Vidya Job

*RING RING*

Hey, mailman here, you got 2 letters today; you just got accepted to TWO video game developer jobs

you now must choose which job you take

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Can someone please photoshop to fix her manjaw and mannose?

Women are supposed to have soft rounded non pronounced chins and less elongated, cute noses.
The bridge of her noses is too long and flat, and her jaw is too defined.

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Valve, easy.
I'll just pay people to make my dream game. While working as a consultant.

I don't give a shit about personal fame so I pick the Valve job easy.

Why not just develop independantly, make my own hours and my own pace, and make all the creative decisions?
I think you're in the wrong thread friend

Valve job just so I can fix shit in TF2

>AAA games
>memorable

why the fuck would anyone pick the AAA job lmao

Valve job
A lot of AAA games are dumpster fires nowadays, no matter how much work goes into them (see Anthem, Mortal Kombat 11)

Valve job so I can hang with icefrog

Valve job hands down.

How can AAA both have the guarantee of becoming well known and the threat of being laid off?
AAA has no benifits. I'll take Valve.

>Valve isn't an AAA studio

>coworkers are dicks
Ultimate deal breaker. AAA studio job is superior.

So so sad that Valve ended up like this. Laziness is an inherent human trait so i can't blame them. They simply don't make video games anymore.

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Ass too black and too fat.

>open office good

>hire autistic fags to make good programs
>willfully give them distractions.

>5 hour meetings for games that tank
Is that all? I literally go to at least 2 hours of meetings every single day for my work, sometimes upwards of 6-7 hours a day of meetings. Turns out its hard to get work done when all you do is fucking meetings.

valve job 100%
>work on tf2 full time
>ask the community what they want on the community page
>interact with everyone
>fix the game and balance it for maximum efficiency
>steam users happy to ditch games like overwatch and shit to go back into playing tf2 regularly

People actually want new games

People don't actually think valve is a good place to work, do they?
>Shit wages
>Shit benefits
>Fired because your bosses boss fucked up and HIS boss wants to salt the earth behind him

Valve is fucking trash
>t. Professional Dev who works for a good studio and knows many people who have joined valve and then left in disgust or been fired.

I hoped they pushed her back into the ocean after they took that pic.
Beached whales are dangerous to the environment.

>Will produce some of the most memorable, critically acclaimed games ever

valve would fire your ass in days

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Shitty coworkers are a huge negative for me, nothing ruins an office workspace than a middle/high school clique-y environment except with adults. However, I can deal with that in comparison to all the shitty ass negatives and stress in the regular AAA job description.

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Elaborate cause that sounds like complete bullshit.

>Valve workers
>Shitty
>Tell the first one to step outside at the first sign of an issue and watch them respect you forever
Most valve workers are virgin betas.

>>AAA studio job
>will become a well known game developer
>long meetings only happen for bad game reviews

>>Valve Job
>can spend most work days playing vidya

That's a funny ass joke OP

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cool but that doesn't mean I have to be their bitch and work like a slave so that they can have their casual ubisoft gameplay loop with a new coat of paint every fuckin year

You should work at Valve.

You may be thinking, "What? How is that supposed to make sense? I don't even have any computer. You are a mailman who has already done your part of it and you have already been told there is nothing anyone can do for a while." You'd be wrong. Here's a simple example; just about everyone has the same set of skills, but one needs to figure out what's useful in each situation.

To get you started you should think about the following two key roles:

1) Customer Service - Can be found in the community and on Steam or through any other way a customer can contact you. A huge part of your role will be working as a mediator between you and the developers, so that's a big part of how you're going to be involved in the development of the game.

2) Quality Assurance - A bigger part of your role, and getting a good level of game compatibility across all our platforms. We've got hundreds of different platforms working and not one bug is too small, unless you're running out of memory on a platform. So getting as much as we can on every platform is key - the game needs to meet your expectations on all of them and be playable.

3) Content - We need to have good content for people to love the game, and we want to put you through the wringer so you can experience all of our gameplay! Also, as it's just the beginning, we're making sure the game will have a lot of mechanics to keep you entertained and engaging as you delve deeper into the world of Gabbie's World. (That's also a good part of all great games!) A few of these mechanics include things like: The ultimate goal for the heroes: get as far as you can! How each hero's unique skill system operates. How each character interacts with their environment, and their allies.

4) Valve Doctrine

According to this interpretation of the Christian tradition, it was God who gave people power over their bodies and God had already made men and women, not a human body per se, equal to God's own flesh.

Read again, a 5 hour meeting everytime it gets a bad review. Anthem for example got 9 negative reviews on metacritic that means you will spend 45 hours on meetings in total if you worked on that.

Nobody ever said you had to make a new game every year or a game with no quality.

People want new games because Valve is a video game company that has a good track record for good games.

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You didn't give enough positives on the AAA side. Who the fuck cares about making a good game as the only benefit?

>open office
this is the worse meme ever
open offices are shit, when I want to work I don't want to be able to see what the fuckers next to me or in front of me are doing and I don't want to hear them either

if I got a job that required me to work in an open office I would quit asap

>No mention of valves snack bar
youtube.com/watch?v=YR0WN55p_zI

Redpill me on icefrog

OP had to come up with positives to make this choice between the two even somewhat balanced. Outside of a few directors and writers the vast majority of people working in AAA studio jobs are relatively obscure.

Studies on open offices have shown they actually have a negative impact on productivity even compared to just partitions. Employers still fall for the open office meme for whatever reason, probably money related.

>AAA studio
>most memorable, critically acclaimed
I don't think so Tim

fpwp

>take valve job
>Unlimited Unusual Hats
>Mfw

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>Productivity decreases when you don't treat your employees like slaves
No shit.

it's definitely a cost saving measure, why spend money and 'waste space' giving your employees room for themselves when you can pack them together like sardines

>expecting Yea Forums to know anything about working and having a job

There are suicide sitting spots in open offices because apparently being able to see constant shit moving out of the corner of your eye literally drives you insane.

Valve

Everyone is going to shit on the AAA game no matter how good it actually is, solely to be contrarian, and everyone is going to nitpick every little mistake or problem with it. Might as well make good money and have a good job

Reminder that Clint Hocking left Ubisoft, joined Valve, and then went back to Ubisoft because Ubisoft actually ship games.

Valve.
I'm sure I could get away with at least 2 months of doing zero work.

Holy shit, the aerith incels can't even navigate themselves

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Valve can only function like that because of Gabe Newell's hard work at Microsoft and Valve's work in the early days. Valve at this point is essentially a more casual Google for video games, where employees just "work on cool stuff" regardless of if it ever makes it to market.

I think it's a combination of fad and ego otherwise letting employees work from home would be the ultimate cost saving, why provide an office, power and other amenities when you can get the wageslave to provide for him/herself?

the entire open office thing just reeks of manager power play, same reason why managers dislike work from home it's because the managers wants to see you so he can feel superior at having underlings