Why do we love this game so much?
Why do we love this game so much?
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ANSWER ME
I don't
It's fun.
Why is it fun?
why not
Combat is trash, fite me
Its fun because it doesn't hold your hand like most games these days and it feels rewarding. Also there's no easy mode so everyone has the same experience
Pretty much this
Xbox 360 fags got an actual good(non first party) game on their console, probably the first non handholding title too
The game is like Mike Tyson's Punch-Out crossed with Bushido Blade, with the perfect sprinkling of adventure and RPG elements
yeah
"we" are not a thing, op. But god forbid you rub your two braincells together and form your own opinions.
>awesome level design
>challenging but fair combat
>unique atmosphere
>that accomplishment feeling for reaching a new area after slaying a boss
>decent balancing between enemy HP and damage they deal
>armors make a difference
things Dark Souls 3 failed to achieve
this but it's also simple and orthogonal and doesn't require memorizing complicated combos and special moves. It's just reflexes, timing, and environmental awareness.
Also the design and balance of all the large number of weapons is really spot-on for the type of game it is, with subtle differences in weight, damage types, and moveset that make each weapon unique.
I actually noticed boss health keeps increasing in newer titles and fighting them becomes a slog.
In DeS and DaS you can see decent chunks/bits get taken off form most bosses with each hit, and that's with a casual non-minmaxed build.
>we
Decide for yourself whether you love it or not
I finally got around to playing it recently, put over 100 hours in. Excellent game, some of the coolest level design ever. The way you keep finding yourself in areas you've been and mentally mapping out the spiral-like world is great. The methodical combat and high stakes for losing. The oppressive ambiance with moments of beauty, the relief of finding a bonfire. The sounds, ghosts, and messages of other players. The badass armor and weapons. The high replayability. The lore fragmented across the world.
I loved the shit out of it.
the level design is nothing new btw, since it's been done in metroidvanias to death, difference is that lordran is 3 dimensional.
>the difference is that it's 3D
that's a pretty big fucking difference from 2D user
Poor taste.
It made so many other games better by influence alone. Dark Souls changed video games.
don't roll backwards then idiot
I'm playing Dark Souls 3 right now and I'm kinda surprised bosses are so easy.
They look intimidating and have long combos but the only boss that has managed to kill me twice so far is The Nameless King.
DS3 is better.
>don't use a feature of the game
Stupid fromdrone.
More like Undead Perish, amirite
>he's doing a thrusting attack
>an attack that hit's within a very limited axis
>I will dodge within the axis his attack covers
but nah it's the game's fault.
I didn't say don't roll period, just don't roll in the same direction the sword is going in
idiot
It's the perfect casual filter
>don't roll away from the sword
Again, stupid fromdrone.
Rubberbands you between extreme frustration and extreme satisfaction to make the highs seem like even more of highs
roll left, roll right
but don't roll into it
Rolling away from it is not rolling into it.
>rolling in the direction of the sword
>rolling within range of the sword
Based retard.
You can even roll into it
it's a game that was designed in a manner that is not aligned with how other shit in the industry is designed. it doesn't give a shit if you miss a bunch of content or fuck up your build, and its story isn't told to you in exposition from a random npc that follows you around for the first half of the game tutorializing everything.
essentially, it is an anti-games industry videogame, and everyone who likes it hates the games industry as any sane person should.
do you have some kind of autism preventing you from rolling left/right?
because demon souls is not on PC?
>rolling backwards when the sword is moving towards you
So I just started the remastered NG+, what build should I go for in my next play through? I usually end up doing a dex/faith. Is magic worth it?
How active is the remastered's online rn? I remember I played it a few months back and got summoned pretty often just waiting around outside the gaping dragon. Got gravelorded like twice too.
I just finished a sorcerer run, it was too easy. You're basically a glass cannon, just hang back and fire away. My favorite run was pure strength and endurance, just huge fuarkin swords and heavy armor and slice and dice and roll like a madman.
Pretty active on switch, not sure for other consoles.
Sorcery is OP.
The most fun I've had with the original was a medium armor, Balder Side Sword, high stamina regen build.
It’s a modern day classic and one of the few actually innovative games to come out in the past decade including Demon’s Souls.
based retard
>difference is that lordran is 3 dimensional
That’s a huge fucking difference
Dark Souls is a game that deserves much of the praise it gets but likely not all of it, especially if we're talking about the combat. The truth is yes, Dark Souls 1 has fantastic level design (at least in the first half). It's very clearly well laid-out and the way things feel interconnected just make the world fun to explore, which is something I personally just usually could not give a fuck about doing because it's boring as shit. Traversing levels don't feel like it takes eternity too. Instead of making everything a gigantic fucking plane it stacks vertically allowing for crampt corridors which allow for traps to be around corners. The general visual design is just appealing and makes the world feeling alive ironically pic related. The details given on the world and characters you encounter provides enough details where it's engaging but they refrain from providing every single detail in the narrative and leave some of it up to the player. The combat gets praised but it's not entirely what makes the game engaging. The truth is the toolset provided to the player can be engaging but it's very simple. What makes combat engaging is the enemies you encounter. It's what makes each fight feel fresh and mostly unique in my opinion.
So overall, it's a well-designed game with parts of it clearly either unfinished or flawed with memorable enemies that results in the game feeling like a genuine adventure in an engaging and breathing world.
Also, here's the link to the article in pic. in case anyone is actually interested in reading it. giantbomb.com
>Dark Souls is a game that deserves much of the praise it gets but likely not all of it, especially if we're talking about the combat
I've still never seen good criticism of the combat. The best I've seen is some eceleb complaining that it isn't combo-based which is like, no shit it's not trying to be not every action game needs combo autism combo logic; or that the multiplayer is not as deep as a pure 1v1 fighting game like Bushido Blade. And, again, kind of a no shit there as well.
Souls combat is good.
>muh open interconnected world
it's not even good and has been done before, better
people think it's open but in reality you are on a very linear path for the most part
>people think it's open but in reality you are on a very linear path for the most part
no shit that's why it's cool
The game isn't just some open interconnected world. It's a series of engaging action levels that ALSO manage to puzzle together into a single coherent game world.
Dark Souls is considered a masterpiece because
1. The combat system is excellent and forms a solid foundation for the creation of interesting content.
2. The excellent build system and weapon variety being the first layer of content to exploit the strong foundation.
3. Next the excellent level design with great enemy variety and memorable bosses
4. Finally, the way it all fits together into an interconnected world made it feel like a real adventure game.
Dark souls managed ALL of that, in 2011, a time when people were sick of hand-holdy adventure games like Zelda and overly cinematic talky games like every other RPG on the market. And it appealed to people who didn't want to play shooters.
True, but the combat is still fun for whatever reason so I will keep playing it.
>I have no spatial reasoning
>It's everyone else's fault
>Pretty active on switch
Why the fuck would I want to play Dark Souls on the Shitch?
TALK
ABOUT
DARK SOULS