What's a fun party comp? 2 knights and 2 rangers make the game easy but so boring

What's a fun party comp? 2 knights and 2 rangers make the game easy but so boring.

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fextralife.com/divinity-original-sin-2-builds-duelist-rogue/
fextralife.com/divinity-original-sin-2-builds-frost-paladin/
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Download the overhaul that makes the game more fun and makes combat not disregard hybrid comps

spoonfeed me the name please

I wish they hadn't nerfed lone worlf.

Wait, there’s a mod that makes this game fun? I put it down after a couple hours, it was just bad.

does it get rid of the nonsense armor/magic armor nonsense nonsense?

Me and a friend are doing a lone wolf run because too lazy to control 2 characters. We have one Poly/Warfare/Hydro and one Geo/Summoning/Pyro and we both have one or two points in other stuff to snag a handful of skills from. Gives good variety on what you can try to do in each fight. Though meteors is becoming a bit of a go-to.

>Think of a rad party comp
>Start new run
>Finish fort joy
>Bored
>Think of a rad party comp
>Start new run
>Finish fort joy
>Bored
>Think of a rad party comp
>Start new run
>Finish fort joy
>Bored
>Uninstall

Full mage party, spell interactions are fun
Alternatively pick a warfare/hydro warrior, scoundrel/warfare rogue, ranger/summoner and necro/warfare caster

me2 plz

me3 plz

but how can you have a party comp only just after finishing joy? you don't even have the best abilities yet

Divine War.

It has its issues but it makes combat bearable with split damage comps

>scoundrel/warfare
What have I been missing out on?

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Nothing new, just a Rogue that shits damage and has knockdowns
Literally sneak or teleport to their casters and take em out with stuns

Isn't that just the regular rogue build? Warfare skills can backstab(even battle stomp) and pumping warfare over scoundrel guarantees good damage even when not backstabbing, not sure how the math checks out though on whether the extra % to physical attacks is worth more/less/equal to the crit multiplier from scoundrel

So I finally committed to playing the game, and I just got to Arx, where shit ramps up crazy hard (at least to me, these fights are fucking tough).

But I think I'm having a hard time getting the gear I should be having. How do you guys keep up with great gear on all or most of your characters?

I've found that pickpocketing every single friendly NPC for their epic loot and a pile of cash before selling them junk and buying some other items off them. But it doesn't seem like I'm getting real high quality, useful things even with Divine loot.

Also the story is weird and kinda sucks. Especially the whole "The gods are good! Wait no they're bad! Wait they're trying to kill you by making shadow clones of you! Wait they're dead now..." stuff. Hell, even the whole part where I had to convince my party to support me as the Godwoken kinda just came and went super fast with one single dialogue choice.

Yeah dip a few points into Warfare and you can Whirlwind which can backstab multiple opponents. So can Battle Stomp and basically everything else. So you become twice as mobile and can just teleport into a fight and then teleport out.

Well I've only used a scoundrel build a couple times and usually I didn't find it useful as the normal response from the AI is to gang up on that character the moment after I go for the backstab. Naturally after having him collapse/get statused beyond recovery after their 1st/2nd turn I stopped making builds with scoundrel, but if I can stun right after jumping into the fray then I can reasonably tank the next turn if they go all in like usual. I'll make sure to try it out next runthrough, thank you for the advice.

Usually the idea is to either be invisible, or save a point so you can jump away after you backstab so you don't get ganged up on.

This game is such a huge fucking step down from 1. The armor system is mind numbing boring and there is no commitment to any build whatsoever. You can easily grab level 2 of each path to grab a bunch of top tier CC and steamroll this trash. I'm playing with a friend on a 2-man party WITHOUT lone wolf and it's been easy as fuck. 1 was much harder, better, more fun and builds actually had an identity.

Isn't an X-com style Divinity in the works?

Admittedly these attempts were when I started out with the game so I wasn't aware of how easy it was to hybrid skills. I just had my typical 'dex' elf with dual dagger that was all in on damage (not to say I didn't have points in con). Along side that, the thought of wasting points on movements seemed like a waste when you already have so few to work with and skills have cooldowns, leaving me with little motivation to experiment. So all this time I've just had this bad taste of scoundrel on my mouth. Hopefully this will wash it out.

Its the boring setting, imagine if this game was made in any other medieval fantasy, like warhammer, warcraft or even eso. I had similar problems but ultimately stopped playing cause of the bullshit difficulty spikes.

CC aside theres a lot of good tools to keep your rogue in good shape following a backstab though they all require at least 1AP. Uncanny evasion will always be useful in fights with few/no dedicated spell casters, unless you get the misfortune of running into enemy rangers with glitterdust. (Blessed) Smoke cloud is a great way of blocking sight lines so they don't get sniped by pesky mages and the source version even gives invisibility (It's effective enough that you can use it to cheese the captured by voidlings fight in Act 2). Living on the Edge can take advantage of the AI to get maximum return with death wish. And of course you have chameleon cloak/defense buffs/movement skills that can all keep you safe.

Just follow this
fextralife.com/divinity-original-sin-2-builds-duelist-rogue/
And pair it with this
fextralife.com/divinity-original-sin-2-builds-frost-paladin/
A necromancer/warfare and a ranger go well with these

Just make sure you pump that dual wielding stat to get 50% dodge and a bit of Con so you aren’t a squishy fuck
Dwarf goes well with this setup

I tried playing this game but the writing was so unbearable cringeworthy that I couldn't do it.

>tfw have a sword and shield hydro healing lizard
her lack of damage wouldn't bother me if Stench wasn't basically RNG on whether the ridiculously strong enemies decide to target my squishies or not. also i have fane, since my last playthrough didn't have him, so it's a pain in the ass to keep him alive

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A reminder that submitting to Lucian is the canon ending

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>not becoming the god yourself

Necromancer. Rogue. Hunter and dual weilding warrior

This game is very fun for me...:(

Dragoon is always fun.

I used; ranger, cleric, necro/rogue, summoner/mage.

- Warfare/Polymorph for general 2h melee
- Scoundrel/Huntsman for general anti-caster sneaks
- Hydro/Summoner for general support and abusing the OP summoner spells
- Whatever/Whatever for mage

Does using mods still disable achievements? This triggered me so much

Try playing it using that one orange you get at the start of the game (it doesn't splatter if you put objects into it when its on the ground, instead of your inventory)

Build into stealth, telekinesis and buff your backstabs with good daggers, and then throw the orange that weighs like 100,000 pounds into the backs of your enemies

Normally the game does 100% of the containers weight damage split 50-50 to the container and the enemy, but the orange has infinite health so unlike other containers it will never break

You can backstab with it if you hit the enemy in the back while holding a dagger

So go through the game never using a single offensive ability, instead just throw an oversized orange with every single item in the game you find stuffed inside of it

ONE SHOT BOSSES

yes but there is a mod that re-enables them