Imagine what could have been

> Skill development and various activities like bowling or repairing as in-game mini-games.

> Detailed nutrition needs and nutritional properties of different foods.

> An organically evolving town with buildings and houses that appear out of zones like in Sim City. (This could be accomplished by having a large selection of pre-made buildings that can appear out of zones.)

> A more open sort of real estate, your character could be homeless or live out of motels.

> Placing wires and pipes when creating your house, and a detailed physics engine for buildings houses. For example, building a house that's too top-heavy could cause it to collapse.

> Careers that have a real impact on the game world- for example, a politician would have control over what parts of the town are zoned.

> Furniture that is ordered out of furniture stores or in-game catalogs without entering "buy mode."

> Various religions and ideologies that affect what your in-game character can do without a guilty conscience.

> Violent accidents and murders

> A simulated in-game stock market and economy that influences food and item prices as well as rent and wages, and that is influenced by politicians and businessmen.

All of these features have been explored in various different games, but they've never been put together into one ambitious life-simulation game. The Sims could be so much more then a digital dollhouse if the developers cared for anything other then endless item-pack DLCs and meaningless amusement-park-ride style items and rabbit holes.

Think of the lock-picking game from Skyrim, the fishing mini-game from Stardew Valley, the complex machines of Factorio, the economic and societal simulation present in Tropico, the nutrition simulation of Unreal World, the gamified learning of Duolingo, the religion and government types of Crusader Kings II- all these things and more could be combined into one game if a studio was ambitious enough to undertake it.

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its a game designed for girls
you really think they would add all this autism?

not to mention that they tried adding more complicated mechanics in sims3 and were forced to remove it in 4 because they could not optimise it

If you dont like how things are then make the mods then faggot

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>great game for the casual crowd
>easily monetizable with additional content
>no competition whatsoever
why?

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Forget a sequel or mods for The Sims, I'm talking about a competitor for the life-simulation genre that is currently monopolized by E.A. Games.

I feel like The Sims franchise is too rooted in it's current design to be anything else, but features like these are what a competing life simulator could bring to the table. Additionally, this is what The Sims could be if Will Wright had stayed with the franchise and E.A. hadn't bastardized it so badly. Imagine what The Sims 3 would have been like if the jump in quality from the Sims 2 to the Sims 3 had been as drastic as the jump in quality as The Sims 1 to The Sims 2.

That's what I'm saying! Where is the competition? Imagine if a quality developer made a life-simulation game!

Or imagine if an independent studio made a Sims 1 clone with regular free item updates instead of paid DLC and just one or two of the quality game-play features I suggested? They'd poach E.A.'s market of nostalgic wine moms and teen girls that have no better options then the over-priced hellscape of the Sims store!

absolutely
but right now we are content to eat the same recycled garbage they have been designing since the first game of the series
why nobody wants to innovate or even try to develop a life-sim anymore is beyond me...

I'm not content, I never even bought The Sims 4, I was sick of it mid-way through 3. I miss The Sims and I frequently wish some developer would rescue the life simulation genre like Concerned Ape rescued the farming simulation genre from Natsume / Harvest Moon.

I also argue that Crusader Kings II displayed innovation in the life simulation genre, but Crusader Kings II doesn't have pink plastic lawn flamingos for me to put in the front yard of my 70's bachelor pad.

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we are obviously not happy about this, otherwise we wouldn't have this conversation

shit maybe your right
i did here whispers of some people trying to make somthing similar
cant remember what tho

>making the Sims a chore game simulator
Don't become a game dev

just play kenshi and manage your outpost

Someone on reddit suggested Kenshi, I'll have to check it out.

It doesn't have the 20th century camp that I crave, though.

Unsubstantiated whispers are better then nothing.

Thanks for validating me, user.

I wanted to make this thread some time ago.

we need something similar to Cities Skylines but for the Sims

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then make your own game with those features then.
no-one else has tried to make a Sims indy game.

>designed for girls
>all the popular Sims youtube videos or streamers are guys

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It was made as a house designer at first, because will's house burned down and he had to build a new one

>overly complicated autistic garbage
I swear if I ever see you try getting into the videogame industry I'll fucking shoot you on sight.
The shitty microtransaction-filled female escapism playground that is the sims could've definitely been a better game, but you don't know shit about how to design one.

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