WTF was her problem?

WTF was her problem?

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She wanted to make someone into her idealized person instead of becoming that person herself. She wanted her daughter to make the sacrifices she couldn't.

literal communism

t. Seething Andrew Ryan

adrew is dead, more like tenenbaum

What went wrong?

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Antithesis to Andrew: Communism.
Also Bioshock 2 is underrated as fuck despite its flaws and I blame Yahtzee for people regurtiting the shit taste that it was bad.

Infinite happened.

Parasites

Laissez Faire Capitalism, but if you were to also include the second game then cult of personality worship in general.

If people weren't worshiping the floor Andrew walked in then it was Fontaine or Lamb.

Everyone hated Ryan tho

It was a 50-50 split between Ryan bootlickers and Fontain faggots.

There was also Lamb but she was the small independent party nobody took seriously until everyone else died.

>A Gift from Billy

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The problem I have with Bioshock 2 is its selection of locations and their overall design. Neptune's Bounty, for example, is to me a perfect level - feeling undeniably lived in and as real as a video game level possibly could be - while in contrast Ryan Amusement's was a fucking hallway. This isn't to say Bioshock 2 doesn't have good levels, Pauper's Drop is great, but it just felt like B Team was working on 2 in a lot of ways; despite the improvements to numerous gameplay mechanics.

Communism, not even once.

Fort Frolic was 10x better than NB

This is a totally fair complaint that I agree with. Like I said, 2 is a flawed game and I can actually add unto what you said
>All areas seemingly look the same
>Because of their samey-ness it's actually easy to get lost or not be sure where you are due to lack of major design elements to remember
>Sister Tower Defense gets old
>Big Sister fights get old
But the thing is the game in many other ways improves upon the original game
>Better side characters
>Better hacking
>Better combat
>Better moral system
>Better written endings
>Lamb is just as based as Ryan
>Criticism of communism is just as based as criticism of laissez frai economics
While it's not perfect and it admittedly loses some of the spectacle the first has it does so much to improve on the first game.

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was anyone else annoyed and outright offended at how ham-handedly they try to make you fall in love with elizabeth in bioshock 3? at least in weeb games its expected but seeing a western dev create a moeblob character is disgusting.

>those lips
literally dick sucking lips

Infinite had a lot of problems but Elisabeth was totally fine.

Hell, I think you're complaint is a little ironic since the other two games have loli's.

Watch it boy, those lips are for one cock and one cock only.

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>Ryan Amusement's was a fucking hallway.
Both games are almost entirely hallways, they just have fancy background dressing cleverly placed skyboxes that make the games feel like so much more than they actually are.

I didn't give a shit about Elizabeth in Bioshock Infinite. She was my human defibrillator on my murder roller-coaster.

With both Bioshocks I felt like I was exploring a world, peering into the stories of people that were dead/soon to be dead and learning. I was always impressed in 1 (and sometimes 2) at how the game could make me feel fearful of things when I literally couldn't die.

Meanwhile I can't even remember any of the side characters in Infinite. I think there was a Chinese family...some black lady or something. They weren't important because they were just pit stops as I just ended everyone's life.

Wtf I thought this was midgar from the thumbnail.

Everyone forgot about Eleanor, the supeior daughterfu

>Better side characters
I'll give you Sinclair, but the rest are disappointing compared to the originals. There was something special about learning about a character and how Rapture/ADAM drove him insane that just want recaptured in 2's relatively normal characters (except Gil. Gil was cool)
>Better hacking
True. Pipe Dream gets old
>Better combat
1000x yes
>Better moral system
Killing Gil because he's literally begging you to is 'bad'
>Better written endings
I think that one's more a matter of opinion
>Lamb is just as based as Ryan
That's a filthy lie and you know it
>Criticism of communism is just as based as criticism of laissez frai economics
In principle, yes. But the execution of said criticism was far better in the original.

I liked the first a lot better for the storytelling, the atmosphere, and the overall spectacle. Can't argue that 2 really polished the mechanics though

she was a woman

I can sort of see your points with some, especially the Gil part which was the one mark in what is an almost perfect morality system (still I feel is better in 1 since they far more thought provoking and interesting beyond whether or not to kill the loli) but the one I need some explaining is
>I think that one's more a matter of opinion
How so? Bioshock 1 ending's feel incredibly lame and almost last minute written.
It's super dumb how overly perfect or cartoonishly evil your options are while 2 allows you to have more and varied endings right in between.

I kinda wish 1 only had 1 ending honestly, to better fit the "In the end your choices don't mean shit" sentiment it had with you and the game itself.

>I kinda wish 1 only had 1 ending honestly
I can agree there. 1's bad ending is downright cartoonish with the surprise megalomaniacal twist from what I remember (not to mention there's no point in working for it, as you get better rewards for giving the lolis headpats anyway).
1's good ending though was short, sweet and had a comfy sense of finality. From what I remember, 2's best ending may have been longer and probably better written, but it just didn't give me the same feels as 1's.
It's been a while since I played 2, and I know that I used a lot of subjectivity there, which is why I said matter of opinion.

Fontaine took advantage of the city, and then Ryan was unable to adequately deal with the subsequent issues

The level design in 2 was egregiously worse than 1. Every area in one feels like it's lived in or could at least be a real area, whereas 2 just feels like a constant theme park ride of silly or extravagant shit

Jews

Ryan had an idealized image of a society ran by great minds and creatives free from arbitrary governmental and theocratic control, but didn't account for the concerns and conflicts of the working class and those who would take advantage of them in the name of equality and religious freedom.

Oh and people were being turned into super mutant freaks in the name of progress.

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mfw bioshock 2 was the best in the series by a mile but nobody admits it

I thought it was genuinely great gameplay wise, but not nearly as tense or atmospherically frightening as the first game considering that you're a walking battle tank.