Why is Dark Souls II SO bad? Give reasons why you don’t like it

Why is Dark Souls II SO bad? Give reasons why you don’t like it.

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In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again

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>writing all this and expecting me to read it from a DS2 fanboy.

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enough with this endless cycle
what does it take to snuff out the flame of these threads for good

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>But three!
Every. Single. Thread.

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I started with 1, played BB first, then 2 and 3. I've gone back to replay all of them but 2, because it just doesn't feel replayable. I get that PvP gives the games longevity but the games are, ultimately, PvE games. I don't have a problem with the PvP element or invaders, I made a twink in DS3 that just used poisonous gas and the frost cloud paired with the obscuring ring, just to frustrate people as much as I could. It's just that DS2 does PvE poorly.

DS3 has very little original content.

Souls vet here, this is my take on things as someone who has obsessively played the shit out of DeS and DaS1 since their respective launches on PS3.

Concepts:

>New Firelink Shrine (DaS3) == The Nexus (DeS)
The resemblance is fucking stunning if you've ever played DeS. Lord Thrones are in the exact same alignment that the archstones are, surrounding where you spawn in, with multiple levels of height within the area accessible by curved staircases.

>Lothric Castle (DaS3) == Boletaria Castle (DeS)
You start the game here, and the climax of the game is here (fighting twin princes/false king allant).

>Karla (DaS3) == Yuria the Witch (DeS)
Karla teaches forbidden hex magic/miracles/pyromancies that channel the power and rage of the abyss, Yuria the Witch teaches forbidden magic that channel the power and rage of demon souls.

> Stormruler (DaS3) == Storm Ruler (DeS)
Used to take down mighty foes with a legendary sword found in the corresponding boss arenas. Yhorm and the Storm King are basically the same type of "puzzle boss" until you find the sword.

Mechanics:

> FP (DaS3) == MP (DeS)
Literally the same exact shit.

> Rolling
Functions the same exact way as DeS, because med rolling was buffed so fucking hard that the difference between fast roling and med rolling is so small that staying right under the fat roll minimum is required for every build.

Case-in-point, DaS3 is super fucking stale for veterans who have been with the series since DeS in 2009/2010. It's literally because the game is around 50% recycled DaS content, 30% recycled DeS content, 10% recycled bloodborne content, and 10% original content.

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You're right they're both shit

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the death of the old boomer fucks that still post it

>>Can only perform 5 attacks of a rapier or straight sword before running out of stamina
try multiplying that by 2

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considering the 4 Lords of Cinder are based on the 4 previous games it's obvious the callbacks are meant to be intentional

>in this thread
Stopped reading right there. This post begins to sound like user starting a thread. Also it's extremely fishy that you managed to type over 1900 characters in less than 2 minutes. Be original you fucking faggot

Here’s one reason DS2 sucks in my opinion.

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The problem with 3 is that every single thing in it is derivative as fuck and nothing is interesting.
>DeS
introduced everything about the series and was an incredibly original, unique game
>DaS
improved on DeS combat, had much more content and introduced an amazing, interconnected world with rich, interesting new lore. Had much better boss fights than DeS. Expanded on multiplayer mechanics and generally just feels more fleshed out.
>DaS 2
went backwards and made a lot of missteps, especially with art direction, lore, and gameplay but it still introduced new mechanics that should have come back in 3. Powerstancing and proper dual wielding are amazing and exponentially increase the amount of builds. Has a large variety of cool armor sets, and generally a fucking staggering amount of content, especially with all DLC. Has a more high-fantasy vibe than the others, which is sometimes interesting and sometimes cheesy. It has the best PvP in the series.
>Bloodborne
Changed combat drastically, introducing a new dodge mechanic and transforming weaponry. Every weapon is very interesting and totally viable. The game has a completely new setting and theme with a very interesting twist. Decently connected world with great individual level design
>DaS 3
Introduced weapon arts, a staggeringly underwhelming mechanic that is barely ever used in an interesting fashion. No areas or bosses are very memorable at all and like 80% of the game is DaS 1 callbacks. Actively stripped stat complexity and combat complexity from previous titles.

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based

OP here, that faggot wasn’t me. I didn’t read his message either, I just want to hear some opinions on why people dislike DS2 so much and see if they correlate with why I dislike it.

I loved DS2

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It’s slow and handles like shit. I’ve never seen a series get worse controls in its sequel

It's the same copy pasta every single thread with the same webms and the same filenames trying desperately to defend 2 by shitting on three.

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You've been posting this since 2016

Fpbp

Imagine having an autistic fit for three years.

You should remove yourself from the gene pool.

its the only souls game worth playing

My experience was tainted by release which had some bugs too though but
>durability was absolute shit
It got fixed in sotfs, but in the vanilla game your weapons would break halfway through a level consistently.

>hitboxes
Never got fixed. Mimics would grab you if you were behind them. No excuse for that.

>shitty walled off areas
Golden fog was shit too. But God I hated the whole door and rings bullshit.
Or the stupid mechanic where you have to kill something near the right fire or it wouldnt unlock a door.

>retarded level design
The worst of the worst was the path to the blue smelter demon. Absolutely cancer design. Other areas were annoying too (lava fortress, stupid water world) but that was the worst.

>gutter
>lol you fell through the floor and died XD
>enjoy constant poison statues shooting you from a mile away
By far the worst poison shitter area in any of the games. And then you get to the bottom and it's just a bunch of shitty statues and an easy mode boss. Fuck that.


The only good thing about it to me was that it had some nice weapons and the dual wielding system had some nice moments.

...

>adapting twitter memes to post on Yea Forums
god i hate all of you faggots

We love you too user UwU

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...

>Never got fixed. Mimics would grab you if you were behind them. No excuse for that.
Someone post the webm

>see pic
>"there's no way that's real"
>boot up the game
>it's even worse than I thought, with half the map missing
>AND I found another spot right next to it with the geometry also missing
it's right next to where the High Wall starts looking like a piece of cardboard, which makes me think that area was originally much longer and elaborate but they trimmed it down and had to fill it as best they could. Makes me wonder if these problems also exist in the Alpha version of the map

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>those guys worship a tree spirit that imbues them with earth magic
>he tunneled into and out of the ground and jumped up for a sweet kill
BTFO

Quantity>Quality approach for bosses
Only fun boss fights are Alonne, Raime, Darklurker, Sinh(when he actually lands), and the Burnt Ivory King but he's more fun for his lore than the actual fight

Soul memory
Breakable chests(I wouldn't mind if enemies couldn't break them)
Terrible durability for weapons. For example Dragon Tooth wasn't usable with the 60 fps bug on PC, pretty much broke on every boss fight. It's better in SotFS but still gotta babysit it clearing out levels

COME ON AND SLAM
>AND WELCOME TO THE JAM

I bought the DS collection after completing Bloodborne.
Finished DS1 and now halfway(?) through DS2.
You are telling me I already played the best one? I had high hopes for DS3.

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DS3 is great, anons are just being autists.

the general ranking is 1 > 3 > 2 but if 3 had more dev time it would probably beat out 1, it has tons of cut content even compared to 2

Tbh. I dont know if I rate 3 or 2 better. They were both just so fucking disappointing.

DES > BB > DS1 > code vein > ds3 >= ds2

That is reassuring, I will find out soon in any case.
Always a shame to see cut content, pic related for example.

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>code vein

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It's not bad. It's just the worst out of the main franchise. Every game that tried to mimic Souls pales in comparison. Except maybe Nioh.

This. It's mainly the linear level design for me, although they're interconnected fairly non-linearly. Add wonky hit boxes and the tendency to just throw lots of enemies at you for the sake of it being difficult, and you've got the worst Souls game.

i tried to post things that it did wrong but i reached the character limit :(

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not like the other games all dont have that same thing
besides if you look where you're supposed to, the game looks pretty good

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I used to always hate on DaS2, but in recent years I actually enjoy it quite a lot. I'd say its better then Dark Souls 3 desu
I love this list, if I can add on to you it for you

>NG+ has unique enemies and changes to bossfights, these changes do not exist in any other souls game
>Unique armor sets and rings that can only be found in NG+ not just upgraded versions of other rings

AND MOST FUCKING IMPORTANTLY

>DaS2 has the best magic system in the series, adding tons of new staples to each of the existing magic types (Pyromancy miracles and sorcery) while also adding a brand new magic type, hexes.

That last point ties directly to something I hate about das3; which is in that game they walked back magic progression to souls 1, removed hexes, removed all the new staples souls 2 added, and generally added nothing to the magic system. This is especially bothering since each other souls game had improvements over the last, with DaS1 adding pyromancy das2 hexes etc, it all stopped with das3 and not only that they removed existing systems. pathetic!

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keep posting this till you believe it

>ANOTHER DaS2 thread

>It has the best PvP in the series.
I like das2 more then most, but I always dont get this idea. What in the fuck makes you think das2 pvp was the best over 1? Theres no fucking red eye orb, and you can only buy stones on NG+

that KILLS pvp. and if you are talking about fucking dragon cov or red chalk then we are not anywhere near the same page. DaS1 had an arena mode, thats all you need. The rest need to be invasions.

and as far as pvp balancing it really seems the same as the others. There were definitely bullshit cheese when I did the pvp. WoG went from instant burst of aoe damage from das1, to slowwwwwwww INSTANT ONE SHOT DAMAGE in das2. Did I mention it couldnt be interrupted by poise?

if das2 had a red eye orb, and a better design for nashandra it could at the least be tied as my favorite souls game

Obligatory

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>plebbit spacing
wtf I hate Dark Souls 2 now

I like how you can immediately tell all Fromsoft related threads about Dark Souls onwards are filled with normalfaggots, children, and newfags.

the only area I can think of in DS1 that is missing a giant chunk of geometry is Izalith

dark souls normies, which I define by people who produce and watch those shitty fucking dark souls 'meme' videos with ripped character models, they hate dark souls 2. normies hate that game because dark souls youtubers told them so

theres alot
hell even firelink has this problem

Funfact: the reason it looks like that is because they deleted the level that once belonged there.

If you look up from the entrance of Queelag's Domain to Firelink you'll see that the are above is completely unfinished.

Did I like sekiro?

yea but you thought the story was cliche

but Firelink is there

It's an unfinished round wall with a hole as door and its lighting set to fullbright.

>with a hole as door
???
the only thing I noticed is that it has the aqueduct jutting out from where the bonfire is since that was the old layout and can be seen from Undead Burg's skybox as well

I'm not talking about its distant model.
When you stand at Queelag's entrance, turn left and look up.
I'm not sure WHAT it's supposed to be but it looks like an unfinished part of the wall that visibly stands out.

Don't forget getting rid of non-scaling weapons and pyromancy. Both DeS and DaS could be made piss easy by picking a non-scaling elemental weapon since you could forgo attack stats pretty much entirely save for base requirements and just buff defensive ones while still doling out endgame tier damage. They were brought back for DaS3, but luckily in less powerful form. Or better stats screen that also showed vital gear information such as poise DMG weapons inflict and casting speed of different wands, that for some reason were absent in DaS3.

Overall I think DaS2 is the weakest in the series, it's clearly rushed and mechanics wise there's also some utterly idiotic shit like ADP but the game did a few things better than other games in the series or some of the stuff it implemented stayed in subsequent games.

I've played through 1 countless times and never looked up at this

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lol

why do you make this thread every day you mentally disabled nigger

Here's reasons I do like it
>Least linear game in the franchise
>Stamina management is an actual factor
>Made backstabs less overpowered
>Soul Vessels and Bonfire Ascetics add a dimension of customization to the game
>Almost every kind of build is viable, lots of weapons are useful
>Has two amazing DLCs
>Best looking armor sets in the franchise such as Drakeblood and Faraam
>Invented merchants that upgrade their stock
>Made Bonfire warping not shit
>Gives you Bonfire warping from the start
>For ever bad boss there is a fantastic boss
>Made environmental hazards and item management a thing
>Actually innovated on an established formula
It's good faggot, stop trying to force your bandwagon
Your cherry picked ugly screenshots don't refute any of this

I actually do like it. I think powerstancing and ADP were a better system than in 3.

1. poison fucking everywhere
2. enemies chase you forever
3. shitty hitboxes
4. less story than a porn movie

B-but i like it user ;_;

>poison fucking everywhere
Like every Dark Souls game
>enemies chase you forever
No they don't, what
>shitty hitboxes
Like every Dark Souls game
>Less story than a porn movie
Like every Dark Souls game

>1. poison fucking everywhere
Reminded me that I liked how poison effects worked in Dark Souls 2 in terms of it being player tool. The effect stays for a much shorter period but deals much more damage so both Poison and Toxic actually served a use in combat.

Best soft game ever made

>all the buttblasted fags replying to this post who have no argument and just resort to personal attacks or think calling it out as a copypasta somehow invalidates everything in it
This alone proves that 2 was actually not bad and haters are just bandwagoning faggots

Works flawless on all high-end systems, unlike DS3 (and Sekiro).

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I don't get the memes about DS2 supposedly having the best PVP in the series.
Its duels are fucking aids, invasions are fucked by the lack of a full red eye orb and soul memory and worst of all, the core gameplay is just fucking garbage.
The game's deadzones are HORRIBLY fucked, leading to really awkward and stiff controls, the animations are hideous and lack both weight and impact and you can't use consumables in combat because buying them requires souls (aka increasing your matchmaking tier).

Is it just shitposting when people praise it?
DS3 invasions are so much more fun as long as you can handle gankers.

>older game run better than newer game

>autism, non issue
>build fag whining, non issue
>not even true
>ds3's system is unironically better
>actually defending poise lmao literally the only people who thought this was good are build fags that feel like dark should have 900 hours of content
>dark souls pvp lmao
>retard
>retard
>why should making something more difficult automatically make it better?
>non issue
>non issue
>more pvp farming whining holy shit
>only decent point
Man you're really a fucking idiot.

>new game run better on worse hardware than better hardware

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it's too hard
i wish it was easy like the first one

Cringe

You should have rolled bro

user i like ds2 too but i have to admit the one thing i hate the most about ds2 is bonfire placement and ds3's is much better in that regard at the very least

Get a new controller fagget

>OLD GAME NOT AS DEMANDING AS NEW GAME

why the fuck do all these games always have so much cut content? can't miyazaki keep it in his fucking pants for a few extra months or is he like always being railed by publishers?

this is the autistic spergs who defend ds2, everyone

Reminder that DS2 has more good content than DS.

Just picked up Scholar of the first sin for a whole 10 bucks offa humble bundle, what build should I do for my first run? I was thinking dual wielding curved swords with a backup bow. Last I played was the launch on 360, are lightning spears still the most op shit?

nah they got nerfed.

>backup bow
don't be a pussy

dark souls