Attached: Neverinth_04-16-19.jpg (600x337, 46K)
Play Neverinth
Asher Garcia
Other urls found in this thread:
Jonathan Foster
What game?
Dominic Howard
neverwhat? Never heard about it
Julian Sullivan
Very well, I will give you a chance. Convince me.
Joshua Nguyen
>Souls-Like
Fucking hate that word so god damned much
Jack Torres
can you sell this game to me ? is it good ?
Carson Baker
post webms or something
Ryan Bailey
Character designs aren't lewd enough for me to bother.
Going to keep waiting forever for Code Vein for my anime souls fix.
Matthew Baker
maybe when it's further along
Bentley Cook
There has been over 10 years of souls gameplay to copy yet they still cant get it right
youtu.be
Justin Cruz
That camera is fucking terrible.
William Smith
Cute art. Game looks shit.
Landon Evans
This looks terrible lmao.
John Morris
>chinese video games
Dominic Bennett
look its dark souls 2 but with anime characters
Carter Johnson
Jesus fuck. Even Lords of the Fallen looks better than this shit.
Henry White
I imagine animations are hard but cmon man.
Dominic Rivera
Why are so many developers releasing clearly unfinished games on Steam? And they wonder why sales across the board are plummeting.
James Torres
Looks more like Demons Souls.
Zachary Taylor
Eli Smith
No no. Your unoriginal badly copied game clearly deserve as many sales, if not more than what you copied.
Brody Rodriguez
>ever expecting a Chinese game to be good
LOOOOOOL GO FUCK YOURSELF IDIOT
Noah Murphy
15.99
Alexander Thomas
go to the end of the video if you want to see a 15 second boss fight where he gets absolutely wrecked
Gavin Wright
ea lets them get playtesting and exposure while they finish the product
Connor Lopez
>Wants to make some kind of dark rpg set in Norse mythology
>Goes with painfully generic anime character art style that clashes with the mood and environments
What a disaster
Parker Diaz
Not directing this at you, but god, EA is such a terrible method for playtesting. You can't just let random fucks across the world test your game for you. You need to have one to one conversations with the testers, and you also have to compensate them in some way for their time so they'll take that shit seriously.
Wyatt Bennett
people that do ea don't typically have a lot of capital to pay you, and it's definitely improved a number of games that have gone through the process--not least of all, because the collective intelligence of their audience is better at breaking the game.