Was this shit ever explained?
Dark souls 3 snake doll
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3LORE5YOU HAHAHAHAHAHA
Everything in these games are just there to make the wiki bigger.
Miyazaki thought it looked cool
>Fromsoftware lore
Unless you can make money from people that unironically care (unless you are Vaati), why bother
prbly cool cut content like the rest.
the entire fucking game is just unused bloodborne assets, isn't it?
Where do you think egg came from?
It has something to do with the images on the panels in that room before they get torched in the fight
Cut content that probably became the centipede dudes in Sekiro.
Why does every statue need an explanation? What's with this obsession with inane minutiae in Dark Souls?
>why making a believable world in rpg is important
Pulling some item descriptions out of your ass is not making of a believable world
Smoething somethin Kaath
ok retard
seething
because for example in bloodborne even different kind of flowers and where thy grow got their backstory. from games are absurdly detailed for lore conncetion purposes, the mirrors and "lamps" got lore too. pretty much every asset in tahat game does.
what was the meaning of this knight that looks like its holding his finger but its actually sitting on boat?
No, it's more than likely a concept for the second dlc that got trashed. Alternatively, it could be what serpent like kathe or frampt look like in full view. I mean Friede acknowledges you if you become the lord of hollows or whatever. She was probably a londor person who worshipped Kathe so it just might be that. More than likely though, it's the former.
Addressing every unimportant and irrelevant detail that appears in a game doesn't make for a "believable world", it just makes for a boring and uninteresting exposition.
More like redesigned/repurposed ones.
They did use tons of BB assets as placeholder during development, though.
shit like this makes FS games masterpieces
frampt and kaathe are the same
About as much as the shit on the back of the dead demons in the Ruins.
cope
I'm not going to lie. I would have liked to see a boss that is just a bunch of conjoined serpents. But you could also interpret the shield as saying that both serpents have the same intentions of decieving humanity. Not everything could be taken literally.
cope
Stop with this shit. With BB fans everything that reuses the BB engine is now BB assets just because it has furr.
The whole "abyss watchers were thought for BB" argument is incredibly stupid when there's just one single monster that uses a straight sword (and it's in the DLC). BB had a great impact because they had to make the engine for the game, but most designs have zero links with BB. The only thing that looks like coming from BB is the demon ruins.
...? is this a mystery? is it not just a nod to the worship of gwyndolin?
zoomer wants to know the lore behind a really shallow lore piece made by some random bored Japanese dev , who said "fack it, I put this here for white boy to go OOOO AHHH".
OKKKKKKKKKKKKKKKK
this is why Dark Souls 3 lore sucks compared to Dark Souls 1 or 2.
Recycled unused chalice dungeon assets from Bloodborne
the caduceus symbol has been around for a long time and it has meant differentthings throughout history, i dont get where all this frampt/kaathe comes from with regards to the caduceus
cope
It's in a game with 2 serpents trying to bamboozle you, so there is that.
But the body has to look differently because they have like 10 heads each yet refer themselves to only Frampt and Kaathe
It's found right outside Frampt's hangout spot in firelink and depicts a black two headed snake as a single entity. It's not unreasonable to make that connection. The caduceus is an old symbol obviously, but it doesn't rule it out. Why else would it be used there in that specific location?
There are few people more obnoxious than BB-fans
Why would an image of a primordial being be a symbol of the great swamp? You'd think they'd call it a symbol of lords or a symbol of Lordran or something if it was them
Meant to reply to you
Not you, my bad
>because for example in bloodborne even different kind of flowers and where thy grow got their backstory. from games are absurdly detailed for lore conncetion purposes, the mirrors and "lamps" got lore too. pretty much every asset in tahat game does.
that's hidetaka miyazaki for you.
there is more then 1 serpent
each one have a head on each end
you only talk to one serpent
not a single mention of different names, could be either all of them are Kaathe/Frampt or only one and all others have no names behind them, because they are primordial, K/F being their leader or the only one that talks to current inhabitants around the world
It could've been 10 heads on 5 different serpents. The dark lord ending doesn't disprove anything.
what are Kaathe/Frampt based on?
Especially since their game isn't even that good. Only 3 hours of playtime? Fucking garbo.
Always thought it had to do with Priscilla.
You are in what's left of the painted world after all.
Maybe the painted world dlc would have had more about it, but all we got now is just a big gaping hole
It's a shrine to Priscilla you retards
>Dark Souls 2 lore
You mean the clusterfuck world where little is said behind the flowery language and what is discernable doesn't make much of any sense?
Both DS2 and DS3 suffer from problems related to fucked development, lore included. For DS2, they had to start all over again half-way through, but had to work with the assets they had (even if it didn't gel well with the new story/direction--also why quite a few descriptions were actively changed for SoFS) while DS3 had it's development time cut by at least eight months (every other FS souls game had at least 2 years or more for development, 3 barely had a year, year and a half to be generous)
some biblical snake that rused mankind with apple
BB uses the dark souls 1 engine retard
The most likely answer--placement in the room would suggest a figure of worship, in this case either to worship Priscilla or others like her as those that were exiled/had no other home but the painted world.
The way it stands out in the room could mean they wanted to do some sort of quest or other activity with it (could've been a potential site for a new covenant) but probably due to time restraints had to cut the idea entirely, so we're left with just background decoration (which in itself isn't the wrost--it at least adds believability to the world, unlike say Demons or DS2 where areas are completely bare of any objects/ornamentation unless it's for a specific gameplay purpose)
out of her ass
Dark Souls' story is basically shinto mythology.
>Izanagi is Gwyn
>Izanami is Velka
>Susanoo god of storms is Nameless King
>Amaterasu goddess of the sun is Gwynevere
>Tsukuyomi god of the moon is Gwyndolin
>Amaterasu and Susanoo created 8 god/goddess children who were consumed by the snake orochi (there are known to be at least 8 primordial serpents)
>Susanoo was banished as a result
Honestly, just read this shit in the context of dark souls.
en.wikipedia.org
This can't be said for Demon's Souls or Dark Souls.
Did the series ever explain where the painted worlds are in relation to the real world? Are they an alternate reality or some kind of pocket universe?
The devs literally don't care and neither should you.
Japanese culture. Shinto believes that every object, and even every idea, has its own soul, personality, memory, and life, especially ones crafted by human hands. "Someone piled those rocks on top of each other, you may not know the reason, but it was important to somebody and has a story all its own to tell, if only you could hear it" is a serious article of faith to the Japanese.
Just as western devs obsess over crafting a perfect virtual world full of creatures and people that seem alive, Japanese devs obsess over crafting a perfect virtual world full of artifacts and history that all tie together, ready for interested players to unearth.
This. As mentioned above, Dark Souls is a shinto world with shinto concepts. There are too many parallels to ignore.
You mean fungus? Not every fucking thing needs to have some insane "lore" behind it.
What the fuck is this
the point is that it often isn't irrelevant because it offers more insight into the story or history of the world - sometimes major, sometimes minor but many things that one will simply walk past probably has a story to tell or a clue to what is going on. the beauty of souls games is that it's not so in your face about lore and exposition that players can discover it on their own without an ingame codex popping lore entries everytime a new item is aquired or place visited. it's there for those that enjoy connecting dots but background enough you can ignore it. there's plenty of other games that just throw details at the player with no real reason but it's nice to have a game or series that at the very least puts forth effort to be interesting
The hydras from ds1 - more like minibosses but still, it's there.
They just seem to be their own thing.
Development-wise, the original painted world was just a testing area for the game really early on, that they just decided to fix up and make an extra area out of.
>Not every fucking thing needs to have some insane "lore" behind it.
We're talking about a game series that went to such lengths like putting female corpses only in specific places, including one that's surrounded by hollows and has a rare twin humanity item.
Seddie