Also wtf is with all the goddamn blood? I don't know how people can like shit like this or new Doom or Brutal Doom or whatever the fuck. It looks so goddamn stupid, edgy, tryhard, and childishly immature. What else is this and new Doom gonna have, female demons with red skin, huge hair like some 80s model, and a skull thong/skeletal hands bikini?
This reminds me why I prefer japanese games, western games are too edgy and gorey for me
Anthony Gutierrez
I like the map overview thing.
I can't stand the look though - first the stupid visor hud and then the layers and layers of effects and filters while the level geometry is really simple.
Xavier Lewis
Pretty sure I saw essentially everything that's in that video at once in a webm on /vr/. Helmet, HUD, weapon icons on the HUD, ammo counter on the hud. It might have had ADS too. And improved graphics. I'll try and find it.
Aaron Anderson
>people on Yea Forums unironically thinks shit like this looks cool
The demon designs for new doom look like such garbage
>sprites Pretty sure they're 3D models updating at a low framerate with a pixelization filter
Juan Allen
No, they're fully rotated sprites, never dismiss the retarded lengths doom fans will go to make this shit look like an old ass game from the early 90s
Henry Kelly
Ain't nothing wrong with sprites but the general inconsistency in the graphical presentation. Some shit looks really detailed while other stuff not so much, and it's just really jarring when several things are all clashing with one another in several different ways.
how the fuck do those shitty death moves in melee even work in pvp? Either you'd die during them making them pointless, or you're invincible during them which is also shit. What a retarded fucking idea, who the fuck thought minicutscenes DURING gameplay constantly happening was a good idea?
Adrian Perry
Build sucks.
This post brought to you by the real 3d gang.
Ethan Fisher
Nothing wrong with sprites when done properly, but these look like they just rescaled screenshots of 3D models without touching them up.
Look at Blood or Ion Maiden if you want a more recent titles.
Aiden Diaz
So it's supposed to look like Doom 2016 except with everything on low and 240p? What's the point?
I guess for the manchildren whose pcs are too shit to run doom 2016.
Tyler Barnes
That's exactly the problem that DUSK has. The game attempts to create an illusion of outdated graphics but apparently the developer had no idea what the technical limitations actually are and there are things that are too detailed mixed in with things that don't have enough detail.
Connor Carter
>supposed to look like Doom 2016 Looks to me more like Quake 2 with specular mapping. It seems to have really sparse environment polycount but with more detailed texture use. Lighting and specular are what separate it from actual old games. It doesn't try to look like D44M. D44M just has some of the same realism-focused graphical effects.
Jeremiah Hughes
agree 100%
Ayden Perry
It's even worse with Amid Evil, the game freely mixes ultra low poly low res assets with modern high detail ones.
They look like rejected enemy designs for a mass effect game
Zachary Barnes
Shill.
>30 posts, 15 IPs
Ryder Nelson
the gun sounds are pretty weak and the hud seems overly large and intrusive, other than that it looks ok
Jayden Watson
>KickStarter lol
Matthew Bennett
>make doom 2016 in 640x480 There are actually people that will lap this up. Same with that dusk game. Read the YT comments its full of fags saying how good it looks and it's a literal shittier rip off of quake 1
Ayden Scott
>tfw you've lived long enough to be able to call a new shooter a doomclone unironically in two time periods
No, it doesn't look cool, it looks like shit. You only like it because it emulates new Doom, a game loved by manchildren.
Ayden Fisher
the bloatlords in doom16 and the cyberdemon were the shittiest designs both moba tier.
Sebastian Morales
Its blatantly obvious OP is a shill. He knows Yea Forums is full of contrarian teenagers so he comes here to shit on his own game waiting for retards to call him a fag and pledge the game just to spite him.
Juan Bailey
It's actually trying to be 3d classic doom or quake. It just happens to be using current tech with a downgrade filter.
Ethan Wilson
Looks great, can't wait to pirate it!
Charles Jenkins
Spoiler: you can get a ton of retroshit games for free as mods. Doom and Quake modding has so many games. Unless it is really good almost no reason to buy this faux retro shit.
Ryder Cruz
>e3 >doom fanbase bait
Matthew King
no one on Yea Forums is retarded enough to pledge to a kickstarter out of spite, come on
The enemies look like claymation. Fucking garbage. Otherwise it LOOKS nice.
Mason Ward
>2 posts per person What's wrong with that? The seething reply that you're about to give me is gonna put your post count at 2 already, too
Aaron Barnes
It's like eye cancer
Jonathan Davis
WHY CAN'T SOMEONE MAKE NEW VEGAS LIKE RPG IN THIS ART STYLE
Jayden Stewart
>enemies flash red I hate this game mechanic
Ryder Campbell
It's not sprites. It's models with a filter. And you can switch between filtered and unfiltered mode
Aiden Jenkins
You can get a free wad that looks better than this.
Samuel Green
it looks fine, effects are a bit overdone but I dont see anything worth complaining about. perhaps you should go back to playing peggle, faggot.
Mason White
lets see you make shit that looks better then
Ian Nelson
>You can get a free wad that looks better than this.
No "wad" looks better than this. I call bullshit unless you post a video.
Sebastian Foster
that hardly looks like the art style of any of the mass effect games.
please stop posting, youre fucking dumb.
Colton Howard
How would you guys feel if they did doom sprites on super high fidelity areas? Take the levels of new doom and use sprites instead.
Angel Sullivan
>retarded orange glow when hit Why do zoomers like hit markers so much, holy shit. Is this some kind of mental retardation, when you can't see what are you hitting yourself?
Luis Foster
What people making doom clones think >hey dudes, let's make a game with kickass graphics, but it's a doom clone so let's make everything pixelated as fuck >also a ton of blood! What actually needs to happen >hey guys, let's make a doom clone with very simple, but clean and sharp graphics, also it needs to be fast and somewhat disturbing, but not in your face
also it's a shame because given the ops video there's nicely highlighted pickups, enviroment looks well made, movement looks tight, graphics are technically well made etc. all this talent on a wasted product.
the "demons" look like aliens with horns slapped on, not demonic at all. I know what demons look like, and new doom aint it.
Matthew Perry
>That fucking HUD >Those ugly sprites, muh pixels >That "shotgun" It bothers me to no end... It looks nice and all, but no.
Benjamin Evans
D44m also had this. It's to let you know your attacks are actually connecting, otherwise how would you be able to tell? Also handy to let you know when you can do executions.
Justin Ortiz
>I know what demons look like Even though I agree with you about the designs, this makes you look retarded.
The only high poly thing in there are the environments. The axe is a PBR'd sprite.
They look close in concept to their original design. It's a Doom game, so it needs enemies to look like they are from a Doom game. No matter how you weebs try they aren't gonna put any animu demon lolis in there.
It is done by Doom modders, but they couldn't made all the graphical effects to run on GZDoom, without it choking on itself. There's only so much you can cram into an actual BSP engine until it starts crumbling under the weight. With added effects the performance hit is exponential - even adding some basic scripts cuts the initial performance by 30% (from 500 fps "vanilla" down to ~350 with no graphical alterations, further additions, even non-graphical, tank more)
IIRC sprites are generated from models on game load and you can change the resolution, or just use models outright. Also 8 or 16 rotations however you want. Scaling res is adjustable too.
The key to any Doom-styled game is map and enemy design. Absolute most indieshit devs can't make either. They end up with next to no enemy variety and map design straight from Wolfenstein (like Project Warlock). Prodeus was made by people who understand what makes Doom good, and have experience of making such content already, so I'm hopeful
Dylan King
theres being a doomclone and then theres being literally just doom
Matthew Campbell
Why were ads from the 90s so absolutely based?
Blake Davis
None of those look s good as Prodeus. And the first wad looks like sickdark garbage made for weirdos.
Aaron Sanders
hey ur not gonna fool me i know this is a shill thread and the only reason to shit talk it in the op in such a cliche way is to get people to click the trailer and see for themselves u fag
Adam Watson
Total Chaos requires a monster rig to run, and is an example of >There's only so much you can cram into an actual BSP engine until it starts crumbling under the weight
Edge of Chaos is on Doom 3 engine, and is thoroughly dead.
D4Remake is a troll mod mady by Russians by throwing to gether HDTP, JDHRP and autogenerated PBR. Designed to troll /vr/doom/, but hipsterkiddies on moddb ate it all and asked for more.
Wyatt Cook
Doom isn't remotely disturbing unless you mean Doom 3. The rest of the series is just some shitty mary sue character
>le doom slayer le ultimate badass, rip n tear, he killed all of Hell nothing can stop him lol he could kill chaos in warhammer 40k all by himself le rage and angurrrr
Shit sucks.
Owen Gray
Doom 3 is honestly the best in the series. Theres actually a way you are suppose to play it for the best gameplay. Which is grab the doubleshotgun and use nothing else besides the rocket launcher and bfg. This is actually the way all id games are supposed to be played.
Jace Adams
This. >lol doomguy wins every versus against any character because he killed hell Apparently the hell in Doom is full of punk bitches, because hell in every other game is fucking rough.
Ryder Richardson
Doom slayer is canonically supposed to be the most op doom guy.
Jonathan Russell
Okay... that doesnt really refute what I said.
Ian Harris
I knew the fanbase for that character was garbage when I saw a video debating how long Doom Slayer would last in the 40k universe, and every post from doom fans was "lol, more like how long would the 40k univberse survive doom guy lolol"
He's literally the worst character ever conceived, he's Saitama except played completely serious.
Kevin Morgan
yes it does. Storywise and gameplay wise the devs wanted the player to feel op. Doom slayer is supposed to make demons scared. He is basically a demon himself.
Brody Perry
>Doom isn't remotely disturbing unless you mean Doom 3 but it is. there are pentagrams, enemies leave gory crpses and look intimidating, etc. it's all very pixely and ximplistic, but that was the technology at the time and it doesn't change the fact that they wanted it to look scary and disturbing to an extent.
I say the hell in doom is super weak, you refute it with but this specific doom guy is really strong. How does that refute what I said? Being stronger than your weaker counterpart and the enemies still getting slaughtered doesnt mean anything.
Connor Perez
>let's use fucking shitty ass goddamn sprites You are a pleb among plebs
Christian Bennett
but it looks more like a metal album cover than something truly disturbing
Luis Phillips
Nigger this is my first post in the thread, what are you on about.
Jordan Ross
>If I use the words childish and insipid it demonstrates I am not those things
James Turner
civvie liked it so fuck you
Jonathan Perez
Seriously play it keeping in mind what I said. Use the super shotgun luke.
Oliver Mitchell
Excessive violence is only liked by braindead manchildren that can't appreciate depth.
Dominic Allen
It prevents your post from bumping the thread you newfag zoomer dipshit
Logan Ward
man you really are a dumbass.
David Jones
>doom shiternal >it's just doom 2016 in eternal they just straight up adapted the original sprite.
What an ugly "artstyle" why would you want to play a game that looks like a modern game but on a fucking toaster at the lowest res and settings, then upscaled.
Brayden Ortiz
This, the graphics look great in the tiny embed window, but turn to shit in full screen. This would be the ideal thing to release on, idunno, 3DS if it still existed or something.
Bentley Hernandez
sounds like you are just bad
Jordan Hall
I'm still just mad that there's so few enemies on screen in Doom 2016. I respect adhering strictly to performance/design requirements but for fucks sake they didn't even include a real level editor. I'm still unsure if I like the QTE finishers but maybe if they just removed the obnoxious flashing lights then it'd be better.
James Sanchez
brutal doom is fucking badass and hardcore fuck you
Joseph Rivera
the finishers suck ass and ruin pvp, that shit should NEVER be in a competitive shooter, unreal tournament didn't have that garbage
Thomas Smith
they did the same thing with nuwolfenstein 2 ruined it.
Mason Parker
>Resolution: Not a fan of the pixel look? You can up the resolution until you feel comfortable. sounds good to me get help and/or have sex
Zachary Garcia
The Vita exists user.
Parker Harris
I really hate ugly on purpose games.
John Diaz
Based marketeer, figured out the best way for Yea Forums to defend your game is to start the thread by shitting on it
Jeremiah Barnes
oh they're definitely using 3D models, only with a terrible shader that fucks up the visual definition of everything. you can tell by the way light interacts with the gun and enemies.
Jackson Nguyen
>Doom >competitive >pvp >in Doom user what the fuck
Ryder Parker
This is how marketing is done nowdays t.Ubisoft shill
Adam Barnes
Consoles don't have the CPU power for a lot of enemies on screen.
Lucas Thomas
>light interacts with the gun and enemies user I... Enemies are sprites, are you blind? The light doesn't interact with them, they're all backlit
Landon Murphy
>light interacts with the gun and enemies. That's normal mapping you illiterate faggot. It's literally just a texture on top that tells the lighting engine what the fuck to shade.
Asher Moore
Doesn't work for Ubisoft though. If you start a thread shitting on Ass Creed people will just shit on Ass Creed the entire thread. You game have to actually be redeemable for anyone to defend it
Matthew Howard
Then how did GTA 4 do it? Dozens of asshole cops shooting at you after violating a few NAPs, all dynamically animated and controlled individually and each more or less spawned in a brand new deformable car. ON THE 360 AND PS3.
Joseph Flores
and how do you generate a normal map? with a fucking model.
kid, i work in games dev. don't try to outsmart me.
Jackson Lewis
It didn't. The console versions were far worse than my PC version in 2009.
Connor Diaz
i finished it without a problem, how is that me being bad? it's not even a difficult game
Joseph Ramirez
Holy fucking shit, this entire post reads like something only a baiting faggot desperate to get his thread off the ground would post.
Justin Foster
>with a fucking model. user please stop being a faggot. The sprites are taken from models just like doom did.
this honestly didnt really need to be done. Why create a detailed model of something that the technology wouldn't be able to display. Should have just drawn it.
Jeremiah Lewis
Yeah same with any console version didn't stop me from having a blast. Never got my steam copy of 4 working though, always crashed on trying to change the settings from lowest even after replacing every component in my computer over the years.
Carson Jenkins
Fucking zoomers I swear. If you care then look up a development documentary on Doom, there's plenty. Even a few Ted talk format presentations.
Liam Collins
he's not talking about how the graphics were referenced you dip, the gun is literally a 3d model and not a sprite, it's just shaded that way. there's no way they'd make tons of sprites for every light mode and lighting a sprite with different colors according to enviromental light just doesn't work that way.
John Phillips
Actually it does work that way in deffered lighting. Every light is per pixel, including sprites. It actually all does just week these days. (it's how particle effects look correct in thier contextual lighting these days) You'd be correct if they were retarded and using forward lighting.
Dominic Rodriguez
D44m has competitive pvp. Or it would be competitive if not for the fucking finishers.
Nolan Ross
>week Werk**
Xavier Evans
You actual retard you don't even know what i'm saying do you?
Ayden Myers
So does every shitty shoehorn multiplayer mode made post modern warfare. Doom was never competitive and the death match modes were just mindless arcade fun. Quake on the other hand...
Austin Morgan
I told you to look up why they did it, it's what you asked and I'm not spoonfeeding you.
Ethan Thomas
>game looks cool OP is a fag like usual
Joshua Johnson
More at 11
Lucas Jones
i agree about deffered lighting, except you can see it's a 3d model. look at the beggining of the video when he stops hitting those first mobs with his fists. you can see a bit of light reflecting off the top of his arms, then he moves forward and the light is on the whole arms. no sprite would work like that, it's a 3d model.
Jordan Thomas
Not as hardcore as Dark Souls you fucking zoomer
Kevin Jones
>Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port.
I thought it was a fuckin mod for quake, wtf.
Michael Walker
>t. UV is too hard
Xavier Wright
>ree i'm entitled to people having to bump my shit thread if they wanna call me a dumbass get saged nigger
Blake Phillips
Op, it looks fucking amazing. You might be gay
Cooper Mitchell
you mean here? Because I'm going to slow it down in premiere and we can go frame by frame in a webm
>It looks so goddamn stupid, edgy, tryhard, and childishly immature. So just like classic Doom?
Thomas Carter
>bottom-tier mooks take multiple hits to kill >only remotely threatening monster is the not-pinky >shotgun must be in ads mode to shoot further than 3 feet >blinding graphics effects in your face constantly >levels are mostly simple boxes with the occasional arena The graphics are pretty nice though
about there. then he goes out and the arms are all lit up.
Tyler Edwards
I think it looks cool
Zachary Thomas
hey that actually looks pretty good thanks for letting me know mr shill
Cooper Ramirez
Who dat
Also game looks neat.
Leo Wilson
>this thot again Are you the same degenerate that spammed other inst thot thinking she would be Kyrie?
Tyler Collins
k gimme a sec to render this shit I think I see what the issue is
Luke Bell
good post. I've been trying to figure out why I thought this game looked 'off' to me, I just couldn't articulate it.
Jaxon Lopez
who is this spunk punk
Xavier Nelson
This. Some parts do look cool but then the inconsistency just leaves too much to be desired.
Ayden Bailey
Looks pretty based desu
Joseph Martinez
Its the best kept secret that modders are creating miracles every day.
Leo Cox
this doesn't look like it runs in 100+ fps, not even 60
James Bell
Julia Burch Who is Kyrie?
Asher Bell
I don't understand aversion to gore at all
Dominic Morales
My wife
Aiden Davis
And you didn't read or understand what I said. There is no point in a highly detailed model in a low rez sprite game. Objectively there isn't you tard.
Colton Carter
Ok Post a pic at least
Owen Martinez
tets
Thomas Gomez
Not him but it's that there's too much of it. After a while you get desensitised and the novelty fades. Just look at MK11, pretty much everything is gore now. Then you have those Fatal Blows where you do moves that should kill someone like putting a chain through their face but they just get up like nothing happened.
the arm sprite changes to have all the blood on them, and they're quite noticeably different. First arms sprite is rather flat, second is highly detailed and allows normal map to show lighting off a lot more. Combine this with "shaded area" and "bright area" applied to the sprite's lighting proxy (just a node you attach to the player character that informs the sprite what the fuck is happening and what it should be doing) and it gives the illusion of 3d.
I can also use an asset unpacker to check to see if they're 3d or not myself, provided the demo is public.
There IS a reason for a model in a low resolution game. Actually there's several. Look it up.
Oliver Edwards
most gory games lets you remove it though, opinion discarded.
Jonathan Harris
there is no such thing as sickdark, you failed shitposter.
Hunter White
I see that term used more and more on Yea Forums now so it must be real or is becoming real
Brody Sanders
double shotty appeared only in d3 expansion so by your standards only 20% of levels are playable
Blake Sanders
I never had a single problem with it even with the Games for Windows Live, probably because I had just gotten a brand spanking new i7 system that had no problem with multithreading or Vista.
Ethan Hughes
>just draw thousands of animation frames bro
Nathan Sanchez
its in the d3 exp and the secret levels and you can mod it into doom 3
Kevin Perry
easier than doing claymation
Jack Hernandez
>doesn't know how animation works. Making 3d or faux 3d sprites is easy as shit.
Camden Lopez
ok teleport to 1992 then and tell that to ID software
Adrian Torres
thats not even his point. The point is scultping all the detail on clay model will be lost in the final sprite. It's extra work.
Luke Rogers
Dude really? How do you think moders make original sprites for doom mods? They aren't using clay.
Easton Peterson
dumbass, what if he does and it causes Doom to never get made, then what? it'll be all your fault
Connor Howard
Then you don't have anything. That doesn't solve the problem of too much.
Xavier Barnes
>dude look at all details lost in translation they should just buy expensive Silicon Graphics workstations and render ugly 3d sprites
maybe you're just an insufferable liberal cunt that has to patronize everything they don't like
Adam Fisher
None of them have female demons. Except nu doom with that dr turning into that brain spider shit, and that was a male demon forming from a female body, not an actual woman demon.
Juan Gomez
i actually thought this was a switch game
Ayden Watson
Pffft lol wrong retard Doom 3 has Spider demons with tits.
Jordan Ramirez
Doom 2016 was a good game.
John Peterson
I wish I had such shitty taste.
Austin Nelson
those are ok because they're ugly. attractive demons in doom would ruin it
Oliver Anderson
Looks like garbage.
What are the enemies doing? You can kite them ad infitum.
If you are trapped in hell and need a root that is the best you are going to get.
Owen Butler
OP your game looks good but I would honestly appreciate it more if you just posted with honesty, like "yo guys check out my game what do you think", instead of this blatant stealth shilling thread. It's beneath us m8.
Jacob White
sage still works??
Julian Nguyen
>doom clones are making a comeback >NOOOOOO GIVE ME MORE SHITTY MODERN WARFARE Fucking faggot
Jace Taylor
Can't wait to play both of these games.
Robert Morgan
Doom clones died because they were boring cockgobbler
Lucas Phillips
Doom doesn't even play like a real shooter, there's no cursor so you can;t even aim right, you just blindly click whatever is in front and pray you hit it because there's no indication enemies are even being hit. You just hear BOOM click BOOM click BOOM click and suddenly blood everywhere as the enemy falls down. It's shit and lacks the feedback of real shooters.
Ian Ward
user I normally hate on nostalgiafaggotry inspired ludditism, like I thought octopath traveller looked awful, but that looks legitimately great
Only complaint is the envoirments aren't also sprites and that the sprites have limited animation frames.
actualy wait the envoirments do look pixelleated in the OP image, can you get it like that in game?
Hunter Adams
>Burch Its not related to the one i praise allah every day im not right?
Nathan Nelson
Looks great, I like that they are taking mobility to the next level
Jacob Evans
At the end of the day like whatever you like but people are going to criticise these deliberately retrofied games. Maybe it isn't their cup of tea maybe it is your thing. Don't get butthurt.
Levi Anderson
Who knows
Nathan Perry
It's not really sprites, they;re 3d models that render as sprites in real time They'd look half decent if they didn't have so much specular causing fireflies everywhere which is made even worse by the strange sharpen filter they apply to everything. However the blood and particle effects in general are way overdone If you weren't a newfag you'd remember when the dev used to post here
Josiah Kelly
>there's no indication enemies are even being hit. I guess you never played Doom in your life if you have never seen a stagger animation. Please put a trip on so is easier to dismiss your ignorance.
Is one thing to say "I don't like it because of X" and is another to say >Holy christ whoever came up with this game is pants on head fucking retarded: > I don't know how people can like shit like this or new Doom or Brutal Doom or whatever the fuck. It looks so goddamn stupid, edgy, tryhard, and childishly immature
Remember it next time you enter a thread for a game you like, after 10 years in this cesspit I have become bored of reading trash being sold as arguments.
Jason Garcia
Doom, Serious Sam, Gears of War, Turok, these game are not all about the gore.
And with other games, if you say that Dead Space only good thing is the gore you are tasteless
Brayden King
This may blow your mind but im of both opinions. This game looks dumb and cool at the same time. I don't care if people love it or hate it.
Ian Sullivan
you poor baby some meanies didn't like the game you like.
Adam Sullivan
>pretending to be retarded
Tyler Cooper
>being this butthurt by reality Fresh cognitive dissonance.
user zoomers are basically the audience for this stuff. All the people that didn't play 90s shooters and want in on that.
Liam Scott
first of all, good on you for the effort. but to be honest with you bro, i'm leaning towards this being a 3d model that's just shadered to hell. i get it with the blood on the arms but that could just be additional texture, it's not really difficult to do. IF this is 2d then they must have some crazy light direction and sprite shape computation going on, imo.
Ryan Hernandez
The blood likely isn't part of the sprite, but Amid Evil does similar things with the lighting and that's all sprites too.
Luis Evans
I disagree, the other anons slider suggestion is better
Levi Moore
b-b-but cringe!
Carson Lewis
Can confirm there's no sprites in this game. Its pretty clear from the vid that enemies are just 3d models with "stuttering" animation and pixelated post processing/shader that looks like its sprite, but if you look closely its 3d because it rotates when walking around it just like 3d would.
Player hands are a bit harder to tell 3d from sprite but even from purely logical pov it makes no sense for them to use 3d for everything except player model.
Lincoln Allen
At further inspection - some of the pickups (that one weapon especially) looked a lot like sprites, but I'm willing to bet they just rotate the mode appropriately to make it look like sprite. Otherwise all the lightning effect they use would be a real pain in the ass.
Jayden Hernandez
>killing Cybie in 3 SSG shots is "hardcore" whatever makes you sleep at night, user but we both know that you touch yourself
nuDoom is literally Painkiller instead of Doom. >corridor->enclosed arena->corridor->arena->repeat >sure looks like good level design, for a sequel to a game that could be completed without killing anything except episode bosses
IIRC developers said themselves that they are using PBR'd models. The thing it does is pre-rendering sprites from models on loading the game, then showing you sprites. IDK if it happens in real time, but it looks fine and sprites have no weird discrepancies that usually accompany simple "filter over a model". IIRC Dead Cells uses similar methods.
But there is an option to turn back the models, and disable allthe "retrofications"
The whole budget of Doom was lower than cost of one SG station. What's cheaper - making a sculpt out of clay and wires, or super expensive hardware that you also need to learn how to operate in order to use properly (doubt anyone at id had a 3D modelling experience until Quake)
why the fuck would you want to play a shooter and avoid killing shit? this aint metal gear fucking solid nigga lmao
Brayden Johnson
Because you can. There are multiple ways to play that don't involve choosing different upgrade trees.
Hunter Wright
People play Doom to be a fucking man and KILL DEMONS, not avoid them. New Doom realizes that and embraces it.
Carter Martin
No.
It is a challenge that is in fact harder than playing the game normally. That was an illustration of differences in level design. Doom never locked you up in a room with monsters untill you kill all of them, except in the boss encounters. nuDoom does it all the time. Doom had mindful item placement and limited player's resources resources nuDoom has enemy pinhatas because God forbid if player runs out of Gauss ammo.
And then gives you measely 12 demons at once tops instead of 50+. Oooh, so exciting.
Camden Bennett
This looks like one of those bootleg non-games that get made fun of in dramas and sitcoms
Adrian Bailey
>Doom never locked you up in a room with monsters untill you kill all of them, except in the boss encounters.
In Doom you're not locked up in a room with monsters though. The monsters are locked up in the room with YOU.
Andrew Wood
thought this was a fan mod of metroid prime hunters.
Mason Wilson
It was on the redchan episode of law and order, it's the game redchanners play between planning gangrapes on female gamers
Michael King
haha so epic! it's like a horror game for the enemies
Jonathan Peterson
Wow... that looks cool as fuck. Thanks user for bringing this game to my attention. Your taste is as shitty as ever Yea Forums
Andrew Hill
why do babs think that the appeal of doom was the gore? its not, its the speed of the game, and part of playing the game fast is being able to tell what something is fast, and you can't do that with all these fucking visual effects
its exactly what they wanted they wanted the opposite of your mission:survive
Brandon Gutierrez
The appeal of Doom is RIP AND TEAR and making Hell your fucking BITCH
Jacob Watson
Looks pretty cool.
I don't think it'd have nearly the same impact if they used boring 3D models.
Brayden Edwards
nuDoom maybe. I bet you play your BD on "power fantasy" difficulty, like a little bitch
Austin Ward
Your blood doesn't get pumping slaughtering hordes of demons and making them fear your very presence? Are you even a man?
Ayden Ramirez
People took the comic seriously.
Sebastian Anderson
>what is the appeal of doom/quake Seeing a variety of monsters and destroying them. It's that simple.
Connor Diaz
Not if there's just 12 of them :P
James Peterson
just weapon switching alone takes forever in doom it is nowhere fast
Jeremiah Reyes
If their corpses disappear into thin air without a trace? Nah.
Angel Scott
Why would you want some pansy enemies that are afraid of some mere mortal?
Jayden Garcia
>general inconsistency in the graphical presentation.
I think theyre in the process of turning it all into sprites.
Lincoln Nguyen
doom slayer isn't a mere mortal.
Elijah Anderson
He was before Bethesda turned him into a Halo.
Luke Martinez
Doom Slayer is the alpha of all Alphas. Demons fear him.
Mason Howard
doom slayer is a faggot in gay suit now doomguy, he was badass
Dylan Ramirez
Thats doom guy. Doom slayer has a backstory. He is basically what happens when demons renegged on a promise to give a guys son back. They gave him a demon in the form of a man. The son is imbued with genocidal rage and hatred towards demons for their double crossing bullshit.
Joseph Lewis
Sounds lame.
Nolan Harris
Demons aren't afraid of anything. Fear is a rational emotional response and demons are chaotic evil. I don't think they are even capable of anger, just pure chaotic instict and that's why Doomguy is stronger than they are. They just do things literally for the hell of it. Doomguy does what he does because of rage.
Sort of the plot is really vague and delivered in bits and pieces. But if you are a quake fan you should like because the realm in Doom you go to is probably similar to quake.
Kayden Jenkins
>The thing it does is pre-rendering sprites from models on loading the game, then showing you sprites. wait, so like billboard impostors then?
Easton Kelly
Yes, Doomslayer was someone that belonged to an order of knights, those white knight guys you see throughout the game. Hell conquered a bunch of dimensions but couldn't conquer those knights because they were too good. Eventually Doomslayer's son is killed, and Hell promises to bring him back if Doomslayer betrays the order, which Doomslayer did. Then the demons brought back Doomslayer's son as the Icon of Sin, which made him go into a fit of rage and start killing demons left and right. He forced a demon to forge him the armor he uses in the game and that's why its so special, he went on killing everything unimpeded until the demons sealed him away in that tomb. Cue Doom 4.
Jeremiah Moore
how the fuck would a demon make a futuristic space suit
Sebastian Morales
are those knights legit medieval knights or just space "knights"?
Aiden Parker
They look pretty good to me. What exactly don't you guys like about them?
Blake Nelson
this looks like something I could play during real negro hours
Connor Harris
>Total Chaos requires a monster rig to run Oh, so that's why it ran like shit in mine even when I put everything on minimum. I'm relieved to hear this, I thought that there was something wrong with my system.
Thomas James
Doom people are quintessential smallbrains, they should be thankful folks with a moticum of taste and skill take any interest in proximal themes
Lucas Young
Shill marketing done well
Jackson Lee
It's worse than just bad sprites it has a pixel filter on it. You can tell because there's fucking black lines all over the screen
Logan Smith
he probably paid for a few vpns desu
Samuel Richardson
The Betrayer and Doomslayer are two different people you idiots The Betrayer was one of the Sentinels, who betrayed D'Nur and got his son resurrected as demon. It is strongly implied that he was killed afterwards. >"For his payment, the Betrayer's son was returned to him in our form, and the Icon of Sin was brought upon the heathens. His vengeance was swift and merciless, for the wages of treachery are suffering." This is in the Wraith lore, and never the Slayer is mentioned.
Doom Slayer was never a Sentinel, but was implied to be their ally (on the tablets). Their armor looks completely different, and Slayer's armor has Earth (english) markings on it, with sentinel symbol being added post-factum. It is also most possible that Slayer+Sentinel teamup happened after Betrayal, while/shortly after D'Nur was being absorbed into Hell (same way Earth goes in Eternal)
The connection Slayer=Betrayer was made by people who want "deeper lore", but do not bother to actually read said lore, and more hang up on their fanons and headcanons.
TC is pretty much unaffected by quality settings from what I can tell since even on lowest it edges on the absolute maximum of what GZDoom can handle without outright crashing.
>TC is pretty much unaffected by quality settings from what I can tell since even on lowest it edges on the absolute maximum of what GZDoom can handle without outright crashing. What are the system requirements?
Josiah Ramirez
any other fellow consumers feel like buying PRODEUS???
Kayden Adams
Unquantifiable. But it struggles to hold above 30 on Core i7 3770 + GTX660Ti
Instead you have a typical 8-hour FPS campaign with no real replay value.
Matthew Robinson
>babby can't think of several things at once >what is a source port
Jason Ortiz
i couldnt tell that was a zombie with his face peeled off
i thought those were dudes wearing glowy eyed helmets like the new vegas ranger dude
Anthony Russell
looks awful either way
Jack Murphy
It was more like 12 hours and with arcade mode, the custom maps and multiplayer I got over 30 hours which considering I paid 30 dollars for it is more than enough for me.
Blake Campbell
>Saying I can't think of multiple things at once >Doesn't realize I'm saying you don't have to manage shit in the original Doom >What is a source port
Well, for one, it's not Doom.
William Nguyen
>actually playing that shitty halo clone excuse for multiplayer
>Doom Slayer was never a Sentinel, but was implied to be their ally (on the tablets). Their armor looks completely different, and Slayer's armor has Earth (english) markings on it, with sentinel symbol being added post-factum. It is also most possible that Slayer+Sentinel teamup happened after Betrayal, while/shortly after D'Nur was being absorbed into Hell (same way Earth goes in Eternal) mind numbingly stupid
Logan Martinez
It's better than the original Dooms multiplayer and I enjoyed that.
David Reed
retard
Nicholas Clark
>"i was only pretending" defence
Lincoln Walker
>So what you're saying is
Okay libcuck
Mason Lopez
ya might need lasik surgery to see this
Cooper Young
>trying to convince a concom that he is a lib
Joshua Nguyen
>its at thread where Yea Forums hates old and new videogames that isnt nintendo or sony
NEXT
Christian Gray
>female demons with red skin, huge hair like some 80s model, and a skull thong/skeletal hands bikini