MY WIFE FOR HIRE

MY WIFE FOR HIRE

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youtu.be/QCx7CCaRA0Y
codeofhonor.com/blog/the-making-of-warcraft-part-1
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LISA SU

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i think the reason people remember the sc1 zealots as being manlots is because of their walk animation. it's almost identical to the way belmonts walk in castevania, it's the self confident strut in full knowledge you're going to fuck shit up.

Also, how bullshit are zealots as a starting unit? Compared to marines or zerglings, they're incredible. There is no way they'd be allowed to be put into a game today.

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>YOU WANT A PIECE OF MEAT BOY
What the fuck was his problem?

nothing, he just wanted to serve you a good meal

As a zerg player, having more than 5zealots patrolling the map in early game, is a scary thing. They became much more squishy and pussies in sc2.

GO AHEAD TACCOM

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He was stuck in this chicken sh*t outfit

never understood why the hydra spit acid in 1 but in 2 it dart. if i remember the dev said the hydra have always spit dart and not acid but it green and the sound is just like an acid attack would sound like

They have a lot of health and damage, but aren't better than marines or zerglings in their uses. zerglings are mineral efficient against zealots outside of choke points.

Granted you do need to micro against zealots, but they are slow at the start. They aren't bullshit at all unless you are just starting to learn actual builds

It's supposed to be a bunch of tiny darts in SC1, its called needle spines. its basically supposed to be like a shotgun blast of needles. However in SC1 it looks like an acid spray because its green and its too small to actually make those things look like needles instead of just green dots.

TALK COMM
Have you seen how hydras attack in sc1? Its more clear in sc remastered version, but the whole idea is weird. They lower their heads and expose two gills/lungs like ears and from side ways and behind, and they shoot not darts, but stings with poison en mass. Something like a ballistic turret. Throwing spikes from their head is translatable easier in the 3d enviroment, where the player can zoom in and see the attack animation and not scratching their heads.

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If microed perfectly, then all sc1 starter units are perfectly balanced.
Zealots are just infinitely better as a set and forget unit. you send four marines or eight zerglings to do a job and move away? they'll be dead in seconds. you send two zealots? those fuckers will be getting the job done.

YOU NEED A LIGHT

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I never really understood that. Hydralisks seemed like an awesome concept they came up, with full scythe claws, with and then realised "oh shit, zerg doesn't have an affordable ranged unit like the others, we better make hydras ranged"

Starter zealots is the noobs fav unit because is tanky, strong and easily mirco'd since you dont need much numbers to cause havoc. On the other hand, lings are the pros fav early unit because of its speed and the big numbers(2 lings per spawn) but they need insane micro in order to show their potential

YOUR THOUGHTS?

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Was the entire civilization based on cuckoldry?

Zealots when they start are slow and damn near useless. They need legs to be effective. Lings can counter them too. And if there were no dragoons, Marines can over-whelm them. Just watch rushes where a player sets up a bunker and fights only zealots.

>If microed perfectly, then all sc1 starter units are perfectly balanced.
Not even perfectly lmao, if your playing at people around your own level then any micro will balance them out really.
>
Zealots are just infinitely better as a set and forget unit. you send four marines or eight zerglings to do a job and move away? they'll be dead in seconds. you send two zealots? those fuckers will be getting the job done.

This is how I know you have no idea what your talking about. 4 marines aren't doing anything by themselves except defending a choke point or being part of a rush. 8 zerglings I will take over 2 zealots every single day, they will beat them in the open every time. If 8 zerglings get to your mineral line, you are losing way more workers than if 2 zealots get there. 8 zerglings are massively better than 2 zealots in almost every single situation

YOU GOT MY ATTENSHUN

GHOST HERE

Honestly the original design was great. The human like skullface they had in the portaits was creepy and ofc the sounds were great. The remastered changed the hydra portrait to make them look similar to sc2 hydras, I dont mind it, but I think it is slightly inferior to the original hydra portrait. Btw theres a 3d hydra model as a bonus in warcraft 3 that has the original attack animation

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ADUN TRADE US

yes

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Ssssshhhhlimmin'

>doesn't looks like a psycho arsonist that seen some shit anymore
what the fuck

I cant build there someones in the way

THOUGHTS IN CHAOS

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It was an attack everywhere unit. Zerg needed one as terrans had so many ground units that are anti air/anti ground and zealots had the dragoon as a main unit, and the blue archon as a late unit. Zerg needed to keep the "cheap and weaker units" rule, so hydra is cheaper than the rest of the other races similar units, and it is weaker also. Dont expect to do anything with a pure hydra composition. They always need a back up unit

DELIGHTED TO SIR!

youtu.be/hh9rUe_JARE

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Dragoons indisputably have the best voice lines and spookiest facial animations. youtube.com/watch?v=6Y9hA2r26Qs

You clearly dont watch pro players play zerg.

SCR is a remaster in the truest sense, there are no redesigns, only un-scaled-down versions of the original animations.

Slow zealots are mainly used to contain the zerg and mostly defend the protoss base. Not really agressive unit if you play with standard builds, but very agressive in cheese plays. Cheese zealots have the best chance to win you a match if you dont being spotted and they are microed with some skill

Not him but I watch pros play all the time in korea time and hydra-only armies are not common at all.

WANNA TURN UP THE HEAT

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>always thought Zergling looks like dogs
>they actually look like lizard

SOMETHIN ON YO MIND!?

I do and thats why i know that going with hydras only means death. Hydras are being mostly seen in zvp and they are along with lurkers the main force to counter the protoss

Hydra core is one of the most popular high level Zerg strats outside of muta-ling

BATTLECRUISER OPERATIONAL

are you talking about 4 hatch hydra vs protoss. Lurker play into hive tech vs terran isn't hydra play either

Remastered took out the soul

Hydra busts are incredibly common against protoss to the point where protoss early game is basically shitting their pants thinking about what if the zerg hydrabusts me. Very rarely zerg can also so a similar trick to terran but its very rare since its an all in strategy where if you fail the terran murders you because hydras suck against marines.

yeah they fucked up the portraits big time. i think even a few of the units look worse, but honestly the graphics of the game itself could have been horrifically worse whereas i think even though you could nitpick eventually you'll come to realize that they are fine and do their job and aren't intrusive. the portraits though are really mostly worse, but like i was saying it's not as intrusive as the actual graphics of the game itself so luckily they can be ignored.

hydras also suck vs mech units too.

I disagree, particularly in the zvp matchup. 8 non-speed zerlings trying to harass a mineral line will net a good amount of probe kills, but since early drone kills are worth infinitely more two zealots in your mineral line is way more of a problem. And this is purely academic, becuase it's rare 8 full lings will make a full runby compared to 2 zealots. the easily killed nature of zerglings means you'll rarely get more than 60% of what you send in harassing

Yeah I agree mostly. There have been some changes like the units portraits and some zerg buildings and overall these are welcome(btw best kerigann depiction). Zoomers that were mad because they didnt "remaster" the game in 3d engine or they didnt "fixed" the outdated mechanics, are ingnorant idiots that they need to fuck off back to sc2

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Yeah against terran main reasons you see hydras is the very rare hydra rush and the zerg is making lurkers. Cant actually think of any other reasons in the current meta. Maybe in island maps to shoot down wraiths?

The exact same level of soul is there because it's the exact same art the original artists did, just not scaled down this time. TORtanicfags, I swear.

Well, the game is gonna evolve into full armies with varied compositions eventually.
He probably means Hydra-only as a transition to late game.
The second there are templars with Storm, hydras become really bad.

False, they do full damage vs mech.
They suck against siege tanks but everything sucks against siege tanks.

They don't suck vs. tanks though.

When tasteless said "i have no idea how much damage a dragoon deals to a dropship, but i know exactly how many shots take to kill it" sums up my knowledge of starcraft. I can see an engage and know which unit/comp position is going to do well but i have no fucking clue what the actual numbers are.

Man I loved the design on these guys. They had everything an edgy teenager could ask for.

>wrist blade
>permanent invisibility
>a bloody cape

They just missed teleportation to be PSHHH NOTHING PERSONEL KID and they got it in SC2.

They do suck vs tanks, one shot with the splash damage will put their life so low and marines will just finish them off.

Ghost was also fun unironic late 90s edginess.

It's TACCOM. Tactical Communications.
acronyms.thefreedictionary.com/TACCOM

Sc1 bros real question. Does this game needs a good ai update? I get that people all these years have been using the "manual training" method to get better, but is kinda tiring and boring(according to artosis as well) and it depends on other people's help. An improved ai could solve this to some extent and can make the game's learning curve more accessible. So does broodwar need a good competitive ai? I think we can all benefit from this

i can tell none of you actually play the game by the fact that no one mentioned the most standard way to respond to early mech by terran is to make hydras. i'm not trying to brag im not even good but the fact that people are going around making statements about a game you prolly only spectate makes you look stupid and outspoken when you don't know anything.

I'm positive to all visual changes except one: zerglings no longer look like furrless space dogs. A *clear* downgrade

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Hmm I didnt know that. Thanks for clarifying

But 5-6 speed hydras diving on a tank will kill it before it can get more than a shot off. There's a reason hydra has come back as a unit comp vs. terran mech.

How the fuck do people play SC with any kind of speed? I must have put hundreds of hours in but I've never played a single MP match because I'm too slow, I build up for half an hour before doing anything usually and my micro is almost nonexistant because I just can't react in time, by the time I see a high templar for example I'm just not fast enough to prevent 10 hydras from getting wiped - so I just build enough hydras that losing 10 isn't a big deal.

Post your MMR cause if you're not playing fast defiler meta, you're a shitter.

but i hate modern kerrigan portraits. everything else is fine.

You dont practice enough.

SERVE THE HIVE
I CONTROL THE GROOVE

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>because it's the exact same art the original artists did
But it's not, at all.

my only real issue is the high templar. how they could change that icon is beyond me, and i'm a drawfag for a living. if had to remaster that, the first thing i would keep was the outlined silhouette of the face

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I don't practice at all. How many genres of games do people unironically "practice" in, to the point where casual players online who don't "practice" will lose to almost everyone else? I've never been a part of any others, that's for sure.

Fighting games? People who don't practice/have no experience will get their shit pushed in there too

jesus fuck, i have rarely seen somebody so wrong about a game.

For 2-3 marines to kill a zealot, they need to be micro'd between buildings to trade properly. Watch proxy gate rush games to see this in action. Marines can only overwhelm zealots when they have SCVs to block for them. If 2-3 marines meet a zealot on the middle of the map with no cover, they're fucking dead.

BASED MOMMY

I get your point, but the reason it doesn't bother me is because I think they wanted to unify the appearance of the protoss race. A lot of the units used to look pretty different, despite the lore saying nothing about different races within the species. This isn't necessarily defending their decision, but I think the end result is good enough that I'm fine with it. All the original art is available in SC:R as an option as well, so it's not like anything is lost

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Brood war is the hardest esport in existense. You need reflexes, knowledge of the races/maps and strategies in order to go against a player online. How you gonna earn all this without training? The online is competitive as fuck. They are not joking around. Also good luck winning a match, bw's playerbase is small and mostly consists from hardcore oldfags that know their shit.
T. E rank noob

high templar actually looks like what it's fucking meant to be now

Right is really fucking awesome. Feels like an actual alien warlock or something.

I agree, the annoying changes are mostly nitpicking(also add the pulsating movement of zerg buildings) but im alright with them as the new coat of hd paint, made bw's 2d sprites to look better than sc2's 3d graphics and the comic cutscenes in the campaign are welcome. The real letdown was the crappy release and the lack of a modern ai imo

By what it's meant to be, do you mean, what blizzard decided on should be the protoss aesthetic 10 years after the original game came out?

Protoss were originally a priest/warrior psychic race. There was nothing in the original game art about them all wearing golden crown jewellery shit.

they all looked the same anyway besides skin and eye colors

>Dont expect to do anything with a pure hydra composition.
One of the few macro game strats that uses one unit is the hydra. Maybe the only one.

He asked if you want to play his favorite indie game

How so? Wouldn't their limited range lead to a critical mass very quickly? also they would be cost inefficient against AoE splash like High Templars, Reavers, Tanks, Defilers and more I'm forgetting?

I haven't played in years.

Propably the "sauron" build. Its a high economy build that its philosophy is to play very defensive early to gather resources and focusing on making upgrades and less units. In mid game, when you are at 3-4 saturated bases and you got a shit load of resources, you unleash a never ending stream of hydras(or lings or both) to overwhelm your toss enemy. Its a good build but good luck with your build timings and microing a shitload of units.

Sexiest voice in the game and I'm not protoss

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>Sexiest voice
>anything but firebat

>the lack of a modern ai
I found the campaign surprisingly challenging. Maybe because I expected to steamroll it, but it has definitely been improved. Carrier aren't an automatic win anymore, for instance. I heard in a dev video that they're working on BWAPI support as well

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STARCRAFT 3 WHEN?

they got that terran hick drawl, so no
Arbiter baritone is vastly superior

>cost 2x marine and 4x ling
>slow
>melee
>cost of entry is pylon+gateway

that said, this is after ungodly amounts of balance patches over 20 years too

The original game used (pre-rendered) 3D models.
The remaster has 2D drawings replace those.

Drawing and animating a completely shadow-covered face would be bitch on the simple straight-out-of-school artists Lemon Sky employs. You have to keep in mind they are a 3rd world outsourcing studio and seen as a "foot in the door" job you leave the moment you have something to your name. They do a good job, but there's a limit to what you can ask of them.

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From modern Blizzard? Never, hopefully

They're all fine, except Scout no longer looks like a chubby short guy with a bad attitude.

RAYNOR YOUR SPERM GIVE ME ALL OF YOUR SPERM WE ARE GOING TO POPULATE THE GALAXY

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Second girl from the left with the pink nametag on the foreground is an absolute qt.

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Also, when you get really good like they oldfags, your wrists explode at the age of 26. Look at Flash and Jaedong, they played so much they have wrist damage. SC does not fuck around.

Did starcraft remaster revive custom games? I wanna play me some mass attack.

It is for newcomers because its difficulty curve is not as finely tuned. Also it fails to prepare you for the online matches, because the competitive builds are not a viable solution in campaign;cheesing is. In one mission you only have to fight vs 1 enemy base, and the next thing you know, the next mission has you face against 3 enemy ai bases. I mostly cheesed my ass off in the whole campaign. With toss I build cannons in choke points on maps that kill the ai, with terrans I wait for the victory fleet (battlecruisers) and zerg was where i had the most issue, I just went for endgame unit comp like ultraling. Hey there are cheats if shit gets too hard

Was zealot a cuck all along??

You win before higher tier units come out, is the thinking

that's what I thought, noob

Protoss don't have sex I think

BWAPI is weird and is mostly for oldfags. The ai is slightly improved and has a shitton of statistics. Its not as comfy and fun as an ai with difficulty settings. It works as a simulation mostly with you keeping scores on a notebook after a match is over. Give me a comfy ai and will return to remastered and play like it is 2000

>Protoss were originally a priest/warrior psychic race. There was nothing in the original game art about them all wearing golden crown jewellery shit.
Concept art of the High Templar, by Samwise Didler (first to draw the Protoss), 1997, featured in the Brood War manual. Don't talk shit when you don't know shit.

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There are female and male protoss (dark templar from SC1, other templar in SC22). Probably they fuck if they have different sexes is my thinking. Who knows about archons though, do they ever seperate?

wait he's not saying That'sun kayasz?

but i have sex with zealots wi

You're now aware that the arbiter looks like an alligaor.
You're welcome.

SC2 is strictly superior in terms of gameplay

portraits are redesigned bro
sprites are true to concept art/original design

>implying that only pros wrists have exploded

I used to play intensly back in iccup days, and im 29 with a slight carpal syndrome. I used to hit 250 apm max Bw isnt the only one to blame, drawing and writting shit is as well

And a Hitler mustache

Nice joke mate, nice joke

New portraits are WAY to modern Blizzard-y. That semi-cutesy plastic fake style, high-fantasy.

is it still big army of balls vs big army of balls?

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Right, I forgot they're also helping WC3's remaster. Wait, and C&C too? Seriously? I just hope they do a decent job.

Goahead.com

Any time I want to give BW a try again for nostalgia's sake I remind myself of the most frustrating aspects of gameplay that stemmed from technical limitations and limited AI, most egregious examples from memory including but not limited to
- inability to select more than 12 units per group
- inability to double tap the same building type (let me just create 5 control groups for my 5 hatcheries)
- no direct mining rally point for workers
- frustrating unit pathing (dragoons, goliaths, archons, ultras, any large and clumsy unit)
- no smart cast (no micro = 5 psi storms wasted on the same spot)

Like everything about the game is excellent but it also throws so many road blocks at you it's near impossible to enjoy in multiplayer unless you're korean with 300 apm and trained from birth to disregard wrist pain

I much prefered SC2 because at that time I was already older and slower, even though it had less charm and came with its own set of problems the other end of the spectrum, because I actually felt like there were areas I could improve on instead of bashing my head against the game to even start to play

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HUMAN!

JACKED OFF AND GOOD TO GO

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Archons are basically pure psionic energy and in the lore are crazy stupid powerful but burn out after a few minutes

Perfectly encapsulates my point. The first looks like an actual creature, the second looks like a toy.

12 units per group is what makes the army engagements cool in brood war.
Bad unit pathing makes it so you have to actually control your units and not just autopilot click somewhere and let the AI play for you.
Same for your smart cast.

SERAHAA

Gods the protoss are so cool

Zealots are the worst of the 3, they can just be kited to death and are too large to get good surrounds like zerglings do. the sc2 zealot is unironically better because they get charge so they can atleast close in reliably.

So protoss are ancient space incels?

>- inability to select more than 12 units per group
Actually very much intentional, though I don't have a source for that right now.

That's just because it is blurry and low res as fuck, if you look closely you can see it kinda looks like plastic

No shame at liking sc2. Idk bw aesthetics, glorious history and the no deathballing shit makes it more fun to watch. The hardcore outdated mechanics adds to the viewers experience. Gameplay wise you will realize that these mechanics are the final boss of bw even for the pros. You can definetly improve on this but you need a piano-like, methodical approach

Remaster is missing the fully wide open black eyes
That’s actually surprisingly menacing

I found myself branching out instead. Using hydras with defilers and queens as support, to deal with marines and siege tanks. Science vessels as terran and so on. It's hardly comparable to online, but I most play UMS anyway. Just like when I was a kid

nah it's about making as big of an economy as possible and also harassing the other guys economy so that his is smaller. lots of drops and run-bys.

It's just a straight up disgrace.
Ultralisks live in caverns, that's why their eyes look like that.
Of course a group of fucking normie devs wouldn't be able to notice that.

Lmao reddit nigger

It's become more matchup-dependent now rather than a constant. Personally I think SC2 is the healthiest it's been since 2011, the skeleton crew they left on the game actually gives a shit about it and it shows in rising player count/tourney numbers. The core gameplay elements means it's never going to just be BW with 3D graphics and different units but across the board you're seeing much more diverse unit comps, early game engagements beginning with harassment units that gradually evolve into split armies all over the map, etc.

GOW JEW

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He might say it, I don't remember every line. I only remember "we move" and "thoughts in chaos"

youtu.be/QCx7CCaRA0Y

marines have higher dps in groups due to range and ofcourse stim.

Zerglings will beat lots if they can fully surround at at similar resource cost.

there's alot of disconnect in SC1's animation and concept art.

Look at the Queen's portrait in SC1, where the fuck is that face in the concept art?

¿QUIERES FUEGO?

It's an ousourcing company. They also made assets into Spiderman, Soul Calibur 6, the new Mortal Kombat and god knows what else.
They made a name for themselves over SC:R, hence getting the deal to work both on WC3 remaster by ActiBlizz and C&C/RA remaster for EA.

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Yeah I heard that with bw expansion they could fix it, but the infant stage esport scene was playing with that limitation so they left it as a feature. It was a rumor I heard long ago never really bothered to look for source

Art direction was all over the place for the game, even Samwise Didier remarked how there were three different designs for the zergling (and his was the one that made it into some hall of fame or other?).
Just compare zerglings from the cinematics to their unit portrait and wireframe.

It's telling that in the sc1 cinematics, hydras never use ranged attacks. I always thought that it was weird that the lore says they shoot spines but the in game graphic, animation and sound effect is clearly them spitting acid.

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I found it really frustrating that when they released SC2, they didn't have that "oh shit" moment about ranged units and the Zerg.

Until you built your spire, SC2 Zerg just didn't have viable units that could shoot up. Hydralisks were a later tier and not very good, and roaches are short range even for ground fights. Queens and stationary buildings were all you had, which made air rushes really powerful against Zerg before the Queen meta shaped up and had twelve of them in any given base.

>that stemmed from technical limitations
>inability to select more than 12 units per group

Literally all Blizzard games limited the number of selected units intentionally. They had all sorts of ideas about how it would turn the game into a "select everything, right click enemy base" game.
Over time, they slowly budged and increased the number of selectable units from 4 in WC1 to 9 in WC2 and finally 12 in SC/WC3.
SC2 was made by a combined C&C+AoE dev team which is why they got rid of the limit and then fought blobs with random new units and patches for 6 years.

codeofhonor.com/blog/the-making-of-warcraft-part-1
This is for WC1, all later games had a FAQ about it on the old Battle net site, IIRC.
>When I first implemented the feature it was possible to select and control large numbers of units at a time; there was no upper limit on the number of units that could be selected.
>Later in the development process, and after many design arguments between team-members, we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once. We later increased this number to nine in Warcraft II.

PROOOOOCEDIN

Such bullshit.
>Zealots and psi storm are trash now. Also, instead of dragoons you get these weak stalkers. Enjoy.
>Hydralisks are now a tier 2 overpriced glass cannon and your only anti-air are slow-ass queens that can only really be used in your base, enjoy.
>Oh, and Terran? You get dropships that can heal, so going for drops is much less of a commitment because you will be needing medivacs anyhow. Just drop a few marauders to melt a nexus in a matter of three seconds! And marines clump up easily and are the best units in the game!

>They had all sorts of ideas about how it would turn the game into a "select everything, right click enemy base" game

To be fair, isn't that pretty much what SC2 is? That's basically how I played the game in MP anyway

soulless

it's literally fine

Doesn't matter when you got two fucking energy blades for arms, part of a warrior caste and have an enemy in your sights. You're ready to die or be warped away to get placed in a war machine, to only then die again for the glory of Aiur.

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The Ghost is supposed to be doing a Clint Eastwood impression, right?

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>You got a PSG-1? You can use that against Sniper Wolf. Hurry up and save Meryl!

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Interesting, didn't know.
Still, this doesn't translate well for a quantity over quality race like Zerg which are meant to literally swarm the enemy, does it? tactics like splitting to flank and surround are hindered when you can only send delayed batches of 12 fodder units.

And what were you supposed to do once the enemy T/P had a unit composition that could a-move yours even severely outnumbered? SC2 at least turned the tables by giving an early anti Terran bio weapon with banelings and nerfing Protoss gateway units.
How the fuck did Zerg even stay competitive in BW?

Zerg were literally overwhelmingly dominant in the early days of BW until maps were specifically altered by the playerbase to include chokepoints that could contain them.

The Hydra spitting sound is by the way one of the best sounds around

Cheaper units=bigger army
More hatcheries=more larva= instant army to replenish the lost units
Also fucking defiler

It works mate. You just need to be more finger dexterous than protoss(and maybe terran). Zerg are micro intense and lots of zerg players have bigger apm scores than other race players(not that it makes them better Im just saying)

This. Without chokepoint base entrances/ramps, Zergs are extremely OP in SCBW.
That goes for a lot of things in SCBW. Like, the terran flying buildings make island maps a no-go.
Add too much high ground and siege tanks rape everything. Et cetera. There's a very delicate way of making decent maps in BW.

By using units like defilers. Almost everything Terran makes can only fight ranged. Defilers have an AOE ability which removes all ranged damage. Just as an example.

ROSE EATIN'*

youtube.com/watch?v=KWBT6awDMc8

>Unit selection cap prevents blobs
It's not such a big deal in games designed from the start to either not promote or embrace blob play.

Like WC3 would be fine if you could select blobs because the game was about smaller skirmishes in the first place. An army for the first half of the game would get larger than 12 units, and micro was the biggest part of victory. That and wind-walking, but that was another issue.

Then on the opposite mentality, you had games like Supcom where the game is built around macro and your economy. The point is to build as big an army as possible and take the front with them. The game included plenty of tactical options to hit past enemy defenses, however, so clashing ball together was far from the only option.

SC2 is just a badly designed game. It feels like the marketers designed it first, then the dev teams tried to make the marketing into a game after the fact.

STOP masturbating

CHANNEL OMEN

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*ROSE EDEN

I heard it as ISSA CHU

Starcraft is fucking boring.

>Also, how bullshit are zealots as a starting unit? Compared to marines or zerglings, they're incredible. There is no way they'd be allowed to be put into a game today.
brainlets shouldnt be allowed to speak

>It feels like the marketers designed it first, then the dev teams tried to make the marketing into a game after the fact

Perfect formulation of my thouhts about this game

factual

>Hornets received.
>Ratchet.
>Transmit hornets.

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I'm not trying to imply you can't make a game with infinite selection. Quite the opposite, I fully agree it can easily work if the game keeps it in mind.

SC2 has a different problem. It is a nostalgia-driven game. The guys making it were all C&C, AoE, even some Relic people. But not a single Blizzard developer.
As such, they had to make something that upheld Starcraft's vision fully aware that changing anything would mean getting torn to pieces by the fans (who knew these were "foreigners" making a sequel).
Since they couldn t really decide anything for themselves or go against the fans' wishes, they simply played everything as safe as humanly possible and the game suffered from it.
Same thing happened with Duke Nukem Forever or Halo Wars 2 and I'm almost certainly positive AoE4 will also suffer because of this.

Left: soulless, probably drawn by a chink
Right: soul, unique and mysterious

>guys wouldn't it be great if we got starcraft 3
>modern Activision-blizzard would be in charge of designing the game

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>no rts will ever be better than broodwar
feelsbadman

ALSO I'M NOW CORRUPT BY THE FORCES OF BLEVIL OH NO UUUUUH CORRUPTION IT HURTS UUUUH *loud fapping sound in the background*

He looks way angrier in the redesign, I liked the soulless bug eyes in the origional honestly

i've been playing sc2 since beta and you're absolutely wrong

Name a better cinematic than the opening one of Legacy of the Void. You can't

both looks like shitty toys, one just looks like it had modern painting robots to take it trough the factory, the other looks like the absolute garbage you got in the 70's-80's of pastel, monocolored pipe cleaner monsters.

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I've heard the argument that Kerrigan was originally supposed to be the Zerg mascot, of sorts. They were worried it'd be hard to get into playing as the Zerg if there wasn't some human element to latch on to, so infesting a human and having them as a hero established a face you'd recognize and remember. It also gave you a "so and so must survive" fail condition that Blizzard used to put in all their games, so you'd lock Kerrigan up in the base and never let her go anywhere.

But then somehow in SC2 she got to be like the Darth Vader of the series. Everything became about her, and she had to be redeemed because she was so important that she couldn't be on the losing team. But frankly, if you ask me, it would have been pretty fitting if SC2 had been about the war to kill Kerrigan, and if it ended by actually killing Kerrigan.

>want to play sc2
>game is way tok fast for me
fuggggg

Positively soulless.
Negatively soulful.

That's the best kerrigan because she looks like the box art

play coop

>WC3's extremely easy map editor gives birth to several new game genres
>Blizzard notices
>Decides to make SC2's map editor as unintuitive as possible and gimp custom maps with the "Arcade" system upon launch

They really fucked up big-time here. By ensuring there was no browser list and sorting by popularity they ensured that nothing but shitty Dota clones would be on the front page at all times

And then they fixed it far too late for anybody to care.

Don't forget that in the ToS, they included a clause that said any intellectual property conceived using their software belonged to them, so if you did come up with an exciting new type of game, it belonged to Blizzard and they didn't owe you shit for your ideas.

>*Blocks own path
I have returned!

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>tfw barely intelligent to use the broodwar editor properly
how do you even make an AI in wc3 editor

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lol except age of empires 2 will forever shit on starcraft

I miss UMS maps bros

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Just beat elite ai twice today on sc2 lads.

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who was the most retarded unit?

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Was there a unit that was more consistently retarded than the dragoon? All I can think of is the reaver and ultralisk

>Goliath
>Gets attacked by two zerglings and can't even shoot one
>Dragoon
>Trying to get them up stairs on installation maps is a journey

goons had bad unit collision/pathing AND awkward firing rate/long animation
goliaths are okay in the open field and had such strong AA it was okay to not have 50 of them making their stupidity more bearable

cope

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It's hard to believe there was a legit controversy about fixing those things in Starcraft 2 when it was announced. The fan base was permanently throwing shitstorms in every thread that Blizzard shouldn't do any quality of life improvements because it would make the game "too easy". In their mind it literally ruined the game by rewarding bad players.

literally even wc3 without frozen throne is better than this crap

In the PvZ games where I've seen mass hydra good storms and reaver hits seemed to be critical, but that's no guarantee for countering.
I don't think there's a unit in broodwar that requires less support than the hydra even though in most cases it would be better to have support even for the hydralisk.

Soulless (in a good way)

Soulless

>- inability to select more than 12 units per group
It may have been a technical limitation at the time, but it's the most important reason to why broodwar is better than sc2.

derp derp

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Read the thread, mate.

ORDERS CAPN?

>How do you make AI in WC3 editor?
It's fairly easy. All you're really doing is setting a build order, and the game's built in AI does the rest.

The trick was that only one slot would run your custom AI. That confused me for a while. In the campaign, you'd assign the player whatever color and slot they needed to be in, but if you did a custom campaign, I think the custom AI had to be in slot 2 or else it wouldn't work. Any other AI you needed had to be the bog standard AI.

When I was a kid I actually thought it was an alligator.

Has anyone tried playing the game in Japanese? Just for the sake of it, of course. Pretty sure SC is the only Blizzard game ever dubbed in anime-speak.
youtube.com/watch?v=Bnti-CLf1po

And damn, the siege tank sounds gay as hell. Adjutant, on the other hand, is prime waifu material.

What's the inside of an Overlord like?

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Cute spider

Done, irrelevant to me making my post

Did they ever release what little they made of Starcraft Ghost?

>*stealths behind you*
>Somebody call for the Terminator?

In the bye, bye bye bye.

old good new bad

No.

Then you didn't read hard enough

Ultralisk is cute! CUTE!

Damn shame.

my bf doesn't want to play sc2

bags of sand

12-screen theater, an Applebee's, arcade, and bar.

I AM SO GODDAMNED USELESS

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HEY GUYS CAN I JOIN IN?

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Is the Archon Toilet no longer a thing? Because people used to use the mothership to clump all the enemy units together, and the Archon's splash damage would just kill the whole clump.

No you simply didn't understand.

how do they even fly

Float like balloons

One thing SC1 did masterfully was crisp sound effects. Years later and I can still hear the taktaktaktaktaktak or the piewpiewpiewpiew attack sounds of the Scout.

The reason why dragoons have shit path is because when the legs move, it actually expands their collision box to match the animation, so the game is constantly getting confused as to what the fuck they can and can't fit between

Why didn't Blizzard fix that?

I HEAT ALCOHOL

The Vortex ability from the Mothership was removed after the first expansion. Even without the Archon toilet it was an auto-win button in the lategame. Now the Mothership can only do a bubble that slows enemies by 50% and it has a 4 second delay,

they could but they were too scared to change anything even the bugs.

>tfw they removed the vocalisation from the stim sfx in SC2
Fucking pussies.

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>Every faction story boils down to civil war within said faction

Riveting.

I think a little part of my soul died every time a dragoon opened its tiny laser pod but fumbled and forgot to shoot.

ha never thought about that

>Battling Terran AI in SC
>Constant cacophony of "Tssst, ahhhh" and "that's the stuff" that never ends

I can see why they did it.

It adds soul

Glitches and retarded hitboxes =- soul now?

Dragoon by far.
Goliaths aren't that retarded.

Zerg units can fly on space stations with no atmosphere so the gas balloon thing is a bit hard to defend.

Why the fuck would you make a Scout? Why the fuck would you make a scoooooouuuuu

No it's because their speed is variable, so some dragoons slow down making the ones behind them bump and look for other paths

Finally a thread with taste. Why are SC2 sound effects and voice acting so bland compared to the SC1 and BW?

To meme on your opponent.

>not having internal gas sacks
lol

Too hollywood self-aware and trying to outdo itself

In case the terran or protoss opponent is bad and tries to go battlecruiser/carrier

or because you're not playing 1v1 and need to be psi efficient rather than cost efficient.

Probably because they didn't care about the actual gameplay experience as much.

They wanted spectacle. Lasers vaporizing whole squads, explosions vaporizing whole squads, "terrible, terrible damage". You know, the advertising. They spent so much time trying with no success to balance those mechanics, that by the time the release date rolled around I'm convinced they hadn't really finished the Zerg yet. I think they were still working on the Protoss. It's why Terran felt so complete, but the other two races were always employing stop-gap measures or falling back on cheesy bullshit.

i always thought the same

>Wait twelve TWELVE fucking years for a proper Starcraft sequel

>It's fucking shit

WHY!?! WHHHHHHYYY!?!?!

the custom map scene wasn't nearly as good either

They tried too hard. All of star craft 2 was trying to make the safest possible decisions to appeal to the most people possible. Only a few units came out sounding like they had any soul. In my opinion the immortal, firebat, and SCV, were good or even better than the original.

>Mutalisks named aptly for being able to mutate into specialized air-superiority or air-to-ground siegers
>SC2 arrives
>Corruptors are turned into Broodlords
>Mutalisks don't have anything anymore and become shit
Fuck SC2 for doing my favorite unit dirty

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They weren't trying to make safe decisions. A lot of their choices were crazy unsafe. Banelings? Colossi? The Mothership? When they were advertising it, the Vortex ability outright killed everything that got caught in it because it was a black hole. They were going for a sort of C&C Zero Hour approach, where you had devastating doomsday weapons that look rad in a commercial but get abused all to fuck in serious gameplay.

>all the cool custom maps were drowned out by moba and unite spam maps

I remember in the beta playing this kick ass rocket arena game where you used wasd and space to move around and shot projectile rockets at other players. They custom map browser was awful and I'm sure it still is.

I don't even know if they have any Tower defense maps. I still go back to SC for some sunkenD every now and then.

Yeah, it's weird how they bastardized the Zerg staples. Hydralisks were kicked aside, mutalisks are still essential but can't become Guardians. Defilers were removed. Lurkers were removed at launch. Ultralisks were underwhelming.

They took all the really well-defined aspects of the race and just... dropped it. All of it.

Looking back at SC and BW unit designs, a lot of Protoss and Zerg units felt abstract and resembled nothing that even conventional modern sci-fi has to offer. Dragoons, reavers, carriers, and practically all of Zerg are weird and futuristic in a tasteful way that makes them memorable designs that aged gracefully because everyone remembers them as cool alien motherfuckers that ravaged shit across space wherever they went.

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The story was dumbed down to a simple good VS evil plot. They sexed up karragin. They made everything look shiny and nice. They made decisions to grab attention and sell copies. That's safe, it doesn't matter if people keep playing.

>Hydralisks were kicked aside
I will never not be mad about that.
>tier 2 with the only gta attackers being queens and spore crawlers
>expensive and super fragile
What the heck were they thinking? Was the roach really necessary?

I concluded they're blimps, containing huge pockets of gas that are lighter than air. As for how they get around, beats me, maybe they're gently farting. When they get the movement upgrade, hard farting.

Shame these guys were so bulky, and had awkward pathing compared to say, hydralisks. I wanted to like them more but they just can't hold up.

>SC1 Queen
>not an actual queen in line with the whole hive society / bug aspect of the Zerg
>instead a flying facehugger that shoots parasites
kind of a misnomer don't you think?

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>Dragoons
read somewhere that Samwise drew this 4 legged spider tank, then some other guys looked at it and decided that they'd give it to Protoss and make it shoot plasma balls.

>bug aspect of the Zerg
You misunderstood zerg

I forgot that thing exists. Never remembered using it aside from Impossible Scenarios custom maps where one player was assigned to instagibbing strategically placed key ground units like tanks everytime they had energy.

it is still awful and the majority of games are the same 4 or 5 maps

The manual says
>The Zerg Queen does not produce larvae, as her name might suggest, but she has earned her royal status from her ability to spawn numerous other parasitic creatures. The Queen has no natural armament of her own and since her lightly armored body leaves her vulnerable to attack, she usually stays near the central hive to watch over maturing Zerg.
And actually the concept art looks more like the SC2 queens than I realized before.

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>Defilers

Still my favorite unit. Love shooting that orange jizz all over everything.

personally red jizz is my favourite

>SC2 queen is based on the original queen design, bat-like webbed membrane wings and all
>except on the ground and evolved for higher intelligence and larvae deposition
>not used to moving on the ground so it's slow as fuck
Holy shit. On the flip side, that manual was the fucking epitome of soul. I'd read it for hours looking at the cool 3D renders of units as a kid and try to wrap my head around what their ingame BW sprites were trying to portray

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You know what always bothered me? In the manual, they explain that the Terrans were stuck traveling at light speed until their engines burned out.

But then in the expansion the UED shows up, even though Earth would have to be an unfathomable distance away.

Tech progressed, and the UED would have more access than some convcit ships.

UED likely has more advanced tech that lets them move faster and more reliably than what the colonists had.

Pretty much all Terran mechs had terrible pathing. Fucking vultures man

Terrans and Earth humans are on a whole different level in-lore, but Blizzard didn't feel like creating an entirely new in-game faction, so they just tried to explain it as the UED wanting to get there ASAP and deciding to steal most of their shit from the colonials instead of taking the time to bring a lot of their own OP technology.

Really they should have been back for 2, but Blizzard seems a little iffy on whether or not the expeditionary fleet getting rekt was some huge less or a minor setback.

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UED had WAAAAY more advanced tech than the terrans, which is why their units always had 3/3 since they couldnt show it otherwise
what I want to know is how the zerg caught up with the fleeing UED ships

>Terrans were stuck traveling at light speed until their engines burned
No, they are travelling at "warp speeds", not light speeds, until the engines burn out.
In the manual, we read
>The coupling of cryogenic hibernation with warp-drive technology resulted in the ability to travel amongst the stars.
and
>The four ships, carrying their hapless cargo in stasis, barreled blindly through space at warp speeds for nearly thirty years.
>Eventually, the warp-drive engines of the four supercarriers reached critical meltdown. After twenty-eight years of warp travel, the huge ships emerged into real space near the edge of a habitable star system

In all fairness, the characters in the game acknowledge that it's surprising.
>"You mean to tell me that you came all the way out here from Earth??"
If the Duke had been slightly more interested in technology then perhaps he would have asked whether this was made possible by new faster-than-light travel or some other warping tech. If they had such technology then could return to Earth, away from crazy aliens, or at least they could ask Earth for immediate back-up to kill the crazy aliens. But then it would change the narrative of the Starcraft universe to get Earth involved so warping and teleportation is everywhere in the game and in the plot except for the purpose of contacting Earth.

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>Set out from Earth with tens of thousands of prisoners to colonize a planet estimated 2000 ly away
>FTL travel for 28 years straight
>Made some miscalculations and suddenly 60,000 ly on the edges of the galaxy
Imagine fucking up this hard. How long's the difference between the arrival of terrans to the Koprulu sector and the UED's arrival? You'd think that UED with its more advanced technology and highly disciplined and trained military would have destroyed the native terrans inhabiting that area of space

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Yeah, but all this stuff about the UED having super tech so strong Blizzard couldn't implement it is a bit of a case for not including it at all, you know? At least from a narrative perspective.

For me, it’s Patriot’s Blood, the best mission.