For me it's Dark Souls 1®
For me it's Dark Souls 1®
FOR SNEEDS TAX RETURNS ITS
BUST EM BUST BUST BUST EM BUST EM BUST BUST BUST EM BUST EM BUST CAN YOU REALLY BUST EM BUST BUST BUST EM BUST EM BUST BUST BUST EM BUST EM BUST CAN YOU REALLY BUST EM BUST BUST BUST EM BUST EM BUST BUST BUST EM BUST EM BUST CAN YOU REALLY BUST EM BUST BUST BUST EM BUST EM BUST BUST BUST EM BUST EM BUST CAN YOU REALLY
Uhhhhhhhhh.....
DeS was the original, DaS was the refinement
>mediocre 3d action game is a new genre
Sure why not
>not posting Kingfield
user............................
KF really has nothing to do with Souls user.
Its closer to evergrace, just add a dodge and shadow towers equip/block system
>mediocre
>action
you've never played dark souls, user...
Des is the wolfenstein to dark souls' doom
>muh slow as fuck game thats only really about patience more than anything is a good example of action games
Fuck outta here.
I guarantee I have more hours than you as well in every one of Froms games going back to ps1
Feckin' bang on analogy user.
Demon's Souls was the original (King's Field was a precursor but not the same type of game, fuck you) but Dark Souls is the one that actually caught on and resulted in a bunch of copycat games. It was an improved and refined version of the first, more accessible both from a platform and gameplay standpoint, etc.
If Dark Souls is mentioned in any way when referencing something that is not specifically Dark Souls then it's always guaranteed to be retarded, it's hilarious.
It's a sub genre.
Over the shoulder adventure/rpg games have been around for fucking ages.
Roguelike has been around for MUCH longer than DS.
>a
>c
>t
>i
>o
>n
foolish.
About two weeks ago I saw someone arguing that dark souls wasn't considered influential and that few people even knew about it
Zelda is also an action game.
Its really not.
What has the industry changed since DeS?
Nothing even remotely close to what souls offered aside from online invasions maybe and thats like 3 games tops.
Just because something is popular and because a part of pop culture for that generation does not mean its influential you retard.
You have to actually influence things for that to be true.
How is it its own genre?
What's so different about it?
Rougue-Lite hack'n'slash?
>spawned its own genre
excuse me?
3rd person over the shoulder action RPG dungeon crawler
Because no other games have ever existed like it before
Imagine if dark souls never took off
Imagine never getting blood borne or sekino
>FOOL
Uhhhhhhhh...
Imagine if From stuck to making weird one off games rather than being in the same rut for the last 6 games
>Just because something is popular and because a part of pop culture for that generation does not mean its influential you retard.
>j-just because it's influential doesn't mean it's actually influential! r-retard
Uhhhhhhh...
we live in the best timeline
Name one thing it influenced in the industry.
I can wait
>implying "souls-like" isn't a term used frequently like gta-like and doom-like were
Dark Souls 1 is the best souls game.
Dark Souls 2 has the best replayability, most play options, and most content.
Dark Souls 3 is just a disappointment with a few good things in it.
Bloodborne is better than all of them.
I know I shouldn't care, but dark souls completely and utterly eclipsed this in popularity and it bugs me.
>See wiki page for item in Enter the gungeon
>it's called "Gun Soul"
>when you die, you try again in soul form (demon souls ref)
>the text when you get it is a demon souls reference
>it's basically a giant reference to demon souls specifically
>all the comments on the page call it a dark souls reference, despite everything
Who is this downie
this
Dark Souls was the Doom of the 2010s. The only game you could argue otherwise would be like Minecraft.
you dont and its noticeable
>Dark Souls 2 has the best replayability
Imagine wanting to play the shit that is Dark Souls 2 more than once.
I got to the last stage in DS2, got bored, and never looked back.
Meanwhile i think i've played through DS1 at least 7 times so far
>he isnt an autist that spends all his life playing the same few games
Sad
Rolly polly olly 3 isnt a good game either.
>action RPG
>New genre
What?
>refined
>half the game is unfinished
Whoa bro.....
>there are people that dont know genres are wide catch all terms for a reason
Thats why we have sub-genres dips
I love DS1 but 2 introduced FUGS, my weaponfu.
>can't use specific terminology because it triggers someone
>get told to use generic term
>suddenly Zelda is the same genre as Ninja Gaiden and Devil May Cry
>sperg what others user told him
>dont know what hes talking about
you make this too obvious, go and start with the first one but dont play the remastered edition
>soulsborne meta gif
faghead and guide player detected.
Learn to read, sperg
I miss binoboosting.
>half the game is unfinished
>source: my ass
>I
What you said are also hack n slash games user, you can use more than one term to describe things after all.
Souls and Zelda are not hack n slash because one has slow as fuck stamina management and the other is a platformer puzzler more than fighting.
I'm about the opposite. I played Dark Souls 1 twice when I first got it and once more years later. Meanwhile I've played Dark Souls 2 probably 6-7 times. There's just more ways to play and more things to do.
The DS2 DLCs are the best part as well. Artorias of the Abyss DLC is iconic but is not nearly as fun to move through as Shulva and Eleum Loyce.
>literally made the souls-like genre
You enjoy easy short games. As to be expected from children on Yea Forums.
You better pray to god that the second half of the game is unfinished, because if not? Yikes, bro.
Good a related topic, someone give me tips on smaugh and ornstein, I recently upgraded a falchion to replace my morningstar so that I deal damage quicker. Should I try to get through the catacombs so that I can upgrade bonfires or should I be good with 5 Estus to defeat the bosses? I am in my mid 40's level wise. Any tips would be useful, even with Lautrec
Yes, Dark Souls games have mediocre combat.
>I dont like the latter half of the game
>therefore it is unfinished
Seems about right to me
>demon ruins/lost izalith
>crystal forest/cave
>das1drones will actually defend these shitffests and claim das2 is worse
Yeah because the level design of the crystal forest/cave is just so fucking good right? and not at all like what you fags bash the other games for
And thank god it has superior graphics without shit repeating textures
Kite them so you can chip away at one in peace. Once one goes down the other will get full health and a buff so focus on one. It's easier to get Ornstein down first but whomever you kill last you get the soul from and their armor in a shop.
>soulsfag in denial
Like clockwork.
DS1 had the best world design
DS3 had the best boss design
Demon's had the best level design
DS2 had the best monetization scheme
You can upgrade estus to 10 drinks from the beginning
git gud
Except they're both made by the same company. The analogy sort of loses some of its impact. Has the same types of settings and lore attached to it.
They cut and dropped so much content from the game, I’m not going to spoon feed it to you. Whether it’s unfinished or they really just dropped the ball that hard, DS did not “refine” DeS, there’s as many bits of jank in DS as there is in DeS, if not more, and the entire second half is where it most notably shits the bed.
Use the pillars to single them out. Not sure what kind of build you have but I find that sometimes if in having trouble it's because I'm playing too safe. Try being more aggressive if you think it'll help
Lost Izalith wasn't great but the crystal forest is quite literally ten feet long and preceded by the library which is pretty fucking rad and a great PVP area. Even lost izalith had some good PVP.
>>crystal forest
Crystal forest was N64 tier
>people say that earthen peak is the worst area from has made
>its better designed than the crystal cave/forest and demon ruins
Graffix fags need to be purged
Off with you, peasant
As other user said you can still boost to ten. If you're at O&S then clear the catacombs real quick because it will be easy as shit and a free level or two.
I miss getting hatemail in the Forest with my Giant's Armor
Dark Souls did refine some things, like the healing system (not new, but for the series it was a nice change). The people who think Dark Souls revolutionized everything that Demon's Souls did are all fucking retards, though.
Yeah lets just ignore the area directly after that were talking about thats just a single path to the boss with 2 small ass loops for treasure leading to a big open space thats not even designed and just filled with crabs for no reason that you have to aggro carefully so you dont get 4-5 on you at once.
And it's still the most finished game From Software has ever made.
>crabs
Holy fuckoli could you be any more shit? They're some of the easiest enemies in the fucking game. You can literally flatten them, stun them, lightning them, etc. etc. And would drop great items for farming.
Dark Souls and Demon’s Souls are both good games in their own right, they’re janky but have a lot of soul. I do prefer DS’s healing system.
Aside from BB, DeS, DS3, and most of their other games outside the Souls series
No it isn't. Are you fucking joking?
t. First From game was Dark Souls
GTA3 and RE4's influence are much much bigger
LOL
Checking this game out on jewtube, looks pretty fun. Thanks user. Gonna have to give it a play through.
unironically why I enjoy it so much, it and Darkroot/Royal Wood remind me of those pre-release OOT screenshots in the dense woods
>DS3
It feels more complete than Dark Souls, but don't delude yourself, it's full of cut content and strange changes just like dark Souls is.
>its okay to forget about finishing an area because its easy enemies
>having a room with literally no design to its layout and filled with enemies that aggro together and dont fit is good
So I guess das2 is great now?
The only game less finished than DS1 is DS2
BB = DS1 > DS3 = DeS > DS2
>DeS
>finished
an entire world is missing fag
correct
That's only 1/6 of the game, not 1/2.
Dumb Dark Souls bandwagoners have never even heard of Demon's Souls. That's just how it is.
>BB
>finished
not with that second half, son
how the fuck is dark souls a genre?
What do you mean upgrade to 10 from the beginning, as in I can already do it without going through the catacombs and the catacombs will just let me upgrade it more? Or do you mean the bonfire with the fire keeper lady at the beginning of Anor Londo, cause I think that takes longer to get to the boss room
More finished than "the level geometry wasn't even fucking completed" DS1
Yet the game feels complete, unlike Dark Souls.
It's an open area where crabs hang out before a boss fight how is this so hard to understand? You're in a fucking cave not a sprawling dungeon
Any souls bandwagoner probablty hasnt played past from games honestly.
I didnt care for them until I found out it was From and I figured they make silly RPGs with weird shit so Id try.
Good shit at first but das3 and BB lost the charm for me.
Sekiro is ok just not really the same
I think the better comparison would be DeS to DaS being Doom to Duke 3D.
Zoomer journalists who are unaware of the existence of action RPGs.
>I-It’s shit on purpose!!
Fucking unreal
It's pretty much a subgenre of a subgenre
Err where is that the case, dummy?
>inb4 Crystal Caves
You can kindle bonfires to 10 estus from the very beginning.
Catacombs lets you get up to 20 so you can just waltz through the game
Lost Izalith
Wolfenstein and doom are both made by id you fucking imbecile
Sit at a bonfire, restore humanity, kindle bonfire. You now have ten estus.
If you kill the catacombs fag you get the ability to fully kindle the fires and can do it two more times for 20 estus.
>no rite of kindling: 1 kindle, 10 estus
>rite of kindling: 3 kindles, 20 estus
the only thing that comes to mind for "incomplete level" is Izalith missing a giant chunk near Bed of Chaos, the other areas were rushed but that's not the same as incomplete
Technically the title isn't wrong if you want to talk about which title had more direct impact in the game's industry. Demon's Souls was a sleeper hit on one console from a studio whose previous games had only received middling response so far (even their long-running AC series isn't very well received) and even took its time getting released in PAL region, whereas Dark Souls was a multiplat with proper marketing behind it and became a smash hit that spawned further sequels and all the copycats emulating the series' success.
You must LOVE fighting a dozen taurus demons in the demon ruins then user!
Its got enemies and open space what more could you want?
Wolfenstein and Doom were also made by the same company
lmaaooooo
DS3 one is incorrect
The broken early meta was the white hair talisman 1hko grab.
>the other areas were slapped together without all the things in them they were supposed to have, but that doesn't meant they didn't have all the things they were supposed to have in them
With that logic, literally none of the other Souls games have anything missing.
It's like six crabs in a tiny open cave you fucking pansy.
I did, actually. It was fun as fuck. Dodging around a bunch of hammers and slaying those fuckers as they're ganking you was exciting.
>action adventure like OOT just with different artstyle
>new genre
>without all the things in them they were supposed to have
like what? Most of the unused content got repurposed for AotA and none of it seems like it would've been exclusive for the 2nd half of the game, save for maybe the Sanctuary Guardian originally appearing somewhere in the Duke's Archives
>ds1fags defending the unfinished shitty parts of Dark Souls because of nostalgia
KEK, unironically DS2fag Earthen Peak delusion tier.
What! How did I not find out about this until now? I didn't expect that, the first souls game I played was bloodborne so I didn't know
wew lad
You're a pretty dumb nigger, there's more unfinished content in the game files for DS1 to fill out the entirety of the other games' missing content. Even DeS with its entire unused level has less cut content in the game files
>its good because its enemies!
>its not shit, get gud!
Can you be any more brain dead?
This is why people call soulsfags retarded.
They cant tell the difference between a well designed area/enemy placement and the fucking demon ruins.
It has death and moonlight sword tho.
Yeah and the moonlight sword was a major story element in all 3 games where as souls its just a memento with a neat move.
>there's more unfinished content in the game files for DS1 to fill out the entirety of the other games' missing content
not in the least
tcrf.net
fucking DS3 has more cut content, albeit like 1 a lot of it was reused for DLC like the Demon Prince
>it's good be cause its enemies
No, it's good because it's fun and challenging.
Can you be any more of a jaded fuck? Imagine getting so riled up at people enjoying things. How DARE they? How DARE they not be sad and miserable that they don't enjoy my patrician tastes that make me join 1% of anything?!
>gta-like
>doom-like
I think you mean clone. Nobody used "like" outside of small groups and they only used it for roguelike. The misappropriation of the suffix became popular with the "rise" of indie gaming in the past 10 years. But yeah no one ever said Doom like or GTA like.
I highly recommend killing catacomb fag you will absolutely annihilate him. It's also cool as shit to see a fully kindled bonfire. Note that if you're hollowed it will take four humanity to kindle and three if you're human.
You have autism.
Fighting the easiest damage sponge in the game over and over isnt good design no matter how you spin it dipshit.
>i like it so its not objective shit compared to literally every other area in all 3 games
Try harder
>fighting the easiest damage sponge
What the fuck are you even talking about now? You see those crabs twice, one before Seathe and in the optional ash lake.
>you have autism
Holy shit balls you are mad and it's hilarious.
Is this the new "Halo invented fps"?
>rather than being in the same rut for the last 6 games
Kings Field 1-4, the Shadow Tower games, and Eternal Ring are literally this. And Armored Core if you want to keep it in the same series.
Try reading
>I did, actually. It was fun as fuck. Dodging around a bunch of hammers
Enjoying objective shit over and over because its "fun"
You have autism.
I know you incredule imbeciles. I'm talking about DeS and DS
I liked evergrace
Oh you mean the Taurus demons you also see twice? Top fucking kek
>i win if i use internet slang
>fuck comment chains and folowing along with the conversation on a message board
So this is how it feels to enjoy the demon ruins wholeheartedly. Cool.
Demon's Souls and Dark Souls were also made by the same company
The analogy works because both companies made pioneer games, but the wild industry-changing success didn't come until the next game which improved greatly upon the first. Whatever point you're trying to make about something being "the same company" doesn't make sense.
>wow dude you have to fight it over and over! You have autism
>no, you fight them twice
>i-internet slang!!!!!
You are beyond angry and this has been a lot of fun. Thank you, user.
Dark Souls hardly improved anything that Demon's Souls did you delusional soulsfag.
>its own genre
Dark soul invented hack and slash?
I love Demon's Souls but it is definitely you who is delusional, my friend.
>no argument again
Neat.
Oh and btw you dont have to fight the taurus demon twice imbecile, just once. You can fight it a dozen times thanks to From forgetting to make new enemies for an entire area of the game.
At least they gave the asylum demon new moves when he went to hell, rather than just copy past early enemies without rhyme or reason.
Fighting the capra demon 5 more times was super fun too! I love recycling old material in new areas!
now this is rose-tinted
Are you still butthurt about tendency being removed?
/thread
Then explain how how is"greatly" improved upon it then.
its more kino
early bosses becoming standard enemies is nothing new in games user
>confirming you havent actually played the game or played once and got filtered
He's a boss and then there's another one sitting right in front of demon sage. Your anger is making you actually retarded. My sides can only take so much. This isn't arguing, this is you using ad hominem and being angry and me laughing at you.
>I-It’s easy so its not shit!
>shitty kino meme
Allant.
estus
Didnt say it was easy I said it was fun. Are you ESL?
Yeah and all their other games did it pretty well.
Demon ruins is a trash heap of level design and enemy placement.
Thats the argument.
You can run past the second one retard, just like all the enemies in the demon ruins they dont actually pose any threat and are just htere because From literally couldnt finish the area
DaS was dumbed down from it's release version. DeS never got that so it remained more or less as hard as From intended it to be from the start, without cutting corners to make it easeir for normalfags.
>muh healing
Okay, what else? That isn't that major of a change in either quality or quantity to warrant
change = to > and you are right
>It's like six crabs in a tiny open cave you fucking pansy
>I-I didn’t say it was easy!!
Then what the fuck were you trying to say sperg?
git gud
So, basically
>I-It’s easy so it’s good!
>you can run past it
You can run past every enemy in the game. You could do that in many games Iif you wanted to. Man, I might need to take a break from you my sides hurt.
Oh you were replying to the crabs thing. Your post was vague. They're easy, yeah, and it's the size of a football field. How does that define an entire game?
Intricate, interconnected level design
With this a real sense of a journey, with dynamics/highs and lows (figuratively and literally, especially in the first half. Going deep into the Depths and Blighttown, then up into Anor Londo. Demon's Souls encourages you to pick which level you want and has a less, cohesive sense of being a journey as a result)
Less emphasis on gimmick boss fights
More detailed textures
Thematically more consistent, and ends in a more concise and "beautiful" way, for want of a better word
>says you have to fight an enemy twice
>gets proven wrong
>teehee my sides
Cool b8 m8
DeS is more consistent user.
DeS has a better ending as well.
DeS best part is that you NEED certain damage types to get through some areas.
>tfw I took my slashy sword into the miners realm and realized I suddenly to 2 damage
>come back with a spear and rape shit
Umbasapilled: Demon's Souls
Kospilled: Bloodborne
Redpilled: Dark Souls 2
Bluepilled: Dark Souls 3
Cringe: Dark Souls 1
Shit: Sekiro
Post favorite weapon per game, or I'll shoot
>Demon's Souls
>Dark Souls
>Dark Souls II
>Dark Souls III
>Bloodborne
Kingsfield is the Castle Wolfenstein, Demons is Wolfenstein 3D, Darksouls is Doom.
absolutely based ricardo poster
>proven wrong
Uh what, if anything you proved you could never fight them again. Lmao.
DeS isn't more consistent. And 3-4 (while good) is nowhere near as good an ending to a game as the Kiln.
And you don't "NEED" a certain damage type to get through any level.
>Scraping Spear
>Balder Side Sword
>FUGS
>FUGS
>Amy Arm/Threaded Cane
I meant *1-4
>not wanting to eat shit is a bad thing
Oh yeah I'm on Yea Forums
And you can just one shot the mall with magic and 2 shot them with a big ol spanker so why are they even there again?
Did you have an anger stroke? I don't even know what you're saying now
>>Demon's Souls
BBS
>>Dark Souls
Bandit's Knife
>>Dark Souls II
Santier's Spear
>>Dark Souls III
Raw DSA
>>Bloodborne
Steak Driver
sorry it's not your average DMC autism fest you adhd sperg
>the levels are all randomly connected so it's etter
>less unique fights so it's better
>more detail textures (LMAO)
>thematically more consistent
That last one is also absolute fucking horse shit and you know it. The entire Souls trilogy focuses on the contrivance of "dude time is convoluted LMAO" so it allows for random shit to be sprinkled across the entire games story and pot and idiots like you pretend to think that it's complex because of this. Demon's Souls has none of this, it's a contained story with actual fleshed out characters and pot point, everything in universe actually makes sense.
>DeS isn't more consistent
Yes it is
>LMAO TIME TRAVEL ISN'T DARK SOULS SO COMPLEX AND INTRICATE??!?
Fuck off.
>Demon's Souls
Dragon Bone Smasher
>Dark Souls
Quelaag's Furysword
>Dark Souls II
Pursuer's Greatsword
>Dark Souls III
either the Astora Straight Sword or Astora Greatsword
>Bloodborne
Whirligig Saw
>cant read through a single typo or even understand basic english
You might be the one with issues user.
Taurus demons en masse will always be shit and you defending them just makes soulsdrones that much more hilarious
Good thing I'm a Fromfag and can tell when they are trash or good through objective facts.
I'm guessing Assassin's Creed is on that list, or Bamham, or both.
I want to enjoy DaS II, but I don't want to just Thrusting Sword the whole game to oblivion again. But every weapon I use does so little damage except for Craftsman Hammer on Skeleton Boss, that I just go back to using Rapier.
Where's all the fun weapon in DS2? I tried a Bleed Flamberge with bleed ring and gloves but it's mediocre at best.
plot*
>randomly connected
not true
>less unique fights
less shit fights
>more detailed textures
obviously true
I didn't say anything about complexity. Dark Souls is thematically consistent because the the staple of the bonfires and the sense that you're walking through a kingdom that's a shadow if its former self culminates with that final trek through a land of ash to fight Gwyn. Demon's Souls shoots for something similar but it's not nearly as well executed.
I didn't say anything about "time travel". Stop being so pointlessly frustrated and calm down.
>mall
>big ol' spanker
>basic English
Shit dude can I hire you for personal amusement? This has been a treat. And of course they're easy if you know what you're doing, the entire game is. It can be completed in fucking 30 minutes.
>this elevator connects a lava zone with another cave
>so it's well thought out level design! Look how connected the world is!
Kek
>less shit fights
Which is hilarious because Demon's Souls has better bosses than Dark Souls does. Even trash like Dragon Dog is better than shit like Bed of Chaos.
>obviously true
Except that Dark Souls and Demon's Souls run on the same engine and use the same assets. They look the same, you deluded fuck.
>the mall
>them all
Try using context ESL
>doesnt know what a big ol spanker is
Thats a paddlin
This.
>Dark Souls is thematically consistent
No it isn't, not only that but you must have Alzheimer's if you think the theme in Demon's souls wasn't consistent, even less than Dark Souls 3 is. Nothing about Demon's Souls and its theme screams "none of this is consistent and makes no sense". while in all three dark souls games you get things like that all the fucking time. Why? Because of the dumb fucking time travel plot.
>Except that Dark Souls and Demon's Souls run on the same engine and use the same assets. They look the same, you deluded fuck.
The hilarious part is that Dark Souls manages to run even worse
>dual Rapiers w/offhand staff
>dual Rapiers w/offhand staff
>dual Rapiers w/offhand staff
>dual Rapiers w/offhand staff
>Boom Hammer
Probably because the world isn't segmented like Demon's Souls is, not to mention the concept of poor optimization.
>If I say random shit then say "hurr how its that good design?" that suddenly makes a clearly difficult feat of design bad
Er, no. It's harder to make a seamless explorable world than it is not to.
>Which is hilarious because Demon's Souls has better bosses than Dark Souls does.
No one in their right mind actually believes this. In fact, I'm starting to believe you haven't actually played Demon's Souls.
> They look the same.
Yep, you definitely have not played that game
dual cestus
That's probably the best non-food analogy I have heard in awhile.
Imagine being so mad you can't even proofread your own posts
>No one in their right mind actually believes this. In fact, I'm starting to believe you haven't actually played Demon's Souls.
I have. Tower Knight, False Allant, Fool's Idol, and Penetrator are better bosses than anything in Dark Souls. You probably just think Dark Souls is better because you played it first.
>Dark Souls and Demon's Souls definitely don't look the same!
Pure delusion, faggot. Stay seething or prove me wrong with images.
>inb4 comparing an upscaled pc release with dsfix to the ps3
Then use RPCS3 1080p images for Demon's Souls, if you plan on doing this like I asked
>Er, no. It's harder to make a seamless explorable world than it is not to.
And it shows because half of the games world design is nonsensical and shitty. Being segmented doesn't make the world worse, hell the game even runs better because of it. Demon's Souls never goes to Blight Town tier levels of shitty performance.
>but there's a big elevator connecting firelink to new londo!!!!
Cope.
I'd agree with that, I can't think of anything else that came out in the last 10 years or so that made as big of an impact
You know your posting on Yea Forums right?
Maybe you should take your smol peepee elsewhere
Not him but I think DaS has better "fights" while DeS has better "ideas"
90% of bosses in das are just hit it till it dies with no actual thought, many bosses in des required understanding what is required to win and then engaging it das style
Moonlight is in fucking armored core even.
idk
Dragonslayer's Lance
Long Sword
Ringed Knight Spear/Straight sword left hand
Whirlgig saw
Dark Souls just has better presentation, most of the time anyway. The fights themselves are shit and they, as you said, are basically all the same.
nobody cares about that old shitty game boomer
Why was DaS II and DaS III so bad?
Because they're fromsoft games
From sucks at making sequels.
>Nerfed cheese gear and a lot of fundamentally broken spells/equipment to more even playing fields despite some still being top tier
>Dumbed down
You moron
Penetrator and the False King are good fights. The other two aren't. Fools Idol's main gimmick is that you're stuck in a cramped room with pillars and you're expected to position your camera so you can see several circles on the floor briefly materialise, then memorise them. It's very ill-suited to a 3D camera.
Type "screenshots of Dark Souls" into Google Images, then "screenshots of Demon's Souls", and compare. I've only played Dark Souls and Demon's on the PS3 and they very obviously look different.
What's wrong with elevator's, exactly? What happened with you an elevators that traumatised you so?
The rapier is what speedrunners use, I don't think you'll find a more powerful PVE weapon than that.
I think it's very disingenuous to say Dark Souls doesn't have variety in bosses. Same with "just hit it til it dies". That's true of every enemy in every game ever. The bosses in that game definitely have different environments and patterns the player has to learn and overcome
Red Iron Twinblade, but it's locked behind Shrine of Amana. Which is 3/4th into the game, so eh?
>Fool's Idol is a bad fight
Yikes, DarkSoulsfaggot.
>people defending Demon's Souls' setting ITT
it borrows so much from Berserk it might as well be fanfiction, with the deep fog concept being borrowed straight from Ganishka and the Millenium Empire arc. Dark Souls was also based on Berserk obviously but it wasn't nearly as copycat as DeS was, save for one panel of Ganishka being used as the basis for Gwyn.
Go play DeS and come back dipshit
>>>
Hardly. You can fight all the x Demon fights the exact same way.
Literally every single other FromSoft game except DS2 is more finished than DS1
Why do you need to use the most powerful weapon anyways?
I just get gud with whatever weapon I feel like using.
>Own genre
It's an ARPG series. How is it's own genre?
I have. The bosses are, for the most part, buggy messes.
>462145462
Explain how my description of that fight isn't 100% accurate.
And Dark Souls doesn't? Are you fucking insane?
>Dark Souls isn't just a copycat
>Artorias
DeS is far better than DS1 lol
I just want a fun weapon, DaS1, and DaS2 don't have any fun moveset like DS3's Axes or CGS or even the DS3 Claymore, the DS3 version having thrusting 2HR2 is amazing. Extremely let down that DS1's claymore doesn't have that.
I just want something enjoyable, because the combat is the focus of these games, no fun weapons hurt that.I like Santier's Spear but I'm bored of it
>Demon's Souls
Meat Cleaver
>Dark Souls
Gold Tracer
>Dark Souls II
Dragonslayer Axe
>Dark Souls III
Gael's Sword
>Bloodborne
Beast Cutter
if das was supposed to be a refinement, then why is everything about it worse than des?
Powerstance user
You're the moron if you think that's what he meant. DS1 boss and enemy damage was nerfed, curses used to be stackable (2nd curse would put you at 1/4 of max HP, 3rd at 1/8 and so on) and you got like 20% of the souls you get nowadays. Also enemies in the Catacombs didn't give ANY souls.
It got dumbed down hard.
The bosses are gimmick fights, not buggy messes, you dumb ESL retard.
It's been that for almost a decade now
They're both. Maneaters and the Old Hero are the worst offenders
>both have big swords and a wolf motif
not really exact, you would have been better off comparing Gael
>people are trying to retcon Dark Souls into having terrible combat
Why? The game was widely lauded for it's approach to combat and for flipping casualized industry trends on its head. I feel like everybody let that Matthewmatosis video get to their heads.
You might want to replay Demons Souls sometime user, its easy as piss compared to everything else in series. Grass alone makes you literally invincible as long as you aren't a total retard.
I feel like DeS gimmick bosses are better than later ones because the gimmick is usually only half the fight. Theres a reason they pretty much brought back tower knight wholesale for BB.
Gimmick bosses like the big ol dragon in 3 thats just a platforming challenge need to leave.
grapefags were the greatest part of dark souls
prove me wrong
It's god tier and you clearly never played it. Yes, it is its own new genre entirely. There are no games like it.
powerstance what
Absolute autism. Can't accept facts because you personally don't like it? How is Souls not its own genre, nothing else like them exists.
Almost anything?
Greatswords for anime shit, ceastus to laugh at everything while you bonk it, whips with fire and poison for the laughs in pvp.
The infusing in 2 is pretty good so just do whatever feels awesome
Retard
mad phantoms should've been in since 1
>take games that have already existed
>remove features
>its a new genre!
Nice
3D Action games have existed way before Dark Souls, and soulslike games not made by From end up being terrible.
Why Cestus when I can just get Seal of the Vanquisher at that point
>DeS
Did not play
>DS1
Zweihander
>DS2
FUGS
>DS3
Lothric knight ultragreatsword
Because most cant get seal of vanquisher without CE?
SotFS Roy is farmable without the need for Ascetics
I noticed that after the video about why he won't talk about DS3 there was an influx in 3 shitposting and DeS praising, e-celebs have too much power over people
Shit good to know for my next run.
I never got the stuff for doing a no bonfire/death run and that makes me sad
Because it's 2019 and 3 games by the publisher shit on DaS1's combat in comparison.
DS3,BB and Sekiro.
After playing those, you start to see DS1's age.
>[current year]
dark souls is just basically zelda 64 tier combat, its nothing new.
>hack remaking the same game and some shitty copycats
>genre
>you have to rate games based on the year it came out's standards
uh no, sweetie. If the game aged well it would show for itself, but it aged like milk.
DS1 proved that "difficulty" wasn't a dirty word again. I'm actually genuinely unsure if most people are old enough here to have a decent grasp of what last gen was like, and how difficulty was basically non-existent. It was a generation defined by regenerating health and turret sequences. It was plenty influential.
DeS*
Anyone who claims the souls series are difficult is someone that isn't worth listening too
DeS was the beta. DaS was the full release that took the world by storm.
The Souls genre feels like it's a separate thing the way Pokemon is: every game trying to copy it seems to be ignored or seen as an inferior copy. So if it's a genre it's not one you can really break into.
not really, OOT has way less variety and the only comparison to make is they both feature lock-on targeting and you use a sword, a shield, and a bow
>the only comparison to make is they both feature all these exact same things
He said the combat user
Of course the rest is different
shut the fuck up, you brain dead nigger.
It was hub world level based. Dark Souls was more influential although it did take its gameplay mechanics largely from Demon's Souls.
They are seriously going to include The Last of Us aren't they? That fucking game influenced nothing. Its completely derivative.
>every game is like dark souls now
>filter: tripcode
>filter: name
>That fucking game influenced nothing
It solidified the story based action game as an extremely expoitable genre.
Sure we had uncharted but those games focused on being a decent little indiana jones game.
Last of Us is a beeg story that people think is good because they have never seen a good movie or book and that alone is what sells it.
Without it we probably wouldt have had the influx of games just like it in terms of presentation.
OOT doesn't have the same level of variety as DaS's combat in terms of weapons and magic, you might as well argue that it's just a different take on the TES combat but not first person
Most people still haven't played DeS, and most people knew it more for being fucking weird and incomprehensible than being difficult.
The irony is that you're the one who's trying to claim internet tough guy points by implying a mastery of the Souls series, which definitely isn't a big bragging point. Difficulty exists on a gradient, and Souls sits way above most other games that get as many sales as it does. Being too thick to understand that isn't something worth flaunting.
We said the combat, not the items you get.
And different flavors of ranged damage arent really variety.
>own genre
????
Games don't age, equations and numbers don't go bad like milk does.
Don't reply to me with Zoomer fallacies ever again.
Das was an unfinished beta though. Demons was the alpha
You dumb nigger.
Souls difficulty is based on player's choice. The games are made easier or harder based on how you approach it. Want it to be easy? be a caster and summon people. Want it to be hard? use an unupgraded weapon and don't level. The middle ground is about even with other games of it's time.
>and Souls sits way above most other games that get as many sales as it does
CoD on the highest difficulty is more difficult because its just plain unfair.
Souls is challenging but not difficult.
Dark Souls changed everything as soon as the first trailer hit and all the marketing hype with it's "you're gonna die" schtick.
Actually it's a sub genre, it's an action game all right but a ported one from wii u and is actually really bad so... As user said
>OOT doesn't have the same level of variety as DaS's combat in terms of weapons and magic, you might as well argue that it's just a different take on the TES combat but not first person
nigger, OoT came out in the 90s, dark souls came out in the 2010s, of course its going to be a more evolved game, but the core is still the same: lock on target combat based on dodging/blocking/shields with various new weapons and consumables found around a relatively large open world actiony RPG.
there would be no dark souls if we never got OoT. its the predecessor. it paved the way.
I've only played demon souls
Which one should i play next ?
Well the point is that TLOU was done so many goddamn times in the past. I don't care if these stupid ass journalists thought it was the greatest story ever told in gaming. There are countless story focused TPS and it has been done to absolute death. There isn't a single thing unique about TLOU at all.
>There are countless story focused TPS
Those all have a lot more game to them honestly.
TLOU is hardly a TPS and the enemies dont even react to the companion
bb and sekiro
the dark souls trilogy is not worth the hassle
bloodborne
Bloodborne for sure skip das 2 and 3 haven’t played others
k-pop gooks all look, dress and act exactly the same, how can you fucks tell them apart? I really don't understand
Name literally one better contender than dark souls
Bloodborne then Sekiro.
Then the Dark Souls games if you really need more but Bloodborne is an improvement on Dark Souls in every way.
Both games have a variety of moves available depending on the context of the attack.
Both games use thes contextual attacks as a way to let the player decid if a thrust or slash is more warranted
Both have dodge rolls and shields to avoid damage.
If they had the same number of moves for other weapon types a 90s game would be on par with souls mechanically.
Oh wait OoT also has a day night cycle that has stronger enemies come out at night and NPCs change locations and offer different quests as well.
>tfw from will never finish their day night cycle despite having a jank version in the last 3 games
Oh shut the fuck up. There have been thousands of games done similarly to TLOU. Tomb Raider came before both Uncharted and TLOU. Even Uncharted came before TLOU. There isn't an ounce of soul in that piece of garbage overrated game. If it weren't so praised for being original I wouldn't care much but the fact that these assholes actually pushed it as this citizen kane of gaming is what really set it over the top as being far too over hyped when it does not deserve it.
Easy, Minecraft
cod mw
Cope.
>The middle ground is about even with other games of it's time.
You're really going to compare the difficulty of, say, getting through Blighttown, with say, any of the regular missions in the BamHam games? Or Normal difficulty of Bioshock Infinite? Or One of the David Cage games? Up until this gen where we're now getting games like RE2make where the game is actually built to not be totally idiot proof. Even the now, the new GoW keeps difficulty roughly on par with Dark Souls to its optional content.
Higher difficulties are like you said, just unfair bullshit that the games were obviously never designed around.
You are misunderstanding.
Those previous games you mentions are still video games through and through, they just happend to have a story as the driving force of progression.
TLOU is just a story with game sprinkled on top.
If tlou had more to it I would agree but it set the standard that you dont need actual stuff to have a game as long as the story makes up for it.
Before story games without actual gameplay and content were lambasted to high hell and back.
>there would be no dark souls if we never got OoT
Kang's Field was the basis for DeS
No it wasnt you retard
I cant stand bandwagon retards that just parrot shit they heard online.
based as fuck
>as the first trailer hit and all the marketing hype with it's "you're gonna die" schtick.
thats wrong you fucking idiot
youtube.com
youtube.com
"prepare to die" was for the PC version a year after after the game got memed to death
No I am not misunderstanding. There have been countless linear story focused shooter games in the past. There isn't an ounce of originality to TLOU as I said. Not a fucking ounce. It was just pushed so hard because Sony handed out a lot of money to meme it into being this phoney influential and legendary game when it does not deserve any accolades it has gotten. If it weren't for certain other games I have played I would consider TLOU to be the most overrated game of all time but it still is way up there.
Wrong. Prepare to die was definitely part of the original marketing
t. looking at my ps3 copy right now
And no its not the PTDE that came later
if you can't see how DeS had its beginnings as a modernized version of KF then I dunno what to tell you, obviously the structure is different from the more dungeon crawler-oriented mentality of King's Field but the core fundamentals are shared
"Prepare to die" literally did not exist as a phrase in relation with DS until the PtDE.
>weapons and magic don't affect combat
but sure both have lock-on so it's the same
getting my camera. prepare to get btfo
Learn your place DeS fags.
DaS > DeS
You are retarded.
Its Shadow Tower and Evergrace.
KF has nothing in common with them aside from general medieval fantasy setting, and the plot being "something about a foolish king/leader and some dragons"
You have ranged magic in and aoe magic and defensive magic in zelda as well though.
Also see
I dont know how anybody could possibly say that DS wasn't heavily inspired by OoT and Zelda games in general. Not even just the combat, but the whole way the game is set up, such as how you access your inventory via 3 or 4 inputs you set on the screen, how certain items have a utility function and not just combat function (i.e. binoculars, torch, etc). The main difference between the two is that DS is focused entirely on combat, whereas OoT's gameplay is far more diverse and ironically closer to an actual RPG than DS is. I don't even find DS' combat to be very impressive, you pick one weapon of 100 that are mostly identical and you use a small handful of attacks with each that are again, largely identical. OoT's combat is much more dynamic as you get a wider variety of moves with a single weapon, have greater control over your character's movements, and can use items like hookshot, bombs, hammer, etc. that augment the combat and allow you to dispatch enemies in creative ways. DS is a great game but people who think it invented this kind of gameplay are just wrong.
>Demon's Souls
Knight Sword
>Dark Souls
Bastard Sword
>Dark Souls II
Dragonslayer Crescent Axe + Footsoldier Sword powerstance
>Dark Souls III
Follower Sabre, no offhand for maximum style
>Bloodborne
Haven't played, the sword bow thing looks cool though
it says it on the back of the xbox 360 version cover art dude. google it and see for yourself
Dead Space 2, Dungeons, Killzone 3, God Eater, Burst, Crysis 2, Divinity II, TW2, , Alice: Madness Returns, Bastion, Deux Ex Human Revolution, Shin Megami Tensei DS, Disgaea 4, AC2 Brotherhood and Revelations, Postal III
All games that came out in the same year as DaS that have a difficulty similar to souls. I'd argue Dead Space2 on Zealot is harder than anything in DaS1.
>being this stupid
It was at E3 user.
Dont try to re-write history because you are retarded.
>being invincible during a short cutscene for Din's Fire is equivalent to casting sorceries
stop
>Both games have a variety of moves available depending on the context of the attack.
So... it's a game with multiple attacks?
>Both games use thes contextual attacks as a way to let the player decid if a thrust or slash is more warranted
Dark Souls doesn't do that. Some weapons have slash/stab for their R1/R2, but they're further differentiated by being light/heavy, and MANY weapons don't even do that.
>Both have dodge rolls and shields to avoid damage.
No they don't. OoT has side hops, backflips, and forward rolls, none of which have i-frames, and all of which are more for positioning than reactionary dodging. Shields are also totally different functionally.
fuck off frenchie
I forgot about this fucking trailer. Jesus christ.
You do know theres a defense spell in OoT right?
And elemental ranged attacks.
And several options for physical damage ( one being a slow but wiht tons of damage) and stuns as well.
>dins fire
pretty sure he's talking about nayrus love you shit eating retard
That doesn't count cuck
>Dark Souls doesn't do that.
jump attack
run attack
roll attack
dummy
>a defense spell
which again is a short cutscene that freezes time and isn't comparable to real-time casting, both of which affect how the player interacts during combat
>And elemental ranged attacks
firing a bow =/= magic
>Nayru's Love is aoe magic now
cool
DeS is unironically the easiest FromSoft game.
>dude the only defensive magic OoT has is when you use din's fire and it plays a cutscene
LOL literally lmaoing @ your faggot life right now, imagine being this retarded.
where is that code vein dark souls clone?
again
>Nayru's Love is now aoe magic
please stop speedreading
holy cringe
Naryus love exists.
Wiggling a staff to shoot a homing ranged attack is actually less skill based than using a bow and arrow so sure.
The sequel MM even added stealth items actual underwater combat.
Kind of like sekiro now that I think about it
do you have reading comprehension issues? user listed off the types of magic in OoT, among them aoe (dins) and defensive (nayru), nobody said nayru was aoe magic you dipshit. holy fuck you are dumb, it physically upsets me that someone can be as dumb as you.
itt: retards
"genre"
>Nayru's Love is aoe magic now
So you literally cant read?
Hold on here you go
>ranged magic in and aoe magic and defensive magic
Even left the typo for you to laugh at
No one is properly differentiating between the combat and the combat system.
The combat is good.
The combat system is incredibly basic and generally subpar.
then why did you assume I was talking about Nayru's Love when I was clearly referring to Din's?
>aoe magic
yeah, Din's
>and defensive magic
and Nayru's
>when anime gets localized in burgerland in the 2000s
>hating on Bamco's trailers
youtube.com
>then why did you assume I was talking about Nayru's Love when I was clearly referring to Din's?
okay, now you've got to be baiting. nobody can actually be this retarded. read everything you just said really carefully and you'll understand why you're being a potato. maybe somebody else has the energy to argue with you but I don't. good luck in life lol
you mean demon's souls the game that literally came from nothing and spawned 5 sequels
Nigga what?
First you say dins fire inst a defense which only you brought up to begin with at all, as the original post was just listing shit in the game, and then turn a 180 and do this.
>Mirdan Hammer
>Zweihander
>Drangleic Sword
>Hollowslayer Greatsword
>Hunter's Axe
>spooky action kino trailer turns into a crappy 90s toy comercial half way through
So much potential...
>I can't admit I misread your statement so I'm going to leave instead of replying
ok retard
my post was
which is referring to the AoE magic part of , but for some reason everyone is blind and focused solely on the "defensive magic" part of the post when it's clearly referring to individual magic rather than one specific spell
What the fuck are you talking about?
Influencing the most influential game doesn't make you the most influential game.
>which is referring to the AoE magic part of
Why though?
Thats being disingenuous as fuck to single out one thing in the list and then argue over whther it has defensive usage or not despite no one ever claiming that once.
Literally only you decided to try and say the AoE had defensive anything, everyone else was being reasonable and following the conversation of how the game has magics for most cases.
I wasn't arguing the defensive usage, I was arguing that it locking the player in a state where they can't be damaged is far different from how sorceries/pyromancies/miracles are in DaS, as they are cast in real-time. If you had two brain cells to rub together you would realize that I'm not referring to magic itself granting invincibility but rather the casting animation that plays when using it, which calls into question why Nayru's Love exists in the first place when Din's is more effective and offensive anyway, but that belongs in an actual Zelda thread
>dark souls created a genre
So a limitation from the 64 is your entire arguement?
Ok.
Using ranged magic is more dangerous in zelda than in das since homing spells are everywhere so whats the point?
>which calls into question why Nayru's Love exists in the first place when Din's is more effective and offensive anyway
Because there are things that arent hurt by fire and dins is a high cost spell you shouldnt spam dingus
Dark Souls 1 is the best game in the franchise and the hardest for the right reasons. In DS3 you're forced to co-op because the bosses are awfully unbalanced and have 17 times more HP than your whole Estus Flask stock. You either go full strength build for melee or nothing.
you couldnt even get demon souls in central eu at the time (at least not that easily), so the influence on the gamur culture were pretty insignificant here
Not even Sony acknowledges this game. I dont want to buy a PS3 to play this game, just fucking remaster it
God damn cocksucker. There's a reason why Miyazaki doesn't want to remake this game. It aged poorly, remove your nostalgia tinted glasses.
A limitation that completely nullifies any comparison made between the two
>Using ranged magic is more dangerous in zelda than in das since homing spells are everywhere
ridiculous statement, since homing spells can still miss and be dodged by players and enemies alike, not to mention the sheer disparity between spells compared to OOT only having enchanted arrows, a barrier and a dome of fire, as well as spells being tied to stats and equipment unlike fixed damage numbers like Ocarina
>Because there are things that arent hurt by fire and dins is a high cost spell you shouldnt spam dingus
Nayru's Love doesn't block enemy knockback and limits you from using anything magic related like fire or ice arrows while costing a high amount of magic power, it's simply not worth the usage compared to Din's Fire having combat purposes (and a mandatory temple puzzle) and Farore's Wind allowing warps between dungeon areas
Now compare it to a game of the same generation.
KF2
You can emulate it now if your cpu isn't trash
lmao literally git gud you shitters. the meme isnt there for no reason. youre upset you couldnt beat it first try and want to call it bad game design instead of learn. Continue being shit at the game and ill continue enjoying at no cost to myself and all the seethe coming from you thinking the game is shit since you cant play it
>from (the developers) has even admitted its awful design and a mistake in interviews
Shouldnt you be playing the FOTM on the highest difficulty for you e-peen achievements?
>literally no argument
the entire point of this reply chain was comparing OOT to DaS in terms of combat and how stupid of a comparison it is outside of both having lock-on cameras
You probably parry gwyn dont you cuck
I agree. Dark Souls had a profound effect on the entire industry.
People are so fucking anal about genre titles.
If you don't call Dark Souls an Action game, what do you call it? A beat-em-up? A fighting game? Or is there some special genre title people made up for it?
>contextual attacks that change direction
>various tools to help in certain fights
>exploring connected areas and finding shortcuts before you can warp in the later half
>lock on camera thats even worse than an n64 game
All souls has is weapon variety honestly.
Everything else was already done before we even had ps2
an action RPG.
Probably because one handles like a ps1 or n64 game and the other is a ps1 game
action RPG is the most fitting
>DeS forces you to use specific weapons at times
>Blue and red dragon are bitches that can't be killed without projectiles
>This is supposed to be good.
No fuck no. Build variety is king. I don't mind hitting for half the damage because an enemy is resistant against the type of attacks I use. But being completely unable to really get through an obstacle because I want to stay true to my build is a big no no.
Demon's souls had some of the worst parts of King's Field on this point.
>>various tools to help in certain fights
>>exploring connected areas and finding shortcuts before you can warp in the later half
these are too general to only apply to OOT
>>lock on camera thats even worse than an n64 game
well we know one of the inspirations for DaS was Shadow of the Colossus, so clearly it's based on that
"If there are similarities, they probably stem from the fact that The Legend of Zelda became a sort of textbook for 3D action games."
"When I was a student, The Legend of Zelda was truly monumental. So to be perfectly honest, I feel deeply unworthy of the comparison."
-Miyazaki
the NES game? Why wouldn't he specify Ocarina?
>3d action games
>nes
user
still doesn't say why he wouldn't specify, if he truly meant OOT wouldn't he say something beyond "yeah dude Zelda"
>>Blue and red dragon are bitches that can't be killed without projectiles
blue and red dragon are entirely optional, their souls aren't even used for anything
>Build variety is king.
DeS has fantastic build variety because literally every stat is good, even luck
almost every 3D action game takes at least some inspiration from OoT, even rockstar admits to it
you're being intentionally disingenuous if you think the souls games don't take inspiration from it
OoT is pretty much a remake of alttp in 3d with accomadations.
Alttp is just zelda 1 on snes with a story and guidance for casuals.
It hasnt changed enough to matter user
Interesting how only sens fortress and shulva resemble anything near a zelda dungeon though with all the traps and levels/switches.
>game design still hasnt surpassed an NES game
I actually believe it as well.
Act Raiser was the shit so I'm sure other nes games standards are still way above modern junk.
>Souls games
>Unique in any way
They are standard ARPGs with just a focus on difficulty and if you remove that they are boring and mediocre
>Optional
This shit is unacceptable nonetheless. I never bothered killing them because of this shit.
But it's far from being the worst flaws of DeS. Half of the areas in DeS are completely underwhelming. DeS keeps shining thanks to Latria and Boletaria, but the 3 other worlds are just meh when not terrible.
DaS got dunked on because of Ysalith, but I prefer replaying a game which has Ysalith than replaying Valley of Defilement and Shrine of Storms. Both are some of the weakest areas in the entire soulsborne series.
if OOT lays the groundwork and other games are built on that and take their own direction, and then more games are built on those, then other games come along and base themselves on the newest direction, can you really say it was based on OOT?
this. demon's is the only one worth a shit, and ironically the one with the most original and unique ideas. shit like DaS and Bloodborne are typical 3rd person action-RPG fare that have been around since the mid 90s.
Alright sweet. It'll just be annoying having to walk from the blacksmith if I die figuring how Lautrec is too much of an ass to kill right now to make the firelink shrine reusable
Just because it was the first game doesn't make it the most influential you actual retard. Dark Souls literally had more reach by being a better, refined experience and, above all, was cross platform.