Does it still hold up?
Thief series
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Definitely not
yes
Yes and everything that came after it barely can keep up with it. Instead they use cheap shit like radar and stuff instead of the sound engine and your own hearing and what you see, thus taking away the amount of immersion you get from playing Thief.
Yes, there is nothing like it, nobody has taken the mechanics to evolve them or made a game that does things that it does better.
If you are a kiddie and haven't yet realised the fact that if you get immersed to a game and stop being a bitch, graphics don't matter shit, so the sentence "does it still hold up" is meaningless as some games age like wine.
The three original games hold up very well. The first two are absolutely brilliant and while the third is not as good it is still a good game and a proper sendoff to the series. The fourth game is an utter abomination that should never be mentioned.
>some games age like wine
most don't, so the question is very valid.
games don't age
Thief 1 and 2 are still awesome.
Closest contemporary(ish) game that's comparable is the first Dishonored.
Didn't care for the 3rd. I did like the asylum level and Gamorah as the Grey Lady though. Cool villain.
What do you mean? Either game was always shit or it's good, end of discussion.
Yes they do, because they get outclassed.
see above
There's a fourth game?
No there isn't, he was thinking of some other game series.
No yes, it's a reboot
Oops. Gamall. Been a while.
Sure. They don't age, but they lose impact and relevancy as they are outclassed by more complex games.
Absolutely.
I still play the new Fan Missions that come out. And God some of them are fucking amazing.
The Dark Project for me is unironically the best game ever made.
Yes, genuinely better than most modern stealth games.
>>>b-but nuh stolgia
I first bought Gold on a whim in 2012 and since have played for 200+ hours in 1 and 2.
Nah. It's sort of a boring game. I guess it "holds up" for something mediocre, but it's pretty dull and nothing special about it.
Man, I really hate the "game aged" argument, just like the nostalgia one. If a game is good, it's good, and it will always be good, what's so hard to understand?
>pretty dull and nothing special about it.
Yes, we all know the reboot sucked. Try playing the original trilogy instead
This. Thief was always shit. Time didn't need to pass for us to say that.
Us who?
I just finished Gold. It was a boring slog. The reboot was unplayable.
Absolutely.
I discovered Thief Gold in 2012. It became my favorite game of all time.
I was a huge fan of the stealth genre before. (Hitman, MGS, Splinter Cell...) but this game did everything right and beyond.
The sound design and work on the gameplay, the work on light and the shadows. No other stealth game does it the way Thief does.
You literally become a shadow, a ghost. It can't be more immersive.
And just the fact that there are horror elements to it add to its flavour.
You are going to feel the tension in this. Its universe and world is going to suck you right in.
Gritty, pagan, filthy, rich vs poor, religious, mystical.
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The Royal 'us'. The ones with taste.
You can't just say the game was dull and had nothing special about it. Dark Project and Metal Age have excellent world building, so I would say you rushed through the games without paying much attention to the levels. Level design was also great. As for being boring, well maybe the game's not for you, what can I say.
It is very mediocre. There's a reason it's not discussed much any more (it's forgettable). There are some neat mechanics in it, but they're in service of a pretty meh game.
>world building.
>level design.
These things don't reduce the boredom. The game clearly isn't for me, but we'll have to agree to disagree.
Bullshit. I played them for the first time in 2013. Took a while to get into but holly shit they were good when I did. They have a lot of problems don't get me wrong but when everything comes together the game and you create emergent experiences that rival any kind of emergent-based gameplay since. The first two games at least are fucking masterpieces you're a fool for not really trying them.
It's not discussed anymore because stealth games aren't very popular, but when it comes to stealth games, this game is discussed a lot, specially for a game that old.
Why can't he?
2/10
Easily.
what the fuck happened with the thief threads on /vr/
My claim is just as valid as yours because both are based on anecdotes. I found the game to be boring.
This is the first Thief thread I've seen in some time. Even shit like Dark Messiah gets discussed more.
Not anyone you were replying to but Thief's always been a niche thing. It's a shame because I do believe Looking Glass cracked something that's never been seen in games since (even the shit that's been inspired by them like the Prey reboot) and Thief 1 and 2 are the greatest example of that idea of Looking Glass games. Where you can play the same level time and time again and have a unique experience every single time. My favourite moments in games come from those first two Thief games but they're different from anyone else's memories despite the fact that we've played the exact same levels. I have entire stories that have played out that aren't programmed into the game in any scripted way, they just unfolded in front of me when I fucked up the stealth and had to think on my feet.
I'm pretty sure Thief largely goes undiscussed because threads always turn into a shit flinging match between two obsessive retards that pop up in every thread about whether it or some other stealth game is better.
It unironically still blows most first person games out of the water.
Atmosphere, sound design, story, movement and interactivity are still top notch.
The only thing that has aged is (obviously) the visuals. The combat system wasn't too complex to begin with, but then it's a stealth game first and foremost.
>This is the first Thief thread I've seen in some time
And?
The combat system is why Thief is the way it is. They tried to make a sword fighting RPG and failed because no one could understand the unintuitive sword mechanics but they liked the stealing and stealth bits so they focused on that. Funnily enough one time I accidentally alerted every guard in the building and had to fight through them all with the sword and it suddenly clicked. It's really clunky and not the way you would think of designing sword-fights at all today but it's still there. You just have to keep chugging health potions every time you get hit because your health is so low.
It's a testament to the power of Thief that when this epic sword-fight up this staircase ended I just felt bad. There was all this blood everywhere, everyone was dead, the alarms were going off, I doubted I would ever be able to find Ramirez that I just reloaded an earlier save and ghosted the whole mission. Next time I played I got caught by the errand boy after I'd knocked Ramirez out who set off the alarm before I could nab him. So I made a hasty exit only to find out that the alarm being activated meant there was an entire extra section of the level where you had to get back to your hideout still to go.... Shit man, Thief's got so many weird layers it's fucking insane.
COME BACK HERE YOU TAFFER!!!