Divinity Games

Just started playing pic related. Can we have a divinity thread? OS fags welcome. Dragon Commander fags even more so.

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So, does everyone have a problem with the armor system in Original Sin 2? I have seen arguments saying that because you have to wear down your enemies' defences first, the game has lost part of its tactical and CC approach and has resolved into "pew, pew"-ing your enemies and focusing on bring their shields down quickly.

I have also heard that, overall, going physical is the optimal approach than being a mage, since physical relies on both skills and weapons, while magical relied only on skills for damage.

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Bump

I just started a playthrough with one of my friends but there is a million fucking side quests in the cities and my autism won't let me progress until I complete every single easy-access one.

I have this somewhere in my HDD and still don't know if it's good or not

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Hey, I love that game.

It has the worst fucking start of any decent game I've ever played. To say that the entire first couple of hours are pure fucking dreck is an understatement, it's somewhere between a boring MMO and a braindead jRPG.

And then by the end it solidified itself as my favourite game in the series. The fjord cliffs are the best map in any rpg I've played with the sheer amount of momentum and verticality, the quests are all fun and the DLC is scooby doo mysteries and disco mazes.
So I loved it. But the start is really, really bad. And it doesn't pick up for a very long time. Be warned all ye who enter here.

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Looks good. Im looking forward to playing it after DD AND BD

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>BD
Good luck.
Use magic or be bored in record time.

it's good, just a bit tedious at the end with all the fighting. The dlc ain't bad either

Ive heard its bad, but i got it in a bundle and the world design looks good so ill play it like a tourist.

Are they any more RPGs with non respawning enemies? I really liked that part for some reason, felt like I actually did something

I dropped this precisely because of that reason, you better not be shitting me

DD is best Divinity and also the best Diablo clone ever made. BD is cool too but it starts to drag towards the end,

>non respawning enemies
Im pretty sure they respawn. During the first dungeon i would constantly be running topside to unload loot and sleep but find that when i come back generic enemies had respawned. This happened multiple times too.

Nah, if you kill everything in the world it stays dead. The huge world was one of the main selling points of this game and I distinctly remember spending a lot of time "clearing" everything

>Are they any more RPGs with non respawning enemies?
Dungeon Siege comes to mind.
It's not a good game, though.

After the drug addled merchant dies where can i find a place to repair my items? I seem to have traveled to 3 towns with no blacksmiths or any merchants capable of doing repairs

Sell me on Original Sins

Why do the early posts usually never get answered in a thread?
Scratch that, why do most posts never get answered in a thread?

Is it just me or is Divinity OS 1 better than the sequel ? They aimed for bigger in the sequel but it's not really super fun
the combat is good tho

Why is Beyond Divinity so boring?

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I don't know, I'm usually juggling like 10 threads and forget to check on some for an hour or so, by which time it seems a little late to reply to them.

Because it's gameplay focused with minimal quests and NPCs. To the point where the procedurally generated dungeons are a selling point.

And the gameplay just isn't that great. The NPCs and quests were a major feature of DD, and borderline carried the game. BD is DD if every dungeon and area was post-timeskip DD.

It's so and so. With the armor system the game lost much of the appeal from DOS1, but it also fixes the biggest flaw from DOS1, namely the CC casino approach. Personally I'd say it adds as much as it removes.

On the other hand, what I liked the most about DOS1 was the hybrid style character development. I absolutely loved that I could build my two characters with split specializations, having a geomancer/rogue and a pyro/witch/tank (that kinda sucked but was really fun for setting up the geo/rogue for mega-domination). It opened up so many viable and fun tactics. In DOS2, it's not possible to build a strong hybrid. You go either all in physical damage for melee, all in ranged for hunter (which is the most flexible even though +ele damage is a terrible concept with the new armor system), or all in magic for a pyro/geo or aero/aqua mage. You can't even split the magic section since they counteract each other.

Granted, you can "do" whatever you want, but you will get heavily penalized for it. If you try to do both magic and physical damage, you will suck hard at both, and the added CC you get won't help much because of armor and the different ranges of physical and magical CC. If you go for a half physical/half magic party, you will be subpar for both. It is always better to go for one type, and the ability to dominate one armor type is always better than being okay at both, even when facing enemies that have a massive armor boost in your chosen type. The increased damage from focusing is simply so great that flexibility and adaptability doesn't make up for it.

So I would say that the skill system was far better in DOS1, but the CC system is much better in DOS2. I had more fun with DOS1, as I like the combat sections. In DOS2 those felt more like a slog.

Also, the source points weren't a fun system.

got this game about two months ago. i got to the dungeon under the starting town and stopped playing. haven't gotten back to it yet. i'd like to finish it eventually.

It's surprisingly fun. It looks like a low-budget RPG, and it starts out like a low-budget RPG, but the end result is a highly entertaining game with just the right amount of light-hearted story and irreverence.

I feel you. I preferred 1 over 2.

>Also, the source points weren't a fun system.
this
what the fuck were they thinking

Also what about the next divinity game that is a tactical game?

I agree with most of the points you make.
For the Source points, I have downloaded a mod where it allows me to fully replenish them when I rest. But you have to play responsibly with that and not spam rest everywhere.

Also, would you consider a Necro/Geo build valiable? Because the poison skills from Geo can be abused with the Necro ones. Plus, if you have created an Undead character, and you have both Leech and Geo poison skills, you can replenish a lot of HP.

Yeah, I hope they find some innovative model with that.

The DOS games were turnbased. That works great for small parties against small groups of enemies. Did you ever get the DOS2 bug where you somehow aggroed the entire island in chapter 3? That's how fun turnbased is with a large group of participants.
If they are aiming for a tactical game with a larger party (presumably then also against larger groups of enemies), they will have to rethink their design. Speed of combat was always the largest scaling issue with DOS.

As for the rest, they mentioned there wouldn't be any levelling, but party members would have skills and talents. I'm a little wary of that since the RPG element has always been a cornerstone of the Divinity series, and removing that will hurt the appeal of the game. I wouldn't enjoy *any* of the Divinity games with the character building part removed.

But you never know...

>Also what about the next divinity game that is a tactical game?
There's new details already?

They're trying the Dragon Commander route again?
Whatever one guy they have in their studio really likes tactics games. Shame that Dragon Commander really wasn't any good.

Not much to say.
It is a turn based rpg.
The story and dialogue is lighthearted and comedic. Some people don't like that.

Well it's Belgian humour.
If you go into it expecting it not to be campy, quaint and clumsy, you're going to have a rough time.

with a good two hander build armor gets chipped down really quickly. you can do it in a single turn once you get source attacks. mostly i just killed armored targets in a single turn by constantly upgrading my gear.
this is the same as the niggers complaining about pop culture references in fallout 2.
neither of these things define the games or make them unplayable.

Necro is used mostly for supporting melee. The leeching from +Necro doesn't help much since it only comes into play when your armor is busted, and you will spend a lot of that time CCed. As a mage, Necro has a nice early skill to support your melee train with physical damage. Unfortunately that scales with physical damage and not magic damage, so it won't be that strong mid to late game. Geo on the other hand needs a lot of intelligence and magic damage. As an undead, you get an extra boost from the poison stuff, but the last time I played it most necro healing skills didn't heal for undead, only the inherent %leech from damage did. You will also receive a heal from every enemy that can cast it, because for some reason they know that you're undead. In terms of damage, Pyro + Geo is much, much stronger (for both undead and unundead), and the same goes for CC and utility. The only extra you need with that is one or two points in warfare for Phoenix Dive (you can get that from gear alone), which sets up your pyro blasting with reduced AP cost.

Playing undead is fun though, and it's fun to use poison instead of healing. It makes for an interesting change of tactics. Just make sure to add a lot of fire resist to everyone, since you can be certain that your poison puddle or cloud will be set on fire the next turn. Combine this with the trait that makes your spells cost less if you stand in the element you're casting. Throw some oil or poison on the ground and cast geo stuff. When a nasty hunter or mage sets that on fire, cast pyro stuff instead. Having your spells cost 1 AP less is a hell of a damage boost when you can throw 3 spells instead of 2.

Weren't the Necro Source Skills(minus totems) mad good before DE? Granted all the magic source skills were good but still. I remember a buddy of mine in a 4 player game using grasp of the starved to clear both the kill Hannag fight and the kidnapping voidling fight(the one you're expected to lose) easily, and using some clever stacking of enemies to blood storm arx encounters to death in one round.

Pyro + Geo is really insane indeed damage/wise. Slow/criple/entangle with Geo, while oiling the whole place and then set everything on fire doing massive damage. Truly one of the best sets.

But I didn't know that your poisonous attacks didn't heal your undead minions. To tell you the truth, I first conceived the Necro + Geo potential combo when fighting Radeca. She used poisonous attacks and attacked the party with zombies and poisonous creatures, who were getting healed by poisonous pools on the ground.

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Yes, they were incredibly strong. But there are 2 issues with that for you.
1. They scale with physical damage (str), not magic (int). So your attributes for boosting Geo won't help your damage in Necro. Totems and Grasp would be much better used on a physical character, and Necro would also add some useful skills for a physical character.
2. You need 5 points in Necro for totems, which means that you lose 5 points (25% damage boost) in straight up damage for Geo or whatever else you would put it in. There isn't much in Necro for a caster to use, so those points are essentially wasted. Furthermore, you can absolutely annihilate enemies with a wellplaced pyroclastic eruption (or artillery plant) already, which competes for the same source points, and that won't cost you any extra skill points. I killed all of the Gods on the first turn with a single Pyroclastic Eruption. And that gets boosted by points in Geomancy as well.

Anybody?

No, the poison heals undead. It's the healing from Necromancy that was wonky. I still don't know if it was supposed to heal but didn't, or if it was never intended to.

Poison is your goto move for healing up as undead, as you can get crazy levels of healing by walking around in a poison puddle.

The game opens up immensely after that dungeon. It's sorta a pleb filter, keep at it my man.

The only Necro skills that can heal you in OS2 is Blood Sucker and Mosquito Swarm.
Blood Sucker...is well Blood Sucker.
Mosquito Swarm can heal you in DE, even if you haven't bypassed the enemy's physical armor yet. So it's the most reliable method of lifesteal that a Necromancer has. And its CD was reduced from 4 to 3 in DE as well.

I wish I got original sin while it was less than $8, but that's about it

This was a fun Gothic/Oblivion like back in the day. Bow skills are crazy OP and melee is pretty much unplayable without health leech. You get to morph into a wyvern in the second half of the game.

There are no respawning enemies though, so the amount of XP and gold is limited and all the Diablo like RNG loot is set in stone. There's also a mind read mechanic which you can waste your XP on to further gimp yourself if you don't know what you're doing.

Runs like ass on modern PC's though, the framerate is locked to like 30 fps or something.

The expansion/DLC is supposedly a lot more quest/story oriented with multiple clever quest solutions and shit, but I never got around to playing it. The original game ends on a cliffhanger and the DLC supposedly ties up all the loose ends. I'd probably play it if I could get the damn thing running smooth.

Use a Russian VPN and get it on GOG.
That's how I get most of my games.

Why not just pirate it at that point lmao. GOG versions are literally DRM free.

Because I get cloud saves and updates.

Divine Divinity is max comfy. One of the few games I played where I actually felt like I was playing a demi-god

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I could never get it working on windows 7 for some reason

Kino game.

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>pervert skeleton that wants to see your underwear
Now where have I seen that one before..

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>no option to show him tits
fuck off

Why no option to flash tits?

Poor bastard wouldn't know what to do with them in his condition.
Based pervert though and I liked his level.

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Lovely, so at least Mosquito Swarm works for undead then.

>Get 2 piece teleportation pyramids
>Game tells you you can leave one wherever you want to come back to and keep the other one on you to travel between places freely
>Think this game has an awesome system and proceed to slip a pyramid thingy between some burglar bars on a window thinking I could teleport into a locked room
>Game crashes

is original sin 2 as good as people make it to be?
on gog and rpgcodex i see a lot of opinions stating that the game really isn't all it's made up to be, primarily with the combat system making it less of an rpg and more of a tactics game with fundamental design flaws and weak writing

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It's fun in coop, hence it being so popular. Don't bother if you're an autist with no social skills and no friends. Play Kingmaker instead.

It has a lot of stuff that is fun to interact with and the combat is legitimately good (though there are mixed opinions on the armor system).
However, the game is kind of weak in its story and characters. While it takes itself a lot more seriously than original sin 1, it still has this overarching feeling like the whole game is kind of a joke.

Overall, it's probably worth a little lower than $45, I'd pick it up if it's on sale. And especially try it out if you have friends who would play it with you.

The only thing that really sticks out as bad to me is how terrible the level-scaling is After a certain point, shit that's only a couple levels higher than you can absolutely ream your asshole, but when you're matched the same enemy is destroyed with ease.

The gameplay is fun and the writing is engaging enough to string you along, but its nothing special. It really shines in co-op desu.