What the fuck went wrong with the Ringed City DLC??

What the fuck went wrong with the Ringed City DLC??

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i think there's more to complain about in the other DLC mate

nothing?
It was fine

Nothing? It's one From's best DLCs.

Ariandel was actually higher quality than Ringed City. The issue with Ariandel was that it was just too short. Ringed City was also fucking short too, though.

Ashes was the shite one, moron. Thought I've only literally started Ring so fuck knows. Ashes was boring looking aside from the Corven settlement and Friede was a "good" fight. Fuck her though, gonna summon next time. Anyway, Rings can't be as boring right?

The only thing wrong is that I couldn’t find anything wrong

This. It was a hell of a send-off to the trilogy.

>adds more questions and answers nothing
Fuck no.

sounds like quintissential dark souls to me bro

How was Ariandel higher quality? It was boring drivel, Friede was the only thing that was good but even then it pissed so many people off that they just avoid her or summon in the future.

It's not, it's a very good DLC pack. Old Hunters is still probably the best DLC they've ever done though

>expecting a fucking SOULS GAME to explain anything
Ok retard

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Old Hunters and the Dark Souls 2 DLCs were truly kino.

Like The Old Hunters?

too short

Yea Forums likes Soulsborne lore more than the games themselves (I wouldn't be surprised if the board has more "lore discussed / lover videos watched" hours than actual gameplay hours).

Now, unlike Artorias of the Abyss, the Old Hunters or even the Lost Crowns Trilogy, nothing of the Ringed City was hinted of or was part of the lore in the main game. So, regardless of the DLC's quality, Yea Forums despises it because it wasn't "lorey" enough.

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>still making lore babies seethe
Ringed city was the best dark souls content since dark souls 1 dlc

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>show off the same building in every piece of promotional art
>cant even access it
Fuck fromsoft

Nothing, it was great.

nothing. it was fine you faggot

>wanting definitive answers
that was never the intention of any of the games

Leaving the story and plot ambiguous was the best decision because allows the developers to focus on the game and disarm journalist cretins.
Many good games have received low scores due to not having "a good story" so it's better to not have one at all.

+3 rings negating the +1 and +2 rings of NG+ and NG++ which is both a positive and a negative as it adds a pay to win aspect of the game.

Uninteresting and forgettable areas and level design leading up to the demon brothers.

Really the only thing you hear people talking about with this DLC is Gael and that's it.

Why the fuck wasn't the entire game like this. Could have been the best in the series

>it was boring drivel
And Ringed City wasn't?

The worst part is it looks like it can be reached somehow. It's so close and clearly modeled unlike a lot of the building int he background.

Sw*mps and this

it's just meant to serve as a placemarker to signify the lore significance of the final area. don't ask me what that lore significance is, who the hell knows

>ringed "city"
>the city is just a couple streets and then turns into a swamp and some caves
>half of the DLC went to the Dreg Heap, which was fucking short as absolute sin and had nothing in it
>out of the four bosses, one was a shitty boss (halfight) and an overrated damage sponge (midir)

Demon's Souls explained plenty.

Gael and the painting woman should have been NPC's int he base game with quest lines leading up to Ariandel + Ringed City. It would have fleshed out some more stuff about them.

It was a snow level that actually linked back to the main game (Sulyvahn) and even has parallels with the fading of the fire in the real world and its own kind of linking of the flame. On the surface it might seem like it has no connection at all to the base game but there's plenty there. Apparently it might even be the same painted world from Dark Souls. ringed City just had a bunch of random shit which didn't make any sense even for the base game just slapped into it. Gael was cool, though.

The world began without knowledge, and without knowledge will it end.
Dost not this ring clear and true?
Fear not, the dark, my friend.
And let the feast begin.

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Nah that one had no lose ends. People literally can't even decide what a BB2 would be about.

DS2's first and last DLCs were the best in the dark souls series.

Old Hunter's did plenty. Are you dumb? the only thing it really didn't answer was Kos/Kosm but that's about it.

Sunken King was fucking terrible. Are you on drugs?

That giant faggot in the swamp that summons the archers respawns.

it had GOAT level design, zoomer

I liked the level design. Using a bow to adjust platforms is pretty original in souls. Gank squad is aids but the other bosses are top tier. The items you get are good too. Drakeblood even made it into Dark Souls 3.

Nothing?

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>Drakeblood even made it into Dark Souls 3.
I'm surprised a Drakeblood didn't make it into Sekiro, considering the whole "inheritance of Dragon Blood" thing.

Maybe in the DLC

Was it ever explained why Hollows were turning into trees?

I know the pilgrims turned into those Angel/Insect things, but that was kind of vague too

>Was it ever explained why Hollows were turning into trees?
No. Something about being the precursor to angels, but no. The whole Angel thing was made to retroactively make sense of the Four Kings and the Darklurker, but it just muddies things up even more.

they hinted TRC with that angel shit

>was made to retroactively make sense of the Four Kings and the Darklurker
what do the 4 Kings have anything to do with it?

>nothing of the Ringed City was hinted of or was part of the lore in the main game
>Angels
In the main game
>Dreg Heap
A large chunk is glimpsed in the main game.
>Murkmen
The Deep is part of the main game.
>Dead Pus of Men
Main game.

The problem with TRC is that it doesn't flesh out any of the ideas presented in the main game, like the Deep, or the Profaned Flame. It retcons a major part of Dark Souls 1,
>But your progenitor found a fourth, unique soul. The Dark Soul. Your ancestor claimed the Dark Soul and waited for Fire to subside. And soon, the flames did fade, and only Dark remained. Thus began the age of men, the Age of Dark.
In favor of making the pygmies/humans super badasses who took the heads of dragons and fought alongside Gwyn. They also look like the darkwraiths because ???

Nothing, it was top tier and you're most likely a filthy bandwagoning PVP secondary if you didn't like it.

>what do the 4 Kings have anything to do with it?
4Kings look look like they have half a wing growing out of their side, just more wispy and fragmented.
>and you're most likely a filthy bandwagoning PVP secondary if you didn't like it.
Are you retarded? TRC sees the most invasions to this day.

>cut content
>release as DLC
Thanks Dark Souls 1.5, truly based.

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that's exactly what Artorias of the Abyss was retard, Artorias' design is based on an unused armor design that was originally intended to show up in the base game somewhere

I thought PVPfags didn't like 3? I don't know, replace what I posted with lore fags then. Either way, TRC was great.

The blunder was releasing AoA and TRC as separate, 15 dollar DLCs. Should've been one 25 dollar DLC.

an unused armor design re-purposed into a boss is not cut content it's just efficiency

I don't give a fuck about PVP. Ringed City was shit. Gael wasn't enough to save it.

Kalameet and the Sanc Guardian were also cut content

Old Hunter's resolved the story and gave full context of the Yharnam's and the Church's history, as well as character building for Gehrman and the mystery of the Doll. What the hell did Ashes of Ariandel or TRC do? All it did was pose even more questions.

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I feel ya. All the bosses are unbalanced as fuck, the twin demons (plus the bonus 3rd form) are literally impossible when going solo with a regular melee build

I know this game is supposed to be challenging but this is bullshit, they overpowered every single boss to make you summon more often

>the twin demons (plus the bonus 3rd form) are literally impossible when going solo with a regular melee build
???????

This is only an issue if you kill the demon from Below first and it turns into a fire ball spamming asshat. Kill the demon in pain first and it's a breeze. Midir was shit, though, and Halflight also sucked. Only Gael was good.

In a game full of swamps it adds another.

Two, actually.

This is cryptic as fuck, how am I supposed to know that before dying over and over to trial and error? Even O&S were fairly balanced in the 3rd form regardless of who you kill first.

Jesus.

Dark Souls 3 was just lame.

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Because the essence of the first bat that dies gets pulled into the second one? If this isn't something that you noticed really quickly then you're just a fucking retard.

Well considering neither of those bosses share animations or visual design with anything in the base game, seems unlikely.

It seems pretty obvious, but not the "you should kill that one first to not make the fight impossible" part

That's just plain stupid

>Tried to solve the problem of 3's bosses being too easy by making all the new ones damage sponges
>TWO more fucking swamps, the last thing 3 needed
>Annoying as fuck segment where you're forced to just run past two Angels shooting shit at you
>Gael is easy as hell and hugely disappointing as the final final boss of the trilogy
>Almost every new enemy is boring except for Judicator Giants
>Way too short
>Demon Prince
>Lore is convuluted as fuck and feels rushed, isn't a good send-off like Old Hunters was
Also it's more Dark Souls 3 content, of course it won't be good

>didn't tie up loose ends

>introduces the history of Yharnam and the hunts
>introduces the history of the Healing Church and their initial ambitions
>conveys how Nightmares and Dreams are layered planes of existence
>tells us about the fate of Laurence and what he was trying to achieve in his last moments
>tells us about the atrocities committed by the healing church
>showed us the identity of Kos

It even fleshed out Gehrman's character and revealed the true inspiration behind the Doll. It's one of the best DLCs in terms of content, quality, and lore significance.

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>die once
>see thing
>try it a different way afterwords
Wow, so fucking hard.

I don't think you know what cut content means

>It's one of the best DLCs
Scratch that, it is the best DLC.

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Old Hunters > Ringed City = AoTA > Iron King > Sunken King > Ivory King > Ashes of Ariandel

It had pretty good level design, people who hate it literally only find value in bosses and thus consider it "shit" because it only had two bosses.

It was the best one though, are you retarded?

Old Hunters > Ariandel >>>>> Everything else

Ringed City was fucking garbage.

Even if that was true, it's still shit.

Fuck I kind of want to go back and replay through DaS 2 again. Even though it was jank incarnate, it still had a certain charm to it. The dlcs were great for co-op as well.

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It's the second best DLC following Old Hunters and a prime example of the direction the franchise should have gone instead of "walk forward and mash monsters for 8 hours."

I found Ivory more enjoyable than any of the other DS2 DLCs tbqh but I agree with the rest

Are you fucking nuts? Sunken King was fucking garbage. It had a shit level and a shit boss (Nashandra 2.0 but she randomly summons a nother boss from the main game for no fucking reason) then another shitty boss that spends 80% of the fight flying through the air and has garbage hitboxes. Go fuck yourself, Sunken King was terrible.

Old Iron > Ivory > Sunken

>Adds more questions than answers.
All this means is
>Why weren't the Serpents the last boss like I've always wanted REEEE!".
Ashes of Ariandal gives incite into the Pontiff's origin, shows you what happened to one of the sisters of the Sable Church (Kaathe agents), explains the origins of the Corvians and establishes what happened to the Painted World of Ariamas.

The Ringed City dismisses the theory that Manus is the Pygmy, establishes that the civilizations of mankind are sinking into a Dreg Heap, links the mysterious angels to the Pilgrims, shows that humanity was fucked over by Gwyn from the get-go, possibly establishes that Frampt wasn't Gwyn's friend.

>bitches about cut content being sold as dlc
>literally just armor
retard

Elana is mechanically very different from Nashandra and it's fun avoiding her different dark magic attacks, and Velstadt can be played around
You're a faggot if you hate Sinh, he's an excellent Dragon fight
And what about the level in Sunken was shit?

u have to be joking

ariandel was short, and boring with only 1 actual boss

ds1 is shit

Why do people like AotA so much? The bosses were pretty good but the levels themselves were very uninteresting

also Kalameet and Sanc Guardian, technically Chester as well

>Retcon
Or Kaathe was lying. Seems the lore makes it look more like the Pygmy wasn't so clever in dividing his soul and that perhaps dividing it among men was a trick, something to allow easier control of it.
Makes sense considering Kaathe promoted cannibalism, the same that the Locusts practice, which would lead to the Dark soul reforming.

It's a solid DLC pack but nothing spectacular aside from the bosses. Pretty sure it's because of the lore.

Another swamp area n. 345

>Crowned Pain is harder than Crowned Deep
It was the opposite for me.

It's shit only because of the gank squad boss. In terms of level design it was pretty good. Sinh is also a great fight, despite sharing assets with Kalameet. Best them in souls.

>Or Kaathe was lying
m8 they were absolutely not thinking of this shit in 2011.

Most jank in the series but also the most soul. Highly replayable and you can do so many different builds right as the game starts. And oh my god, powerstancing. But yes the game doee have some hige jank issues in it

>Ariandel >>>>> Everything else
Wait what? I mean Friede was great, but that's just one boss. Level design was good, but it still doesn't warrant being such highly ranked. I assume you meant Artorias of the Abyss?

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I highly doubt they had a concrete idea as to what the serpents wanted beyond perhaps a misleading duality (I.E the two headed serpent shield). But the Ringed city DLC adds to the backstory of man with visual evidence rather than a jew nosed snake telling you the history of mankind, and what they show was a stronger humanity when the dark soul was less divided.

Absolutely nothing
One of the best areas in the game.
Amazing weapons.
And one of the best bosses in the entire series if not the best.

I second this.

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The intro of Dark Souls 1 shows each lord's contribution to the war against the dragons, omitting the pygmy lord. And then Kaathe tells us he waited out everything for fire to subside before creating humanity. This is in line with the intro.

But no they actually fought WITH Gwyn and were more baddass than ANYONE because they took heads and use them in battle and they look like the darkwraiths. It's fucking fanfiction tier.

It is a 25 dollar DLC. Just buy the season pass and you get both for that exact price

Old Hunters>Sunken King>Iron King>Ringed City>Ivory King>Artorias of the Abyss>Ashes of Ariandel

Now, yes. But AoA was released first.

wasn't the entire point of Artorias of the Abyss that history isn't always as it seems and that you can't always rely on what you're told through legend, much like how the undead prophecy was fabricated as a means of keeping the lords in power?

That is inline with the intro though
Pygmy was mentioned but wasn't included directly fighting the cinematic because Gwyn hid them from history and the pygmy themself don't mind as much because they like being hidden. The pygmy did come in power once the fire fades and created the ringed city civilization

You're making the mistake of undermining Kaathe's purpose for player experience. Not many people found, or will find Kaathe in their first playthrough. He exists to give the game a shade of depth beyond fulfilling the prophecy as the "Chosen Undead;" that everything about that was a lie. There is no reason for Kaathe to lie about anything because that's not what they were necessarily going for. You're retroactively fitting this trope that was never meant for him.

What part of "so easily forgotten" don't you understand? Do you think given the oppression of humanity that Gwyn would allow them to keep their legend? Hell, why didn't Gwyn genocide them to begin with?
Maybe in the original lore concept it made sense that the dark sould would be "weak" as the fire is strong, and that when the fire faded the dark would grow in strength.
But hey, they didn't keep with it, instead the dark was born strong and only grew weaker as humanity spread it and became cucked servants of the gods.

Kaathe telling the truth was given a slap the moment AoA came out with yet another example of the Dark Soul causing problems.

Dreg Heap was fine and cool enough, I enjoyed the utter clusterfuck and desolation. Vistas were as nice as ever. It was more straightforward to explore than I wanted, but hey, that was a problem in the base game too.

Ashes or Artorias?

I'm saying that what Kaathe said wasn't really a lie. The pygmy could have fought in the dragon war, cause Gwyn to fear their power and get rid of them from history book, then pygmy stays low key after the dragon war and wait until the fire is weakened to become the dominant civilization (in form of ringed city)

Artorias of course, Ashes has no real abyss lore, it's more of a closure thing for the Painted World and Sulyvahn as well as a bridge to RC's plot point about the possibility of making a new world.

And despite this Ariandel did more for DS3 as DLC than Ringed City ever did. Ringed City was fucking trash.

How did the Iron Dragonslayer managed to drag itself all the way to the Ringed City from Lothric Castle? Why wasn't it captured by Judicator Giants?

The one that has a laser beam is 100000x easier because the laser has a large wind up period and only goes forward. The fireball explodes into smaller fireballs and have super computer tier tracking and each fireball does massive amounts of damage.

No it's not, Sinh is fucking shit as a fight, he's terribly animated and spend more than half the fight in the air, where you can't even hit him.

I suppose I should get to my point: They'd rather retcon (not necessarily CHANGE, but make unnecessary ADDITIONS) the established story instead of focusing on the ideas they presented within Dark Souls III proper, like the Deep. TRC is spectacular, but muddies what could've been a fantastic game.

The laser is a bit easier to dodge than the meateor shower of Pain, but Below loves to spam fly and combustion.

>giving a fuck about Souls lore

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The issue with Ariandel was that it was too short given how long (short) it was. Its quality was fine. The gradetender boss was also fucking great, fuck you.

people didn't like being reminded of dark souls 2

What else is there to give a shit about? The graphics are a generation behind and the combat sucks.

>Ruin Sentinels weren't a great boss
>Implying no one asked for Fume Ultra Greatsword
Fuck you too buddy

I don't get why the Deep needs to be so important, it's literally explained. It's a darkness at the bottom of the world that exists outside of the "abyss" we see caused by humanity accumulation.
As people die, their dregs fall to the bottom of the world and begin to push it down. The age of fire being constantly pushed has caused countless deaths and countless dregs to fall below, the world is sinking and Aldrich predicted an age of deep water emerging after the fact.

>Ivory>
Ivory is the epitome of pointless time wasting bullshit.
>go through this massive empty castle with countless mobs that shit damage and shoot projectiles
>okay now go through it again with even more enemies in the way
>now fight a dozen lackeys before the boss and hope the braindead AI ally doesn't croak before the last gate is frozen
>now grind 50 souls for a set of armor from enemies that almost always drop trash gear instead
>now run for 3 minutes in this vast expanse of nothing to fight the first DLC boss x2
Every good idea was mercilessly wrung out or botched in some way.

>shit
>and shit
Yeah, thanks for the confirmation.

Imagine missing out on the most interesting and immersive part of Dark Souls

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What? The dreg heap is just the worlds end starting to happen, it isn't at "the bottom of the world" it's what the world turns into when its time has run out and the age of fire is coming to a close.

>quality was fine

level design was atrocious. They picked the laziest possible route by making nothing but a wide open forest scattered with enemies. By the time you met vilheim in the ruined town things were starting to finally get interesting but by then it's nearly over. Even the weakest DS2 DLC had more effort and thought into it's level design than that fucking asset dump.

>level design was atrocious.
Stopped right there, fuck off.

Explain
You probably can't since you're most like just regurgitating memes you heard

>I don't get why the Deep needs to be so important
Because the game doesn't go far enough with it. It doesn't go far enough with anything to be truly meaningful the way Dark Souls 1 was with the idea of entropy/the end of ages. Even Dark Souls II stuck to its themes of wanting and kingship long enough to make its story meaningful.

It's called the Dreg heap for a reason retard, the dregs are what is causing the crunch. RC is 10k years in the future.

The deep is just one direction people are going. the other direction is up, hence the angels. The world is over, everyone is bailing, whether above, below, or through a painting.

>It's called the Dreg heap for a reason retard
...Because Dreg means "rubbish" or "garbage."
>Why, where did you hear that name, love? Oh, it doesn't matter. I'll tell you what I know. The Ringed City is said to be at world's end. Past this heap of rubbish, as far as one can go.

You completely sidestepped my point.

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It's posts like these that make me think people give Miyazaki too much credit

>nothing but a wide open forest scattered with enemies

Oh you mean the dark souls 1 DLC?

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I don't know what you want though, to actually go to the deep? I think the Murkmen tied it up, it's the peace at the bottom of the world, they want to take you there. Or you can can pray to the heavens, maybe the angels will you take give you wings so you can go up?
Just saying, it's been the close of the age of fire for how long?

>The Armour, defeated by the Champion of Ash in Lothric, was left ages to rust, until it slipped into an abyssal swamp, where it was possessed once again by the memory of the hunt.

good pic of Tywin
bad opinion

Bravo Miyazaki

Take a closer look at the designs of the buildings sunk into the swamp, you're at the same bridge-area as in Lothric Castle but taken over by the abyss/Dreg Heaps

>Visually
It's disgusting. The coolest/most hype area (crushed together buildings where perspective/gravity doesn't make sense) is extremely short and quickly replaced with poison swamps from one of the worst DS2 areas. Then it returns to classic DS3 form with a piss sepia-tone hallway leading to even more swamps and some tossed in Bloodborne assets.
>Narratively
It's the same hack shit where nothing is coherent, nothing gets concluded, and new characters are brought in out of no where. Basically being a lorefag is embarrassing but that was obvious to anyone who isn't retarded two games ago. And of course they have to bring in Patches for the third time in the game to say cringe shit like "A merry Dark Souls to you", whatever the fuck that means.
>Bosses
Pretty good, a bit hp spongy.
>Armors
Some really nice sets here, though Dragon Slayer Armor being DLC is stupid as fuck that shit should have been made and patched in after release.
>Weapons
A bunch of jokes and dumb anime shit. They finally added dual GS (even though Pontiff's swords should have been) but they're ugly gray turds with a gay floaty ninja flip bullshit.

Also, I'm tired of the artillery/bullet hell meme. The giant, the balistea, the angels, the ruin knights, find a different fucking gimmick.

>I don't know what you want though, to actually go to the deep?
Yeah, that'd've been great.
>I think the Murkmen tied it up
Absolutely not. The Cathedral Knight set's description talks about their duties to keep the beasts of the Deep within the cathedral. We only see one fucking cat monster. The Deep is a huge blueball when it could've been more.
>Or you can can pray to the heavens, maybe the angels will you take give you wings so you can go up?
The angels are another problem. Where did they come from? One visited Gertrude? Who was it?

The Ringed City holds a special place in my heart because of how eloquently it gave the dick to lorefags or any kind of diehard fanboy.
>You assholes actually think this story was ever going somewhere meaningful? Look, it's Patches again! A merry Dark Soul to you!
Even when the game is hitting you over the head with how Dark Souls is nothing more than a Berserk fanfic (Repeating Crossbow), YOU'RE STILL MAKING EXCUSES FOR IT.
>"You see, Gael is actually genius when you think about it, because he's a beast AND a man! Two nobodies fighting over nothing in the middle of nowhere...it's really quite poetic when you think about it, and...
No. There's nothing there. That's what the Ringed City is about: there's nothing here, there never was, and there never will be. Dark Souls was never good, and the valuable things we took from it was because of ourselves, and not the actual game.
That's the real poetry in all this.

>Proof of a duty fulfilled by the Aldrich Faithful, who patiently await the Devourer of Gods' return.
>Dregs are the heaviest things within the human body, and will sink to the lowest depths imaginable, where they become the shackles that bind this world.
>Archdeacon McDonnell, a sorcerer himself, delighted in the cathedral's stagnating souls. For him, they represented the glorious bedrock of this world.
Bind this world to what? What happens the more these dregs fall to the Deep and stagnate?
>It's a huge blue ball.
I don't feel that way, especially considering its description is essentially some sort of perma abyss at the bottom of the world, full of flesh eating bugs.
>The angels are another problem.
They're connected to the pilgrims. Pilgrims aren't just normal hollows, they're some sort of metamorphosis. The stone hump, despite being chained down is a part of their body as the hollow clerics (who are clearly pilgrims) in RC have them just sprouting from their backs. The pilgrims are called as such because they're drawn to Lothric at the close of the age of fire, apparently trying to fulfill some "Task" that will let them die a perma death. As for those who don't fulfill such task, what we see are two possibilities. The first is they become Pilgrim Butteflies, some sort of weird monster that is perpetually flying into the heavens above Lothric. The second is they sprouts a tree like creautre from their back, which seems to summon and angel to the area.
In addition, hollows in Lothric, a place that shows heavy signs of a civil war between winged knights and Lothrick knights, are transforming into trees as they prey upward.

The high wall of Lothric, was erected likely by prince Lothric, who uses bizarre white "miracles" not like unlike angel miracles we see in game.
I think the clues can make one come to the conclusion that something is coming from above, not unlike how the world is being exposed to the "deep".

Because Berserk invented repeating crossbows, of course.

dark longsword build
or strength using the NOT GUTS ultra greatsword
this is for pve

ultra weapons are good for bossing but horrible for area clearing
longsword will do anything fine but why not just go ultra and use longsword as a backup

>I don't feel that way
If you're satisfied with the nothing the Deep was despite Aldrich and the Pontiff both willing to die for it, then I don't know what to say.
>[paragraph]
You explained literally nothing I don't already know. Where did they COME from. Who is promising the pilgrims death? Does Lothric know about it? How long has it been going on? If Lothric was so opposed to Angels, yet against linking the Fire, why did he oppose Angels? Nothing about this is thematically coherent the way Dark Souls 1 and II are.

>It's one From's best DLCs.
how to spot a pckek
the old hunters alone better than any souls game

>Where did they come from
The sky. If there is a dark outside of man, there is a light outside fire. The game spells it out for you, things are either going below, or above as the world comes to a close. It's like people dying with the idea of an afterlife, there is a heaven and hell after the world ends.
>Was Lothric so opposed to angels
I don't remember anything implying that, the events relating to Gertrude could have happened before the implied civil war though, or rather Pontiff Sulyvahn preferred The Deep to whatever the angels were offering.
>Both Pontiff and Aldrich were willing to die for.
Aldrich wanted the Age of Deep water, clearly, which probably involved sending as many souls to the deep as possible. Suly?
Who the fuck knows though, because as Arcdeacon Mcdonnel implies, Suly was up to something shady even within his own organization.

>ultra weapons are good for bossing but horrible for area clearing
literally the opposite you dumbass

>Half of it is literally garbage
>Titular area is tiny and you don't even go to the tower they show in all the promo stuff
>shitty PVP boss
>No lore
>No story
>Final boss of the game and series is some random hobo

nah

>The game spells it out for you
It absolutely does not. It's throwing shit in there and then running away giggling, which is my whole problem. But you keep trying to write in shit for the writers. I'm interested in further discourse if that's all you're going to do, so I'm gonna tie this up: Dark Souls 1 was about the end of days, and it pulls it off perfectly. There was no need to fill in the blanks. DSII was about want, and kings. It pulls it off perfectly. There was no need to fill in the blanks. DSIII is about the end of all days, and it throws in a bunch of ideas and doesn't flesh out any single one of them to extract meaning the same way you can of the first two games.

absolutely nothing what a shit thread this being contrarian for the sake of being contrarian.

The paragraphs of shit I'm writing, interestingly enough, is not unlike the paragraphs of speculation about DaS in of itself, from the mechanics of the abyss, to the goals of the serpents, Pinwheel, Izalith, all that shit. I mean fuck, even the Dark sign is still as much of a mystery as it ever was.
I don't see why you're demanding such a specific closure when not even DaS delivers it within its own game, there are just as many unanswered questions and that's what makes it fun.

The ultimate point of DaS III, if you really want to derive some grandiose meaning from it all, is that there shouldn't have been a continuation of the story.
The Dark, the Age of Fire? All that shit is pointless, you can keep lighting the flame or let the abyss come, in the end the world will sink into a pit, some will fly into the sky, and some will try to paint a new world.

The way I see it, is the world is TRULY on its death bed and all the schemes of the first game resulted in nothing, even the Serpents are implied to have died. So what of The Deep? The Angels? Well I already said it, it doesn't matter their origins, what matters is that the world is over and going into two directions, just as the west which this game romanticizes had believed for most of its existence.

>RC is 10k years in the future.
Meme.

What is this place?

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>Hur durr I totally didn't just fall into fucking Lothric Castle, it's an illusion :^)

>>Final boss of the game and series is some random hobo
That random hobo was great.

I never said that. No one actually knows how far into the future the Dreg Heap is because the game never says as much, but you can actually look off into the distance at the top of Lothric Castle and see what looks to be mounds of sand or ash int he distance, which might imply that the End of the World is actually very close, or at least closer than what people initially thought.

Cut content, probably.

My only beef with Ringed City and DaS3 DLC in general would be that the whole overarching painting quest line goes nowhere. You get your hands on the blood of the titular Dark Soul, bring it to the painter in the first DLC and it just ends with "thanks, I'll start painting right away". No new area, no cutscene, no ending, no boss fight, definitely no new lore from delivering it. It's as if the game was teasing one more DLC that never came.

Flameless Shrine, where you came from when you entered the area

Firelink Shrine

Right, I forgot he teleported from it.

All I know is it Gael did not collect 90% of the dark soul in a short period of time.
Isn't the point that you created a time paradox where you obtain the materials to give the Painter what she needs in the past, thus giving those still around a chance to survive? I mean you've effectively created a duplicate dark soul by bringing it into the past.

Oh right, duh. I returned to that place just to double check and I noticed that the last boss area takes place on a gigantic tree stump.

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>All I know is it Gael did not collect 90% of the dark soul in a short period of time.
Sure, but we don't know how much of it he really had, and not only that but it's only ever shown and stated that Gael ever ate the pygmies in Ringed City. You have to remember that the only reason he ever started consuming them was because they had fragments of the soul inside their bodies specifically, but since their blood was dry he had to consume it He had enough of it to turn into what he turned into for the boss fight but he wasn't the last person there and neither was the player character.

The Kiln in DaS1 does as well

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Given the state of the world at the time of the Dreg Heaps I highly doubt he started with pygmies at the Ringed city, the Ringed city seemed to be the last stop for his mission, which is why he lead you there to begin with.
He had the vast majority of it, clearly.

Ringed City was short and boring with 2 swamps and a couple damage sponge waste of bosses.

I hope you aren't trying to imply that Artorias and his 3-rehash are not Guts references

You're both wrong, the ultra great sword is great for both. It's dark souls on easy mode.

This is assuming that Gael didn't just time jump like everyone else did, and this is assuming that he just randomly decided to eat every single person that he came across despite there being no real evidence for this.
>he clearly had the vast majority of it
We have absolutely no idea if this is even true. All we know is that he had pieces of it inside him and that he ate pygmy lords from the Ringed City. There were even other living humans around him at the end of the world and they were still alive. Gael didn't eat them.

not them but the entire series is a Berserk reference

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pottery

That's the point I was making
DaS is just a Berserk fanfic and Ringed City proved that people who are trying to find a deeper meaning in all of this are misguided

And Berserk itself is full to the brim with references to H. R. Giger, Clive Barker, Escher, Femto's design is lifted from Phantom of the Opera, etc, etc

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not to mention the designs of Guts and Griffith are based on Kenshiro and Oscar respectively

>Gael didn't just time jump like everyone else did
I don't see how? I know that you enter the dreg heaps via a mundane bonfire, but I don't believe it just happened to "do that". The entire trip through the heaps has
Gael leading you to the Ringed City. He knew you were going there, which tells me that he's the one who set up the time-jumping bonfire specifically for you. Why else would there be a bonfire to the future in the painted World?
What I'm saying is, there would be no point to the future jump bonfire to be there unless as implied by the build up for the bossfight with Gael that Gael from the future specifically baited you in order to claim the piece of the dark soul he hadn't collected, yours. Regardless of what you do, in whatever time line RC takes place Gael obviously couldn't obtain your soul, so he set a trap in a location he knew you'd be at because he had sent you to the painted world to begin with.
Furthermore, the Herald Legion armor looks strikingly similar to Slave Knight attire. You'll probably dismiss this, but I took the Herald Legion as group of men that joined Gael initially in his hunt for the Dark Soul, before dying/mutating.

I don't know user, the idea that Gael just goes "brb going to the future" while you're doing AoA only to find him a monster sounds far more stretching than the idea that Gael, far into the future somehow dragged you to the end of the world to pick up a piece he missed. Hell, even the "we have no idea how much of the soul he has" doesn't make sense because if even a small amount of it could be used for the painting why go such great lengths to track down the Ashen one for his piece?

So if he set up the time jump bonfire, why would he not be able to use it himself to time jump to the Dreg Heap? There is also a bonfire at the at the kiln of the first flame part specifically, and Gael clearly wasn't there either.
>he set a trap
But gael, this is specifically stated in his soul description, knew that consuming fragments of the Dark Soul would probably do something to him that he might not be able to control. He is fully aware of what it could do to him, and he even leaves strands of his cape off in various locations of the dreg heap, which actually makes him weaker during the boss fight. If anything, he did things that would make him loose in case he lost control, and the game actually has evidence for this. It seems to me that you're just trying way too fucking hard to read into things that have absolutely no evidence at all. Gael set no traps during the Ringed City, where the fuck are you even getting this from?

Also, Gael's phantom next to the messages he leaves looks like he did at the Cathedral of the Deep, yet when we see him he looks bloodied, beaten, and larger. If you don't understand the implications of that then you clearly just go out of your way to make up some kind of headcanon for these games.

based

it was fine except for the fact that they didnt do a single thing with the snakes.

Shut your cringe ass up

>untextured
Except those things don't look like tree roots at all in the game proper. They're cooled down flows of once molten stone or metal.

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I never made it much further than down the stairway where you have 3 "abominations" or whatever they call it, just before some swamp. I just cant fight them all at once

>So he set up a time jump bonfire, why not use it himself?
You mean in reverse? to go into the past? Maybe he intended to, but got "lost" due to the nature of the dark soul? All I know is, bridges into the future tend to be bridges made in the future, I don't see how he could just decide to leap into the end of the world like that; it makes more sense that he probably acquired the ability to hack the bonfire with power from the dark soul as Manus also had the ability to pull shit through time.
>What "trap" he set no traps
What I mean is, lead you the Ashen one to him via bait. At this point all you're doing is changing the intent. Did he set it up for you to be eaten or did he set up with the intention of you completing his original task? Either way, this doesn't really inhibit the idea that the Gael we fight is Gael from the far future after gathering the dark soul, hence the 10k year future "meme", you're trying far harder to discredit the fact that RC takes place in the future, even harder to make it so scrawny little Gael we first meet gathered all the dark while we were jerking off in AoA.

And that discredits the fact that It's fucking future Gael? Jeez man, everybody accepts that Gael proceeded to hunt down every human with a shred of humanity for the next eon until he ended up at the bottom of the sunken world eating the last vestiges of the dark. This is some hardcore autism to try and make it the amazing adventures of the little red dude who ass fucked an entire city of pygmies in a matter of hours.

What went wrong with dark souls 3 in general?
Its hard, but not challenging.
> Inb4 "Git gud xDDDD"

>Statues in Lothric of snakes with human torsos and wings
>Statues in the Ringed City of snakes with funny dragon bodies
Clearly the point is that not even the gods know what their bodies look like.

No, to go to the future. Dumb ass.
>bridges to the future are made in the future
So then, if gael made them in the future, how did it end up in the past? Not just the past, either, the past in a different realm (ariandel)
>i don't see how he would decide to just leap to the end of the world
You mean like how the ashen one leaps to the past when he visits the untended graves? Did you even bother paying attention to anything when you played this game? Your entire shitty headcanon falls apart when you read Gaels item descriptions. And, again, you think im saying that the Dreg Heap isn't in the future when i specifically argued against this dumb fucking claim thst you brought up. There are multiple hints in the base game showing that the world is already falling apart, yet you seem to just be ignoring it. The dreg heap is already forming by the time the game starts. You are aware of this, right? This isn't even headcanon. Multiple different kingdoms and lands are being forced together in the base game. Its why Lothric Castle is on the top of some random cliff and there is the catacombs of Carthus, a sand kingdom, far beneath it near the undead settlement. You can also see things disintegrating in the game world (dragon corpses, and the like).

So if gael becomes more monstrous as he consumes the soul, why is he normal during the dreg heap but only seems mangled and beaten after Ringed City? The only autist here is the one who unironically pulls headcanon shit out of their ass just to try and sound smart when the game does nothing you claim it does. You fucking moron, Gael only started eating pygmies because they had dry blood. He couldn't just kill them and throw their blood into a vial for safe keeping. That is the only reason why he started eating them. He has no reason to eat humans before that point because human blood isn't dried, and there is nothing showing that he ever did actually do that before meeting the pygmies. Pay attention.

I'm not autistic enough to read all of your drivel, but I stand by the theory that assumes the final fight with Gael takes place at the end of times, when the world is literally burned to ash over uncountable number of rekindling of the First Flame. And that Gael didn't just get magically transported there, but moved along the time vector at normal speed. An undead slave knight, basically an in-universe analog of a carebear player getting all the way to NG+infinity through sheer persistence.

Cope, thanks for the concession.

It was great.
Ariandel was shit.

It actually added interesting weapons

Ariandel was good, just short. It also had the best boss of all From games.

>No, to go into the future!
Because that wouldn't make sense, he wouldn't need to go into the future to get to the Ringed City. The fact that its in the future really has no baring on the goal, unless there was some bullshit like all the remaining humanity ending up there which nothing implies.
The only reason it would be in the future would be to make sense of Gael having the Dark Soul and to show the player the fate of the world, which was the fucking point of having you "go through the ages" as you fell into the Dreg Heap.

>You mean how the Ashen one leaps into the past!
For one, Untended Graves is connected to some ancient Lothric tomb and when you go there random ass bird niggers are doing shit over your grave, the entire goal being to find the fire keepers eyes.
Some abyss loving faggotry very clearly set that up for you. Also, thanks for affirming to the logic that bridges to the future are made by actions in the future.
>You think I'm saying the Dreg Heaps isn't in the future
You are. It fucking IS you nigger, Lothric is not at its edge, Lothric sits on a fucking raised land mass.
The only way Lothric is at the Dreg Heaps in the DLC is for TIME TO HAVE MOVED FORWARD.
>Dude all this decay
No fucking shit the lands are sinking/moving over each other in the base game, I fucking know that.
>why is Gael normal?
He probably set shit up before he mutated, I never said he was a monster before entering the city, I did say that he had a huge portion of the dark soul though. Or alternatively, they didn't want to spoil you on how much he had changed before you face him, considering the shock value.
>fixating on "eating".
Nigger I do NOT know the proper term for gathering soul pieces so I picked one. DaS shows you can hold a soul in your hand but also within your body.

Wasn't me, probably you trying to end the conversation by fainting samefaggotry. This entire thing is blatantly over the fact that you either missed Lothric castle at the dreg heaps or can't conceptualize that it's impossible for the world to be sinking into a pit and have a city raised on what is effectively a plateau be at its edge.

>but you can actually look off into the distance at the top of Lothric Castle and see what looks to be mounds of sand or ash int he distance.
Those are mountains

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