Why can’t American developers make a final boss this good?

Why can’t American developers make a final boss this good?

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I pay them not to. And kill the pets if those that refuse.

Boss fights are meant to test your mastery over the game's mechanics. Western games tend to have simplistic mechanics that require no actual mastery, and bosses are inserted more as an afterthought because they know games are supposed to have them.

it sucks though? the only boss i thought was kinda fun is owl

Go away, Todd.

This is exactly why devs should unionize

Learning patterns has nothing to do with mastering game mechanics. Souls games have always been bad action games.

Sorry kiddo, boss fights are too, ahem, video gamey for us mature Western developers.

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But Isshin is the perfect test of all the players skills. Sword, spear, firearm, lightning, sword arts.

Beat him second try but died at least 10 times to Hirata Owl. Am I retarded or did I just get lucky that he used a ton of reversable lightning attacks third phase?

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Which means Sekiro..

Because if you haven't heard, American developers actually do not like bosses. I'm not kidding. I don't remember the interview now because it has been years. But from what I remember is that for Western developers, they feel that bosses are just "stopgap" characters to "gate" the players in continuing playing the game. They just want the players to go on through the game without them feeling like they should be tested.

I'm not joking about that. I really just don't remember the interview regarding that one.

Nah, phase 2 is the hurdle. Once you've made it to 3 as long as you have the lightning counter down it's basically a done deal.

Isshin isn't that hard

Literally the worst boss in any from game, nay, video games as a whole

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Bosses are too videogamey and shouldn't exist if this medium wants to be accepted as an art form.

>first phase
mash r1
>second phase
mash r1, lodge left for overhead then jump on swing
>phase 3
bury your dick up his ass and he'll never bring his spear out
>phase 4
lightning him to death

this fight was so much of a joke even dsp beat it in 4 tries

>video games shouldn't be like video games
i know this is bait anyway, but you really aren't even trying

Who?

Everyone hyping him up made him seem like the hardest final boss in a FROM game, but Gwyn without parries is still king of that. Hell, Gehrman was arguably harder.

Alright how the FUCK do I beat Owl (father) is it worth it to kill True monk first to get to 10 attack power?

keep masturbating to your fancy named Japanese food which are either plain fried meats or raw fish sliced.

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True monk is easy and the attack power helps, so yeah.
Trial and a lot of error was what got me through Owl Father. Occasional use of firecrackers and a lot of Mikiris also help.
He always does a thrust attack after his fire-owl in second phase, and his overhead attack changes depending on where you are in relation to him.

>Why can’t American developers make a final boss

fixed that for you

What's this onions-filled button mashing footage supposed to prove?

Great fight. Not better.

keep chugging that s󠛡oy

Why can't American developers make anything good?

Because western devs don't like bosses overall. I've literally heard them described as 'too videogamey'.

He's trolling but also king of not trolling, that's really an opinion espoused by many western devs.

First From Software game to have an actual difficult final boss.

>gwyn without parries being hardest
>gehrman being arguably harder

what did he mean by this?

Because they focus too much on graphical fidelity and appeasing casuals. Pretty much sums up the current state of western gaming.

Sekiro is easily the best from game of the decade; they fixed everything including the god awful hitboxes that plagued their previous games.

American games tend to not focus so much on the gameplay aspect and more on a narrative aspect. As such, their final bosses tend to have more impact narrative wise but not be as great from a gameplay perspective. An example is God of War. While you do have to use a myriad of techniques to beat Baldur’s final fight, the more appealing aspect is finally fighting him knowing his backstory and with his mother there. It changes the entire emotional impact of the fight compared to the first one. Japs tend to put gameplay over everything else, which isn’t always the best thing.