Looking back, did you like the gameplay or hate it?

Looking back, did you like the gameplay or hate it?

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I played the GBA version and I thought the combat was fine. Maybe kind of repetitive by the end but I had fun with it.

I skipped it because nobody told me it was actually Kingdom Hearts 2

The bosses are fine, but the normal encounters are a fucking slog.

Better than Re:Chain of Memories by a long shot

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This, also specific cards for doors absolutely sucked.

This. On GBA its at least unique and original KH game, but on ps2 it felt like downgrade from KH1.

Megaflare to start every battle, the battles takes mere seconds.

>it's an enemy card with a cool effect
>its cost is prohibitively high for your deck
>the effect is only good for one reload

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It was the first game in the series I played. Thought it was better than KH1 desu.

Played the game a few months ago. Extremely grindy, most moves and combos are useless but the combat system was interesting and I wish more games implemented it.

it was fucking kino but final mix sucked ass

I found it amazingly innovative and surprisingly well thought-out.

This is not to say that it was well balanced, but still, Chain of Memories had a one-of-a-kind gameplay that has never been attempted again and for all it’s flaws it pulled it off surprisingly well.

GBA is pretty good, has great 2d, some cutscenes in 3d in the fucking GBA which I dont know they pulled that shit much less looking that good. Good ost, card system gets better around half point of the game. Riku's story is damn good.
What isnt good is lv99 doors, or specific numbered cards to open doors. RECOM isnt good because the worlds are big like KH1, instead of something small like GBA version

Fuck. Cards.

It was a great game in terms of gameplay and plot, but the fact that it was basically a retread of KH1 made it so boring. I wish they had found a way to make it unique.

I played the ps4 version and gave up at the last boss because I was under leveled and fuck playing any more of it.

Fuck Neoshadows too, those high card level carrying fucks. Breaking literally every card in my deck.

Fuck. You. Card and combat system were great.

Recently tried picking it up again, I regret not giving it more of a chance this game is great. But as people said, the normal encounters really drag it down. I love the deck building and card combo mechanics.

You can avoid some of the fights, or just use cards where enemies are slower, sleeping, weaker

"One HELL of a time!"

No surprise when you realize Jupiter worked on this game also were responsible for TWEWY.

Terrible gameplay.

The fact zero's trump everything, means any fun chained effects are pointless. This is for both the boss and you, a well built deck means no one gets to do anything.
(Their only use is literally to streamline non-boss encounters to nothing)

CP limits basically mean your deck will always be full of keyblade cards, most other things are prohibitively expensive, given their short effects/lost on reload. Very late game, is the only time you have some freedom with your deck, but given what i first said, why bother?

It was OK once I got used to it.

Riku fighting with a limited deck was fun.

How did the PS2 version make the game worse?

I've beaten the game over a dozen times including a whole bunch of challenge runs so yeah, I like it.

Was it just me or was Cloud summon OP as fuck versus bosses and single targets?

Worlds are much bigger and are chore to do, GBA version are smaller and faster to explore. GBA's version is a 2D side scroller, PS2 version is 3d arena

Isn't Riku fighting a evil Riku? How does that even make sense.

To not totally shit on this game, these complaints can be found in many of the other KH games, especially with the command decks, and higher tier abilities.

It was great in general, even against a bunch of mooks.

It made more sense than things like time travelling and a bunch of versions of Xehanort.

I thought it was fun after I completly broke the fucking game by building my deck around spamming so that even after my third card was ejected due to a sleight my remaining cards that would come up next in the list would still add up to an Ars Arcanum.

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I personally think that the reason chain of memories gets so much flak is that most people played re:com after the fact and after playing 2 as well.

2 just set the bar impossibly high and the gameplay of CoM just didn’t translate well to 3D space.

>spoiler
I'm pretty sure anyone that wasn't brain dead figured that shit out. If my retarded ass could it couldn't have been that difficult.

They were able to play the 3D prereandered cutscenes by HELLA compressing the footage like they did for shrek on the gameboy advance video csrtridges. Still impressive all things considered when I first booted up the game and saw Squares ultragraphics in the gameboy

It was actually my first KH game, totally loved it. I'm a sucker for card games.

Mostly because in battle now you have a lot of space to maneuver and dodge attacks. In the original despite the 2.5d, battle screens were tight and packed with enemies, and attacks were much harder to dodge or maneuver around by comparison. This worked well with the card system, which didn’t allow for two or more actions to happen simultaneously. Only Sora or one enemy could act qt any one time and this prevented battles from becoming an unwinable clusterfuck and made single battles more fluid even when you were against a dozen heartless.

In 3D, these same things that make the original work make the game feel barren and archaic, moreso than KH1. Because battles do not longer work as they did, the one-action-at-a-time limit feels arbitrary and completely against everything that an action RPG should be.

The main problem is that the original was the closest KH has ever been to a turn-based combat while Re:Com tried to make it more alike other KH titles realising that would run counter to the game’s strengths.

0 exists so that no ability in the game is too powerful. It's an equalizer and that's also why 0s get broken by everything, to punish people that abuse it.

>CP limits
Upgrade your CP more frequently, earlier.
Duh.
>lost on reload
Your goal should be to end fights with as few reloads as possible.

Great post

>fill deck with nothing but Clouds against random enemies
>mash L+R

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>put Donald on fire
>laugh at it