Is there a single person on this planet who found the DS1 dlc without looking it up? I mean 100% blind without knowing anything except that the dlc exists
Is there a single person on this planet who found the DS1 dlc without looking it up...
Yes, my user.
The game isn't all that
How did anyone figure out how trading with the crow worked without a guide?
I actually did try to play the whole game without a guide for a long time. It's very very hard. I doubt there is anyone who has actually completed the game without any prior experience without first using a guide.
and to answer your question, you don't, you wouldn't even make it up to the nest because there are zero indications that there is even something over there, let alone risking your life to get to that nothing for no reason
just because you're a dipshit that didn't explore doesn't mean everyone else is, neon.
Demon's Souls
Also the crow gives you a pretty decent hint.
>Also the crow gives you a pretty decent hint.
Yeah this hold on I'll find the text from the wiki
Alright here it is
>SQUARK HEY YOU ME WANT SHINY SQUARK YOU DROP ITEM FROM INVENTORY SQUARK YOU MUST DROP ITEM ON CORRECT SPOT THEN SQUARK YOU NEED TO SAVE AND EXIT THE GAME AND WHEN YOU DO THE ITEM WILL BE THERE BUT IT NEEDS TO BE THE CORRECT ITEM FROM THE LIST SQUARK ALSO YOU CAN ONLY DO EACH TRADE ONE SQUUUUARK DID YOU GET ALL THAT?
Me user, i did this, and that's the reason it's the best game i've ever played
yeah, otherwise how was the guide written?
did you find the nest and drop the right items without using a guide, user?
The crow literally utters the words "give me". It's totally feasible that some autist with a lot of free time would experiment. Since they can't give the crow an item through dialogue, they would drop the item next to the crow. Nothing happens of course but someone that is even more autistic and curious would leave the item there to check on it later after they progressed through the game. When they come back voila
u retarded ?
You're right but people like to fluff up their own egos by pretending obtuse bullshit was obvious for them. They're all liars.
Watch some faggot insult me to make themselves feel better.
The crow says no if you give it the wrong item
If you drop something, fuck off and do some other stuff including resting at a bonfire, then come back, is the item there? Because that seems a more likely thing to find by accident, the save/reload would just be a timesaver.
Also this, all you need to do is go through a loading screen
Crow trading originates from DeS where the NPC is in a much clearer location, people who had played DeS and saw the nest knew what was up.
>Watch some faggot insult me to make themselves feel better.
Lol. My exgirlfriend pulled shit like this. She'd say shit like, well if you get mad about x, then obviously you have anger issues, and are picking on me cos you hate me.
With x being something like her having busted a tail light on my car or some shit.
Bitch was right though, about me hating her.
In the end she cut her wrists.
Thanks for reading my blog.
Did anyone find the DS3 dragon area on their own?
How the fuck did someone manage to find that one fucker hiding as a pilgrim, and realize that that is what you needed to do to save Anri?
>otherwise how was the guide written?
Didn't the devs flat out tell people how to access it?
I think it is time to admit that DS1 is needlessly obscure.
no it isn't
That stone guy you can kill?
My mate accidentally smoked him cos he smashes fucking every pottery and statue he can.
Are you retarded? Finishing the game doenst require a guide at all. All the random shit does like the dlc (evenmore so if you bought it mid playtrough)
Yes? It's not that hard. If you actually read item descriptions you can piece together that the charm is connected to Oolacile, and the only NPC you've met from Oolacile is Dusk. I've seen like three no-name youtubers do it, I'm positive many regular players have done it themselves.
The game hints at it. Many didnt but im sure someone who has attention for details and likes the games a lot discovered it without much trouble
I don't think so, I wouldn't know though
>viral
jesus christ that's a throwback
I still don't know how people discovered they could back to the Asylum. Yeah just curl up in this almost inaccesible nest for a minute.
>for a minute
Well, the game lets you curl up. There's surely a purpose for it. Might as well sit there and see what happens.
mmmm ahh yes the item descriptions have told me to go to a specific spot that looks like its out of bounds and will kill you after you've done very specific things at a specific point of the game
It's impossible to reach Painted World blind, change my mind
Yes. Exiting the game and coming back is technically an exploit. The devs intended for you to leave the area and return much later.
>A strange doll in strange dress.
>There once was an abomination who had no place in this world. She clutched this doll tightly, and eventually was drawn into a cold and lonely painted world.
If you can't figure this out and link it to the incredibly massive painting that has a guarded room, that's on you.
These threads are the funniest shit on Yea Forums, bunch of autists trying to justify how trying things that do not make any sense is actually very logical and smart.
There is a reason why From put online messages into the game
I think he's refering to the fact that you need to go back to the asylum in order to get the doll and enter the painting. I'm sure as fuck I wouldn't have parkoured my way to the crows nest if my friends didn't tell me about it.
>There is a reason why From put online messages into the game
This
Souls games are meant to be played consulting wikis and people who refuse are silly, its meant to be the modern day equivalent of talking about secrets you found with friends on the playground, and ties into the indirect cooperation that is built into the souls’ games online systems.
Both really, it's not like there is only one painting, and even then, the probability you visit that painting before the doll is very high, and nowhere else in the game there is this kind of reality warping that gives some reason for this act, yet I browse PSN and I'm supposed to believe 40% of players have the trophy for slaying Priscilla? It's obvious every Dark Souls player starts the game with a guide because he's scared of the "dude it's hard" meme.
>out of bounds
>and will kill you after you've done very specific things at a specific point of the game
???
He meant that it looks like you would fall into the water and die, since there is a fairly specific route you have to take to the location of the black hole and there is a drop off at some point. The “after a certain point” was a separate idea which was meant to convey that you not only have to do this obtuse stuff but you have to do it after you reach the duke’s archives.
You can beat the entire game without a guide you dumbass
I would have, but I sure as hell wouldn't have afk'd half an hour while shitting in the nest
I saw a phantom bro do the gesture at the right place, so when I got it myself, I kinda knew what I was supposed to do.
Isn’t that a fake phantom the devs put in as a hint?
>knights are making a sitting pose looking off into the distance to Archdragon Peak
>find said sitting pose later on
>"hmm I wonder if there's a connection"
how do you guys not retain info like this
If it was, I didn't notice. same with the demon's souls phantom in 2-1 that pulls the lever. it took me a long time to find out it wasn't a person
Based
I started a run on demon’s souls the other day and was shocked when I saw that phantom, I had completely forgotten they did that
Guidance miracle
>In the end she cut her wrists.
Hot
>drop the right items
the point is to experiment you goof
These games are all nigh unplayable without reference.
if you return to the church one of the statues is missing, and once Anri dies the Pilgrim drops the Chameleon spell
Phantoms do alot of stupid shit user. If I did every thing I saw one doing I'd die every time
I'm not talking about phantoms, I'm talking about the corpses in the area
And how did you figure it out in DeS?
I just stumbled upon it while exploring, it's nowhere near as obscure as the DLC.
There's literally 20 things you can trade her. A tiny fraction of what's in the game.
And none of them make sense to give to a bird.
And what about that long ass wait time before being pulled in the gravelord coffin?
>consumables and a few specific items
why wouldn't you test it out with a few easily disposable items like humanities?
Yeah, it's vague and hidden as hell but some players are bound to return to the asylum before doing anor londo.
But the game does heavily take advantage of this being the internet age, it wouldn't of released like this if it came out in the 90s. An entire zone and covenant was hidden behind an illusory wall, that was behind a chest hidden in another illusory wall,
I managed to kill that guy by mistake out of sheer necessity of smashing every statue/pot/breakable, and actually locked myself out of the dark lord ending that I was actively pursuing because of that.
The items you're most likely willing to drop are useless shit you don't need which overlap with shit you can trade with the crow.
That fucked me over the 1st playthrough. I found the coffin, sat in it, but because it took so long I figured I was missing an item or something and got out again.
Itt zoomers that don't realise FROM put up information on how to access the dlc on their website.
I punched him, he actually has dialog if you find him without killing him. It's something about being discovered too soon and that he "they" will persist as long as it takes a dark droplet to fall or some shit.
Honestly I have no idea what the fuck is with the Anri quest line because I didn't really care about it my first play through.
Probably, but 99.999% of the playerbase just followed a guide since it's easy to miss entire areas of the game in a normal playthrough.
It's a safe bet to say all souls games are designed around the player getting information from other people in order to access things - it's the whole reason you can leave messages on the ground. It's no coincidence that having the pre-knowledge to cut off the hellkite dragon's tail (an enemy you meet before any tail-cutting mechanic is known to you) rewards the player with the most newplayer-friendly weapon possible.
Actually, they're more designed around your friends hinting shit and making use of orange signs. Almost all the secrets can be aided by orange signs.
the tail cut one is also possible to find cause you can shoot his tail easily from under the bridge
It's not the same sitting pose, and there are other sit gestures that don't work.
Playing DS1 blind for the first time with just in-game messages to guide you is really a unique experience. I feel bad for people in the future who will never have gotten to play DS1 with its intended online ecosystem.
*scares the shit out of you*
I couldn't get past anor londo archers when the game came out.
Anyone who played Demon's Souls definitely could, granted it still had its own challenges.
>it's not the same sitting pose
>cross-legged with arms in the center
>along with corpses of dragon humanoids making the pose
>gesture you receive is literally called "Path of the Dragon"
???
You it's "easy" to do when you know to do it. Thats the point. The amount of players who just thought to go get about 60 arrows and sit there slowly shooting at the tail every time it goes stationary is small enough, but the players who kept doing it despite there being no indication it's doing anything until the tail came off is even smaller still.
The players' messages can get you a long way, I assume. Nowadays obviously less people are playing and therefore there's less stuff written down but it's not a stretch to believe people would notice glowing marks in seemingly unreachable areas.
Looked it up. I love how out of the way it was. There's something special about mysteries, granted I did look it up so I suck penis.
So that egg thing Filianore was holding in 3 is related in some ways to these right? It's the exact same object with legs and is linked to the online mechanic of ds1 which lore-wise is supposed to be multiple timelines converging, which links to the egg in three that sends you into the far future when all time and space has converged.
The fucking voice tells you to give it something. It's not hard to figure out.
>its impossible to find the giant fucking painting in the huge building right on the main path
what did the murderous school shooting tranny mean by this?
If there's an official guide it literally has some input from the devs.
That gesture you had to do in a really specific location to get to Archdragon was ridiculous.
how do you figure out how to not die in abyss without a guide?
>Do a gesture to join a covenant
I have no idea how people figured that one out
>caw give me items user caw
>inventory opens up
hmm what should I do in this situation
If they found it it was entirely by accident you couldn't possibly know how that would happen
Or they used hidden messages
it really wasn't, the location was easy to remember since it's part of a shortcut
No like, no one could figure that shit out, even in a dozen playthroughs. I never knew about Archdragon until 4 playthroughs in, because people were mentioning NK.
How the fuck did anyone manage to find Midir without a guide?
fucking how? There's plenty of obvious hints to it, it's like the least obtuse secret in the series. Untended Graves I can understand not finding without player messages or someone telling you but Archdragon Peak is practically spelled out for you