Yea Forums keeps producing the same dozen threads over and over again and it's boring as fuck.
Post the last game you played, something you like about it, and something you don't like about it.
Yea Forums keeps producing the same dozen threads over and over again and it's boring as fuck.
Post the last game you played, something you like about it, and something you don't like about it.
>DMC1
I'm actually the OP of that thread about it right now. Kinda left after the thing became a /DMC/ and things got weird but I love it. The variety of attacks surprised me a lot considering the game's context although I can easily see myself getting burned out fast
>kingdom come deliverance
Really enjoyed the world, the amount of detail that went into minor details, the sound design, and how unforgiving the combat felt, given how easy some games feel these days; also, Father Godwin is b&rp. Hated Sir Hans and any quest involving him, his shit bored me to tears and there was nothing redeeming about the cunt.
Ace Attorney: Dual Destinies
Too hand-holdy compared to other Ace Attorney games.
Mordhau
>I like the variety of weapons
>The current gamemodes are lacking, personally. Not even a CTF or Deathmatch mode?
Star Wars: The Force Unleashed. Gameplay has aged really well and the plot and characters are kino. Criticism is it does have some balancing issues
Super Mario World for GBA
BING BING WAno. But in all due nonironic seriousness this game is just really well made, you get a ton of options with a basic input setup with the jumps, flight, glides, floats, squats, slides,d power ups, held power ups, Yoshis and Koopa Shells, and Worlds and it just goes on
Can't really say. I guess if I could nitpick I'd say I still prefer Wario Land 4.
I would have, but I don't like your pic
I've been playing a desolate hope, it seems to be more narrative driven than I initially thought.
That's pretty much a nice way of saying the game play isn't all that great.
the jumping is stiff and carries no momentum and you can't hold the button down to keep firing.
The story and visuals keep me playing though.
pros: Pretty much everything about the gameplay. Also, the voice acting, honestly. It's cheesy but it's pretty well done.
cons: The game doesn't always let me sell all the loot I find. It locks me in a dungeon area, drops more items than I can carry, and then I'm teleported to a different area when the next chapter starts. But this is really a minor complaint and I should probably just get over my compulsive desire to sell every trash item I find.
Because its all mods allow. They ban and delete so much nowadays it may as well be resetera 2.0
i finished Jotun today, i think it was overall a sweet game, i loved the aesthetic and the icelandic voice acting. I didn't really enjoy the slowness of the gameplay and i think it could have used some more animations
also pic related was pretty kino
Agreed, it seems like all that's left is meta-arguing in bad faith for (you)s. Jannies deleting every good thread doesn't help.
Currently playing dragon's crown with my ____. Near infinite replay value, but poorly balanced imo. Even if you know what you're doing on the higher difficulty levels it takes forever when you still have crap equipment, and once you get a good bag, even on ultimate, it becomes braindead to a fault
I enjoyed that game as a one-off, but the clunkiness of the controls -even after i learned what was expected of me and how to abuse it- really put me off going after achievement hunting or harder difficulties. Great setting, though, it was great overall
Earthworm Jim 2
I liked that you now have a button to switch weapons. The problem is that there's so many non-traditional levels that you barely get to make use of those weapons so it doesn't really matter. Would've been more useful in the first game because it would help you conserve your plasma shots. Fuck Puppy Love for taking up the majority of the fucking game. That really should've just been one level instead of three. At least snot a problem from the first game went by fast. The isometric level sucked shit and took forever. Also wasn't a fan of the final level which amounts to trial and error.
How does that game (or wario 1) compare to wario 4? I loved both, but never played other wario entries since I heard they were too different
Magic the Gathering: Arena.
I like: Being able to experience Standard magic without having to go to the game store and playing with fat, smelly nerds.
I dislike: Not being able to make any deck I want unless I truly whale out. People are allowed to play slowly and it's very frustrating, some people do it when they get salty. Playing against pure control decks, it feels like I don't even get to play the game.
Probably going to stop playing because I dislike any game that gives you "daily quests".
Remember11
The story for this game was very ambitious. Basically, the protagonist came to hate God (You) so much that he devised a plan to banish you from existence by trapping you in an infinite loop. However, he ceases to exist once the game begins, meaning the character you played as the entire time was merely the player projecting their view of the protagonist onto his body based off what the player learned from the other playable character's perspective. Plus, the music, art, and characters were all well done (I liked the idea of having everyone represent a Jungian archetype)
Unfortunately, I do not think the ending was as well executed as it could have been. This is the major reason why the game isn't fondly remembered like Ever17 is.
>DMC5
Gameplay is fucking cool. Roulleting everything with Dante is fun
I dont like all the time the game takes to put you back in the game after diying if you want to nodeath a mission and V's pets die too fast in DMD
Ok
>soul calibur 6
Pros: Great character variety, balance, mechanics, and core values
Cons: lobbies are very barebones
>Redout
The track design and music are really nice, the scenery is great, even when you're going fast enough to miss it, lots of content to dig in to if you have all the DLCs, though the handling can take some getting to at first, and the game is bogged down more by a few tiny things, such as the fact that you can't do time trials on boss tracks, the fairly poor menu design, and the fact that time trials are only on a 1 lap basis.
Mordhau
>I love the visceral combat, the sheer chaos of huge battles, the suprisingly amazing character customization with a sensible in-game unlock system. Also, seems to avoid most of Chivalry’s most obvious downfalls like retarded spinning attacks.
>There’s still some balancing to be done, rapier/short spear + shield combos are retarded easy to use and stupidly hard to kill. There isn’t that much content in it, having only 4 maps gets rather repetitive very fast.
It’s not a game I foresee myself playing for years on regular basis, but I’ve already got my money’s worth out of it and will certainly enjoy it when more content drops in.
>time trials are only on a 1 lap basis.
pretty sure you can set the lap limit to 99
Hacked muh 3ds recently. Got all my most favorist gba games but most my time has been replaying Sonic 3. Im having ablast.
>Dark Souls
world design, as always
some of the QOL changes made in the sequels are sorely missed, like being able to use multiple souls at once
the one thing that bothered me the most was how you unlock some skins. not sure how it is on consoles but on steam you have to put in at least an hour of race time in a day to get a randomly selected skin. the problem is that there are a shit load of these, some are rarer than others, and you often get something you already have. i've put over 100 hours in this game and i haven't come close to getting every color and livery in the game.
>shakedown Hawaii
I enjoyed the side missions with the mercenary and the overall look and feel of the game. The story abd gameplay was same rinse and repeat bullshit with mostly unfunny jokes. There is no replayability and there is not much fun to be had just freeroaming the city. It could have used some car jumps or more intense police chases.
1 lap basis as in times are recorded one lap at a time, if you mess up 1 lap you can just wait save your turbo for the beginning of the next lap. Think speedlap mode from wipeout.
Though there is something quite lethargic about doing a bunch of speedlaps for a good hour or so, i'd rather have the option for doing multi-lap time trials where my time carries over laps.
I just installed REmake 2, what am I in for?
I played KCD last, I enjoy it, but holy shit I can't stand the stagnation of the game after you become too overpowered for annoying shit and the only difficulty is taking on large groups.
Purely gameplay wise W4 and W1 have similarity, but W4 performers more "elegantly", so I'd definitely say if you jumped from one to the other you'd take a little warming up.
But it's night and day for SMW to WL4 though, after all SMW is an SNES developed game carried to the GBA whereas WL4 was built for the GBA. So scale plays a factor but I don't feel like it decides much since gameplay is always confined to individual levels for both games. That could just be my Wario bias attempting to level things though.
WL4 feels distinctly more puzzle orientated platforming, and not just because of the so-named puzzle rooms but due to how the level design itself is built on a careful consideration of your back and forth traverse compared to a straight left to right run. I think for me that's where I get the most enjoyment, because going back doesn't feel like backtracking but a second layer of challenge since the reversed approach and timer can test your recollection and reaction skills.
Wario's odd but standard moves and unconventional reactions help set apart his games from Super Mario by default, Fat, Flat and Flaming are some of my favorite concepts because of how familiar but differently he behaves with them. It's like an inverted power up.
Needless to say the graphic design and animation for Wario Land 4 edges out.