A small pile of rubble blocks the way in the forest, so rather than climb over it...

>A small pile of rubble blocks the way in the forest, so rather than climb over it, the character kills four of the most powerful beings in existence.

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Yes, and? You'd understand if you were a real man.

i'm a woman

god i fucking love darksauce two
no matter how much Yea Forums shitters hates it i just know that they couldnt get gud and enjoy what the game had to offer to its fullest

just parry the dregling nearby and roll on his prone body and then pairywalk over the rubble lol

>a small gate blocks the way to Sen's Fortress, so rather than have Andre who's right next to it make tools to break it, the character traverses many dangerous areas and fights powerful beings in order to ring two bells

Dark Souls 2 is shit

That's video games for you.

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Pinwheel establishes that teleportation magic exists. How come no one ever learned how to teleport past the gate of Sen's Fortress?
Valley of Drakes seems to have a healthy population of Storm Drakes, given the name. How come no one ever tracked down a nest, stole an egg, and raised a Storm Drake of their own so they could just fly to Anor Londo?
How come no one ever made a new bell to replicate the one in Blighttown?
How does a Giant hear the bell ringing all the way from Blighttown?

DaS2 feels like a PS2 game. It's janky, the graphics are all over the place, and it feels like a smorgasbord of ideas loosely sewn together. It tries to be a video game first and foremost, and I appreciate it for that.

It's one of the best games of the decade, bandwagoneer

>How does a Giant hear the bell ringing all the way from Blighttown?
They're not that far away. You can see Blighttown from Firelink, and Undead Church is right above Firelink. And Sen's Fortress is next to it.

>Pinwheel establishes that teleportation magic exists.
Most the magic in existence has turned to shit by the time the game's timeline comes around, all the "magic" that is left is literally shit tier pleb magic.
>stealing a dragon
>implying

>how come noone made a new bell
because nobody really cared, or had the craftsmanship and knowledge on how to do it.
>how does a giant hear the bell ringing all the way from blighttown
Its not that far.

wow gross

Dark Souls 2 is still better.

I too would kill the four most powerful beings in existence to deal with my anger about not being able to climb over a pile of rubble blocking my path.

>No one really cared
No one cares about getting to Anor Londo? What?
>Most of the magic has turned to shit
This is what sparks innovation.
Also who decided to put the bell down there in the first place?

>post
because the world of dark soul is filled with mindless undead who stopped caring about anything.

this reads like a video game review

I agree, but he's not wrong.

You're right, you should've been able to talk to Pinwheel and ask him to explain teleportation so you have an alternate way of getting into Sen's. And people call this 'game' open-ended. DS1 is shit.

>small gate

That reminds me, why couldn't crowbro in Dark Souls just carry you straight to anor londo?

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fpbp

Why didn't Quelaag just protect her sister with a locked gate if nothing in Lordran can get past one?

Because crowbro believes in the prophecy of the chosen undead and is only there to carry you from the asylum to your trail that is ringing the bells of awakening.

How come Seath doesn't take away your equipment after he kills you?
How does he manage to kidnap you if you crumble into dust and return to the Bonfire upon death?
Why didn't he protect his immortality crystal with a locked gate?

Behold.
Because he only flies between his two nests.

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The gate to Sen's is massive

If Quelaag didn't want anyone to come for her or her sister, why would she park herself right beside a popular tourist attraction?

Not any FromSoft game directed by Miyazaki. Just DS2.

seething tranny

>feels like a PS2 game
But there are countless PS2 games that make none of the mistakes DS2 makes

???
Sen's gate is literally big enough that it probably weighs few dozen tons.
What fucking tool apart from a siege tower goes through that, retard.

>four most powerful beings
>he really thinks this
You fool, those "four great souls" were busy work to make you strong enough to pass through the gate. They were never great, just the souls they hold which you see in NG+.

Why would the Bearer of the Curse not want to become more powerful before going deeper in the forest, where even more of the most powerful beings in existence lurk?

Holy shit DS2fags are delusional hahahaha
You're reaching so hard to come up with plotholes that literally don't exist in DS1 just because you are triggered by the fact that DS2 is FULL of this garbage design solely because it was not handled by Miyazaki.
For example
>How does a Giant hear the bell ringing all the way from Blighttown?
How stupid does one have to be to say this? Blighttown has no roof and it's a few hundred meters below the cliff in Firelink. You can see rendered areas of Blighttown in detail if you look down from Firelink. Of course you can hear the bell from there.

How does a spider witch make a giant iron gate? That requires engineering knowledge and a team of construction workers.
DS2fags are truly low IQ.

ds2 is for people who like video games
ds1 is for people who would rather parrot ecelebs after doing 1 playthrough

>ds2 is for people who like video games
Video games let you jump over trivial obstacles.

I mean it's not but you can keep being retarded if you want to

are you 12

>That projection
Nah, the point is that endless speculation and nitpicking does not constitute substantial or important criticism to a game's quality
How could a very powerful witch not acquire the resources she needs to protect her defenseless sister?

L O R D R A N
O
R
D
R
A
N

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video games are there for gameplay(which ds2 shits all over ds1 with)and skips the worrying over pointless complaining

Kek

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you're not

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How come New Londo was flooded instead of sealed off with locked gates?

>drop down a couple feet to get to the bonfire
>now have to go through an entire level full of invading phantoms, all so you can get back to where you were before
One of the dumbest sequences in the game.
I'm not even saying the concept of having to go through an invasion-heavy area is bad, but the way it happens is just ultra retarded.

it was flooded AND sealed, you would know that if you played the game

DS1
>Barriers made out of literal piss prevent you from doing jack shit until you get a magic bowl from a giant bitch who isn't even really there.
>Barred from Sens funhouse until you ring 2 bells even though you could fit in at the base of the gate.
DS2
>ankle high rubble prevents you from progressing to the second half of the game
Bloodborne
>Pretty much anywhere could realistically be scaled and skipped with all the dumb shit laying around and 5 foot tall fences given its really urban environment
DS3
I can't think of anything at the moment but I know it has some stupid fucking stuff.

Nice false equivalence, the work it would take to open up a giant heavy gate unconventionally or tame a dragon is nowhere near comparable to the work it would take to climb over a small pile of rubble.

The reason it's so egregious is because it would be so easy to fix, they literally could have spent five minutes replacing the rubble with walls or something. It just shows how ridiculously rushed DaS2 was that such simple errors got through.

>endless speculation and nitpicking
No one has done anything of the sort. There is nothing speculative about facts, and nothing nitpicky about the very legitimate criticism of DS2's deep flaws.
How does a fire witch acquire tons of iron to build a gate, and who builds the gate? You do realize it requires more than one person to build a massive gate?

DS2 kiddies never even played DS1, hilarious. New Londo is literally sealed off with massive gates.

>even though you could fit in at the base of the gate.
bruh

I replayed Dark Souls 2 a shitload of times and with all the fucking hate boner Yea Forums has for it i'm about to reinstall it again
Help me

I'm not gonna stop you from playing a video game.
God knows how many faggots on this shithole can't even do that.

For DS3 you can't continue into the archives if you get into the castle early 'cause Blackhand Dickhead is off doing the game normally, so no key for you.

DS2 might be the worst game I played this year and I hardly play vidya.

have sex

>ANOTHER
>ANOTHER
>ANOTHER
>ANOTHER
>ANOTHER DaS2 thread

Look at all that room, you have to be some kind of giga lard ass to not slip on in between the dull ass teeth of that gate.

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Come home son please

Is it ever explained how opening up an illusory wall causes you to travel to an alternate reality, the Untended Graves?
>Complaining about the map is FACTS and LOGIC
Okay dude

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Dude start as a Cleric and get the Gyrm Axe, all you need is 28 Strength and 6 Dex, it barely loses scaling from infusing with Lightning. Then get your hand on two casts of Sunlight Blade and 40(?) Faith.

Good post

This shit was literally vanilla Doom logic.

>Video games let you jump over trivial obstacles.
Not DeS and DaS1 though where some meter high falls don't let you go back.

tits or gtfo

The game that keeps on giving

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>Complaining about the map is FACTS and LOGIC
Yes? Because DS2's world does not follow any logic or reason, it's just very bad game design through and through. No Miyazaki game has that, in fact they have only top tier design.

Sorry guys I can't hear you while I'm playing my relevant New Game +.

those holes are trapped

>tfw only DS2 and Nioh made ng+ actually relevant

>two extra common enemies in lost sinner arena SO REVOLUTIONARY
I bet you think adding dozens of extra fodder in SOTFS was a great idea as well.

>tag: stuck in wall

You start in the present, then when you teleport back into the castle from Firelink you're going into the past.
>Most of the game, including Untended = the past
>Firelink = the present
>Dreg Heap / Ringed City = future

They look a little small for the Chosen Undead to just squeeze through.

based

post feet

Scholar removed more enemies than it added

Did you even played the game?

Bloodborne and Dark Souls 3 have some poor maps themselves

Demon souls 1 was filled with shit like this

Ds2 is only better in the main girl
Bearer seek seek lest is top tier bitch

Fucking gas yourself footfags

Why didn't Gwyn just drop gates on the dragons?

I knew Solaire said the timelines were screwed up, but sometimes this gets fucked up

Why do both?
Gates are clearly sufficient at keeping out any power in Lordran

Light = time in the Souls universe so the flame fading means time starts acting screwy

It naturally flooded after the gate was sealed.

DaS3 Firelink is also the past of DaS1 Firelink

Only if I use her ass gas while she sits on my face.

The player character doesn't even know to go through Sen's Fortress until you meet Frampt. Oscar only tells you to ring the bell(s). That's the only information you have at the time and you have no reason to attempt to breach Sen's Fortress until the gate is already opened.

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faggot

Best part is they used a somewhat appropriate barrier right next to this pile of rubble and they both lead to the same basic road that isn't even walled off, it's just standard forest around it.

Its reported that undead become super heavy after collecting ungodly amount of souls. So for that, they have to deal with inability to climb and difficulty jumping high.

Why would the Chosen Undead blindly follow the instructions of two strangers?
That doesn't seem very safe

It wouldn't be an issue if Tanimura was from the start on as the director and not literally who.

based

Because he rescued you from prison 60 seconds prior.

Oscar saves the CU from rotting in a cell and losing their mind, the entire reason your character knows nothing about the outside world is because they've already lost so much of their memory that his words are all they have to go off of
Frampt only shows up after both bells are rung and immediately asks if you were responsible for it so he seems trustworthy or at least that he knows about what Oscar was alluding to

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Why didn't Oscar just unlock Sen's Fortress if he could unlock your prison cell?

he never made it to Lordran

Because he tried and got btfo by the Asylum Demon. Alternatively because castle gates don't open up with keys.

i audibly chuckled

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Oh boy, DS2fag retardation keeps getting worse. Reaching below 50 IQ it seems.
You can't open castle gates with keys, they are opened with levers from the inside.

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Did Oscar save everyone who would go on to try to get to Anor Londo?

I've seen a fair share of reviews of DaS2 but I'm amazed I've never heard anyone mention how fucking bad the animations are. To running, sprinting, swinging like 90% of the weapons, to parrying and riposte, TO HOLDING A FUCKING SHIELD UP, the animations are so incredibly ugly and unsatisfying.

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>dat giant ass console ui
>dat tiny corridored map

consoles and console games are literal cancer

Yes. And that was despite there being several piles of rubble in the way. A true hero.

no but he was originally going to survive and come to Lordran with you
everyone else arrived some other way

>Not L O N DO R
You had ONE job, Chosen Undead, ONE FUCKING JOB

I enjoyed DS2, my biggest problem with it is how the game guides you to the wrong areas and you end up doing them out of sequence. This makes certain places way harder and some too easy.

How come Seath didn't just research dodge rolling?

How did Seath fit inside the building anyway?
And how did he read the books?

the sad part is, that Demon's Souls had climbing over smaller obstacles.
It sucks that they removed it from other Souls games.

By learning to read?

wasn't he blind?

boards.fireden.net/v/search/text/A small pile of rubble blocks the way/

post tits or gtfo

>How did Seath fit inside the building anyway?
that's finally a good question I can't see any opening big enough
>And how did he read the books?
he didn't, the trident guys were reading for him

I'm playing it right now and I can see why so many people hate DS2. Game feels like shit, looks like shit, and plays like shit.
>you start with 1 fucking estus flask
>estus flask is now a regen instead of instant hp back
>diving fcking blessing is only a regen too
>weapon durability takes a nosedive when you haven't even explored 50% of an area
>soul memory outright kills co-op with friends
I've killed numerous bosses already, all of them underwhelming as fuck. Most of them didn't even have any theme playing which only makes matters worse.
Bullshit ambush/1shot shenanigans everywhere, enemies are master stunlockers too.
>barrels placed everywhere
>you can roll/hit barrels
>they break, nothing fucking happens
>mob hits barrel
>the exact same barrel magically explodes
I didn't even die to most of this bullshit because I'm forced to play overly cautious. When I enter 1 room where there's literally hordes of dudes waiting to ambush me I walk away 10km and then try to kill them all 1 by 1, spending about 5mins for 1 fucking room.
>fight this "pursuer" for the first time
>he is nearly invincible and OP as fuck
>my character literally teleports 2 meters infront of him into his sword
>haha lmao use this ballista here and 2 shot him xD
Those webm's that get spammed in these threads about how shit DS2 and the hitboxes are? I'm first hand experiencing almost all of it now.

I've played Bloodborne and DS1 numerous times, 100% completing them. But DS2 is almost completely a straight up downgrade from DS1. I've felt nothing for all the bosses I've killed, no sense of completion or "boy this was hard", just straight up bullshit, doesn't help that the game is clunky as fuck too.
I'll complete this game with microscopic hope that it will get better later on, but for now all I can say is that this game is garbage. Not unplayable, but definitely way worse than DS1.

At the very least you can tp between bonfires off the bat, and the Majula background music is somewhat nice.

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>fight this "Pursuer" for the first time
>he is nearly invincible and OP as fuck
Are you serious? What the fuck weapon are you using?

Bastard Sword did mosquito bite tier damage.
Blocking 1 combo of his almost always breaks your stamia bar. He also does this "shield bash" which breaks your whole stamina in 1 hit, leaving little room to actually hit the boss as well.

I have no idea what the devs were thinking but hitting him with one of the placed ballistas strips like 80% of his hp in 1 hit, almost feels like cheating.

You can literally sidestrafe Pursuer almost endlessly. I can't even remember if he has an actual way to stop your sidestrafing if you target his left arm.

Just make sure to actually dodge/roll when he does his stab/grab attack, the one where his sword starts to glow.
If you try to block it he will just ignore you shield and grab you anyways.

This. It is actually making a character act in a realistic way

He's really not that tough, you've just gotta get in close and circle strafe around his shield arm.
I actually killed him recently today, but I had a +3 Falchion
I think you just got a bad first impression

I thought someone modded a Marge Simpson helmet in DAS II for second

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>Maaarge, the archway's blocked!