Advance wars thread? Post your favorite from the series and why.
I'll start, I prefer the DS games and original cartoony art style of dual strike.
Advance wars thread? Post your favorite from the series and why
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>I'll start, I prefer the DS games and original cartoony art style of dual strike.
Try preferring something that makes sense.
I prefer Rachel personally
Dual Strike was the second least cartoony game in the series. The plot was rife with cringy melodrama and the art was a clear step down from the GBA games.
Reminder
best song in the game
Brother!
I finished Tiny Metal on PC this week and would really, really like to know how the hell Im supposed to get gold medal on mission 20. Finished with bronze and 32 days.
Not to mention it had this slag in the leading role.
I like both art styles. I like DoR's a bit more though.
in terms of pure gameplay, DoR>>>rest, though DS can be very fun against the AI for going full retard with some CO combos, DS's campaign is probably the most fun, because of this stuff and the custom skills too
kinda pointless to compare graphics, as they're all very simmilar in terms of prowess
music too, they're all fucking great, DS only improved on the previous games' sound quality, and DoR did it a bit different, but kept the same soul
I’m partial to Dual Strike, since that was the first one I played, but I had the best time with Days of Ruin, despite not liking the visual style and some of the overly grim moments. DoR was pretty well-balanced and cut back on the crazy CO powers. Plus, the scenarios were pretty cool. I’m just sad that I didn’t buy at release, since I missed out on the online.
Advance wars 2 is my fav
>DoR is STILL the only turn based tactics game with FoW that the AI doesn't abuse it and is actually affected by it
RRRRRREEEEEEEEEE
It’s still funny that a mechanic is commanding a joint combined arms force.
a mechanic that doesn't know what an airport is
I liked sturm better as a snifit, and the old fag from 3 was a terrible villain.
I like orange Vader. The snifit was silly looking and hard to take seriously, though it is charming.
What are your favourite unit and CO?
Mine are the bomber and sturm
agreed. that song is legendary
Dual strike is my favorite because its the only one ive played
I like it, but it's one of the worst songs in the series. Goes to show how good these games' soundtracks are.
tanks
grit or olaf
Days of Ruin is the best AW game. Too bad I wouldn't trust IS to do ANYTHING right in this day and age, otherwise I'd want more AW.
Tiny Metal is pretty cool and it's getting a sequel on the switch soon.
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I dont know why or how, but its like they get something wrong or something goes wrong and it flops, like a curse
IS has pretty much stated that there won't be more Advance Wars unless they figure out how to make it character driven waifubait with lots of character interactions like Fire Emblem is, so maybe the series is better off dead.
Guess they are trying to make it appealing for the native audience.
>mfw the only game we get that is close to AW is a shitty knock off with swords, dogs and powerful women
this timeline, it sucks shit.
You could always play Famicom Wars, Super Famicom Wars, Gameboy Wars,...
I liked 2 most. DoR would be very close behind.
For me, it's Lash's tummy.
sami's is better
2 is the peak of the series, this is an objective fact, not an opinion.
Not a fact, but a good opinion.
1 for the highest difficulty
2 for well rounded and new player experience
DS for most content
DR for PvP
>the posibility of AW mobile gacha game
i dont know whether to be happy, sad, mad or just accept it
I only played days of ruin so you can probably guess which one.
coolest theme
Actual best belly coming through.
battleship, grit, and I like green earth the most all round
I use andy the most in practice, however
that's not rachel?
>1-DS
MD Tank / Hawke
>DoR
Battleship / Gage
Yellow has the best aesthetic, just wish it wasn't yellow.
>best midriff in the series
>beautiful long dark hair with pale skin
>sharp features, very feminine
>really smart and snarky
>loyal
>doesn't fall for bullshit dilemmas
one of the best girls in vidya, no contest
is it a coincidence that her game came out close in time to Order of Ecclesia?
Decent opinion, but it doesn't match up to DS or DoR.
DS has oceans more content while only missing one CO from 2, having far greater map variety and sizes, and a better overall story. DoR is unparalleled in its combat balance and is easily the most competitive AW that can exist.
>Non-BH Oozium
How the fuck
>DS has oceans more content
You mean bloat, 2 has far better game design.
>competitive AW
lmao
>Anything extra in the game is bloat
This is a stale, and outright bad, argument.
>lmao
Kill yourself SP-only casual
1v1 me nerd
mechs
either sensei or jess
I'm glad Brenner had the sense to find people with conviction
RIP Brenner you magnificent bastard
>DoR is STILL the only turn based tactics game with FoW that the AI doesn't abuse it and is actually affected by it
You've never played a turn-basd tactics game in your life outsiide of AW, have you?
The Advance Wars games are some of the only turn-based tactics game in existence where the A.I. abuses Fow. Apparently Nintendo, the biggest game developer in the world, was too incompetent to figure something out that every other turn-based tactics developer managed just fine.
They got it right with DoR, finally, but that's hardly worthy of praise.
I'm just here to shit on Fire Emblem for killing Advance Wars.
>plays casual strategy game
>calls others casual
yikes!
>I'm just here to shit on Fire Emblem for killing Advance Wars.
Why would you? Fire Emblem is the superior series. Advance Wars is a shallow wargame that lacks basic mechanics of its genre peers. At least Fire Emblem has the threat of permadeath.
It would be so easy for them to do that too, the Days of Ruin artstyle already works, all they'd have to do is add some optional "supports" gimmick for unlocking character specific scenes between missions and that'll please the waifufags without compromising the game.
Most AI in most strategy games either see through FoW like it might as well not even exist, or read your build orders and hard counter you without knowing your unit positions, but at least know to build anti-whatever units to fight you in the fight to come. It's not just AW, and unless you're hopping in here to pretend you play JA2 like every other poser on Yea Forums, it's not worth it to make a shitpost about it.
>The Advance Wars games are some of the only turn-based tactics game in existence where the A.I. abuses Fow.
>Never played Panzer General
>yfw its time
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FoW doesn't really fit in the game.
not even close you weeb pile of garbage
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I like both games myself. I miss advance wars but wasn't a fan of the way days of ruin turned out.
I'd never sacrifice one for the other.
>tfw my favorite series are Jap turn based strategy with Western military inspiration
>each has 4 entries.
>Also a less successful spin off series.
>4th entry is the best but killed the series.
Made to suffer
i think not.
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>Most AI in most strategy games either see through FoW like it might as well not even exist
False. Fog of war functions perfectly well in most strategy games. Even shovelware strategy games manage to get this aspect right. E.g.
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>The AI does need to spot your units so is affected by fog of war. A good example is airstrikes. If you keep your units on trucks out of sight of the enemy then they will not hit you with airstrikes. I always play with fog of war - its just not the same knowing everything about the enemy!
I have never in my years playing strategy games run into an implementation of FoW as bad as Advance Wars.
im just happy we got a fourth game.
>anime tropes: the game, taking place in an alternate fantasy world
>western military inspiration
retard
Aesthetically user. Aesthetically. The tank is literally just a fucking Sherman.
Panzer Corps is one of the rare exceptions to the rule, the bulk majority of them still have utter shit FoW problems. Even AoE2 original had AI that literally just ignored FoW from top to bottom and needed to be severely addressed in the HD remake. The same applies to Civ and many other big name RTS/TBS titles. This is before we get into issues such as inhuman micro/macro speed, literal injected additional resources and units, etc.
>I have never in my years playing strategy games run into an implementation of FoW as bad as Advance Wars.
I know you faggots love pretending you play games, and conversely love pretending the games you have played are made of diamonds and everything else is unplayable trash, but you need to pay attention to more.
>this game flopped
>Mario vs Rabbids didnt
RRRRRRRREEEEEEEEEEEE
>False. Fog of war functions perfectly well in most strategy games
You're just straight up incorrect.
This. DS was alright but there were as many steps down as there were improvements. DoR was just dull, removing COs from the equation and adding Fire Emblem leveling mechanics were dumb ideas.
Based.
Is it any surprise? It's the 4th game in an extremely niche series, and most games have enough trouble staying fresh for 3 entries.
>and unless you're hopping in here to pretend you play JA2 like every other poser on Yea Forums, it's not worth it to make a shitpost about it.
Funny that you should mention Jagged Alliance 2, since that game allows you to use stealth to get the drop on unaware enemies. They don't have magical omniscience and can magically see through fog of war like they can in AW.
Good job on undermining your own argument.
Again, there's only a handful of strategy games with properly working FoW, and in JA2, that turn-by-turn precision is something you factually cannot operate without. If the AI in that game could see through the fog, entire missions would be unplayable because they warn each other and they would fire at you from advantageous positions outside of your visuals. It's horseshit in AW, but you can outplay the AI. It's also horseshit in AoEII, Civilization, MoO, C&C, DoW, etc. for numerous reasons, but outmaneuvering your opponent is totally a viable scenario wherein the AI can be viably dealt with, even with the jank shit that goes on in those games. In games like JA2, you factually would have an unplayable nightmare without each mission having programmed AI that reacted accordingly. But then again, none of you faggots actually play JA2 in the first place, and continue fellating it whenever it suits your spontaneous arguments, so there's really no point in arguing with you.
I'm trying to get through DS's campaign and it just drags on and on. Every map also feels gimmicky as fuck
>point out examples of strategy games with working FoW A.I.
>nono, that doesn't count.
You are pathetic.
You have yet to give an actual game-specific example of FoW AI being faulty. IT shouldn't be hard, if what you say is true, considering pointing out the flaws in Advance Wars FoW AI is as easy as starting a game and having the enemy beeline to you through the FoW since it doesn;t affect them.
1 >= DoR > 2 > DS
Really though it was the second game.
>removing COs from the equation
COs have more effect on the battle in DoR than in any other game. Are you retarded?
> Fire Emblem leveling mechanics
It gives incentives to keep units alive, which is one of the biggest criticisms that could be leveled at AW.
what color did you expect for ching chongs?
well, Mario vs Rabbids is good... or rather, ok
I mean, I fucking hate Rabbids, but the game isn't bad
I share your frustration, however
Really? I find it was pretty short, and most missions can be beaten relatively fast. I agree with the gimmick thing though, it seemed like every mission added a new new gimmick to focus on.
This right here is probably my favorite song in the entire series.
>literally baby's first strategy game
>Yea Forums loves it
Yea Forums is pretty split on fire emblem, though.
show me a better strategy game that does generic units (don't give me FE-like crap)
>Tactics games
Here is and here is a couple other named units you should care about. Make sure they don't die, otherwise it's game over/permadeath :^)
>Advance wars
Throw disposable units at your enemy like you would with an RTS
This. Advance Wars is like Black Hawk Down compared to Valkyria Chronicles. I wanted to get into it, but the character designs and uniforms make it hard to get into it.
Fun games are fun.
>show me a better strategy game that does generic units (don't give me FE-like crap)
Literally any strategy game, be it Panzer General, Heroes of Might and Magic or Starcraft.
Units in Advance Wars are very genric and non-distinct compared to other strategy games.
The only thing more souless than those games are the people that play them. At least Advance Wars has charm and decent gameplay.
I haven't played the other 2 games you mentioned yet, but as you mentioned Starcraft I can already completely ignore your opinion since you're recommending a RTS game to replace Advance Wars. You're an absolute moron.
Advance Wars is more of a puzzle game than actual strategy game. And it's fine.
Fact
Nobody cares if you think there are or aren’t better strategy games out there, stop shitting up this thread and get back to talking about Advance Wars.
>At least Advance Wars has charm
What charm? Literally any unit in Starcraft for example has a billion times more personality. Units in Advance Wars don't even have idle animations or voice clips like other strategy games.
>decent gameplay.
It's literally the most shallow and simplistic series in its own subgenre of wargames.
Wargroove was ok.
At least it was better than nothing.
>I haven't played the other 2 games you mentioned yet
>hasn't played some of the most well-known strategy games ever
>feels themselves enough of an authority to declare advance wars as one of the best strategy games ever
Seriously?
>as you mentioned Starcraft I can already completely ignore your opinion since you're recommending a RTS game to replace Advance Wars. You're an absolute moron.
I wasn't the one who brought up RTS, this poster did:
>Advance wars
>Throw disposable units at your enemy like you would with an RTS
>>feels themselves enough of an authority to declare advance wars as one of the best strategy games ever
when did I ever say that? please link the post and quote it
>I wasn't the one who brought up RTS, this poster did:
and I'm not that poster, you were replying to me, which was this post:
I never brought up RTS games
I get where he's coming from though, AW is more simmilar to common RTS games in this regard, unlike games like Fire Emblem in which you have named faces that grow in power
guess school settings are still a thing since Fire Emblem is going that route with Three Houses
>in b4 they somehow put a school festival event in there
>each has 4 entries.
Advance Wars has 7 games, not counting the GameBoy Wars expansions.
>ACKCHUALLY
He's a retard who never even played VC3 but spams an AW thread with his bullshit. Of course I'm gonna call him out.
>COs have more effect on the battle in DoR than in any other game.
This is a flat-out lie, and if you ever played the game you would know it. How exactly do they have any effect on the battle?
Or that she looks a lot like Shanoa
CO choice and usage matters infinitely more in DoR than it did in the previous games.
...In multiplayer. They pretty much don't exist in single player because the AI and level design weren't intricate enough for them to make an impact.
But that's okay, DoR hardly has any single-player content anyways.
Neotanks and Sasha
CO powers in DoR are game ending. Every single CO power in DoR makes units Sturm/Kanbei levels or better. In the previous 3 games generally if you got a CO power off, the opponent would then have theirs next turn and it would go back and forth like that. If you get your CO power off in DoR the opponent will be decimated and probably not even have their CO on the map. Not to mention COs had no downsides all all AND created the most powerful unit on the field.
It never came up much in the campaign but in PvP CO powers were the tipping point.
>No team bonuses unless you load your CO into a unit
>Even then the team bonus is limited to a small AoE centered around the unit
>One level of CO power with incredibly minor effect
>Not to mention COs had no downsides
They also had no upsides. They made all of them functionally identical except in very limited circumstances.
Calling all fellow grit/olaf Chads. You sensei bros are welcome too.
you are completely ignoring the day to day aspect. The passives were a huge deal with COs. CO powers didn't go off back to back in most matchups either. A character like colin basically spams his CO1 power every other day while the likes of Kambei and Hawk take forever. DoR probably has more strategic use of CO powers but the overall effect of COs is far less
>They also had no upsides.
Are you kidding? Compare Greyfield, who only boosts Navel units attack by 10% and defense by 40%, to Isabella, who boosts all units attack and defense by 10% and the difference is staggering. Not to mention CO powers where you have the same level of differentiation you had in previous games (more range for artillery, move movement, dropping meteors on people, ect) AND CO Command Zone range. In how they functioned COs were more distinct than any previous game.
>The passives were a huge deal with COs.
Passives were a huge deal on broken COs like Colin, yes. But if you compare how an army commanded by 90% of COs is made up and functions they play remarkably similar while to DoR COs each required fairly unique army composition in order to get the most out of your command zone and then get off your game winning CO power.
CO powers won the game in DoR, that is about as "overall effect" as you can get.
is kanbei welcome?
Brack Horu Rising
Global bonuses are objectively bad for gameplay depth. Take Grit for an easy example, he only builds two units: infantry and artillery, and maybe one anti-air. It's unique but it's not fun or interesting. His DoR expy, Gage, has the same endgame, but because he doesn't auto-win before his power is charged, he needs to actually play the game normally before filling the board with artillery. It's more fair, and certainly more rewarding, to win a game through your own actions, instead of picking the CO who invalidates whole segments of the game by merely existing.
No.
And COs won games before the match even started pre-DoR. COs objectively had more impact
>(and that's a good thing)
>wargroove is unironically better
that's why if nintendo would just make a new sequel with much needed improvements it would be so based.
who /max-and-small-tank-spam/ here
mah nigga
who needs neotanks
Played and almost finished Wargoove (at Epilogue) loved it alot and heard it was like Advance wars. Which one should I start with and which ones should I avoid?
there are only 4 and the campaigns for each are both very fun and quite short, so there's no need to pick and choose
>Looks cute in the box art
>Looks like a teenage boy in the shitty anime intro
>looks like some sort of tranny/old hag in game
But why? I still liked the game.
How is VC3? Before 4 came out I kept on hearing how it was actually good but is it? I hated the new classes in VC2 does VC/34 have those shitty new classes?
Thanks user ill go and emulate the first. Idk why nintendo doest have a virtual shop for GBA on Switch/3DS for GBA games.
You can start with Advance Wars 1 but it's probably the hardest in the entire series overall, at least including the hard campaign. You can start with 2 for a better difficulty curve, I guess.
Her skills were garbage, same with Jake. Thank god you could swap her for based Nell in hard mode.
>stacking super luck with extra luck
>GUESS IM JUST LUCKY
Thats fire emblem sweetie
Advance was is vastly better
Days of Ruin is legitimately a great tactics game but weebs hated it due to no waifus they could latch onto.
Are you kidding? Her super power was fucking amazing.
opinions on sea warfare? battleships are fun but its too expensive in general to get things rolling compared to air combat
Lackluster in every game but DoR
insanely overpriced which was the whole problem. 12k for a goddamn lander is ridiculous
I can remember pumping them out one after another on certain maps. Anyway I love em.
Battleships are cool.
It's kind of a copout, but I honestly love them all
>The original is tight and fun and polished to a mirror shine
>The second one is just more of the first, with an extra spoonful of crazy
>Dual Strike goes all-in on the crazy, and is a blast to play, provided you're okay with cheese
>Days of Ruin is a nice change of pace that brings the game back down to its strategically solid and balanced roots
Wargroove is the sequel we needed, the only downside is it had to come from a third party
There really isn't a bad choice in the bunch
>Kanbei on maps needing to build landers.
AAAAAAAAAAAAAAHH!
her power was a 3 missile volley that only hit expensive units which are never what you want to target because expensive units are always used as bait in advance wars
so yeah, its dog shit
It's shit.
GBW3 did it all right, though.
That's it, I'm downloading Days of Ruin and playing it to the end.
Good lad
The AI is effected by fog so abuse the shit outta flares/woodland
have fun
Superb taste my dude.
Grayfield is actually good if you can deploy carriers.
2x capacity on sea planes
not that user that decided to download, but I'm still not familiar with all the COs, only been going through story mode very slowly. I only just noticed that I haven't been using CO powers if there were any. I'm at the chapter with the meteors and fighting not-Revolver Ocelot
The campaign takes forever to get to introducing CO effects. You haven't missed them or anything.
You don't get any CO power till the game tells you to deploy your CO
They are also not the "i win" button like in older games. They support your army.
Never played this one. Is it good?
ok, thats good because I thought I've been gimping myself the entire time. also I've been spamming seaplanes ever since they showed up, they seem pretty op
youre in for a good time
have fun
>Wargroove is the sequel we needed, the only downside is it had to come from a third party
Shame the art and theme for Wargroove is so off putting.
>Generic fantasy vs. Modern/WWII look
>tumblr noses everywhere
>Units actually named "puppers" and "doggos"
Advance wars is one of the most midriffpilled series out there. Its a shame its dead.
r.i.p
how did dual striike fuck up every original co's song from 1 and 2 but made great new tracks?
is she used goods?
_no
>woman in military
100% yes
this was always way cooler than fire emblem. unique colorful modern military universe >>>generic gay dragon fantasy shit
I actually really like the medieval setting; allows for unique and interesting units without
>It's a tank, but BIGGER
Also shows they respected the source material, and wanted to make a spiritual successor without just making a fangame. I like that.
The whole tumblr nose and doggo thing is up to personal preference, but It don't bug me none. And frankly, letting three pixels that are on screen less than 1% of total playtime ruin an entire game for you seems petty to me.
It is.
The singleplayer is arguably the best in the series, and the multiplayer is CU-RAYZEE at the expense of balance. So not great if you're competitive, but a fucking blast if you're just bullshitting
will we ever get a clean version of these
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holy fuck i would kill to get better quality versions of the music from this game
Medieval setting would be based as fuck. Light/Med/Heavy Infantry. Crossbows and Longbow men. Light/Heavy Cavalry. Horse archers. Fucking Trebuchets. Factions inspired by Medieval factions.
No but Wargroove is generic fantasy which is the most over done genre of all time.
I think it's just that you have a reference for the old ones. I'm 100% sure the new one's would sound better if made in the old way. This is just what happens when you try and put someone who’s been perfecting the limitations of the gba system and then see him drop everything when put in another. Seems to be pretty common. I think it is the drums that was working so amazing in the gba but just wasn't converted properly.
>Brenner too much of a good dude to take advantage of his fellow officers
>Lin too much of a violent badass to get raped
Unless she had some boyfriend before she entered the military, she's probably pure
WILL we ever get a clean version of this?
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My only hopes in getting AW remade is that we'll get uncompressed versions of the old tracks put onto the Switch and we can hear them in their full glory
>My only hopes in getting AW remade
That's never happening. At most we will get a virtual console re-release.
Who said it had to be forced?
She'd often want to let off steam after an intense battle with any number of her fellow combatants.
>Light/Med/Heavy Infantry. Crossbows and Longbow men. Light/Heavy Cavalry. Horse archers. Fucking Trebuchets.
It literally has almost all those things.
Imagine not wanting to play a game because someone's nose is red
I wish AW was more famous and successful but only so we could have a Lash captures Colin and makes him her bitch femdom doujinshi
Overpriced is the common problem but not being able to interact with land units is the main issue. Even with land/sea maps (donut/island maps) you never want to go all out with sea because then your land front is weaker.
Did it ever get on Wii U or 3DS?
Wish there was a mobile game out there that was similar to advanced wars.
It targeted based off most infantry/mech -> healthy -> expensive. Free damage is cost effective no matter what which is why mass damage COs are so good. The fact that her SCOP is only 6 stars instead of the 7-9 the others have is even better
>go years and never see that image
>seen it twice in one night
>both times by a pretentious contrarion twat
Kill yourself faggot.
>its already been ten years since the murder
I feel old