>Trying to %100 Hollow Knight. I already got the bad ending. Last level of Colosseum of fools is kicking my ass. Literally my GOAT.
>Silksong will be one of the greatest games ever made
>Completed Guacamelee 1 and 2 a few days ago. Not masterpieces of the genre but I still love them. 1 > 2. But the chicken is a great new character in 2.
>AM2R is one of the greatest Metroid games ever made.
>Axiom Verge is good but I wouldn't play it again.
>Ori is beautiful. Waiting for the sequel.
>Couldn't complete Shadow Complex because for some reason the save data gets deleted (playing on PC) and I'm tired of starting over and over. Still a good light Metroidvania.
>Dropped Valdis Story long ago. I don't remember why but I didn't like it. Sell me on it.
>Shaman King Master of spirit 1 and 2 are surprisingly good Aria of Sorrow clones.
>Castlevania SotN > AoS > DoS > PoR > OoE > CotM > HoD
>Momodora and Timespinners are on my backlog. They look really good but I heard they are medriocre games. I will give them a deep try
>I have never played La-Mulana. I really want to start it but it looks so heavy to get into... It's been on my backlog for years. I WILL eventually get to play it tho
So what are you playing? What are you planing to get? What is your favorite game?
Metroidvania thread
Are you going to do all of the dlc in hollow knight too, or are you just doing the base game? I hope you don’t try and do godmaster.
Just beat Ori, what do others think of it? I thought it was alright.
Also looking forward to Metroid 5. I actually do expect it within two years.
Do any of you guys have the updated version of pic related?
That is up to date.
>Are you going to do all of the dlc
What are those dlc?
You guys anxious for Zotesong?
More like content updates, there's no paid DLC and every version of the game has it all. There's several bosses and a whole boss rush mode that wasn't included in the base game.
>have the sudden urge to play Metroid recently
>Zero Mission, Prime Trilogy, Fusion, and Super are all on my Wii U
>it's unplugged collecting dust somewhere and all my HDMI ports are being used
It is an unpleasant feeling.
I might get Super for my N3DS. Does anyone know if it has any hitches or performance problems for it?
The dlc completion brings the game completion up to 112% but the last 4% are the boss rush and are contained in an entirely separate area, so you can 108% the game and never have to do the boss rushes. If you do decide to do them they’re pretty difficult and theres one that doesn’t count towards % but unlocks and achievement and a secret ending, but this boss rush has almost every boss and is about an hour long.
>La-Mulana
It's a giant pain in the ass and even if you take notes of fucking everything, you'll still end up stuck here or there. If you want an easier time getting into the series, play La Mulana 2.
>Trying to %100 Hollow Knight. I already got the bad ending. Last level of Colosseum of fools is kicking my ass. Literally my GOAT.
Trust me, the Colusseum is nothing compared to what you're about to face. If Hidden Dreams and the Grimm Troupe don't violently beat you down, then Godmaster will. Gotta agree though, it's pretty GOAT.
>AM2R is one of the greatest Metroid games ever made.
Also agreed. Flaws aside, it's a fantastic fan project. I'd say it easily stacks up with Samus Returns.
>Axiom Verge is good but I wouldn't play it again.
Have to agree. I think the biggest reason is that they give you too many situation beams, and you can't mix and match them. That's a capital offense of a metroidvania. At least when Metroid Prime did it, it kept it limited to 4 beams.
>Dropped Valdis Story long ago. I don't remember why but I didn't like it. Sell me on it.
It sells itself on open endedness and replayability. you might not get the most out of it unless you enjoyed it the first time through.
>I have never played La-Mulana. I really want to start it but it looks so heavy to get into... It's been on my backlog for years. I WILL eventually get to play it tho
It's REALLY puzzle heavy. I mean it would make Professor Layton want to put a bullet in his head. Nobody will blame you if you play through it with a guide. Still pretty good though.
As for what I'm playing, I want to start another run through of Environmental station Alpha and Robot Named Fight.
Where is Terraria?
>make it to absolute radiance after 2 hours
>game bugs out and I die for no reason
Fuck this challenge
RABI-RIBI should be in god tier now with its DLC and workshop.
>weebshit
lol, it belongs to the garbage
Is RABI-RIBI actually good, or are people pushing a meme like those shitty neptunia games? I played it then refunded it because of the shitty artstyle and how boring it was, desu
>SotN in God tier
LOL
Wow I have to try them.
I was a big fan of AM2R but I feel like Yea Forums is too easy on it and too tough on Samus Returns. Returns certainly looks worse from a graphic standpoint but I thought it did a better job of adding new mechanics and improving the combat. AM2R feels very much like a classic Metroid but its original areas tended to be pretty weak. I'm conflicted about Return's surprise Ridley fight since the fight is awesome but it also hurts the original ending.
Axiom Verge was OK. Guns were too situational, most powerups quite dull, and the story wasn't that interesting.
I loved Ori. The platforming sections were fun and the visuals are fucking GORGEOUS. I hope the sequel has this quality
Never played it and probably never will, fell for the neptunia meme, you ain't fooling me twice Yea Forums, its probably garbage
Almost none of those games are better than Ori. You're out of your fucking mind
Guacameele and ITSP are pure fucking euro garbare
I hear you on the platforming and visuals. I was discussing it a bit with my friend and comparing to Hollow Knight. We divided it up into a few categories:
>Visuals
Ori wins here. HK is really good too but we liked the colorful aspects of Ori better. It also does a fairly good job of merging 3D objects. However, the enemies and characters besides Ori and the owl really looked bad compared to HK's characters.
>Platforming
Also a win for Ori. Most of the abilities focus on increasing your platforming.
>Music
I thought Ori's was better. My friend prefers HK but honestly the only songs I remember from it are City of Tears and the final boss.
>Story
HK easily wins. The lore and world are so well built-up. Individual characters have story arcs. Lots of secrets that build on the story. Though I will say Ori feels like more of a character and therefore draws me in a bit more.
>Combat
HK dominates.
>Exploration
HK dominates.
Hey that is a good comparision. Yeah Ori looked a bit better than HK and it was more platformer based. But hk is still my favorite
I think its a bit of bias since I enjoy the color palette of Ori more (though HK's fits well for its setting) but I don't think HK can do in 2D the type of impact that Ori accomplished in 3D. Comparing the owl with Radiance, Radiance may be an incredible fight but the owl really feels titanic compared to Ori. I've heard the developers of Ori said the sequel will be like SMB3 to SMB so hopefully that holds up. Silksong on the other hand is guaranteed to be good.
Hey v, suggest me some good hidden gems metroidvania, i played all the known ones and i want to paly more games of this genre.
>Almost none of those games are better than Ori
That mean nothing since Ori is not even a true metroidvania. lol
Is this a real mod or what?
>improving the combat
You mean ruining it. The only focus of the combat is the melee counter and every enemy is designed about that, slowing down exploration to take down random shit. also all the enemies are way more aggressive and aim directly at Samus, making avoiding and escaping them much more difficult and tedious.
Not to mention that to make the counter look valuable they grounnerfed all the base beams and even shit all over the screw attack, making it almost useless because it dont kill even stupid bats with one hit, making you take damage from thema dn interrupting it if you touch them, that's make the whole screw attack literally pointless to use and has no reason to exist at all in the game because it has lost it's purpouse.
Nah, just a image
Now im sad...
Pretty depressing right now, huge backlog and no motivation to play most of them.
>Momodora got a little boring and was surprisingly hard so I took a break and never came back to it.
>Was having a blast with Ori but then my save file got deleted, plan to start a new file but still sucks.
>Stopped playing Rabi-Ribi for some reason, no motivation to go back to it.
>No clue what I'm doing in Rain World, find motivation to explore for half an hour and all I'm rewarded with is dying to the rain.
>Lack of motivation to continue Valdis Story.
That said I'm enjoying the shit out of my steel soul playthrough of Hollow Knight so I guess that will never fail to satisfy me. Also I genuinely enjoyed Touhou Luna Nights and would definitely recommend it.
Counter sucked at the start of the game, I'll give you that. Late game it was fine, the beams and Screw Attack were just as viable.
>rainworld in a Metroidvania thread
user you have good taste but I think you are misguided.
I loved the addition of steel soul and speed run achievements because of the way you have to make a route and beat the boss with minimal upgrades. I love planning things like this but have never had the time to get into speed running games
I'm only at the beginning so I just assumed it was, are there no upgrades or anything?
Maybe it's due to the number of simultaneous events that occurred: the first Metroid with "Metroid flavor" since maybe Zero Mission (if we only count 2D), the 30th anniversary of the saga, Nintendo shitting down off the project ...
Maybe now we have a lot of Metroidvanias, but in 2016 it still felt like a huge drought of games that focused on exploration, and without considering that the Metroid threads became garbage since 2011-2012. When Metroid threads returned after the game, it was as if we went back to 2009 or 2010, when we talked about lore, things we loved, TUBES and more.
AM2R is forgiven a lot because all of this.
Something about Rabi-Ribi . . . I just don't like it. The movement? The weightless attacks? The embarrassingly bad plot/translation/character design? And that last one is really fucking bad. I mean I never get bothered by cheesy weeb shit, but the characters in that game are something else.
you have no taste
Yeah, that's definitely a major reason. I would be lying if I said I wasn't a huge defender of AM2R in the past. It was only when I replayed it for the first time a few months ago that my opinion changed. It's still good but there are flaws.
You are an easily swayed fool.
Rabi-Ribi should be above Hollow Knight imo
you are a filthy redditor with no taste.
you are only cheating yourself out of a great game with that retardation
>the beams and Screw Attack were just as viable
With late game enemies they were not.
s/%100/%112/
Hey, gaylord, I said the gameplay wasn't appealing to me either, but please, keep crying about a site I've never used so you can feel like you belong to an elite club.
I thought Rabi-Ribi was pretty great from a gameplay perspective. That may just be my autism for having lots of bosses, though.
112% isn't that tough. Sly is easier than NKG and Pure Vessel isn't that much harder than NKG.
What'll s h r e k t you though is trying for Ending 4 or Ending 5 which requires you boss rush the entire game.
And I understand complaints about art, plot, and dialogue, but the combat was good, there's lots of exploring and replayability, the controls are good, etc. I can understand complaints about difficulty, and how some bosses may feel too long, but I'll just have to agree to disagree with those people. Some of these bosses are by far the best I've seen, and this game taught me bullet hell is a lot more manageable than it seems.
Why are Metroidvanias such a popular choice for indie devs?
>suggest me some good hidden gems metroidvania
When you first acqurie Wall Nudge, nudge the wall to the right of the room and there should be a gem hidden there.
hmm hmm hm hm hmmmm hmmm
If it's great because of autism, then it's still great, because autism is great.
And it really does get pretty autistic, such as a few bosses that only really exist because the dev gave a boss too many attacks and gave them to a literal copy of the same boss. Or that boss rush area that's actually pretty different because bosses give you status ailments and are based on older versions of that boss' AI as a consequence of the gorillion updates the game got simply because the dev refuses to let it die.