Fuck emulation, man

Fuck emulation, man.

It never works 100% right, there's always little niggles, skips, problems, etc. that no amount of tweaking/forum posts can fix.

Literally every time I get excited to play an emulated game I'm disappointed within the first 5 minutes, and end up deleting everything.

Unironically Cemu has been my best experience with BotW.

(How the FUCK do people endure the stutters.)

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Other urls found in this thread:

youtube.com/watch?v=ETNiMHxu8xw
youtube.com/watch?v=2n_Tfr4qwH0
youtube.com/watch?v=18P614-bnS4
dolphin-emu.org/blog/
youtube.com/watch?v=_0L-qqLpZJ4
youtube.com/watch?v=sUpCD9Hxe_o
youtu.be/OOoKQyYvbkM?t=93
wiki.pcsx2.net/Saint_Seiya:_The_Sanctuary
wiki.pcsx2.net/Marvel_vs._Capcom_2
forums.dolphin-emu.org/Thread-paper-mario-ttyd-hd-texture-pack-v1-8-november-29-2018
twitter.com/SFWRedditImages

POORLY CODED

Your computer is underpowered or your settings/version aren't optimized 99% of the time.

The games don't run well on n64 either.

Idk what ur talking about. N64 emulation has been hella optimized for a while now.i can run ps2 and gamecube games with solid 60 fps and no texture/audio issues.

If you want console quality experience for a game that was only released on a console then buying a console is what you gotta do op. Idk what youre bitching about, most emulators are made by enthusiasts and released for free, so I guess no one really owes you the right to play games for free.

>Project 64
There's your problem, PJ64 fucking sucks and yet it's the best 64 emulator, you'll never get that console properly emulated. Play something else.

SM64 runs perfectly on my phone

>2019
>Project64 1.6

Get the dev builds.

fucking RETARD this is the first pic I got on Google for EMULATION
look at the DATE, 2009

I'm talking about ALL emulators.

STOP

Imagine having such a toaster you can't even emulate N64. 2004 laptops can run that shit fine.

Get a nice pc and you cant tell the difference. You run cemu which means you prolly have a shit single core proccesser similar to the switch hardware. Love the console..but weak hardware my guy. So Go fuck yourself emulaton is great. Especially for most nintendo games.

Works fine for me. PS2 emulation is the only one that's a fucking joke.

fucking RETARDS

N64 emulation is still full of holes to the point that most games look incredibly different compared to console and you haven't tried many ps2 games if you actually think there are no issues to PCSX2.

>windows vista
>pirated windows vista
>pirated, unlincesed windows vista

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CZECHOSLOVAKIA

I'd rather emulate every single one of Nintendo's classics than buy their shitty gimmick based locked down mini PCs

What did you expect from post nu-Yea Forums?

youtube.com/watch?v=ETNiMHxu8xw

>project 64
>can't properly crack his OS
>2 different antiviruses
>using antiviruses at all
>internet explorer pinned to taskbar
>windows media player pinned to taskbar
>iTunes

That image gets 8 yikes out of 10.

Get a better computer or just lower your expectations of how well software can emulate hardware.

>It hurt itself in its confusion
Wanna know how I know you'll never achieve anything impactful?

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ofc its not going to work on your shit windows 7 HP laptop

fucking upgrade to a 2019 pc its like 500 bucks you pleb

I'm not autistic enough to be triggered by minor bugs.

BRO I CANT BELIVE IT
NONONOONO THAT PIXEL IS DESYNCED WITH THE ACTUAL GAMENONONONONONO LITERALLY UNPLAYABLE

What's the problem here? The pic isn't from OP, it's some other retard that probably made a shitty tutorial.
Does everyone believe OP has to post a personal pic?

Works fine on my machine fag

I never implied this. The date is 2009 ffs.

seems easier to take a personal pic then to steal one.

>OP screaming at other anons for not noticing his shitty pic's date and complains about all emulators where only N64 and arguably PS2 emulators are the shittier ones of the bunch
What games/emulators are you having problems with, you dumb autist?

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You're using a poorly coded shit emulator. The N64 scene is known for being bad while SNES is perfect.

It wouldn't have been a problem if the fucking OP provided examples. Maybe he's just asking for attention and I should have ignored this thread anyway.

>arguably PS2 emulators
what makes it debatable user? always wanted to run some ps2 stuff since I never got much on the console as a kid but if it's too bad I might just wait a decade or so then

Dolphin. The (shader compilation) stuttering is insufferable, even using 'Ubershaders'. Trying to play Prime Trilogy, using PrimeHack.

hey penn

Use asynchronous shader compilation if you've got a shit PC.

Sorry fammi
OP is a faglord, what else is new?

I have Ryzen 2600 (OC'ed to 4GHz) and a 580.
Even with asynchronous is still stutters.

get a faster processor, use interpreter/LLE

Optimization completely depends on the game and playing around with the settings may or may not fix issues.

PS2 is good though.

>massive strides with PS1 emulation the past few years
>we still got the same shitty N64 garbage from 2005

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>AMD
Oh, well there's your problem. There's nothing you can do outside of using linux and the open-source AMD drivers.

Dolphin is amazing. And GBA/DS emulation is pretty good too. N64 emulation is notoriously bad, though doing some troubleshooting and using better plugins makes a huge difference.

>emulator stutters or has some issue
>THIS IS BAD

>original console stutters or has some issue
>THIS IS GOOD

okay, seems like the ps2 vanias are fine along with god hand I believe (that one's just very resource intensive) so unless I run some shit like MGS 2 which has a PC port anyway it seems like I'll be fine.

Nintendo 64 emulation is still trash.

PS2 is also trash.

For plenty of other consoles it's totally fine.

a console doesnt stutter like this
frame drops, sure, but complete freezes? no.

hello?

I can't vouch for P64 because I haven't used it in a while, but Mupen64Plus is very very good (Bizhawk uses it, and Bizhawk is used for TASs).

I have played through Ocarina of Time multiple times on Mupen64Plus and from my perspective it is flawless. The only differences are that the game renders in a higher resolution, and I can fast forward through the unskippable cutscenes. Those are both good things. I have never noticed any quirks or bugs or anything like that.

Seriously, N64 emulation has been solid for at least 15 years at this point. I've heard that speedrunners can tell the difference because they do things that require the utmost precision, but like I say, from my perspective (and the perspective of any normal gamer), N64 emulation is effectively flawless, and it runs with 100% speed even on terrible computers.

No.

Then goooo buy the games and consoles nigrooooooooooooo lolololololololololololl

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I have had consoles lock up before.

N64 emulation is hard to make perfect simply due to differences between cartridge and disk memory. Until we get to the point like we are at with NES/SNES where there is enough power in a modern PC to fully refresh the entire emulator memory each frame, there will always be engine and texture glitches.

code a better emulator then

Are PJ64 devs still purposefully putting malware in their shit?

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Run the Libretro cores through Bizhawk instead of Retroarch. Even on a modern machine, Saturn emulation will chug for whatever reason on the latter but runs perfectly with the same core under Bizhawk

>N64 emulation has been solid for at least 15 years at this point
only if all you ever play is mario or zelda. n64 emulation is trash otherwise.

>tfw Citra crashed the moment I got married in Fates.
Foreveralone.ifunny.com.jpg

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True I have never really tried other games. Ocarina of Time and Majora's Mask are the only ones I have played in recent years. They both run flawlessly as far as I can tell. Maybe other games are bad but I wouldn't know. Which ones have you found to be bad?

PS2 emulation is basically stuck in a medium state because everyone involved in the original push has basically thrown their hands up and said "good enough", and unlike Nintendo there is not an autistic nostalgia community that demands perfect 1:1 replication of every glitch and bug that can be found on the original console. There are a solid handful of games that run well for the most part but will break in certain sections or minigames, and the general community response is "oh well, just avoid that part" while the developer response is basically "as long as you can start and finish the game it works".

>decide to finally give the Great Ace Attorney a shot
>go throw the hassle of getting the rom and finding a translation
>it runs at sub 10 FPS
feelsbadman

yeah, i remember reading this when playing BotW, I thought it was just a CEMU thing.

Oh well, I still think any shader-related stutterings are insufferable (the half-second game-wise pauses, inc audio).

I still to really easy to emulate shit like DS, but not home consoles.

Just how bottom of the barrel games are you aiming for? At least most major and minor titles work on mupen64.

Bruh...

No emulation will ever be better than original hardware, ever. It's a compromise solution because you're too poor for the real thing.

When the fuck is resolution increase going to work properly on DS emu's? Holy fuck.

The litmus test of N64 emulation is Body Harvest. In most emulation builds, the player will clip through enterable houses and cannot properly warp to the indoor sections. These are essential to progression and thus the player cannot complete the game without cheats

Considering that that screenshot is 1024x768 it wouldn't surprise me if your computer is just too garbage.

Do you have brain damage?

It's more to do with playing games at 4K, sometimes with higher refresh rates or even added widescreen if people can figure out how.

it's about the space for me.

Real bottom of the barrel shit, like second party developed Donkey Kong titles. That said, if I recall correctly the speedrun community for the game did eventually create their own emulator specifically to be accurate for DK64 so that they can TAS it.

shit like pokemon stadium. i've been disappointed every single time with this game. have there been big strides in the last 10 years? is p64 still putting malware and actively sabotaging eachothers plugins?

I can run Metroid Prime on Dolphin at full speed on my MacBook Pro that doesn't even have a discrete graphics chip. It's just using Intel Iris graphics.

Although it does slow down significantly when you open up the map for some reason. I don't know why because surely that 3D map isn't that hard to render, but I guess it must be. In gameplay though, it's 100%.

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What said and even with OoT and MM, most visual effects can't be properly emulated so the final product looks noticiably worse and different from the N64 version

bsnes w/ HD mode 7 mod says hi

Haven't emulated anything in a while. I should replay a Gamecube/Wii game.

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I literally just beat DK64 on mupen
it's perfect as it is already

Everyone acts like Dolphin is this godly emulator but no matter what, across three computers and however many dolphin versions released in the last 6 years I can't run melee without stuttering.

N64 emulation is perfect. The thing you and the retarde, underaged OP don't know though is that the emulators will not run the games better than the N64 can. That is, you can change the resolution but you will never be able to unlock the game's framerates. They will always be par with N64.

forgot
>2009

That's objectively false because I have an N64 and playing these games on my computer is vastly superior. The rendered resolution is far higher, and I can skip through cutscenes by fast forwarding the emulation. I'd rather not have that blurry shit of yesteryear again, thanks. Enjoy your peasant experience though.

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Real talk is there an emulator that can run this well? If not it's not so bad since I can dig out my N64 for this game if I have to.

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OP you are a fucking retard. delete the thread now.

Never played it emulated. But yeah if P64 doesn't run it well then try using Mupen64Plus, it runs Ocarina of Time and Majora's Mask very well - those are the only two games I've tried.

What was wrong with Pokemon Stadium? Use mupen64+ on retroarch or bizhawk or something. PJ64 is still a malware mess.

I CAN RUN THE GAME AT 60FPS
IT'S THE SHADER COMPILATION STUTTERING THAT GETS ME
ITS INSUFFERABLE
HOW DO YOU NOT NOTICE IT
IT'S LIKE THE PEOPLE WHO DONT CARE ABOUT SCREEN TEARING
HOW??!

>if I recall correctly the speedrun community for the game did eventually create their own emulator specifically to be accurate for DK64 so that they can TAS it.
BizHawk's N64 core is just a port of mupen64plus. Maybe you're thinking of some specific graphics plugin hacks or something?

>i beat the game so it is fine, despite most of the barrel minigames still not working as intended
you remind me of ps2 emulation devs

Are you a speedrunner or something? DK64 runs fine on MP64+. I wont deny the higher fps fucks up some parts of the game a little, but its fully playable.

>niggles

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>using PJ64 in 2019

What's wrong with the barrel minigames? I literally 100% the game and had no troubles with any of them (aside from some of them just being dogshit like beaver bother).

It's sort of a losing battle. Unless you want the game to intentionally slow down, you can't perfectly replicate those minigames. Besides, they're all beatable, just hard as fuck on an emu.

It's Zsnes tier. Know about the texture cache? It's why so many Super Mario 64 hacks can't run on hardware and once emulators start emulating it properly you'll be left in the dust. Try playing obscure jap games too I bet they'll crap out.

>higher res is better
>blowing assets made for 240p up to 1080p
retard

You ever see a post and just try to imagine how retarded the person who posted it is? That the fact that it's hard to tell if it's a joke poke makes you feel even worse for them.

Do you not know what resolution is, you shitbird?

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so you're saying emulation is 100% flawless?

I usually don't have to imagine, I know all emukiddies are retarded.

graphics were just fucked. maybe its fine now? definitely not 15 years ago though. i ended up just buying a used cartridge because some monkey stole my pokemon stadium 1 and 2.

man conker really looks like shit compared to banjo

bsnes and mednafen are 99.9% accurate and work flawlessly
Give those a try if you want emulation that's problem free

Do you not know what 2D assets are nincompoop?

no.

I guess.

do you not know what geometry is?
you can blow up a game's resolution and make it look "sharp" independent of how blurry the textures are.

>dude these 32x32 textures look so amazing because the models that consist of 20 polygons are so sharp and clean
>oh those blurry HUD assets? The fucked up looking text? y-yeah uh heh...just look at this blurry grass looking all nice instead!
retard

>blowing assets made for 240p up to 1080p
You're doing that anyway if you aren't playing the game in a very, very small 320x240 window.

>That the fact that it's hard to tell if it's a joke poke makes you feel even worse for them.
This is me every fucking day on Yea Forums. I can't distinguish bait from actual questions/threads as much as I used to.

I haven't noticed a single visual bug running OoT or MM using Mupen64Plus. Name a single example. If there are any, they are so tiny and insignificant that I never noticed them.

Emulator is still the superior experience in every single way. High resolutions and fast forwarding alone make it vastly superior. I still have my N64 but I don't want to play blurry shit anymore - plus the N64 controller is pretty shit, especially the analog stick, so I'd rather play on a 360 controller.

I don't really know what that means mate. I just run the game. Prime runs 100% for me apart from when you open up the 3D map and then, I will admit, it noticeably dips - but I'm on a shit computer. So anyone with a dedicated GPU should be able to run Gamecube games fine.

Lines are more defined and the whole game looks clearer and better you fucking moron.

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>Seriously, N64 emulation has been solid for at least 15 years at this point.
Any system that has carts is impossible to emulate generically for all games, because developers put custom hardware in them. Once you've emulated the hardware in the console you have to go and emulate the hardware in each and every customised cart.

It works fine for mario and goldeneye and all the big games that people want to emulate, but different games sometimes do weird shit.

>playing in a window
>emulating at all
lmao

>clearer and betterer

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>Name a single example.
The texture of the stairs here is jagged toward the white part.
>If there are any, they are so tiny and insignificant that I never noticed them.
They are tiny, but they add up to an almost ridiculous extent and overall, the games were meant for older TVs rather than brand new flat screen monitors.
>High resolutions and fast forwarding alone make it vastly superior.
Only models are upscaled, textures still look as shitty as they did before if not a thousand times worse.

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based OP
cringe 'i dont notice anything, so it's fine' posters

I'm not sure what you think you're getting. The asset is no different, it's not any better. The original console doesn't display it any better, the only difference is that back in the day CRT TVs were much, much, much worse at displaying fine detail than current high-resolution LCD/OLED screens are, so while you used to see some blurry shit, you now get a very clear look at the texture in its actual form.

>people still bitch about emulation because it's not "perfect"

Who fucking cares, it's free games and they work well enough to beat anyway, at worst a handful of shovelware titles are no longer playable because nobody wanted to play them anyway.

Sorry I happen to care about preservation regardless of quality of the individual title

>The texture of the stairs here is jagged toward the white part.
that's just a patented emulation improvement. You can't see it in 240p but high resolutions grant you all kinds of benefits like pic related.
>as they did before if not a thousand times worse.
bro, 64x64 textures were meant to be seen at 4k. the way the devs intended it.

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>everything deserves preservation
There's a reason there are no museums of feces, user.

playing on a crt literally makes it look better because you aren't blowing it up and stretching it r e t a r d o

emulation isn't preservation. If you care about preservation learn to solder and maintain original hardware.

>people donate thousands of dollars for emulators
>decade plus later
>still fucking garbage

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Yeah OP quit living in the past, or at least pick a better year to exist in like 2004.

>that's just a patented emulation improvement. You can't see it in 240p
Nope, it was completely clear in the original. There are more examples all over like Link's proportions in MM, you can find a detailed list online if you look hard enough.
>64x64 textures were meant to be seen at 4k. the way the devs intended it.
Now you're just being a disingenuous fuck.

That's a different medium, preserving games is just storing 1's and 0's and getting an emulator working 100% accurate which in turn increases accuracy for every title anyway.

That's actually the whole principle behind downsampling.

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5th gen systems all had extremely weird architecture
it's not easy to write an emulator for them

learn what a joke is idiot

just play it at the intended res

What's your point then?

Why not playing on real hardware with this badboy?

Emulators are only for online.

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emulation is for retards, use real hardware?

I thought only certain games had weird hardware in the cartridges, e.g. Star Fox for the SNES.

>he's either too stupid to understand what i said about a higher resolution resulting in a clearer image regardless of textures or he's too stupid to come up with an effective response to it so he decides to make a completely irrelevant point instead
Either way you're remarkably stupid.

>muh tiny white speck that you can barely fucking notice
Stop the fucking presses this is catastrophic stuff.

>emulate it and get shitty UI
>run it on a shitty CRT, now the whole game is shitty instead of the UI alone!

Are you going to "solder" some console-specific, long out of production ICs when those fail? Are you going to "solder" up some console-specific optical drives when those inevitably fail as well?

That's fine then.
Like I said, there are hundreds of these issues present at every single part of every N64 game. The console itself literally works in a completely different way to most hardware, making it impossible to perfectly emulate.

>7100
>vista
>pirated
techlet get out

You might be too dumb to comprehend that blowing up low detail polygon environments and models doesn't have much of a benefit when the many many many 2D assets in these games are stretched severely resulting in an image that's partially cleanly rendered but also partially hideously stretched. This is a clear loss case where the only reason anyone can justify the benefit of a high resolution render is if their monitor is too shit to do native res. Which all LCDs are too shit to do. Resolution is a word that comes from resolve, it's about how much detail can be resolved. These 5th gen 3D games didn't really have much detail to begin with. Even the "high res" 480i modes offered a minor benefit at best to clarity simply because the assets the game shipped with are too low resolution to have any meaningful lost detail at 240p.

You're too dumb to have this conversation, and you have no argument.

invest in an oscilloscope so you can replace laser diodes, few consoles had custom ICs, many used off the shelf parts and are often not prone to failure. The only irreplaceable part that was mass produced but is prone to mass failure is the SVHC snes CPU. Basically everything else only has issues with small components.

If you care about preservation, emulation is literally your enemy and does more to undermine preservation than anything.

As far as I'm aware N64 carts didn't have extra chips inside them, the hardware was more than good enough to achieve what devs wanted

Yes, don't use it. Mupen64Plus has been a better EMU for 4 years

only a few n64 games had extra components like the time crystal in animal forest. It was a first for nintendo to not pimp out their home console cartridges with expansion hardware on board. Probably cuz the memory was already so fucking expensive.

Ok I stand corrected, but a RTC is much, much simpler to emulate than say super fx or svp

yep, n64 is just a joke because it's a synchronous compute disaster which results in games being fucking slow and emulation being a fucking joke, but that's par for the course emulation is gay and retarded.

How is it that PS1 emulation is better than N64 emulation?

ps1 isn't designed to be a budget SGI computer and is designed to be easy to use. It's also why late PS1 games look way better than late N64 games.

>play with 240p textures and the polygons rendered in 240p
>OR play with those textures but with all the polygons rendered in a much clearer high definition
No but you do you. If you love feeding on literal garbage then that's fine, we won't judge you for it.

>he thinks i donate a single penny while you're spending hundreds of dollars on consoles

Because they cost over $100. Emulators are free.

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>It's also why late PS1 games look way better than late N64 games.
No PS1 game looks as good as any N64 game with the texture warping the PS1 produces

>Emulators are free.
hey if you're happy with shit so long as it's free come by my toilet in a half hour

>OR play with those textures
>Stretched
>looking like puke
no thanks
>muh sharp polygons with vaseline textures
emuzoomers are retarded

the best

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>SSF still closed source
why why why we could port all of it's accuracy onto mednafen's interpreter based design and have a mostly decent emulator

>few consoles had custom ICs
Are you retarded? The processors in pretty much every console are custom parts which were never available off the shelf and are no longer in production. Those will die eventually. They will not work forever. You will not have original hardware forever. The only options to keep games in a playable state indefinitely is through emulation: either purely software emulation or emulating the hardware (see FPGA-based systems).

Bro, I can emulate GameCube without sound at 60fps, and I don't even have a graphics card. Wtf are you smoking

No emu is perfect not even Dolphin.

texture warping isn't as bad as most people make it out to be, and yea PS1 games have less fog, high resolution assets, better geometric detail, even interesting lighting effects. N64 is hideous, uglier than the saturn. Plus the N64 music is fucking awful holy fuck.
youtube.com/watch?v=2n_Tfr4qwH0
How it sounds on xbox, gamecube, ps1 and ps2: youtube.com/watch?v=18P614-bnS4

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the ps1's dithering is literally sex

What's wrong with Mednafen at the moment? The only real problem I get is the hangup from the Fighters Megamix intro.

>texture warping isn't as bad as most people make it out to be
wrong
and yea PS1 games have less fog, high resolution assets, better geometric detail, even interesting lighting effects
No they don't. The N64 could brute force anything the PS1 could do and then some
The sole downside of the system is that the carts have limited storage space

it might not be perfect but the dolphin devs sure as hell are trying to make it perfect

PPSSPP is more perfect.

thrown together piece of shit that only fanboys praise. tons of crashes in games like linkle liver story, shoddy performance for no real benefit over any other emulator.

the only way to play saturn is real hardware.

>The N64 could brute force anything the PS1 could do and then some
no it can't, n64 is too slow. How many N64 games have rim lighting now?

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Nothing is wrong with it but it and SSF have some games that work on one but not the other, and potentially if SSF was open source the best of both could be had

And yet Ocarina of Time and Majora's Mask run flawlessly and at higher resolutions and look infinitely better than using the shitty component cable from my N64.

Not reading this because it's a bunch of brainlet butthurt. Get it through your thick skull: OoT and MM (I can't vouch for other N64 games because I haven't tried them) run flawlessly with no noticeable glitches whatsoever and they run at much higher resolutions than ever possible on the N64 - and you can fast forward through cutscenes to your heart's content. And you can play with whatever controller you want. This is why it is a vastly superior experience and this is why I don't use my N64 for this games anymore.

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>wibbly wobbly graphics
>better

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The N64 is way, way faster than the PS1 AND the PS1 cheats with it's affine texture mapping

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No user, I said I play on an emulator these days, not the vomit-inducing component shit from my N64. I fear that basic reading comprehension is beyond you though.

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> with no noticeable glitches whatsoever
noticing it pretty clearly here: the absolute state of emukeks, have to write a wall of text about how not butthurt they are by facts.

yes, absolutely negroid.

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>Project 64
Oh shit nigga what are you doing?

Idk dolphin hasn't changed much in last year.

I agree PPSSPP is a lot better, but still has issues with games.

I just play most of my emulated games in software mode or with a composite filter in retroarch for that classic TV feeling anyway

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>The N64 is way, way faster than the PS1
it's not simply because it has to run everything with ridiculous levels of sychronization. It's why games had lower resolution assets and worse performance than the PS1, even lower poly models. Polygons do not take up any meaningful amount of space, storage is not an argument. Raw clock speeds rarely ever mean anything across entire hardware architectures. In every way the PS1 produced superior results. Especially performance.

The only problem I've seen so far is font rendering in the Super Mario 64 JP shindou release. The text is unreadable at points. The only other games I care to play via N64 emulation are Banjo and Conker, so as long as those run fine, I don't care.

I'm not just comparing clock speeds. The N64 had more or less a 64bit version of the PS1 CPU @ triple the clock.
The N64 had over twice the RAM of the PS1, over double the RAM bandwidth and equal latency
The N64 had a significantly better GPU which actually does 3D properly, double the texture cache which had twice the speed of the PS1
The list goes on and on, the N64's hardware was better than the PS1 in every way but storage space
Synchronization and difficulty of programming my ass, PS1 was the weakest 5th gen console and the specs show it

Why is N64 emulation such shit? I thought we understood all the code and how it works and shit. Is there just no interest in making a good one? Or is there some kind of obstacle that we aren't getting past?

Too bad nothing will ever fix those jumping polygons.

pgxp exists

>@ triple the clock.
and the games ran at 20fps. The number of 60fps games is in the single digits.
>The N64 had over twice the RAM of the PS1
and it ended up not mattering because the assets being streamed to that RAM were significantly lower resolution and detail, and then they were blurred by the hw AA.
>The N64 had a significantly better GPU
and it still ran games at 20fps on average, few at 30 and almost none at 60. Many of the later games were notorious for single digit framerates like conker and perfect dark.
>The list goes on and on
it really does. The numbers just don't add up, the PS1 blew the N64 away.
>the specs show it
yeah they really do. How many 60FPS games are there on the N64? There's hundreds on the PS1, even in full 3D.

take a trip through their blog dolphin-emu.org/blog/
a lot has actually changed in the last year. if you havent noticed anything then that means they are doing a good job not fucking everything up

>OH MY GOD A LITTLE INFINITESIMAL SPECK, I CAN'T POSSIBLY PLAY THIS, MY WHOLE EXPERIENCE IS RUINED
This level of autism is quite extraordinary.

>emukek
I've told you multiple times that I own an N64. And that emulation is a vastly superior experience. I have the console, but playing it on PC is so comprehensively superior that the N64 is not worth touching.

>wibbly wobbly graphics
>better
Fucking lmao.

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>intended res
no such thing faggot. eat my dick whole I'm going to play ps2 games at 1440p and enjoy it.

No shit? Got some videos of that? Legit curious. The jumpy polygons in PS1 games always gave me a sort of motion sickness and prevented me from enjoying the PS1.

youtube.com/watch?v=_0L-qqLpZJ4

>this level of cope
pathetic.

240p > 1440penises in your ass

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Who gives a fuck about a certain game's framerate when comparing how fast the two machines are? You look at the specs dipshit.
>extra RAM doesn't matter
holy hell you're retarded. N64 can work around it's 4KB texture cache limit by breaking up the textures as needed and has the power to do it
>and it still ran games at 20fps on average, few at 30 and almost none at 60. Many of the later games were notorious for single digit framerates like conker and perfect dark.
Games that wouldn't get above 3FPS trying on the PS1
>even in full 3D*
*not proper 3D

I just wish Dolphin was the PS2 emu. There are not many games for GameCube/Wii I like playing.

Oh he's a weeb as well as being a moron. Man your parents really won the genetic lottery didn't they.

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It's not perfect, as it's really a per-game basis on how it may work. Vagrant Story has less jiggling environments but the characters were animated that way by default, while it mostly just reduces jiggling on Tomb Raider.
youtube.com/watch?v=sUpCD9Hxe_o
youtu.be/OOoKQyYvbkM?t=93

is PCSXR-PGXP worth using over beetle HW?

I hate that scene because it gets Mario's jump timings wrong.

>Who gives a fuck about a certain game's framerate when comparing how fast the two machines are? You look at the specs dipshit.
because the real world results are more important than numbers. Especially when those results contradict exactly what you're saying.
>N64 can work around it's 4KB texture cache limit
yes we know, very, very very very slowly. Usually at 20FPS at best.
>Games that wouldn't get above 3FPS trying on the PS1
they usually got at least 30 whereas the N64 didn't fare so well. RE2 for example. Poor shitty4.
>*not proper 3D
define "proper 3D."

most nintendo consoles post-SNES were pretty pathetic as far as the library was concerned. At best you're getting like 30 or so games and that's it.

IN THE BATTLE OF BRITAIN

the worst part is trying to find third party games and hoping there's a gamecube port

Nobody ever tells how to configure the gpuPeteOpenGL2Tweak.ini for high resolution nor the PGXP options

Cope.

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Problem is the gamecube version of third party games is usually the worst. Just get an Xbox.

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This is true with some being bad ports of Xbox/ps2 games. Medel of honor frontline has better textures on ps2.

>use PCSX2 on linux
>runs fine, maybe have to check online for a fix or setup that works
>having fun emulating games
>meanwhile every thread on emulation calls PS2 emulation dogshit
Guess I'm never going to get a CPU strong enough to emulate ZoE2 but it feels like everyone who shits on emulation is just cherrypicking from a massive library.

>because the real world results are more important than numbers. Especially when those results contradict exactly what you're saying.
The real world results show the PS1 was incapable of proper 3D. Winner, N64
>yes we know, very, very very very slowly. Usually at 20FPS at best.
Most often 30FPS+
>define "proper 3D."
How about not having texture warping up the ass?

ps2/xbox is generally the best balance for multiplats. gamecube was just very weak when it came to specialized effects that were becoming more prominent at the time. It's practically an overclocked n64 in terms of features.

>niggles
RACISM IS NOT OKAY

Yeah, well, I'm going to keep emulating anyway.

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You could just be cherrypicking the games that work on PCSX2.

The software renderer is 10/10
It's the hardware acceleration part that's bad and full of hacks. Hell, just open the emulator's configs and go on a hack hunt. You'll find hacks on every corner that you can enable or configure.

Fake news. RetroArch blows crap like Bizhawk out of the water.

>Most often 30FPS+
Oh no, it's retarded. Nintendo games are all 30fps and below with the exception of f-zero x and smash64 which are notoriously ugly.
>How about not having texture warping up the ass?
doesn't determine proper or improper 3D. The only system that generation that could be said to be doing 3D improperly was the saturn because all of its polygons were just warped and skewed/rotated sprites.

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Just play ZoE2 on PC.

PCSX2 varies wildly from rig to rig, and game to game. A number of games require precise settings to even remotely run at optimal levels, and games like Klonoa 2 require not only specific settings, but also swapping sound and graphics settings for specific things so that you actually have any sound besides music or so that certain graphics don't break entirely. Even if you have a fairly modest experience with no bullshit, most other people aren't so lucky. "Most" of the PS2 lineup can be emulated, but that doesn't mean they run well.

And Timesplitters 2 and Future Perfect emulate better on Dolphin anyway.

ps2 version is still the best version

>he's a fucking weeb and he plays inferior versions of games

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Holy fuck how did I not notice this. Thanks man.

Possibly. Check out my library. What games should I run into trouble on?

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it's because you have a shit potato computer
it works fine for me

ace combat, ape escape p&p, armored core, chulip, devil summoner, .hack series, fatal frame (this especially), gitaroo man will be unplayable due to lag, RAD uses fucky render modes that don't play nicely, stretch panic fucks all kinds of shit up and zoe2 is toast.

just get a real ps2.

>Oh no, it's retarded. Nintendo games are all 30fps and below with the exception of f-zero x and smash64 which are notoriously ugly.
This is wrong in so many ways. Not that it matters, because the PS1 couldn't come close to the performance of the N64. The specs prove it, cry all you want but you won't change a thing

Smartphones are as good as late 2000s PCs by now right?

So why the FUCK do they SUCK SO MUCH AT EMULATING SHIT

RETROARCH IS A PIECE OF FUCKING SHIT

FUCK YOU RETROARCH

FUCK YOU

AC4 still has the plane texture missing for me. I also play different games than you.

Poor baby, he thinks N64 games are mostly above 30FPS. Even ocarina of time and mario 64 run at 20.

This

what the fuck are you trying to emulate, and what phone are you even using

>PS2
>No audio issues

Come on now...

>"ps1 is faster than n64"
>shown specs that clearly show the N64 wipes the floor with Piece of Shit 1
>"B-BUT THE FRAMERATE!"
loving every laugh

framerate is the best indicator of speed really

>stretch panic
That worked completely fine, but I didn't play through all the bosses so maybe there's something I missed.

>armored core
Which one, all the ones I tried run fine.

>.hack series
Played through IMOQ and that ran perfect even on my toaster. Haven't really started the 2nd series though.

>devil summoner
Not sure if I found a fix for the shadows other than reverting to software mode.

>chulip
I think I played through a bit of it. Is there something later down the line that glitches out?

Still need to try the others. i5-8600K, 1060, 1.4.0, ubuntu 16.04

Oh and RAD plays fine to. Maybe some slowdown.

DS
LG G7
But even GBA emulation on retroarch is bad
And SNES feels weird
and I haven't tried PSX or N64 yet but I'm pretty sure they suck too.

Why the fuck do people dicksuck retroarch?

Also, Mercenaries, jake, and Daxter have issues.

>emulate wii games
>spend 15 minutes getting the xbone controller config right
>play game, goes well
>suddenly qte that requires waggle
>die

should i set the right stick to waggle at the x and y axes?

>Mercenaries
Mercenaries played surprising well. Some hiccups when loading something though.

The game plays well but has a lot of graphics issues. Trust me I played the game to death on ps2.

because muh retropie

You're doing something wrong. I can play GBA, SNES and some PS1 on a galaxy s7 no problem. N64 is fucked though.

retroarch is shit for anything past PS1

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Emuautists absolutely fucking seethe when you prefer original hardware. I got tired of all the sound and texture problems in PenisAss2 so I bought a PS2 for $50 at the Disc Replay, formatted my FF11 hard drive from back in the day with the OSD tutorial, and just drag and drop the isos to the console.

>buh muh resolution
>muh clunky hardware
>Big CRT! Too heavy!! Eye cancer!!

:)

pirate
>PIRACY IS BAD IT HURTS DEVELOPERS
emulate
>EMULATION IS BAD IT HURTS SYSTEM SALES
preserve roms specifically because nobody else does
>WHAT A HERO
i hate this shit so much. just quit your bitching. preserving and dumping roms is literally just morally neutral piracy. yeah i put up roms, so what? maybe i want less shitty rom dumps to be out there so you niggers can have accurate dumps to emulate or pirate. maybe i come across rare shit that sometimes isnt dumped yet

people bitch and moan about how piracy and emulaiton is illegal. emulation isnt, but using the emulated hardware's code is (bios). using the games in an unauthorized way is illegal as per terms of use granted with your purchase of a game. emulating the rom is illegal unless emulated by an authorized system/solution/method. so shut the fuck up, enjoy your free games and emulation while you can because we're going to lose those options one day and youre going to miss out on a hell of a lot once it happens
also disc based mediums tend to suck sometimes and wont last forever. bit rot exists too for chips and cartridges but it takes a bit longer unless it was an extra shitty chip/build quality

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>using the games in an unauthorized way is illegal as per terms of use granted with your purchase of a game
>emulating the rom is illegal unless emulated by an authorized system/solution/method
Well you never bought it and thus never agreed to the terms. Only the piracy part is illegal.

Dude it's fine wtf.
If you can't handle slight visual glitches every one in a while or a slight stutter you are just an autismo

Man... You are playing a game, for free, on a platform it wasn't made for. Either way, their are many factors that make emulation work well, your pc, how you set up the game/emulator and of the game/emulator is even fleshed out yet.

So many games have sound issue's. Sometimes it really ruins the game for me.

it still falls under unauthorized usage of the software, the software being the game. i know the piracy part is what matters more, but when you boot that shit up you agree to whatever terms the game comes with.
i know thats a really fucking annoying point to try explaining but the best example of this i can give is
>setup a VM
>install pirated windows
>pirate photoshop
>install it, agree to the terms
>which includes not being allowed to run in a VM
>so if youre ever caught with a pirated photoshop in a VM, they can cite you in violation of it being run in a VM
its fucking dumb but this is the world we live in

>ps2 emulation is trash
Literally how????
I could play god hand, red, Max Payne and Katamari damacy perfectly fine.
There was only occasional visual glitches, mostly in god hand and occasionally a slow down but the games were still playable. what the FUCK are you saying when you say ps2 emulation is "trash"?

Rez*

Enforceability also matters at this point. The police aren't going to break into your house and seize your computer just to prove you may have used a pirated copy of photoshop illegally. Everytime they tried to do something similar there's such a huge outcry they gave up on the practice.

>literally how
piling on a shitload of game specific hacks instead of making it operate as accurately to the ps2 as possible will compromise it. you shouldnt need a shitload of configurations to make it work well or in some cases at all.
additionally hardware specific hacks developers did make some versions fo ps2 hardware unable to play certain games as well, meaning unless you account for all models and make methods for all games to work in that way, youre setting yourself for a shitload of hacky code to handle these game specific issues, which is really shitty the majority of the time
im still bothered by this one

Why are you emulating max Payne? It's the worst version and PC works on modern hardware.

>BA -A -A BUM

>IIIITT''S AA ME MM A RI OOO

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I just wish i knew where to get console ROMs without hacking fear. I have old game systems but i fear the bit rot reaper is coming soon for my carts

Melee is unironically better emulated than on CRT

You're doing N64 emulation wrong. It's going to look like shit unless you

>render at native emulation
>enable console style blur settings
>stick a nice CRT filter on top, like a well configured CRT royale setup

Otherwise you're going to run into fucked up 2D huds/textures, and awful looking models that don't mesh with the textures/have awkward culling issues. I dont know why fucks keep trying to upscale and run these games at 4k or whatever, always looks like complete garbage. Run at native res and everything will look exactly how it's supposed to while the CRT filter masks any of the rough edges

I ran project 64 perfectly 20 years ago on a pentium III 350 Mhz and 256MB of RAM, so I dunno

Wrong. 8 and 16 bit console emulation is straight superior these days. Filters are so versatile you can emulate any sort of display you want, runahead has reduced input lag to less than native hardware, and you get things like CPU overclocks which remove all slowdown (try playing Kirbys Adventure with CPU overclocks, it completely revitalizes the game. On actual hardware it plays at a snail's pace from all the slowdown)

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>pentium III 350 Mhz
you sure it wasn't a pentium II or 450 Mhz?

Are there any games so polished that they can't even be exploited in a TAS?

For me the benefits usually outweigh the "not 100% accurate" aspects. Fastforwarding, rom hacks, faster load times and improved resolutions to me make the experiences superior. Though frankly, I tend to gravitate toward turn-based games where precision inputs and lag don't mean shit. Final Fantasy Tactics 1.3, Pokemon Sacred Gold, Blaze Black/2, various games with superior/uncensored fan translations, etc.
Not to mention the PS1 emulator for the PS3/PSP officially released by Sony. Remember that one every time someone brings up backwards compatibility. Shit was so cash.

There's workarounds for input latency fags with things like Retroarch now anyway, like runahead.

OP here
I am devastated at the amount of people who seriously think that pic is my PC. Look at the fucking date.
Also
>i-it doesn't matter if it isn't perfect
>y-you got the game for free
>w-who cared about really obvious and annoying sound glitches, stutters, missing effects, etc.
fuck off.
CEMU worked really well for BotW, but that's only 1 game. The only other time it worked well was a fucking DS emulator on my phone playing Pokemon, but I didn't have sound, and it's prob hard to notice on a small screen.

I am getting my Wii out of the attic, fuck this.

you're a retard

CEMU was basically made for Breath of the Wild, it got so many updates and is only more recently working to make other games less shit.

Most of those issues are for N64 and PS2 emulation, probably Dreamcast too but I haven't looked much into it. Dolphin, VBA, DeSmuME, etc. are all fine though. Just take the time to do the research instead of getting asshurt over retards on the worst board of this shitty site.

Hi OP, have you checked /vr/ sticky? If so have you tried mupe64plus + gui? I have not had a single issue graphically wise or performance wise at all. Kirby 64's UI also updates real time. Project 64 has been known to contain malware in version 2.0+.

as for DS, which game and emulator were you using?

proyect64 works fine on mario 64, what are you on about?

PLEASE tell me what's wrong with what I'm saying.
Would you watch a film where the audio cut out? Read a book where the text disappeared for a split second?
No, even on Dolphin I'm having trouble with Metroid Prime. Maybe it's the 'one' game it has trouble with because apparently is loads a shit ton of shaders.
Pokemon Black 2, Drastic on my Remi Note 3 Pro.

BOTW 4K 60FPS

Emulation wiki says the malware's gone in favor of nagware, but that's easy to circumvent apparently.

here's a pic where you can see the difference too. mostly harry's face looks like a mess

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PCSX2 has finally started improving, take a look at the github commits. They've been removing hackfix after hackfix by improving the core emulation.

what game?

When is the ps2 getting a good emulator? i wanna play saint seiya the sanctuary, mvc2, and other stuff

Lunar 2, the Sega CD version
fans consider Lunar 1 on PS1 and Lunar 2 on SCD to be the definitive versions of the pair, as far as I can tell

I haven't tried MP, but I have done a couple dozen other GC games that all worked flawlessly. You could probably find some ways to optimize settings for MP too since other people have most likely had the same issue as you.

wiki.pcsx2.net/Saint_Seiya:_The_Sanctuary
wiki.pcsx2.net/Marvel_vs._Capcom_2

both report as playable on pcsx2 wiki, but I have a feeling nobody has really tried these in a long time...

neat, thanks

it's already good though
what the fuck are you even waiting for exactly
the only way it wont work is if youre trying to run it off legit shit hardware

im just asking because every fucking time i try to emulate anything i spend a day trying to configure shit just to get subpar graphs and 5 fps

The forums usually have an answer if the issue is common enough.

every game I played on PCSX2 either needed no config like FF12 IZJS or a filter to fix janky interpolated rendering that doesn't work on anything but a CRT, i think the game in memory for that was legend of legaia 2

what's your cpu and gpu? I know that FF12 ran perfect on my old ass phenom II machine at 2x native res, but chugged hard at 3x

i havent tried on my new laptop, which pretty much runs re2remake 2 full with good fps, but my last laptop wasnt bad at all and still couldnt get good fps. It was pretty old though, bought it at 2011 at managed to survive till 2018

but it was basically like this

Intel Core i5 2450M (2500 MHz - 3100 MHz)
8GB DDR3 (1066 MHz)
nvidia gt 540m
check a samsung rf511, for more details

if I had to guess your GPU may not be good enough for increased native res on PCSX2. 1x native res might be fine but at that point you might as well just get a PS2, mod it with FreeHDLoader and hook it up to your tv with component cables so you can play *almost* all PS2 games for free with faster loading times than normal.

100% if you upgraded to literally anything with a greater than integrated GPU emulation would be a lot better for you

Still waiting for Rare games to be playable

Your toaster couldn't fuck with much of anything anyways.

Bitch how is upscaling the resolution and playing at twice the refresh rate a worse experience like get a real PC my man.

Emulators are screwy. Hell, Higan (very accurate SNES emulator) will actually run better on some old Pentium 4 rigs because it's single core CPU intensive. Even some really decent modern rigs can't fuck with it because it doesn't even recognize the other cores. Newer rigs perform much better with something like Dolphin, for example. I think that MIGHT recognize 3 cores, then again it may be 2.

Did nintendo do anything about that scene? I know how anal they are about emulation but it seems like nothing happened for that one time

Because the only parts you can upscale are the models. Textures, polygon count, and shaders all remain the same if not becoming much worse and emulation is never perfect.

>only if all you ever play is mario or zelda. n64 emulation is trash otherwise.
The N64 is trash otherwise

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>Fuck emulation, man.
>He says as he tries to play Super Stutter 64
>Stutterrena of time
>Banjo-Kastutter
>And the final boss, Goldenstutter
Nintendo 64 was a stutterbox. It doesn't even feel right on the console. Pushing hardware is noble but Nintendo went from every game being smooth on the SNES to every game being 25fps with drops and you can really feel it compared to modern 3D games

>n64
>playing something other than mario or zelda
go on and list all those quality titles....the class is waiting

ITT: Faggots who cant emulate right

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I have a core-2 duo that I used to use for emulation (need to replace the power supply) and it did a fine job of emulating those games. It's a late gen core 2 and well, I need to get that running again. It's the perfect emulation machine but the power supply crapped out. Ironic since it was one of the newer parts of the machine.

Even on a perfect emulator, dosen't Goldeneye feel like it locks up sometimes?

don't forget perfect stutter

Not really.
I've never had any problems and I'm actually pretty confused as to why you would. My modern gaming laptop and desktop have trouble with it however, which confounds me to SOME degree but you have to consider that these emulators weren't designed for them. They were mostly developed with older, top-end PCs in mind because that's what they had.

>can play literally almost all games from the 70s until like 2006 plus the whole of wii/wiiU for free thanks to people doing this shit in their free time
>spergs out about minor bugs

install the mouse and keyboard 60 fps perfect dark/goldeneye 1964 build and be glad shit like that even exists

see

It's important to consider which console/emulator you're using and what components it relies upon. Some are CPU intensive, some are GPU intensive. They rarely rely upon ram but that doesn't mean they never do.

>Would you watch a film where the audio cut out? Read a book where the text disappeared for a split second?
I like how no one responded to this.

>minor bugs
bugs are still bugs.

N64 mini when?

Never ever

Certain. My mom bought it at wallmart. The graphics card it came with was an Nvidia "Vanta". Half my vidya didn't work until I replaced it with a Geforce 2.

N64 is difficult because the emulation scene for N64 is so hung up on the Zilmar plugin model. The components of the N64 aren't parcelled out into these neatly separated components. The CPU and RDP share RDRAM, the RCP *should* be another emulated core, but instead most emulators just "implement" microcodes instead of trying to accurately model the opcodes and architecture of the RCP subsystem. The microcode exists as binary data in the roms, emulators should just be running that directly as RCP code on a shared addressing space with the CPU code instead of having to do all these weird hacky things to treat each component of the system as a separate core while having to approximate the shared RDRAM area. This is why framebuffer effects are still so crappy on most core combinations.

It's not particularly easy to properly emulate. Especially not for a bunch of Japanese salary people that would conceive of it. Hell, it's something that's never been done particularly well in spite of the limited capability of the original hardware. There comes a point where things simply get too antiquated and strange, even for some pretty smart people.

N64 hardware is especially strange. I put Ocarina of Time on my Wii (I only have that and Super Metroid on mine) and pretty much everything is not right about it versus original hardware.

I'm not even a stickler about it and it still bothers me how bad the emulation is. The Wii simply did not get it right. Though in some ways it's impressive in their attempt, PC emulation absolutely destroys it. Hell I completed it on my Wii again with a gamecube controller but it still just didn't get it right. Even on an RCA CRT that was on the final leg of CRT tech using the same shit Sony used for their trinitrons. It's a rare TV and I'm pretty glad I have one.

>Dolphin emulation
>Thousand Year Doors runs perfectly
>Each Metroid runs perfectly
>All of the Zelda games run perfectly
>RE4 runs perfectly even though I use the PC port
>Fire Emblem runs flawlessly
>Even obscure shit like Lost Kingdoms and Battalion Wars runs perfectly

BUT I CAN'T HAVE ANY OF THESE FUCKING ROGUE SQUAD GAMES WORK FOR ME

GOD FUCKING DAMNIT

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>1060 6GB
>Ryzen 5
>TTYD with the settings I was told to use in Dolphin still runs like shit and has countless bugs

I really just wanted to play this game again, guys...

N64 has never been emulated well.

Wait, do you mean Rogue Squadron, as in Star Wars?
Yeah that shit is never going to work correctly. It pushed the hardware limits at launch. Which is very unusual. Factor 5 outdid themselves.

>you'll never get that console properly emulated
You just might one day, from the FPGA scene.
The emulator scene has gotten lazy as shit.

you're the one stupid enough to think that'd be a good image to use as the OP pic

I fucking hate that the only way I can touch these two sequels is to buy a gamecube and find them. Fucking EA has SW exclusivity and I'm pretty sure their gamecube exclusivity probably has the licenses in hell right now.

I'm playing Banjo-Kazooie right now. Perfect Dark can't make it past the logos on Project64 for some reason though.

Something you might begin to realize, is that the old PC dick-swinging contest means very little when it comes to emulation. Older components, that you might have barely known about when you were younger are actually in some ways better at emulating those components. In some ways, the more advanced our components get, the more poorly the emulate original hardware. It's like a scale that has no determiner. I'd call it backwards, but that's simply not the case.

Something you call a toaster could laughably emulate certain things far better than a PC containing the most advanced components money can buy. Shit some people throw into landfills could literally be your ultimate MAME machine while your dumbass super bullshit props gaming PC chugs itself to death trying to run the same emulator.

Both Banjos have worked flawlessly for years. I played through BK on a fucking netbook five years ago at 60fps.

Perfect Dark is broken and DK64 is an absolute busted mess to try and run. Model glitches pretty much 24/7, bad slowdown, and other bizarre bugs out the ass.

it's because some hacks were designed for the older cpus probably and now we have all these new features in cpus that conflict with those hacks.

Stop using retroarch it offers no advantages and you just look like a retard using it.

>have to go dumpster diving for shitty ancient computer parts, buy compatible motherboards for shitty old CPUs somehow, and throw it all away if it happens to not work and try all over again

fuck this, I'd rather just buy a gamecube and play my old copy at a godawful resolution. a
At least it's guaranteed to work

>Certain.
it was probably a pentium II then if you remember it being 350 mhz. if I remember right the lowest clocked pentium III was 450 mhz.

What version of dolphin are you using? You better not be using an old or meme build.

>godawful resolution
God forbid using 480i/p. God zoomers like you need to learn that not everything was HD.

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Naw, some places actually sell those old components for very little. I live in a small town, so I have to cannibalize most of what I get from thrift stores. Otherwise, if you lived close to say...Seattle? They have stores literally filled with that kind of shit. It's like El Dorado for people like me.

At least I found an old Atari PC at a pawn shop. They had no idea what they had. Shit would have gone for eight times the price on Ebay. Nearly mint and even with the printer. Gotta have some kind of hobby.

>I'm talking about ALL emulators.
Get a PC that doesn't suck fuckhead.
BlastEM is great for Genesis
MAME is god-tier for a lot of Arcade game
BSNES/Higan is perfect for SNES
etc.

Emulators have gotten really good.

I played 360 through AV on crt until like 2012 when I finally bought a hdtv.

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Latest dev build version. I had to in order to get the non-PNG HD texture packs working. Oddly it's only TTYD that runs like dog shit.

>WAAAAH!!! ZOOMER!!!
my only TV is a 60 inch 4K, you retarded wannabe boomer faggot. Not all of us have CRTs sitting around that don't make the game look like stretched out garbage.

I live in bumfuck Alberta, Canada. The only place within a five hour drive to find old PC parts is the dump, none of the thrift stores here sell old computers because they deem them useless. They only sell old consoles.

>Getting stutters in any emulator that isn't a PS3 one

I live in Montana, which is the US's Alberta to some degree. You just don't know where to look. Or else your country is more poverty tier than I thought. Then again, when I go to visit my sister I see your car plates everywhere. Probably because our goods are much cheaper. Also you guys can't drive worth a shit. Stay on the right unless you want to drive at the max-level speed limit. Shit gets irritating.

>rain meter
found the problem boss.

the only stutters I get are for shader compilation, but it's not like I can't just turn on async compiling. I believe RPCS3 also has this feature, but i havent tried it in quite some time.

since I know about first-time compile it doesn't really bother me that much

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Check your local wanted ads, especially online. People need to get rid of shit and I wouldn't doubt that your burning laws are much more restricted.

Shit people think to throw away might be useful to you. I could run a whole fucking houses security system off of a 486 pretty effectively. I wouldn't do it, but I could. Sure as hell would be hard to hack.

Goldeneye, Perfect Dark, Turok, Doom 64, Mario Kart, Diddy Kong Racing etc.

Playing old games at 4K is disgusting.
Textures look like wank.

These games were made for 240p and thank god for CRT-Royale shaders.

>Have solid specs
>use PCSX2
>get solid 60fps
>but keep getting these fucking skips all the goddamn time
>meanwhile Dolphin
>runs smooth as butter

Why is emulation for a console that came out in 1999 so fucking bad?

It came out in 2000, user. But while people say the PS3 was extraordinarily difficult to emulate, in reality the PS2 is actually more complex thanks to the sheer amount of custom design it uses while the PS3 is at least understandable by comparison.

is AYYMD really that bad to use when playing emulators

>Stay on the right unless you want to drive at the max-level speed limit.
this is why I hate Texas, bunch of retards driving 5 under in the left lane.

works on my machine. i have a ryzen 7 and gtx 1060 6gb and im using this texture pack forums.dolphin-emu.org/Thread-paper-mario-ttyd-hd-texture-pack-v1-8-november-29-2018
runs great for me with these settings other than that first tiny instance ubershaders kick in.

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>Poverty
Quite the opposite, the problem is that people buy new shit and throw away the old as much as possible, and absolutely no one wants used stuff, especially not computers, so everyone just dumps it.

People here do drive like shit though, its why I take transit, I've known way too many people who were killed by bad drivers.

>hella optimized for a while now
No it hasn't. There's been very recent work to figure out some of the ucode for shit like the Indiana Jones game, and some of the Factor 5 games. Being able to play Mario 64 does not make the emulators optimized. The 64 can run marque titles fairly well, but there's a shitton of hardware quirks that are still not properly handled.

>bugs are still bugs

like I said, you get all of it for free, through the work of others. stop being a bitch or code your own

Werks on my machine

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Dolphin is actually an extremely well-coded emulator that utilized multiple cores. It's very, very good and I have to give them props. It's actually harder to emulate older hardware in some instances. Strangely enough, the Sega Genesis is the oldest piece of hardware the new hardware can emulate well. People have a passion for it, and the turbografx or whatever. Eastern Europeans are madly good at programming and coding. I envy their skill. Or perhaps just their dedication. I imagine they often have nothing better to do.

Literally just get a wii, theyre 40 bucks and you can pirate the entire Wii library and Gamecube library. As well as run SNES emulation and down. As well as native N64 titles through VC.

Wii should be a must own for almost anyone.

Does on mine too. Yet, I don't fuck around and depend on others to ensure my good times.

I finished this 100% on p64, what do you mean?

what annoys me much more is not that they fuck up emulation per se, but the way an emulated n64 stick never properly translates to the periphery you're using. try shooting the train locks on goldeneye with a controller on emulator to see what I mean

I was probably exaggerating when I said it ran like shit. I'm on Palace of Shadow and the game was mostly fine except for a weird issue with loading where random bits of the level will flash onscreen before the area loads.

The issue more is really bad lag in a couple notable areas. Riverside Station's outside segment with the stairs tanked my FPS to 5 whenever the big sun in the background was in view, for example, and bits of of the pirate cave ran like ass too. I can't figure out why because no matter how much I fucked with the settings it never improved.

>I'm talking about ALL emulators.
Your pic is of pj64, your post only mentions CEMU and BotW. All you mentioned was nintendo stuff. You made a shitty thread, get over it.

Learn insults ESL

the "godawful resolution" still looks neat on a CRT. its not our fault you're not using the tech those games were designed for
>why does this old game look so shit on my 4k TV?

get fucked m8

Actually, the ideal is surprisingly a modded Wii U. Can do everything a Wii can, but with additional games, tablet play, and the best N64 emulation currently available to us.

Why are you such an entitled faggot? You're just here to bitch.

Soul
Soulless

Dude, I'm the opposite of poor if anything. I have a severe fetish for old tech and the only way I can get it is scrounging thrift and pawn shops. I have a cocktail cabinet frogger machine that I got for 300 USD. Granted, it was from my dad's old friend but it had two bad transistors is all and it was a steal. It was also my dad's absolute favorite arcade game so I turned it around, replaced parts and polished it for his birthday. Shit is awesome.

>you now get a very clear look at the texture in its actual form.
More like you now get a look at a shitty upscaled version of the actual form you fucking idiot.

>64x64 textures were meant to be seen at 4k. the way the devs intended it.
Neck yourself please.

>animes

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>Left
Soul
>Right
soulless

Okay go ahead and make your own emulation program.

I can't really get the real hardware sometimes

Expansion pak

You've at least got a good mind for the value of old tech, not like the wasteful boomers who take it out back and smash/shoot it for fun before throwing it out.

The upscaling (textures aren't actually upscaled when rendering at a higher resolution, but let's go with your 'terminology') doesn't make it shitty, it's shitty because it's always been shitty.

Yes. Intel was always better for emulators. I've seen some here that the open source drivers on linux are great though, so YMMV.

A lot of it also comes down to documentation. It's why the Saturn is so hard to emulate - no one can get their hands on understanding just how exactly it works internally, so even the best Saturn emulation is dodgy and finicky. Sega Genesis is so studied and reverse-engineered that something like Blast 'Em exists, but it's a lot harder for Saturn. This is also why Dolphin and PPSSPP pretty much work smooth as butter: their documentation got leaked, so the Gamecube/Wii and the PSP can be interpreted and emulated so damn efficient because people can look at almost all of the underlying work behind them, or at least enough of it to work from there.

Incidentally, more Genesis documentation got leaked recently, but I dunno if that will help any more.

Preserving that stuff is a duty. I have my own Galaga machine. I hand-painted the bastard. Galaga is my own personal favorite. I'm currently working on a MAME machine but I need to get a power supply. This stuff will die if we don't try and keep it.

Do companies burn their console documentations? Like I wish people got PS2/PS3 documentation and reverse engineer the fuck out of it. And I thought Saturn emulation has started to become good with Mednafen?

I dunno, I think a lot of it's lying around either in data form or paper, but so much shit's gotten lost over the years that I wouldn't be surprised if a lot of old console documentation is simply gone now. And you can emulate Saturn games, I was even playing the first two Panzer Dragoon games just fine, but it basically decides whether it wants to cooperate or not. If you use Retroarch, it doesn't matter what core you're using: one time it may boot the games up without issue, and next time it may decide it can't read them whatsoever and not even bother. It's technically stable, and I hear that YabaSanshiro has broader compatibility and gets the job done, but it's another per-game basis sort of thing.

Mario 64 ran at 30.
OOT and Majora at 20 though.

>Piece of Shit 1
Nint0ddler confirmed
Probably a nigger too

Some one aint copin, huh...

We just got the SNES emulated perfectly in recent years.
It will be a long time before the PS2 can be emulated perfectly.

They don't, necessarily.
Japanese companies are honestly, kind of secretive for strange reasons. That whole face-saving thing is just a front for deletion and lying. It's not necessarily a bad thing. At least not for their devotion to the company.

In the west, we have an absolute idea of always speaking the truth. Which is starting to devolve. Asians have a culture of saving-face. Where you'll be humiliated if you give anybody information. In the west, we believe that information is paramount. That advancement through technology is ultimate.

Both have their stupidities. On a personal level, the west is superior. On a practical level, something like Japan practices is superior.

Which is ultimately better? Eh, I like our way in the west. Picking up boards and such, and being able to put things together fallout style? I fucking love it. It's so cool. Thrift stores are so cool to me. Being able to link things together out of old, beaten-apart tech? It's utterly wonderful to somebody like me.

>enable console style blur settings
Disgusting.
There's a reason why most enthusiasts who play the N64 on their CRT's are hacking their N64's to disable that dogshit anti-aliasing filter.

>if I remember right the lowest clocked pentium III was 450 mhz.
I had a Pentium 3 at 400 mhz.

Runahead is dogshit you zoomer piece of shit.

No, because why would they? It's not illegal to make a reference to a emulator nor is it illegal to make reference to a real life brand product in a tv show. It's just that writers often use generic names because some companies are anal and will send an angry letter and can be legally gray if you go further in since you can risk representing the product in a disparaging way which can be considered infringment. But a verbal reference isn't a big deal and would get laughed off.

let me guess
"fuck everyone that uses retroarch, the creator's a piece of shit, retroarch is awful, zoomer zoomer zoomer"

p64 is probably the worst emulator out there, for any console, any category, anything whatsoever

Nah, they looked fine on a CRT at native res.
2D Textures do get upscaled. 3D polygonal stuff gets up-rendered and doesn't suffer quality loss but 3D polygonal stuff usually has 2D textures on top of it so it still looks like shit when rendered at higher resolutions.

If you're gonna emulate systems like PS1 or N64 at least have the decency to use CRT shaders like CRT-Royale which simulates the look of a good CRT as close as it can so that the games don't look like garbage.

No, the technique is dumb and it's not how old games were meant to run.
It breaks a lot of games.

Honestly I hate blatantly visible scanlines, I try to keep my shaders more subtly oldschool. at least for my computer monitor methods right now

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upen64plus is a lot better

Since this is the designated /vr/ thread is it worth it to get an SD Card adapter for a Dreamcast?

You were supposed to play these games 5-6 feet away where you don't notice the scanlines.
With CRT royale you can simulate all kinds of CRT's though, from shitty consumer models where scanlines are barely visible even from a very close distance to high-end ones with fat scanlines. The only limit is the resolution.

When MicroLED displays come out they will be amazing for CRT-Royale shaders with their higher resolution and their insane brightness(will be able to use shaders and strobing/lightboost/ULMB at the same time while still having good birghtness)

then buy the console you fucking retard

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Didn't read the thread, but is there anything stopping somebody from perfectly emulating the hardware with an FPGA? Most or all of the chips in these consoles would have publicly-available datasheets that you could work from.

If nobody's done it yet, I'm tempted to try for myself. Start with old consoles and work my way up to the newer ones. I haven't done any Verilog since uni, but it can't be that hard.

I'm not sure how capable the current FPGAs are but in theory they could do it.

>needing an emulator in the first place

>Project64

Vigilante 8 was a dumpster fire until only a couple years ago, and as far as I know Gauntlet Legends' HUD is still completely broken.

i've completed dozens of games on all kinds of systems in years of emulating, what game did you actually have trouble with? honestly you're probably configuring something wrong for your hardware or the game you're trying to play. just because it takes some time to get the settings right doesn't mean the shits all fucked

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>FPGA
google says some competitor products to Raspberry Pi use fpga, so some people are doing it, i'm sure you can find info somewhere

You got a virus on the top right of your desktop bro

everyone who is saying they don't have issues are lying, have a mate who is a big ole PC fuck got at 1080 and 16gb ram wastes all his money upgraded his PC every few months.

"Yeah bro play some SMT3"

shadows are fucked and lighting glitches out the wazoo, ok

why would your measure of polish be inability to be exploited by a TAS

no but that doesn't even make sense anyway. the most polished games i've played are probably metal gear solid 2, the witness, current retail WoW assuming you're not playing freshly released content.

Works fine on Parallel64 core, but then again i don't know what to look for.

OP is an idiot. Most emulators are 100% accurate. N64 is just dogshit.

oh my fucking GOD
WHERE IN OP DOES IT SAY HES USING A N64 EMULATOR
HE'S TALKING ABOUT EMULATORS IN GENERAL
AND EMULATORS LITERALLY CANT BE 100% ACCURATE

>AND EMULATORS LITERALLY CANT BE 100% ACCURATE
Pretty much every good emulator I've used for 2D games is no different than real hardware. I know because I own the consoles I emulate.

False. 100% accuracy is impossible.

I'm idort with few dozens of consoles and even I'm not that stupid.
You can emulate everything perfectly well if you emulate every little bit of hardware.
Only wrong part will be the display output.

Wrong,
Show me a 100% accurate emulator, I'll wait.
Please don't post highly regarded shit FPGA consoles or higan.

>don't post something which'll prove me wrong.

There isn't even a Genesis emulator with accurate sound yet

I'm not saying they are out there atm, I'm saying that they are possible.

Haha this is why I soft/hard modded all of my disc-based game consoles to play burned games. Emulation is for faggots.

I finished Twilight Princess on emulator, using only keyboard, at sub 20fps average. Boss battles ran at full fps though.
Best Zelda game.

No, don't post them because they're not 100% accurate, and I knew you'd waste time posting them.

genesis sound is ear rape inducing anyway

I've hear that BlastEm emulator has nearly perfect genesis audio