Why people hate Water Temple so much? It's easily my favorite 3D Zelda Dungeon.
Why people hate Water Temple so much? It's easily my favorite 3D Zelda Dungeon
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If you unlock a certain door at a specific time you will be unable to proceed and if you save, your save is permanently fucked and you have to delete it and start over. I had this happen to me.
probably because it's the only good dungeon in the game and this scares the normies
...What? Can you elaborate? Never heard about it.
raising and lowering the water level instead of having normal progression
iron boots pause menu
awful game design
temples inside mansions >> other temples
>Door locks behind you
False, there is a key under the rising pillar in the middle room to prevent this. Unfortunately, you and several other shitters never figured it out and spread the water temple is hard meme
Brainlet
Because us boomers all got stuck at this dungeon when we were 8.
They had difficulty with it when they were 10 year olds. Which is understandable, I had trouble with every adult dungeon as a 10 year old. It's one of the least difficult water dungeons in the series though.
This is false and you're a dumbass.
OPs image triggered my water temple PTSD
>This is the required path to beating this room's puzzle
I think the iron boots mainly, although I think the 3ds version makes it possible to hotkeys the iron boots
That key is a bitch to find and prevents any further progress. There is nothing in the middle room to hint at a lower level, you just have to know to look blindly.
Lmao imagine restarting a game because you're too much of a brainlet to solve puzzles
memes
I played it for the first time a few weeks ago and had to use a guide
If you don't have your route through it planned well, you can end up making a lot of loops through the place raising/lowering the water level to grab keys you missed
Also iron boots but that got fixed in the 3DS version
I know OoT fairly well and I've never heard of this. You must be thinking of a different game.
Literally takes less than 5 seconds. It's a complete non-issue.
Because it's what an actually good dungeon should be; designed around an overarching macro-puzzle that compliments the micro-puzzles within. This confuses and terrifies the brainlet casuals.
Normalfags and underage have a poor concept of 3D movement in a virtual plain. Try to remember these people have to look at their keyboards when they type.
The iron boots tedium is the only thing I dread going back to it, at least on n64. Other than that, it's one of the best dungeons. Shadow Temple is the worst adult dungeon.
>iron boots pause menu
spoiled zoomer
>That key is a bitch to find and prevents any further progress
Lol what? The item needed to progress prevents any progress?
>There is nothing in the middle room to hint at a lower level
Yes, back in the 90's and early 2000's you had to actually figure things out for yourself by trial and error because the industry hadn't begun kowtowing to toddlers and casuals with quest markers and handholding yet.
all the talks about brainlet are 100% correct, also this is why we have shitty level design with nothing but linear corridor
the iron boots switch was a bit of a chore but i can forgive it for a game back then
because people are stupid. average IQ of console players is probably barely 90. they cant understand 3d environments. they understand puzzles. their spatial perception is really bad
>Shadow Temple is the worst adult dangeon
Finally something we can all agree on.
Ah, yes, I remember when I was trapped in that room too then I solved the puzzle
I always get stuck in the forest temple more often than the water temple, but I keep forgetting why
Because people always forget the key under the platform in the center room.
>complaining about a water dungeon with changing water levels that isn't pic related
Pretty sure you get the map before getting into the central room so you could see that there an extra level under (especially since you already saw other examples of the wood-like platform that rises with the water at the entrance of the temple), it's way easier to find than finding the exit of the room with the rising pillars in water in the PS2 God of War and yet I'm not seeing much threads about that room.
absolute bullshit
it was just more confusing then the other temples of the time because it was vertically stacked and kind of obtuse comparatively. You have to remember everyone who originally played this game was 2d zelda brained going into 3d for the first time. These concepts blew the fucking shit out of out tiny brained asses back in the day.
Admittedly I spent a good 2 years on and off because of the key in the center pillar room. It actually upset me that the 3ds remake panned the camera to the opened room the first time you raise the water there.
I never reached the water temple as a kid because I was emulating on a keyboard and as such couldn't beat ganon in the forest temple.
Gonna have to ask you to delet this right the fuck now.
I also had this problem but I did somehow manage to beat it. Git gud.
Having nothing to suggest another room and new design that isn't present in any other dungeon is unfair to the player, it has nothing to do with handholding. It would be okay if the concept was introduced in an earlier dungeon but it's not. The fire temple had a similar secret area but it was only optional so there's no way for a first time player to know.
honestly, aside from the annoynace of equpping the boots, its an amazing temple:
>that room with the stone dragons
>that small river with the whirlpools
>the dark link fight
>that tense feeling when sinking with the boots and the spiky rocks are blow you
>having to think about the dungeon as a whole when you change the level
its a really unique, gorgeous dungeon and a real treat to figure out the first time.
>WAAAH WHY DOESN'T THE GAME TELL ME EXACTLY WHAT I NEED TO DO? WHY DO I HAVE TO PAY ATTENTION TO THE WOODEN PLATFORMS THAT RISE AND FALL WITH THE WATER LEVEL IN THE MAIN HALL, AND HOW AM I SUPPOSED TO KNOW THAT OTHER IDENTICAL PLATFORMS IN OTHER ROOMS BEHAVE THE SAME WAY?
You're only making yourself sound more and more pathetic, zoomer.
>Pretty sure you get the map before getting into the central room so you could see that there an extra level under
The map isn't required and easy to miss.
>especially since you already saw other examples of the wood-like platform that rises with the water at the entrance of the temple
They hadn't hid another secret passage behind one though.
I'm not saying it's some kind of hell, but to claim there's nothing wrong with it is retarded.
>strawman
>stupid buzzwords
>closest thing to an argument is another platform used completely differently
Sad.
It's that one small key.
Every fucking time. I fucking forget about it and spend a half hour running the circuit until it comes back to me where it is.
Raising and lowering the water levels is tedious, and boot swapping sucks. Its way better in the 3DS version because swapping boots is easy as fuck and it cuts down on so much random menu time
>There is nothing in the middle room to hint at a lower level
eh. the camera focuses on the block going up.
This. It is tough to say because N64 lighting is fucking ass and I don't know why anyone defends it over the 3D remake.
>you gotta admit having a room where you actually need to use your brain if you want to complete said room is a issue
Or maybe you just have an extra chromosome
i always forget about that fucking key in the same room where ruto floats up. the one where you have to bomb the crack in the wall. slips my mind every time.
It's something at least, but it's still pretty easy to ignore even with that. It's not much at all considering the game is meant for children.
>strawman and ad hominen now
Still not an argument.
It actually is possible to get the key behind the cracked wall on 2F if the water is at the lowest level by jumping through the hole in the floor at the right angle. Difficult, but possible. So even if you go out of your way to get 2 extra keys earlier than you were supposed to (which would still make it your fault for trying to break sequence), it's still a lie.
I hated it until I played the 3DS version with the new equipment system. Became one of my favorites after that. The dungeon in and of itself is great, the game's interface was the issue.
I've tried and and never gotten that jump, if it is possible at all then it's definitely not something most people would be capable of.
No, there's nothing wrong with it, you saw that kind of platform multiple times before and you already know that they always are at the same level as the water and there's nothing, like a pillar, to support under them.
I'm really not a genius given that I lost like 10 lives to Sonic 3's infamous barrel (now that one is really bullshit, especially because just jumping on it actually works if you time Sonic and Tails' jumps perfectly which really made me thing that it was the correct way to do it) and yet my 10 years old self immediately thought that this platform in the central tower/room was some kind of lid to hide something.
the mirror fight is probably the most memorable fight in all of zelda
I love OoT but
Zelda 2 did it better
>Sonic 3's infamous barrel
>you saw that kind of platform multiple times before and you already know that they always are at the same level as the water and there's nothing, like a pillar, to support under them.
True, but that middle room doesn't have anything else in it that would catch your eye around there like an enemy and the spikes discourage you from checking around there.
I guess it just comes down to the person, I got stuck with it when I was 7 and only figured it out months later just fucking around.
It's super easy, the easiest way is doing a side jump with Z targetting.
Who would think to do that though over a regular jump without already being incredibly familiar with the game?
Played it for the first time yesterday, it scared the shit out of me. Loved it.
>It's not much at all considering the game is meant for children.
I beat it when I was 8
If you get biggoron's sword this fight is easy. And every other fight.
So did I but that key still got me stuck for a while.
My favorite temple is EH REH
Someone who's stuck and is trying everything I guess
Is it just me or is this boss annoying as shit? I found it way more frustrating than the temple, which was difficult but not annoying
It's easy as fuck though.
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