I hate cities in games. The bigger they are, the more I hate them. I already have to walk on foot IRL all the time to get shit done in my city, why would THAT need to be in vidya? Do you want realistic pissing and shitting as well? Realistic stamina so you can only fight one or two dudes before needing some actual rest? Best cities in video games are old JRPG cities with 3~5 houses.
Agreed. Another thing I hate on RPGs are items and bags. Why do you need them? Aren't RPGs based on fantasy stories? I've never read a good fiction where characters keep changing gear after every milestone. Just give some gear that keeps upgrading as I level up, each one with its own perks I select as we level. Potions? No please, never seen a fantasy, movie where characters keep chugging potions in mid battle, so stupid. gear management is garbage.
Dominic Stewart
>another I FOOKIN H8 VIDEO GAEMS M8 XD thread go back
This is only bad when you end up with literal tons of trash shit. 18 varieties of "upgrade materials" and tons of in-battle items you'll never use because "what if I need them later"
Ryder Perez
>I've never read a good fiction where characters keep changing gear after every milestone. that's pretty common in LotR, Narnia, Harry Potter, etc even Greek and Arthurian myths, upgrading gear is a big point in the heroes journey
Julian Flores
What would you think of the opposite >character build is entirely dependant on the type of gear you wear >mix and match your equipment sets for wildly different stat spreads and abilities >no exp at all from fights, only gold >have to buy your gear or find it while exploring >normally equipment locations are fixed around the world but you have the option to shuffle them for replayability
>equipment locations are fixed around the world but you have the option to shuffle them for replayability This would be rad Where are the mods to do that with existing games?
Connor Jenkins
name one game
Easton Davis
I know Dark Souls has a mod that shuffles items with all kinds of different settings Idunno, it's just an idea I had that I thought would be cool but I'll never make it so it will never exist
Julian Bell
Sounds pretty similar to Terraria, although you have to craft the gear
Hudson Martinez
What's a good size for cities in video games?
Ayden Harris
Depends on the gameplay and what purpose the city serves. Does it being big actually enhance it in any way? In a game like GTA or even online games like RO where cities were meeting points, them having size is not bad. In a game like Diablo where 99% of the gameplay is outside of the city, it being big isn't very useful. I must admit when I was a kid and more impressionable I liked them being big in such games, nowadays I want them as compact as possible.
I don't know why but I find the idea of beating the shit out of your opponent and then pissing and shitting on them as the ultimate humiliation so satisfying.
too bad there are no games that do this.
Robert Lopez
OP just sounds like a nostalgiafag mainly, but it actually was an interesting point to bring up. What you're saying is like saying he hates video games if he were to have said he hates open world games for example. Bigger ≠ better. He has a point with what he's getting at
Jaxson Morris
Based
Bentley Powell
I just wish set bonuses weren't so strong, it makes me not want to mix up apparel