How many writers did this game have?
Why the hell did it aim for the 'dudebro' action packed adventure at first and then went on for team bonding and team action instead as if it was some sort of tv drama? Was Homeland a reason of sorts?
It's not really a bad thing when you compare the writing as an element to some of the gameplay stuff, but it honestly felt like all the quirkiness was moved entirely to the secondary missions and dialogues in those were written by a true fan.
SC Blacklist
Other urls found in this thread:
They pretty much want tokill the SC franchise it seems. Too right-wing for Ubi so they decided to piss the old fanbase off by removing Michael Ironside and going for a "24" clone.
>by removing Michael Ironside
I don't mind it, but wasn't Sam supposed to be around 50? Or was it retconned completely? Because he sounded more like a 30 yo man.
Yep, he was pretty old. Grim was in high school when Sam was operating during the second gulf war. I miss Ironside's witty dialogue and the comfy feel of Chaos Theory. Instead of doing what MGS did and play out the character arc they apparantly decided to make him about the age of Kief and just straight up copy that aesthetic. 40yr old action dude movie bs.
Best version of Grimsdottir though
I think it was kind of Conviction's fault though. The change to more action oriented brought a new group of players to the series. And that probably made Ubisoft to go "Oh no, now what? We have to keep Sam as the protagonist because he was in the last one... Well just get a new voice actor and make him sound cool and young. This is fine."
Conviction should've ended Sam's arc and he should've moved into Lambert's position as the head of the group. But then you'd have a new main character and that would probably turn off a lot of players from the earlier games. They did it themselves.
True dat. The sexual tension between those two was the best part of a shitty plot.
I have a feeling that the original plan was to let his daughter take over. But at that point many countries only had the first generation of female Officers graduating which probably influenced the writers to stick with Sam.
>not voiced by besso
no.
Is the ryan tv series any good? I thought it would basically just shit on Clancy's grave.
Why the fuck would they kill off Archer
I’m just real mad that they ditched Ironside, while he apprently didn’t hold the role as a high point in his career, nothing changes the fact that he was just perfect for the role. If they really wanted a younger agent as main character, should have done like the user few messages back said and made Ironside-voiced Sam the CO of a new player character.
What they did now was the worst option really, flanderizing Sam as a character. Didn’t like that, even though Blacklist was surprisingly good otherwise.
Sam's daughter? That would be completely out of left field.
They didn't ditch him. Ironside revealed last year that he battled cancer and thought he was going to die. That's why he didn't do the role.
Ubisoft had enough integrity and respect to keep it private, even with the heat they got from it. It's only when he came back as Sam in Wildlands that he revealed it, having won his fight against cancer, and said "I don't play Sam Fisher; I am Sam Fisher".
Srsly? That's damn good to hear, So long as they don't make the next SC open world. They could at least make CT open source and learn what the word 'map' means.
I remember reading/watching something years ago about Ironside wanting to leave the character if they didn't give him some actual depth. They finally give Sam that in DA/Conviction and then Ironside goes through some health issues and Ubi gets someone else.
If they could do it again, making the Sarah's death the overarching story of the first 5 games would be the best way to do it. But as it is SC, PT, and CT are basically standalone without too much connecting them overall
Ahh, missed that altogether. Thanks user, now it all makes sense and it’s good to have Ironside back if they decide to make more SC some day.
Blacklist was a perfectly fine example of a splinter cell game. I grew up playing the ENTIRE series, including the crappy psp game and both versions of double agent, and while chaos theory was peak comfy spy shit blacklist was more entertaining as a whole.
There was a ton of thought and development into the tone of the story characters, and minor details including hiring Kevin secours for systema takedowns, honestly who even remembers the overarching plot and antagonists of the previous games? Nikoladze was flat, general Otomo was nearly a non character, and the stories were an an incohesive mess.
They added replayability with the infiltration styles, weapons, wave defense, co op missions and no detection missions sprinkled with tertiary objectives. The game was FUN and it's a massive letdown it didn't sell well because of the market changing. Breakpoint is basically the closest were going to get to SC for a while with UBIs lootcrate horseshit business model.
Cod-like drone sequences and the action bits don't belong into a stealth game. Blacklist didn't know what it wanted to be and ended up being an amalgam of FPS and stealth game. Purely in terms of gameplay it was overtaken by Metal Gear Solid V because of that lack of focus.
And then you have this faggot...
Blacklist was a fine stealth/action game, but I wouldn't exactly call it a "Splinter Cell" game.
I don't think anyone will argue that they didn't do a decent job at attempting to bring splinter cell into the modern era. But it feels like a some weird experiment what with the pseudo rpg elements, side missions, etc. I expect an open world-esque SC after whatever the next game is.
Lack of focus is exactly the problem.