About to start this. What do I need to know going in?
Darkest Dungeon
Difficulity setting only effects the level of grind, not the strength of enemies.
Your character is your hamlet.
Your mercenaries are your weapons.
A weapon can be precious, useful and mourned, but it can ultimately be replaced should the need arise.
Also turn off crimson curse dlc until you have a basic idea of the game mechanics.
stop caring about your characters. use their lives to get loot and bring it back. even if only 1 survives.
Remind yourself that overconfidence is a slow and insidious killer.
It's not really worth your time, but you won't realize until you've spent too much anyway
>It's not really worth your time
you can say this about vidya in general. very meaningless.
This game is fucking garbage because it doesn't do anything to explain shit to you, I have absolutely no idea
-the speed at which the tide turns
-what type of killer overconfidence is
-by which increment I measure a death with
Read these charts
this is just perfect
A lot.
Off the top of my head:
>team composition is extremely important, as is the way your team's abilities synch - read everything
>the Guild, Blacksmith and Stagecoach should be your upgrade priorities, probably in that order
>you will need 8-12 food and 8 torches for short dungeons, double that for long and somewhere in the middle for medium
>experiment with how different items interact with curios
>bleed and blight are your best friends
>remind yourself
Spend time carefully planning your team and loadout before every dungeon. Level up a variety of characters and teams for end game stuff. Dont worry too much about character deaths. Turn off Crimson Court dlc if its your first time. Keep Reynauld and Dismas but replace Reynauld asap until you can get rid of his Kleptomania. Hope you enjoy grinding.
You get bored eventually, uninstall and then try again a year later. Then you get bored again uninstall and try again a year later. Then you finish it and feel hollow.
When certain event occurs where Hamlet is under attack, send 4 newbies to their death and don't feel bad in slightest
>try to beat the Miller
>don't realise that there's a possibility to camp, don't bring any food
>lose Dismas and an Ancestral trinket as a direct result
>try again, bring food, let my team go crazy and get beat up, because "hey, there'll be a camp"
>no camp
>lose Flagellant and Ancestral trinket as a direct result
Fuck that shit.
It's boring.
>mfw learning MaA completely trivializes that boss
just remember that those nightmarish creatures can be felled, they can be beaten
Characters can die by bleed/blight out when on death's door. Learned that lesson in a painful way.
what? they're always a fireplace the wave before miller
Nope, last time it was a cabinet with supply items.
Some bandages, laudinum and two holy waters.
The narrator said "hope it's enough".
The second one is going to be an epic store exclusive, isn't it?
I won't be upset, but only if it's an early access exclusive like Hades.
Bleeding stacks.
Blight stacks.
This is about as important as the jump button in a Mario game.
Fighting is rarely RNG based but everything else is like layouts, trinkets you get, etc. Generally monsters in a dungeon will always be the same, some are available in all dungeons, like bandits
Take the upgrades for the stage coach ASAP to get four heroes per week. Always take a healer until you're used to the dungeons and are able to make good compositions.
Stress reduction buildings are not worth it really.
you can just take one recruit start a dungeon, retreat and dismiss them and then repeat to advance each week.
Short dungeons aren't really worth it. Don't upgrade heroes until they reach level 3 since if they get bad quirks, it's easier to just dismiss them and start a new one.
Bosses usually require a strategy just for them, sheer DPS will not always work so when fighting a boss, I'd strongly recommend you pick a party that can do a bit of everything, hit rank 1-4, stress heal, shuffle, stun, etc
Bosses also generally spawn furthest from entry so try to keep a camping for the last room to buff and heal
8 food, 16 food and 24 food. 4,7,12 torches. For small medium and large dungeons respectively
Please fucking write down what curious do what or use the wiki try all items too
Plague doctor is a woman just incase you're blind.
Do not fall for the "your heroes are expendable, don't invest in them!" meme. Dismiss liabilities with bad quirks, but your heroes will obviously die more often if your retarded ass refuses to make them stronger.
Stygian gives you 12 deaths (more like 10) before you lose. You will get better at the game faster if you play like every death is a mistake, which it often is for the most part.
What the fuck is going on? Since when do enemies focus down one party member like this? I'm barely four rooms into a medium apprentice Ruins quest and my Vestal is at Death's Door with 181 stress.
the boss itself isnt the problem with that area is the fucking dagger guys with like 25% crit chance
getting to the boss itself in a condition where youre able to fight him is like entirely luck-based, but the boss itself is consistent and easy enough to manage just like all the others
There is an icon along the bottom of the hamlet screen that let's you trade heirlooms for different ones.
>instantly shuffled next room
>Tempting Goblet'd Vestal
>Heart attack
WHAT THE FUCK
I'M FUCKING OUT OF HERE
since the endless update
this is a big part of why people call jester compulsory now
>can't escape
>both Bone Courtiers hit her with Tempting Goblet again
>that's about a dozen of the same attacks exclusively on the same character in 5 minutes
Oh Christ, why did they have to go and ruin it?
I'm also noticing MAA can't spam dodge anymore, and that crits(?) give you buffs?
Well, she's dead.
>you will endure this loss, and learn from it
Why does Vestal have mace bash and not judgment?
Why did you bring a Flag into the Ruins?
Did you yry Flag and Leper's self-mark abilities? Or Flag's stress absorb?
>What do I need to know going in?
Everything and Everyone is expendable. The Goal is the get through the dungeons not be a savior for the greedy fools who happen to join your party. Overconfidence is a slow and insidious killer.
They're the only ones low enough level to take it, and I want to kill a week. As for the abilities, I just forgot to check like a retard.
yes
maas new bolster is actually fairly good, trading stacks for full-battle duration and stress resist isnt really much of a loss
and yes crit buffs open up new playstyles/synergies for a few of the classes and make certain ones hellion, abom fucking phenomenal so pay attention to what they do
a fair number of them are pretty dogshit though so dont just assume all classes will prefer crit chance to damage now
All right, thanks, Guess I'm learning to play all over again.