I'm trying a new look. Tell me what you guys think

I'm trying a new look. Tell me what you guys think.

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imgur.com/a/yEcES
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OMG THERE IS A GIANT ARROW BEHIND YOU

IT'S GOING TO HIT AND KILL YOU!!!!!!

DUDE
LOOK BEHIND YOU

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Wha-HMGFLGHMLGMLGHML!!!

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>MIRV sized ballista "bolt"
>takes maybe 15% hp
shit-tier
I know it shoots three times, it's still baby-tier damage. A fucking dreg on the stairs of 1-1 in DeS does more

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fucking REKT

user ARE YOU OKAY
ROLL TWICE IF YOU CAN HEAR US

In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again

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Bro, I don't like DS3 either, but this garbage has to stop. Or at least be updated with shit people have refuted over and over.

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pure autism

Nothing in that list has ever been refuted, it's all objectively correct.

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>i need to shit up every thread
fuck (you)

Don't make DS3 threads in my territory then if you don't like it.

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Just more proof that DS2fags are scum.

lol it will always be the best of souls games, deal with it bruh. Your couple of overused webm from ages ago don't mean anything to anyone XD Here's a you though, maybe you can buy some meds for your head with it.

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DS3 has very little original content.

Souls vet here, this is my take on things as someone who has obsessively played the shit out of DeS and DaS1 since their respective launches on PS3.

Concepts:

>New Firelink Shrine (DaS3) == The Nexus (DeS)
The resemblance is fucking stunning if you've ever played DeS. Lord Thrones are in the exact same alignment that the archstones are, surrounding where you spawn in, with multiple levels of height within the area accessible by curved staircases.

>Lothric Castle (DaS3) == Boletaria Castle (DeS)
You start the game here, and the climax of the game is here (fighting twin princes/false king allant).

>Karla (DaS3) == Yuria the Witch (DeS)
Karla teaches forbidden hex magic/miracles/pyromancies that channel the power and rage of the abyss, Yuria the Witch teaches forbidden magic that channel the power and rage of demon souls.

> Stormruler (DaS3) == Storm Ruler (DeS)
Used to take down mighty foes with a legendary sword found in the corresponding boss arenas. Yhorm and the Storm King are basically the same type of "puzzle boss" until you find the sword.

Mechanics:

> FP (DaS3) == MP (DeS)
Literally the same exact shit.

> Rolling
Functions the same exact way as DeS, because med rolling was buffed so fucking hard that the difference between fast roling and med rolling is so small that staying right under the fat roll minimum is required for every build.

Case-in-point, DaS3 is super fucking stale for veterans who have been with the series since DeS in 2009/2010. It's literally because the game is around 50% recycled DaS content, 30% recycled DeS content, 10% recycled bloodborne content, and 10% original content.

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DS3 has far worse geometry than the other souls games, everyone knows this. why are you posting dumb shit?

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God, I can't wait for the next souls game to be structured almost exactly like 3. I can dump endless hours into it still, I guess it's just the most rewarding?

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>I set the settings on super low
Ok?

What was that guy doing up there, anyway?

You are an incredibly stupid person, yet you will never know why.
What a tragedy, what a tragedy.

he was jerking it to the dragon

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looks like shit
you have a long way to go

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I wish I could break Patches.

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reminder that you will never play the real conclusion to the series.
imgur.com/a/yEcES

>missing the point of the thread
cmon man

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Should I? Seems like a good chap

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sorry i was just trying to show user what top teir fashion actually was, for example look at this boi, hes simple but elegant and fits the games aesthetic

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Could anybody provide context as to why this enemy is given so much freedom and liberty in terms of where it can attack?

Damn, that makes me kinda sad.

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DS1 isn't too fun to replay due to jank and not enough decent bosses, including being forced to """""fight""""" bed of chaos each NG. That being said I still played it several times.
DS2 has some good bosses but also a bunch of crap. They were able to shake it up quite nicely in NG+ but especially after starting so slow anything but a minimum completion run will take absolutely ages.
DS3, while linear, is able to drive you forwards. For all the shit thrown around, you have to admit they did a good job of making nearly every weapon unique, balanced, and fun to use. The boss weapons are amazing too, and weapon arts were the perfect use of L2.

>Darker, more stylized DS3
Only thing actually "missing" is the broken domed cathedral thing that looks like the dragon area.
rest is just redesigned slightly and much much brighter

only if you're a scandibro too

yall realize your game is fucked up cause your system sucks? i never have this clipping issues fix your shit setups like lol

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hold on a sec...

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>you have to admit they did a good job of making nearly every weapon unique, balanced, and fun to use
no. homogenized them. They all feel too light and fast and samey.
Fucking ultra weapons don't have any real heft to them. You just swing them around like they're made of foam and air resistance

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>people dig hard af into BB lore
>more and more interesting revelations with a side of early concepts
>people dig hard into DS3
>more and more disappointing “what could have beens”
Two disappointing sequels in a row. It might not even get Bamco’d to a third party given how hard they had to say “MIYAZAKI’S BACK”, maybe they’ll just wait awhile.

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AWW FUCK!!!

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NOOOO GET OUT OF THERE

BASED.

>all those seathed secondary weapons
I wonder if they’re were trying something in between weapon arts and BB’s transforming weapons. Arts felt boring as hell, and unlike BB’s attacks always used “ammo”.

why?

cherrypicking webms and greentexting about literally nothing doesn't make and will never make ds2 a good game

A lot of this is in the game, just different visually. For example, first image is just the dreg heap, but less ashy and with the sun oozing out black shit instead of the eclipsed sun oozing fire. Other than that, there's the retarded "make your own bonfire" and "can only invade at bonfire" mechanic that got axed for good reason. I think the big white city is supposed to be Archdragons, which I have to say I think I prefer the one we got. I wish we still got this design somewhere else, but Archdragon's was fantastic as-is.

I always wondered what the point of that fungus on the dead demons and Ocerios was.
Seems like those demon clerics were once indeed supposed to be in that cut Grave of the Gods forest area that Ocerios was the boss of instead of the Demon Ruins which were probably a quick addition late in development due to their Chalice Dungeon-esque nature and asset reuse.

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