craft all the greatswords, for example, when I could just craft the best one and never touch the others. This could be fixed with different part of the trees of a weapon type having different specialization. For example, again on the greatsword thing; The ones that are more like axes could be better for big strikes, the swordish ones could be better at draw hits and maybe have some of them being very good at blocking and tackling. That way you have a true choice and not a best one and which one you pick depends more on your playstyle than a mathematical decision.
>no true transmog
No, that shit doesn't count, it's just money grubbing and infuriating. So many cool looking sets and you're forced to use a fucking clownsuit or have underwhelming skills and be a problem for your team
>no true incentive to use full sets
I hate this. I don't know if in the other games it was different, but in this game I don't remember ever seeing anyone ever wearing a full set. Some sets are so cool but are never gonna be used.
>endgame is boring
Why not add more elder dragons? Jesus it's so few it's so boring to hunt for an already boring thing that is the gems and stuff. I don't want to hunt for stupid +1 gems, I want to hunt for crafting materials and new armor sets and weapons and shit.
>awful handholding tutorial and gated mechanics
JUST LET ME PLAY AND FIGURE STUFF OUT
FUCKING HELL
It's so annoying specially the gated mechanics.
>not enough monsters
I looks like a lot but it really isn't, I was bored of fighting the same monsters
>charge attacks

Or just have the option to turn flies off outright.
I can't believe they finally saw fit to redo the tracking system and this shit is what they came up with.

>none of the other MonHun games had nearly as much consideration put into their design
World itself proves you wrong. The monsters are still designed around the precision combat of the older games, which is why every monster now feels like a pitiful punching bag.

Use IG, Gliders Mantle, Coral Orchestra for your Palico and go for topple slams on the head or legs, worst case scenario you mount. Aim for it's dangerous parts when comboing and break them or sever them. Use correct Kinsect for the job, with appropriate element.

When a monster gets toppled, draw strike with R2 to the head/part you need to break and then start comboing the fuck out of it. Use Flash pods on flyers to drop them as well if you're being harried.

It's not difficult.

I agree, but investigations are just shitty and yield poor rewards. I shouldn't need to farm for a decent quest that I can only farm a limited amount of times for not even 5 drops most of the time. At least charm farming could be done infinitely and had armor sets that expedited the process. I typically found a charm I needed to finish my set in less time than the amount of time I've dedicated to tempered farming.

Thank god for fatty boy and shitsioth.

>more varied combos
this is a positive how again? it "can" be a positive sure but that doesn't mean a fucking thing if they're all garbage and nerfed into the ground (most) weapons use more or less the same few combos, adding in new ones doesn't make it better
>bug is actually useful
what alternate dimension are you from that you somehow think that the bug is useful in world and NOT useful in 4U?
>competitive with other weapon types but isn't twice as fast as every other weapon on everything
was it even fast in 4U? I remember everyone called it garbge in 4U and hated anyone who used it even outside of Je suis monte shit
It was fun as fuck in 4U but they made the kinsect juice and mounting so fucking pointless and garbage in world there's no reason to play the weapon anymore, I dropped it after like 2 hours.

>I typically found a charm I needed to finish my set
But I'm sure that it was a basic "good enough" charm, rather than anything exceptional.
It's unfair to compare the time spent attaining mediocrity in the old games to the time spent creating a literally mathematically perfect set in World.

Fair when the fucking game expects you to kill 10 of them

Fact: Hammer in World is the most fun you can have with the series

Post your GQ140 Y.Garuga times

They're too jewish to put in transmog and too stupid to put in paid transmog
There's never been any "real" incentive to use sets, there's arguably even less now that they changed how skills worked.

clueless shitter

>I think you mean GU
Nice deflection discord tranny shill
Capcom doesn't care enough about GU to shill it here
World is one the most shilled games here

>has no argument
>shitposts
every time

Mistranslation. They said that Iceborne's map will rival the size OF THE BIGGEST MAP IN THE ORIGINAL GAME, not all the entire original game's maps added up.

4U CB was. But got gutted in Gen
GU CB is fun.
MHW CB is fucking retarded how broken it is. How the fuck did they think retaining red shield after SAED was a good idea.

Hardcore Fans always hate when their little sooper sekrit klub gets cracked open.

Welcome to humanity.

proofs?

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>thinks 4U IG is weak
>thinks juice collector is somehow superior to an active attacking, status generating and lag cancelling part of your weapon
>thinks having distinct combos for consistent and burst damage is not a good thing, and would rather just press standing X and the occasional XXA to win

shitter

I'm a hardcore fan of the series and I like World best.

I’m a hardcore fan and I loved it.
The only real problems are lack of content and a shitty multiplayer hub, but it’s a good foundation to build on.

Same but swap world for 4U.
I like World better than AnimeShitGenerations

4U CB isn't even a MH weapon. It completely disregards all of MH's fundamental values and people who praise it expose themselves as frauds.

> I don't know if in the other games it was different
No it was exactly the same. Late game meta always revolved around clownsuiting.

>Why not add more elder dragons?
Because there aren't that many elder dragons that can actually work in World unless they use Kushala's skeleton and to my knowledge at least have or more than half don't unless we're counting the abominations in Frontier. Monster Hunter World is using the most bare bones monster skeletons at the moment, which is why so many of them look so similar in designs and behavior. Go look at Generations Ultimate's list and you'll see monkeys, crabs, frogs, arachnids, and so on. We're getting new monsters in Iceborne, but so far they seem to be using the exact same skeletons (though we don't know the full list of monsters yet for the expansion either).

>4U CB isn't even a MH weapon.
And that's precisely why it's the most fun. MH weapons kinda suck.

Anyone else pre-ordering Monster Hunter: Iceborne and also buying a brand new PS4 Pro?

>I see you wanted to do a regular attack but actually here's a slope lmao

Close, but no Gar.

Every weapon is becoming like CB.
GS has psuedo guard point via tackle
LS has stupid counter into meter recharge

Iceborne so far is using only the same existing skeletons and even copying moves from World's existing monsters for "revamped" returning monsters.

Also, anything more complex than the extremely basic skeletons in World literally won't work properly with their new environmental interaction mechanics. They tried adding leviathans and their necks would just break immediately upon coming in contact with a wall.

What I love most about MH:W is the portability, being able to play the game wherever I want in my Switch is pretty fucking comf- Oh... n-no wait, I forgot I've never played it... I-I guess I dreamt it... Everyone was so excited for the new expansion, I... I wanted to be in on the fun...

Attached: 1450219215221.jpg (638x599, 68K)

World has redpilled me about the immigrant crisis in Europe

This. But that's why it's a disappointment. World isn't meant to be the game for the hardcore audience. It's just the foundation to build upon.

>>thinks 4U IG is weak
Who the fuck said that you retard?
>>thinks having distinct combos for consistent and burst damage is not a good thing, and would rather just press standing X and the occasional XXA to win
You mean like almost every other weapon in the game?

MHW was the first time I played since Freedom and I didn't die once until high rank or whatever. it's easy as fuck especially using the bow. but its fun and I went out and bought 3U, 4U and Gen for my 2DS. I enjoy them all, World got me back into the series.

>was it even fast in 4U? I remember everyone called it garbge in 4U and hated anyone who used it even outside of Je suis monte shit

That's false. There's no gunhammer, no anchor, no FIST. Therefore hammer in World isn't nearly as fun as it could've been.

I wouldn't want leviathans in this game anyways. Why have water based monsters in a game with virtually no water save for one beach in a forest and some watering hole in the desert? Also could you imagine trying to fight something like Agnaktor around the small lava pools of Elder Recess? It'd be a fucking nightmare.

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>Have I got gud at mon hun or is this game just easy?
Both
I never carted once in World. Stopped playing after Kulve Taroth came out.

I played it exclusively in 4U and I liked it, I was saying that all I ever saw from other people was how shit it was

Why would you want to have to use more moves? Being able to just focus on a small bread and butter toolset is nice.

MH weapons are supposed to be simple. Fuck having different combos and shit.

Bow is legit the highest damaging weapon ignoring cluster meme of course you didnt die.
Also double easy mode because ranged weapons always have been easier in MH

>I never carted once in World
alright, i'm supposed to believe this because i hate world right?

nigga I WANT the ultra spin jump because it's fun

Because it compromised most of its depth in exchange for mechanics that only affect your first few hours with the game, and casuals are unaware of this.

>sluggish 20fps combat is considered hardcore by binglets

World didnt get 60fps until the PC release

Every Nintendo MH has been above 30 FPS. Meanwhile World is a slideshow on base PS4/Xbone

Will P3rd ever be topped as the best monster hunter game?

Why is "depth" so important

>It's unfair to judge the amount and quality of your time in a game where grinding is the basis

and this foundation is slinger based trash, in fact the next ""content"" is making the slinger even better, making the game even easier and simpler to play well lol

>Why is "depth" so important
>Why is it important for a game to be good?

way to miss the point of my argument.

Because it's not on Nintendo if it was Switch exclusive it would be praised to high heaven on here

Anyone that complains about whetstones and ammo being to costy or god forbid grinding for should neck themselves. Just buy it nigger it's not much

it's already topped by every other MH game where monsters aren't slow as fuck and do no damage

>go back and play Tri and tell me it was good,
Tri was and still is good because it's a pre p3rd-ening game.

Name one game series where the "hardcores" are happy

that's right, the only version you should ever play any game on. 60fps is for plebs, you should be playing this at 100fps on a PC will all the cinematic graphical shit turned off.

>p3rd
>best
>the game that started this casualization

A game doesn't need depth to be fun
It's a dumb multiplayer monster killing game, nothing more

As long as "Master" Rank actually makes this game difficult again i will be happy but that's very unlikely

Dragon Quest

DMC

Every game with a hardcore fanbase before their game was ruined

It'll just be the same as fighting tempered monsters for the first time in difficulty. Nothing more.

G rank is overhyped as fuck.

Chances are it'll make the game even easier with even more OP weapons.

speak for yourself I fucking hate the ranged weapons in the handheld versions. so far my favourites to use have been adept longsword in Gen and insect glaive just in general. Though you're right, the bow is ultimate cheese in World.

It doesn't need it but it would certainly help.
Honestly of all the shit that got downgraded in worlld the one thing that actually upsets me the most is how shitty weapon skins are.
You upgraded shit to make numbers go up of course but you also upgraded shit to make it look cool, that was like half the fun of the game and world ruined that.

Dare I remind of the shit storm that was behemoth? So many "hardcore" veterans who couldn't handle simple mmo mechanics.

It's the most confiest one that's for sure. Best roster of monsters and maps too.

The point being that your mind broken from finding one attack deco in the same time someone could have made 5 sets with charms in the same amount of time, even with subpar charms? I'd rather play Excel Spreadsheets than waste my time hunting down something that might take actual aeons to find.

>MHW is casualized tras-

Attached: Monster Hunter World - Sharpen your glaive.webm (427x240, 2.66M)

Yes trash
Your webm confirms how easy mode it is

I'm pretty sure all the people complaining about the weapon models in World don't have nearly as much experience with the series as they'd like to believe. At the very least I'm sure that World is the first "first of a generation" game you've ever played. Maybe Tri. But certainly not MH1, 2 or 4, or else you'd know that weapon models always suffer in those games.

I consider myself a hardcore fan. Played every game since 1, hunted thousands of monsters, never failed to beat the hardest challenges of the games though it takes a lot of attempts for some. I think it's a step in the right direction. The handheld games were a bit too limiting, but they did let us down with the very small weapon and armor variation, and the gem/charm system is borked as fuck, requiring more grinding than ever before to get the "best" setup. Mantles are also just fucking silly. But, it has great environments, great monsters for the most part, and feels like a real journey rather than just smash progressively larger monsters until you get bored.

So you can make a set with subpar charms but you can't make a set when you're missing 1 attack deco?

Normies don't love this game. They played for twenty hours or so to never touch it ever again.
Hardcore fans just got back on FU / 4U / GU.
Nobody actually likes MHW.
I mean, you can like the QoL changes, sure, but nobody likes the game as a whole.

>Shows the game being casual trash
yep

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The first area is one of the most intricately designed and well-realized zones in any vidya ever. The sheer amount of roundabout loops, secret paths, and vertical movement options allow you to do some galactic brain shit.

I have played and enjoyed Tri, 3U, 4U, Gen, and World.

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Brought back what user? A wavedash that is several decades slower?

Are you going to make me post videos of people trashing monsters just like this in other MH games?

The first area is literally the worst area in any monster game ever. Adding a bunch of corridors to the forest doesn't make it good. The only reason it's tolerable is because they added fast travel.

>Normies don't love this game.
How do you explain the 10+ million sales, then?

It's also complete shit to fight in and clearly the only zone they put any effort into because the others are all barebones as fuck.

But why bother when the entire game is meant to wow normies with the first 10 hours?

>tfw bought MHW solely to play dress up as a DRG but finished it before PC Behemoth ever released
Shame about the Rathalos fight being so meh, finally beating him in World was a fucking amazing feel.

>The green nectar from the Palico in the latest trailer helps you just once after getting knocked out. It’s like Guts (Above a certain health threshold, you withstand an attack that would normally cart you) except it doesn’t have any health restrictions."

The casualization continues.

Buying something =/= loving something.
You don't buy something because of its qualities, or because you appreciate it. You buy it because the marketing is effective, or you trust the licence/company making the game.

>Dare I remind of the shit storm that was behemoth
You mean the boss that was only "hard" because it was such a damage sponge and solo players couldn't dish out enough damage within the time limit?
Do tell us more how the only difficulty in World is entirely artificial.

All me. I bought 9,999,999 copies to spite capcom

That's impossible, you can't enjoy video games!

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And yet, it's completely, utter shit.
I'd rather take charging times of 3 to 5 seconds to the fucking hallways between zones.
When the monster escapes, you can at times chase it for whole MINUTES, which is absolutely unforgivable.

Depends, are you going to post the footage of them having to git gud first?

The short beta before launch was glorious after that fighting all the monster never felt as good since they were piss easy with proper gear

*saves World*

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Nah that would be the Hollows in 4.

And it used to be much more than that. That's why World is popular with some but disliked by the community who kept the series afloat for the last 15 years.

Won't fix the horrible maps, the lack of inspiration on weapon/armor designs or the casualised gameplay.
I will still give it a try.

Show me your entire monster list first.

It's the best selling Capcom game of all time.
Your "community" isn't needed anymore.

Have sex.

How much is it anyways?

Environment size is a meme. Classic fights in the area are unironically more fun than World's "dynamic" environments. I hated needing to fast travel back up to the top of the waterfall because rathalos keeps running, it's just wasted time.

$40

Damn you caught a lot of people with this pasta today.

While I wish we had gotten Zamtrios instead of the new fish I like Banboro a lot. I look forward to the rest of the roster.

>Your "community" isn't needed anymore.
Wrong.

>Why do normies love this game, but hardcore fans of the series see it as a disappointment?
Sold more than any title ever, stay mad

>You mean the boss that was only "hard" because it was such a damage sponge and solo players couldn't dish out enough damage within the time limit?

I'm sorry user. People kill it with 15 minutes to spare solo. Maybe these "hardcore veterans" aren't so good after all?

>Still haven't shown the classic ice monters veterans
Yeah I'm gonna give this shit a big skip for now

>Popular game good
>Less popular game bad

>Content is why World is shit
No, it's shit because it's casualized baby shit

I was wondering, when Iceborne gets released will Kushala get his Ice element back?

The maps were one of the few good parts of the game.
Shove in a handful more secret hideouts in the ice level and fix the weapon designs and I'd be mostly happy.

>Your "community" isn't needed anymore.
I actually trust capcom on listening to the fans of the franchise.
I absolutely trust that Iceborn will fix some of World's issues, and that MH6 will have the refinement this great series deserves.

Remember the Wii. Nintendo got a shit TON of normies to buy their shit.
The console was a disappointment for the fans.
WiiU tanked.
If you think that any game series, or any gaming console can do without a "core", you are completely retarded.

The WiiU tanked because its abhorrent marketing.

I hope to god its actually difficult so i can see the threads of shitters who dropped the game after beating Xeno

I think they are genuinely terrible and one of the worst aspect of World.

>open maps, no "zones" delimited by load times.
It's actually longer to walk through the corridors. They also allow the monster to fucking FLEE for whole minutes.

Suffer how? What suffering is there having your weapons look wholly unique to the monster you got it from and not just generic steel with feathers glued on?

t. played almost every game in the series within the past decade

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>with 15 minutes to spare solo.
Think about that for a moment. People have only recently been able to get it down to 15 spare even Gogmazios and Dala are shorter.
That's the longest hunt in any game to date and you're saying that length makes it hard?

I hope AT Nerg was a preview of what to expect out of Iceborne. I’ve been having a lot of fun with that fight.

Monsters fucking off to the opposite side of the map is pretty annoying yea.

I think we can all, at the very least, agree that the soundtrack to World was a huge disappointment, when compared to past titles.

Nah you're the one saying it's "hard" because it has too much health and people can't finish it in time when there's plenty evidence that those people are just shitters which is was my point.

I wish it was its only problem.

>They also allow the monster to fucking FLEE for whole minutes.
Tp to a camp or shoot your slinger you fool

>Still no Zamtrios
>We get a Frankenstein shit of a monster instead
REEEEEE WHERE IS MY THICC BOI?! At least that Elk or whatever was cool as shit

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Oh yeah, definitely.

>Nah you're the one saying it's "hard" because it has too much health
You literally just proved that point by pointing out that it was one of the most bloated bosses in the series.
How do you think you're right?

I like xeno and vale theme. Rest is meh sadly

It's easy to fix.
I don't even understand why they keep making the monster flee.
Animals should fight to the death when in danger. Having them walking to their nest and go to sleep when you are less than ten metters around them is completely preposterous.

If they want to keep the casualised aspect of bombing the monster while it sleeps, I think that's how every hunt should begin.
Monsters should take x3 damages when not in battle/eating/sleeping

They are never going to add a monster that can't be reskinned a dozen times. Lavasioth became a completely different monster because they didn't want to add Plesioth's skeleton.

>all the weapons look the same
This is the biggest issue of the game for me
Going for the boring "realistic look" of everything was a mistake, the colorful crazy look of the old games was 1005 better

Rotten Vale was the only theme I liked, and it's still a huge step down compared to previous games.

youtube.com/watch?v=dKFIGS305As

Xeno theme was Kino as fuck
To bad about the rest of the soundtrack

>So many "hardcore" veterans who couldn't handle simple mmo mechanics.
>vets
>playing World
?

All the meta and in general most of the endgame weapons look fine.
If you cry about the majority of the useless trash you use till the end of the campaign, in other words 5% of your playtime if you aren't a casual fotm faggot, you can shove your critisism back up your ass.

>game has less content
So did original 3 and original 4.
Why people still comapring World with the Ultimate games? compare it with the base games and you will se taht the content are almost on par with them.

Don't mind me, just being the best fight in the entire series.

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Mario is THE paltformer for normies though.

Because most of the MHfans before World were 4Ubabbies.

>No GQs
>Solo is essentially perma village-tier
>Weapons and skills are G rank tier
>Cut like 70% of the building/gearing/itemization stuff
>Monsters are slow and weak
>Easier than ever to avoid damage
>Combat is "smoother", ie it plays itself with minimal input or thought
>They fucked up the Monster Hunter language
>The story and cutscenes are trash and most where unskippable IIRC
>Weapons and armor designs where lame
>Not as skill based due to all the casualizations
>Boring and shallow to min max
>Short and sweet for casuals
Honestly no GQs ruined it for me. Fuck Co op, and fuck casuals. G rank looks like it could be even more casual than HR somehow.

I hate world, but I like this bugger

Which is the best thing after FU, so I don't really mind.

>Every game with a hardcore fanbase before their game was ruined trying to pandering to casuals.
FTFY

>So did original 3 and original 4.
They also had far more monster variety.

It has room for improvement but the good tracks it does have are steller. They’ve been improving since launch honestly.
youtu.be/MblFaDpSbpQ
youtu.be/b9UoY61BNc0
youtu.be/TRV48bV6T-Y

>Honestly no GQs ruined it for me.
Tell me about it. That's how you know Master rank is basically going to just be HR part 2 because there's no way they're going to rehaul the game to change that.

Yes, 4U is one of the best, but still was an ultimate version, not the base game.
The base game is worse than World nad even ahrdcore fans know that, that's why no one bring that game up.
But why none of the hardcore complained about 3 and 4 lack of content before the Ultimate release but now they are complaining about Wolrd for the same shit?

I kept it general because casuals aren't the only things that ruin games. Just look at God of War.

No resupplying during a hunt and temporal mantles not working against G rank monsters would be a good start

Only if you count in the water mechanics in Tri as in providing something completely different, otherwise it's laughable small in roster and variety size.
And I still fucking fell in love with the series thanks to that game.
3DS Uversion shitters are just spoiled.

>They also had far more monster variety.
Because it was a portable game.
look at 3 comapred to the PSP games, it had the same issue of World monster variety because it was on an home console.

I'm not sure Iceborne will fix all the glaring issues world has, because it main issue is unfixable. The garbage maps.

>The base game is worse than World nad even ahrdcore fans know that
Said no one ever.

>Just look at God of War
GoW was ruined with Ascension, when they pandered to the casuals multiplayer terend

They needed to do what they did on the ps4 GoW because they rioned the GoW reputation with that garbage gamethat was pure pandering to casuals.

I love 3U.
I love 4U.
I really like World.
GU just makes me mad every time I play it. They fucked up something fundamental and I can't quite place it. It feels squishy and unpleasant.

This.

>The garbage maps.
Ok you got me with that.
While the "open world" map was an improvement, the map design went to shit.

Tri had the benefit of overhauling mechanics on top of adding in new monsters with brand new mechanics on top of it. What'd World bring that was new? Elderseal and arm sling shots?

Nergigante's fight is so incredibly basic it's not even funny.
>the best fight in the entire series
What's it like being objectively wrong?

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Jumping between 3U, 4U, GU, and World and I have to say I have no clue what you're talking about. GU feels more like a reshuffled 4U with better maps and different monsters.

Think they mean AT Nergigante which should have been regular Nergi in the first place

>God of War
user, GoW was a game made for casual from the very beginning, it was piss easy and had nudity and high level of violence, it was the "le edgy game" for casuals

>Because it was a portable game.
Except Tri still had more variety, Tri being a console game.
You do know that variety and monster count are two different things right?

I also thought the open world was going to be an improvement at first.
But when you think about it, the loading times were a better deal than the open corridors. Also, the monsters don't stop between zones anymore, they just sprit to their nest.

Oh fucking hell, Tri was another 2 with one extra weapon while cutting half of them and swimming, World is a complete overhaul of everything.

>What'd World bring that was new?
New? Fery few things.
But it removed and polished stupidly cluncky mechanics that made the old games unpalyable without a guide. Now you can get all the information you need on the game inside the game itself, without searching online do understand how the fuck the game even work.

That would be Spyro.

>it had the same issue of World monster variety
On what planet?
Most of World's roster was done variety of flying wyvern while Tri had a healthy balance of Brutes, Flying and Leviathans.

I don't think anybody is going to complain about the QoL changes

>they just sprit to their nest
Yea that's bullshit and i dunno if the loading time would ahve been better with all the graohyc boost they did on the game.

Reading comprehension user. The implication is despite being casual it was still ruined.

the open world map was a complete waste of time
it's okay for muh immershun but it functions exactly like classic maps. Monsters wont chase you through areas, shitters can still just run away to heal/sharpen, and maps STILL have massive areas that go completely unused
the fast travel garbage is necessary because no one wants to navigate the ancient forest's bullshit

>But it removed and polished stupidly cluncky mechanics that made the old games unpalyable
Such as?

>Spyro
On PS1? Yes(even if 3 had some bullshit difficult spikes).
But Spyro was dead for 20 years and even now its popular again only because of nostalgia.
Mario isntead got new games every few years and every time its a huge succes, played by both casuals and harcore gamers.
Also mario games are the only paltformers that casual plays nowdays, because "it's mario, everyoneplay mario", show me some other platform game that casuals paly that is nof a remake done for nsotalgia cash grab.

They are still here, except you walk from zones to zones.
did you notice how you hunter pulls around some ivy before entering a zone? The load times are still here, hidden.

>The implication is despite being casual it was still ruined
You can't ruind something that is already ruined for it's genere from the beginning.

I wish I could tell you. All I know is that, as I'm jumping between 3U, 4U, GU and World, GU is the only game that feels like an absolute chore to play. I feel like I get pushed out of zones more often (and crowded at zone lines by monsters). I feel like everything does just a tad too much damage. Nothing feels satisfying, because by the time you get to endgame, all the monsters have such over-inflated HP and stagger values that fights just drag on. It's just such a drag.

What if we made it so our new flagship monster is covered in weakpoints that you can break so he constantly falls over

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>But it removed and polished stupidly cluncky mechanics that made the old games unpalyable without a guide
I got into this series without a guide. The games before do pretty well at covering the basics and how weapons worked with the exception Tri and Tri U. Only thing you'd ever need to look up is monster drop percentages.

>Now you can get all the information you need on the game inside the game itself
Again, with the exception of monster drops, the games have had mechanics explanations in them for years.

>The load times are still here, hidden
Yes but with this metod you are doing something while the game load, instead of doing nothing looking at a black screen.
It's just a mental trick made to let palyers eat loading times without complayining about them.

God they sure did hide all that ivy well outside of the ancient forest.

Moving while healing and other "improvements" streamlined the gameplay loop which made it the easiest entry. The problem with streamlining though was that the real faults of the game become more clear, that of monster variety Some of the QoL improvements though are worth keeping like having a fucking sharpness meter and faster gathering

>muh 1 behemoth fight is "challenging" means the whole game is challenging
>muh mhgu styles = mantles, when it's apples to oranges

Own both, played both.

Don't know what to tell you, I can't say I've experienced anything like that outside of tackling all those optional gather and slaying quests for that 100% completion.

No one thinks KH3 is good.

That*s in like 3 zone transitions in Ancient Forest and never seen again retards.

>name one game series where the hardcores were happy when their game received more attention from the general public

GTA?

I do agree that maps are too big but them running to their nests isn’t that much of an issue since most nests are right next to a campsite.

I sort of want to play this game, but aren't these games grindan shit?

Yes actually, with longer corridors.
The rotten vale is aesthetically my favorite map, but god, travelling around it is fucking trash.

Yes, you grind for progressively better gear.

>QoL! QoL!
Every time someone brings up "QoL" as a talking point for MHW they are ALWAYS referring to fundamental gameplay changes rather than the REAL QoL improvements that are legit great advancements for the series. We're talking things like gather speed, hunters notes having monster hitzone and drop rate information, or even something as basic as unique animations for rare carves/gathers.

Eh, had a decent time with Critical Mode.

Maybe I just make poor decisions.

Try 3U or 4U out on Citra.

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>grind
Yes and no.
Grinding is repetitive and boring. Hunting monsters isn't, as there is room for improvement.
I hate actual grinding in videogames, but MH is fine.

He said hardcore, not casual.

They hated DmC and Capcom wants to make another one.

I'm a "hardcore fan" and, for me, MHW is technically the best one, my favorite is 4U because of the amount of soul and content and hours of online fun I had with it

but World gameplay is simply superior, it pales content wise, hope Iceborne fixes that

Yes, but the point is what you're grinding consists of very dynamic and engaging boss fights that IMO never grow mundane.

When I say grinding, I mentally lump that in with spread sheet shit-- the kind of games like Diablo where you literally cannot beat most bosses unless you're pozzed with epic idiot armor.
I want to drop all the statistics crap and just play an action game, you know?

>gather speed
One of the changes I hate most. I never realized how much I'd miss singular gathering nodes until they were actually gone. Everything's fixed so I have to keep sauntering off to find more locations instead of potentially getting everything in one or two spots then calling it a day. It's especially painful with mining nodes and bugs.

>for it's genere
Except we're talking about hardcore fanbases for a GAME

MH ending is kind of like that, but not so much. You should be able to kill anything if you're skilled enough.
You are not forced to mix-max, but it is satisfying to do so.

I didn't even finish this game. It gets so fucking repetetive. Find monster. Clobber it to death. Cut pieces for armour. Clobber a few more monsters to death. Make armour and weapons. Move on to next task. Repeat. Etc.

>Yea Forums says this game is for casuals
>i am a casual, buy game, play it
I want my asshole back.

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It might it might not but people have this retarded expectation that World should up 4U/Gen when it's instead a new beginning and the former are the peaks of the original type of engine pushed further and further including a million ported monsters.

To be fair when I mentioned gather speed I was personally thinking of World's nodes like bone piles or amber/beryl deposits that still at least have some sort of time-consuming gathering animation tied to it, just streamlined a bit. I'm personally not the biggest fan of the drive-by nodes, though.

Did people really find Bazel hard?
I encounters my first one the other day and I didn't cart against it despite using LR sets. Granted I didn't manage to kill it before it fled but I did break his parts and get the tail.

Well you say people can't do it solo because they time out. I say it's because they're trash at the game and there is plenty of evidence supporting it.

He's just really annoying for some weapons to fight. Slow weapons wont do shit since he tends to drop shit pods where you're about to hit him
Also he's the game's resident party crasher

>I don't think anybody is going to complain about the QoL changes

That's literally half the thread.

There's really no need to ever do spreadsheet-type stuff in MH unless you really want to chase endgame minmax sets. The biggest factors for taking down a boss usually rest in your own personal skill, with weapons and armor just streamlining things.

No it's not. I don't see a lot of people complaining about fast gathering for one.

A hat in time

Lavasioth has probably gotten the most reworks of any monster

>Going for the boring "realistic look" of everything was a mistake, the colorful crazy look of the old games was 1005 better
gotta shill to the normalfags sorry, that's why it's called world in stead of 5
even the qol changes that are casual aren't THAT bad, it's just that the actual game is a lot worse
less monsters, less diverse monsters since everything has the same skeleton, less armor/weapon designs
that's 99% of the core gameplay right there and they're all much worse in world

Not a good time for hammer or slow weapons in general since he shits pinecones 24/7 when mad

If we ever get Chameleos in World I hope they do neat stuff with him like being unable to follow him with scoutflys and climbing walls like Tobi.

Ah, okay. I agree with the gathering speed in that regard for sure.

So being unable to solo a monster intended to be taken on as a team means they're trash at the game? Maybe we should start discouraging people from playing at all unless they can do double Furious Rajang naked while we're at it.

>So being unable to solo a monster intended to be taken on as a team means they're trash at the game? Maybe we should start discouraging people from playing at all unless they can do double Furious Rajang naked while we're at it.

big yikes. Maybe you can try and read it again from here no need to repeat myself.

So what you're trying to say is that you can't name a single thing in World that was hard.
Also where's those vets who struggled that you were talking about?

"hardcore" fans didn't even play the game and kept screaming "casualized" because they were afraid their sekrit special gemu is becoming popular

>because they were afraid their sekrit special gemu is becoming shit
Ftfy
And they were right.

This.

I want Shaggy to pin me down and knot me.

>less diverse monsters since everything has the same skeleton
That's not the issue at all. It's the fact all the new monsters are literal one trick ponies and heavily borrow from previously established monsters. The best example of this is Pukei-Pukei in comparison to Gypceros which has been around since day one and they're both 3* monsters. Seriously, compare the two and what they offer mechanics wise.
Pukei-Pukei:
-spews poison
-has the standard wyvern charge and tail whip
-has a unique charge if the player is stunned or knocked to the ground
-gains a poison cloud if it eats berries
-can shoot poison clouds from tail if it eats more
-both mechanics above can be completely mitigated with the use of the slinger

Gypceros:
-spews poison
-can switch up how it dispenses poison depending on if it's charging or standing still
-standard wyvern charge and tail whip
-tail has a unique attack all its own and can't be cut
-can stun the player with the crest on its head
-can steal the player's items
-when enraged can hide it's stun attack behind a peck attack
-also when enraged can possibly poison the player by just pecking them
>can feign death, catch the player off guard with a stun flash if the crest is still there, and deal a lot of damage as a result if the hunter is too close
-none of this can be stopped by the player save for destroying Gypceros' flash crest

World's monsters are very basic mechanics wise and don't have much going for them at all.

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I'm curious, what did the Japanese playerbase think of the game? Did they also shit on it for being casualized and for trying to appeal to westerners ?

Yep.

Yeah there's like 50 basic monsters that they've been recycling for 15 years that they expect you to grind for hundreds of hours. Probably one of the most lazy devs around.

World doesn't even reach that hilariously low benchmark and has barely over 30 unique monsters. And by unique that includes the blatant no effort recolors like SSJ3 Ultra Gold Rathalos or whatever other shit they've made.

And all of the monsters are pathetically easy compared to anything from Souls games or DMC, they're blind drunk idiots and the devs have to basically fuck with your controls to get you to take a hit. Huntards are honestly some of the most pathetic individuals in this hobby, I respect Diablo players more than them

at least some of them are cute

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Like none of them.

>Dodo
>Kulu
>Yian
>Not cute

On what planet are they?

dodogama is just a dumb happy dog
kulu just wants eggs
tzitzi is kind of cute but his main aspect is helping you on hunts

Does anyoe else hates the ancient forest? I can easily find my way in any other map and even remenber most monsters paths but the forest has so many dumb corridors and tunnels that serve no fucking purpose

They added some very fine QoL improvements that would've been more than welcome in the older titles and served to cut down on time doing endless bullshit. The problem is it wasn't worth sacrificing what we already had. A lot of the so-called improvements just serve to make hunting more tedious or take away a lot of the challenge, and the monsters were made retarded instead of improving their AI to make up for it. It's a sad scene, man. Aisha best girl.

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And an anemic monster count. 30 is nothing. Only the original monster hunter and Tri had this few.
Capcom changed too much at once with world. They always fuck up the new stuff. Mounting was too good in MH4, Slime was too good in MH3U. They added a bunch of stuff that made the game easier and failed to rebalance it. You basically have infinite potions now.
Hopefully they realize the mistakes they made in MH:World 2.

I like the lowest level with the field and the beach and I don’t mind the very top. It’s the middle area that’s annoying.

20 monsters. Low iq people don’t really even realize they’re repeating the exact same fight over and over and over again

I'm a 4U baby but I love World, I'm just hopeful IB will actually deliver an interesting variety of endgame monsters without cheap bullshit like extremoth being the norm.

Also I wish I got the game earlier because nobody seems to post their characters anymore.

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No fucking way, PC fanbase is trash and ruined the souls community

>A hat in time
what? that is more a game for loli weeabo, the exact opposite of casuals.

Ancient Forest was the first map they made while taking advantage of their new found hardware power. It's no wonder why the scoutflies were implemented in the first place, they didn't want to give up their beloved dream forest.

The Ancient Forest is the main reason why I want the Switch Monhun to be celshaded. World is so detailed that it's detrimental, you can't tell the obtainable items from the non-obtainable ones without the cues.

It's too easy, which doesn't exactly frustrate me but it makes the content dry up faster, and more importantly 90% of the weapons are just a few monster bits glued on to the base iron and bone models which is just fucking boring and a gigantic disappointment considering how fun the weapons usually are.

>World is so detailed that it's detrimental, you can't tell the obtainable items from the non-obtainable ones without the cues.
Tell me about it, they perfect gathering spots in Tri, keep it for all those years and then fuck it up again in World to the point where you need to mark your gathering spots on the map.
How do you even regress like that?

It was too easy and not enough monsters. Even as a die hard, once you got the meta min-maxed set and decos, then killing the same 4 monsters over and over becomes boring. Other MonHun games had way more variety so it got boring less quick.