How would you improve Minecraft?

How would you improve Minecraft?

Attached: iu[1].jpg (1920x1080, 369K)

Other urls found in this thread:

youtu.be/o77MzDQT1cg
minecraftmods.com/underground-biomes/
minecraftmods.com/furniture-mod/
youtube.com/watch?v=Mj6jF7I2s10
youtu.be/7k0t4Ujj_eE
youtu.be/q_DHaRuDPwg
twitter.com/AnonBabble

BIOME
SPECIFIC
CAVES

Make me 16 again

I would improve Minecraft bynot allowing the cheat at all (and if you think it's acceptable, what about the other players?).

You know the answer, I'm sure.

So please don't cheat when playing on the new servers!

It will have a huge impact on server performance, but no serious complaints from me.

Thank you!

make the blocks smaller so you can create more detailed stuff

Maybe underground biomes like Terraria?

I would add some basic QoL stuff, like inventory sorting, being able to actually use flashlight while holding, etc.

Sex and romance with animals

Rewrite it in something that's not fucking Java.

add more advanced oxygen and pressure system
make new sea biome that goes down to bedrock
add deep sea horror creatures

Higher maximum building height,

larger and less random biomes (as in no frozen tundra spawning across 20m in a desert)

Not shit worldgen

>How would you improve Minecraft?
Make there be ambience. Not just music, but I mean grass blowing noises, tree rustles and wind in caves. Then people can find their way out of caves, or into ravines by sound

remove hunger

add all the progression shit from terraria

Make Large Biomes the default worldtype and go from there.

Completely rewrite
Change the design

Make it terraria but in 3D

Already done, but whats wrong with java?

But it's done already, and this version of Minecraft is called "Bedrock edition", user

That's what chisels & bits is for

Attached: D06_7tpWwAAoyXF.jpg (1112x961, 226K)

Make villagers more interesting

These kind-of sort-of exist with ravines and underwater caves, but not really. Ice caves or unique caves in the Nether would be very cool.

Bedrock has a fraction of the features and a different world format.
What's wrong with Java is that everything is a reference-addressed object and therefore everything is a heap allocation, so if you're adding two vectors into a temporary vector which you then take the length of, instead of doing a fast stack allocation, you're going to allocate this fuckknowswhere on the heap, possibly triggering a garbage collection cycle, pausing the game for a few milliseconds and thrashing the instruction cache.
This is one of the reasons of why Minecraft is so heavy on the CPU.

The game definitely needs more cave variety. They added ravines, mineshafts and strongholds way, way back in beta 1.8 and there's been absolutely nothing since.

Oh hai hamsterbro

I would remind you all about 2b2t, the friendliest server ever spawned by this board

add an actual reason to explore
more biome specific stuff
add underground biomes

did someone else already have my idea? I'd like to hear what their thoughts were

make the world generation follow some set of rules instead of
>lmao i will pop a glacier next to a desert biome

make an option to generate a map that loops on itself, basically a small planet

some furniture and vertical slabs would be nice

fix the mob spawning so they don't just pop out of nowhere

>How would you improve Minecraft?
Tons of bloom and aggressive DoF.

Based

sideways stairs

combine dwarf fortress with minecraft's sandbox

>make an option to generate a map that loops on itself, basically a small planet
Yes please

Attached: yotsuba_i_like_you.png (469x320, 133K)

I hate how stone bricks look in John Smith, the texture doesn't lend itself towards flat geometry at all. Cobble's shit too, but everything else is nice.

yeah, i understood what you said my dude

>beta 1.8 was 8 years ago

Attached: 1535603552900.gif (720x720, 36K)

it's better to build in other voxel engines like voxel farm or even unreal engine at this point

I believe the ATG mod helps biome layout, you can define the equator and distance to the poles, and biomes are generated based on temperature which drops as you get closer to each of the poles. Going north or south will eventually lead to infinite amounts of snow and ice biomes, where anything on the east-west line at the equator remains tropical.

I'm still wishing mob spawning would be different though, maybe not tied to light but rather moon phase. Make the map generate with features that spawn mobs based on day-night so that as you build in an area, you can clear out the stuff that makes mobs spawn. I think TFC does something like that where the longer you spend in an area, the lower the spawn rate becomes until it stops completely, which keeps your bases safe even if you don't light every corner of them.

Can carry torches and lanterns in the offhand.

you mean that they would emit light in the off hand, as they can already be carried in that hand

OP here, I guess I'll share my own opinions since I feel pretty strongly about how much better Minecraft could be.

The biggest disappointment for me is progression, which I feel also ties into terrain generation. Minecraft's progression is... bad, to say the least. The biggest issue by far relating to progression is that the game itself doesn't value mining and spelunking enough, which should be a core part of a game called Minecraft. Terraria does this much better. Fuck, even Starbound does better than Minecraft in this regard.

The perfect version of Minecraft for me is one that includes hundredss of blocks of height in the terrain generation, so as to be able to have massive mountains and, simultaneously, be able to mine really, really far down. The second point is crucial because it plays into progression. What if bedrock was just another type of mineable rock that requires better tools to mine through? With better tools still, you would mine past it even faster. Of course, as you go deeper, you find greater rewards and greater dangers. New enemy types, lots of strange underground biomes... a basic system of exploration, really.

Not when I try. And the wikis don't say they can.

Okay let me try to dumb it down.

Let's say your dad cockbirths you into existence because he needs you to help with fixing the shed in your backyard. He might occasionally need to ask you to do a few things. He can either make sure you're always nearby, and murder you once the shed repair is done. Or you can get your own address in your postcode and he'll have you come over whenever he needs you to hold the 2x4, and once he's done he just leaves you sitting around and waits for the municipality to decide you're no longer worth anything and zap you out of existence, which usually happens when he gets a new son to help him with the next shed repair, but he needs to wait for the zapping to finish before he can give birth to your brother through his massive throbbing schlong.

The only true answer: Minecraft never needed an end goal.
The whole point of a sandbox, even a literal one, is to decide what you want to achieve yourself.
This RPG-style system of "get better equipment, fight a boss, repeat" overshadows this core concept and defeats the whole purpose of the game, because now to beat it you don't need anything more than a wooden coomieblock to store your items in.
Back when it wasn't clear what you had to do, everyone used to make up their own objectives such as building giant castles, monuments, monorails, etc. This urge to explore and conquer new lands was basically destroyed by how bland and boring most new biomes, nether and the end felt. And I'm not saying they should've populated them with a tons of reskinned mobs or added a shitload of completely useless slightly differently colored stone blocks. We could've had giant cave worlds, floating islands, oceans the size of actual oceans, the list goes on. What Minecraft truly needed wasn't a pre-made adventure, but an opportunity to discover a unique one of your own.

Attached: 1552910226634.jpg (1080x1331, 216K)

You don't. It's literally perfect. All there is now is the occasional content update which is a plus.

make blocks smaller

allow somebody with clear ideas and creative vision to develop the game instead of a group of blind monkeys

agreed

I Couldn't have said it better.

I would get rid of the villiages and quests and revert it back to a spoopy existential crisis where you are alone in a world with no explanations or purpose that it was in alpha

add useless mobs steal from popular mods and give everything new shitty textures

Is this a java problem or a shitty programmer problem?

A Java problem. It only has reference-semantics, no value semantics, so every object needs to be heap-allocated.

Official modding API
Real violence to help reduce the number of kids
Buying out mod and plugin devs to integrate their stuff into the vanilla game

Attached: 1555024353820.png (738x669, 186K)

Also just like in Terraria, Minecraft mobs should've been biome-specific.
Just the little things like for example jungle creepers being a little greener and leaving vines on the crater walls after exploding would've improved the game's sense of variety much greater than shit like little zombies or those flying fuckers that come after you if you don't sleep long enough.
Same with friendly mobs, I think horses was when the game started to get bloated. They should've just imrpoved the pig riding mechanic instead. Yeah, it would've looked pretty stupid, but still more fitting for a game like Minecraft.

Attached: 636346247898930328.png (712x712, 151K)

Add a parkour system ala Dying Light and hordes of shit to run from. Would really add to the survival aspect of the game.

porn

Attached: 12343234567859406.jpg (612x612, 81K)

you ever talk shit about Java again, boy i'll probably agree with you

Take Itemization, Enemy design and Furniture/Tiles/Biomes from Terraria and shoehorn it into Minecraft. Add NPC's that can settle down in your buildings and have actual roles and bonuses. Add bossfights and world events. Improve combat and movement massively.

Make the game actually progression oriented if you want it to be instead of just "lol sandbox". Let's be honest, there is 0 survival aspect in vanilla minecraft and therefore it comes down to autism building or nothing.

please go outside more, notch. Twitter is turning your brain into mush.

an off switch for just phantoms

Just play some FTB modpack
Playing Enigmatica 2 and it's great fun

more cohesion in terms of what it's about.

>get rid of the fucking "end" it's pointless for the most part.
>get rid of endermen and the like because they're more annoying than really a "fun thing to fight against".
>focus on more challeges relating to building and digging,
>maybe add in some NPC's that are slightly more competent/more controllable than the "Villagers" and which you can actually integrate into your projects better.
>villages that better shape with the terrain in anycase.
>more stuff to craft 4 "tiers" of weapons is too few, more metal-types, more mineral types, more plant types..
>more/better integrated stone types

in all seriousness though: is the correct answer.

What's the best exploration-focused modpack, do you think? I used to really love the modpacks I played back in the day, that had a lot of structures, dungeons, cool biomes and so on to find, and fancy loot. Is there anything like that still, or has all the focus go on more system-based mods?

really the whole "end" business was notch basically turning blackpilled and suicidal because he got fucking divorced by a gold-digger (who probably took his virginity).

never going to forgive him for giving up on that sci-fi game when he started to run into problems

>start at spawn
>die of hunger before you even reach anywhere you can find food or build

>>lmao i will pop a glacier next to a desert biome
This happens IRL, look up rain shadows

>start at spawn
>too uncreative to find a way up to the sky platforms that lead to the nether roads
>die in the wasteland that stretches for miles from spawn

good pleb filter really

Any way to antialias on 1.14 yet? Forgot how shitty MC looks without proper AA

Attached: 1551471350441.png (900x600, 784K)

make a game out of it instead of letting it linger as a creative sandbox toy.
giving people an actual goal to work towards and designing hurdles on the way to reach that goal would make this interesting, instead it is just creative space inferior to a piece of paper and a pen.

>all those shitty ideas

How about adding some fucking gameplay?

Attached: 14j0zzb.png (319x216, 42K)

PHYSICS BASED COMBAT

I'd say being able to carry around a lantern in your left hand to light tunnels on the go is gameplay.

waifu dating is gameplay

t. doesn't know what a desert is

Get rid of that temperature bullshit so you don't have the travel through a shitload of generic plains and deserts until you find an interesting biome like a swamp or jungle.

ho boy dis gonna be gud
please oh wise man explain what a desert is

kek

>wanting tundras to spawn next to jungles
No thanks

but it;s at kind of shitty form of gameplay IMO.

they need better things to do in it.

the fighting in minecraft fucking sucks, the digging is stupidly primitive because of the lack of physics for most blocks, the crafting is boring because there's not much to craft (and what there is is quite often "expensive" in the form of necessitating extensive exploration.

the NPC's are useless because their villages are often impossible to navigate and you have no control over them;

boats suck.
flying sucks.
etc. everything sucks.

>I spend my games (in singleplayer) building autistic roads in the overworld and not traveling by night.

Sorry but we're more focused on adding pointless mobs that don't drop anything useful.

t. Mojang

release Hytale

Hey kids, feed your parrots chocolate cookies!

Remove the ability to get 3rd party stuff like minimaps which ruins the sense of exploration and immersion of the servers.
Also remove F3 so you can't see your coordinates. Would hurt for my autism builds since I crave precise measurements and building along chunks, but overall it's worth it.

Other than that I'm not sure anything is needed for the base game to improve it.
Mods can usually get yourself there.

They literally only added pandas to shill to the bugmen

>try out some mods
>unnecessarily complicated and doesn't tell you what have the shit does in detail

Attached: Yakub.png (384x513, 302K)

You get it.

There is always vanilla Minecraft for brainlets like you.

Bedrock != Pocket edition
Bedrock has the same features as java except less mods, and runs much, much better

not an argument

Make it like Terraria but in 3d

>Furniture/Tiles/Biomes from Terraria and shoehorn it into Minecraft. Add NPC's that can settle down in your buildings and have actual roles and bonuses. Add bossfights and world events

but all of that would be not only hard to do (as it's actually adding interesting content that could challenge the engine) but it would likely enrage the autistic fanbase to boil-over-point.

>less mods

Bedrock has exactly zero mods.
It does have "AddOns" which are extremely limited in what they can do.

As such Bedrock is uninteresting for anybody with half a brain.

Time to try that out then and update my map renderer to support it eventually.

pour resources into improving exploration and get rid of all the mechanics that discourage it

i don't think anyone would seriously argue for minecraft to have a formalized end goal. most players understand the point you're making and agree it's an important part of the game. but there can always be more to do, more possible goals for the player to decide on. more ways to express yourself in the game. that's what minecraft's developers should be focusing, increasing the number of interesting things you can do in the game without adding a formalized goal.

I don't think it's possible without fundamentally changing the game and rewriting the engine. Minecraft needs some actual gameplay and a proper progression path to go along with the building (which is fine and is what attracts people to the game in the first place), but as it stands combat is too clunky to ever be enjoyable. They would need to put some actual effort into making moving and fighting more enjoyable, and it's obvious Mojang is more about collecting a paycheck than pushiong boundaries.

If you want an improved minecraft, I think you're going to have to look at other games that take the formula and improve on it from the ground up.

Meaningful integration of base building with some kind of progression system
I like building redstone contraptions, for example to automate farming
It's ultimately pointless though, just rightclick wheat on a herd of cows for a while and you're going to have enough meat forever

Turn it off and play wurm instead.

His head looks like a testicle

like this
youtu.be/o77MzDQT1cg

I don't want to get my hopes up just to be crushed...
but part of me wants to believe in this project

>playing a rip off of a rip off when you can just play the original game, Wurm.

fix boats so they ascend rapidly when submerged

Give it overly dramatic animu story and some *teleports behind you* nonsense.

Who was in the right here?

Minecraft is an unfixable rat king of a game

Make Minecraft 2
It's free for anyone with an existing Minecraft account
Minecraft 1 becomes free

You know what, for once here's a self-proclaimed intellectual with a damn good point. You should feel proud about that post.

Full creative freedom sandbox is the thinking man's choice
No-brainer kill&loot RPG is the zoomer way

Attached: 1538241628290.png (252x233, 33K)

why don't you play Pong instead?

You can have both, just play creative if you don't want to deal with the main game

They're both right; minecraft needs to pick a direction and stick with it instead of puttering around adding a mob here and a block there. The game's design direction is a complete mess. What's the point of adding stuff like raids and new weapons when combat fundamentally sucks? Likewise, the survival mechanics feel like a tacked on afterthought at best.

Either totally revamp how the game controls so movement and combat don't feel like a chore or focus more on the exploration and discovery aspects. Stop half assing it and making no real progress in either direction.

>bought the game during indev
>try to migrate account after not playing for years
>already migrated
this is what I get for my password being 8 characters long, my account was straight up yoinked bros

Attached: 1540757384636.jpg (1266x1280, 280K)

Only a brainlet deals in extremes.

Neither a sandbox without any meaningful player progression nor a linear RPG system without player freedom particularly appeals to me.

Which is why I play modded Minecraft with over 150 mods.

Attached: 13-wojak_00.w710.h473.2x[1].jpg (1420x946, 57K)

You can probably get it yoinked back if you have some proof of purchase remaining.

They seriously should have took in that team that was developing the Aether, Twilight Forest, and Betweenland mods back in 12'. Those mods were very clean and seemless they seemed like a spiritual extension of the main game. For a game based around creativity and exploration theres jack shit to explore. It needs different Zones, Worlds, Biomes whatever you want to call it, but instead of cramming lifeless areas in the game, give people a reason to strive to get there.

I redownloaded minecraft and put the Rougelike Adventures Mod on Minecraft and holy fuck its an entirely new game, and it makes you wish thats what minecraft truly was without the mod setup

I tried looking for the paypal transaction from way back, but apparently paypal doesn't let you look that far.

Attached: 1541358076580.gif (416x307, 2.58M)

Make villagers look like actual humans

ADD TABLES
ADD CHAIRS
THATS IT

hey, cool it with the anti-semitism

You can make tables out of fence and pressure plates, and chairs with scaffolding and trap doors.

>and seemless they seemed like a spiritual extension of the main game.
Really not the case for at least Aether and Twilight Forest.

Make it so objects like chests don't fucking float in the air if you place them on top of a slab.

When i meant spiritual extensions i meant that it was just a big a world as the mai land with plenty to do..
However i will admit twilight was stale without the boss mobs, and aether always had a rough time because of devs jumping ship. But they cleaned both those mods up a few years ago and theyre amazing.

If minecraft dev team had licked them up back when they were hot and built on then it could of been amazing

I had the same issue but they just yoinked my fucking W10 version code.

I forgot the password the Comfy Server makes you use. What do I do?

Having both at the same time extremely bloats the game and distracts the player.
Creative mode doesn't feel even a bit rewarding compared to Survival in terms of building. It's so much more rewarding knowing that every block your new castle was made of had been gathered by you personally. Construction in Creative mode may advance faster, but the player will never have an emotional attachment to them since he never went through any hardships or journeys in the process.
Also true, and kinda goes along with what I've just said. Survival mode has it's limitations and action elements comparable to those of an RPG game.
Though I think the need for equipment and food paired with the hostility of night monsters was enough of them in the base game. Hunger felt more like a nuisance and grinding mobs to get bossfigtht activating items is definitely something they shouldn't have implemented. Instead there should've been official mod support to add whatever the player felt like playing with the core game left optimized and untouched.

Attached: 1552900735196.jpg (1500x1281, 205K)

FUNCTIONAL tables and chairs

add circles

Add item: Sextant made with gold, redstone, whatever. It gives coords similar to a compass, clock, map
Add item: Measuring tape, maybe leather, paper? Right click one block, walk away, the icon for it shows a number that is the amount of blocks between you and the selected block

fixt

>Sextant

Attached: 1506218502542.jpg (436x391, 24K)

Really makes me wish Minetest was more popular. Its proof that you can have a minecraft game that runs even on the most toaster of toasters.

Eddy you are so immature!

We have already gotten a bit like that with the Husks and Drowned. Would be nice to see more variety in the usual mobs like maybe somewhat more durable zombies that spawn in underground caves and such.

I am still angry to this day over this. Is there any mods that fix this in newer versions?

Make buildings actually have some purpose. A 1x2 hole in the ground is just as effective at protecting you from mobs as much as if not more so than an actual castle with walls.

Remove mobs spawning in dark places and instead have them originate and spread from dungeons and mob spawners. This way you can make buildings that don't need to have torches slapped all over it.

>Creative mode doesn't feel even a bit rewarding compared to Survival in terms of building. It's so much more rewarding knowing that every block your new castle was made of had been gathered by you personally. Construction in Creative mode may advance faster, but the player will never have an emotional attachment to them since he never went through any hardships or journeys in the process.
This is so true.
I think this kind of issue often comes up in video games, where making things more convenient for the player often cheapens or even ruins the experience.
I want a castle. Removing all the obstacles like mob threats, acquiring materials, managing my resources, would give me that castle faster, but I would lose out on all those experiences along the journey. Dungeon finder in WoW is another example of this I think. It can be a well meaning attempt at just giving the player what they want, but the don't just want the end of the thing, they want the journey to the thing.

Survival also affects the scale, and practicality of the building. You're gonna walk around there and build it, you can't just fly so the build reflects that. It can be an interesting community project, or at least a friend might help out with blocks, or tools.
Seeing the same fuck huge cathedral in survival and in creative also means a whole lot different when you understand the struggles the survival player had to go through.

>compass made with redstone has red arrow that points towards north
>compass made with lapis lazuli has blue arrow that points towards the spawn point
there i fixed the compass

Not to my knowledge. Though I don't play newer versions, last I tried 1.12 vanilla it ran worse than heavily modded 1.7.10.

>Make buildings actually have some purpose.
That's something I've thought about looking into mods for, but never bothered with.
I like expanding npc villages, but a house when I played was just a door with a "roof". An expansion of that would be nice. Having my large farm giving some kind of benefits to the growth of the villagers maybe, different structures and materials giving to them giving another benefit.
Maybe connecting a train track from an npc village to an abandoned mineshaft would give some very light iron generation or something.

>mobs
Creepers are annoying, and it can get tedious to clean up.
Though some sort of temporary damage to structures would be nice.
Like a zombie bashing through a wall, when zombies break blocks, those blocks get replaced by invisble placeholder blocks that eventually turn back into the destroyed blocks.
So you could build medieval style walls and protect on top of them, eventually they can break through, and you don't have to run around and fill the gaps the morning after.

I would argue a way to fuck with the seed prior to building the world. Not to make it EXACTLY how you'd have the world, but something like mob density, biome separation size (x spaces until next biome change),

With all these good ideas in the thread, its no wonder mods exist.

>Biome Specific anything seems to be an overall improvement according to a lot of people here.
>More Biome Customizing would benefit other.


These need more explaining or extra detail. Not enough thought went into this.

Attached: 20190218141743_1.jpg (1920x1080, 249K)

All good ideas. It's a shame that creepers seem to be so beloved because it means they'll never get reworked. Corner case only poorfags like me will experience, but it's a bitch to play on a toaster because it means you can't melee them without them exploding on you.

Idk about mods, but there is a Minecraft clone that actually makes buildings important called 7 Days to Die. Zombies can break through walls so you actually have to design your base to abuse their Ai and withstand horde nights. The main problem though is that its an early access game thats been stuck in alpha since 2013 and every major gameplay update changes alot while offering very little new content somehow.

>Like a zombie bashing through a wall, when zombies break blocks, those blocks get replaced by invisble placeholder blocks that eventually turn back into the destroyed blocks.
>So you could build medieval style walls and protect on top of them, eventually they can break through, and you don't have to run around and fill the gaps the morning after.

Could integrate that with the villagers, have a repair villager that fixes your shit during the day

minecraftmods.com/underground-biomes/

Mod for underground Biomes already exists

Attached: ores-625x352.png (625x352, 282K)

Old world gen

Create a Sequel- Minecraft 2

Develop in not Java

At start you can change Seed variables like terrain generation/ Biome density and length / turn on premade villages or towns / different world types (sky land where it’s just floating landmasses/ Normal / Hell )

Mod tools

Make homes have purpose outside of spawn. Like have economy or materials available or tech up at certain sizes.

Needs to be castles or structures that already exist in the landscape that NPCs reside

Remove monsters spawning in darkness and change it to dungeons or spawn blocks

I’d borrow NPC functions from other games, like Conan where they can Mine for materials, build farms , defend villages

Make more tiers of materials and combat weapons/ armor

Have Raider NPCs or enemy factions

Increase density of blocks. Instead of every block being 1x1, allow further density so that single block in MC be a 2x2

Combat needs reworked so it’s not click click click and easily aim arrows. I’m not an expert so I don’t know the best direction for this

You're not wrong, but I never felt like MC had an end goal. It was just something you could go do if you wanted and you got a credit sequence for it.
I've never met someone who played MC with the purpose of killing the ender dragon, nor did it feel like the game pushed me towards that objective.

Attached: 1554256670244.png (1199x1127, 1.85M)

return it to 1.7.10, delete shit like horses, and bring back beta worldgen

Yess
Add a sewer build you can find underground too,and add a biome customizer that lets you make worlds with custom world gen(make a biome by building somethings you want to spawn in it and what the ground is made of.)

There it's fixed.

Attached: maxresdefault.jpg (1280x720, 199K)

>Add a sewer build you can find underground too
I don't know about that
I prefer to just build sewers

a great moment in one of the private server games I played in, we had divded an npc village at the center of a well, giving each a quadrant each to expand the town

at one point I was digging under the main roads to make a sewer, and I break a block and see one of my friends on the other side
he was also making a sewer under the road, with the same base measurements as I

i only want this game so succeed to mojang can get off there asses and make more meaningful minecraft updates.

This is what Minecraft is REALLY missing for me, the sense of community I used to have with my old friends

Attached: 1543509532045.jpg (1024x1024, 86K)

not him but a desert is any area with an extremely low amount of rain, not necessarily sandy or hot
polar deserts exist and are still deserts

hope it'll come for 1.14.x more or less soon cause I do love some actual variation in my stone types

if I would change anything I would like to see a grander overworld option where the waterline is say 40 and mountains and terrain go up to 205 or something.
and whatever magic allows for redonkulous viewing distances in win10 to be implemented in the normal version as well.

Attached: tHQbXtO.jpg (720x810, 90K)

CAVE UPDATE

It's the one part of the game that hasn't significantly changed since beta, it needs a serious improvement.

Some kino ideas ITT
Too bad my I apparently forgot my password, so I can't even play anymore.

So all you need to go viral is good art, fuck programming or game design lol

>boats
>caves
>make building better.
>increase the height-limit.

am I the only one who wants to increase the depth as well?
add like geological layers?

sort of like biomes but more "depth dependent"

>increase the height-limit.
Yeah. Given how insanely far we can go in xy, it's really weird how limited the z axis is.

Fix the goddamn hunger bar. That shit still drains too fucking fast no matter what you attempt to do.

Eat some steaks instead of carrots you cheap fuck

The best thing they ever added to Minecraft was Redstone and Pistons.

I do. Shit still drains way too fast.

endermen are fine imo, they manage to stay threatening for just a bit longer than most other mobs

Ban everyone over the age of 9

Play it with mods.

English, please?

This would be a good point but I only ever killed the Enderdragon once in my eight years of playing. Just never really thought about fighting it really

>How would you improve Minecraft?
Needs a wife cheating mechanic desu

MODS BAN ANYONE UNDER 300 POUNDS

minecraftmods.com/furniture-mod/

Furniture Mod exists

Attached: furniture3.jpg (591x640, 133K)

Remove hunger

4 blocks in players height instead of 2.

Kill yourself cuck

alright, get this...
Battle
royale

beta 1.7.3 with the aether mod was perfection

>throwing away a whole inventory slot for a useless item when you can look where is the sun or just press F3

Attached: 1555845374084.png (490x490, 354K)

Actual content, things to go do, reasons to build.

All you have to do is look at Terraria and the types of content it has, just do that in 3d it's not hard.

minecraft + shaders is the absolute comfiest gaming experience

its warm
its sunny
its peaceful
it allows your mind to go crazy
you are isolated but don't feel lonely

99% of my minecraft experience has been downloading massive maps and run around them then never play them again and I wouldn't want it any other way.


youtube.com/watch?v=Mj6jF7I2s10

Attached: comfy3.png (1920x1080, 3.39M)

>kind-of sort-of
kill-yourself

read the whole reply chain you doofus

make the world generation good again, like it was back in beta/alpha

Attached: j0tm81km7q701.png (1860x716, 1.21M)

Make it simpler again

I'm still baffled these aren't in. To this day NPC houses use stairs as "benches" and fences with pressure plates on top as "tables", it's so pathetic.

I agree except the java edition runs like ass, and the shaders even more so. I've yet to find a decent shader that doesn't crash on going into water or glitch out after 10 minutes of gameplay (not overheating, the temperature never goes over 40C and no internal GPU)

That said it is absolutely comfy tier

Even simpler?
Why?
It doesn't get much simpler than vanilla Minecraft.
Download an alpha version of Minecraft, or play creative mode if you just want to place blocks.

incorporate SEUS, Chisel and bits/EBM, Gliby's physics mod and one of the proper tex packs with POM and PBR into base game, then scrap everything and redo it all in c++, then release the modding API mojang promised years ago before fucking off, then scrap it all and make Hytale

Ravand Conquest mod has like 500 custom decor blocks with many, many custom models for furniture/candles etc. as well
If you are purely interested in Creative this is the best you can get.

B A S E D

Attached: fixed_that_for_ya_wang.png (498x498, 264K)

>You will never log on after waking up and see on the horizon a new building your friend has built while you were asleep
Its never coming back is it, fuck.

Attached: Lost forever.jpg (816x640, 58K)

>world gen pre 1.7
It was so comfy, where the fuck are the cliff faces now? Theres literally only rolling hills now, no spectacular shit.

Attached: what the fuck how do i deal.jpg (400x400, 26K)

Improve world generation. The current world generation is too flat and boring to really get invested into a world. They also need to add some variety to caves. Mining is such a huge part of MINEcraft and it's a fucking slog.

>All you have to do is look at Terraria and the types of content it has,
nope nope nope nope nope
nope^nope

¡ NEVER !

Pokemon is better,get over it.

Terraria made that work I don't understand why Shilljang doesn't add that instead of shit pointless mechanics and trash mobs

Attached: 1557264368998.jpg (600x315, 65K)

Would this happen to be a cuck shed?

Is there a guide or something for making mods so I can recreate my dream minecraft on an old version?

Well there are a lot of performance oriented shaders.
I'd recomend checking out Chocapic's Shaders, V7.1 Medium runs well on my 960m and it's but bad looking at all.

You could try sushi shaders if youprefer realistic though.

I think Continuum also runs very well, but is less flashy.

youtu.be/7k0t4Ujj_eE
youtu.be/q_DHaRuDPwg