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Hate this map.

This map is the ultimate pleb filter.

I didn't like it at first, but it grew on me. Once you get to know the map you can pwn n00bs. also

>VETO

Explain why it isn't shit.

Snowbound, home...

Halo 2 > Halo 3
Only reason halo 3 is praised so much is because normies accepted it even though it was nerdy

*Exists*

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>That person that drives the ghost around in the underground

>get the shotgun on team doubles
>camp the bottom of the map with friend
>win
Defend this.

You could say the same thing for Halo 2 in comparison to CE.

Explaine why it is. The top part of the map has good space and cover for nice BR/carbine duels and the underground part is a fun grenade, radar mindgame and close combat section. Overall pretty good.
I think it just gets some hate because Halo3 had so many amazing maps that the decent ones look like crap by comparison

>Throws grenade
GAINED THE LEAD

*Ahem*'s in your general vicinity.

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Reach Around had the worst maps...

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>elephant battles
oh man

>Halo ODST is good meme
Why do people perpetuate this bullshit meme other than
>Muh jazz soundtracks! muh quantity over quality!

>Shield doors halt all combat. Being able to see someone and not damage them in general is cancerous.
>Shotgun is the central power weapon, Right next to a set of long tubes that you can't even reliably grenade due to the weak Halo 3 grenades and shield doors mentioned above.
>Literally no cover on the top of the map, with a Beam Rifle in each base.
>Large disconnect between the top and bottom levels of the map, with only a few specific points of interaction. This leads to stagnant gameplay.
>radar
>anything but cancer
It only helps the camping faggots even more by being able to see any of your movements as soon as you make them.
>Halo 3 had so many amazing maps
I think this myth only gets perpetuated by people who started with Halo 3. Or people who lack taste and critical thinking.

Why is CE higher than anniversary? They are the same fucking game, one just has the option to have more visual detail and added skulls for the single player.

>runs behind shield door and kills you before you throw a grenade
Nothin personnel.

One has multiplayer, the other has a DLC.

I used to dash straight for the ghost and run people over the entire match. If someone got it before me I'd trick them into trying to run me over and then I'd sticky them. Good times. Man people are retarded

>Reach in shit tier
>4 above Reach
>5 not low tier
bait image

Am I miss-remembering or didn't they remove the shield doors in a later version of the map that became standard? Also
>Throws sticky grenade
alternatively
>snipes you in close quarters and punches you right after

I don't think so, fag.

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Was Halo Wars 2 actually good? Seems like no one gave a shit about it and it flew under everyone's radar so I'm thinking no.

Loading up 2 warthogs with friends and trying to survive the out of bounds while chasing each other

They removed it later, but it was still shit level design.

They removed the shield doors to bottom, but not the ones in front of the base so you could camp those too if you really wanted.
>>Throws sticky grenade
Did you forget the map had a Bubble Shield too for maximum faggotry?

>one flips

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This works incredibly well for everything but Halo 3 I think.

>>Reach in shit tier
It checks out.

VETO IT YOU CUNTS

VETO

I'll never forget the time I stuck someone riding a mongoose from across the map. Good times

VETO VETO VETO VETO

>ramming speed
>carrying the ghosts and deploying them off the back ramp
>the warthogs in the cargo compartment with the one guy in the turret just fucking letting loose

Eh, bubble shields never really bothered me. I didn't say it was a great map but I had fun on it for most games I played. It's just that it doesn't compare to masterpieces like The Pit and Valhalla

veto

>onions wars

???

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>valhalla
>pit
>masterpieces
lol

>>odst god tier
>>halo 2 mid tier
this is a joke right?

Fuckin' veto

Only faggots veto. There are plenty worse maps.

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this map is so soulful

because it's shit right

Alright user, what maps do you like?

FUCK FUCK FUCK

albinoblacksheep.com/games/warthog

Prisoner, Chill Out, Damnation, Midship, Turf, and I have a bit of a soft spot for Citadel.

FUCKING SNOWBOUND VETO THIS SHIT YOU COCKSUCKERS FUCK FUCK FUCK FUCK

i miss when halo was good

I kind of meant halo 3 maps, but Prisoner is dam good. I had a lot of good games on citadel, but also some really shitty ones. I am kind of surprised you like Prisoner and not The Pit though

>can't maintain map control by locking down the two snipers and the shotgun

If you can't out BR fags, you're fucking trash. Halo is one of the easiest games to dominate in. 95% of the community is dogshit retarded.

>play BtB
>map choice is Avalanche
>no one vetos

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>btb
>it's always 2 flag ctf and never slayer or 1 flag
stop this

Home... I even played 1v1s on this map

Based and Roflcopterpilled

>Drive or die
>Always take gauss hog
>Drive around the map for 5ish minutes while listening to screaming infected run by
>Occasionally drive through center of the map to break predictable patterns
I want it back.

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>gamemode: Team Rockets
>loading map
>map loaded
>players spawn
>look down
>fire
>kill myself and everyone around me

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multiplayer is decent. it has crossplay between PC and xbox too

Halo 3's map design in general is a step down from the previous games, with too many maps trying to do multi-layered maps with little interaction between them(Construct, Snowbound, Isolation). Other maps were too focused on the Shield Door gimmick, and the rest were just generally designed poorly for a multitude of other reasons.

>Ghost Town
>Throw a grenade
>Roll some dice on whether the grenade gets stuck in some scenery or not

I like Ghost Town's design, but shit like that is inexcusable. I don't understand why developers are so insistent on making random geometry for players and objects to get stuck on.

>"VETO,... VETO VETO VETO"

>It lands

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Alright, make em Yea Forums

tiermaker.com/create/halo-maps-33517

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reach indeed had the worst maps, but I disagree with your tier list

Move 2 up to god tier, Reach up to top tier, 4 down to shit tier, and CE down to low tier.

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>Backwash
>Best

explain

I liked SWAT on it for some reason. It also had a nice atmosphere.

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FUCKING SNOWBOUND

mother focking snowb0und

>playing the Halo 3 beta from Crackdown
What a glorious time in gaming.

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>chill out and cold storage in the same tier
>but lockout & blackout get different ones

It's got nothing to do with rating the maps the same or not regardless of incarnation, blackout just doesn't work as well as lockout itself did due to engine and sandbox changes; wheras both chillouyt and cold storage are pretty eh

>chill out
>eh
Explain.

Veto this shit you assholes

Alright Yea Forums its time to post your favorite Halo map of all time.

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I don't enjoy it.

Call me a brainlet (CE is the halo game i've played MP of the least, as 14 year old I didn't have friends over often, so I only really started to play the MP with MCC) but it looks too samey and it's sort of confusing to navigate as a result.

Ascension, as I posted in

That Halo 2 map with the train

>still no flights
>highly likely that the beta will release during e3 instead of the full game
Kill phil if this actually happens.

Wrong

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based Terminal bro

>changes release order and adds/omits stuff just to fit his narrative
I'll never understand why you fags keep spamming this shitty comparison on every Halo thread.

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idk ODST is fucking shit and $60 DLC that they attached the Reach beta to in order to boost sales

- Consistently good to great campaign missions
- Has a cast of actual characters with decent writing, probably the best story in the series after 2
- Best soundtrack in the series
- Slightly refined core gameplay over Halo 3
- Firefight is great
- Includes Halo 3's MP

It's attempting to compare each game to the SW property it fits most.
>Durr release order
idiot

[Deep horns in the distance]

>Reach
>Shit Tier
>When it has the best aesthetics and best balanced
>Still the most played Halo game today
Fuck off.

>best balanced

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>not using any of the prequels
ROTS was better than ROTJ

Snowbound....
Veto...

Least it was till I fucked everythang up

>headshot vs bodyshot assault rifle
HMMMMMMMMMMM
fucking retard

Pointless webm, that is what happens in every halo game.

Was about to say this.

Literally every Halo is like that when it comes to the shitty auto weapon and the precision weapon, aside from like 5 I think.

Nah. if you land every shot of the AR it should absolutely kill faster then even all headshots on a precision weapon, because actually landing all AR shots past point blank is difficult as fuck: Even if you can track the other player super well, unless you are taking time between short bursts, and even then, missing no shots is super rare and difficult.

That being said, as sort of notes, the autos are unessscarily shit and precision weapons are far better then they should be in almost every halo game, at least the Halo Reach AR, while slightly weaker then the CE and 3 AR, could hit shit at a distance.

As notes, In Halo 5 autos appropriately have some of the fatest killtimes in the game if every shot lands, and on launch the AR was actually decent, with the SMG and storm rifle actually outright working as a sort of mid-level/pesudo power weapon, but the TU made them not worth using over the magnum sadly. Still better then the other halo games though

EVERYONE PRESS X YOU FAGS

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The AR doesn't deal headshot damage, and it's not difficult to land a single headshot.

>but the TU made them not worth using over the magnum sadly.
Nah, they just balanced the weapons instead of having them be automatic disintegration rays.

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Not at all.

Even before the TU, the magnum, BR, Carbine, Light RIfle, still easily beat out the AR at mid range, and could beat it out at close range if the player was good and consistently landed shots and could land the last headshot; it's just that not like past games where anybody who wasn't a complete retard would automatically win with the BR etc over the AR user at all but litterally point blank.

I'm not gonna claim that the AR was 100% fine: Spraying was better then it should have been, for instance; and the storm rifle was outright a bit OP, but almost every past halo game has had far worse imbalance in favor of precision weapons, even putting aside the obvious examples of the CE magnum and the 2 BR.

The SMG is Halo 2/3 levels uiseless since the TU, and the AR, while usable and not shit like it was in 3 or reach, still isjn't really ever the best choice: Even up close the magnum or BR or carbine etc are still better then it again aslong as you aren't mentally challenged.

The AR was pretty ridiculous when you scoped in with it. That level of accuracy, aim assist, and damage output was unnecessary. One of them had to go.

"Stupid fucking Snowbound"

As I said, I agree full auto fire for it was too good but it's less ergegious then say how good precision weapons have classically been despite being piss easy to use.

But here is how I would have balanced the Halo 5 AR:

>Moderate decrease to aim assist, MASSIVE decrease to bullet magnetism. The bullet magnetism should be as low as on the BR, Magnum, etc

>Have even less spread on the first 4-5 shots, but every shot after that has massive spread gain, with a much highjer overall max spread cone.

>Reduced fire rate.

>Add back headshot damage on shields like in the Halo 5 beta

This accomplishes a few things: The Adjuistment to the spread and bullet magnetism will make it so short bursts are highly accurate out to mid range if you can land them, but auto fire is widly inaccurate, and with so little bullet magnetism, very few shots past point blank will land. Meanwhile, in the beta, the headshot bonus on shields was OP as hell due to aim assist/bullet magnetism and higher accuracy; but with the now wildly reduced magnetism and far lower accuracy when fired full auto, this should actually require more accurate fire to lands consistent headshots, and the head is a narrower target, so missed shots are a bigger concern.

Plus, with the reduced fire rate, it also means that if you DON'T land consistent headshots, the time to kill will actually be worse, but if you CAN land consistent headshots, your time to kill will be even faster, as it should be: Consistently landing headshots with a fast firing, automatic weapon without it having a high amount of aim assist and magntism is super challenging.

This would effectively give the AR a unique role as a precision automatic, giving it a distinct niche from other autos and making it skill based.

>>Add back headshot damage on shields like in the Halo 5 beta
No.

It would work fine within the context of the other changes I suggested.

Unless you have some other suggestion for how to actually reward, encourage, and incentivize accurate fire?

Headshots through shield is unintuitive. There has never been a weapon that dealt headshot damage through shields. It would be like a weapon damaging health directly while leaving shields untouched; it's something no other weapon does or has ever done.
The current one already incentivizes accurate fire. We don't need another burst weapon "just because". I'd argue we don't even need an AR either. Cut that, leave the SMG, and give the Sentinel Beam headshot damage like the Focus Rifle.

I agree it was a huge problem on isolation and, to an extent, construct. I kind of liked it on construct though because that was sort of it's gimmick.

>already incentivizes accurate fire
No it fucking doesn't., You are actively punished for taking your time to use shorter bursts with it even at mid-close range compared to full auto fire, the miniscule amount of extra shots you land don't outweigh the reduced damage per second at all. And there's no reason tpo bother aiming for the head over the chest.

The AR in 5 might have a higher skillcap then past versions of it just due to the reduced firing cone but it's still a low as hell skillcap

>We don't need another burst weapon
It wouldn't be "another burst weapon" in the style of the BR (which is the only burst weapon). It would be an automatic weapon in which you have to actively change the length of your fire in response to the range of your target.

It's a niche the Halo games have never had before because Halo games always have fucking massive amounts of spread on their automatic weapons and have no encouragment towards using them accurately. THere's a strict binary between auto/spray weapons and precision ones in Halo, wheras other shooters tend to have other guns that are more in between., being automatic but accurate where you need to time bursts.

Giving the AR that role in Halo would actually make it work like an AR in the context of a sandbox that also has other autos like the SMG, and give it a role that the franchise has never had, and moreover, is fun to use.

>I'd argue we don't even need an AR either

I think that's a bit extreme. I do want a more unique, balanced sandbox reather then having like 30 samey guns, but I'd prefer more Halo 2 style. Have the AR as a accurate skill based auto as your automatic starting weapon/as a utility weapon alongside a scoped pistol (the 5 pistol was pretty much perfect), then the SMG as a powerful, but close range only pickup, alongside The plasma/storm rifle which can have slower projectiles but brings back the CE stun effect.

And I guess the needler/seitential beam if those count as "autos"

Black out wasn't as bad as people made it out to be.

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Why Hang Em high so low?