Would the Adventure series have be a 10/10 up there with the greats people drone on about like OoT, Chrono Trigger...

Would the Adventure series have be a 10/10 up there with the greats people drone on about like OoT, Chrono Trigger, and Mario 64 if they had just ironed out the Sonic levels a bit instead of tacking on a bunch of random bells and whistles?

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No? The Sonic levels were fine. It was Knuckles's and Big's stages that were a pain in the ass.

Yeah, they bring the game down, that's what I said.

I mean if they cut those and added more content to the Sonic levels would the game be a 10/10

>Made an adventure thread several hours before the thing happened
Was it destiny?

I'm just waiting for the nightly Rouge / TSR thread

Anyone who likes the Adventure games only fondly remembers the Sonic/Shadow stages. People say these games are great, when really only about 1/3rd of it is actually any good.

And that's cheating.

vocaroo.com/i/s1pR09vRunXM
How's that breakup going

Realistically? No. Sonic's stages are enjoyable and have a lot of potential but even still, they're just no masterpiece. It would be remembered fondly, maybe even as "the only good 3D sonic game", but it would not be up there with games like OOT and Mario 64

it would be better, but even then not 10/10
the level design and physics of the sonic stuff isnt great

Holy fucking shit, you are so stupid. The level design and physics (barring homing attack momentum) are the only good parts of the sonic stages.

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Physics and level design are a factor.

Yeah now try controlling Sonic at high speed.

What's the best way to play the SA series nowadays? Emulate it? I heard the PC ports have problems, but I also heard they have fixes now.

they arent 10/10
i think they are okey

idiota

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I think if SEGA spent less time on the gimmick gameplay stages they could have added some more complex branching paths to the Sonic stages and it would have worked especially well with the physics of the game that let you jump to shortcuts like in

Dreamcast is best when unmodded.
PC is better than Dreamcast when modded.
GC isn't horrible, but has lighting issues and framerate dips.
Unmodded PC is an absolute dumpster fire. Avoid at all costs (unless you're modding it).

I don't know about 10/10 but it would've been a lot better to play at the very least. You can tell they were trying to tighten up Sonic's 3D movement based on the test level people dug up but they apparently gave up on that early into development in favor of more scripted events and making SA1 a glorified tech demo for the Dreamcast. Though to be fair, that second part isn't a big deal since that's exactly what Sonic 1 was. I guess my point is that they could've at least had the courtesy to keep it focused on what people actually liked about Sonic while also showcasing the Dreamcast's power.

The PC port and whatever Sonic Retro recommends for patches and fixes. Should be an easy google search.

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sonic adventure is as buggy as a bethesda game. it needs more than just tweaking sonic levels.

Adventure 1 had:
Sonic, Tail, Knuckles and Gamma stages, which were all fine. Yes, Big and Amy weren't great, but they were also had far less content than Sonic, Tail and Knuckles in general.

Sonic Adventure 2 is a closer, but the Knuckles/Rouge levels weren't all bad (and had good music) and there's more to a game than just its gameplay styles, the story, tone and other things made it a superior game.

It would have been a very short game with only sonic stages. This has always been a major challenge in 3D sonic games. Making big sonic levels is expensive af.

The only way to make it work would be to make the levels less diverse looking, like sonic colors or whatever.

Adventure's level design is pretty bland most of the time, though.

If the fanbase didn't become so cringy in the late 00s, Sonic would have been a respected series.

They should have just brought back the Act system from the previous games, allowing them to make more stages and re-use assets on a lot of them.

10/10? Nah but it'd sure be way more beloved nowadays. SA Sonic still feels great to play, even SA2 made him feel more clunky to control.

It’s not as easy to re-use assets though. Not in an SA styles game. Sonic Colors did this a bit, and while i loved it.. it didn’t feel much like a sonic game. Has loads of slow stuff and gimmicks in every stage to extend the gameplay.

The fanbase wasn't really the issue. The fact Heroes, Shadow, '06, etc. sucked ass was the bigger problem. If anything Sonic briefly regained respect thanks to positive reception to Colors and Generations, and even ignoring those two games the Advance series and Rush games got decent press too.

People make fan of Sonic autism (rightfully) but the series in general has never been a victim of melodramatic persecution or anything.

That’s literally what they did in SA2 and Heroes and those were shit.

I would love some sort of true new SA style title.

Ironically I felt like mario odyssey was a lot like what i want to get from sonic again. I miss the sonic games with a strong exploration element.

I'm very tired of people who clearly have not played the game talking about "scripted events". The only notable scripted shit is the forced movement on loops, which was required at the time. Outside of that there is nothing, unless you want to talk about the "cinematic" moments where you can freely move but are directed in a certain path. Firstly, it's just the whale. Seriously, that's it. The only other time I can even think of is the robot that follows amy at certain points in her levels but that's more like a standard enemy just following you through the level. The whale is the only real "scripted" bit. Ironically, it's not even the first time this happened in the sonic series. In 3&K, the bit where you run from the falling bombs actually lasts longer than the whale segment. Hell, even the forced movement is not new. Recall things like the tubes in chemical plant zone.
tl;dr, there are hardly any "scripted" moments and the few that are that are nothing new. People need to stop parroting e-celeb opinion and play the games themselves.

sonic adventure 2 had a chao garden. don't forget that. It had an entire extra layer of replayability on the game to get pet upgrades.

and the knuckles and rogue stages weren't all bad.

lol

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>unless you want to talk about the "cinematic" moments where you can freely move but are directed in a certain path.
Acting like these moments are rare in either Adventure game is disingenuous. There's plenty of it, even in SA1. Some examples are more restrictive than others, of course.

>jump off into the void at the start of the level
>end up landing right next to the end point

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list em

Even with the loops and the whale, you still need to control sonic, and you can fuck up/die if you aren’t careful. The “scripting” just assist you basically.

It’s not like later games where things often feel much more on rails.

I'm not sure what I'm supposed to be impressed with here. SA1 is much more engaging as a platformer than SA2 is, though. I'll grant that much.

Nah. It's too uncanny.

Shut the fuck before I stomp your fucking skull in till it's nothing but blood and pulp on the pavement, fucking retard.

>I'm not sure what I'm supposed to be impressed with here.
God help you

Biggs levels...why...

Oh shut up. All of big's stages take a total of less than 5 minutes. Seriously once you get the body tube, you can just float to the spot in the water right above where froggy is and drop your line, you'll catch him in less than 50 seconds.

>It was Knuckles's and Big's stages that were a pain in the ass.
I always thought Knuckles' levels were fine, and were actually perfect for a character who can glide around and climb on surfaces. It was Amy and Big's stages that brought the game down for me.

why are aventurefags so violent

Rouge and knuckles were good to great if you could read and had an iq above 100. Eggman was okay to good while tails eas shot cause of trash levels. The game is way more good than bad

Not him but what is supposed to be impressive about that webm? You could have gotten to the same point in the same amount of time without screwing around on the side path.

As far as 3d sonic games go sa1&2 are top tier.
The rest are absolute trash

They can never discuss these games without a bunch of retards just repeating shit they heard someone say on youtube. The adventure games have problems, a good bit at that. Unfortunately NONE of them are the ones that get talked about by e-celebs. So instead of being able to have a real discussion about the game or even talk about the actual issues like poor level design or pacing, you get to hear again and again about why the games are total shit because FALLING THROUGH LOOPS XDDD BIG SUXXX I CAN'T FIND THE EMERALD SHARDS!!!!!!

>sonic adventure is as buggy as a bethesda game
SADX is, the original version is fine.

It’s called “fun”

>the original version is fine
Sega had to re-release the original version as the "international version" with bug fixes because it was so buggy.

What is? Watching Sonic get pushed through the air by a spring for a pointless 1-up is fun? You could have at least posted that one speed highway webm that's posted in every adventure thread instead.

This only 1/3 of the game is good argument is bullshit, at least for 1.
Sonic's story is like half the game and Tails and Knuckles are just fine.
Amy only has 3 levels, Big has 4. Both of their stories take like 20 minutes to finish.

LMAO

The sonic curse is real

There's literally an adventure thread made almost every day. I guess by the same autist.

Landing on those small platforms from a large distance is fun. And the fact that the game rewards you for exploration like that. That’s fun as fuck in my book.

>flat and empty ground
>still struggles to run in a circle, looks more like a square
lol

Amy is the worst of the six. Yes, even Big.

The "impressive" thing is that you can even do this stuff. Most sonic games after Adventure, even SA2, started making the levels so much more limited. You have all these movement options but nothing to do with them unless you want to actually sequence break. The levels in Adventure are all designed in ways where you can utilize sonic's movement, and your skill with it, to properly explore and navigate the level outside of the main path. Adventure's level design is honestly the best in the entire 3D sonic catalog just for this.

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there sure have been a lot of sonic adventure 2 threads recently

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Very scary.

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>Landing on those small platforms from a large distance is fun.
But they're literally right next to the main path. Where's the large distance? I could understand if you had to master the spindash+jump to make it across some spread out islands to the spring, but all I'm seeing is some very basic level design that doesn't require much skill at all.

>thinking that's a struggle to move in a circle
imagine

I always really liked the design of the casino level and how you have to escape the underground sewers/wastes if you lose at pinball.

Also the nights into dreams segment was cool.

It's a celebration day for all Adventure fans alike.

>can't even move in a straight line
OH NO NO NO NO

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Circles aren't don't have straight lines on the bottom lol

So really it's not that it's impressive on its own, just when compared to later Sonic games that had weaker level design/gameplay.

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I've played this game for 15 years and never knew about those hidden 1-ups.

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I don’t know how to explain where the distance is if you can’t already see it. It’s simply right there in the video. Perhaps not everyone is smart enough to understand why SA is fun?

it's so satisfying watching smug fucks like Jared get their nudes leaked and lives destroyed

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I started getting into the Sonic series just recently, and I completely loved both Sonic Adventures.
But I'm an autist so what the fuck do I know.

Yes. The webm was posted in reply to someone saying adventure's level design was bland, so the purpose was to demonstrate that, in terms of sonic games at least, it is quite the opposite.

>I don’t know how to explain where the distance is if you can’t already see it. It’s simply right there in the video.
The only "large distance" I see is you jumping earlier to the side path than you really needed to.

oh no no no no no no

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OoT and Chrono Trigger have so much fucking polish and points of interest, that no, I don't think a little more refinement would do it. If the game was 90% Sonic levels then, maybe.

>The webm was posted in reply to someone saying adventure's level design was bland, so the purpose was to demonstrate that, in terms of sonic games at least, it is quite the opposite
>in terms of Sonic games at least
Why are you assuming they were speaking in terms of Sonic games? They were clearly speaking in general compared to other platformers.

Delete this right now. I'm not joking. Delete this or I swear to god I will contact the moderators. I'm not going to stand for this shitposting anymore.

>let's go of the controller and falls out of the loop
>"HAHAHA WOWWW WHAT WAS I SUPPOSED TO DO???
literal DSP intelligence.

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because sonic in general has always had the shittier level design. anyone with a brain would take mario over even classic sonic

>because sonic in general has always had the shittier level design.
Right, hence the original user's comment.

Yeah. You could maybe jump later, but it’s a very steep slope so jumping early is probably easiest and gives you time to aim.

>loops are automatic
>still require you to hold controller or die
really makes me think

But the loops aren’t automatic. They are just assisted.

Classic Sonic has a lot of excellent level design given what it's going for. I do not feel the same way about Adventure or Adventure 2.

I guess that means they're not so "automatic" huh?

Silly shitposter, trying to have your cake and eat it too.

>Classic Sonic has a lot of excellent level design
hahahahhahahahah

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Can we all, classicfags and modernfags, get along?

You only think that because Mario levels are designed for brainlets such as yourself. Look at simple and basic the level designs for Mario games are

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It... does though? What is this webm trying to prove? Being able to go straight for a little while is bad?

We can, but shitposters who belong to neither like to pretend to be in one camp.

and then compare it to Sonic. It must look so scary and intimidating to you.

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>cherry picking
>going in a straight line for the majority of the level is okay
hmmmmmmmmm

I like both.

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When Sega makes better modern games, sure.

>>going in a straight line for the majority of the level is okay
First off, it's only the third level.
Second, the bigger hazard is drowning if you DON'T rush, and there's lots of opportunities to explore that he bypassed.
Third, there are many options and he very clearly intentionally took the most boring one. If you choose a boring route when presented with lots of routes, you don't get to complain.

imagine doing these mental gymnastics to defend shit game design

Yes, imagine using logic to think your way through an argument. Maybe you CAN only imagine it.

*ahem*
FUCK sonic

This shit happens all the time though unless you're always holding forward though.
Shouldn't Sonic's momentum carry him through the loop?
Honestly I find it wack that people defend this game's busted physics just because you can spindash jump for a shortcut in a couple places and I personally really like SA1. They couldn't even make a functional halfpipe ffs, they had to put speed boosters in it.

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t. amy

Genuinely don't understand why they changed the way the radar worked in SA2 those stages would have been 10 times better if the radar functioned like in SA1.

Sorry Jared, there will be no more fucking for you tonight, that's for sure.

>pacing.

This is such a meme.

im pretty scared of marble garden desu

level design wasn't the problem. the god awful controls and animations were.

youtu.be/s9XM-VRNaw0?t=1755
He can actually it's just not consistent. You can see here at 29:19 in this video. Considering nothing like this has been done before in 1998, Sonic Team did the best they could.

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They probably wanted the stages to be longer. SA2 feels less arcadey than SA1, so they had to lengthen the treasure hunting to make it feel about on par with the other stages.

Yes, it’s busted. But if you play reasonably well, the physics is well behaved. It’s only if you do stuff like releasing the stick while in the middle of a loop that the kraken can strike.

You have to remember that this kind of stuff was rarely, if ever, done in 3D games at the time. Devs had absolutely no idea how to make it work, especially with sonic's speed. The only solutions were:
A) Assume the player would be smart enough to build up enough speed before the ramp and manually change sonic's direction according to the loop
or
B) Make it so that the player's only action is pushing forward.

Looking back, everyone will say that A would've been better but let's be realistic for a minute. It would have been a catastrophically stupid decision to go for that and many players probably would've criticized the game even more because they kept fucking up of their own accord.

Fuck The Cat

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Thoughts on sonic adventure 3?

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I really don't get why people are cracking on him so much. He cheated on his wife, who cares? At least half the fucking population does the same god damn thing. For fucks sake, i'm sure his wife had her fair share of nigger cocks as well.
People are acting like he raped a nun and killed her baby

Loving these new SA2 mods

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I don't understand why people call this 3 outside of the world adventure title. Heroes and 06 have far more in common with the adventure games than unleashed.

Sounds like this is more Sonic Team's fault for thinking 3D Sonic NEEDED to include the shuttle loop because it's iconic instead of just coming up with a similar equivalent that would work better in a 3D space.

They did that. That's what Hero and Dark storylines are, Act 1s and Act 2s.

What do you suggest?

What the fuck is wrong with this guy

Maybe that means they're not "automatic" then, shithead

This reminds me of the guys in my college dorm who knew exactly the point to jump off Rainbow Road in Mario Kart 64 to skip half the course.

imagine playing video games in college

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He may have sent nudes to underage kids and he has a small penis.

>coming up with a similar equivalent that would work better in a 3D space
2D Sonic can have the shuttle loop in its basic form. 3D Sonic can have its own geometric oddity that wouldn't work properly on a 2D plane. Maybe something funnel or tunnel-related, or even rip a concept from Lost World and have floating shuttle loop planetoids that harbor their own gravity and can be run around on every side.

Just something unique.

That it? Oh come on, who here has a small penis and HASN'T sent nudes to little kids? Good grief.

So like that tunnel you can run around in Emerald Coast?

Not really, since you can just walk right through its middle, giving no real reason to "run around" it. That's one of the main issues with shuttle loops in 3D, their redundancy. You have to come up with a geometric structure that gives the player a reason to want to actually use it in its entirety or alternatively how it can be utilized by the player to access other parts of the level.

>small penis
Seemed pretty average to me, really. I can honestly say I never expected or wanted to see ProJared's penis. Thanks Yea Forums.

I know right? Imagine playing video games AFTER college too!

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