Watch footage of an engineer player

>watch footage of an engineer player
>entire enemy team runs into sentry and dies over and over

>play the game as engineer
>demomen and soldiers peek corners and destroy my shit in seconds
>ubercharge pushes happen every minute regularly

so im guessing they just hit the record button when the other team is all f2ps?
how the fuck do you play this class against good players

anyways tf2 thread

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Place your turrets more strategically and git gud

Good sentry placement, knowledge of ammo packs, Rescue Ranger, Wrangler, and a hell of a lot of prayer.

short circuit

be unpredictable and on the move

Engineer is a hard team support class that offers area denial with his sentry gun. With good building placements and the ability to work with your team when the other team pushes you should be able to shut down the enemy team 8/10 times. Have your dispenser in a place where you and your team can use it, and for the love of god upgrade your fucking teleporter

Get a few kills with your sentry then move it. Sometimes just wait and ambush with with your shotgun as they will be focused on your sentry.

I do all of that, I always build teleporters and make sure they're at the very least level 2 even if I'm in a hurry.
I make dispensers in the frontline to help teammates as well.
Doesn't matter, it all goes to shit because they have a medic, two demos, and a soldier who just annihilate everything and get an uber every 40 seconds.

>short circuit
The new short circuit is good to get out of spawn but it just costs too much metal now to be used elsewhere.
But I don't know, maybe I haven't understood how it works properly.

I can't make wrangler work at all either

This
A soldier was on a roof sniping my mini, little did he know I was already behind him with my shotgun ready

its a team based game. If you aint got a team, doesn't matter what you pick. Still gonna get-
"you fail, booooooooo"

Not necessarily, yeah teamwork is a big part of some games but there are plenty of times when one or two player carry an entire time to victory

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This ain't Overwatch son

like clockwork

youtube.com/watch?v=dKOxT_EsK3g

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>a hell of a lot of prayer
so you can use protect from missle, right?

The real sentry is the friends you bring along the way

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Engineer is flat out broken on certain maps where multiple Engis can set up sentries in such a way that they look at each other and also the objective while not being clustered ( example dustbowl )

The answer: use a gun.

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Anyone have that image of a Red Engineer surrounded by Blu Spies all disguised as his team members?

If you are pretty forward as an engineer, know when to run. If you see a fucking uber coming and your team is AWOL, grab your dispenser and book it. You can rebuild him. We have the technology.
And never give up. The more you build, the more you'll see what works and what doesn't.
Use your shotgun.

I don't have that image but I do have this.

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and if that dont work?

Use more gun.

use more gun
And another thing?

yore
ugleh

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>Last time I saw my grandmama, she asked me "was I still a prayin man"
>I told her "yes ma'am"
>"well" she said "pray harder, cuz it ain workin"

I wonder when LazyPurple will get around to making the "How it FEELS to play Medic" video.

Sometime you just need a little less gun.

i suggest you dont play this class. go medic, you can never go wrong with that or demoman

Unironically this. I've gotten way more kills than I ever should as an Engineer simply because the enemy doesn't think that an Engineer will fight back
Based ugleh poster

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>you will never know the source of this
why you do this to me, bros

If a Soldier is peeking your sentry then shoot the nigga with a shotgun
People underestimate it for every class in general but it is an EXTREMELY good gun, especially for Soldiers and Pyros

why does engie have to scream at the top of his lungs that he's moving up?

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>simply because the enemy doesn't think that an Engineer will fight back
That's true of a lot of class but Sniper, play as Spy, Engineer or Medic and people will usually run straight at you thinking you are an easy kill without considering that those classes main weapon (revolver, shotgun and seringue gun) are deadly at close range.

PACKIN' UP!

To let the teammates know he's moving his gear up, thus suggesting they should cover him because if he dies, so does the building he's carrying.

It's to help the other team. Just like "TELEPORTER GOIN UP" Is so loud so the other team has a chance to maybe do something about it.

Get pybro that knows how to airblast

Unfortunately that would imply your teammates actually gives a shit.

I'm not sure if pocket medic with soldier, pocket with demo, or pocket with pyro is more infuriating, to be honest. Uber is what makes phlog fucking garbage aids, though

True, but I'd try my best if I'm currently a Pyro.

Still hate how Valve ruined the Degreaser. It's like they're forcing us to be stock or be a W+M1 mouthbreather with the Backburner or Phlog.

youtube.com/watch?v=kVrrt-nvDnQ

It will just be 14 minutes of hardcore gay porn, with a liquid filled bucket labeled "unneeded buffs" being tipped over into the medic, if he wants to make it accurate

>Yeah bro, one person can totally carry your team to victory
This is how you end up hating the game, and your teammates all the time. You play the best you can, try to improve yourself, and if its not enough to win. Don't beat yourself up.
>inb4 shitter
If you ever carried your team in a gameyou know the feeling. Theres a part of you that just looks down on them

Its its online videogames. Chances are while your sweating your ass of trying to win, someone on your team is playing pyro with a steering wheel.

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I'm always trying my best to be a pybro but it just never works
>engi is setting up in risky spot
>stock flamethrower to airblast projectiles
>spend entire game defending nest
>literally nothing happens for fucking 15 minutes
>I'm like 10 seconds away from the spawnroom I could go grab my Homewrecker in case of spy
>do that
>come back
>sentry is nuked
>dispenser and TP are sapped
>engi backstabbed
>entire team is dead

>seringue gun

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Shotgun for Engie: The Bounty Hunter
Works just like stock shotgun, but gives 5% damage vulnerability while out. Every kill it gets grants a bounty, and up to 4 can be held. For every bounty held, holder gets 5% more damage vulnerability while gun is drawn. If an enemy with heads stored is killed, you take their heads as bounties, and they get your bounties as heads if they kill you.
Taunt to cash in a bounty and drop a maximum ammo box and a maximum health kit right in front you.

Let me fix this for competitive
>-25% damage
>-50% ammo
>-75% pellets
>-30% rate of fire
>when drawn, marked for death

Fix Medic's primary
>Syringe Gun is literally a rapid-fire peashooter
>Overdose is a worse Syringe Gun for retards who want to walk slightly faster
>Blutsauger is for compfags too stubborn to use the Crossbow
>Crossbow is the Chad and everyone uses it because anything else is a downgrade

Needs a buff
>+15% faster draw speed
>Fixed a bug where taunting dropped a large ammo pack instead of a medium one
>Updated the localization files
Now its fixed

>taunting for any reason ever
even if you're right next to your sentry, you will die for being a smug cunt
>Blutsauger for compfags
You must not understand anything about medic if you think any semi-serious player would disgrace themselves with passive -2 hp/sec to their ability to self-heal. blutsauger is for dunking on retards when your team is also retarded and you need to defend yourself often

Playing Engineer is easy, just kill them before they kill you. Simple tactics.

it could have been worse
serinj
surrinj
serring etc

Wowow that buff is too strong, not fit for competitive
>-50% running speed
>-75% reload speed
>reloading remove the entire clip
>-90% damage against airborne soldier

Crossbow now heals enemy if hit

If you want to be a friend to engineers try playing a demoman with the scottish resistance instead. It's an underrated combo.

Why knock off sappers when you can deter the spy from placing them to begin with? Why push stickies away when you can just delete them?

Fuck he found me I was disguised! Votekick him he's using a wallhack!

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battle engi
>gotta move that gear up

The problem is that the crossbow is what the medic's gun should have been in the first place.

i miss him bros

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As far comp? lmaono
Decent players know what they are doing and they have their ears open in a 10v10 game and common knowledge just says that there will at least be one engie on the other team; that means they will be looking in those good sentry spots. If you have a good team, I'd place in those good spots as you don't have to be jerking around wildly all the time looking for spys, snipers, roamers, and other nonsense. If you have a bad team, either switch to a play maker class or place your sentry in stupid spots (never in the same spot) and only upgrade it to level 2, equip the frontier justice and become a nomad engie, making you unpredictable and lethal.

Don't put sentries in obvious choke points, but also not so out of the way that nobody runs into it. People will more easily fall for sentries they won't expect.
Also move your sentries around. Keep them guessing.

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so how much gun do i need exactly?

It's like the taunt to eat the Sandvich or other lunchbox items. It'd be pretty great to drop when you need metal or just to drop preemptively, to run back to the health when you need it, etc.

>Chances are while your sweating your ass of trying to win, someone on your team is playing pyro with a steering wheel.
or with his feet

>play on and off for years with no performance issues
>come back today and have regular freezes for 3+ seconds

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>he doesn't C5 everytime he builds or picks up something

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Don't forget to pay for warpaints and tiered items, user! And make sure to stream it and then upload it to YouTube.

>drop ammo/health kit
>teammate takes it after having spent 1 rocket or is missing 5 hp

youtu.be/0fCpAuxrQ_I

All three syringe guns now reload when holstered and the projectiles shoot faster, to now be exactly half as fast as the crossbow bolt. Optionally, thy could grant some Uber for every few hits.
Also they should be reflectable and not count as bullets for things like the Pain Train and Vaccinator.
I'd also like if they brought back the old idea for the Blutsauger and made it just cover enemies in Mad Milk. If they could make that work, then just make it completely disable regeneration while drawn.
And buff the Overdose to make it better for retreating by granting a 2 seconds of speed-boost on hit. Keep the current Uber-based speed increase, too, and just drop damage further, by 50 or 60%.

there's something just so 2010/2011 about this, I mean this in the best way

The plight of a bounty hunter.

>play game
>other team has an entire sentry nest next to the chokepoint and thousands of pyros so spy isnt an option
>YOU FAILED
>teams switch
>the attosecond after placing a sentry a fleet of ubered direct hit soldiers comes and mows my entire team down
>YOU FAILED

>how the fuck do you play this class against good players
You don't
The class is literally a crutch for newer players

>>other team has an entire sentry nest next to the chokepoint and thousands of pyros so spy isnt an option
play demo and team up with a competent medic

Yes players are generally smarter at killing sentries these days

Mostly because people have been playing for years and there's less free to plays then there used to be.

Abuse wrangler shield and teleport your sentry away with rescue ranger as a last resort to keep that gun alive or set it up to a new spot to catch players off guard

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>Herp derp I'm so much higher IQ because I switch to axetinguisher during what is effectively a W+M1
Nigga just position yourself behind them with the Backburner and flank them
And use the fucking shotgun

The maps are designed to neuter the engineer. You're just a teleport and possibly a dispenser bitch. They don't intend for you to use the turret

remember when engineer used to be good

When was that?

Reminder that your sentry is not meant to be at the frontline, but rather behind it to punish enemies who over-extend. A focused sentry is a dead sentry, and getting a sense for when your frontline is moving forward or being pushed back is invaluable.

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engineer is one of these classes that cant play when your team is behind
pyro, spy and sniper are also in that category

mini sentry pre nerf

>frontier justice
opinion discarded

It doesnt matter
enemy will eventually push past your team and focus on you. Engy problem is that he simply cant defend his sentry
tf2 balance is a mess

Wow that is absolute garbage. If you kill an enemy you already get a 100 metal box.

>tfw someone destroys one of your babies

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dr.face made fun videos. shame he's a huge furfag now.

you newfags for the last time it's that face when it's my feel when

But you could save the 200 metal box and full health kit for later.

>fixed a bug where items could be fun
>updated localization files

>enemy will eventually push past your team and focus on you.
>If the entire team focuses on you after defeating your team they can usually defeat you
Wow what the fuck Gabe why is this allowed

>play any other class
>can retreat into a safe position
>play engineer
>glued to a single spot
>250hp and crit immunity is completely irrelevant since demonigger can get you anywhere on the map

Crossbow should be in the medium slot,

It's trash

It's not.

post how many hours you have on tf2

You and your team are just aids, I've gone up against many ubered heavies and lived.

You may not like it but this is what optimal engineer gameplay looks like

>full restock anytime you want
It is.
It would make gunslinger fags even more annoying to deal with, you'd go behind some wall and be ready to shit out another set of minis on top of getting hp back. Why do you think it takes so much time for engi to set up any kind of healing? On similar note, why do you think widowmaker works purely on damage done and not on kills?

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If you wanna go ultra pro you equip the resque ranger, wrangler and any melee but the gunslinger, also the pipboy. Build a sentry in a spot where there are no enemies but no walls inbetween you and the active battlescene. Sentryjump towards the battle, resque your sentry and place it somewhere behind the enemies where they can't see it easily. Hide on the other side and use your resque ranger to shit on soldiers trying to destroy your sentry. This works like 2/5 times.

>playing Gullywash
>autist with clear autist voice joins and starts using voice chat to say dumb shit
>after 3 minutes he has 0 points as Heavy while I'm topscoring with the Lucksman
>get auto balanced on last point and just get to kill him before they cap and win
>next round starts and we're back on the same team, and we have 4 Scouts, including myself
>he asks why we have 4 Scouts very rudely, and gets told he's an asshole in chat
>says he not, but if he is, then assholes can't help their teams
>I start a votekick for being idle
>it passes
What are the best feelings in TF2, Yea Forums?

You have to go back.

For me, the best feeling is outscoring the local pubstomper teams on CTF maps. Even if we're on the same team, that is the moment I try my hardest to hit the top of the board.
Suck it, blackbox-conch soldier with your medic "gf"

Annihilating conga lines with pills and watching them screech

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How does any of that dispute the fact that you can carry in TF2?

It's not 2000 hours, but it's not 50, either.
So, that guy thought it was underpowered, and you think it's overpowered. If it's either, I think some simple changes to its core mechanic could be tweaked. I really like the idea of head-taking weapons, and so far there are 4 of them (With the Vita-Saw, which sort of counts). If it's under powered, shorten the taunt time, or increase its base damage a bit, who knows. If it's overpowered, increase the taunt time. I figure it'd take a bit longer than it takes Heavy to eat his Sandvich, as is, but it could be lengthened. Or increase the damage vulnerability base, or increase how much is gained with bounties, or both. Or make it double the damage vulnerability while cashing in a bounty, or make you have to choose between health or ammo when cashing in, or make you drop health on kill for the enemy to take.
There are dozens of possibilities, but the core idea sounds really nice.

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>Playing Thundermountain
>I'm apparently the only man in TF2 who likes it
>Get autobalanced THREE times in the last round
>Start in attack, get shoved in defense, then back in attack, then back in defense
>I can hear the screams of my ex-ex-ex-teammates 15 seconds before the countdown end as I airblast them off the final point
>Win

hahah nigger just pull out your wrangler so the sentry can tank 7 rockets or 6 pipes

Backstabbing a fully charged medic. Spy is a bad class but he can be fun

Does anyone have the roblox version of this?

>not getting creative with sentry placements for surprise ambushes

why else would you play this class

Keep moving your sentry around,and make sure you don't put your buildings right next each other or any other engie's nest

>play friendly 2fort as pyro
>only ab rockets and pills
>soldier stands on the bridge top looking through the gaps
>I walk by without seeing him
>he shoots down
>instantly reflect it without realizing
>get accused of hacking

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youtube.com/watch?v=07oKaWzJ13Q

Nigga I play Scout with motion controls

fucking based

Having both the red and blue team defending you when somebody tries to kick me, their only medic for top scoring and it devolves into the perfect shit storm of insults and threats for over 10 minutes on dustbowl.

I fucking love this video, every element of it, the script, the editing, visual and music choice are so godlike, and out of this world.

No, but I do have this.

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It's unbelievably bizarre and surreal and yet none of its message is lost

No wonder Medic has a god complex.

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I almost feel bad about how my engi top score's head and shoulders above the rest.
Almost.

>My face when that Scouting

Any other game offer a class like Scout? One that just moves way better than any other class?

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>he snuck in that transgender operation video 5:27

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Switching from your PRIMARY WEAPON to do more damage with a secondary or melee weapon is a retarded concept.

>One that just moves way better than any other class?
>He says when rocket jumping exists

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>takes years to load
the fuck

Melee weapons are literally useless 99% of the time for most classes. Changing your primary so your melee wouldn't be completely useless was a great choice. But making it deal 200 dmg in less then a second was a stupid idea

Arguing whether either mobility is superior to the other is stupid. While rocket jumping provides more raw speed and height, scout's mobility comes at no self-damaging penalty and has more moment-to-moment benefits during a fight. Both classes have great mobility that excels in different scenarios respectively.

Playing Engineer properly is generally either boring or frustrating. It's only fun when you goof around antagonizing the enemy with silly sentries but usually that means you're not helping your team all that much.

>tfw they're going to listen to comp fags and remove wrangler shield

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A fellow steam controller enthusiast!?!

>comp boogeyman
Do you actually think they give a fuck about the wrangler? If anything that nerf would be made for disorganized casual games.

I'm just messing around. Most classes in TF2 are satisfying just to move around, whether it's Scout with his speed and double jump, Soldier with rocket jump, Demo with sticky jump, all classes being able to coast on explosions specially Medic for quick getaways.
But I do tend to default to Scout when playing just because it's fun to be an annoying little cunt that runs circles around everyone while laughing about how much they suck.

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Actually it's a modernized Gamecube Controller with gyro in it but I hear good things about the Steam one too

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A game balanced around comp isn't a game balanced around almost every player of game. Companies need to realise this. You can't have fun if ridiculously skilled or rare mechanics don't give you satisfying instakills cause the tiny proscene knows how to do it. If you want to balance it to pros, remove anyone but solly, demo, medic and scout. Fun game you got there

Are you actually playing PC TF2 with controllers? Please post gameplay footage.

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They would need to update the game for that to happen.

I don't have any footage, but perhaps I could try to record some.
I actually really like motion aiming because unlike a mouse, there's effectively zero friction, and it feels way more natural than you'd expect it to if you haven't tried it.

>going to update
let it go, user

heavy update and issue #7 are our episode 3

I've never defended the wrangler shield from day 1 when it could tank an ubered heavy up close.

>decreasing survivability in exchange for a one time chance to replenish yourself after doing a gay dance that also leaves you vulnerable
>for a class with low health but relatively unbridled access to health and ammo
sounds pretty crap

>heavy update and issue #7 are our episode 3
Valve does it again.

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>not spamming voice commands to hide what you're doing

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demoman scout (and to a lesser degree soldier) all need to be nerfed and compfags need to fuck off.

>build sentry outside spawn
>enemy explosion nigger appears, kills it (and me) instantly
>respawn
>leave spawn and go to where I want to build
>scout appears, kills me & my still-erecting sentry
>respawn
>give up on the sentry for now, get that teleporter up
>put teleporter exit in a place convenient for my team
>spy saps the entrance over and over until it dies (there's no way to stop this)
>get taunt killed by scout
>respawn
>actually manage to get a sentry to level 3
>carry sentry alongside a friendly medic+soldier combo, praying the protect me on my way to the front
>pyro appears
>get buttburned instantly before my teammates even know he's there
>respawn
>after several minutes FINALLY get sentry nest up near the objective
>explosion nigger reappears
>does the adadadadada dance around a corner
>pipes kill me instantly, even hiding behind my sentry with a dispenser up, even if I try to juke him out and shoot back
>he stickies my nest to death
>respawn
>switch class to sniper
>win the game for my team in 10 seconds

I'm convinced Engineer was added as a joke.

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how would you nerf Scout

-70% damage against engineer and sentries

Because TF2 Youtubers are dishonest trash.

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Nah, thats just the absolute state of TF2 now.

Nothing but scouts demos and soldiers.

?

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Why would you nerf the most balanced classes?

where's Soundsmith?

below F-tier

>Menozit
He left a while ago. Came back a couple times sponsored.

That just ain't right!

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Actually not a bad list, though Menozit doesn't play anymore.

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>menozit and dane that high
>casualtf2 and red robot that low
???

explain

Where the fuck are EVD and worms?

Why do people hate Soundsmith again?

He's an obnoxious know-it-all who lives in a circlejerk bubble.

One of the most dense and pure examples of autism I've ever seen in a youtube video.

Gold star.

Mostly this. Although most of his main content is harmless if repetitive (lol 2fort, lol f2ps, lol bearded expense ear rape), when he gets on his high horse about something he will always double down anytime anybody even tries to refute his points.

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I don't really hate him, but his content is just repetitive as fuck
>dude me market gardening people in Hightower
>dude me doing wacky strats with friends in 2fort or Landfall
>I'm going to get overly defensive of people criticizing me despite saying that I welcome feedback
>dude le funni bearded earrape jokes

>enemy team grows a collective pair of braincells and realizes stacking classes will probably win them this meaningless pub game
>now have to fight 10 soldiers, pyros, heavys or engineers

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His content is vapid, mindless filler. None of it feels like it has any thought or effort put into it. It's obviously catering to the lowest common denomenator.

I'd probably put CasualTF2 up to a C-tier if I remade it. His TF2 in 2016 video was 10/10.

But it's only 10% while holding the gun with 1 bounty, and 25% with maximum bounties. I think it's not a huge downside for what's not a huge upside, but it's interesting, and could allow you to much more quickly upgrade a sentry in a case where you'd otherwise need to wait ages for ammo to respawn or for your dispenser to fill you up, and you could also heal yourself, or your teammates.
And a Texan bounty-hunting is a good concept.

>defending the point as full engineers team
>to counter us they pick full heavies
>to stop them with had to resort to full demomen
>push team so hard with the grenade spamming they got spawncamped
Best game I had in a long time.

i dont even play engineer and corner peeking desperately needs to be removed. the solution to sentries has always been to either out range them or uber through it. being able to just corner peek a poor engy and there's NOTHING he can do because he has no hope of actually beating a soldier or demoman with the shotgun is absurd.

also teleporters should become immune to sappers for a few seconds after one is removed, to prevent permasap from spawn shit.

present your idea for removing map geometry

>be at max bounties
>get one shot by a stray direct pipe, or literally any soldier turning a corner into you

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>team decides to have 6 or 7 snipers
>we can all aim so it actually works
Upward is such a shit map

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>Skymin Slash and Soundsmith
>F
oh no no no no

Eh. I don't really agree.
But if they added the sentries keeping their view on where an enemy just peeked for a few seconds, to destroy impatient peekers and make the rest waste time, I wouldn't be particularly upset.

Make sentries start aiming preemtively when the game predicts an incoming corner peek.

don't need to remove map geometry. make sentry target acquisition and firing near instant, and/or allow it to target players who are partially concealed by geometry (basically instead of always firing center mass it fires at whatever part it can see)

>see high-IQ explosion class main trying to corner peek my sentry
>walk the other way around
>pull out frontier justice
>stand behind him and wait

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Starykrow is extremely based.

>moving around with your shotgun out while you have bounties
You're just asking for pain. Unless you're killing someone or cashing in, keep that gun holstered.

>make sentry target acquisition and firing near instant
That is horrendous design, go back to Overwatch if you want sentries that broken
>allow it to target players who are partially concealed by geometry
It already does this, sometimes for fun I sit where a sentry fires at me but can't hit me just to waste all its ammo and annoy the engineer

*stabs everyone in the front shoulder*

youtube.com/watch?v=UGKwqPAKdkc

these issues with corner peeking sound like they can be solved by having a team or not positioning your buildings like shit

how do you even get into this game in 2019? I find it pretty appealing but playing vs people is fucking impossible, getting a kill is a full-on achievement for me.

>no Krunchynaut on S
>lazypurple on S
>Cosmic afro anything but F
>king raja THAT high
Bad tier list

>get no crits because every class in the game can corner peek and your sentry has no kills
>or do get crits and get smacked by 2 rocket/stickies to intsant death because they both do more damage quicker, doesnt matter

the reason it wastes ammo is because its firing center mass not at what it can see

no, they really cant.

Pick maps/game modes that are more popular among brainlets and won't have as many tryhards. I usually see more people with 10k+ kill weapons on koth and cp.
Are you playing specific classes, or all of them? Soldier and heavy arguably have pretty low skill floors compared to some others.

You can't really peak effectively if someone else is attacking you.

koth_harvest...home...

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thats why you kill the person attacking you and then peek.

>I usually see more people with 10k+ kill weapons on koth and cp.
I swear I saw a guy with 240,000+ kills on his sniper on badwater. Couldn't believe what I was seeing. I checked twice cause I'm sure I had made a mistake. Went gibus sniper and killed him twice and taunted. He wasn't even good which was weird.

This tierlist has been brought to you by the sniper gang.

Any Tyler news?

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Maybe he left his computer running on some strange farm server like a turbo autist with a porcelain ego.

twitch.tv/tylermcvicker/clip/LitigiousEndearingCocoaKappaClaus

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Why is Standin so low? I like Standin.

>Votekick him he's using a wallhack!
>the retards on your team unironically start believing this random dude and start a vote

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Woops wrong clip. This is the latest news.
twitch.tv/tylermcvicker/clip/JollySavageFoxPeanutButterJellyTime

Heavy update isn't happening

Move CTF Well higher and move Powerhouse lower and you're good

That's old (april 6th)

Why do people hate Banana Bay so much? Is there some fatal flaw in it's design that i'm not aware of or is it because it isn't hightower so you can't do le epic rocket jumps?

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yeah i know about that, i was hoping something else had been said since this
Very sad if true

>Let me fix this for competitive
How about no

I've never had one good game on Standin. You and a few other people go to A, spend 1 minute capping the point with no other enemies around. You leave to go and take B, but B just got capped by your team, so you head to C which is in their control. By the time you get to C, no one's there, and they're capping A and B.

It's a garbage map design where you never encounter enemies for minutes at a time. I'll give it credit for the accurate name, though. Standin - because you'll be standin around doing nothing 90% of the time.

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The latter user. Maps aren’t worth playing if you can’t so something a niche group of retards wants to

I don't get it either. It was fun to play after everyone stopped focusing on the contracts. Actually led to some fun rocket jumping kills since players expected enemies to drop down from above but didn't expect soldier jumping from below.

I hate Banana Bay for exactly the same reason I hate Hightower. If everyone that played Hightower religiously were to uninstall, the game would be 1000x better.

>Another DR spy abusing hitboxes thinking he is hot shit

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It’s not cheating if you win

>join game
>soundsmith is in game
>hes crying nonstop about the dead ringer
this above all else has made me love dead ringer

It's a cool concept and aesthetic, though. It could be improved, but I like the core.

I debated moving CTF Well one step above, and Powerhouse has its problem with RED team having a slight advantage due to viewmodels being right-handed, but I still can't get enough of the 2 hour games where both teams are trying their hearts out.

I agree with this. Fuckwads turned a fun map into a playground for special needs children

Killing “friendlies”.

Hydro was a really cool concept in theory. PvZ Garden Warfare made it work

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your sentry is not first line of defense you retard
you put it behind the front line to punish overextending enemies.

It's a neat idea, but ultimately, it's the same reason I don't care for Gravel Pit that much. I don't like maps that split the control points up so far away. It always creates lapses in gameplay where you can't really leave your position, and if you do, they'll have swapped places with you already by the time you got there.

Best way to mitigate this is having 2 engineers build teleporters to and from A and B

At least people actually try to cap in Banana Bay and you don't get retards telling you to stop it.

Hydro would have worked better if each sectors had several paths instead of one for each segment. It's near impossible to play because you are at the mercy of the defense at all time since there's really only one way to go for most of the game.

I love the map, first map I brought a stamp for. But there are a few issues.
>map is too open, so you never feel safe. Flanks upon flanks.
>once you push your cart past the water, you must then push the cart past the entire enemy base and onto the train tracks and WAIT for a train to pass through. This means lots of spawncamping.
>carts pass right by each other at the start. Most PLR maps do this but on this map it's compounded because it goes right through mid. Every healthpack in the map can be accessed from mid very easily, especially if you're solider or scout. This leads to pure deathmatch.
It's still a very fun map, though. And I think it looks pretty good.

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I disagree with you there. And think that swapping is very fun. The biggest issue I have with Standin is that people who join it are used to 5CP and don't realize that there's no overtime on the points, and try to cap an enemy point while the enemy is capping our only point, instead of defending it.
It really should be with the alternate gamemodes.

Coupled with the fact that it can’t work in quickplay

To be good at engineer, you have to stop being

Ugleh

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Imagine if there was overtime on Standin lol. The game would never end.

Any tc_hydro fans here? Why do you like it? Every segment of the match ends in 20 seconds.

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Those are staged kills.

is team fortress 3 out yet?

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Git gud, like seriously go look at youtube guides and stop being a little bitch

>Powerhouse has its problem with RED team having a slight advantage due to viewmodels being right-handed
Is this actually a thing?

Timestamp 21:12

youtube.com/watch?v=vdFmqSaj1nY

Now if you were a sniper with the shittiest aimbot your team would just ignore it and kick him

Kill people before they can get to your turret. your sentry is only for area denial

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Are there shitty aimbots?

the shield invalidated the majority of any matchup most classes had against a sentry, it’s not a good item trait in the slightest.

>Playing Medic
>Friend goes Sniper
>Uber him and take down at least 3 enemies every time
No one ever sees it coming

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HiGps is the best one if you want to study weapons and loadouts and are not interested in eceleb shit

Mr Slin is laughably bad at the game, what the fuck is that asian mouthbreather doing there

It was nice before weapon unlocks. I don't think it's big enough.

>no woolen sleevelet
>no MrPaladin
>no whispering pyro

I would say he's slightly underrated.

Mr. Paladin is literally right there in the second line.

welp, I was looking for the purple and blue "MR"

>Go on twofort
>Pocket a random sniper
>Use the kritzkrieg

People still play TF2? You realize there are people posting on Yea Forums younger than this game, right?
It's time to move on.

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Maybe when a better game comes out.
Which will never happen.

Move on to what?

What's so good about Jerma? He just has a bunch of 4-minute long videos of him making voices over TF2 footage.
What makes him better than people who show full matches with strategic commentary?

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b4nny is such a lad

>practices all day every day
>has a gf
>wipes the floor with invite tier players daily
>can play flashy, doesn't out of pride
>only plays classes with a high skill ceiling
>knows the strenghts and weaknesses of his friends and ennemies
>thinks that comeptitive format needs more thange than casual does
>great insight for balance
>no söy
>
Why doesn't Yea Forums like him?

Oh, you're contrarian. Got it.

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youtube.com/watch?v=ah-Q7uNt8Bo

toxic rager also he's transphobic

I know you just want (You)'s but OW really shit and really fucking boring. It'll never be as enjoyable. Not to mention >Blizzard
>also he's transphobic
Based

Overwatch is literally TF3. Took the best aspects of MOBA and combined them with team FPS.
>Blizzard
Yep, contrarian.

Your turret is there as a distraction, your shotgun is there to get kills.

It was funny playing TF2 in 2008

>plop down a sentry and upgrade it to lv3
>without even repairing or actively defending it, it would amass 20+ kills on its own.

>running gunslinger
gross

>Best aspects of MOBA
Their characters aren't unique enough mechanics wise for that to be a true statement.

I've always wanted something for Pyro based around Pyrosharking.
While the Gas Passer's gas should obviously make enemies properly wet, it'd also be cool if the jetpack increased movement speed in the water or something. It's currently pretty mediocre, so it'd be a small buff for a fun playstyle.

post more jermakino. i've only seen a couple, one was gold and one was boring. i don't want to have to wade through all the shit.

I've seen better creative content for sure. S tier is too much, he's overrated

Perfection
source?

Join us, pardner. You get to play the game this way

Gunslinger is horrible against competent players now that it's been nerfed. Fuck no.

Lets assume they took the best parts of a MOBA (which was just character ability's and cool downs) . They did not translate well into a FPS, let alone one with 6v6 on small maps.

They could add just a small stat for being in the water. It's not like most maps even have water.

Yeah, so it'd be a very small buff usually, but very useful while Pyrosharking.
It'd just be nice.

>just be unable to stop pushes bro!
no thanks

>started training with the direct hit last month
JESUS this thing is SO fucking underrated

I don't know. Maybe up the weapon switch speed a shit ton so they work as a decent panic button? I don't think they'll ever make me switch from the crossbow.

I'm giving you pity (You)'s, gotta step up your shitposting, dude, way too obvious.

If they just reloaded while holstered, they'd be a much better panic button.

>Pyroshark: 10% movement speed while in water
It would make pyrosharks properly scary.

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Why is Sniper so sexy?

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>tfw no scout's mom gf
I'm french too, we're literally meant for each other

>While equipped, no movement penalty while underwater
>full speed Pyro coming after the asses of everyone but Scouts

Just go to Ireland, bro.

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sauce?

In many maps your sentry is basically just there to give you a chance to fall back so you can maintain teleporters and dispensers. You should also have teammates that take advantage of peekers being distracted, as well as making sure they only get a chance to peek after having engaged in combat, so if they fuck up and stick out a bit too far the sentry finishes them off, or the engineer does.

why would I need to get gud if I can just play soldier and pubstomp everything

Your sentry going down is not that big a deal. If they're destroying it and not getting stalled in the least, either you're magically always getting bad teams or you're putting it in poor positions so your team can't play around it effectively.

>play engineer
>glued to a single spot
You are legitimately a terrible engineer. You are playing him wrong, get a rescue ranger or gunslinger and stop being dumb.

Well then you can just play soldier, but this was about wanting to play engineer?

I just got kicked by some nigger for being afk like an hour into a match because I took 3 seconds to look at my other screen
I hope it was none of you faggots

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>my team has a friendly heavy
>disguise as him
>backstab people
>they start attacking friendly

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It was me

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What's your name faggot
map?
server?

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Anyone got this? I've been looking for it but I can't find it.

Who could feasibly beat Ultra Instinct Dane?

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>switch to engi
>put down a tele entrance and fuck off to build my nest
>get my sentry to level 3
>go back to my tele to upgrade
>see random engi upgrading it to level 3 and changing class
Best fucking feel ever. Whoever does this, I hope they find happiness in life.

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The best feeling in tf2 is running around fucking annihilating everyone as a four-head halfknight.
An even better feeling is killing a 4+ head demoknight and taking all his heads for yourself.

Because his voice is like asmr

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>sunshine
>anything above F
shit list.

I always do that.
>See engie setting up
>Switch to engie to help
>He switches off to another class
>Now I feel like I have to stay as engie
>5 seconds left for the round to start
>Have nothing built
>"user, you're a terrible engie"

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>fight demoknight
>he charges at me
>hit him with the loose cannon
>immediately runs away
>this happens multiple times in the game
pussy ass bitch, stay still and die

why isn't this guy at the top
youtube.com/watch?v=q_OQxWRWR5E

>faggot demoknight keeps killing retarded snipers and racks on heads
>comes charging at me from the other side of the map
>manage to connect 4 pipes in his stupid fucking face
>"what the fuck why did you do that"
every time

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That's great but the one I'm thinking of is an image of the lineup but it's all blue spies in the poses of each class except for the actual engineer.

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>Married to GLaDOS
Their sex life must be fun.

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God i wish that was me, WHY CANT I FIND A MAN WITH A DEEP SEXY VOICE LIKE HIS

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Found it.

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>all black grenade launcher
ruined

the lighting is just bad

Fantastic.
He's just so weird and lanky.

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>There are people on this board who still play TF2 in the year 2019

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Zoomers get out

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I'm 33. I stopped playing TF2 in 2009, you know, back when it was still a good video game.

The only people who still play it are poorfags, third-worlders, and retards. Which are you?

The spy mask is ingenious in its simplicity.

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So what are you playing nowadays?

>im 33
nice try kiddo

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>I'm 33.

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shut up gurk

Nowadays? Recently I've gotten into Mordhau, pretty awesome game. Also got into Quake Champions for a while. Just finished Chex Quest 3 and am playing through Icewind Dale.

Whatever makes you feel better, user. Laughing won't magically make TF2 not shit.

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>33 years and telling people what to play on an anonymous cantonese stone carving imageboard

I get your biological clock is ticking like a malfunctioning lawnmower, but please, if you want to boss around people, go do it with your kids.

I hope my fellow posters ITT will ignore and report shitposts like this in TF2 threads.
Every single thread has a dozen posts about >playing TF2 in 2019, and it's just shitposting and spamming.

No and saying youre 33 wont make you an adult

good. fuck engies

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yes family, except for engineerfaggots and pyros

Based.
I love you faggots.

Remember as engie you're only as good as your team is, if you're an unmovable object by yourself then the enemy team is terrible in comparison. No matter how good is any player with a brain can destroy their sentry by themselves if they know how to, sometimes all it takes is a coordinated effort between a spy with a sapper and a direct hit soldier or a demoman.

Rescue Ranger and wrangler are the optimal way to go but it will not do shit if your team is trash so don't be afraid to change to stock shotgun to stand a better chance.

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yeah sure
so when are they disabling those random crits?

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I'm going to be part of your family and there's nothing you can do to stop me

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This.
I remember playing in 2015, and f2ps were sentry fodder.
Not so anymore...
Good times...

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This too.
Engi is only fun if enemy team is shit.

pretty gud m8

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>soldier in my team talking mad shit after getting a dom in a pub
why are people like this?

>play TF2
>teammates are bad
>enemies are good
every time

>every time
There is only one constant between all of those games, user...

I disable the chat because of my autistic impulse of copypasting the dumb shit they say and send it to my friends. The retardation is even bigger when you're a third-worlder

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Speaking from experience, Soldier mains tend to talk a lot of shit and get easily triggered, but only when others talk shit first.

I didn't run away from /d2g/ to find it also on my TF2 threads.

Sure it is my fault that for W + M1 Scouts 4 Snipers and 4 Spies
While the opposition works like a fucking clockwork with watertight engie nests and Ubers every 30 seconds.

Ask and you shall receive

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Yea Forums, will videogame trailers ever again reach heights like the Meet The Team trailers?
It's been 6 years, and watching Meet The Medic still makes me clench my fists in excitement.

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>join koth_harvest
>at least 3 to 4 scout mains on the enemy team
>go engie with stock shotgun/pistol/mini sentry
>watch their numbers decrease and there's barely anyone still playing scout next round

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Absolute beast holy fuck

These videos are so cringy to watch nowadays. It's embarrassing to know that I thought they were funny at one point in my life.

Also TF2 is dead. Stop playing it.

Maybe you should stop making threads here then.

>join koth_harvest
>at least 2 gunslinger engies on the enemy team
>go DH soldier
>uninstall them from the game manually

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I'm sorry, I'll go back to making yet another eugenics and idpol thread that doesn't even try, or about what some retard on Twitter said.

>TF2 is dead
>broke player count record at 97K not even a year ago
lol

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MGSV trailers were really good

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>Valve actually does something that isn't poking csgo or dota with a stick
>game starts attracting more people
The whole "work on what you want" made them too gluttonous.

It didn't even last that long. A few days and it went back down to 44k. Nobody cares enough about TF2 anymore to stick around. It's old news, and it wasn't even that great to begin with.

>Playing cosmeticless pyro on kong king months ago
>Reflect kill some soldier that fired directly at me because lmao full stock no hats
>Entire team losing their shit
>their entire team losing their shit
>Half my team goes pyro
>6 people join at the same time
>no idea what everyone is freaking out about
>Find out that the b4nny guy I reflected on was a tf2 streamer
I seriously didnt know the only tf2 anything I knew outside the game was jerma985 and Star_. I also discovered I had been dominated in a VNN video while I was trying to do a huntsman contract.

are you a uninstall wizard?

>place a sentry
>spy inevitably materializes out of thin air 7 seconds later and saps it then runs away and keeps doing this so you can't really leave the sentry

Having nighttime versions of daytime maps, and vice-versa, would seem to me to breathe new life and variety into the game without much work. I would play the shit out of a daytime version of Doublecross.

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comfy

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>update game
>people check it out
>do fuck all
>they leave
Whoa, almost like there's a pattern here.

>not posting the last one

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>I would play the shit out of a daytime version of Doublecross.

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It's not even that bad.
TF2 was one of the last games valve made that do not require new content to survive, if that were the case the game would had died even before jungle inferno, all the core gameplay is already there. The community already got used to fend for themselves.

Now compare it with Overwatch where if blizzard were to suddenly stop the already delayed content schedule the game balance would die since they fuck with heroes that weren't in need of a rebalance in the first place.

TF2 is far from dying, the last 2 content patches we had with the skeleton crew broke player count numbers. And even if it "dies" it wouldn't be any different with the many years we have already gone through with modern valve.

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>Abusing interp

I noticed the same shit when playing fortnite.

If you watch clips on youtube you see default skin players who stand still and turn the entire character a second after they see you, and you can literally just walk behind them to avoid being shot.
and somehow these shitters make it to top 2 and the streamer just gets the free win.

But I'm constantly getting my shit pushed in by fuckers sniping me across the map and building 5 story towers in a split second

Oh my fucking god! these bots are everywhere

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I hope Epic pushes Valve's shit in, Valve are really seriously fucking up and dropping the ball on every single aspect of their service (pricing, customer support, curating new releases, moderating their games, supplying new updates, listening to player feedback, talking to their customers and community). This huge massive cheater wave of bots is ridiculous, their anti-cheat system is paper thin and frankly I have to say that if this shit was happening in a game like Fortnite, they'd have been able to ban and fix the cheat exploit within a day or two. That this is Valve, ostensibly the biggest video game company on the PC, speaks literal volumes about their inability to care or fix their glaring shit

>nerf the amby
>but broken shit like this is fine
thanks valve

Better a Boomer than a Millenial.

FUCK VACCINIGGERS

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if they put even the most minimal amount of effort in they could have easily fixed it so bots can't flood chat so you can explain to people who needs to be kicked. also stopping them from fucking with their names.

nice

Im going to strangle this TF2 Thread with it's own frilly anus

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I can't release some steam without having to deal with those bots. Team so stupid they dont know who's doing this shit. DAMMIT VALVE

NO! Get that gay shit away from this pure thread

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Never send a boy to fuck a man!

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>join random 2fort server
>RR level 3 onto the top of the covered bridge and commence spawncamping faggotry for at least 15 minutes
>team members join in and enemy team begins bitching in chat

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Good thing I don't play this game anymore

based

>2fort
>engi in water with a mini and FJ
Fuck off, not opening that you fucking degenrate

>Find out that the b4nny guy I reflected on was a tf2 streamer
either you're lying or you just killed the froyo team

I'm going to fuck your mom!

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>2fort
>use stupid strategy because 2fort is either deathmatch or friendlyfest

>sniper repeatedly getting headshots throughout the match
>Team points this out and instances where they'd be at his side and still get headshot
>predictably he stops doing anything when anyone points this out
>try to votekick him
>never works because the votekick system is a joke Valve made to make people think there was gonna be any semblance of order in a game they don't work on anymore
>sniper leaves probably because he's done recording his gameplay for his epic cringe compilation

This game's embarrassing sometimes

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Or infested by bots -because that place is a hell right now

>when you get a sniper votekicked by being headshot while invisible and behind him just as people were arguing

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Similar story, few days ago
>playing with a friend on dustbowl in casual
>guy on our team says "wow, what kind of bitch uses a health-pack in a 1v1?"
>when the other person didn't agree to 1v1
>when there wasn't a duel on
>when we're on dustbowl, not a deathmatcher's map like tower or teufart
>me and another guy tell him it's a team game
>he says something like "shutup, noone likes you"
>being nihlistic and having a dark sense of humour, I sense an opportunity
>start votekick against him
>almost instantly passes


Anyways:
I feel like when I play as engi, whether I'm successful or get stomped is more based on the teams than myself in particular.
Like, I often top the leaderboard as engi in casuals, and it's probably my best class.
But my performance feels independent of myself.

I guess that this is kind of inevitable in an objective-based choke-holdy 12v12 game though, and I don't really dislike it
It's one of the reasons I think random crits should be melee only though

>Watch mr paladin
>people just jump backwards onto his knife

>play spy
>get absolutely fucked by every class except for the facestab on a scout.
>People spin 180 mid-fight and crit me as soon as I decloak

Positioning is key with spy but after 4 deaths I just go solly and shoot the floor.

Attached: file.png (622x350, 260K)

>2fort

>Engie setup a nest in the sewers, on the bridge, or even somehow on top of the bridge without anyone noticing
>Soldier treating the map like it's Hightower
>Pyro's spamming scorch shot like they're snipers
>Soldier spamming cow mangler like they're snipers
>someone's using aimbot again
>someone's using wallhacks again

The map is so old and untouched and badly designed that everyone acts like a shithead to get any sort of fun out of it anymore

>medic and scout are charging uber in spawn
>matador the medic right as he leaves the respawn
>Big Earner so I get the fuck away from the enemy team
>get insta killed by all of his teammates anyways
I dont give a shit, I saved the match and I got salt from the fucking dildo medic in pink

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I can't understand how you guys can play this character? What do you guys do to get better

Remember to switch to engineer and help your engie upgrade his tele and buildings during setup

Takes like 3 seconds and saves a ton for both of you later

I really just sit and wait somewhere till I find someone who I have an 88% chance of backstabbing with no problems

I use the diamond back and cloak and dagger

Don't bother using the DR, almost no one falls for that anymore.
If a spy walks forward and dies then most will either just start shooting everywhere or become more aware of their surroundings since they know you aren't dead
Don't bother using red tape either unless you want to be annoying and waste an engies metal.

How far do I have to be in order to decloak without anyone hearing it?

no idea honestly, it's also very random on whether they'll even hear the footsteps too

if at any time you play spy and your goal isnt kill the enemy medic and die or get away, you're doing it wrong.

Uncloak while other sounds are going on like a heavy reving up/firing

I thought the joke was scout is a chronic masturbator

So basically just camp an area and wait for pray?

That's how I do it

btw I use the spicicle
It's suppose to help get rid of pyro's but it's actually fucking useless since it just alerts pyro's that you're there and you never have enough time to run away anywhere because they would have to have been near you for it's affects on pyro's too work
Plus it leaves ice sculptures which tells everyone "There's a spy creepin' around here"

Thanks I will keep this in mind (when I die horribly to a pyro)

Burn in hell faggot

I thought the point was to be a cunt. Disguise as a friendly medic or engineer, yell help, turn a corner then cloak is some of the funniest shit you can do in tf2

>Powerhouse S
>Granary C
Switch those 2. All else is fine.

we all do

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>play engineer
>build my shit
>after a couple of minutes wonder why I'm being swarmed by enemies, but no one comes out of my spawn
>change class when everything gets destroyed
>go near enemy spawn
>everyone just crawling around with sandwiches and shit around enemies
>kill the entire team
>get votekicked
Worth it

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>Sometimes just wait and ambush with with your shotgun
My fave tactic.
I usually end up with more shotgun kills than sentry kills.

>play demoman
>unleash pwnage
im so fucking cool

>entire enemy team is taking teleporter leaving an entire section of the map wide open
>easily flank them and trap them in spawn

>tfw can't git gud at this game

As a soldier player, the ONLY other class I have respect for is scout. All other classes rely on gimmicks, not technical ability.

>Take tele
>spy on the tele
>barely avoid getting stabbed
>melee fight around the teleporter
>he gets telefragged

Attached: file.png (486x683, 297K)

being able to play offensive engineer separates the good engies from the bad

>Playing 2fort
>manage to sneak into intel room as Engie
>Drop teleporter exit
>Set up Sentry and Dispenser
>Soon have Medic, Heavy, and Demo helping guard the other team's intel room
>mfw

Attached: gahndi.png (1080x565, 797K)

this is always the best feeling; getting a sentry in the other team's intel. If any of you guys played a custom map called ctf_2fort_engi_power then you'll especially know how Fun it is.

The 5 holy techniques of sniper-jutsu

1. Hitting scouts at close range
2. Hitting blastjumping soldiers and demos
3. Predicting invisible spies
4. Dropshots
5. 180° quickscopes


Once a man masters these, he can no longer be stopped.

the fuck's a dropshot?

I sometimes go to some trade servers to shitpost and wave around inappropriate conscientious objectors

Getting a shot while falling off a ledge.
youtu.be/h38B3e7HLcg
skip to 20 seconds

crikey. How much drugs is that guy on?

beside of jerma and purple, who are the other two in s tier?

>Playing Doublecross
>On a team with great Heavy and Medic duo
>they're chatting over mic
>Medic sounds like qt 3.14
>win game
>feelsgood.wav
>next map is 2Fort
>Get auto-balanced
>ofuck
>get ass-kicked
>match lasts so long I get auto-balanced again
>on team with Medic and Heavy again
>say something along the lines of "I am back my friends."
>Medic types in chat
>"Hello again, user

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>crikey. How much drugs is that guy on?
2000+ hours on sniper alone
He's actually not that great for that many hours spent on the class, I blame his high interp mostly.

b4nny and Menozit

>Engy problem is that he simply cant defend his sentry
>tf2 balance is a mess
Engineer totally can defend his Sentry, he has a Shotgun and enough Metal to tank it for quite some time.

Your complaint is actually "Engineer can't keep his Sentry alive for literally forever." And that's because if he could do that the game would be fucking broken.

Man I just cant put my head around what draws people to Overwatch. Every time I've watched it becomes even more clear how bad it is.
>Comically ovesized weapons cover like 70% of the screen
>Gameplay is dull as dishwater because anytime someone actually tries to push everyone else just spams Q as quickly as possible ending in a stalemate
>Half of the Hero's are completely shit and not worth using if you actually want to win
>Blizzard is retarded and bans players over genuinely harmless banter

Attached: blunderwatch.jpg (4631x2551, 3.14M)

What, you play prem-level medic, do you?
b4nny is one of the longest-playing tf2 competitive players who's won something stupid like 6 tf2 invite games in a row and has well over 16,000 hours in the game

This would just produce griefers

>someone duels me
>just waits around as spy, decloaks to revolver me after I just got done killing 3 people but have little health left

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banny was always shit at tf2 and carried by his better teamates.

Sentries are not good on their own against experienced players, because mobility is such an important aspect of the game. To make up the gap, you have to git gud with the engineer himself. You can't just babysit your buildings the entire game.

The Engineer player has to play the game for hours to happen upon ~8 enemy players who can't figure out how to easily kill him, which is the only way he's gonna get that footage
But he's not a bad class, the criteria for being a good class is "can compete with soldier", which is only Scout and Demoman.

>the criteria for being a good class is "can compete with soldier", which is only Scout and Demoman.
Sniper can compete with Soldier though. Sometimes Heavy, too.
Also, Medic is a good class despite not being able to compete with Soldier in direct combat. In fact, he's the most important and vital class of all.

Yeah I know you need a medic, but he's an exception
>Sniper can compete with soldier though
Rocket jumps behind you, dead
>Sometimes Heavy, too
If he has a medic up his ass and only then at low-skill play, Soldier seriously has no excuse to die to heavy with his DPS and mobility, only a retard is gonna walk into a spun up heavy and try to tank it when he can just fly away and spam rockets

>Rocket jumps behind you, dead
Sniper can head/bodyshot you out of midair. It's a skill matchup.
>Soldier seriously has no excuse to die to heavy with his DPS and mobility, only a retard is gonna walk into a spun up heavy and try to tank it when he can just fly away and spam rockets
It's an objective based game. If Heavy is on defense, or pushing a payload, Heavy has the advantage over Soldier.
If it was some kind of deathmatch game then sure Soldier could play chasey all he wants, but situationally Heavy can just sit on a payload getting heals and mow down any Soldier that thinks about getting close.

Why the Star hate? He just plays TF2 used to, most of his videos are just gameplay.
Is it because he was popular?

he's a drama queen. I'm a lazy bastard but another user will probably elaborate.

I've never found his TF2 content to be amazing. Anything combo'ed with Star is great, better than Jerma and Star alone.
I really like all his other content though, maybe people are just letting that influence them?

>he's a drama queen
Vaguely aware of it because browsing Yea Forums, but if you just watch the vids, that's not a thing so I don't really care.

Jerma is funny when playing TF2, but funny playing anything else as well

If you sat Uncle Dane or whoever and had him play any other game they would put you to sleep i.e. what happened with Funke and STAR

Not that user, but when he quit making TF2 videos he later went on to vocally reject the community that made him have any semblance of popularity in the first place, so that's why people don't like him. And in retrospect, most of his videos that didn't involve Jerma were just whining commentary over pubstomping.

>placing turrets with shotgun guy
what a fucking casual

It's a zoomer list.
Fixed the ones I actually know.
Stabby belongs higher than F. Paladin, wherever he is, belongs lower than F.
Raja belongs far lower for not making videos at all any more, and Red Robot's channel is also dead.
Skymin Slash should be one tier higher. Once you get past the "haha hi guize im a GURL who play TFTWO" the channel has decent analysis I tend to agree with.
GermanPeter should also be a tier higher for good analysis/still making videos, and ArraySeven a tier lower for his channel giving shit advice for a long period of time.
Uncle Dane goes in Tier B for being too Reddit and would be lower if it wasn't for his production quality.
HiGPS goes in tier C for constantly pumping out tf2 videos for however fucking long with no gimmicks and not overdoing the commentary.
Worms goes on there for being a legend, only at tier A rather than S for not making videos for too long.

Attached: 1557697728002.png (967x609, 676K)

anyone whose avatar is their loadout should be sent to a gas chamber

be nice to germanpeter

>GermanPeter should also be a tier higher for good analysis/still making videos

GermanPeter unironically spergs out on Twitter over fucking moonman loadouts.

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Fuck me, Paladin's logo is apparently the second one. Pretend I put him in F.
I don't follow tf2bers on twitter because that would be stupid, but are you talking sperging because of artstyle or because of virtue signaling

twitter.com/TF2_txt/status/1126843481769566208

What do you have against Mr Paladin? He isn't the best spy but he never claims to be unlike 90% of spy mains. Plus he isn't a total weeb so there's that.

why would you do this user

>Gives advice that's barely useful to entry level Spies for tricks that will only work on pubbies
>lenny bind spammer, shits on his team constantly, blames everyone but himself, is a cunt inside and outside the game
>mains Spy as a Youtuber and still manages not to be good at it after how many fucking years
>shit humor
>Made a big drama about quitting TF2 for Overwatch and stated it was to "teach his viewerbase a lesson about accepting his Overwatch videos", the single gayest thing I have ever heard

That's what I've seen of his channel over the last 8 years I've been playing.
A MUCH better question to ask is why anyone would ever bother putting him in fucking A tier. Even leave out the negatives and nothing really stands out about his channel.

>>lenny bind spammer,
I've been watching his videos for a good while and I've only seen one lenny bind. Hardly a "spammer". Also the rest of that point is wrong because he consistently says "shouldn't have done that" or "went a bit too far".

Ok my white knight friend, that settles it. we'll put him in S+ tier.

I'm not saying he is a perfect tf2 youtuber. Honestly I would put him at C, maybe B, but he isn't bad and he sure as shit shouldn't be lower than fucking Delfy or Red Robot

>Honestly I would put him at C, maybe B
Based on what positive qualities
>or Red Robot
Red Robot, while no longer active, was never a huge faggot like Paladin and Delfy is on the same tier dumbass

stop shilling your channel, Paladin

Footage is of someone playing against people who aren't fucking cheapass stickydemo spammer children using the goddamn cheapest, most unbalanced, unfair bullshit in the entire game and who cried like little bitches when Valve DARED slightly nerfed their cheapass little instawin weapon.

>New ips almost every post even though this is obviously a conversation

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all me

LOL so mad. Sticky takes skill

how do i get there

This is beautiful

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>Place the sentry in a corner
>Frontier justice
>Wrangler

>how the fuck do you play this class against good players
you don't
at a high level of skill even scouts can completely cuck level 3s

So that's where the gif is from.

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>Playing mercenary park as blue on the last point
>Red team spawncamps the shit out of our spawn for three minutes straight
>Go heavy, have some medic uber me
>Get ubered, stomp entire enemy team spawncamping and cap the last point

>Barnblitz, attacking last point
>Barely pushed the cart into the building
>go into overtime
>both medics pop ubers
>destroy sentries annihilate everyone
>last heroic push
>win

>crafted away my Spiral Sallet
>crafted away my Alien Swarm Parasite
>crafted away my Proof of Purchase
You will never understand my pain.

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>>Syringe Gun is literally a rapid-fire peashooter
He's a healing class, that's what it's meant to be.
I wouldn't be averse to a very, very small buff but really it should never be a GOOD gun, or else you have no reason to ever pick any other class ever, like it was for the most part in TFC.

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>just finished a three hour 1-1 CTF match against a subhuman enemy RED team with a hacker engineer
>has wallhacks
>has aimbot
>has always-crit
>RED team refuses to kick him because they're too shit to defend on their own
>he eventually gets autobalanced to my team after all this time
>RED gives up at this point, tries to save face, etc.
>everyone on BLU vote kicks him
>RED hides in their spawn as we repeatedly cap to victory
>I top scored too
The absolute fucking state.

Attached: evans laughing at girl scout cookie eating cavill.jpg (600x600, 70K)

He does get used at high level play, although basically just as a tool to delay Ubercharges.

Engie is a bad class.
A scout can destroy the nest.
He was made to buy time and nothing more.

I really like Star's basically videos, it's the only good content he makes outside of videos with him and Jerma.

>Do this
>Enemy team managed to do the same
Always makes me laugh.

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> Mr Paladin in A
> Starry in F
> Bearded not in F
> After Breakfast this high on the list
> Zeno in A
> Joey that High
> Pyrojoe anything but F tier
Please consider suicide

good all autistic furfags need to die

>want to play engie after reading this
>place sentry in that first spot on borneo
>other team constantly walking into it, spy occasionally sapping tele but never shoots it
>finally heavy and soldier barraging sentry, have to heal it
>meanwhile demo shooting stickies, have short circuit but if I stop healing and swap to shoot them, soldier's rocket will destroy it
You only last as long as the other team tolerates you. Once they decide to actually do something about your sentry, it's over.

>Why do I die when trying to survive alone as 1 person against the enemy team and not retreat

because you're not b4nny
youtube.com/watch?v=zSm0wHJt2Lw

>here's your pillar to the community bro

Attached: Untitled.png (154x137, 37K)

>tfw Tagg is infinitely better than b4nny

im sorry im not good i apologize for my ego please forgive me im just b4nny

isn't this from like 2015

>Frontier Justice
>Wrangler
>Setup mini sentry in an obvious Spot so it can get 1-2 kills before dying
>You know the rest

Crits for days my guy.

engie isn't complicated, the reason why so many people struggle with him is that they don't understand that sentries are temporary roadblocks for the enemy team not a brick wall that will stay up the entire round. just let it go. when your gun goes down don't run in swinging your wrench like a retard. grab your dispenser, walk away, and get ready on the next point.

engie who over commits and dies with his nest < engie who has a full nest setup at EVERY point and is a constant nuisance to the enemy team

I mean shit I thought people figured this out after lazypurple's video. You can't get emotional as engineer your shit WILL get blown up eventually. play passive, pay attention to the killfeed, and when you think your team is about to get their shit pushed in get out.

outside of that the only thing I recommend learning is jag effect rollout so you're always ready when the gates open. three loadouts I've had the most success with

turtle engineer
>rescue ranger
>wrangler
>southern hospitality

battle engineer
>stock
>short circuit
>gunslinger

well rounded engineer
>stock
>stock
>jag

they're all equally viable as long as you play to their strengths and adjust your placements accordingly.

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Easy
>Crossbow heals are applied over time at the same speed as the medigun
>Syringe guns reload passively and do a flat 12 damage
Crossbow still works as a source of long range healing but it can no longer burst heal and turn the tide of a fight and syringe guns are actually viable as weapons now. Overdose doesn't need to be touched, the medic speed buff needs to be reverted. Blutsauger is a meme and I don't really know how you could improve it. It's fun as is and not atrociously bad so I wouldn't touch it.

As a memester and entertainer ? Yes
As a player ? No

>nearly at bump limit
God bless you, Yea Forums.

>literal nigger faggot who gets triggered by everything
>better than grant "friendly slayer" vincent

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I personally go for a less meta strategy than all of these combined. I play mostly pl maps like upward and goldrush, and choke points are plenty available there. Lots of places to hide, and as long as you place your one sentry on a corner where it'll grab at least one kill, you can deny a cart push easily.

Usually using this loadout:
>Frontier Justice
>Stock
>Jag
You'd place a sentry at a very cheeky place to grab one or two light classes off of a quickly-built level 3 sentry, stay out of sight from Blues pushing the cart until they reach your gun and take it down, leaving them injured enough for you to swoop in behind them and take out either their medic or soldier and deny the push before eventually either dying to a stray sniper bullet or going back to the point and rebuilding that sentry you lost to level 3 in less than a minute.
It's the most fun i've ever had playing engineer, and it's one of the reasons why i've gotten myself an aussie version of the shotgun.

if you're going to be playing disposable sentry guns you might as well just use minis. frontier justice is fine I just prefer the consistency of stock.

Use the Wrangler

>grant "tells the tranny to speak in their normal voice and stop pretending to sound like a 12 year old girl" vincent

Minis can be taken out easily and offer little to no DPS or tankiness as opposed to the power of level 2-3 sentry guns. Jag makes it easier to just place another one down immediately thereafter. It means in pubs that I can take out a soldier or a demo if they are careless and like to jump far ahead.
On CP/Koth/5CP/AD/MVM yes. PL no.

use kunai next time m8

The point of the DR is to use it as an escape tool in a gun-spy loadout. Or at least that was the point before the nerf made it shit.

The problem with Spy is that he has terrible damage per minute. In the same time that Spy gets a kill, another class would have gotten 5 kills.

Best threads on Yea Forums

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Not him but the only way for a Heavy to kill a Soldier is if the Soldier is out of position, AKA if he commits a mistake.
Now that doesn't mean Heavy serves no purpose: he will still scare away the Soldier from the area he is defending. He just will never kill him if both players are at the best potentail of their classes in terms of skill.

Speaking of my strange cave-dwelling, cliff-mongering, sewer-swimming engineer style. Anyone else like using the Ol' Geezer to meme on "Engy mains" that think they're the smartest motherfuckers on the planet for playing with the wrangler?

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>Minis can be taken out easily and offer little to no DPS or tankiness as opposed to the power of level 2-3 sentry guns
obviously but they don't require time to build and you can hide them in props and bushes a lot easier than a level 1 or 2. the biggest downside with regular sentry guns is they start at 1 hp so you always have to build them out of view or a scout can just pistol it from across the map to blow it up while I can drop minis while I'm walking around and not worry about it. the dps isn't important when they're just serving as a distraction while you shoot at the target

Woah why all the dislikes?

>Not him but the only way for a Heavy to kill a Soldier is if the Soldier is out of position, AKA if he commits a mistake.
>Now that doesn't mean Heavy serves no purpose: he will still scare away the Soldier from the area he is defending. He just will never kill him if both players are at the best potentail of their classes in terms of skill.
Well exactly, that's why I'm saying situationally Soldier and Heavy go toe-to-toe. If Heavy is on a defensive side or has a payload to defend, or sometimes even is being moved to a KOTH point, it's not like he can ever catch Soldier to kill him, but he can definitely sit on the objective until he wins or a stalemate is declared.

>Not him but the only way for a Heavy to kill a Soldier is if the Soldier is out of position, AKA if he commits a mistake.
Heavy is a defense class, any time you are defending you should be bringing him out because soldier cannot contest heavy who is holding a strong position. If the soldier has to come to you he's fucked. For example the cliff on badwater first, there is no way to safely approach it without having to fight the heavy head on. on offense scout is a much better soldier counter but he still has a niche when you need a lot of firepower for a last push or something or when you have multiple soldiers constantly bombing into you.

Not that many but it might just be people who thought it actually was LazyPurple or people's whose minds weren't expanded after watching the video.

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Right but teammates are a thing and Heavy always loses to focus fire.
Also I'm pretty sure a soldier peeking, firing a rocket, and going back to cover can kill a Heavy on a payload if there's no medic around.

The goal is to shut down a cart push right before the point, not to be a nuisance to heavies and soldiers in the front lines. People will notice you in their deathcams, watch you pull out the FJ and deny the final push as the enemy med's uber gets dropped. and the demo popped in the back of the neck with two crit rounds.
Autistic LP fanboys not knowing what satire is.

>The goal is to shut down a cart push right before the point
then why not just turtle with regular sentries, doesn't make a whole lot of sense. wrangled level 3 requires an uber to take down in almost every situation.

>watch you pull out the FJ and deny the final push as the enemy med's uber gets dropped
a lot of things have to go right for that to happen, why not just play sniper if you want to be a pick class? you have 125 health and no mobility, the enemy team has to be incredibly bad to fall for this.

>Right but teammates are a thing and Heavy always loses to focus fire.
If other people are focus firing the Heavy, then they are not firing on the Heavy's teammates, who are then free to fire on them.
>Also I'm pretty sure a soldier peeking, firing a rocket, and going back to cover can kill a Heavy on a payload
One rocket popping in and out isn't going to deal a whole lot of damage, can be potentially be dodged by the heavy if it's a far engage range, and if it's a close engage range the heavy can get some fairly serious damage on the soldier in the time he pops in and out. Which means Soldier and his 200HP is going to get chipped down and he may need to leave to find a health pack himself at some point before he can exhaust Heavy's 300HP, too.
It really comes down to how accurate the Soldier is, where the Heavy positions himself on the Payload (eg if he's behind it he can force the Soldier out into the open), and how far the Soldier is from the Payload.

Heavy can just keep firing at the doorway the Soldier's coming out of forever as well and thus maintain constant damage ramp-up, because he has an endless ammo source.

two words: direct hit

>sits around corner and waits because you have no splash damage

Attached: heavy.png (350x418, 132K)

>missing a heavy
shig

>has to peek all the way out right in front of my minigun to hit me
500dps vs 140 damage rocket
who wins

It's a slight downgrade to stock which is why you don't see soldiers running it often in either serious or casual formats.
That teleporter-wide splash means you can't actually damage a Heavy without having a direct firing angle on him. Which means you have to come out of cover to shoot a Heavy hiding behind a Payload for example, giving him plenty of time to shoot you.

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oh what, I thought we were talking about a heavy on the payload

I wasn't that guy but then the same point still applies
heavy can just hug the payload and force you to walk up since you have no splash damage while heavy can shoot over the cart