Is FF6 really THAT good?

> Has been consistently listed as a top 10 game for the last 25 years

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It is.

Yes, only flaw is that it becomes less character driven during the World of Ruin

Its first half is good, its second half is tiresome.

It's a great game in the same sense as Billie Ellish being called a great musician.

Great music, great cast of characters, gameplay is different enough from previous games. Cool villain and twist at the half point of the game. My only complaint would be the lack of great post-game content but they didn't master that until FF7.

This, stop playing after the World of Balance unless you download the romhack that fixes the WoR

ff6 is honestly that good. the floodgates are gonna open in this thread and the contrarian brigade is gonna burst thru and go "A-ACKSHUALLY" but play the game for yourself and you'll see what I mean.

Nope.
VII is far better.

For me it's Kefka

Seething contrarian, FF7 was always garbage

It's not good.

this
>DUDE CHARACTER FETCHQUEST LMAO

Good game, but overrated. Poorly structured, awful pacing. The good elements (art, sound, characters) are brought down by the overall structure.

I thought it was really mediocre, but I guess that's just me.

Honestly no, it's good, but its no Chrono Trigger.

ffvi is my personal favorite, but ffvii is amazing as well. a better entry point to jrpgs and the series in general

Why not? What makes the characters, gameplay, game design & storyline bad?

I think you hit the nail with the word choice of 'tiresome'.
The beginning of WoR is interesting but it quickly devolves into going through a check list of things to do before challenging Kefka.
The last dungeon itself being a bother also doesn't help.

It’s funny how accurate this post was, literally not 1 comment later there was a brigade of contrarians desperately trying to claim that it’s terrible

Didn't end up caring for it because of constant ping-ponging around between characters to the point they all have one-sentence stories, and the esper-based progression system.

Yes, it's quite good. I do hear some complaining of world of ruin, but don't quite get the hate. I enjoyed getting the gang back together as well as fighting off some ancient evils in the meantime.

There’s a romhack that makes the WoR as story driven as the first half of the game

Not him but how the fuck is someone thinking VII>VI contrarian?

Gameplay is just hit attack or correct element to win. Esper system is garbage, most of the characters are trash in writing and gameplay. But it has an edgy story so it’s good

Interesting. I've seen some combat romhacks which make a bunch of superbosses as well as making it harder. What does it change in the story?

HOW WAS HE ABLE TO GENOCIDE THE ESPERS AT THAMASA?
EXPLAIN THIS BULLSHIT
THE MAGITEK FACILITY WAS WRECKED, SO A NONSENSE POWERUP WASN'T EVEN POSSIBLE
AND IF HE GOT IT EARLIER, HE WOULD'VE JUST KILLED EVERYONE AT THE SEALED GATE

cruise control for awesome

It has my favorite boss theme and final boss battle but yeah like other anons the second half is a bit tedious

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Yes, if you played it when the game was new - before other games were able to copy the best parts - then it was a 10/10 JRPG. Why would the game hold up at all this many years later if it wasn't that good? We should have seen it outdone in every aspect by now.

Obviously the Guardians in Thamasa were used to weaken the espers that did attack him.

All those fantastic designs are wasted on this game.

>Invents cinematic gaming
>Combat is a casual version of Wizardry and Ultima
>Level/dungeon design is non-existent
>Steals art and aesthetics from Castle in the Sky and Nausicaa

How is this considered a good game? It's the most cancerous shit ever.

>Steals art and aesthetics from Castle in the Sky and Nausicaa
Lol wat

It's a good game, but not one of my favorites in the series.
This is pretty accurate. WoR has a strong start, but doesn't really play out well.

>Invents cinematic gaming
are you retarded?

>people don't like getting there crew back together and seeing how screwed up the world got
Bunch of faggots, the lot of you.

i dont get it

Because FF6 was always considered the superior game
> EGM Top 100 Games (1997)
9th: Final Fantasy VI
21st: Final Fantasy VII
29th: Chrono Trigger
> EGM Top 100 Games (2001)
8th: Final Fantasy VI
26th: Chrono Trigger
91st: Final Fantasy VII
> IGN Top 100 Games (2003)
8th: Final Fantasy VI
12th: Chrono Trigger
N/A: Final Fantasy VII
> IGN Top 100 Games (2006)
2nd: Chrono Trigger
8th: Final Fantasy VI
20th: Final Fantasy VII
> IGN Top 100 Games (2008)
2nd: Chrono Trigger
10th: Final Fantasy VI
30th: Chrono Trigger
> IGN's Top 40 Games (2014)
8th: Final Fantasy VI
9th: Chrono Trigger
N/A: Final Fantasy VII
> IGN's Top 100 RPGs (2018)
1st: Chrono Trigger
2nd: Final Fantasy VI
52nd: Final Fantasy VII
> Slant Magazine's Top 100 Games (2019)
3rd: Final Fantasy VI
6th: Chrono Trigger
9th: NieR: Automata
20th: Final Fantasy VII

Woooo!

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It's not as perfect as people make it seems to be, but as far as Final Fantasy goes it is definitely up there as one of if not the best one

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Shouldn't that be more attributed to IV, which is also where stories started taking over the games while also getting increasingly more retarded?

yeah it is really good

but it's remembered more for it's cool moments like kefka actually destroying the world and the fact that the game was borderline broken (easy as shit and easy to break, one of relm's sketch commands could actually just delete your save for whatever reason) is ignored.

Still worth playing though.

yep, you're retarded

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not the same guy but IV was still game first, original japanese IV is hard as shit. VI is story first because the game is easy as shit so people can see the story.

VI and VII were the bridges between game final fantasy and cinematic final fantasy though so I wouldn't say he's entirely right.

There is nothing retarded about jumping from an airship into a giant robot's mouth.

Jesus fuck, why did FF7 fall off so hard in terms of how people perceived it?

I'd say characters have their individual issues you have to put closure to in the World of Ruin.

Explain why FVII is getting a remake and FVI isn't

Whats the best way to experience FFVI?

Ideally I would love to play a 3D remake like FFIII and FFIV on the DS, but at this point I doubt that will ever happen

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Because it's popular. Popular != Best. SE just knows that VII is going to make more money.

FF6 aged like fine wine & doesn’t need one, whereas FF7 aged like shit and needs to be remade for it to even be playable.

Gba version with SNES sound patch

Because the popular opinion is that it's overrated

Vii has aged just fine and does not beed a remake

After people played many other RPGS, they realised that VII wasn't as perfect as they initialy thought.

Better games came out, and by 1998 people realized how shit FF7 was in comparison to other RPGs that came out. By 2001 everyone basically came to the conclusion that it was overrated garbage

In its time it was stellar. It had great everything adn was long as fuck. For something that long, it had great pacing too and never got old.

FF7 aged like rancid dog shit, everything about it is incredibly flawed due to poor translations, awful pacing or just bad game design.

I didnt know you could save cid, I felt really bad he died

Now you're just being disingenuous. The general consensus has for the most part always been that VII is the best. Whether that's actually true or not doesn't even matter, it's the majority opinion.

The only reason FF7 needed to be "remade" was because SE made the mistake of milking it and completely changing the story to the point where the original dodn't make any sense when next to the garbage they turned it into.

>Is FF6 really THAT good?
No. It's good but has severe flaws that are overlooked because casuals don't notice them on a first playthrough.

- Broken stat system (MgPwr is way overpowered, others are useless)
- Broken growth system
- Everyone learning magic winds up being boring
- Every character has a generous mana pool and similar HP pool.
- Careless itemization (easily-obtainable elemental shields trivialize many boss fights)
- Massively unbalanced and overpowered ability combinations
- Unbalanced ability spread
- Story loses momentum in part 2 and never regains it

Pretty much this.

Nah, it's just
>LE GAMERS RISE UP
meme game, don't bother.

I literally cannot comprehend the level of cynicism required to no longer be able to enjoy a game like FF6.

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Cope more, only braindead normalfags have ever thought that FF7 was the best in the series. Actual gamers & Critics stopped giving a shit about it within a couple of years

>The general consensus has for the most part always been that VII is the best.
[citation needed]

It's a good game but I think it's the most overrated FF game. Both the game that came before it and the one that came after are better in my opinion.

Not him but here's one citation:
"Everyone in my class said so." This is what he meant.

I played FF6 for the first time back in 2009 and was riding off the high of playing the FFV GBA version, so I was expecting or wanting GOAT GAME.
I think FF6 is alright, if not overrated. The WoR does the game no favors and practically you should only use the same few characters on any given party mashup.

I also don't like how long it takes for Espers to become unlocked, which is around 10-12 hours? So until then you're pretty much using all of the character's basic techniques until then.

I'd rather play 4 and 5 over 6.

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He doesn't have one, unless it's GameFaqs but that's hardly a credible source at all

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Best FF has always cycled between 6, 7, 8 and 9 depending on who you ask and at what point in their lives. People's love for 6 and 8 tend to age better than 7 and 9.

The rest have their fans ofc but they're in a very small minority, except 10 which is big in japan because muh daddy issues.

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Stay away from the PSX version.

what do you mean by this? lot of flash but no depth? i wouldn't say that's a good way to describe FF6 at all

>Cope more, only braindead normalfags have ever thought that FF7 was the best in the series
Who do you think the majority is?

How? Just because the 2 main Protagonists are Teenage girls?

10 unironically has a very touching story and maybe some of the best gameplay in the series.

Storywise, it suplexed the whole crystals thing the franchise was basing it's plots on.

>source is IGN

discarded

It's excellent. Only a few of the 3d entries can compare to it.

FF7 was almost certainely their only Final Fantasy game, so they have no crediblity at all, their opinion means nothing.

*is a better game*

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It’s very good, it’s usually the choice contrarians say is better than 7.

7 has flaws but most of them are shared by 6.

Cope more FF7Fag

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Not the only thing it suplexed.

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I disagree.

Don't I know it

> FF6 is the highest rated game ever behind OOT
> FF7 is constantly listed as the most overrated game ever
> Somehow it's contrarian to say FF6 is the best FF game when people have been stating this ever since it first came out
Jesus christ, FF7 Cucks are mentally ILL

This boss is so fucking cool. What's really neat is that it's inspired by Dante's Divine Comedy. The ascension of the tower represents the ascension from hell, to purgatory, to heaven, and at the very top is God.

Fucking SOUL.

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Well, you're allowed to think that and it's fine user.

I wonder how braindead does one have to be to praise One Winged Angel as best final boss music even after playing FFVI.

FF6 is one of the glitchest and most broken RPGs that ever hit the mainstream. I know you western pigs don't give two shits about gameplay but you probably should.

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>some listicles rabk it more highly so it’s better

If people who were critical of 7 weren’t just bitching about Advent Children maybe I’d take the “overrated” claims more seriously.

7 has better characters, a better story, better pacing, better world building, a better second act, better twists and turns. It’s just better.

I disagree. I've always thought IV or V was the best, although I did like the Materia system and think VII is a good game. Here are my specific gripes with VII (most are reactions from 1997 but in some cases I'm articulating with current perspective):

1. Lack of variety in characters (stats, abilities, etc.). Why have a party customization system if it isn't going to matter? The only character with interesting Limit Breaks is Aeris. The rest are all basically just some kind of big bonus damage.
2. Limit Breaks mostly just dumb-down the combat anyway, taking away decision-making and adding free wins.
3. Only 3 party members.
4. Average number of enemies per encounter is down too, from previous FF games (this one I did not notice at release, though).
5. Materia system winds up mostly trending toward bland hybrid builds instead of interesting fun combinations that you have in FF5 or FFT. Ensuring you have all the right abilities equipped becomes more of a chore than something fun.
6. Too many minigames interrupt the flow of the game rather than adding to it. For every fun bike race there's some shit like the dolphin jumping.

And, as I understand it, Dante is going to see God and hear the meaning of life. Kefka, on the other hand, tells the party that none of it matters.

Ah, so that's why you only see Satan's torso? Because his lower half is stuck in Cocytus? Interesting.

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>Somehow it's contrarian to say FF6 is the best FF game
It is. Regardless of this neither game is good or even the best Final Fantasy.

Most of these apply to 6, or something similar does

Like desperation attacks are vastly inferior to limit breaks

> Bbbbut doesn't count, please believe ME!
Seething, even Yea Forums knows that FF7 is a massively overrated piece of shit

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>I also don't like how long it takes for Espers to become unlocked, which is around 10-12 hours? So until then you're pretty much using all of the character's basic techniques until then.
There's also this weird moment, where up until the point you get espers, healing is a rather precious resource. You're probably being careful to stock up on heal potions and thinking very carefully about whether to include Celes in your party for her healing abilities.

Then you get Espers and can just teach fucking Sabin Cure1 and never need to worry about out-of-combat healing again for the entire game. (Or making any tradeoffs to have healers in general). The shift is jarring.

Yea this place has no rep for being contrarian >.>

Planescape does deliver a fantastic story. It just fails at literally everything else.

the visuals and music are fantastic, but mechanics/design wise the developers had absolutely no idea what they were doing, and the result is an overly easy and broken mess. Which is baffling since it came right after the terrific FF5.

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5 is an underrated entry.

I said the game wasn't good in my post you stupid ESL

>random FFVIfag shits on FFVII out of the blue
color me surprised

you can have gau use a rage that casts magic and have celes use runic to replenish her MP infinitely
game's broken right out of the box

They got bored with world of ruin I guess.

I think he is shitting on you for being FFVIIfag, actually.

Ignore these faggots, WoR is what made FF6 stand out among all the other Final Fantasies. It's great watching these characters all deal with a post-apocalyptic world.

I definitely agree that FFVI had some questionable design, and that FFV is the best 2D game in the series. For example:
>When Kefka's HP drops to 10,240, his counterattack changes to Ultima.
Why would they do this? You can be 10 minutes into the fight, then suddenly the boss changes attack patterns, casts Ultima (which will likely one-shot your whole party) without any sort of telegraph or warning.

I think the boss at the top of the tower of magic will cast Ultima on death too, which takes a long time to climb.

fpbp

I can esily replay 7, 6 not so much. Because even though I know the twists and turns in 7, the signposting is fun and even a predicted change in the starus quo is fun in that game.

6, for whatever reason, does not do the same for me. World of Ruin is promising but doesn’t deliver ultimately.

And as fun as Kefka is, he essentially was just in the right place at the right time while being fairly incompetent the rest of the game.

I like it a lot but 7 is better where it counts. The fact that 30 year olds who spent more time on a snes as kids write articles putting 6 higher changes none of that

Yes, indeed he does. But that is what Life3 is for.

One more that I didn't list is that FF7's story pacing is slow. The game in general is much more bloated compared to 6 in terms of how long it takes to consume the content.
>Most of these apply to 6
First thing to note is that 4 and 5 are my main references. I think 6 has problems, too. But...
>Like desperation attacks are vastly inferior to limit breaks
Inane comparison because they don't fill the same role. Limit Breaks are the most notable character-specific abilities in FF7. FF6 has lots of character-specific traits and abilities. Also, desperation attacks don't dumb-down the combat. Limit Breaks dumb-down the combat. This is a good thing for normalfags who like dumbed-down combat, but either way it does not apply to FF6.
>lack of character variety
This is way more if an issue in FF7 than FF6. It's a problem in FF6 too, but at least the characters aren't 100% blank slates like they are in FF7.
>only 3 party members
FF6 has 4 party members.
>Materia -> bland hybrid builds
Sort of applies to FF6 in the way espers can teach all magic to everyone, which is a valid criticism of 6. But here's a case where the appropriate comparison is to FF5 because the Materia system is much more like the Job system than FF6's classes.
>minigames
FF6 is nowhere close to FF7 in terms of bad minigames. Celes fishing is really the only shit minigame. The rest are fairly short and well-done, and there are fewer overall.

.....by taking it fine for the most part because they don't really interact with each other at all?

The story took a nosedive in the WoR. The battle system finally takes off during this though.

It starts off great on that premise but becomes a “collect you dudes” chore

The espera going nuts and trashing the empire was WAAAY better escalation

It's still one of my favorite RPGs.

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Yes, it is good. It still holds up today.

I imagine it receives even more love than it would naturally have done as it is also seen as the final swan song of the 16bit top down RPG genre which was beloved by a fuckload of people

Ocarina of Time is more overrated than any of those.

Which Zelda would you place as the best one?

>final swan song of the 16bit
that was chrono trigger

The first.

6 is much slower I find. Idk how you could disagree. Maybe it’s because I like collecting the incidental dialogue that fills in the gaps so I never feel like it’s slow but you’re simply incorrect

>they dont fill the same role
Because limit breaks are an improvement on the concept. The concept being attacks that ofcur when you’re pushed. They just replaced the low health chance trigger with a rage bar. Better.

And you will never use those unique abilities except maybe a few because they’re unecessary or inefficient. Squeenix is not wrong for taking them out

The character variety in 6 was in the arena it matters least: gameplay abilities you will not use.
7 has a smaller cast and gave them stronger characterization and had fewer dud characters with minimal input to the main story events

Most of your complaints seem to think using Edgar’s Tools matters more than Barrett saving his town or whatever. Just no.

The party size and minigames are the two which do not apply, but I said “most” and not all so I figured you could infer that

“Yea the villain in 6 is kind kf a wastrel who is just very fortunate and with little depth but you can have Edgar use a chainsaw... until you get Espers and it’s totally inefficient”

There’s also less to the story in 6, so this sounds like a reframing of the fact that 6 has a comparatively barebones story to “well it moves along more quickly”

Which is not true, 6 spends more time stopping you for more superfluous character’s story bits. The “splitting up” part of the gane was a drag for this reason. Just introduced more characters to not be used. 7 was right to keep the party members tight (and changing up who you brought along was often fun because of their dialogue. Best example being the reactions to Aeris’ death)

Yes. Hands down the best in the series too.

yes

We need a remake of 6 bros.

>Because limit breaks are an improvement on the concept
What ultimately matters is how it fits into the game as a whole.
The concept might have been the same, but its role in the game winds up being totally different. And, evaluated on its own merits, Limit Breaks are seriously lacking. There were so many possibilities for abilities that you could have tied to the limit break system, but almost all of them are nothing but big damage attacks. I think Red13 has a buff and Aeris has some healer-themed limits. It's massively disappointing.
>The character variety in 6 was in the arena it matters least: gameplay abilities you will not use.
This is silly. FF6 has tons of useful, distinct character abilities
- All blitzes
- Most tools
- Gau's Rages
- Terra's Morph
- Control
- Lore
- Steal

I'm not saying that FF7 should have had assigned all those as character abilities (obviously that's what materia was for). But stats could have been more meaningful and limit breaks could have been more varied.

Would be more kino if Kefka wasn't such a dork

Naw, it doesn't need one.

it's pretty good, one of the few jrpgs to actually make me laugh in an endearing way besides earthbound. kefka is very overrated though

>comparatively barebones story
well, yes. When you compare FF7 to all of the SNES stories you find:

1. FF7 story is more detailed and nuanced.
2. SNES story is lightweight and doesn't hog the spotlight as much, so you can play the fucking game.

I might also add that FFV and FFVI compliment each other really well. One more gameplay oriented and light-hearted, the other one more story-driven and dark.

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>"FFVI IS GOOD GUYS!"
>linear as fuck where the world only opens up at the end
>"FFX IS A LINEAR SHIT MOVIE!"
>linear as where the world only opens up at the end
>"FFXIII IS A LINEAR SHIT MOVIE!"
>linear as where the world only opens up at the end

And desperation attacks do not fit into the game at all. Thanks for playing.

Blitzes were not useful. Especially in the endgame
Tos stop being useful before world of ruin
The rages might be useful, I never took the time to learn the OP ones. And never suffered for it
Morph was fun because it just augmented her
Control not so much, easier to just kill
Lore is like Rage in that the investment makes it inefficient. And the best magic eclipses it and stragi was otherwise weak
>steal
Steal is sporadically worth it and you can teach everyone steal in 7 which is nore convenient (since it’s sporadically useful)

I agree with the last part. But it’s worth noting I see those more as Missed Opportunities than genuine flaws. For me the only real flaw I can think of right now after having played it recently is the Huge Materia minigame in the rocket

What you have to understand is that FF6 isn't held up just because it's good. It is good, it's fucking great, but that's not the main reason it's up there.

The traditional 2D JRPG basically stopped development with FF6, which pushed and played with the genre hard. It's essentially a send-off of the generation, packaging everything that made them so beloved back in the day and still presenting something new. We still saw some notable titles in the 5th gen consoles, BoFIII and IV, DQVII, but broadly from that point on development started moving onto 3D titles leaving mostly remakes until a short renaissance on the DS, those titles often being designed to call back to classics rather than pushing the genre at any rate.

FF6 is held up because nothing has actually been better than it at what it is. Things have been different for sure, but no one's tried to step up the JRPG the way FF6 did at the time it came out. This more or less accounts for why Chrono Trigger is still such a hot topic too.

FFIV actually has the best combat system
though for max replayability it's best to play FF4 Free Enterprise.

But in fact the story does hog a lot more in 6 imo. There’s still the inteusive character stuff. Much of which goes nowhere (like Cyan hating Celes), and 7 uses random chatter to fill in a lot of the backstory which I love so it hogs a lot less than you think

I’d also add your post is doing exactly what I said, reframing what could be a flaw into a good quality without acknowledging so

>a game being linear is the same as a game being a literal hallway with no option to revisit past areas
pipe down XIIItard, you're out of your element

>Blitzes were not useful. Especially in the endgame
What are you smoking? Bum Rush can max out at 9999 damage by level 35 if you use espers properly and is completely free to get.

V is darker and I’m not sure why... bexause VI seems darker on paper

X and 13 overstay their welcome in a way 6 doesnt

If you don’t mess up one minute step in the input too.

But for ffs that’s the result of micromanaging and OP. Not a huge improvement, and again makes me understand why 7 would not bother.

Either these character abilities are pointless fluff or they shatter the game

>FFIV actually has the best combat system
yeah, because square didn't try any fancy job/materia/junction shit so it was easier to balance

My point is you can achieve ludicrous reaults in all these games if you know what’s exploitable and are willing to micromanage. Does not change that most of the character abilities were meh, and the good ones will not be that great to someone playing the game normally

Yea this I agree with desu. I prefered the unique character abilities in IV because you could not just metagame away from them so they mattered more.

I think 6 had them because people wish 5 did, not because they had a good role for them in mind


I feel like a jerk because I like 6 but it’s just not better than 7 where it counts

This. FFV has more options and depth with the job system. Which is fun as hell.

I loved the freeform structure of WoR. You can grab your main guys ASAP, its pretty neat.

7 is massively overrated because of how much it mainstreamed the series but it's also the only acceptable best entry answer other than 6

6 and 7 are roughly equal for different reasons, putting any other game above either is just being a contrarian

>reframing what could be a flaw into a good quality without acknowledging so
Yes that's exactly what I'm doing because in general I prefer games where the cutscenes are short and the events are not long and elaborate. And you'll note that I didn't even frame FF7's nuance and detail as bad in any way. I'm trying to be reasonably fair but you're a buttlicking faggot who just wants to whine.

>But in fact the story does hog a lot more in 6 imo.
FF4: All Cutscenes (4:35)
youtube.com/watch?v=WcRqSvtblMs
FF7: The Movie (13:50)
youtube.com/watch?v=YQrf5ilUj4w

Average Playtime for FF6 (gamelengths.com): 40 hours
gamelengths.com/games/playtimes/Final Fantasy VI/

Average Playtime for FF7 (gamelengths.com): 76 hours
gamelengths.com/games/playtimes/Final Fantasy VII/

This

sorry that should say FF6: all cutscenes
FF4 is like 1 hour in the full-voiced remake version

>6 and 7 are roughly equal for different reasons, putting any other game above either is just being a contrarian
agreed although I like arguing about those different reasons. each has strengths and weaknesses and tradeoffs

9 is good too.

7 is mostly overrated for its weeb fans who killed the series and the crappy spinoffs. I agree it’s overrated but not through the game’s fault but the fact that it has a legacy for the wrong reason

That’s a preference I cant argue with, but the 7 cutscenes are not that long and I found plenty of talky bits in 6 to be tedious as well.

You also seem to think a story “hogging” is a matter purely of time which is not true. Some short movies feel like they take forever and some long movies feel like they never get boring.

Same here, it’s about interest and investment.

>espers affecting growths
>shit non existent characters
>boring story
Never finished it

If you level even 20 levels above where endgame puts you everything is a joke and people beat the game with singledigit levels it is not a game you need to optimize at all

I think you do need to have an optimal plan to beat the game at single digit levels, though. I think it also requires abusing the vanish/doom bug that made it so the doom spell couldn't miss.