Sea of Thieves

You can fish and cook now. This game is underrated just because today's gaymers aren't being catered to with color-tiered loot or shallow skill trees to grind.

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This game is best with friends and most people don't have those anymore.

It's therapeutic playing solo, too.

this
I'd love to play it but my friends are too busy with other things to play videogames anymore

As a Solo player this game is fucking trash

i was surprised at how good fishing feels, the new quests are also pretty fun and at least somewhat challenging. Arena mode is good too cept for the load times.

issue is that this update took way too long and no one cares about SoT anymore

I played it with friends. Then realized after our first night of awesome coop pirating that we had experienced literally everything the game has to offer and would just be repeating triumphs we had already proven ourselves capable of.

This game is fucking garbage. Not because of the actual gameplay since that's the only leg it even has to stand on, but because there's no fucking content.

I can't imagine this update is anything but some small bullshit.

Fishing and cooking are fun. They added a storyline to the game which is a number of hours long. Arena is also new which is a more competitive mode. It's a beefy update.

>because there's no fucking content.

the issue people had with this game is that theres no carrot on a stick. everything is unlocked from the start and the only thing you progress towards is cosmetics. you can tell how much xp bars and unlocks have ruined games when people WISH they could grind for better guns and ships so they can have an advantage over new people.

This game is actually a return to form for Rare and encompasses a lot of the studio's core philosophies. I don't know how people fail to realize that adding grinding and traditional loot would have been the opposite and them just chasing trends. You go on an adventure and enjoy the journey. The game's systems and mechanics make everything you do involved in that process. It's not about getting a legendary compass by the end of it.

The gave has four (4) weapon choices and three (3) ships, of course there's no unlocking there's nothing to unlock. A racing game with 3 cars would be very boring in it's choices, so would a shooter with three guns. Once you've sailed every type of boat, solved every type of puzzle and fought every monster with every weapon which you can do in one sitting there's nothing left but PVP. And there are a lot of multiplayer games I'd rather fight people in.

>kills a skelly
>buys cosmetics
>eats banana
wow what a fulfilling experience.

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The game isn't about shooting or sailing, though. You don't seem to get it.

Sorry, I like content in my games

No, the issue people had with the game was that all there was to do on release- when they all played- were the three mission types (one from each faction), randomly collecting things outside of missions for those factions, and grinding all that for literal fucking days to get a fourth mission type which is just the other three stapled together. Games where you unlock everything very early can have legs, see Mordhau right now, but it has legs because of player interaction and Sea of Thieves (at least on release) actively disincentivised interacting with randoms because of how the faction grind works.

yeah it's about the experience but you can't have more experiences when you've already played everything
once you do it plenty of times it gets repetitive soon

Then don't play the game for longer than necessary?

having too little to play means than longer than necessary is too little for the actual price of the game
do you understand our posts?

>Dude, you played the game to much to have fun anymore.

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>Just play less so you don't run out of things to do as fast.

Value is subjective. I've heard countless people claim they played the game for 12 hours, loved it, then realized there wasn't much else for them to personally do and dropped the game. What's wrong with enjoying those 14 hours and moving on? Maybe a big update like the recent one brings you back, you hop in for another five hours or so and move on. Sea of Thieves is positioned as a GaaS, but that doesn't mean you need to live in that world every day of the week. If you think Microsoft is charging too much for the experience this game offers, grab it on Game Pass.

Additionally, I like the game and I play it in hour spurts at most, maybe once or twice a week. What a weird mentality some of you have in approaching games, like it needs to consume your life and provide endless possibilities. That's some gamer entitlement.

Pay me $60 and I'll snail mail you a post card from Niagara falls. Don't check your mailbox until a week after its been delivered. Savor the moment and anticipation of receiving the card. The first day you get it, you can look at it. Maybe in a day or two you can smell it. Eat it on the third day, but only half of it, save the rest for later in the month. I'll send you a corner of the next postcard after 3 months of silence

>obtuse analogy
You sure showed me.

You read it too fast to enjoy it, try reading it slower.

Absolutely pitiful opinion, I can smell the soi from your post

the game about sailing the seas didn't have a fishing option in this first place and had to have it added in later?

I'd rather you pad that comment out with some grinding between each word, maybe make the second half of it unlocked through a certain amount of points I need to obtain and reward every step of the way with flashing UI and numbers getting bigger.

>no argument

To be fair, when taling about a pirate game, fishing is never on the forefront of my mind. Shit, was there fishing in AC: Black Flag?

wasn't there an entire side activity dedicated to harpooning big ass fish to catch

Thats the spirit! Give the post a challenge too, close each eye every other word, Make yourself feel some accomplishment!

Perfect dark had 41 weapons and sea of thieves has 4... you still wonder why people get bored?

actually you can eat fish now too you fucking FROG!!!!

>This game is underrated just because today's gaymers aren't being catered to with color-tiered loot or shallow skill trees to grind.

Yeah except Sea of Thieves is even shallower. There's fuckall to do in terms of "progress" so the pure gameplay has to carry the game but that is so fucking simple and shallow it gets old in a week.

If I want a game to just dick around with friends, Garry's mod has existed since forever.

Yeah, yeah, you want more bang for your buck and don't care about the quality of the content. I get it, Sea of Thieves isn't for you.

Then play Garry's mod.

>quality of the content.
What content

No idea. My question wasn't rhetorical. I only played 5 or so hours of Black Flag and never saw a mention of fishing activities, so was curious.
I wouldn't have found it strange if they didn't though.

The content you claimed there's too little of.

Almost all games have progression systems, user, even if they're not obvious. Mario reaching 1-2 after 1-1 is your 'carrot on a stick,' cause you're now at a more advanced place than you were before.

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>no argument
This was a fruitful discussion with all of you.

Whats there to argue, All you did was repeat my post.

If I remember right, wasn't that a thing in OG Final Fantasy XIV? They actually made it so you earned less experience the longer you stayed on, so they could string content along.

Not him but SoT is boring and repetetive. The whole thing "you make your own fun" is a childs argument.

The game is designed for a particular group of players, and I'm perfectly fine with that. The kind of game which promotes a chilled out session with the occasional excitement with other players. I've honestly gotten a bunch of enjoyment out of this game the past year just sailing around and finding other players to either fuck with or play with.

Also, not everything has to have some ultimately worthless goal to work towards, its fine to just enjoy the game for what it is. Having progression would ruin the concept of this game in the first place, as the whole gameplay system is based around the whole thing being balanced for everyone regardless of how long you have been playing. I can't help but feel this is a problem too. What ever happened to just enjoying games for their base gameplay? When I play something like Halo, it's not primarily for some rewards which in the end mean nothing, it's for the fun gameplay experience.


As for story, if anyone is interested, they added a good chunk of story quests in the recent update.

I don't have any recollection of that. Only rested XP I know for a fact 2.0 didn't have that though

Sea of Thieves will only ever be good if it's turned into a Battle Royale.

There are no mermaids. If you fall off your ship, you get picked off in the ocean by other pirates or sharks, or you steal someone else's ship.

The objective is to dig up the golden treasure in the middle of the circle. The circle always closes on an island.

Pirates have all guns, but limited ammo and bananas. Ammo and bananas can only be refilled by finding them on islands.

This thread reeks of paid shill.

I think the sea of dopamine hit games out there right now has made people numb to progression systems that don't immediately reward you for the work you put in. It can take a while to get some ofmthe stuff in Sea of Thieves and a lot of people can't be arsed to do it.

I wouldn't say even half of the games released this year have a lootbox/progression system

Ok. Still not gonna install win10.

do they still force you to play as just some random character? like no choice in what you look like? You could just be some fat, hideous nigger bitch and nothing you can do about it?

You're missing the point of the argument by focusing on some nebulous "progression" strawman.
>What ever happened to just enjoying games for their base gameplay?
Because the game doesn't incentivize interacting with other players, and the base content is sparse and repeated many times to pad out the grind to legend.

It's not hard to find a solution to the game's issues. People care about the multiplayer ship combat, so incentivize it. Instead of just collecting items for the factions, have a faction who is leveled up by ferrying cargo and a faction who is leveled up by attacking those ferrying cargo. As it stands all you stand to gain by initiating a fight is to steal what other people get, and you can just get more for your time investment by getting it yourself.