new splinter cell confirmed
New splinter cell confirmed
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Now Ubisoft just let their employees casually leak their projects on Twitter? With Walmart who keeps leaking thier shit all the time, might as well just make the leaks themselves lmao.
This is going to be a monkey's paw situation where we get a new Splinter Cell like we want, but it is infested with Ubisoft's erection for games as a service.
Check the followup tweet.
>Blacklist 2
gross
>it's another open world skinner box like Wildlands
I'm too jaded to even click the link
they should just make a movie instead desu
Proof?
Imagine being The guard in that scene and having to be all like "damn, Fisher, where did ya go, all invisible and shit, with your body in the shadows. I totaly cannot see you right there over me with a giant bulb of light behind you. when all he really wants to do is shot the fucking guy right in the balls. Like seriously imagine having to be Soldier and not only have to ignore the guy in plain fucking sight right in front of you, the favorable lighting barely concealing the giant 3 green lights he carries in his head, while he just sits there, ,load after load, until he perfected the take down. Not only having to tolerate the fucking audacity of hiding in plain fucking sight but her haughty attitude as everyone on here tells you that DANM THATS THE BEST STEALTH GAME EVER MADE. WHERE DID FISHER GO??? IS HE A GHOST OR SOMETHING??? because they're not the ones who have to walk pass there and watch the fucking elephant in the room jump from 2m onto the ground making the biggest sound in the world and you have to act like you didnt noticed it. You trained your entire life in the best boot camps in russia and was survived war zones that were considered suicide missions your ENTIRE CAREER coming straight out of the boonies in Afeganistam. You've never even seen anything this fucking disgusting before, and now you swear you can taste the sweat that's breaking out on his fucking balls while he just hangs in there waiting for you to pass, smugly assured that you are oblivious to the king of stealth(for that is what he calls himself)" , the stealth he worked so hard breaking every single light bulb in the previous room's. And then the player reloads again, and you know you could kill the fucker before he even finishes climbing the wall, but you sit there and endure, because you're fucking Professional. You're not going to lose your future main character status in a generic FPS game over this. Just bear it. Hide your face and bear it.
Wait, I don't follow this shit that closely. I just have two questions.
1. Does this indicate Ironside isn't back?
and
2. Are they doing some kind of Clancy Universe shit? I know they've always been in the same universe but they haven't had a major crossover that I'm aware of other than Sam in Wildlands.
Just going by the fact that almost all Ubisoft games are the same open world template nowadays, would not fit the series unless they done it like Hitman.
I'm pretty sure they were drunk as fuck and let it slip. They're going to get into trouble because of this.
I am a soldier. I've served my country for twenty years.
But if I'm captured or killed, I know that nobody will come to rescue me.
I won't even get a funeral.
Because the nation I protect can never admit that I exist.
So my death would go unremarked, my bones would go unclaimed.
I don't know if that day will come...
but I do know,
that it must not be today.
>but it is infested with Ubisoft
>this is what Ubisoft considers a political action-thriller
Imagine being this out of touch with your audience.
they indeed look drunk as hell on the twitter picutres.
Alright, anons, we know they won't return to classic style gameplay. What are modest hopes and dreams off of modern Ubisoft standards, and do you think they'd try to keep it linear or shove open world elements into it?
Best case scenario: blacklist 2 with rpg elements and Ironside back
Worst case: open world post-apocalyptic looter shooter reboot, Ironside doesn't return or doesn't voice the new MC
>But if I'm captured or killed, I know that nobody will come to rescue me.
>literally have a guy storming in to save your ass
I don't think modern Ubi can make a good, lives-up-to-its-legacy Splinter Cell. Period. They started losing it at Double Agent which was 12-13 years ago. And I'm not even one of those anti-SJW people either. The company and the expectations of gamers have changed. So while I'd like to see the series kept alive, unless they do a 180, I don't think it will ever be something I'll want to play again. Same with pretty much every other Clancy game.
>mfw it's an open world live service game
Fair point. I can't even imagine modern Ubisoft doing a singleplayer Rainbow Six justice without some really fucking dumb shit or the like, or keeping it like Lockdown to Vegas where it's basically just a modern shooter except you die fast.
>Creative Director
Cant help but feel this is intentional. He should know better than to breach NDA and company advertising protocol.
>literally have a guy storming in to save your ass
Lambert was more than a government suit, he was a friend
Who cares. The days of actual stealth are long gone.
It's a godamn shame. Anyone can make an arcade game, but Red Storm really had the tactical/strategic shit down to a science. And then around R6 Vegas, they just started drifting. And of course on topic, Splinter Cell which I don't think was Red Storm, even that was pretty logical. Then it just went to shit. Blacklist was alright, but still pretty far from the original vision.
Chaos Theory 3.0 please.
What the fuck was Chaos Theory 2.0?
Double Agent on Xbox was basically Chaos Theory 2.0
What about Briggs?
DA was kind of the same formula, just the story was fucking dumb. I certainly wouldn't call it CT 2, though.
Never played Blacklist, the game is good lads?
>modest hopes and dreams
That they bring in more interactions between 3rd (4th) Echelon and other nets like Voron. Maybe even some missions where you directly confront the operatives and they have full arsenal of gadgets on them.
And I'd really like for the writers that worked on additional mission dialouges in blacklist to come back. Those few interactions were the best part.
>And then around R6 Vegas, they just started drifting
Don’t forget Lockdown, fucking Lockdown.
It is if you play it strictly as a stealth game.
It's Conviction 2.0
You still don't need to hide any bodies and aren't penalized for killing enemies outside few missions.
It's an okay stealth game that you can actually pacifist-ghost in compared to Conviction, and certain scenes even tweak to accommodate for this, but the core gameplay is still Conviction and you can still go guns blazing without much penalty besides combat occurring so if you didn't like the basis of that I dunno what to say. The big problems are Briggs, who brings a brief FPS section into the mix, and the fact that Sam isn't really Sam since Ubisoft considered Ironside to be too old for motion capture and put a new actor in.
What are the best SC games? I've been wanting to try them
>scuffed deus ex and scuffed adam jensen
literally NO ONE cares
It's alright, 7/10 in my opinion
It suffers from being a jack of all trades, master of none. It's stealth isn't as good as Chaos Theory, and it's action isn't as good as other cover shooters like GoW.
Also the characters and voice actors act like pieces of cardboard
I even had a Gamecube, so it must have been so bad I blocked it from my memory.
Splinter Cell
Pandora Tommorow
Chaos Theory
Double Agent on OG Xbox
Blacklist (when played like a proper stealth game)
>they just started drifting
don't associate Red Storm with that shit
The last game that was developed by the original Red Storm creators
>without Ubisoft jewing them into the dirt
was Raven Shield which is still the pinnacle of the franchise over a decade later
>R6 Vegas
Nah, look up Takedown. It was literally Vegas without a cover system. And it was hated by fans and critics alike. Absolutely drowned the franchise.
>commercial and critical failure
>franchise is dead
>couple years later add a cover system
>Vegas is somehow considered the savior of the franchise
Holy fuck I would give so much money just to pplay Rogue Spear or Raven Shield on Siege's game engine. It would be glorious.
OH NO NO NO NO
It constantly tries to coax you into thinking ”yeah, it’s OK to play this as an action game”, but as long as you ignore that and play it as a stealth game, it’s bretty good for about 90% of its content. The last 10% is forced action sequences that suck.
Fucking finally. But NU-bisoft has me only partially hyped. Why did it take six damn years (betting 7, so they can re-release next gen) for a current gen Splinter Cell? ONE GAME PER GEN and still no Prince of Persia.
I wanna breed this fat pig
this user gets it
everyone did, it was terrible
they erased everything that made Rainbow Six unique
>inb4 you could give orders on the fly in RS3
Black Arrow, the port of Raven Shield, plays like a fucking dream in comparison to Lockdown.
Why the fuck did they ever deviate from the original design scheme? like this pic
Its the DmC of the Splinter Cell series
Which Snake was it though?
Can't be Big Boss because he went bad so it has to be Solid Snake they're referring to.
That would be conviction
I honestly don't even remember Takedown existing. I mean now that you've said it I remember the name, but absolutely nothing else. But I do agree that Raven Shield was the last true, good R6 game, and I'm going to add that GRAW 2 PC was the last good Ghost Recon game.
Rat boy says it's fake
thisthe problem is that Blacklist is only a good/competent game if the player forces themselves to a particular playstyle
>Splinter Cell confirmed for E3
It's time.
Realistically speaking, can Chaos Theory be topped?
>Crossover with #TheCrew2
what the fuck does that mean?
>Chaos Theory is my favorite game of all time.
Fuck this up and I will declare a jihad!
Why does he look so fucking punchable
>Kotaku cuck
Opinion = discarded
>characters have literal arcade hitpoints and all ideas of tactical play are gone
>console versions are better than the PC port because the latter is so lazily cut and dry in comparison
>just run and shoot shit
Even Vegas had more integrity and that's sad.
You mean Conviction is the DmC of the Splinter Cell series, right? At least you can play stealthy in Blacklist, Conviction has you going loud and gunning almost everyone you see in every level.
>Sam isn't really Sam since Ubisoft considered Ironside to be too old for motion capture and put a new actor in.
It's actually because he was being treated for cancer at the time.
Godspeed, Sam...
Convictions coop was god tier
you forgot to mention the confusingly retarded story that gives me headaches just thinking about it
they turned the game into a shooter, and it absolutely ruins the gameplay
oh, shit.
Ironside was in the Wildlands Crossover, why would he not be in it?
Blacklist is pretty much the title where he wasn't in it, probably for other reasons other than just using an excuse for a soft reboot.
Personally i just hope they go back to SC 1-3 type of game and story and just forget about Conviction, PS360 Double Agent and Blacklist.
inb4 gameplay "trailer" is Co-op online SC with Real Gamer Actors™ pretending to play
Splinter Cell stories were always batshit retarded, Chaos Theory arugably has the stupidest plot in the whole series, but the appeal and charm came from the characters and their chemistry with one another. Which is all but gone in Blacklist
I don't get everyone putting double agent on par with conviction or blacklist. BL on max was ok even
Please no.
>Wait, you mean I have to win one for the Gipper?
>Dude, what does that even mean?!
>Uh.. nothing, Grimm. You're right, I AM old.
Man it was painful to try and play Conviction as a true stealth game. Too many too small enemy-filled rooms with no alternate routes, no proper gadgets for stealthing, too many open areas with no proper visual cover, it was terrible. I remember trying White House’s yard and presentation rooms so many times, until finally accepting that it’s just not possible without some autistic millisecond-tight strategy I couldn’t be bothered with.
Because that's when Ubisoft began babyfying the series
>Conviction
>Splinter Cell game
I personally enojoyed DA way more on the old gen consoles because it was made by the team that made Chaos Theory and it fucking show.
I never played the PS360 because i didn't had a console or a powerful PC for it and the PC port was a fucking mess with a few gamebreaking bugs too.
I'm not even sure you can actually buy the game on their store.
More like new dlc costume for that Ghost Recon game
I knew something was up when Microsoft suddenly made Double Agest/Conviction/Blacklist 4K and HDR out of nowhere. I figured they'd probably announce it during the MS E3 or something, not... this.
Fuck it, I'll take it.
I like Conviction.
I also like dads going nuclear to save their children, so maybe I'm biased.
And the best part?
EGS/Uplay exclusive, checkmate steamcels
Grim: Maria Narcissa...
Fisher: You're not trying to set me up on another blind date, I hope.
Grim: The Maria Narcissa is a boat.
Fisher: So was the last girl you set me up with.
Grim: Fisher!
isnt clint hocking back at ubisoft?
>comparing your game to a burrito
HOLY KEK
>tfw didn't get hobo stealth game
>he didn't do the secret input that let you put your gun away and complete 80% of the game without firing a shot
>80% of the game
But not 100%, hence why the game is shit
He is, but as soon as he joined the first thing he said was that he won't be working on Splinter Cell.
Prove me wrong: It's a good game, but a bad Splinter Cell game.
no, user
you have literally no idea how unequivocally retarded Blacklist is
keep in mind, in prior games Sam Fisher was a spy, in BL he literally commits war crimes with him and his buddies and it's never even acknowledged by anyone
Well yeah if it wasnt in production at that point
lol is this real?
Oh my god it's Corvo
He also mentioned how Chaos Theory was his magnum opus and that he can't top it anymore and wants other to have a try at the franchise. I'm pretty sure it's safe to say that he's working on a new IP or something.
I thought it was good before max payne 3 came out. It's kind of mediocre really. Interrogation scenes were cool enough and so was the story, but it's pretty forgettable.
>can mark enemies and shoot them with a SINGLE press of a button
>no thermal vision
>no night vision
>can use unsuppressed weapons
you can't even fucking jump in that game, it sucks
Based.
>It's over!
>No, it hasn't even begun!
this is literally how Blacklist ends
you can't defend this kind of shit
It's fine, but really mediocre. And I know you said it, but as a Splinter Cell it was terrible. That said, I would have liked to see what the initial prototypes would have become. Still probably a bad Splinter Cell, but probably more fun than the final product.
as much as i love splinter cell, there is no saving for that franchise.
So, Yea Forums, it turns out your mom isn't the only one making mistakes when wine drunk
yeah Ubisoft can't write their way out of a paper bag. The game will literally be Ghost Recon Wildlands Sneaky Edition. I fucking hate what they did to Tom Clancy so much.
Also, it was basically 24: The Game. Which again, was fine, but not Splinter Cell.
Based
I can't fathom how anyone could actually enjoy conviction
aside from co op
kek
Copy Hitman style.
>It's just a jokr
>I can't fathom how anyone could actually enjoy conviction
I just kept pretending it wasn't a Splinter Cell game. Even then it was the definition of mediocrity.
I had fun with it DESU even for all its flaws. It was fun.
Still to this day one of the few good games on any platform with good Story Co-Op. Actual whole plot and doesn't just drop P2 in as a random NPC or main character clone for killin'
I don't buy Ubisoft games anymore but a 100% Co-op game like that would be tempting. Army of Two was dogshit don't suggest it.
UBISOFT, I KNOW YOU'RE READING THIS
DON'T REPEAT PHANTOM PAIN'S MISTAKES
Don't worry. The next Splinter Cell will probably have Batman vision, drones, epic multi-target takedowns and be open-world with microtransactions.
It is still Ubisoft, after all.
>Metal Gear
>Stealth series
Is every Splinter Cell game on Steam or should I get the PS3 collection?
>some kind of Clancy Universe shit
do you really need someone to answer that question for you?
>mfw Briggs is the new main character
based
>epic multi-target takedowns
We already got this in Conviction and Blacklist.
oh you gone done and did it now
Splinter Cell games always had good stories though
the ONLY redeemable quality of Blacklist and Conviction was turning Grim in to a bonafide babe
Double Agent was retarded.
to get the best experience you would need to play:
- splinter cell (pc)
- pandora tomorrow (pc or ps3, not sure if shadows on pc are fixed)
- chaos theory (pc)
- double agent (xbox, yes, the first one)
>but they haven't had a major crossover that I'm aware of other than Sam in Wildlands.
HAWX had the player covering for a Ghost squad at one point if I remember right, and Endwar was filled to the brim with Clancyverse references before they soft-rebooted the timeline with SC Conviction onwards.
I'm saying they'll be BACK... and epicerer than evar!!!1!
>de-aged somehow
>not voiced by besso
wrong
WHO
Ah, I didn't play those. But just based on your descriptions, I wouldn't put those in the same category as Sam in Wildlands.
holy shit this. New Splinter Cell like the new Hitman games.
meh, they were competent enough
>bad guy go here, threatens to do that, somebody double crosses
I'm pretty sure there are at least two or three instances where they recycled the same exact eco-terror threat... but I mean, it's a vidya game about a fucking spy. not a soap opera.. the less you knew about him the more you the player could build them up
>while trying to imitate Ironside's cool af voice
Update: Since publishing this story, a Ubisoft representative told IGN that Julian was "joking" with his tweets regarding a potential new Splinter Cell.
"Julian was obviously joking as Julian likes to do. It looks like our creative directors are having fun right now. We do not have any announcements to make at this time," the Ubisoft representative told IGN via email.
Get fucked.
Im having fun with mgs 5 atm, would like to play another fun stealth game, is chaos theory worth playing or is it outdated?
Looking it up, HAWX 2 was actually based in the same exact conflict as Ghost Recon Future Soldier. Technically it was a little botched, Future Soldier's development hell resulted in the plot being rewritten a bit so it wasn't quite stable, but you still get bailed out by a HAWX flight unit in the latter game.
It's better than MGSV.
How can I play chaos theory?
I honestly don't think a single person in this thread even gives one shit about a new splinter cell game, thanks for the update
go back to twitter and double check tho
Translation: "Our developers are fucking drunk and just spilled the beans on our biggest E3 reveal."
I love the new hitman games but they are puzzle games not stealth games. Splinter cell should be splinter cell and nothing else.
PC or console.
>Metal Gear
>Stealth game
You buy it then click the play button
Interesting. I skipped both of those, but neat to know.
you just have to believe in yourself and keep to the shadows
The tweets a joke you retard, which honestly makes it even worse and they're effectively tap dancing on his grave.
>Sam's still active at the same time the Ghosts are running around destroying drug cartels under questionable legality over in Bolivia, and now the Ghosts are gonna be hunted by their traitorous own ex-leader
>Siege's characters have also appeared in Wildlands, so despite lacking an inherent plot they do exist in the nu-Clancyverse
>if The Division is taken into continuity, America's facing a national crisis of anarchists, PMCs and other groups vying for control alongside the death of the President while all of this is going down
General life advice, desu.
>Roman working on Splinter Cell when he's on For Honor
Guys......
Have you tried using your hands?
a new stealth focused game would be cool instead of Call of Duty: Solo Edition
Was legitimately glad to hear Ironside return, but was I the only one who thought the dialogue pacing was all sorts of fucked up in this scene?
>Milkies in a tight stripe business shirt
Hngggggggggggggggh
>For Honor
Lol, that game is dead and buried as far as ubishit's concerned
they started doing that long before he was dead
but Clancy Actual made sure he got paid, and Ubisoft still writes his family checks...
also, Boomers like Clancy aren't all that interested in vidya tbqfh. His only investment in Red Storm was when he was still cranking out best seller novels. Sold it off as soon as it got hot.
it's because they actually made him do motion capture, and for some reason decided not to dub over or re record his dialogue
He wasn't given any direction, probably because it's just some free dlc
He was really good in Conviction in terms of acting
Wildlands cross over events have always been rushed, buggy and utterly half assed garbage that are almost guaranteed to break.
It was nice to hear Ironside voice him again though.
Git gud.
That doesn't make any sense considering he's an absolute unit now
>probably because it's just some free dlc
yeah, Ironside is getting pretty old himself so I can understand if he didn't want to fly out somewhere to dub over some lines...
it'll be kinda sad if that was his last take as Sam though. A fitting allegory for how Ubi has handled the Clancy trademark.
>no Clint Hocking
Its going to be shit. Probably just going to end up becoming yet another generic ubisoft open-world game like GR did.
*blocks your path*
>HAWX 2
Fuuuuuuuuuuuuuuuuucccccck. I forgot about that.
>New Ghost Recon has tiered, colored loot
Just fucking kill me.
Odyssey exemplifies Ubisofts trash open world games faggot.
Jesus christ.
I miss Lambert. Does Sam hate him for lying about his Daughter dying?
go play dungeons and dragons in a different thread you faggot
I dunno, I'm having fun with it.
Was any splinter cell after chaos theory even worth playing?
Is this true?
The last few Splinter Cell games have been so trash Im not exactly ecstatic. wake me when we know its like the og three
Double Agent was alright. And I'm talking about the PC version, which is different from the OG XBox version, which is supposed to be better. Conviction was an okay game, but a horrible Splinter Cell, and Blacklist was fine but still not anywhere near CT.
he has quite the screen presence
Ubisoft has gone full retard
No. Some people will say "SOME OF THE MULTIPLAYER WAS FUN" just like every multiplayer mode ever made.
No. Play the first three and stop.
Of course you are brainlet.
Welcome to hell friend.
Bruh look at dis dood
Seriously why couldn't they just do the MGS method of face capture within the recording booth?
>the multiplayer
co-op was legitimately the only saving grace though
that and Spies vs. Mercs has got to be one of the coolest ideas out there for shooter-multiplayer... idk how they haven't knocked it out of the park yet, but that's Ubisoft.
then again I haven't played SvM since Double Agent, so I kind of agree
I'm seriously reaching that point in my life where I think video games just aren't for me anymore.
>Director of The Crew and Division 2
Yikes
>why couldn't they just do the MGS method
because MGS wasn't made by Ubisoft
>Ghost Recon Breakpoint can be played on your own, but the raids are co-op experiences. You'll need a team who you communicate with well in order to conquer these challenges. Luckily, by the time you reach the endgame, you should've earned powerful loot that will make this attainable. The gameplay is taking a lot of cues from The Division 2.
>However, the star of the show has to be the addition of raids. Unlike its predecessor, you'll have to work with a team of players to defeat mammoth foes in dangerous locations. At the preview event, Ubisoft showcased a video of the endgame which will be accessible after launch. In it, we saw a team of operatives face off against giant tank drones in poisonious factories and even inside a volcano.
I've been at the point where i'm just replaying old shit endlessly for a few years now.
Every so often something will come a long that I enjoy, but those occasions are few and far between.
>you know remember Ghost Recon's first DLC was a pinata
ya don't say
that last part reads like they're gonna introduce MGS-tier bosses
Can't wait to fight Volcano Crow
Could've fooled me.
I'm glad that after all these years I can still appreciate the old tactical shooters because the rapid decline has gutted me.
>a team of operatives face off against giant tank drones in poisonious factories and even inside a volcano
this can't be real, does someone from Yea Forums work at Ubisoft now?
>tier 1 special forces soldiers with basketball jerseys on and leopard print camo on their rifles
part of me is really glad Tom Clancy didn't live to see this shit. This is abysmal.
Would love me massively large environments to do a variety of objectives/finishers within, vs. a lot of the corridor'd maps of recent entries.
>you will never play Rogue Spear on Siege's game engine
why do they even make """tactical""" shooters anymore? are tactics and strategy that much of a foreign concept to Zoomers?
yeah it was pretty fun
Ok so knowing modern Ubisoft, how would an open world SC work? Ass Creed 1 with guns?
It's not going to be open world. It's going to akin to Chaos Theory.
Tactical shooter now means you can instantly kill 16 enemies silently with the push of a button with zero effort.
>sync shots can be executed with up to three deployable mini drones, so even solo players can synchronize up to four headshots. Since all progression and gear is shared across solo and co-op, all four human squad members can bring their drones to the party, meaning a full co-op team can execute a massive 16-target sync shot.
Its presentation was stylish as fuck, I'll give it just that.
I understand that Raven Shield is considered the pinnacle of Rainbow Six, but Rogue Spear will forever be my favorite. I need to find a copy. Do you know if it works on Win10 or are there fixes needed?
>have HQ be an aircraft carrier
>island hopping tracking illegal arms trade, or better yet have some international incident like a submarine sinks
>tracking arms deals, shipments, following leads to cities
the missions would progress and escalate accordingly
no side missions
no wrong turns
follow a trail that becomes a giant web, allowing the player to ultimately carry out or disobey direct orders, impacting the overall story
>tfw I think about this from time to time
God I hate everything so much right now.
>this shit
>Ghost Recon
Someone just rip my dick off so I can never make another kid that has to experience this bullshit.
>Modern Splinter Cell
>Will be an always online game live service game
>Chockfull of tiered loot - weapons, gadgets, stealth suits
>Microtransactions out the ass
>DLCs
>Garbage events
>Storyline dumbed down and Fisher again out of character like in Blacklist
>Drop in, drop out multiplayer with players playing as Fourth Echelon and Voron
>Probably going to be casual on everything but the highest difficulty setting
Maybe at least I'd get to play as Kestrel again. I miss Kestrel. Fuck Archer. Broke his neck in an instant.
>Will be an always online game live service game
Wrong.
>never have Spies vs. Mercs that isn't a glorified asymmetric deathmatch again
He's not wrong.
It's mandatory for Ubisoft games now.
We've known Splinter cell has been in development since Ironside came back for the wildlands dlc since he said 100000 times in interviews that he'd only come back if Ubisoft had a good story to tell. A 4 minute dlc is clearly not that story.
Why the fuck are there so many "Splinter cell fans" who still are acting surprised
I must've missed where Rayman Legends was was a live service game.
Pretty much everything Ubisoft has released since R6 Siege has been given the GaaS treatment.
Rayman Legends was 6 years ago user.
best case scenario for the open world : something like a Snake Eater or Escape from NY type scenario where they drop Sam in. There's no huge rural outdoors areas , instead it's all Urban, with bases similar to something like Ground Zeroes and many passages and routes to get around
not that I want an open world, but if they are gonna do it
Wow an anime faggot says something stupid, color me surprised.
It's not going to be open world; it's a stealth game.
uh huh
>It's not going to be open world; it's a stealth game.
This has got to be the dumbest post in this thread given Ubisofts line up of games for the last decade.
what is MGSV?
it's ubisoft, you can't rule it out.
>what is MGSV?
Not a stealth game, for starters.
This is a good post on every account
Also I remember taking with a friend at the time, this game should have been a spin off
>executed with up to three deployable mini drones
Are zoomers just massive spazzes? I honeslty can't fathom how anyone could possible struggle to coordinate on such a basic as fuck level.
Wild animals are smart enough to do this, and they don't even have WiFi. .
>Windows 10
Doubtful. Raven Shield was at least on what, Unreal 3 or something? Rogue Spear doesn't even have WASD-controls. It's pretty ancient.
>The Zoomer, having just unlocked his PewDiePie scope, brandishes his long range rifle.
>Far away from cover, he sprints directly at his foe.
>For the Zoomer knows not why he must shoot at his target. Only that his drone can do it for him.
I don't think we'll get anything resembling the first three games so I'm not hyping myself up
>That scene where Briggs snaps that dude's neck before he can fuck everything up
Now that was based.
Find a flaw.
Raven Shield was Unreal 2. The same engine as UT2003/2004, which Duke Nukem Forever heavily modified itself from (yes, DNF wasn't even UE3, the standard at its time). Honestly it's surprising how little you hear about UE2 titles, since UE3 was the one that took industry prominence.
smaller but more detailed, and structured kind of like Arkham Asylum, in that there is a story that plays out and you can open up new areas
Because he looks like some cross between your average jew and Jean-Claude Junker
How can you not
It ends.
>Rogue Spear doesn't even have WASD-controls.
I don't remember if they're default or not, but you can definitely set them. And if they aren't, it isn't a mark of the time because every other FPS back then had WASD.
>Yea Forums falls for based Swede's antics
The story is boring and standard Tom Clancy affair. They made the characters cool but forgot to make the plot interesting.
The bathhouse.
If it's anything like Blacklist I'll name Yves in my suicide note
Sorry, my mistake. My point was that the game engine is still fairly practical.
I knew it was 2 or 3 because the game came with a full UE sdk...
speaking of, what the FUCK ever happened to mod support??
I just played the Splinter cell mission in ghost recon wiildlands. Funny thing is it mirrors the worst part of splinter cell games over the years. You start by going full stealth can't even kill anyone, and then it turns into a defend an area as enemies attack you shootout. baka
Blacklist was good though
My modest hope is fun missions. I remember playing Conviction a long time ago and being kinda disappointed with the levels and having way less tools, especially non lethal ones. But I know they'll shove cinematic set pieces that will force me into combat or some chase sequence.
It hurts bro
I've spent a lot of hours playing Pandora tomorrow multiplayer demo
Unreal 2 got a bit of love, Postal 2, Bioshock 1/2, Brothers in Arms 1/2, Republic Commando, SWAT 4, Thief Deadly Shadows, Rainbow Six Vegas, Ghost Recon 2 and I *think* Advanced War Fighter on console (PC was a different game/different engine made by GRIN), literally all of the Splinter Cell games were Unreal 2 as well.......including Blacklist.
Most major triple-A games are made with like, a dozen or more different middleware tools and factors that make it a nightmare as is to manage it all, and unfeasible for mod creators to make a whole lot on their own without all that middleware. The other primary reason is that they would cut into DLC profits for most modern games, so modding became a thing of the past.
This.
Fuck you, retards like you are why stealth games suck now
>speaking of, what the FUCK ever happened to mod support??
No one would buy yearly iterations of games and overpriced DLC if we had proper mod tools.
I have over 20GB of Ghost Recon 1 mods, I literally have more free content than Ubisoft could ever hope to jew out of me with loot boxes and yearly passes in 20 years.
Get off the computer grandpa, its time for the nurses to empty your bedpan.
it was either Rogue Spear or the original then, because
>every other FPS
didn't have
>go code alpha
>go code bravo
>go code charlie...
>sniper - free
>ROE
>all team hold
but yeah of course you could rebind them
they were programmers, not assholes
enemies feels like they have super senses occasionally (at least on expert), and knows exactly where to shoot even when you're in pitch black.
But it's essentially perfect
>No one would buy yearly iterations of games and overpriced DLC if we had proper mod tools.
This. Whether it's true or not, I don't know, but it's certainly what devs/publishers think.
It's an Ubisoft property
You're obviously someone who can't play a stealth games without enemies being visible through walls and having an arrow over their heads.
>story is a boring
completely moot point, nobody then or now plays Chaos Theory for an intriguing discourse on geopolitics
there are other games for that
>tfw pic related kind of charm has been entirely absent in the last three games
This
The Jews fear the modders
>The sequel centers around the old character, Sam, and will introduce many new faces including Ryan (the main protagonist), Ryan's partner/partner Marcus (aka The Jackal), and the protagonist's childhood friend childhood friend Alex, all of whom will now be present and working together in the FBI Special Agent Unit as the world is rocked by an event known as the Flood.
>The game's cast will be familiar faces like Michael Ironside and Kevin Bacon, as well as newcomers like Aaliyah (played by Jennifer Connelly), the ex-girlfriend/daughter duo of Danny Rand/ The Jackal, and the newly-crowned Queen of the Flood, Anaïs (Julien Laurence), and will also feature some brand new characters including John Hurt's iconic character, Jack himself.
user there are at least 101 buttons on the standard English keyboard. PC games back then had a ton of bindings compared to now. But they still generally used WASD for movement.
Now I'm not going to swear to the fact that the game was WASD by default, but being a weird ass back then that used Mouse 2 to move forward and always had to rebind things. I don't know what I rebound it from, but there wasn't a single key in that era that I didn't have to rebind.
Nice
This may seem unimportant to some of you, but they really need whoever wrote the dialogue for the first 3 games back. I want Sam to be making references to Ronald Reagan movies again, not acting like Jack Bauer.
Must be hard playing a game for more than ten minutes without getting an achievement, XP or a rare loot drop. I guess it's a good thing you've got daddy's credit card to go and buy some sweet loot boxes for that dopamine hit.
Go and take your ADHD meds faggot.
I just find it very surprising as it used to be an industry standard
>yearly release
so... why not... for last years game? then?
I've seen too many mod teams get cease and desist orders when the fan/playerbase is dwindling in the double digits.
You're not even robbing them of profits at that point.
Yeah. I love 24, but I also love Splinter Cell for different reasons.
I only need a Splinter Cell 1-3 4k hdr re-release and maaaaaybe a Blacklist + 4 (ps2 version) remaster to help me wait
splinter cell with ground zeroes levels could it work
maybe it was incompatibility?
my point still stands - Rogue spear did NOT work (at all) on Windows 10 when I tried it about a year ago. When I got it to work on Win7, the controls were a different enough to make a mental note of it.
>so... why not... for last years game? then?
Because that's time and resources better spent developing DLC and yearly passes for last years game that you can sell for 10X the cost of the base game.
We now live in a world where developers will charge you for weapon skins, player cosmetics etc.......all of those are the bread and butter of mods past.
I hope they totally lean into his boomer humor for this next one. Maybe he'll joke that millennials are killing the arms industry, or Grim makes some dumb reddit pop culture reference and it goes completely over his head, or midlife crisis jokes when he gains new high-tech equipment
>tfw it's open world done right, what you wanted mgs V to have been
yes
GZ is the only time Metal Gear Solid has had good stealth gameplay
>sneaking around exploring ceiling ducts
>"Another operative has been killed, guards are on full alert!"
Please no.
will fisher look young or old? reboot or follow up?
Ground Zeroes is what The Phantom Pain should've been. If they go open world then I wouldn't mind Ground Zeroes sized maps for levels.
>If they go open world
They won't.
Cold War prequel
>developers will charge you for weapon skins, player cosmetics
oh yeah I totally am aware, but it was at one point an industry standard
>coworker could not believe his eyes when I showed him gamebana
imagine how great Ghost Recon COULD be if it had mod support like Arma or the like
Tell me one more time that they won't do it, user. Tell me everything will be alright.
They won't.
hbnngh
they will, they know people only buy SP games with open worlds, it'll also have multiplayer focus
Well now we're talking about two different things. Again, still not swearing by it being WASD by default, but it certainly wasn't anything to do with incompatibility. Just out of curiosity and boredom I googled it, and the only thing I can find is someone saying he wanted to copy&paste Rogue Spear's WASD controls into R1. Even the official manual doesn't say list default movement controls. But yeah, I can't say it with 100% certainty, but given that every other PC shooter was using WASD at that point, I'm pretty sure Rogue Spear did too.
>people only buy SP games with open worlds
This isn't true at all, though.
Co-op was buggy as fuck until about 6 updates later.
Ubisoft would find some way to miss the entire mark
>defuse missiles in Cuba
>next mission is the Berlin Airlift
>you have to blow up the Berlin Wall
>sabotage the soviet space program on your way out
If you see this used in the trailer, you know it's shit
This all sounds pretty kino.
It's gonna be a Epic exclusive just you watch
>Ubisoft game
>Epic exclusive
Is that shit even good?
Mate they did it with The Division 2 and the new Ghost Recon, they're gonna do it because they're jews.
>The Division 2
>Exclusive
Thanks for admitting your a braindead retard
>Exclusive
It's on UPlay you fucking idiot.
>Division 2
>Epic Exclusive
>Ghost Recon Breakpoint
>Epic Exclusive
>Anno 1800
>Epic Exclusive
>Epic Exclusive
>What is Uplay
Not on Steam doesn't make it an exclusive Gabebots
>Not on Steam doesn't make it an exclusive
Wrong.
Seething
Ebin
Cope
Cope harder, Sweeney.
You may be right. I'm second guessing myself now, because Rogue Spear and it's expansion (name escapes me) had a great multiplayer community, and I don't think it would have thrived as much as it did if people had to relearn a new control scheme...
Maybe I messed up. I don't know. But something happened when I tried playing Rogue Spear and Rainbow Six on PC.
I just wanted a perspective on some of the level design so I could try to replicate it for a Source game. I remember making a mental note, like
>huh, never seen controls like that
>guess it makes sense
>lets try it out
I don't understand.
>Epic living rent free in the Valvecucks head
i definitely would not want to be attacked by one but i think i could say the same about any knife.
Cope.
I had fun. I pirated it
Well as a former level designer from that era and a current indie dev, I would say what made those games special (and other great games from that time), was the openness and ability to complete levels/scenarios multiple ways. Some devs today try to do it, but the 00's were the height of that shit.
That said, even if I'm not remembering the controls correctly, I would still implement a more modern control scheme or you're going to alienate a lot of today's braindead idiot gamers because they won't take the time to learn or reconfigure the default mapping.
>but the 00's were the height of that shit.
*blocks your path*
I personally don't care about any of this shit, but I think you're the one that needs to cope while Epic is gaining so much traction while missing all that shit. Meanwhile, I don't give a fuck where my game comes from as long as it makes its way to my hard drive.
Sure you don't, Chang.
I'm not saying there haven't been other games to do it. But that was a big selling point back then.
>Dude you can beat the first level by doing this OR doing that! WHAT THE FUUUUUUCK
Also I really wanted to like Prey but it bored me to death.
Blacklist was an okay game, its only flaw was Commander Shepherd as the main protag instead of Sam
>Siege's characters have also appeared in Wildlands, so despite lacking an inherent plot they do exist in the nu-Clancyverse
You now realize not a single operator from Siege is a member of Rainbow Six.
They are from special forces outfits from around the globe. Pretty sure they have their own videos and bios in game.
Oh well. You act as if you aren't already being spied on through another million means, including Steam. Just part of being alive these days unless you live in a shack in the woods.
Sounds like you need to git gud.
DmC wasn't bad, you just didn't like it because they changed how Dante looked and acted in cutscenes. The gameplay was so stellar that it literally influenced DMC5, the best game in the series.
What? It wasn't hard and that's a big part of the reason I was bored.
>secret input
You just hold down on the dpad
you just had your thread, fuck off retard.
or atleast shitpost about conviction being "true" splinter cell game or something
and then beating the shit out of her
>Playing on anything other than Nightmare
>fuck archer
Kestrel was the cooler character but Archer was a chad and is canonically dead anyways
God, I wish that was me.
I wasn't in that thread
this brought back lots of nostalgia and i don't even know why i barely played that game
Literally the first google result for "prey nightmare difficulty" is
>Nightmare difficulty is too easy... :: Prey General Discussions
Also
>anime avatar
eat shit
>you already being spied by something so its ok haha who cares about it nowdays haha
Thank god GAME JOURNALIST showed up to set us straight and let us knew it was shenanigans all along
Yeah? It sucks but you not using a digital video game store isn't going to fucking change anything.
>openness and ability to complete levels/scenarios multiple ways
And to add to this - the real-world, practical architecture and locations. In my completely unprofessional meaningless opinion, a lot of FPS games try to mimic this but with a heavy dose of "creative freedom" or whatever you want to call it... Entire buildings or particular floors completely inaccessible to the player.
Definitely fuels the immersion, because each map feels like you are deploying into an actual location. Not a warded off, shelled out battlezone. An unforunately rare gameplay experience.
If given to a competent team that was not forced to create a combat element, aka actually designing levels around stealth, then yes.We really havent had a proper stealth game for years, IMO if you are not biting your nails crouching in a dark corner for at least some part of the time then its not a steath game.
But we use to get yearly releases even with mods you fucking retard
Guy you're replying to here; I agree with that when it comes to tactical games like these, which is what we're talking about, and I agree we don't see enough of those these days, but as a side note, I personally love the wacky shit when it's appropriate and done right. Most recent example I can think of is that time-bending level from Titanfall 2. That shit blew me away. As a fellow designer, amateur or not, I kept finding myself going "whaaaaat theeee fuuuuuuck"