Leveling up stats in vidya

>leveling up stats in vidya
>people prioritizing HP
>people prioritizing ATK
>people prioritizing DEF
>people prioritizing DEX
>people prioritizing LUCK
>not putting all the stats at an even level

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>jack of all trades, master of none

>all stats even
the most boring way to play any game

Making all stats even is the best way to gimp yourself in nearly every single game I've ever played

>as a resuly can't use top gear from any category
Good job retard.

Unless stats give diminishing returns spreading stats is always unoptimal way to play due to imbalances

So sometimes, given the way an RPG is structured, specific stats can be way better than others. My favorite example of this is in Morrowind, in which the Endurance stat effects not only your starting health, but how much health you gain per level, and since there's a level cap in Morrowind, you want to put as many points into Endurance as you can as fast as you can in order to get maximum value.

Also, different builds usually involve emphasis on specific stats for specific playstyles. Not sure what kind of game would encourage you to try to branch out into everything. What game were you thinking of, OP? I know you were thinking of one, because you wouldn't just make a thread to shitpost about a genre you know nothing about.

>raise 4 stats that influence damage of attacks
>end up only using a weapon that is influenced by one stat
bravo

Glass cannon in either magic or physical is the only way to play

Name five games where this is a viable strategy.

have fun getting assraped later on

guild wars 2 meta used to see some use of it, not much nowadays tho

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unironically yikes

See it's true in a video game but I hate the expression because it doesn't work in real life.

Envision this scenario.
You are a very smart man and dedicated your life to building robotics, you truly want sex dolls for everyone. Thus you get into Artificial Intelligence to actually create a semi-realistic adaptation of the human mind, at least enough to communicate with people. You spend a decade or so teaching yourself everything there is to know about AI related to human expression, emotions, and verbal language, and so on..

You're 30 years old, in the prime of your life, ready to undergo the next step of this task and ... ah fuck looks like you can't go for that 2nd PHD, don't want to be a jack of all trades, master of none, eh? Shame people can't be amazing at more than one field. No sex dolls allowed now.

Fag of all trades, disgusting

>full quote is "A jack of all trades is a master of none, but oftentimes better than a master of one."
checkmate faggot

>not enough hp or def to tank
>bnot enough atk to kill things fast
>not enough dex to hit/dodge
>not enough luck to win the inevitable gambling minigame
Whats the point?

>not prioritizing lockpicking/ hacking/ dialogue skills over combat

I'll reload my save 10 times in a tough fight, but I cannot stand finding chests I can't open or conversations my character is too autistic to proceed with.

I prioritize stats to make up for deficiencies or help me get the weapons I want

>2nd PhD
that would make you a master of two trades. You can keep going and be a polyglot, someone who masters in many trades.

"Jack of all trades, master of none" is an expression which describes someone who doesn't dedicate enough time to any one field or skill to become exceptional at it. Taking your sexdoll analogy, it'd be like one person getting four bachelor degrees instead of two PHD's.

>boss has a lot of fast moves that require you to dodge
>heh, i'm a master of atk
>die
>wow wtf this game sucks

Of course a nigger has to say some stupid shit.

The only time I’ve ever played a game where you maybe want to not completely minmax is devil survivor and fallout for certain skills/perks respectively. Even then you’ll still have largely lopsided stats like dumping charisma.

>polyglot
Polyglot is for languages
Polymath is for knowledge in general

How bored are you user?

>Max LUCK get FUCKED!

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Apparently not enough to make this worthless thread.

>(over)specialized builds have problems with (over)specialized bosses
What you don't say

You don't have to have a degree in something to be skilled at it.

There's a alot of words here and yet you said a bunch of stupid shit. Fucking stupid nigger.

ALL ATK ALWAYS

glass cannon is the only fun way to play

The original phrase was actually in support of being a Jack of All Trades because it meant that the guy can do a bit of everything which having just some knowhow is all you need for most day-to-day problems, whereas the Master of one would need to get help for everything outside his one specific field.

Fun fact: Dark Souls 2 has a weapon enchant that makes you weapon scale off your lowest stat

Has there ever been a game where having balanced stats was actually the smart thing to do? Most I can think of are games where you have one stat to dump most of your points in and one or two others that you put points in occasionally.

And yet it is still a shitty enchant.

so basically, you're fucking retarded

Balance is good up to a point, but eventually it is good to take on a little bit of specialization(s)

Fun fact: it got nerfed to the ground, to the point where it's worse than a weapon's base damage without it

I remember my friend telling me to do that in Diablo 2 when I was like 13. I fucking hated Diablo 2 so I should probably go back to it.

>Do this on my first Ragnarok Online character
>Ended up with a Knight with far too much INT
I had to start all over from level 1.

I got into robotics from the end of mechanical engineering
You would not believe how many fucking programmers/CSE believe they are masters of robotics but regularly fry servomotors, batteries, and control electronics because they don't understand a thing about the energies involved in making it all work, or how to properly ground their equipment.
I once saw a team from my Uni travel across the US to go to a Lunabotics competition, only for one of their egotistical programmers to put the leads on their only $350 motor controller wrong and fry the whole thing.
Having cross-disciplined complimentary knowledge is good.

>"But bruh I saw this youtube video and got this code from github and quora that said it would work"

imagine if you tried to be a zen monk, a brain surgeon, an MMA fighter, and a mechanical engineer all at once. your stupid example is all int stat based instead of spread all over

does someone actually prioritize luck def or hp?
All I know is minmax bitches who go for atk so they can one shot everything and thus level up even faster.

I think Runescape is a good example of stat system done right, except for the "combat level" which is kind of deceiving

>not putting all in intellect

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hp is for tank builds, useless without a healer

>getting one shotted everytime but knowing why

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This is one of the funniest things i've ever read fuck

>putting in enough intellect enables a spell that's a one-turn invincibility
>putting in enough intellect let's you double cast spells

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You should never level DEF over HP

peak performance

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That depends very much on the game. HP is not needed if your armour is is bloody thick that you can't take any real damage.

high def is good with HoT, hp is better with high burst heal

you should always level DEF over HP

DEF makes hitpoints more valuable, and it only suffers if something can bypass defense

HP suffers from percentage damage equally as DEF
but HP suffers more from healing if healing is flat amount
pure HP only works against "true damage" that always hits for a certain number regardless of defense

in warframe armor gives you more than hp

Shit sucks. It was a great idea even if they did make it a little OP at first. If we do ever get DaS4 or whatever I hope they actually take a second to look on the stuff the actually worked in DaS2.

I can play that too
>putting in enough LCK makes you avoid 100% attacks and do always critical hits
>critical hits break invisibility spells and also damage MP

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Assuming there are no artificial diminishing returns, then there are several reasons why you should never choose defense over health
>health is typically only raised by levelling whereas defense can be raised with armor which can be easily purchased
>health is singular, whereas defense can and often is split several ways like physical vs magical
>several attacks simply ignore defense, armor penetrating attacks, percent damage attacks, sometimes critical attacks, even something like a poison DoT usually ignores defense.
>most games have scratch damage meaning stuff like 1000 needle attacks can be deadly to low HP high DEF characters.
>taking damage can actually be used to your benefit with spike damage.
The only ways defense is more useful is if an enemy gains advantage by dealing damage like life steal.

>you should always level DEF over HP
The other side of this coin, in some games armour is a worthless stat that barely negates any damage, so you want health always.

It all depends on the game. In SRW armour is more important by far, in PSO and its spinoffs it's all health.

DEF (usually) has a soft or hard cap, whereas HP more commonly doesn't

ex. something stupid like 15*log10(DEF) = damage reduction in %
so 100 will net you 30% reduction, 1000 will get you 45% reduction, 10000 will get you 60% and if you get to a million you get 90% but the very best you can muster with all buffs is maybe 10 grand

>No MAX STR
Pleb

>>critical hits break invisibility spells and also damage MP
wut game
I'm interested

What part of 'depends on the game' is difficult? If the game is designed so that high defence results in 10dmg every hit and you have 4000 health, then you'd have to be hit 400 times to die. Or you could increase your health to 14000, but take 2000 a hit, which is the more clever option in this very specific circumstance? And I am talking about a specific game franchise here, it's not right from my arse.

The point I am making is that there is no rule that works for everything. Any game may choose to handle the stats its own way.

falls under ATK, taking both int and str into consideration

That's why JRPGs are superior where the devs in the wisdom have already decided what stats you will get for every level.

>joke class that keeps getting low stat boosts each level
>after lvl90 the stat boosts skyrocket and elevate it to a top tier just by stat total alone
I love this trope

jrpgs are made with the player taking a role of a character created by the devs. few of their games let you play a character you created

Depends on the game user, if it's a game where I can RAISE my stats, one might be able to get away with evening them out if he really wants to. In games like fallout, one doesn't really have that luxury, they have to choose if they want to be really good at charisma and guns, or sneak and melee, or what have you, but they can't have them all. And putting points in everything tends to end up not working out, since they don't have enough skill to do anything other than try to brute force, which they also can't do efficiently due to them lacking the stats for it. Even if they can put more points, they might still have a prefered methode of approach, so they might choose to get more points in a specific stat.

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Japanese are geniuses when making games. meanwhile the western devs are still trying to learn how to make a fire.

Look at this pleb who doesn't minmax.

I bet you like to use suboptimal companions in RPGs, prefer premade characters and role play too. Disgusting.

>meanwhile the western devs are still trying to learn how to make a fire.
Runescape called

Hello?

>new at game
maximize strength
>veteran at game
maximize strength
>bored of game and just want to fuck around or make it more challenging
do literally anything else, this applies for every game including MMOs

I always abuse the mechanic of death. Since you can just reload the game at any given point after death there's usually no point in prioritizing anything other than damage first. Worked for me in almost any games I've played, I kind of have no fear or hesitation about death and it breaks most enemies. If you look at dark souls for example if you have zero fear enemies literally struggle to kill you, since most attacks are thought of in the sense that you're going to side/back step, roll away and be a giant pussy in general, meanwhile glass cannon speedrunners breeze through with 0 hits landed on them. You will die of course, a lot, in the beginning. But when you train this "attitude" for years, most games become insanely easy.

>not prioritizing INT
How does it feel to be a brainlet in two different worlds?

I just level up whatever I feel that I need.

>not putting all the stats at an even level
you play basic bitch RPGs like fallout 3 and nothing else.

>tfw maximize strength until get to mid game and it turns out you could have better DPS if you leveled other stats to unlock this one skill that in combination with others lets you be broken
>all that effort wasted and you drop the game because it'll take forever now

>Every character of your team is the factotum type
Truly a stupid idea.

Been there.
The funny thing is that you only need about 5-10 points for a relatively strong weapon infuse but at high level it's incredibly tedious to farm it.

>putting up luck
>ever

There's better ways to make yourself play at a handicap ya know.

If you can't take a screenshot of this scene, how does this image exist?

Why be mediocre when you can be good?

This

Bad idea in SMT.

Black Panther is pure def and dex with his magic suit. Come to think of it, i don't think he has ever taken damage when he has the suit on.

>having 8 atk when you could have had 40
>spending 10 minutes on a boss fight when you could have been done in 2
Shiggy diggy

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If i put all points into Attack, the enemy dies faster, making all that other shit less important.

>perception not at 5 so you can implant it to 6 for better criticals
>agility not at 6 so you implant it to 7 for slayer
>intelligence not at 9 so you can implant it to 10 for maximum skill gains

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