Talk to me about a game you like

triple A dev here, working from home and it's a slow day doing branch maintenance and waiting for test feedback on my features.

So, why don't you talk to me about a game you like. We have enough hostility and arguments here, This is a chill thread for just talking about stuff you like. I'll start:

I just started a new playthrough of Final Fantasy Tactics. I still have my PS1 and I've kept the disc in good shape. My dog hasn't been doing so well recently and it's got me pretty down, but this game is something I can always come back to and it helps me relax. I don't know what it is, but the story, the characters, the combat, the classes... I just love every facet of this game. Even it's imbalances seem to just add charm instead of frustration.

So what about you guys?

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>This is a chill thread for just talking about stuff you like
Sadly that's a guaranteed near-instant 404 on 2019 Yea Forums, you'd probably be better off on the other chan instead, here's a free bump anyway.

How can I get into the gaming dev world, 1st year student to CS here.

Currently doing my first real Munster run in CK2, hoping that I didn't just fuck up from abdicating my genius ruler to a mediocre guy who died a couple years later in a duel leaving his underage son on the throne. Thankfully the brat managed to snuff out a rebellion and just recently came to age, so I hope it's smooth sailing from here.
Still pissed that the artifacts my genius had is now gone though

I haven't played Cave Story in years, but I still think about it a lot. I find that a bit odd, given how short the game really is, but it also hits me that it almost embodies the very concept of "soul" that is thrown around semi-jokingly by people here. As one of the first (if not THE first) indie game to make relatively big popularity and having been made by just one guy, it is clearly a passion project, and that passion shows through absolutely every single aspect of it. Everything has been tuned to make the best experience possible as it was laid out in the creator's head, and god i just love it to bits help me

The fact that it's free is nice, too.

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I really like Lumines because it's the perfect marriage of music and puzzle game mechanics. I wish there was a more competitive version of it, like how In the Groove emerged as a more competitive version of DDR back in the day.

wew, I sat waiting for a reply for a good five minutes before deciding to bump, and then as soon as I do 3 others join in exactly the same time, don't I look stupid now lel

I still haven't tried it out, any tips for a beginner?

I get these threads going sometimes, and whenever I do the people in them seem to really appreciate the respite from all the shit flinging. I've been coming to Yea Forums since 2007 and... I dunno. I like it here?

Get an internship before you graduate. Jobs are frequently listed on Gamasutra, LinkedIn, and Indeed. Also look up studios and go through their own websites to look for openings. Best of luck user. (Also everywhere I've worked primarily uses C++, but python, JS, TS, and C# are all good too. Also JSON/XML obviously)

I've never played Crusader Kings before. That's a bummer about losing the genius ruler? Was that a choice, or just shit happens?

Never played Cave Story either. Always just sorta thought it was an indie platformer? Platformers are an interesting genre because they're mechanically simple to make, so it's all about the tightness in design. I know people do cool things with the genre, but I can never seem to really entrench myself in it.

I loved Gunstar Heroes when I was a kid though, lol.

I like games with anime tiddies and attractive ladies in them.

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Got back into Monster Hunter World again. It's a damn good game, but makes me miss 4U. I really hope Capcom could find a halfground with the good QoL changes World made but without the dumb stuff.

Also looking into playing the OG Ocarina of Time somehow. I've got a modded Wii U so I would like to play with that but injecting it seems to be a pain in the ass and it might not even work that well. Been doing a Zelda marathon, just went through Minish Cap. Won't talk about it here because I hated it.

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A fair stance. Have any favorites?

MH:W was great fun. I rocked a hammer almost my entire time, but late game decided to try out the Bow and Twin Daggers. I haven't really played since the Behemoth mission was added. Fuck that lad was difficult.

I'm a big fan of Idolmaster, I always wished there was a western game that compiled so many different gametypes together so well.
It's got relationship sim elements, project management, rhythm game portions, RPG elements, big boss battles and a good plot.

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Thanks, user, rare to actually get a tip on this website.
I doubt companies will fly me out for internships from my shithole country, and there are close to none internships in my country.
Nonetheless, I'll keep my eyes on the sites you mentioned, thanks.

Lumines was PSP right? I wish I had gotten into that console more. I had a few good times with it. Jean D'arc, Pa Rappa The Rapper, and Death Jr were all good entries.

Don't expect to get the best ending unless you use a guide. Also you can't get back your starting weapon if you trade it so THINK before you do so. Each trade has different perks and disadvantages.

Well, it's free (the original version is, at least), so if you have the time it's worth a shot to play.

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I can actually play MHW.

I started with MHFU, Tri, 3rd, and 3U all on emulator.

I bought MHXX on the switch because I thought itd be nice to have handheld MH but holy shit did I realize how important it was me for to speed through all the tedium with the emulators on older titles.

Well that sounds pretty cool. I like it when games merge genres together. It's sorta like.... Man did anyone play Kingdom Under Fire for the XBOX? I think that's the game that was full on RTS until your unit platoons collided and then it zoomed in for full on Musou mode (like Dynasty Warriors. Do we still call the genre that?). Shit was so cash.

>shithole country
Yeah I've only any experience in the US. Not sure where you're coming from. There is a growing indie scene in Ireland and South Africa though. I'd stay away from Spain however, so hopefully you're not from there. Spanish laws in regards to prublishers and who owns what and what aspects of contracts are actually enforaceable make game dev in that country a fucking nightmare.

Have you tried talking about video games instead of complaining already on the first post?

>Was that a choice, or just shit happens?
Little bit of both lol. A recent new update brought new events, and one of them was to abdicate so that you can be a member of the Templars or something similar. All things considered, becoming the mediocre guy wasn't really a big bummer, but what had me sweating bullets was losing that guy before his son was ready to rule proper. Not to mention that I was lacking troops and outnumbered 1-to-4 during the rebellion. Managed to get by thanks to some impromptu alliances though.

Speaking of, what are your thoughts on FFT Advance? It's the only FFT I've played so far and was planning to start another run

based. anyone who doesn't like anime tiddies and hot girls in games is just a liar.

Israel, I saw a few """indie""" companies out here, but they are nothing even remotely close to being serious.

Something that was abundant on the 2D action games that is severely lacking on the 3D ones is the whole "having to predict physics and your enemies" element.
But there are a few gems that kinda take this approach in very different and interesting ways, such as red faction: guerrila where you have to predict how things will crumble (or not crumble) with your toys and the quite smartish AI of the enemies that do seem to take advantage of the ambient quite a bit.

FFT Advanced is a perfectly suitable Tactics games, which is a genre I love. I'd say they're a downgrade from the original, but I also think the original is probably the single best game ever made.

The narrative is more light hearted, and I'm not a huge fan of all the races you play (I just sorta think some of them look silly), but the new classes they added are a ton of fun. Fuck judges though.

If you like tactics games:
>Final Fantasy Tactics / Tactics: Advanced
>Suikoden Tactics
>Disgaea
>La Pucelle Tactics (didn't get super far into this one, but it seemed ok?)
>Front Mission 3
>Luminous Arc 2 (good mechanically, but get ready for some weeeeeb shit)
>Growlanser 2
>Valkyrie Profile: Covenant of the Plume
>Valkyria Chronicles 1/4 (missed 2 and 3)

Those are all pretty solid entries.

Lately Final Fantasy X ps2 and Mother 3 on GBA
I never played Kingdom Hearts 2 so I'll do that, do I need to play the first one?

Kinda, if you want to understand the story.
The first KH game is still fun in my opinion.

Doesn't luminous arc have the big tiddy witch

>do I need to play the first one?
2 can be played pretty much immediately after 1 with the exception of the "chain of memories" stuff introducing some characters. CoH was basically: "Sora ended up in the matrix and now there's a blond girl made up of magic and his memories". That's basically it, I think. After you get past 2, the shark is jumped and there's no hope of following the narrative.

Luminous Arc is literally nothing BUT a solid tactics game hidden under piles and piles of titties. The plot of 2 is quite literally:
"You are Roland, a regular boy. You have the ability to gain magical elements, making you a Rune Knight, but to do so you have to marry hot witches over and over. Different witch, different element."

You get fan service shots as a result of in-battle mechanics. Game is pandering as hell, but I found the actual combat to be pretty well designed.

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Sounds like my kind of game. Thanks!

Played VC1 before, really enjoyed it. Took a break in the giant tank level back in 2017 and haven't touched it again. Jane is best girl

>So, why don't you talk to me about a game you like.
Ever played Terranigma, and if so what's your opinion on it? It's the one game I can always go back to.
Also, any experience with the Ys series?

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I think it's 3DS only. Be warned there is a rather steep difficulty spike right at the final boss, so don't save-fuck yourself, keep a back up. haha

VC1 is amazing, and 4 was really good as well. They do such an awesome take of the "fantasy-anime but also totally world war 2" aesthetic. 2-3 I think get a bit more "moe school girls" to my understanding, but VC4 straight has dudes freezing to death because you're trying to march through russia in the winter. Very good titles and good tactical combat.

>any experience with the Ys series?
No, but I've heard of it. Similar to:
>Ever played Terranigma
But I've heard AWESOME things about Terranigma. What's it all about? I just know that it's supposed to be killer.

Lumines 1 and 2, yeah

You're basically the messiah, reconstructing the planet from the ground up by creating the continents, bringing back plants, animals and humans. Then it's all about helping those humans and discovering your origins.
Also it's a pretty good ARPG.

LOL I just found and restarted my old copy of tactics myself. It such a little thing, but I've been wanting a new tactics style game that focuses on positions and job classes for a long time now

Setting is pretty cool IMO. It takes place on our Earth, except it's hollow. You start out in a village in this "underworld", as the outer surface's life has vanished in an apocalyptic conflict. After opening a door you shouldn't have opened, you must set foot outside your little village for the first time (nobody living there has left it before) to save the other villagers. This invariably brings back the continents of the outer side of the world from the depths of the sea, and you are tasked with bringing life back there.
Very grand in scope, though being an SNES game it can't always live up to that. Fun action RPG IMO with satisfying movement and combat for an SNES title. I also love its story and overall melancholic tone and atmosphere.
Sometimes called "Europe's Chrono Trigger" since it was never released in the US but in the PAL territories (Chrono Trigger being the opposite), but maybe that sets expectations too high. It's a recommendable game, but it can't be for everyone so I refrain from advertising it like that.

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I just really enjoy it from a writing stand point. Travis functions so well as a catalyst for the type of people who would normally play a game like NMH. It did the whole "subverting your expectations" and critiquing its own audience thing way before it was cool and it did it well. It also functions as an amazing critique of video games while also celebrating and enjoying them.
The way the rest of the world looks so drab and bleak compared to the UI which is so colorful and has such a retro aesthetic to it just emphasizes how this is Travis' ego trip and power fantasy brought on by years of consuming the type of media what he (and by extension we) enjoy.
I became so weirdly invested in Travis as character, and while fully acknowledging he's a shitty person, I couldn't help but hope he would learn and grow form his adventure, which its debatable if he did, but that's why I like it.
IDK dude, there's a lot about NMH I love and I could honestly write a paper on it, but I got stuff I gotta do today.
Hope all works out for ya OP.

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Isaac is one of my favorite games because of the replayability and unlockable goals. So far I have about 1400 hours in total clocked in, I play it almost every single day. Plus the fact that a typical run will only take 30 - 40 minutes is great for a quick game in between other shit I'm doing.
I only just last month started playing with the Antibirth mod, so hopefully that will give me enough content for the next Isaac update to come out.

Although now I started playing Enter the Gungeon and I'm starting to fall in love with that too

That sounds sick as fuck.

Europe only? That's a drag. Can you still get a copy these days? My SNES isn't hooked up right now, but it's still in good condition... was the SNES region locked?

I'll interject right now.
If you want Luminous Arc 2 but better, literally play Stella Glow. Same developer, damn near same plot, but way tighter execution and characters.
The only trade off is that the witch villainess who you fight and eventually team up with is a flatty compared to big titty witch

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Just emulate it.
PAL and NTSC SNES are "soft" region locked due to the design of the cartridges.
There are top loading cartridges that could "convert" your SNES to play the other format (NTSC at the bottom, PAL on the top for the actual game, and vice versa of course), but I personally never had one of those.

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NTSC SNES can play all NTSC games, i.e. with a US SNES you can play Japanese catridges (have to remove two pins in the cartridge slot, though) and vice versa (though you'd have to widen the cartridge slot of a super famicom, I believe).
English PAL copies are around 100€ if you were to get one, but for that price you could get a flash cart instead which not only allows you to circumvent the region locking, but lets you play almost all other ROMs (barring those few which still need special chips that aren't supported), too.
So sounds like emulation is the best bet, with a 60hz patch of course (PAL 50 hz is just such a drag).

NMH was a great fuckin' game. There were sequels right? I don't think I ever got my hands on them. Travis was a cool AF protagonist though. Definitely something there in that character that we don't see very often within this industry as a whole.

>Isaac
As in the binding of isaac? I never really got into rogue-likes myself, I like the idea of growing my characters over time (hence all the tactics games) and don't quite mesh, personally, with the ~20 minute play sessions followed by starting over.

Is Isaac the exception, or do you like rogue-likes on the whole? Like enter the Gungeon was kinda cool, what do you think of that one? Or like... Necropolis was a new one? It looked kinda neat when I saw screen shots, but never knew anyone that actually played it.

Do you like the vibe of the industry? I'm a non-vidya developer but have done a little bit of game dev for fun and think a job in the industry could be interesting. But it seems like the industry is getting really political and culturally aggressive.

I appreciate the smaller details in a game. Like the small stuff that make the bigger whole that much better. I guess an example would be in a character-centric RPG that the main menu changes showing your current party members lounging around instead of the usual static main menu. The location and party members change up whenever you hit a next story beat. It's one of the few things that Trails of Cold Steel did right.
But fuck, I've played nothing but fighters for the past 2 years that I've almost forgotten what I truly appreciate in a game. I better stare at my 3 x 3 and try to jog my memory a bit on shit that isn't frame data.

I've been playing Objects in Space a lot lately, it's now my favourite hidden gem. The submarine in space style interface creates a cool relationship between maintaining your ship systems and your ability to interface with the void outside that creates these tense moments of panic where you're cannibalizing your ship to keep enough shit working to get you out of whatever shit storm you've floated into. Same thing with power management and stealth that has me obsessively shopping for the components that let my ship run as quietly and efficiently as possible. It's obviously a labor of love and the soul shines through even though they went with the crude low poly art direction.

>Do you like the vibe of the industry?
Yeah but I work for a good company. No crunch, good pay/benefits, good work flow between disciplines (there is one designer I hate though. Fuck you Jasmine. If you're gonna mock up UI for me, use a god damn supported resolution. Otherwise this isn't going to look like you think it will and I don't wanna hear any bitching).

Only real problem is that primary gameplay has a bit more clout than the other teams. Graphics is off in wonderland doing weird shit and just optimizing platform agnostic systems. They'll just drop weird un-used shaders in the repo and be all "lol look what I made guys". I'm on a team extending engine features and gameplay will be like "waaaa this is slow, why isn't this better?". I dunno man, you're a fuckin' engineer too. Get off your visual scripting language and go fix it yourself.

>it seems like the industry is getting really political and culturally aggressive.
I would disagree with that to an extend. "political or culturally aggressive" on Yea Forums translates, a lot of the time, to "why are there gays / women that aren't hot in my game?". The answer to that is that in 2001 people said "hey can I get some gays / women that aren't sex objects" and were told "lol if you want that go get a job in the industry and make your own games"... so they did.

There's nothing wrong with game dev culture in reality (not what journo present it to be) so long as you're not a hostile dick. The biggest issue by far is with engineers. Engineers always want to be the smartest guy in the room and can get quite an ego about it. I'm way more chill though and just let that roll off my back.

What made you pursue this career user?
How did you start working on a industry even?

>Trails of Cold Steel
A friend got me this as a gift once, but I don't own a vita so I've never played it. I wish there was an easier way. I do certainly love RPGs.

What fighters have you been into? I was big into Blazblue (whatever the first one was called) in college, and then got pretty into SFIV. I was always more of a Street Fighter guy than an MvC guy (favoring poke and spacing rather than long combo strings) but I hear Dragon Ball Fighterz and the new Tekken were/are fucking dope.

I absolutely love Cave Story, one of my favorite games of all time. Play it about every few months, love all character interactions, endings, weapons, side quests, it's such a beautiful game I wish there was a sequel or some extra stuff since it's pretty short and i dont get much out of curly story or the little things like wind fortress or machine gun challenge. Soundtrack is A-S tier. They added co-op recently so I'm looking to speedrun it with my cousin for fun or maybe just play it with my gf for fun. It's a great simple game everyone should try at least once.

quote in smash please

Another one of my favorite series is megaman(specifically X series). Each has its own faults and pluses but overall I still love it and think it has amazing soundtracks. Gameplay is solid fun but can be aids in later games. If you want to try it out I suggest emulating the X collection on dolphin or buying X collection 2 on steam. My only gripe with the dolphin X collection is that youre forced to listen to the PS1(or 2 i forget) ost of X3 which in my opinion is worse.

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There's a 60hz patch

>Objects in Space
Oh that's cool! I know the lead designer on that game. I haven't played it myself, but I love the idea of these spaceship sims.

What game are you working on? If you can't say then what genre?

I've just been messing around with the recent minecraft update and figuring out the new fabric mod loader and it's mods. Bamboo and sweet berry bushes make for pretty good outdoor decoration

>A friend got me this as a gift once, but I don't own a vita so I've never played it. I wish there was an easier way. I do certainly love RPGs.
You're in luck because not only is it already on PS3 and being ported to PS4, it's on PC with some nifty extra features like Turbo Mode that makes walking around a lost faster.
>What fighters have you been into
There's this series called Under Night which has gotten a lot of attention after it got inducted into EVO's mainstage this year while it was previously small but with a devout following. Been playing it since the newest version dropped on consoles in 2017 and been playing it ever since. Bandwagoners are all about it at the moment since said EVO announcement but it is a really fun game that strikes a balance between lengthy anime combos and some grounded neutral since the game's universal mechanics involve this tug of war system that rewards good offense and defense.
DBFZ is hitting the shitter despite its explosive launch popularity due to developer and publisher incompetence while Tekken is doing really well for itself.

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Interesting. Yeah, I didn't mean it so much in a screeching autist manner of "muh wimmin" just more that people are more active about it, since I try to stay out of that kind of discussion entirely.

>The biggest issue by far is with engineers
>Engineers always want to be the smartest guy in the room and can get quite an ego about it
Tell me about it, user. My office is mostly old farts trying to power play and throw hands over every fucking design and piece of functionality, and nobody ever stands down. Thankfully it seems like a lot of the younger people in the field, myself included, seem much more chill and open.

Anyway, on a more vidya note, you ever play Crystal Chronicles? It's a favorite of mine and I can't believe they're bringing it back and fixing its one fatal flaw.

NDA, but it's a strategy game of sorts. Really though I just do engine work. Haven't actually contributed much to the game other than your loading screens not taking 7 hours.

>Anyway, on a more vidya note, you ever play Crystal Chronicles? It's a favorite of mine and I can't believe they're bringing it back and fixing its one fatal flaw.
Wait what, they are? Are they removing that bullshit "get four GBAs to play MP" garbage?

>you ever play Crystal Chronicles?
My younger brother will literally never play this game with me again, because in highschool I always made him carry the bucket...... RIP lol
(great game though)

That's awesome. Tell him some rando on the internet says he does good work. I couldn't really get into a space sim until I found that one.

It's extremely competitive so you have to know your shit. First, get a standard calculus text and dive in. You should also get linear algebra and discrete math books as well; make sure the discrete text is proof based.

Once you're a couple chapters in to your discrete book (you will want to have covered basic proposition and higher order logic, and basic proofs), you may begin learning programming and computer architecture. As a litmus test, if you don't know what this statement is

∀P((0∈P∧∀i(i∈P-->i+1∈P))-->∀n(n∈P))

you aren't ready to take the reins of a computer.

Now, forget what you do know about computer programming:

First, you learn boolean logic operations
then, you learn transistor logic
then, you learn how to build functional units from logic gates
then, you learn CPU design
then, and only then, you learn assembly language
then, after you have mastered assembly language (not dabbled, but mastered it), you learn C
then, after you have mastered C, you may learn the higher-level languages of your choice, but you will always use C and assembly as your primary languages because everything else is unnecessary bloat.

By this time you should be finished with your first wave of math and ready for the next: abstract algebra, analysis, multivariate and vector calculus, and, after you have progressed a way in those, topology.

Finally, you become familiar with topoi, and study the internal logic of categories
then familiarize yourself with (general) type theory, and its applications to programming. I also recommend studying how to reformulate mathematics in terms of globular categories for use in automatic theorem proving, because there is an inherent programming-like 'feel' to it.

That's a pretty important and diccicult job, user
Obtimozation is for the smart people

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Yeah it's coming out on switch and ps4 with online multi some time this year unless it gets delayed. There aren't many details beyond that and it having voice acting.

I regretted never finishing that game so that's fantastic news.

I'll add:
If you actually know everything listed in this post, you're more knowledgeable about computers than 99.9% of the people in the industry. That's not a bad thing, but you can get a job with imperfect knowledge of the above. I certainly did. Like that logic statement there:
>∀P((0∈P∧∀i(i∈P-->i+1∈P))-->∀n(n∈P))
I remember my discrete classes, and for all P there exists elements of P and any i blah blah something something. Like I could go back to a book, but I can't rattle what that means off the top of my head anymore. It's just some applicable to my day-to-day work.

You'd definitely be 100% capable of any game dev job if you knew all that though.

Already passed calculus and discrete, I'm around the assembly language step.
It hardly resembles anything useful for a game dev, If I am to work on an already built engine, how would all that math help me?

>a game that you like
Azure Dreams is one of my favorite games. The basic run down is:
>Roguelike (Mystery Dungeon/Shiren the Wanderer style)
>with Town simulation
>with Dating sim elements (7 chicks in town want your dick)
>with Monster breeding/catching elements
The 3 latter points being more or less very basic compared with other games from that time.
But the reasons I love it are threefold:
Nostalgia of course. I played it as a kid.
It's kind of, for the lack of a better word, prophetic to the popular games currently, like binding of isaac. Roguelike with outside elements and a sense of progression.
And because it's flawed. As stated above, some of the gameplay elements like the town sim aren't fleshed out or feel unfinished. But that's what makes it charming to me. When I play this game, I can see a lot of passion, grasping at something amazing but failing to completely grasp it.

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>how would all that math help me?
The math helps primarily if you're doing graphics. That's where you really get crunchy. As for build system automation, data / memory management, common frameworks (MVC or ECS.... model/view/controller or entity/component/system) that's way more "hard CS concepts" that you can do without math knowledge. A ton of the best programmers I know are total shit at math, lol.

Azure Dreams haunts me, because when I was like 11 I saw it at an EB Games used for like $5. Didn't pick it up, decided to go back the next day and it was gone. Have never seen another copy since. Hear it's an awesome game though.

I would add that I feel like I do extremely well in math-related themes, but once it comes down to programming itself, I'm mostly under-average. Which in itself is an alarming thing.
I thought about the path Im going on, and to maybe switch to some other one.
But man, I'm just so bored of anything but vidya, its literally my only chance at getting a job I somewhat enjoy.

>I've never played Crusader Kings before
please do, every game developer should if only for a nearly perfect organic rp experience

How often do you get laid off? My buddy worked AAA for years and seemed to get smoked after every game with a glowing review

Eh, every ~2 years is what it seems. But like, the jobs just kinda generate themselves after a while. My last unemployment stint was like ~3 months (woo summer vacation) and then an old lead I'd worked with texted me a like 9pm one night with what was essentially a "you up? Wanna come fix our engine?". So like after you get some experience and make some connections, the lay offs aren't a terrible inconvenience. The spookiest part is the prospect that maybe they'd ask you to move. My wife and I quite like our house and I couldn't ever take the yard away from my dog. He's 13 and I'm not sure how much longer he has.... I could never put him in a San Francisco apartment, for example.

Just play it, it's a much better experience when you go into it blind.

just got into gaming again and bought me my first pc. am currently playing deus ex and having a lot of fun. the best part about it for me are that therre are multiple ways to approach a situation and the soundtrack. i would like to play more RPGs after finishing deus ex but something more upbeat. does somebody know something that would fit into that description?

Specifically western ones?
Kotor, or better yet Kotor 2 as a Sith.

is it viable to start with CK2? Or should I start with the first one?

Sure, I'll bite. I haven't played many games that might be considered to come from the 'AAA' scene. I'm not exactly sure when that term started being thrown around. I do think it might have been around the time of pic related, but I'm not sure. Anyway, I like this. It's sorta like weeb Mechassault on speed with way more soul. The gameplay is really fast and tactical on one end while still ending up being resource manage-y on the other end. The sorta cyberpunk mixed with Fallout in Japan aesthetic is really something I can get behind, even past the sometimes no-brained translation. I really like it.

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I love Splinter Cell Chaos Theory so god damn much. The controls are so perfect and the slow pace of the game can never be done today for some unknown reason

i don't really care. it would be good though if it was on steam or gog because i'm not good with the pc and probably would have problems with emulating something.

but thanks for the recommendation, i will try out these games

For the most part yeah I enjoy rouge-likes. One on my list I have been meaning to try is Crypt of the Necrodancer.
Isaac is fun mostly because of the synergies you can get. hundreds of items interact with hundreds of items and it causes you to change your playstyle either slightly or completely. Discovering what items do and what they synergize with was fun for me.

Gungeon is really fun too, it also has synergies but nothing like Isaac's. Before I played Gungeon seemed like it was too much of a bullet hell for me to enjoy but once I started playing and learning when to dodge and not dodge I started getting into it. I enjoy watching my progress from barely making it to the 2nd boss to easily getting to the last one while only taking a handful of hits. And even learning some of the meta mechanics like leaving keys on the floor before entering the shop for a higher probability of the shop carrying more keys.

There is still a sense of progression not with the individual character but in unlocking new items/characters/bosses/levels/challenges etc.

>Necropolis
lol I actually did play it but forgot the name of it until you mentioned it and I Google'd the name. I only played for a few hours of it but it was very boring. Entire world was a textureless grey with almost no clutter to fill the space. I don't even remember the gameplay at all so it must have been equally as boring. Unironically had no soul. Granted I believe I got it when it first released.

>Didn't pick it up, decided to go back the next day and it was gone. Have never seen another copy since. Hear it's an awesome game though.
You fucked up bro, you can buy a villa and put dozens of paintings of butts on your walls. Also has the best rival since Gary Oak. Look at this asshole.

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Sorry AAA, I like more than one game, but they have something in common: they tell good stories and I managed to play games to read. Yes, to read.
Games to read:
Final Fantasy 3 (or 6, if you follow Japanese numbers). - I really enjoyed Terra’s story and, to this very day...What use love? (Babe, don’t hurt me, don’t hurt me, no more).
Breath of Fire 2: Have you read Nina’s story there, you should. Princess isn’t exiled from her kingdom and erased from History to avoid some prophecy. You can read the rest.

God bless you!

I've been playing maplestory a lot lately. I don't know why, I just got hit with a super heavy wave of nostalgia. I started playing on a private server for the nostalgia purposes, and it was really nice but a bit slow paced. I downloaded the modern version and to my surprise it's really fucking fun. Super pay to win, but the actual core gameplay is fun. I figure by the time I hit the wall where I need to start paying i'll be bored of it anyway.

So I read "Splinter Cell" and my brain immediately went "Nah you're thinking of Siphon Filter". I haven't played much Splinter Cell, but any chance you've gone through Siphon Filter? Loved that game. My older brother and I would play it all the time when we were young. Kinda sad... he and I don't talk really anymore... but still, those kinda games have some great memories for me.

Holy shit what a fucking baller. Maybe I can pick it up on Amazon some time? That dude just oozes the notion that he's gonna style the fuck all over you.

Do you guys find enjoyment in killing the creativity of the medium as A3 developers or are you bummed about it too?

I'm really loving Sekiro and how it feels so extremely tight and satisfying to fight people, I just wish I had more time to play it, fuck jobs. I also like how every time I die I can pinpoint it to human error on my part, the sole exception being that absolute bullshit hitbox on the chained ogre grab

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>triple A dev here

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Ayup, the quality of life things in world or "casualization" like nintendofags call them, like monster parts or gathering items not taking space in inventory makes it easier to enjoy.

>using git on AAA instead of SVN

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What state do you live in, DevAnon? Is there a lot of work opportunities there? Also, how old are you, or a general range if you can't be too specific for some reason or another.

Damn straight he does. Not only does he try to steal every chick from you, not only does he show up in a speedo in the fucking public swimming pool you rescued, but he ALWAYS orders more expensive food than you in the restaurant and makes fun of your choices. He is fucking hilarious.

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TFW i enjoy sci-fi and shooters and there is literally no games with those things in.
Last game i had legit great time with was Katana Zero. I wish it was longer. I hope devs will make another chapter or game, story was interesting.
I feel like since i live in a shithole and missed a lot of oldschool great games, i should start playing them more. Thinking of getting PS3 to play Drakensgard/Nier and MGS series.

Have you tried Vanquish or Lost Planet 2?

What do you mean?
There is a truth that triple A games costs TONS of money now, and large studios look to appeal to the largest demographics possible so as to minimize the financial risk. Like if you swing on $100million game concept, you need to do your best to ensure you've the highest likelyhood to recoup that.

Sekiro was awesome. My least favorite enemy I think was the bull. I just felt that his move set was erratic and it was hard to tell when an attack was meant to be parried.

Whenever I got the Maple itch I always went to a high rates server because I knew I would get bored of it again and wanted to feel like I've made some sort of progress. I always enjoyed being able to rebirth as different classes and keep the essential skills from each.
Private servers are weird in which you either get one where nobody talks to each other and just minds their own business or people use the server as their personally chatroom and just sit in Henesys. Not much gray area.

Fuck you're making me want to play again.
Holy shit, it's finally taken Nexon 16 years for them to implement proper aspect ratios above 4:3

I know I'm almost two hours too late but Kingdom Under Fire was loads of fucking fun. Excellent mix of both RTS and Musou.

The only shooters that don't have sci-fi are military ones, and evne those dip into sci-fi a lot. Are you talking FPS, TPS, 2D, flight-type?

>a game you like.
gotta be Touhou Soujinengi The Genius of Sappheiros, I've been playing it since 2010 but haven't beat the post-game boss until last April. No other game in recent memory captivated me this much with the team building: assembling and equipping 17 loli killing machines kept me up for days.

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Come on man, don't be like that. It works perfectly fine. Yeah you can't checkout files so others can't work on them, but when you've got 100 devs on the floor, what, you're gonna lock everyone else out of CommonPlatform.cpp? Level.cpp?

I haven't used SVN in like 5 years, but git doesn't often cause us any grief.

Live on the west coast, lower 30s. There are prevalent game dev scenes in Seattle, San Francisco, Los Angeles, as well as Austin, Montreal, and Vancouver.

I honestly just forgot about the bull. I remembered reading a tooltip which stated that animals are afraid of firecrackers so I just spammed them in between hits. Really weird boss, not even environmental elements, like I'd expect to bait the bull into charging into a tower and knock him out for a couple seconds or something

Vanquish was fun, but controls felt weird on PC.
FPS. I mean i dont remember anything decent in 2018, in 2019 Rage 2 is more of wasteland stuff with some sci-fi in it, which is not what i want, but its alright.

It's a real shame that all the vidya companies are in major metro cities. I've never liked those kinds of places, always prefer small towns or suburbs.
Maybe Austin would be my best bet if I can manage living outside the city and commuting in.

I'd recommend Dead Space 1 & 2, first one is more survival horrory, second is pure action kino

I played them both, 3rd in coop.
Last released fps sci fi game i enjoyed was Infinite Warfare SP and it was end of 2016 :(

I've actually been playing the first Persona game and it's really good. I'm playing it alongside an NG+ on vanilla P4 and it's really chill.
>inb4 Persona
The games are really comforting for me to play, because I've been playing them through adolescence and I barely get tired of replaying them now and then

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Apparently you can firecracker behind him to spook him into charging a wall for a 1-shot-kill. I've never been able to do it though and I got the plat last week.

Fuckin' right? I don't know why this style isn't more popular.

>TFW i enjoy sci-fi and shooters and there is literally no games with those things in.
Isn't that literally what Destiny is? I've not played Destiny 2, but I played the first one a bit. Destiny 1 had good gameplay, even though the plot/world was super forgettable.

That's awesome. I kinda love these over the top shit talking rivals.

Decent is another matter, true. But when you consider Doom, Turok, Serious Sam (arguably) Duke Nukem, TimeSplitters, PN03(though it's TPS), Resistance, Killzone, Armorines, the list goes on, the FPS has a fucking glut of sci-fi shooters. They probably outnumber "realistic" shooters by a good deal. FEAR is definitely sci-fi, though I guess if you're looking for more spaceships and lasers that isn-t quite the game for you.

>Vanquish was fun
Holy cow I forgot about Vanguish. I picked that up thinking is was going to be totally throw away and ended up having a blast through the whole thing. The jet-pack sliding around on the floor was such a clutch move.

>I'd recommend Dead Space 1 & 2
I played 1, thought it was fine but the AI was super prone to abuse (like enemies were leashed to their spawn rooms, so A* couldn't find any valid nodes if you just kited them back to the hallway you came from. I'd just sprint through every big room, circle back to the original hallway, and then kill everything as they got stuck on the door, lol).

Never played 2 though. This whole series was kinda well received though right? Isn't there a 3?

You can find a lot of small studios in pretty much every State, some in smaller cities, even. If you have the real skills you can even work from home, though you admittedly have to be exceptionally talented or working in writing/translation.

Dead Space 3 killed the franchise

3 is a cover shooter, you're not fighting aliens anymore but zombies with guns. Also it added bullets as microtransactions and the ending is behind paid DLC. It's a dumpster fire.

Vanquish is ironically far too slow for me. Everything takes ages to kill and it feels counterintuitive to what the general game feels like. Dead Space did have 4 games, actually, but one of them is more like a VN/rails hooter if I recall. 3 is pretty bad but has some neat ideas. 1 is the best for atmosphere, 2 makes some nice changes to gameplay.

Destiny 2 is nice and i put some decent hours in it, yea but problem is you need party to play it if you want to progress in endgame and devs dont want to just add party finder everywhere (which is if you think about it kinda good thing) so i cant do most of cool shit in it. I feel like my brain stops working and i get extremely shy when i start talking in my broken english so its hard to find someone for me :(
I played most of those game in the list, but rest i will try. I weirdly enjoyed Doom 3 or whatever you call it, "horror" one. I guess those games are not trending now, especially after everyone hated on CoD with futuristic themes every time. Id love to see Battlefield 2042 in 2019 tho.
Dead Space 2 is the best one. Less spooky horror and more action and gore horror. Needle part was legit, dont spoil it tho, play game for yourself. 3rd killed franchise, yea. It was "EA" as fuck, in every way possible.

Yea the first one overly relied on clunkyish controls and spawning enemies from vents behind you for claustrophobic atmospehere, so it's really easy to cheese it. It's been a while since I played 2 but there are some locations and enemy encounters and action sequences I remember to this day.
Mandaloregaming has really good videos on those games

So how is dev on AOE4 going?

Can you clarify a bit more on what you want from a sci-fi shooter? Obviously the Metroid Prime games are quite well regarded, though I think 1 is the best. Dark Forces and Jedi Knight games are fun, though the latter ones take a bit more of a melee approach. Dark Sector is probably the best thing Digital Extremes has ever made. I can't remember the title but the one where you get a time glove and fight mutants on a Russian secret base island is fun. Bulletstorm is great. If you narrow it down I can think of more.

Best thread in ages. Cool to see another gamedev on here. I recently got hired as a level designer on a AAA project.

I think just futurism is enough for me, but not neccesry. Some weird tecnology stuff is cool too. If i start making list of what sci-fi stuff i like, it'll be full of usual normie media, like Half Life and Gits, i dont dig deep and dont like obscure stuff, so yea.
Only console i ever had before PS4 was chinese ripoff of NES, called Dendi, so i missed on those old games and planning on getting them eventually.
>Jedi knight
Played it and Jedi academy
>Dark Sector
Played it before even talk about Warframe, neat game
And third one i guess is Singularity. Played it too.
>Bulletstorm
Was my day one buy and completion :D

E.Y.E Divine Cybermancy. You're a cybernetically enhanced Jedi working for Space Illuminati, blasting psi-spells, running at sanic speed throwing cars at your enemies while deflecting incoming fire with a sword while firing your Culter Dei arsenal.

I really want to get into software engineering but I keep freezing in the damn interviews.
I guess I'll just make an indie game.

suikoden ii is one of the best games ever made and all i want is another game that looks and plays exactly like it, but with new story and characters and setting

this dream of mine will never come true. even the most ambitious suikoden 2 fangame has some of the ugliest art i have ever seen

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Currently Playing OutRun2 on the Original Xbox, the Arcade mode and Mission modes are great.

Employers expect autism in coders user, just practice a bit

I mean, that's a good way to build a portfolio right? Just make games.

EYE was legit too hard for me, but i tried it when it just came out and i had problems with english, so i might try it out again.
I played System Shock 2 in coop with my friend. Wish it worked better, but was neat too. We didnt finish it because it just bugged at one point ruining all the progress and starting over was too much of a chore. We did enjoy our time tho.

I'm still kinda floored by how alive Majora's Mask feels for a game from almost 20 years ago. The world just has this amazing flow that I haven't really experienced in anything else. I'm sure the time limit has a lot to do with it since it would be immensely hard to replicate that in a game that isn't stuck in a consistent time loop, but most modern RPGs I've played just don't feel the same. Only game I've played recently that I think even remotely compares was RDR2, but I think that had more to do with the insane amount of content and little touches everywhere.

Yeah, Singularity. System Shocks are good, Deus Ex 1, 3 and 4 are decent, Prey and PREY(2017)TM are gun enough, Titanfall 1 and 2 are pretty fun though the first has no SP, Perfect Dark is great, you should REALLY give the TimeSplitters games a try, Space Marine is fun, Quake games are fun, Halos are "okay", there's lots I forget the names of but could name in a heartbeat if I saw a screenshot.

the transaltion is pretty rough, although because of that it has some relly golden lines.
Also the plethora of mechanics can be a bit overwhelming like leveling, research, hacking etc. It has ingame video tutorials tho.

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Fuck off Cliffy

Do you like Wizardry?

TimeSplitters and Perfect Dark ill put in my backlog, other ones i played, thank.
Neat. I still dont understand, is it mp? Sandbox? Does it have storyline? Can i finish it?

OoT and MM were two of my favorite games in highschool. The N64 was such a great console.

I got that a year ago, and I've made it... 20 hours in maybe?I still haven't finished it, but I really should. Once I finish my Final Fantasy Tactics playthrough maybe I'll pick that back up. I think that fort you're in for a while in the beginning of the game just got overrun?

Currently want to play previous Zelda games and Metroid Prime, but I only have a Switch and BotW.
Is it worth it to buy a Wii U for playing Metroid Prime and Wind Waker, Twilight Princess and Skyward Sword and such? Or should I wait for "remasters and ports"?

What are some essential JRPG's if you want to get into the genre?

Lumines used to be the game you would use to get home brew and porn on your psp

Yea it has a storyline with 3 different endings, you can start a new game+ basically after completing it to see all the endings.
Between missions/maps you can do optional missions to dick around or gather xp in.
Also it supports up to 32 player multiplayer, you can play it Co-op or versus maps or whatever modes there are. Surprisingly alive multiplayer.
Your progress is character based so you can play with the same character in both singleplayer and multi, or make different characters

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Skies of Arcadia
Suikoden II
Grandia II
Shining Force

>Lumines
SHININ
>SHININ
SHININ
>SHININ
SHININ
>SHININ
SHININ
>SHININ
SHININ
>SHININ
SHININ
>SHININ

This is such a big question, but I prefer older JRPGs to modern ones.

>Final Fantasy (a lot of these are good, but 4 - 10 are all worth your time)
>Star Ocean 2
>Chrono Trigger
>Valkyrie Profile
>Legend of Dragoon
>Lunar Silver Star Story / Eternal Blue
>Xenogears (don't do this first. The amount of exposition is fucking crazy, but it is a very good game)
>Skies of Arcadia
>Suikoden
>Parasite Eve

That's just off the top of my head for older ones. More recently you could look at:
>Octopath Traveler / Bravely Default
>Tales of Symphonia / Vesperia
>The World Ends With You

What are you user's most anticipated games currently?
For me it's
>Next Keiichiro Toyama
>Next Fumito Ueda
>FF7 Remake
>Doom Eternal
>Next Monolith Soft game
>Death Stranding

I'd recommend Trails in the Sky and its subseries up until the 5th game.
But it takes a while for the investment to pay off. Hell of a slow burn but it's been one of my favorite experiences with the genre.

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Thank you.

After DMC5 came out, I really have nothing in the horizon. I should probably dive into a series I haven't had the chance to.

Maybe Astral Chain or Dragon Quest Builders 2?

At the moment I'm playing Space Station 13. I really like it. Even though I'm not very good at most of the roles, but the depth is really engaging and I like the light roleplay.

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Fucking SMTV. If not anticipated, im curious af about that game.

What is Space Station 13? I don't think I've ever heard of that.

please tell your coworkers and bosses that people want customizable home bases. every game should have something like the Vineyard you get in Witcher 3's Toussaint DLC. Games need more spaces the player feels belong to them

It's a really autistic game built on a very old engine. You have a crew of a few dozen people on a space station and all have to do different jobs. It's really fun, but the controls take a lot of getting used to.
It looks like pic related.

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I know there are almost daily threads on FF8 here in Yea Forums, but I think it fits. It remains to this day the game I've played and replayed the most through the years and I treasure it greatly. I love the world, the music, the general atmosphere of it. It's just a silly, generic anime plot with one of my favorite MCs.
Most of what the game is criticized for is absolutely true. It's a broken mess, the narrative isn't completely satisfying but I genuinely think that I could not play a dream remake (that some people seem to desire) exactly because it would probably get fixed and lose part of what makes it special
If there's one thing though I dislike of it, is disk4, mostly because it leaves you without having learnt much of the future Ultimecia grew up in and what lead her to her destructive desires. I know Squaresoft has been retconning her into being Rinoa recently, but I remember interviews with the original creators always denying the theory through the years, so...

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>customizable home bases
Not... quite that kinda game. But yeah, it does heavily revolve around building.

Haven't had the time to play "real" games because of work and all that. That's why I like games with little time commitment that can be over less than 30 mins. Hop in, play a few matches, and done for the day.
Games like WWZ, Atlas Reactor (RIP), some random mobas every once in a while, and some MMOs just doing the dailies.

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ff8 suffered from unlikable characters for me. Like Zell was a total bro, and like every other 14 year old at the time I wanted Quistis to just fuck my shit up, but everyone else was pretty weak. Selphie and fucking what's his name... IRVINE. Like what are you guys even doing here.

Draw system was dope mechanically though.

This game is so popular and overrated that it's a bit like beating a dead horse, so just pretend that you never heard of it.

Final Fantasy 7. You can tell it was really a product of the dev team's passion, a labor of love. It feels like a game that they said, "Hey, I always wanted to play a game that did this. Let's put that in our game!" and they just did that constantly, and polished each aspect that they did that with.

>games under 30 minute play sessions
I think a lot of Yea Forums talks shit about games like League of Legends or Overwatch, but that demographic... the guy that gets home from work and has ~45 minutes to decompress before having to make dinner, clean the house, and do some yard work... those types of games are _perfect_ for people like that. It takes me a good hour or two to settle into a JRPG and sometimes I don't have that kind of time. I completely understand, user.

This is a noob trap. If you follow this advice, you are literally never going to make a video game.

FF7 is one of the best games ever made, unironically. The impact it had on the industry at the time was staggering. People that were too young to really be entrenched in longer games (like RPGs) when FF7 dropped would have a hard time understanding how impactful it was. Like even just the raw integration of CGI cutscenes into the game. That's something we all take for granted now, but at the time... that would be like if the PS5 said that it came with a VR functionality that required only a pair of normal sized sunglasses and no auxiliary camera units / hand held controllers for tracking. That would blow people's fuckin' minds.

For some reason, it felt to me they originally had bigger plans to give each character an arc of some kind. You see the initial hints of them (Quistis early dialogues with Squall, Selphie's travel back to Trabia), but they then go absolutely nowhere. It really is a shame, I've always wondered if they were suffering from being forced to hurry by some corporative high-up, who knows.

Surprised by you enjoying draw, since it's usually the biggest critique the game receives. The game makes a huge mistake in giving you tutorials about it, but skipping completely the crafting part, which is surprisingly indepth with tons of stuff you can produce.

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Oh I thought the idea of Draw/Store and Guardian Forces were both pretty cool. Draw is a very interesting different take on magic in a game world.

And yeah, I have no idea about whether or not they had pressure, but corporate pressure is definitely a thing that rushes games. 99% of the time when you think a game is doing something really fucking stupid, or if something really OBVIOUS is missing... yeah we know. All the devs and designers know. But management / producers say "you've got to hit this release date, senpai", and what are you going to do? Often times it's a choice between:
>Do I fix loading times
or
>Do I add in 3 new enemy types

The latter will win in the eyes of a producer every single time. I have bugs that have been sitting in my backlog for at least a year, and they just never get prioritized.

I've been playing this game nonstop and I think I'm in love with this silly cartoon robot.

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work your way down

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