First person shooters have bad gamepla-

>First person shooters have bad gamepla-

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is there a franchise that ruined a genre harder than call of duty ruined fps?
almost every hate against it ties to that series

>Call of Duty
No, that would be Halo.

-y

Im gonna get called a zoomer for this, but how the fuck do you play this game? There's no way to avoid damage, there's barely any health items in the level and enemies drop health so rarely. Do I just need to turn the difficulty down or something?

Nah, Blood is infamous for having bullshit hit-scan enemies

Shoot before getting shot. Actually locate secrets. Blood is not a game where you can dodge really so just accept that.

Yes. Blood is a hard ass game and it doesn't give a shit. If you're doing the remaster you can tweak damage a bit using the customized difficulty but otherwise, it's not just you. The game is rough.

Think of Blood like 3D Hotline Miami. Memorize enemy locations and avoid cultist line of sight like the plague.

I can tell you're playing of baby easy mode because on any other difficult you'd be dead the instant you entered through door lel.

The game is supposed to be hard. Do lightly boiled for your first play through. As a tip, always crouch when you are fighting the cult members

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Why does he throw dynamite at dead bodies

He had the bullet reflection power up, he was invincible for as long as the screen was tinted blue.

Halo has good gameplay though. It's just a little slowed down for gamepad users.

Crouch. Nobody tells you this but you can use the y axis to avoid hitscanners

I can tell you never played this game because he had the reflective armor power up.

Oldfag here. Games back in the day, like this one, were glorified Memory games. You pretty much had to memorize levels and paths to perfection sometimes in order to beat it. It was pretty suicide inducing at times, desu.

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What that guy said, and also, crouching makes enemies miss more often. Copy the cultists. Don't pick a high difficulty if you don't know where all the secrets and enemies are. It's seriously impossible.

Halo started the trend of regaining health by staying in cover for a few seconds. The early cods didn't have that. It play like the medal of Honor games.

Game like this is the reason quick save/load was invented. People will pretend they didn't save scum the fuck out of this game their first time through and they're all filthy liars.

health drops are hardly rare even on the harder difficulties
try ducking, always be moving, stunlock hitscanners with the tommy gun, pick up armor, find secret health pick ups for extra health, use the med kit item if you have to, throw dynamite around corners and bounce it off walls with the alt-fire, alt-fire flare gun is underused by most, don't be afraid to use ammo from the napalm launcher

Halo doesn't have regenerating health.

I play through Blood once every few years and I'm always left feeling the same way. I love the first few episodes but it REALLY starts to drag around the midpoint of Farewell to Arms as the level design just breaks down and degenerates into mediocrity. The Plasma Pak expansion is also just dreadful with maybe one and a half good maps in it, it's just so tedious and strung out with stone gargoyles just plopped in to provide "CHALLENGE". I have played Death Wish, and it's really the standard I wish Blood was up to, even if it would have ran like hot garbage on PCs at the time.

Also, while I'm here, I'd just like to say that Redneck Rampage had suprisingly good level design outside of the cancerous sewer level.

Those zombies aren't necessarily dead when they fall down. They can get back up. They'll die for good if you do enough damage without explosives, but waiting for them to get back up so you can shoot them again is a waste of time. I don't think they can take bullet damage when they're lying down.

Even then in Halo it was originally only Shields. Health was still a static value.

>hop shoot crouch hop shoot crouch hop shoot throw dynamite hop shoot crouch hop shoot crouch hop throw dynamite
>good gameplay

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I'd argue the drop-off point in quality starts as early as Episode 2. Those maze levels are not fun maps. And you're dead on about Death Wish. Episode 1 + Death Wish is god tier.

What game do you like?

>Game about Scifi marine who realistically can only carry two weapons at a time, has a regen shield, and his health stays the same.
>Complain about it and say it ruined FPS, despite it being one of the best Military SciFi settings we have in vidya until 343 ruined it.

End you're life.

Halo had Regen shields, which in turn created the idea of regenerating health. Halo is what ruined fps games, you have to accept the truth. Don't get me wrong, I enjoyed halo and had fun playing it with my brother but halo was the game that started the downfall of FPS games.

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I wish Blood didn't alter enemy stats on higher difficulties. I want the Doom-style increased enemy count, but I don't want sponge enemies.

It has regenerative shield, which is about the same. You can regenerate half your lifebar (or more, up to 100% depending on the games)

>setting is good
>gameplay is dogshit console trash that lowered the standard of the genre and started dudebro culture.
Underage please leave.

For me Doom is still one of the best fps games, no modern game feels as good. The only modern shooter with decent gunplay is Destiny and that's only because it's a refined version of the Halo system.

>Muh realism

Kys

Maybe you are right, there are still some maps I like in episode 2, and I'm a huge sucker for hotel/mansion levels, but it really gets shitty in the boring cave/mine levels towards the end. I really don't know why so many games have to have boring mine/cave levels in them. I also really like how episode 3 starts but it falters with the sewer level, climbs back up in quality with the hospital level and then just really shits the bed with the crappy industrial and dam levels.

>The only modern shooter with decent gunplay is Destiny
Ahem.

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Is Fresh Blood any good? I have a 50% off coupon.

I love how the guy playing in the webm checks out Caleb in the mirror before continuing

this.

Why have there so many Blood threads recently?

this game looks cool

I already have blood and it runs fine on my computer. What is the reason to buy this port? Its gave me a coupon to buy it for 5 dollars but i dont see the point.

remaster came out yesterday

Because they finally released an official version that isn't emulated through dosbox

user... Halo did start the trend of Regen health. Halo created the game format of running back to cover and waiting until your health/shield to regen. The early cod games didn't have that until later.

meant for

Crudux cruo!
AAAAAAUGH!

Halo is unironically a better game than Blood.

Hit scan enemies are bs, its in doom as well. You have to litterally hide because a wall go back and forth between their shooting animations or kill them before they shoot

Best FPS ever made.

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>grabs the reflective shot power-up after the room is cleared
every time

Just crouch.

Quake champions is really good as well

This.

>jumping

It's amazing that even the developers of an official re-release couldn't get access to the original source code. Why are the owners of the original game such horrible people?

Well yeah, and that one. But the new Doom hasn't improved on the gunplay of the old ones. It's great as it is, but it's still a system that has no room for improvement.

stallman was right

>Run away and shoot!
If you're going to post good FPS gameplay, you should probably star with a good game.
Like FEAR

Halo's movement is atrocious and not even vehicles could make that game any less of a slog.

It's ataria, they held on the rights for no reason and I believe they lost the source code, so everyone has to remake it from scratch.

Based

youtube.com/watch?v=XlgsmZHVXt4

Shut your mouth idiot.

Jesus... Was halo your first fps game?

Was it made with the same as duke engine?

CoD went down the path from regenerating health from CoD2 onwards.
Though it had servers with classic medikits and health.

I'm right and you are wrong.

Name ONE (1) good modern FPS

Rank them, lads.

Yes, the Build engine.

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Yeah, only if the servers were actually any good and if the devs could actually make it optimized so it can run on anything.

There's a huge amount of Halo children on Yea Forums nowadays it's really sad

A tie between Doom and Destiny for me

Doom 2016
Destiny 2

spamming crouch to deal with hitscanners is less interesting than halo's shield/health combat mechanics and enemy ai

Blood >> Duke Nukem 3D > Shadow Warrior

TekWar > Blood > Duke 3D > Shadow Warrior

Clear every room with dynamite if possible.
Crouch (a lot).
Play on lower difficulties to familiarize yourself with map layout, enemy behaviors and secrets.
Save scum.

Runns solid 144hz on my pc and never get network lag. My coworker said this too and said it was full of bots. Its not like that anymore. Plenty of games and never lags.

I bet on Duke.

DOOM(2016) was pretty good. Not perfect but it was good. I liked how the guns felt and most of the enemies were enjoyable to fight. Problem was the lockdown parts. It only works for serious Sam since that game has 200+ enemies on screen but for DOOM(2016) it doesn't work since it only had like max 8 enemies on screen.

>Blood is a fun ga-

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I just started playing through Return to Castle Wolfenstein on hardest difficulty. Now that's a bullshit game. It gives you literal Quake 3 movement, but it doesn't matter because every enemy is hitscan with instant reaction time and 100% accuracy.

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How do i git this gud at blood?

Half Life started the trend towards storycentric FPS games.

tesla cannon destroying them in seconds

hotline miami is the best comparison if you've ever played it

Just crouch.

FPS games like Blood where many enemies have hitscan weapons can be hard as fuck with harder difficulties. Pic related.

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Don't get me wrong, I enjoyed halo when it came out. The co-op was the best part and the multiplayer was pretty fun, but you have to be retarded to think that Halo didn't cause the down fall of fps games and to believe that Halo was the peak of FPS games.

halo is quite literally quake 3 at half speed without air steer, with two weapons. its just painted with an entirely different tone and look so you don't even realize it. halo 2 added a bunch of shit from unreal tournament and added dual wielding

halo's gameplay was very finely balanced around its regenerating health, and every single dipshit that cargo culted regenerating health didn't copy the weapon variety, enemy variety, and level design that utlilized them. and they usually copied dual wielding without the fine balancing they had to do to get dual wielding even remotely acceptable in halo 2

halo 1 and 2 are actually very well made games but everyone copy them without understanding why those gameplay systems work did far more damage than benefit to the industry as a whole

Duke >> Blood > Redneck Rampage >> Shadow Warrior

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Tesla cannon destroys everything in seconds.

Shadow warrior is better than blood

halo is nothing like quake 3
have you played marathon

>I'd rather shoot things then hide behind cover!
Okay sure user that sounds super exciting

>remember playing Blood on the school computers
>remember it being fun and challenging
>go back and try to play it
>almost die in the fucking graveyard at the start of the first level
When did i get so old...

halo is absolutely the peak of fps games. it's been downhill ever since, my dude.

i'd actually argue Crysis is the peak of FPS games, but that follows so closely off the heels of everything Halo did that its very clearly the origin of most of the gameplay concepts that make up crysis

Duskworld
Killing floor 2
Natural Selection 2

yes i would rather play halo where i can fight in the open because the game used projectiles than hitscan heaven blood glad you can agree with me

Cringe

Blood is the best FPS ever made.

And the purpose of that was to let combat sequences play out longer, which it did successfully.

>everything Halo did
The only thing Halo did was make auto-aim less obvious.

I never said that Halo is a shit game series. I played them when they came out and enjoyed the game with my friends and brother, but you can't deny that Halo is what started the trend of regen health and the idea of being limited around two weapons. As for the level design, halo 1 didn't have amazing level design. It reuses a lot of levels.

If we want talk about down fall of classic FPS, then it's all half-life fault.

>halo is absolutely the peak of fps games.

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Nah, Shadow Warrior has a lot of very boring levels, an uninteresting roster of enemies and a lot of the guns feel really weak. Shadow Warrior is a game I wish I liked a lot more than I actually do since so much of it is fun on paper, but in practice it doesn't really deliver on much of it.

As a bonus opinion, if Ion Maiden finally gets released, that'll probably take the number 2 spot from Blood and push everything else down a peg.

Blood is good but it is so overrated by Yea Forums alone.

halo is absolutely the shitpit of FPS games

Who should we really blame though, games like halo and call of duty that are so successful they set a standard, or cowardly publishers and developers that chase those successes en masse?

or maybe a variety of factors like an economic system that so heavily penalizes unsuccessful risks that no sane publisher would risk an unproven product? or maybe gradually increasing consumer expectations making games more expensive to make than ever?

are you confusing gameplay and tone because yeah obviously halo has the same tone as marathon it's made by the same people. quake and unreal don't even have campaigns, or at least didn't at the time, so obviously the single player resembles marathon quite a bit. but marathon is 2.5d

play a round of swords and shotguns on lockout and tell me that Halo is not an arena shooter at its core.

I mean, what's a better FPS than Blood?

The episodes after killing Zilla in SW are pretty shit.

pretty much every multiplayer fps before 2000 is an arena shooter user, including marathon which was mp focused

Halo was good. Very good. But not a peek. Same thing with Crysis. And those two games only thing in common is that you play as super soldier and can use vehicles.

build engine games should be the bare minimum standard modern FPSs are held to. i dont remember the last fps i liked as much as blood or duke that wasnt a retro throwback or titanfal

lol zoomer

Shoot first. Crouch as often as possible. There is nothing that can't be solved with dynamite.

They set the standard by lowering the bar, this has been true ever since the first halo game. Underage seem to forget or probably didn't want to notice as they were part of the cancer but Halo literally started the dudebro military trend of console shooters. You may only have only novel/comicbook lore nerds left in the series but it was marketed and populated by normalfag military wankers. That alone makes it a cancer on the genre.

how can halo be a zoomer game when people were playing this shit on xbox live in 2004. zoomers weren't even old enough to form memories let alone play a video game

>left click left click left click turn
Wow

I share this board with this kind of people.

Based and Titanpilled.

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I miss this kind of FPS so much. Fuck soldier simulations.

system link in 2001*
i played a shitload of CE PC though

Same how retards here call 25-30 year old people boomers.

the fact that it has a lower skill ceiling because of its slower play and movement doesn't automatically make it bad, just different.

why blame bungie and infinity ward for a bunch of clone games they had nothing to do with the development of?

Titanfall is such a disappointment, its like they wanted to make a movement based shooter but then made it as casual as possible. Fucking dirty bomb has more going on for it then that piece of shit.

Boomer is a mindset.

>cover base shooters
>not CoD
>hp regeneration
>not CoD
>military style shooters
This might be slightly CoD fault and even here, it would be a trend anyway, because CoD wasnt only game did it.
CoD didnt ruin shit, you just like to hate on it, you think that makes you look cool, but you are just another retard on the internet who cant get over mass trends. You are basically a fortnite player without fortnite.

>halo 1 and 2 are actually very well made games but everyone copy them without understanding why those gameplay systems work did far more damage than benefit to the industry as a whole
reading comprehension, dude. reading comprehension.

the level design wasn't visually amazing but it was technically competent and from a gameplay perspective well designed. the level design in regards to how they placed weapon spawns was one of the biggest reasons why the game was as popular as it is. the multiplayer map design was on point.

in retrospect there wasn't much that made you go 'wow' but the fact that the campaign didn't become a slog where you spent the entire game just collecting ammo for one gun like Bioshock Infinite is what i'm talking about. that's not to say that it didn't become samey and repetetive but there was a lot of thought put into enemy placement and weapons and the way those things balance between each other that current games don't even bother considering

Name a more bullshit FPS enemy.

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user. I don't think he is saying that halo is a shit game, I believe he is just stating that due to halo having these elements and making it super casual, it causes the trend.

Aim Assist is lowering the skill ceiling, nothing else. Granted consoles absolutely needed that feature because playing shooters in consoles was hard as fuck.

Blood has great level design, all wasted on shitty 90s fps gameplay.

i wasn't even thinking about autoaim to be honest

This.

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Halo aim assist only became obnoxious Halo 2 and onwards. CE didn't have the awful lunge when you meleed enemies either and was a big 2v2 game that revolved around spawn and item control l.
youtu.be/ocyYwLCDyCU

You can be different but still maintain solid gunplay that allows players to flourish. TF2 is a casual middling game but still had things like rocket jumping, scout, and demo to let skilled players flourish with mastery. Halo wasn't this, it was a simplified version of unreal made for consoles. It was different because it was a simpler/slower/ less complex version of something fps fans had already played. By its success it brought plenty of people into the genre but it set a lower standard of gameplay. Surprising no one most people don't want complex games, just easygoing experiences.

Seriously, why would you want to play a slower shittier version of a game you've already played when you could just keep playing a good game from the past? That is halo and modern fpses in a nutshell.

halo's skill ceiling is actually pretty high because you can't air steer. i know that might seem stupid but you have to commit like 5-10 seconds of a jump every time you do and that is time that someone can shoot you out of the air. the verticality and jumping requirements of the maps mean that you have to do a fair amount of jumping to move around and therefore expose yourself

going up against an enemy you have to make a conscious decision to commit to a fight by exposing yourself, and thats what the entire regenerating health system accomplishes, you end up focusing on potential threats rather than trying to avoid danger, and so each fight ends up being a relatively quick and even 1v1 based on positioning and doing the right actions in the right order rather than a slow whittle down like a quake 1v1 is

halo's multiplayer has considerably more strategy to it than call of duty does and saying that it doesn't betrays the fact that you probably haven't played much Halo in your day

Unreal is a terrible SP game where you fight 3 bullet sponges at a time max. I replayed it recently and its awful. CE on the other hand has aged like a fine wine.

>Reloading after a single shot

>this skill ceiling is high because you have less options and controls guys trust me
what?

you can literally jump on the head of anything. why would you not disrespect the undead this way?

see
i'd argue that halo was actually a pretty good attempt at making a shooter game with some semblance of depth and competetiveness while giving players auto-aim, a thing that they knew most players would agree takes the depth and competetiveness away from a game, which is why they tried to hide it so well

of course, if you just copy the auto aim without understanding it as one tiny part of a much more complex system, you'll just make a shitty game

if it was designed purely for pc players it probably would have been a better game, but it wasn't. you have to look at it for what it is and for what it is it really didn't do anything wrong

yeah, but stone enemies, which these guys i believe fall under, have no resistance to it making it the most effective way of killing them. i love the damage system in this for stuff like that...until i run out of the correct ammo and get fucked.

jumping is cheating

>Using game mechanics is cheating

This game gives me huge headaches after like 10 minutes of play time, I haven't had this in FPS games in years.

That looks really awful

eh.. yes

it means that you have to plan your positioning and movement in advance, you have to play the game beyond the immediate impulsive moment because otherwise you will get your shit wrecked.

its like, five to ten seconds of planning in advance. this shit isn't counter strike, it's not even "real" planning. it just barely requires rubbing some brain cells together to be successful.

if you can't handle games that require some thinking alongside impulsive muscle memory the just play call of duty

Name a hitscan fps enemy as bullshit as this one

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its cheating to build in fortnight too thats why i dont play that horseshit game

>Destiny
Fucking seriously?

Cultists

Close Quarters was THE BEST BF3 DLC

I fucking loved that game

No BF has since has touched the hights BF3 reached imo

I really wanted to like Destiny but I'd take Halo's small arsenal and on point gameplay over stupid grindy looter shooter gameplay and bullet sponge enemies every day

its almost like its a shit game with shit mechanics and shit balancing with no thought put into it as a whole beyond cargo culted corporate swill for zoomers

Douk and Ion Maiden will be if the level quality is anywhere near what we saw for the demo levels.

MOHAA is the peak of fps games

10/10

close quarters was good but it was pretty much the game they promised to deliver when the game launched in the first place

in hindsight yeah i enjoyed that expansion pack the most but the entire battlefield 3 experience was an absolutely bullshit marketing ploy and the EA cash grabbing completely ruined any enjoyment i got out of the actual game. like, yeah, it was competent.

my enjoyment of close quarters did not make up for the fact that you had to spend $100 on battlefield 3 to play close quarters. it was not that good of a game

Half life saved the genre
It was the clones that ruined it

>everything dies to one hit
>enemies take of 30% of the screen at anytime so its impossible to miss

Looks like the game plays itself desu

>Blood is not a game where you can dodge really so just accept that.
You can dodge everything except the cultists hitscan attacks, which so happen to be the most frequent enemy in the game.

technically it wasn't a trend at that point, when just Halo was doing it, and it worked with Halo's gameplay because of the way some weapons did more damage to shielding and some weapons did more damage to health, and then adding some enemies that have regenerating shields themselves. Halo is still the only series to do regen health right, funnily enough. It would have been fine if not somehow everyone else decided to copy that concept. It's much like Battle Royale games, you don't blame early Battle Royale games because they invented the concept. You blame Fortnite and friends because they took it too far, to a point where nobody wants to see this shit anymore

>needing to use iron sights at point blank range
And this is why I can't take console FPS seriously

F5
F9
the secret button combo to beating any old FPS game.

Blood is a fantastic game. It’s challenging, and a little bit bullshit at times, but that’s why I like it so much. It makes it more rewarding for when you finally beat it, especially on the higher difficulties.

putting me to sleep here dude

Is BF3 still a thing? I really loved that map Metro.

half life led to half life 2 led to crysis and games like force unleashed and red faction

you know, dead ass franchises. deader than dead

the age of environment fidelity and environment based storytelling is over. those were evolutionary dead ends. im sorry to break it to you user but its the world we live in now and you have to accept it

>playing on eas-

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Team Fortress 2 is a good game and we must protect it at all costs.

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>*clicks on your capper*
>*kills your game*
>*rakes sand*
Nothing personnel kid...

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It's free, can run on literally anything made in the last decade, and won't offend parents. it's the perfect zoomer cocktail.

Crysis, the first one at least, is actually pretty good, though.

>first person shooters have bad gameplay

Literally no one says that. If there is one genre that has the purest form of gameplay its fps.

>Doom saved PC gaming
That's how silly you sound.

>Doom saved PC gaming
Implying this isn't 100% true.

this isn' doom

>Half life saved the genre
FPS were at their peak in the 90's and early 2000's (e.g. Unreal released a few months before Half-Life)

What did they need saving from?

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THREE
MOTHER
SPIDERS

Not possible using a gamepad, cuck. It's why halo was made.

What are some FPS games with cool settings?

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the ultimate doom, the actual best FPS ever made?

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Destiny

>some weapons did more damage to shielding and some weapons did more damage to health

there is so much more depth to this mechanic

>battery based weapons you can't reload. you have to swap them.
>hitscan versus projectile based weapon handle very differently
>melee bonuses for some weapons
>different guns for the same role with different advantages

compare that to a game like goldeneye:rogue agent that cargo culted halo's mechanics but its just all boring normal guns you can all dual wield and it doesnt make sense why you have a shield

THE ULTIMATE BOOM

jumping
is
always
cheating

You don't even need a mouse to do anything in that webm. Autoaim out the ass and only turning left and right.

Controls are too floaty for me.

Dunno why people bitch about autoaim apart from when it fucks you, as it was enabled out of the box. Mice used to be trash, once upon a time.

you meant to say halflife 2

Marathon, System Shock, Halo, Deus Ex, Thief.

Wtf is hit scanning

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Halo CE ruined FPS in the same way RE4 ruined horror. They arn't bad games but they certainly contributed to the downfall of the genre.
CoD, however, was far more popular and far more damaging to the FPS industry.

youtube.com/watch?v=NXookeCEbG8

when the computer simulates the path light takes to create better lighting its VERY heavy but worth it when you see the results

>halo is absolutely the peak of fps games

EVERYONE REPORT THIS FAGGOT. BAN HIM. BAN HIS WHOLE FAMILY AND CITY WHERE HE LIVES.

tek war fucking sucked
go back to bed William

They both did, halo put it in the coffin but cod nailed the coffin lid

Don't play Extra Crispy. On Extra Crispy cultists take 2 flares to ignite. Play on Well Done at most. Extra Crispy is mainly for co-op or masochism.

means there's no travel time between shots
in games that use projectiles, you have to lead shots slightly
games that use projectiles are marathon, halo, delta force, arma

Icarus? Good choice.

Hitscanning means instant damage delivered by a simple "is within line of sight" check. A lot of games use it for bullet-based enemies.

>ray
>hit
These are the exact same word.

>that uber convoluted HUD
holy shit

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it's even worse in apex legends

Surprisingly nice replies so far, but they’re not wrong. Don’t give up Zoomer!

Use dynamite whenever you go against cultists, there's a good reason the game floods you with dynamite ontop of having three varieties of it (standard, proximity, remote detonated)

its called misleading so he isnt spoonfed you idiot

hitscan means when there are no actual simulated bullets that come out of the guns and so every shot is like a laser beam that immediately hits its target the exact moment the gun is fired. This means that AI enemies are basically aimbots and their chances of hitting you are basically RNG-based, since moving erratically does nothing to change their accuracy. They don't have to predict where you will be trying to dodge when there's no bullet travel time.

Halo is shit and so you are

Try beating the game without jumping

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jump
ing
is
al
ways
cheat
ing

do i have to spell it out for you? no FPS should allow the playert to jump no game should allow the player to jump jumping is the literal work of satan fuck you i am right and you are wrong

just aim up bro

the overwatch of arena shooters, congrats you're a faggot

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The REAL ANSWER is that you can't. You have to literally die over and over and over until you learn every square inch of the map through tedious and boring trial and error gameplay

That cool webm in OP? Is some faggot that's played that same level 300 times and knows every single square inch of the map. How is that fun? Wow bro you learned where everything is. If the OP person in the video played a brand new level he never played before he would be going about 3 miles per hour around scared about where the next cultist is coming from. Until he learned the level and played it 50 times then he'd zoom around like what he's doing is impressive.

[Roller Mobster intensifies]

that ui is eye cancer, get help if you think this looks good

games where you control a character and can't jump are straight garbage

Its the only arena shooter other than the original you zoomer faggot

You're not exactly impressing anyone with this webm.

Shit dude. Alright, I'll take it back...

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play the original, classes in an arena shooter make no sense
viability comes down to player skill not random abilities that instant heal you or grant you invincibility so you can run away like a bitch

you are the zoomer of christmas past

>halo is absolutely the peak of fps games. it's been downhill ever since, my dude.
There was a time when people joked about these kinds of posts being made unironically.

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No they aren't, just look at the pinnacle of FPS vidya Wolfenstein 3D

I actually like Halo.

KF2
Unironically Wolfenstein New Order/ Old Blood

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>hurrr play the original
Yeah i played it a million times for a decade and a half now thanks

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>console aiming
You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.

Nothing wrong with Call of Duty on its own. Its the devs that copied CoD that are the problem.

What's going on in the picture?

what's wrong with Halo?
I played only the first one and enjoyed it, I don't remember it being too linear too

Have you played it? It's nothing like overwatch.

Edgy contrarians are out in force today.

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I'm just about to start a farewell to arms anons, I found the second episode easier than the first though I did get lost in the overlooked hotel.
What am I in for?
is Ion Maiden any good?

american mutt fears the drone machine

Get ready for a bit of an easier time.

no ion maiden is trash

Implying anyone here playing this game like this

>I found the second episode easier than the first
That's because you get more weapons than in the first episode and not all the maps are filled with hitscanning cultists. First episode might actually be the hardest in the game for this reason, but I can't say that with confidence since I haven't played Blood in a while.

compared to its daddy it's a weak bitch boy with small monster quantities and closed off rooms.

slimmy

They're talking about gunplay, you dope, not gameplay in general.

Blood
Duke Nuke'em
Shadow Warrior

Blood at the top because the concept for the setting is fucking rad and still unique to this day, and every part of it is visceral, especially setting people on fire.
Duke over Shadow because DN3D had more interesting inventory items, more diverse levels/campaigns.
The boss fights in Shadow Warrior were fucking savage though.

Is Post Portem the first expansion pack? I know I have to open the other one separately

>t. Polygon

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Play the first Frozen level of DarkForces1. Get back to me.

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>I'm just about to start a farewell to arms
some of my favorite, but also least favorite levels.
urban levels are pretty cool, industrial not so much

Difficulty: Blood
Weapons: Shadow Warrior
Core gameplay: Dook
Protagonist/one liners: Blood
Music: Dook
Aesthetic: Blood
Blood>Dook>Shadow Warrior

HUH HUH HUH
Faggot has taken the lead.
The future is 20 years ago, grandpa.

ah yes, the dudes who reviewed F1 2017 without even trying manual shifting
I wonder if there is 1 genre of games they're decent at

Which is the best level in the game and why is it the carnival?

>tfw this statement upsets the Zoomer

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So I just started playing Blood on lightly boiled for the first time in my life and these brown faggots are just the absolute worse.

I thought it was a meme that you had to memorize enemy placement, but it's so fucking true.

>Open a door and a cultist reacts immediately and blasts you for 40 hp
>have to approach every corner crouched like it's a tactical shooter because brown cultists have a fuck you in their pocket and .03 seconds reaction time
>Some rooms literally open a wall behind you with two or three of these faggots facing you
>designers are constantly hiding them behind corners, pillars, and other shit to catch you if you don't toss dynamite around every corner once you hear the cultist chant
>not even kidding that every time I threw dynamite around a corner I heard a cultist scream

Like I just finished Episode One and it wasn't impossible or anything but I maybe died twenty times just due to these fuckers. Like not even kidding these fucking shotgun cultist are literally the worst enemies I've encountered so far and you meet them in E1M1. This is like if Doom had you encounter the chaingunners starting in E1M1 by hiding them around corners.

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is blood fresh supply any good?

Use TNT, you zoomer.

Even as a 35 yr old loser. Halo really did do a-lot differently from shooters at the time.

once again, doom is the best FPS ever made, not wolf,not blood, not quake. wolf3d is a good prototype of doom.

yeah its good, brings back a lot of memories, but there is just few levels

It's the train level.

Pretty much this. Though I would say for Halo 1 at least it stood out, but it did indeed cause others to follow the trends that Halo 1 put down.


>I don't remember it being too linear

Every single level was a copy and pasted same looking corridors. Some of the levels were just you going backwords. Not that Halo is a *bad* game, but most of the FPS trends date back Halo. Hell fucking CoD2 practically based its regenerative health off of Halo.

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I read in a review with one of the devs that he felt that the cultists were too hard

Such as?

Shadow Ninjas from Shadow Warrior

>Move incredibly fast
>Can jump to higher places
>Often fought in dark places
>Uses hitscan machine gun
>Has some fire+explosive ninja magic
>Also uses flashbangs

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Blood is more or less a strict upgrade from Doom by every metric.

Quick saves/load were around even during the days of Wolfenstein

The way maps worked, such as the size of them.
The differences in weapons (something we forget now). Full co-op and mod support I was a PC faggot

I don't even like Doom that much but Blood isn't even better than Duke3D.

>edgy contrarians

I take it you're newfag. I bet you weren't around when Halo 3 was released and Yea Forums shat on it in 2007.

>Didn't immediately get highnooned by the cultists.

Are you playing on shitter difficulty?

This.

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DOOMfag jealous of Build games

Yea Forums used to constantly masturbate CS too so that's not a very good argument

did you not read his shit, he literally did

but yes, welcome to older games, where you die in 1 mistake and push coins in

>want to play this
>terrible with horror
How do I get past my fear of horror games to play this awesome action shooter?

no quake was shit too cause it had jumping that low gravity level was lame boring shit

They're basically the mini-boss enemies of Shadow Warrior though. Cultists are the bread and butter mooks.

FEAR isn't scary at all unless you're a massive mangina.

I was. However, unlike you, I'm not a sheep and can form opinions on games independent of the current Yea Forums circlejerk.

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>the way the maps worked

You mean copy/pasted corridors and levels that were simply just backwords?

>such as the size of them

Original Unreal had large levels as well

>The differences in weapons

Pistol, shotgun, assault rifle, rocket launcher, plasma pistol, plasma rifle, sniper rifle, and the only non-conventional gun was the needler, but homing needles is not unique to Halo.

>full co-op

You could play co-op on most FPS's during the 90's.

>I was a PC faggot

I can already tell the Halo port was your first FPS on the PC.

it's not scary, only jumpscary

>the bread and butter mooks.

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That's the thing. I'm bad at jumpscares.

Nothing you said discredited what I did.

they're kinda telegraphed anyway
if the lights go out or there is an empty room prepare
also the games does that thing when you see scary shit running in the background pretending you didn't see it

>Weapons: Shadow Warrior
this is objectively wrong

Where in that webm does he run away even for a second? Have you ever had sex?

Halo was one of the earliest games with magnetic aiming.

Actually it did. You claimed how Halo was a lot different than other shooters. Yet it had a run of the mill weaponry that didn't stand out whatsoever from prior FPS's, you didn't specify exactly how maps "worked" as in what function did it somehow make it unique to Half-Life, Dues Ex, Unreal, DN3D, Quake ect ect. So how exactly does any what you mentioned make it "different"

but which has the best girls?

Shadow Warrior has more memorable and interesting weapons to me. Duke's got the mighty foot, pistol and the shrink ray, Blood's got the shotgun and the dynamite, Shadow Warrior has kung fu, the katana, the ninja stars, the riot gun, and the nuke launcher.

Reminder that you don't need to remember enemy placements. Dynamite is everywhere. If you think there might be something nasty around a corner, toss a stick of dynamite.

>implying there is one type of bread and butter mook.

>tfw played the first episode on Extra Crispy because I didn´t realize Made to Order was a Custom difficulty

I savescummed the hell out of it, but I made it. Doing the rest on Well Done though.

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MMORPGs and WoW.

CoD really did do a number on the FPS genre and it's easy to blame that series due to its ridiculous popularity for nearly a decade, but really, Golden Eye on the N64 is what killed the FPS genre.
Golden Eye proved that the FPS genre could be brought to consoles, and it managed to do so by killing several core elements of the genre.
>auto aim, to make up for shitty controls.
>slower paced movement and gameplay, to make up for shitty controls.

Golden Eye set the tone that all other console shooters followed, and with this, the games (like halo and cod) that followed, iterated and "improved" these concepts to a point where every nearly FPS game has been so watered down and casualized that even modern pc fps gamers can't handle the classic fps games.
It's so bad now that modern fps gamers consider classic Halo and Counterstrike "hardcore".

>Guys when they shoot me with bullets it kills me how is this even fair
>Guys I'm getting killed when they ambush me

Modern FPS games have spoiled you boyo
Too many games where the player can soak up multiple, dozens, even hundreds of shots, but Ai enemies get killed with one well-placed hit.
Too many games where the enemies will recklessly step out from cover to shoot at you, the developers intentionally letting the player feel like an unstoppable rambo because it gets more sales.

In this game you are not given special/preferential treatment.
If you don't like it, you can walk away, and a lot of people do because they want comfort rather than challenge. They want constant winning because they can't deal with more than the occasional loss.
For those who stay, they get to experience great (cult classic haha) games, and become better gamers from taking on the challenge. It's a fast paced mix of shooting, positioning tactics, intuition (sensing traps and enemy placement), resource management, and guts.
And with this game especially, after you play it enough to really get into the zone, you become fucking Hellsing or some shit, an unstoppable force of bullets and fire leaving a wake of charred corpses and piles of organs.

Welcome back to playing real FPS.

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Extra Crispy is meant for co-op. It's borderline impossible to do solo.

You know what, fuck you. I'm going to do it, i'm going to boot it back up again and win!

did you only play the shareware blood?
you have the voodoo dolls, the napalm launcher, the tesla gun, the fucking tommygun with room sweeping alt fire
heck, even the flaregun is fun as fuck to use

Why doesn't this ever get any love, when talking about old school FPS?

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Come on, user. This is like picking a favorite child.

You're fucking retarded and missing the point

And the Life Leach. Can’t forget that.

You forgot the best one.

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I just didn't like them. Blood's a great game and is still the best of the three, Shadow Warrior just pandered to my tastes better in the weapons department. I wouldn't take it to heart.

Because it's just not as good as the other major Build games, and it also has its own reboot.

It was complete bullshit at times. The cultists are hitting you the instant you enter their field of view, absolutely melting away your health in seconds.

>clear a difficult area with minimum health
>heh easy now I'll just save the game...
>hit quick load by mistake
>booted back about 10 minutes

REEEEEEEEEE

>auto aim, to make up for shitty controls.
Auto aim in Goldeneye was trash, if you wanted to play Secret or Double Agent and have any chance of succeeding while also unlocking the cheats, you had to master manual aiming. And with the N64 controller, it could be actual hell to do so.

>slower paced movement
You're talking about a game that could get down to the single digits due to explosions or amount of enemies. Goldeneye was practically pushing the N64 to its limit.
>and gameplay
Right, because it wasn't trying to be an arena shooter. You think this is somehow unique? Why not blame Rainbow Six as well, many realistic shooters were coming ouat the time.

>Golden Eye set the tone that all other console shooters followed

Except very few FPS's actually attempting to copy Goldeneye. How many FPS's came out with a fuck ton of multiplayer options that were downright silly? How many FPS's decided to not have a jump mechanic whatsoever?

I liked it.

Yes user, do it!
Snuff out the fires of hell with BLOOD

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Yeah, Lightly Broiled is the best way to experience Blood.

Shadow Warrior for having Usagi give you a free nuke.

Because it´s a racist relic that everyone should just forget. Anti-Asian shit is completly inappropiate in the 21th century.
Just kidding, it really deserves more recognition and is probably better than Duke

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>It's a fast paced mix of shooting, positioning tactics, intuition (sensing traps and enemy placement), resource management, and guts.

I just threw dynamite around every corner and peeked the rest of them once I realized the level design was a one-trick pony.

Just beat Blood today. It wasn't hard once I just started cheesing everything

>tfw enjoying fresh supply
>in the mood to replay duke and shadow warrior
are the megaton/classic redux editions as hassle free as fresh supply?

but ill lose losing is bad you gain nothing from losing

oh if anyone is interested blood fresh supply runs flawlessly in wine

Another guy but I always felt mixed about Blood's arsenal. Some weapons are great, but the more "exotic" weapons always felt off to me, I never found a use for the hairspray cans that other weapons didn't do better, the voodoo doll never did enough damage fast enough in its main fire and was just kept to sweep out some more annoying bullet sponge enemies, the tesla cannon looked and sounded weak but was disproportionately strong, I never liked it and the leech life was just useless.

Also, I would have liked a little more range on the shotgun but beggers can't be choosers I suppose.

>Megaton edition

user I...

*siip*

>want to replay RtCW
>remember the stealth sections and the last 2 levels

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lol I was just thinking about reinstalling it now

Nah, the three games in that subgenre that TRULY matter are, curiously enough, Pathways into Darkness, Halo: Combat Evolved and FarCry 1. With Halo not really being the apex of the three.

stop using quick saves
have one save at the beginning of the level if you don't like pitchfork restart
but don't savescum you fucks

Unreal's levels were shitty and empty with uninteresting enemy placement. Halo has great encounter design which is what people care about in a game, not what the rooms look like, just like FEAR . All the weapons are satisfying and viable even on Legendary difficulty and the covenant/human weapon dynamic mixed with shields keeps the game fresh from room to room as power weapons aren't always available. Bungie has been doing co-op since Marathon and were much more supportive of it than id or 3DRealms.

COD is the second biggest gaming franchise of all time and, along with its imitators and Halo, is the only reason the world at large cares about FPS.
>b-but muh niche gen x PC title that sold ~1 million copies!
>no one else should be able to play games from this perspective!

Based

you'll have to pirate megaton edition, but it's a good package with all the expansions included.
classic redux is not a great port but it works, something funky is going on with the mouse movement and it's stuttering a lot, but it's either that or dosbox

People who played CE and 2 as teens, then binged 3 on Xbox Live in college, would be in their early 30s now.

wow just looked at steam and seen they replaced it with a £15 version lmfao

fuck you Randy

I like boat level. Maybe not best level design but i love atmosphere.

youtube.com/watch?v=SDAFhhH85jY

Man, everything outside of the stealth segments was fantastic, but then you reach them and it's just fucking awful.

hard? I thought blood was more like tedious but I guess you could consider that a part of a "hard" experience. To me most of the problems come from how "unorthodox" the weapons are compared to the typical fps. A lot of aiming has to be done with dynamite which gets old fast. You even don't just use the dynamite as a gimmick or to save ammo, it's your basic weapon. Then there are projectal weapons which are sometimes useful, but basic enemies take much more abuse than these in doom, not to mention zombies which you have kill twice if using a projectile weapon, so you better use that dynamite. Then there are napalm launcher and tesla guns which are equivalents to your typical rocker launcher and plasma gun but if I remember correctly the game isn't very generous with ammo for them.

Blood was good for it's time and I still respect it for style, atmosphere and art direction but I dare to say it's not that good of a game, at least not anymore. Tedium shouldn't be part of the challenge.

Having a blast right now, but I forgot how fucked the first chapter is on higher difficulties with surprise cultists around every corner.
Levels are packed with secrets containing weapons and health and items, often you won't find more than 25% of them on first playthrough most likely so just press E on anything that stands out and would be a usable item irl and anything that looks suspicious. The way to avoid damage is to keep moving constantly, circle strafe like a madman and manage enemies by triage.

This. 100% this.
That having been said, this clearly originated with Romero (Daikatana ep1 is pretty much exactly what you described, and is exactly the core reason the game bombed).

BY THE
FUCKING
WAY

>Blood
>requires level memorization to successfully forkstart without savescumming - or heavy savescumming
>"OMGOOOOOZOMG LITERALLY THE BEST GAME EVER"
>Daikatana ep1
>requires heavy savescumming or level memorization to successfully get through
>"OOOOMG WHAT TRASH ROMERO MADE ROMERO HIS ROMERO GO HOME POPS"
Double standards much?

The second stealth section, the one taking place in a small town, is uber comfy and just a joy to play.

The first one with its huge open areas can go fuck itself, though.

The problem is Blood's levels are easier to memorize due to being visibly distinct beyond having very samey brown and grey palettes because they're coherently designed. Daikatana levels are incoherent, ugly, and so poorly made there's several points where you need to use cheats just so you don't fall through the floor.

Is it a good idea to shoot anything that moves?

Just remember that you are always always safe on ladders

There's no point where you fall through the floor in 1.3

I don't remember any such places in the last official patch as wwll. That having been said, on a couple of maps you could break free and pretty extensively explore the map's boundaries.

Play on Well Done.

That's also not made by Romero, that's a fanpatch. It's like saying Blood's difficulty isn't a big deal because you can turn on invincibility.

>increase enemy health
>increase cultist reaction time
>increase number of enemies

How would this do anything but make me play just as cautiously, fuckface?

then in your case, blood's difficulty is okay because it bugs out and switches difficulty to an easier one when you reload

Get a load of this retard.

Maybe you should git gud, scrub.

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>HURR DURR YOU MUST BE PORYGON.

NOPE

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A bug that makes the game easier is nowhere near comparable to several bugs that make the game impossible to play without console commands or third party fan patches.

>beat game
>feel it wasn't a very hard challenge once. Just took some memorization of enemy placement
>some autistic cuck on Yea Forums sprouts his git gud meme when I mention this

How about you acquire intelligence and come back with a better post slutspawn?

Play on Well Done and check back in if you're so great.

>Why yes I have beaten blood on well done pitchfork start ironman. How could you tell?

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I don't remember Daikatana being that hard. Certainly not Blood hard. It's just got really uninspired enemies, weapons, levels, and feels like a slog.

On the other hand, Blood is irritatingly hard, but has all of those things, so people forgive some of the bullshit.

Based.

>but has all of those things
Rather, I mean it has inspired weapons, enemies, and levels.

The one thing I'd change about Blood is reaction time on Cultists. Give them some spin-up time. I don't even care that they're hitscan, just give me a fucking chance to hide when they appear.

So what's the best way to play Blood in 2019? Recently played Doom 1&2 with gzdoom and had a blast.

I don't know why people think titanfall's UI is so bad, most of it is stuff that's helpful to know. the award indicators on the left are pretty superfluous, but that's it.

This is also really bad gameplay that doesn't do a great job of showing why the game is so fun. You're clicking on people with the slowest gun in the game.

what the FUCK went wrong?

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with the cd using a virtual machine running windows 98 but with the cd music off

Blood > Shadow Warrior > Duke

why has Blood become so popular lately? Because of e-celebs?

New alpha port isn't bad, bloodGDX feels better and is a port of the same build. Blood source code was never leaked, so there's no ports as good as the ones for Doom.

Blood's always had a strong niche in the retro FPS threads on Yea Forums and /vr/, but with the release of Blood: Full Supply, more people can play it now.

Who knows? I guess they just shit the bed.

Shadow Warrior > Blood > Duke
I am a sucker for chop sockey schlock and Shadow Warrior hit all the right buttons for me. Blood is, however, objectively the best of the "holy trinity".

no time, the publisher forced them to release it half baked

The fact that it's a movement based shooter that isn't just arena shooter throwback#65 is why it's so enjoyable, though.

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A new version just came to Steam.

Without either Terry Hamel (who went on his merry way) or Craig Hubbard (who was occupied with Shogo) to fall back onto, Jay Wilson (Blood 1's leveldesign lead) revealed himself being a clueless retard. Who would have ever fucking thought.

Yea Forums seemed to me like a heavy Duke board 5 years ago, now Blood seems to have overtaken that position. It wasn't this lopsided in favor of Blood where everyone claims to like Blood more.

>even heavily memorized, borderline scripted gameplay sequences can't make 90s boomshit look as good as modern FPSes
Pathetic.
youtube.com/watch?v=XlgsmZHVXt4
youtube.com/watch?v=c--E-h7FSao
youtube.com/watch?v=h26OIqxworg

and by objectively you mean subjectively since duke plays ten times better along with superior level design

Halo 1 dug the grave and call of duty lowered the casket.

Yea Forums has always liked Blood, though.

No, that would be Half Life.

Blood also wasn't as accessible 5 years ago. DOSBox was the only real option to play it and that alone is too much work for some people, whereas for Duke 5 years ago the playable options were great and had a wider range of access.

>you mean subjectively and let me list two more subjective thoughts to refute you
No one with half a brain denies that Blood was the best made of the build games from top to bottom. No one denies it and don't retort with some faggot youtube shithead who agrees with you.

>DOSBox was the only real option to play it
Or you know, you could play it on a DOS computer from a physical copy?

As the 3DRealms games become more accessible to modern players, the popularity will shift with rereleases, since they ARE all good games. It happened with Duke, happened with Shadow Warrior, it's happening with Blood.
You didn't hear this from me, but the same's gonna be happening with the original Prey, too.

your brain is so fried all you can think about is youtubers and common opinion for an argument
blood is a brown, diarrhea colored hitscanfest and abusing a glitch by spamming crouch doesn't excuse it

This youtube video explains why Yea Forums was dook heavy: youtube.com/watch?v=rdD1HcwgqvQ

They weren't functioning humans or even alive when Blood came out and Duke3D had more modding support and ports being churned out. Everything you see for Blood is off a leaked alpha build. Shadow Warrior is in a similar situation, there's not much available to work with.

man I've never played this but it looks more fun than 99% of modern shooters

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But Duke got removed from all stores.

Because five years back Duke could be easily played on a variety of systems.

Blood you had to download the version with DOSbox on GoG which played like rancid ass to anyone who wasn't a boomer. Your other options were reverse engineered sourceports you had to download and drop into your file directory.

I'm pretty sure 99% of Yea Forums couldn't be bothered with any of that.

People played Duke again, there was fun, and now there's a Blood re-release that is just an install and play. There are people who still love Duke3D a lot, but even the newest version isn't as accessible as the previous one because of that fucking price tag.

That's even less accessible, user.

I actually wish there were more games like half-life 1, I love how that game handles the narrative. You're just trying to survive from moment to moment, but there's definitely a story progression you can feel of the situation deteriorating. It's hands off for the most part in a way that's still pretty effective.

Contrast with Half-Life 2 where you have Alex, the prototype of the "lmao wait for me to tell you the narrative and do scripted stuff before you can keep playing the goddamn game" character, with a heaping spoonful of forced love interest that they hope will make you tolerate her.

I really hope they keep her and gordon separated for the majority of Episode 3 if it ever comes.

Yeah, but for the longest time it was the only one of the Build Engine games with a full rerelease that had pretty much everything. You can still get Megaton on GOG anyways, can't you?

99% of Yea Forums wouldn't know how to navigate game folders outside steam.

That song was from Only the Strong? I did not know that.

I always think this is from Metal Gear Solid.

Duke3D has always been more popular than any Build engine game. You zoomers are talking about source ports affecting popularity when Duke3D was a huge hit and Blood was just swept under the rug.

NOPE! Randy Bitchworth went the Beamdog route, removing anything that would compete with their inferior product.

I don't, both HL and HL2 are garbage, easily the most over rated series of all time and has done more damage to gaming than any other series because you Valve drones just need something of Valve's to tout and HL is what you chose.

How did you not mention the grenade launcher, railgun, guardian head, and ripper heart?

>has done more damage to gaming than any other series
That would be Metal Gear.

you're being too obvious ok

Megaton sold the expansions which are in copyright limbo, that's why it was removed.

Randy is a major faggot.

>listen and believe to randy guys, never mind the fact that he has been proven to be a pathological liar
Whatever, retard.

Well I tried.
youtube.com/watch?v=h_xUFW0taKk

This is custom difficulty, everything set to Very High. This is my first playthrough of the game so i'm still unfamiliar with most of the map. I'd hit the kitchen area on the previous attempt before dying so the whole manager's office and station bit was pretty new.

>That would be Metal Gear.

You spelled Legend of Zelda wrong

MERANOX PARLEY

Why were so many FPS sequels absolute shit?

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Zoom zoom...but does anyone actually remember that movie? Besides Yea Forums autists, I mean.

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Doom 3 was and still is kino.

Doom 3 is a great game though

Because of teams changing. John romero and most of the people who worked on doom fucked off after Quake because it was development hell. Doom 3 sucked as a result, since it had no real direction and just copied other games with doom slapped on the title for sales

Trial and error, you gotta memorize their layout first to stand a good chance at surviving in some levels.

I ain't a fat/tv/irgin but I always remember high quality Mark Dacaskino.

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Is there a way to turn off infinite respawning in co-op mode?

I do remember it, capoeira movie with the guy that would play the Crow in the Crow tv show.

as other's have said, once you know the level/enemy placement and how to effectively use each weapon you coast at 100 health/armor. Then replay the game a shit load cause in the 90s you only got so many releases, and so many ways to find out about them.

Doom, Duke and Quake1 brought at the forefront leveldesigning as self-expression of an individual, and spawned usermapping communities which happen to still be alive to various extents.

Half-Life made sure levels had as little authorial individuality to them, as possible, which went on becoming industry standard.

In other words, it made ludo into kino, by taking ludo (actual experimental mapping) out of the game. HL1 level are a mix-up of casualcy, triviality and just plain being broken.

Shh, you'll summon the Drive fanatics from Yea Forums...

This game looks absolutely fucking awful. I don't understand how you literal oldfags can stomach it.

Yeah. I used to do capoeira in middle school.

empty drivel by a pseud

Go back to Fortnite.

Hint: the only actually consistently looking and playing levels in the game are Terry Hamel's (E1M5, E1M6, E3M2, E3M6, E4M2, E4M6). Craig Hubbard entered the project too late to significantly affect art direction.

star wars jedi knight dark forces 1/2 >>>>> other pseudo 3D shooters

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>I used to do capoeira in middle school.
How many dicks did you suck in the bathroom?

The only guy who genuinely managed to leave a mark in HL1 is the one who designed early levels and Xen. Brett Johnson or something like that.

Douk > SW = Blood

none i did bjj too and never got into any fights or picked on

The hairspray fire goes through enemies, so it can safely manage zombie hordes and rat swarms in close quarters where dynamite isn't an option, the voodoo doll is very effective against stone gargoyles and is also the de facto sniper rifle for long-range engagements, I agree that the life leech is underwhelming though

I blame consoles for ruining the FPS genre. Goldeneye 64 and Halo were both trash with slow gameplay and autoaim. FPS are meant to be played with a mouse and keyboard.

Quake 1, Doom, and Blood all had autoaim retard.

From a purely gameplay perspective, Quake Champions plays a million times better than Doom'16. Doom'16s movement feels like walking through sludge by comparison.

>unlockable shit in an FPS
Can't stand it. Needs to be like an arena shooter. All weapons and armor need to be available on the map. No unique stats and classes

>Blood
>Auto-aim

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Yes it does. Please keep embarrassing yourself.

It takes under a week to unlock everything in titanfall and then you just never prestige unless you're a brainlet.

>no unique stats and classes
i like arena shooter pickups as much as the next guy but part of titanfall 2's fun at least is the sheer number of combinations you can have as far as weapons, tacticals, and grenades. You legitimately couldn't have everything available on the map.

Not to mention that would make it a massive pain to practice fun tricksy shit like curving bullets with the gravity star if you'd have to go and find both.
youtu.be/5szruNvGT5c

>this post
>pretending to be an oldfag
>doesn't realize FPS were meant to be played with the arrows

Have you ever played a 90s FPS?

>he fell for the designed for keyboard only meme

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Hot and objectively correct opinion: popular first-person shooters like Call of Duty and Battlefield have better gameplay and level design than plenty of games that Yea Forums overrates like Nier, Undertale, Yakuza, Persona, etc.

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FEAR is pretty much the only modern FPS that looks amazing. Crysis just looks boring as fuck. It's even more boring when you actually play it.

Playing linear corridors is no different from watching a TV show. It's braindead entertainment, there's no engagement no need to think or to be creative. You just trod along like cattle to the slaughterhouse.

Stalker is great too. Open world done right.

You're playing Crysis wrong.

And these games played like shit back then, thanks god the FPS genre evolved for the better on PC.

Yup. Can't go wrong with Stalker desu.
I tried just fucking around and trying different combinations. I love games that give you lots of options for gameplay but just found Crysis to be so boring.

Being better than movie games isn't a high bar to surpass, but you're not wrong.

Well I mostly hated Stalker so here's that.

Zoomer spotted.

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AAAAAAAAA

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I'm a 33 years old Russian, actually.

Eh, it's not for everyone and has plenty of flaws. I come back to it regularly since the modding scene is one of the best out there imo.

Crysis brand of open world I could never get into. Same goes for all the Far Cry games. They just felt so boring to me.

idi spat, uzshe pozno.

Far Cry 5 is pretty comfy.

Stalker is mostly linear. Hiding areas behind gateways, some of which you can't even cross without the right story triggers. I wouldn't really call it "open world."

>idi spat, uzshe pozno
Vyhodnie je.

Crysis is not open world and neither is Far Cry 1. They're just really big corridors with some really big arenas. Kind of like the first Halo.

It's the right kind of open world. It's like Dark Souls, an interconnected map that's closed off by certain things you have to do to open move on.

>anything I don't like or ignore must be because of those damn youtubers
fucking shut-ins should be gassed

I agree that it's a good formula, but again, I don't know that you can call it that "open." It's a small series of interconnected sandboxes that it dangles the keys to the next one in front of you.

>It's the right kind of open world.
It's literally closed off by knee-high barriers at parts. The first map, I think? Cordon?

Can't speak for Far Cry 1 since I only played the sequels. Never really got far into Crysis either, just got bored and dropped it. I think it would have been more engaging if you weren't so op.

Yea Forums has always talked about Duke, but what hurts him is that we have nothing to talk about on that front anymore. Except Randy's many fuckups with the property.

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Best wild west FPS prove me wrong.

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One of only wild west FPS lol. There's Outlaws and Call of Juarez. Anything else?

Smokin Guns is good for multiplayer btw.

pass the whiskey

You aren't really too OP on Delta. There's always a temptation to abuse stealth and long range combat but you must fight it and then it all clicks together.

The original Far Cry is a big tough game. I loved it in 2004 and I love it still. Wipes the floor with HL2 and Doom 3, not like it's a mean feat.

I only really played on Delta. Seemed bizarre that it was the only difficulty where the Koreans spoke Korean...
I played HL2 to death back in the day and come back to it quite often. Even if the gameplay is mediocre as hell.

FEAR

Play FarCry 1 (NOT so-called "FarCry Classic" remaster) on realistic difficulty, with AI adapting off.
That, I think, will tickle your fancy quite a bit.

>Seemed bizarre that it was the only difficulty where the Koreans spoke Korean...
I thought it was pretty neat, like when they speak English you get some sense of what kind of maneuvers are they calling. Or so I think, never played below Delta.

I feel the same about HL2. Not amazing, but comfy and nostalgic.

Also get AMD64 patch.

>You need to memorize enemies
>Hitscanners are bullshit
>No health anywhere

I don't understand how I just hopped into this game and instantly started having fun. Do people stand there panicking taking damage from everything? Do people not use the environment and abilities?

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Halo is a millennial game, not a zoomer one.

Hi civvie

>Posts footage with the invulnerability powerup

You were probably playing continuously on one of the easier difficulties. While what you've read relates to playing the game on higher difficulties, while starting each single level anew, with fork only, without anything whatsoever brought from previous levels.

Is the new remaster of this any good vs. what we could play before, like the Java port or whatever it was?

SPBP

Zoom zoom here, loved games like DOOM, Hell on Earth, Quake *sips monster* 3 was the last real game, I'm literally playing Quake Live right now and their subsequent sequels into the modern day.

Should I pick up System Shock: EE? I'm too poor for the Blood enhancement at the moment, and I'm fresh off from finishing Shadow Warrior mfw holy fuck it was good, two achievements left till I 100% it (and I got the reboot modern game to finish too). I probably need to play Duke Nukem 3D too.

Basically, fuck the jannies, fuck zoomers, fuck my generation and their shitty games and fuck this gay earth. Also, is Ion Maiden any good?

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head over to /vr/ to the build/doom generals

Just pirate blood lmao

You forgot the 2

>/vr/
Holy fuck I'm home, thank you based user

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Is there any recent multiplayer fps games that are worth a damn right now?

System Shock 1 has notoriously dogshit combat. And, generally, the game is very different from everything else you've mentioned.
Ion Maiden would be right up your valley, I think, but there are only 4levels proper in it, at the moment.
Try Heretic 1 with addon and maybe HeXen1 with addon.

Also consider replaying some of the levels in the games mentioned by you (Doom 1-2, Quake 1, Shadow Warrior, Duke Nukem 3D - also, Heretic 1) starting with nothing but the very basic weapon, that's called "pistolstarting". Not all levels are playable that way (some of ep3 and ep4 levels in Quake 1 were clearly not meant to be treated like thay), but the majority are, and playing them that way could make you view them in a VERY different light.

my nigga

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Try Marathon, System Shock 2, Deus Ex, Thief.

Official boomercore: Fallout 1/2, Deus Ex, Thief I/II, System Shock 1/2, Blood, Ultima Underworld: Stygian Abyss.

I miss fast shooters it's all moba tier arena lite shit now or meme br or a horrible fusion of both (apex)
Shit time to be a fps fag I hope eternal comes I'm so bored of 2016 and endless doom clones
Why not both?

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hexen is a bullshit game

Crysis was fucking garbage

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Git gud.

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based marcdacascosfag

pls respond

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Not even clicking, but I bet it's form one of those "make up your own fun with the physics engine because playing the game normally is dull as fuck" youtube videos.

This was one of the worst games I have ever played, kill yourself

oh well

holy shit, did they downgrade the combat and gunplay when they focused Crysis 2 on console shooters.

No. Best bet was UT4 for a time, but the last ~3 patches already killed it for me before it was ultimately Epic'd.

Based and redpilled.

As a lover of the game and hater of e celebs
Is actually right. Civvie and Gman shilled this hard and as a result the fans that are playing this are disingenuous and often just spouting memes. One of the achievements in the Blood remaster is a civ reference and most recommendations cite him.
The Gman review went out of its way to spout blatant misinformation claiming fan made voxels were part of the remaster.

Crysis has no gunplay, start the game sometime in this decade.

>fps multiplayer
>worth a damn
you responded yourself

What's your opinion on FarCry1?
If you haven't played it, it's basically 2.5 times as long as Crysis and 3 times harder.

The mark of a bad shooter is a bad shotgun. Holy fuck that is unacceptable.

>Crysis has no gunplay
Keep telling yourself that. It shits on 2 and 3's combat.

From what I remember it featured even more bullshit x-ray vision AI than Crysis. But I remember it more fondly because at least the weapons shot where I aimed in stead of spraying in cones.

Crysis has an amazing shotgun, though.

>the weapons shot where I aimed in stead of spraying in cones
???

CoD Black Ops 2.

>Crysis has an amazing shotgun

Evidently not.