Is there any hope for these developers?

Is there any hope for these developers?

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I watched some of their developers commentary and it was all very promising.

They said that profits from Yooka Laylee were strong enough to fund their next major project with an even higher budget than Yooka.
They also seem completely aware of the public's view of the game, to the point of consistently roasting their own work and making jokes at the expense of their own game. They even straight up mentioned that they are working to never make the same mistake twice. I think there is a lot of hope for a Twoka Laylee

who?

Budget doesn't mean shit if they cand design a game

Sure it does. Higher budget means hiring more talented designers.

>Twoka Laylee
>90% of the jokes are just shitting on the first game non-stop
>or fourth wall breaks

can't wait

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They had enough to do that before and didn't

you know what I can't wait for?
THE FUCKING FREE DLC AND ORCHESTRA SOUNDTRACK THEY PROMISED THEY'D RELEASE IF THEY REACHED A CERTAIN KICKSTARTER FUNDING

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I enjoyed about 60% of the game, it wasn't horrible at all.
Just completely btfoed by hat in time though.

Not really. Kickstarter games after taxes, Kickstarters cut, fulfilling promises they maybe shouldn't have made, etc always is less than they seem. This is true for every game.

Like the OP said too, they seem completely aware of their mistakes. I wouldnt be surprised if hiring designers is at the top of their list.

Yeah, I wish the best for them and hope they take some things they learned from Yooka for the next project. It was their first project as a new team building things up from an ever-changing idea of their originally planned budget. Let them step away from Yooka Laylee with what they learned and find their footing with something new.

I hope not.

As a platformer, this game is a disaster. Yeah, it has charm but if you got wrong the "moving" and "jumping" mechanics, you should go fuck yourself

If they release something new and I'm aware of it, I'll just pirate it

Is the 64-bit update already available?

>to the point of consistently roasting their own work and making jokes at the expense of their own game
This is the worst type of a content creator you can have on your team. Not only these people keep making the same mistakes over and over again, they also NEVER learn because they think their "le based self-aware" attitude gives them a free pass.

Yeah and it's awful. Don't bother

>2 years after release
>still missing content
it pains me to say it but the developers are incompetent.

Are you speaking from experience?

So is shovel Knight but I'd hardly call those devs incompetent

It's heresy to say around here but I feel sorry for some of the kickstarter success stories that make more than what they originally asked for.

They end up with more cash than predicted and they're suddenly expected to abandon all original ideas of a smaller project to make a big-budget title that competes with properly funded games of old. There are outlier success stories like A Hat in Time and Hollow Knight that seem to be able to do something really special with a limited budget, but for some teams it'll simply be a matter of trying to manage things properly with a project that blew up beyond its initial ambitions and hope it doesn't cave in on itself.

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user, they're brits. Their self-aware attitudes are nothing like the circlejerk san-fran indies you're used to.

I don't know if their next game will be better, it might take a while. But I don't doubt they'll learn from Yooka-Laylee.

Not to mention that people don't realize they need to fulfil stretch goals that cost a good chunk of that extra money. And those stretch goals often are ideas that are come up with without a ton of thought.

What exactly went wrong with that game (besides the voice actor scandal)? I never played it or any Banjo game.

I don't know. I think it's mostly a matter of the devs just putting too much on their own plate. I hate any devs who have to port their games to absolutely every single system in existence, for example. I get that you retards wouldn't be happy if they didn't, but I think porting should still come after they've completed their games, and they have the extra funds to support it (assuming the game was successful).

there's a distant inkling of hope, but they really really really need someone who knows good level design

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It took a design page not from Banjo-Kazooie, but from DK64. It's just kind of a mediocre game, not horrible, but certainly not the strong start they needed. That said, apparently they have the earnings now for a bigger budget next game, so hopefully they learn from their mistakes.

_ ____ __ ____ _____ _____!

This. It’s the same mentality Bethesda has been utilizing the past few years. Just because Todd Howard gets on stage and says “LOL we have a few bugs!” doesn’t mean they aren’t garbage for making the same mistakes.

Banjo games are built on really tight level design along with it's charm and characters. Yooka Layle had the charm, but none of the level design

did they ever add the n64 shader mode?

I want to fuck white korra!

Yeah, but that's comparing a self-deprecating indie studio poking fun at the issues of their first game to a major mainstream studio poking fun at a long-term problem of their multi-million dollar franchises.

When they said "a team of former Rare staff" they meant "some of the artists".