why do people pretend this bloated piece of shit or is good again?
Why do people pretend this bloated piece of shit or is good again?
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>i desperately need to be a contrarian shiteater but have no actual criticism so i'll say it's bloated
Pathetic OP
>bloated
what did he mean by that?
>t.seething Adventfag
It's the best sonic game and there's nothing you can do to change that
Oh I see, you're just someone from last night's Sonic 3 A.I.R thread taking something someone else used to simply explain why they weren't a fan and instead using it for shitposting material. Somehow I predicted this.
>defending every zone being several minutes long
fuck off you retard
this shit is an immense issue that retards have been ignoring since day 1
If you actually watched the video in full instead of parroting shitposts you'd know that he still calls it a good game, just not for him. That's not to say I don't want improvements but you're just doing this for a shitpost and you know it.
Sonic 3 is still longer
Zone length is literally not a problem, unless your one of those people who's actually a lot more shitty at sonic games than you'd like to admit.
>several minutes long
you mean like 2? the only stage that was egregiously long was the final one, the idea behind stages being very long comes from the sonic 3 design of having multiple routes and secrets throughout the level, if you dont like it thats fine but its not something that makes the game shit.
how do you get this screen
>Retards actually want Forces 30 second long levels
You should work at SEGA, they're always looking for people with bad ideas
You get it after completing a playthrough on either Mania mode or Encore mode. It was added in 1.04.
is there no way to access it without beating the full game
Afraid not.
You are the poster child for "form your own opinion". If all you can do is post youtube videos of someone elses opinion to prove your point, you don't have one.
Well actually wait, maybe going straight to titanic monarch on a cleared file would still make it possible? Never bothered to check.
I literally was holding right for over a minute and half in super form without looking at the screen while I read these posts and typed this response to "beat" the studiopolis 1 boss
this shit is not excusable
>able to cheese a boss with super sonic
color me surprised.
but that would modify your time for the level wouldn't it
also fuck going back to titanic monarch that's the biggest drag of a level I've ever played
>super form
Not sure what else to tell you then. Just try what you feel like I suppose.
Super Sonic is entirely optional and has been a game-breaker since Sonic 2
the point is it took a minute and a fucking half just to kill the boss you retard, that's nearly as long as it took for me to beat the whole goddamn stage
why are you defending such shitty padding
One boss that does that does not equal the entire game's quality, shitposter. And this is coming from someone who finds that one boring too.
Sonic 3 had the exact same problem with Flying Battery act 2 and Lava Reef act 2 but that does not equal the entire game.
>it's impossible to agree with anyone who has ever made a video of something on the internet and you should be forced to type out redundant paragraphs explaining yourself instead
do you get off on pretending to be a fucking dumbass
>461368660
You probably also intentionally skipped over the part of the video where he still calls it really good despite not being his cup of tea. (You)
so you admit the zone lengths arent actually the problem then most people would agree that the bosses are the weakest part of mania. next time time you decide to post make sure your caretaker proofreads it
the point is that the majority of mania is designed this way
so much of it is just wasting your fucking time and playing itself instead of actually being concise and engaging like a sonic game should be
>soulless iterations of classic stages
>collect blue spheres
>catch the UFO
>good game amirite guys
>I beat a boss that's all about dodging with invincibility on
WTF this game is too easy!
so you're just gonna post some one else's opinion as your argument? sickkkk
>461368794
I'd also like to mention a ton of the comments aren't even agreeing with him but still being mature about it. Now if only you were mature about tossing your manufactured "hate" of the game on us.
Funny how people always get on Mania's case for some long Bosses when shit like this exists and nobody bats an eye.
the game is like 2 hours long, and has way less "plays itself" segments then S3&K, telling us that a shitty boss is shit isnt really saying how the whole game is shit, especially when its about the same quality as 90% of sonic bosses (shitty).
It takes about a minute to beat that boss, not that it's a good one, it should have had spikes and other obstacles to make it more interesting.
The UFO game is unique from its CD counterpart, and the blue spheres are completely optional.
To be fair, they already give you the fire shield right before that boss which removes all challenge.
The boss is boring sure but at least it has actual gameplay when you're not cheesing it. One boss =/= the entire game's level design. But somehow I'm the retard here I guess
>Soulless
Most of the remade stages are unironically better than the originals. I hope you don't think Sonic CD's original stages (or Sonic 1's for that matter) were better than anything in Mania
To be fair, Sonic 1 still had decent level design, just pacing issues is all. CD is where more people complain. That and they honestly made Hydrocity worse in my opinion, but that's not even a gamebreaker anyway.
>REMAKES ARE ALWAYS SUPERIOR
shut up zoomer
Zones that I think definitely improved from their original design:
Lava Reef
Oil Ocean
Metallic Madness
Stardust Speedway
Green Hill Zone
Flying Battery, Chemical Plant, and Hydrocity are on par, which is fine for me.
Mixing Flying Battery with Sky Base was pretty neat, also gave us a chance to see those electrical coils from Wacky Workbench. Also getting rid of the elevators helped with the pacing a bit.
>Hydrocity
Alright you got me there, Mania Hydrocity is garbage because of those bubbles.
Literally where did I say that? I could name plenty of examples where that's not the case, stop being a fucking retard
When is White gonna port Sonic 3 and Sonic Mania to mobile?
>Sonic 3
as soon as they change the music, otherwise Brad Buxer will forever block their path. But putting Mania on phones would be neat, get it even more attention.
Sonic 3 when Sega lets him, Sonic Mania anywhere between 5-10 years.
Imagine having such shit taste in games you didn't like Sonic Mania
>Arin didn't like Sonic Mania
Lol
Will there ever be something he truly enjoys besides Mega Man X?
Imagine caring about egoraptor
Fuck mobile. I just want a Whitehead collection of 1, 2, 3&K, CD, and Mania. Add back in Hidden Palace Zone like the mobile port (and maybe some of the other cut levels) in S2 and give them all the QoL updates the other ports got and I'd die happy
What if when we got that it included a marathon mode of sorts where you play all the games back to back to back?
Imagine being Arin
That works too.
Egg shuttle mode on crack.
>never liked sonic but took a chance and bought this because it's considered the best one
>hated it
this is the best this series has to offer huh
So, hating on mania is cool now?
>never liked sonic
The entire point of Mania is for people who liked the Genesis games
retards on Yea Forums will hate anything regardless of its quality
Maybe it just wasn't meant for you, user.
It's probably due to the popularity of it. Threads for the game were a lot better before it came out, and they still were during even the plus days. But I feel a lot of those old anons have started doing other things in life, leaving behind new shitposters.
Most people who don't like Sonic absolutely can't into the game's physics. I have a friend who's so bad at Sonic he game over'd at Chemical Plant in Sonic 2
Contrarianism and Yea Forums go hand in hand. Don't ask why it fucking sucks.
i could watch this all day
>Hype & comfy
>/gonna pirate/
>"Wake me up when Hydro City and the torrent are here"
>Sonic Jam 2
>The guy who posts the Gijinka Sonic
>SONIC MANIA IS THE REAL SONIC 4
>Cancer of the Sonic fanbase.png/Screenshot from Cybershell video
>Cybershell
>Sakura Synagogue
>Nigger Sonic, Metal Nigger Sonic & Vector
>Yoshi in Sonic Mania
>Fake leaks being posted
>Bubble Shield Physics
>The SDCC Eggman glitch in Flying Battery
>Holding Right to Win/Lose.webm
>All the webms showing off the game
>IGN plays like shit in Green Hill (no, they're not testing the physics)
>Rosyfags
>CDfans & haters brawling
>Adventurecucks
>Tomposter
>Metal Tomposter
>Gift user with thinking Metal Sonic
>BlueSphereAnon
>The cytube being posted
>The info graphs
>The maps of each stages
>Links to all the music
>Chart ruling out zones using specific mechanics
>The Forbidden 3, Michael Jackson & Brad Buxer
>The sprite comparison image & animation+sonic_and_crew_standing_sprites.jpg
>The Sonic 3 sprite is shit
>Custom Sonic Mania sprites/Sonic 2+3 sprite mixed
>classic sonic triangle.png
>The Hole
>The Boys
>That one user that posts the screencap of his own post shitting on Tee's new music
>"Blue Spheres 2" Concept Custom Level Video
>Blue Spheres Copypasta from GamesRadar
>Mania will get mods
>le romhack.jpg
>"Sonic was never good"
>Sonic Cycle Officially Broken image
>Mania vs. Forces at E3.jpg
>Mania will connect to Forces
>"Has Yuji Naka ever seen an actual airshsip in his life?"
>Deep fried Shaq Countdown
>"The camera is shit in the Classic games, you can't see when you'll run into something!"
>"Reviewers (IGN, Jim Sterling, etc.) will shit on the game"
>Link to article saying Mania determines Sonic's future
>Metacritic Collage image
>[X] Zone (usually Marble Garden, Wacky Workbench, Sandopolis & Metropolis) is SHIT
>Iizuka stealing Drop Dash copypasta
>Additional Thanks: Arin "Grump" Hanson
>The Bingo Chart
>Being told to fuck off to /sthg/
I miss 2017
I didn't use super transformation this run and this was a leisurely pace. It's about on par for my 3&K runs.
You forgot the meltdown when the PC version got delayed 2 weeks to add Denuvo and people were given a free copy of Sonic 1
>The SDCC Eggman glitch in Flying Battery
My nigga
oops
>spoiler
Has it been two years already?
>tfw blue sphere user deleted me
Never had much to say after Mania dropped but that guy's streams were comfy, especially the OVA stream
>it's been nearly 3 years since Mania was fucking announced already
fuck, we're going TOO FAST
youtu.be
My Mania hype may have toned down but I still love the game. I still replay it periodically and when it launched I beat it in one sitting and then proceeded to fill out ever save slot.
Pic related doesn't show my imported copy of Sonic Mania for PS4 with the JPN alt cover and soundtrack CD
I was afraid shitters would turn on based Sonic 3 and Knuckles after Mania shoved fanservice down their throats but people seem pretty chill about the two coexisting so I guess there's no reason for me to dislike it.
Are there any good Mania mods that let me play as the green donut? I've seen one with decent sprites but the animation's garbage
Are you that deranged autismo that loudly proclaimed 3&K was the natural conclusion of Sonic and that CD was an irredeemable pile of shit because it didn't fit or whatever the fuck? The guy that edited the "speed/platforming/exploration" image to completely omit CD?
I seriously hope a sequel can just blow our minds even further, just imagine 12 new zones.
Well yeah of course. The only people who say Mania's the only good sonic games are shitposters. Most of us have always supported Sonic 3, why do you think we were so excited for Mania? 3 was the game it showed love to the most with how many mechanics returned.
hopefully soon
I think S3&K is better than Mania, but I still love Mania, it's second behind S3&K in terms of the franchises best games.
Nice collection, I've got the exact same stuff (the PS4 physical is the Japanese one though, so I got the soundtrack CD and cool alternate cover). Is your vinyl the limited paint splatter one?
Missed the part where you also have the JP PS4 copy, ignore me being an idiot
Nah I got the blue vinyl. Dont care for the smoke designs
its good, just not the be all end all
That's fair, I typically don't either (translucent red is even worse since it's so common) but I liked how it was just clear with the three different colors. I wanted to pick up the blue one as well but never got around to it
This thread had a decent turnaround if I've ever seen one, nice to see.
Quality games deserve quality threads.
based idort shadow
Why are North American copies of Sonic Jam so expensive?
I was able to pick up both a JPN copy and a 3rd party memory cart did to bypass the Saturn region locking for less
It was released pretty much at the end of the Saturn's lifespan. And since the Saturn was pretty much dead in America by 1997, not many copies were sold, thus making it rare.
it's not good
I would love a sequel but the team was mostly independent contractors and has been dissolved.
I know Whitehead and some other people have formed a studio a while ago
Who's to say Sega can't just contract them for another game? It'd be no different than how they contract Sumo Digital to do all their racing games.
Considering the entire Mania team isn't under one company it's harder to just contract them again. Scheduling conflict and such.
Not impossible though.
I still have at least some faith.
Not only did they say way back at SXSW 2018 that they would get Taxman for future classic titles but the new Sonic Pillar Team even happens to be located in the same place as Evening Star, L.A. So we shall see in due time, but for now, i'm quite happy with what we have gotten so far.
Isn’t the bigger issue (which isn’t that big to begin with) is that Mania holds onto not only the lives system which is considered arachic design, but there’s also the fact that levels are still timed.
These things are perfectly fine things to take issues with but hardly something that’s suppose to be a deal breaker. I sure as hell don’t believe that the problem is that “levels are too big”.
Either chill out or gtfoutta here
It is gem compared to all Sonic games in last 15 years. Except racing games. They are cool.
The Timer can be switched off now which even further deflates the argument
>Deep fried Shaq Countdown
Excuse me?
You think TSR will be decent? All the recent stuff they've been showing off left and right is helping a little.
Not that guy but it does look better then what they were showing before the delayed it.
I'm still not keen on dropping the Sega all-stars angle but it looks faster and the team mechanic of sharing power ups could be nice. Also I think sonic PR guy said you can make custom teams for online play rather than defaulting to the presets
I liked Sega's other racing games so I should like this one
I think the only problem with ditching lives in classic sonic is that it gives rings a lot less of a purpose. At that point the only thing they'd be good for is obviously protection, and fuel for super sonic. And there's no ranking system either so there really wouldn't be much point in getting over 50 or so anymore. So if they were to do that they'd have to give it another function, maybe having a total ring counter that takes any rings deposited at the end of an act that builds up across multiple playthroughs to buy stuff from a shop like concept art and such?
Maybe even an unlockable megadrive edition soundtrack
youtu.be
Because people who like nintendo and/or sonic are man children too stupid to understand why they like things or say how something is good other than BING BING WAHOO.
So why would you be surprised they're too stupid to have developed good taste in games.
Just make it so bonus stages only happen if you pass a checkpoint with 50 and special stage rings will appear at the end of the stage if you have like 75 rings
mania was actually kinda fun because the lives actually mattered. Exploration was rewarded with insurance that you have more attempts at a difficult setion.
Well, I wouldn't wanna regress back to the Sonic 1/CD method of special stages so what if you combined the concept to have the best of both worlds. Special Rings can still be found scattered around the level but an extra one will appear after the act as a bonus if you have 75 rings, just as a bonus.
I don't know man. I ended my first run with like 14 lives (lost like 9 or so on the Oil Ocean act 2 boss)
but from my second run onward I finished the game with like 40+ lives every time
Or go a step further and make it so only Hyper Emeralds rings can appear at the end of the stage
Iizuka's gonna freak
shoot.. maybe i suck then
Practice, my friend. You'll get better in due time.
TROO FAAR MRANIA TREAM
The main problem I personally have with Mania its their bosses. While some of them are short and sweet like the Magician or Egg Robo many of them are marathons which have no place in a Sonic game.
I think my theory is that they wanted the bosses to have more of a spectacle feeling to them, seeing as they didn't have hardware limitations to work against anymore. The original games couldn't really do a lot of what Mania did without really pushing the system to its limits, 3&K already does that a bit as it is. And perhaps most players just aren't used to it?
Found OP
I still can't believe how much he dragged down the encore mode commentary, I didn't even bother to finish it. I understand Mania wasn't for everyone, but he sure liked to dwell on things.
I'd disagree. Sure some only give you certain times for opening like the FB Act 2 boss but a lot of them are fairly standard.
The only one that comes to find with your description is Hydrocity Act 2 but if you spin dash up the wall in phase to you can land right on top of it and bounce for a bunch of hits. Also I guess the Metal Sonic boss fight is long but it feels like a proper mid-boss considering that's the half way point.
Most bosses can be handled pretty quickly which makes some of them underwhelming like Chemical Plant Act 1, Oil Ocean Act 1, Studiopolis Act 2, and Press Garden Act 1
That and they shortened the metal fight in 1.04. Originally the running sections went on far longer and he took more silver sonics to begin phase 3. That spike wall chase was pretty lame so seeing it also replaced with Metal Sonic Kai was cool.
They also added little shots that would fly out of the Silver Sonics and damage Metal Sonic. I guess it was done because people couldn't grasp having to rev your spin dash only once to get the proper launch trajectory
why was this boss so bad guys. i didnt mind any of the others in generations, not even the egg dragoon
The biggest problem were the boss fights. Too much bloat, not enough focus on base gameplay to be able to shorten them down with eating some damage or skill. The "long stage" culprits are mainly Flying Battery 2 (why in the name of god did they basically make it 50% automated just to see yourself scaling the outside of the ship), and Titanic Monarch 2 which is the final level so it makes sense to do that; once you've played the game a bit, no stages should be clocking in at 5 minutes or more besides those two.
And stop using Blazehedgehog as the gospel, it isn't even a review, just his opinions about the game - and 75% of his opinion is complaining that he doesn't really have the time to sit down with games as much anymore so Mania is too much of a time eater heh for him.
The 3DS version was even worse
They formed a new team specifically for making games called Evening Star after a Chaotix song.
They took the name from a Chaotix song?
Cheeky bastards
I think it's pretty obvious OP was just trying to twist it around into shitpost, Yea Forums does this all the time, taking things people say out of context to generate a fight.
as pointed out, it was posted by someone in a thread the other night when he was just trying to explain why he legitimately wasn't a fan and I guess someone saw (You) potential in it. Given how he hasn't replied in forever now, he must have realized it backfired when everyone called him out on it and buzzed off.
youtube.com
that's the kings of ascended sonic fans for you
I was in that thread last night, and I saw him using the same videos for his argument too while claiming blazehedgehog bitched about the game using "fangame-isms" as if to undermine Mania solely for being made by fans. Surprise, fangames are mainly brought up at the beginning, and then loosely again with the boss fights topic. He's been making shit up since the first post of his crap.
Well now that you've given me context for the name of their studio I can't shake this small feeling that they could be working on a new Sonic title
There was also the guy saying it was worse designed than Sonic 1 and 2. Sorry but I just don't see it.
>$60 for some ROMs with widescreen hacks
no
>Implying it's just widescreen hacks
Taxman added new content to each remake including new playable characters, restoring cut zones and fixing the special stages in Sonic 2.
That said $40 at most. That's $25 for Mania and the Encore DLC and a little less than $5 bucks for each classic game
This game is nearly 2 years old and I STILL haven't seen anyone find out how to get in here.
Maybe one day...
I've reached it before, you have to go the opposite way obviously, but it's been a while so I can't remember the details.
Decided to fire up debug mode to see what I was missing and turns out it was an easy path I never noticed the whole time. These games and their level design, man. I like this stuff.
This was a nice thread. I'm glad there's still hope for some Sonic threads after all. Goodnight.
>i'll dislike a game based on what people say about it
retard
It's nice to see my list again.
Someone was doing a countdown in the threads daily, pic related.
We totally gotta do all this again for the sequel, I miss it
For sure, the game itself and the threads probably made it one of the most exciting games I was waiting for in years and it even reached expectations after it released and then some.
Same here, bro. I still vividly remember how awesome it was to finally play the game on launch day, I immediately felt at home with how it played and was hitting all the right notes, proving how sexy the Retro Engine is. Mania reminded me why I loved sonic during a time I almost gave up on him after the bad period of 2013-2015. The threads leading up to the game's release and then finally playing it were probably some of the biggest highlights of that year for me, and I'll never forget it. I'm definitely up for round 2 of this shit.
Hurry up and give us our 12 new zone sequel, Evening Star!
First good Sonic game since 1994.
It was the Generations hype on steroids.
Yes but unlike Generations, Mania was actually good beyond nostalgia and fan service.
You bet your ass it was
>I'll plug a YouTube video of someone else complaining instead of voicing my complaints
Weak.
>look mommy. I posted the Twitter meme again. I’m above just sticking to wojack edits
t. Mania fanboy
It's a glorified romhack, but it's by far the best Sonic game released in the past 20 years
Sometimes simplicity is all you need.
youtu.be
reactions from the sonic party were legitmiately good though, fucking nobody saw it coming
youtube.com
It was cool until they showed green hill zone
your mom is a bloated piece of shit
Those videos nailed why I don't like Mania. I tried revisiting it last month and when I got to Metal Sonic I'd just had enough of the game. The levels ARE too long, with a boss fight in every one. Said bosses are not fun to fight, so the game feels like a slog when it should be fast and enjoyable like Sonic 2.
The constant references get old too. The game would have been so much better with improved pacing and more of it's own identity.
Cmon user, this thread was about to end on a high note too
Sorry
I'm not mad... guess it's more tired and depressed.
>More than a year later
>People still can't find actual reasons to shit on the best Sonic game in over a decade and a half
Feels so fucking good bros. The Mania threads were the happiest time to be a Sonic fan.
It is just my opinion. I'm not trying to shit on the game because it's cool to do so, but that I felt that way when replaying it. It's not a game I see myself coming back to.
Fair enough, perhaps sleep would do me better
Eh. The only bosses that are really offensive off the top of my head are the Press Garden and Hydrocity bosses, and really Hydrocity is the surprising low point in Mania to start with. Additionally I don't have a huge problem with Mania being a "best of Sonic" remix game considering it not only redid fan favorite zones fantastically but also galvanized elements from shit zones like Marble Garden (I said it fuck you) and actually made them work this time.
adding that boost makes the springs pointless, and the cringy boss fight announcement is not sonic at all. This is an ok mod, but that's why you have people who mod and people who actually make games.
Sleep well user
Press Garden Act 1? I agree that boss isn't really conveyed well and has a lot of waiting involved. Hydrocity's is just longer than it needs to be. The second phase wasn't necessary. I think the most enjoyable boss was the Octopus, otherwise I can't really think of any I liked aside from maybe Heavy Magician.
Many thanks
I miss the archie comics so much. Idw's Sonic is so boring.
I liked both Studiopolis bosses personally. And you know, as a huge CD fag and fan of Metal Sonic I appreciate how they tried to make that fight more involved than the laughable race from CD but I'd almost prefer if they stuck to that idea with a few tweaks. The Metal Sonic fight goes way too fucking long, comes off as fan wanking more than almost anything else in the game, and just isn't fun on repeat playthroughs.
Maybe it will pick up in "season 2". The main problem they are basing the world on post-Forces, which has little to work with
youtube and zoomers were a mistake
Because Sonic fans like bad games
Studiopolis Act 2 is kind of neat, it's pretty much a Sonic Advance 2 boss in classic style. I know some didn't like that game's on-the-run bosses, but I thought they were a nice change of pace and fit well with that game. I agree on Metal Sonic. I get that they wanted him to stand out, but they went too far with it. Definitely style over substance.
>BOY: classic sonic fans
>BARBIE: S3&K
>BULLDOG: Mania
What is this?
A mock up of Ice Cap in Mania's style
Too bad they never could have done it because brad buxer.
What do you consider an actual reason? Because some things are subjective like pacing and boss fights. It's kind of like how some prefer Sonic 1 and 2 over CD and 3.
aw
It's just kinda hard sometimes to tell what criticisms here are real or just shitposts. Guess it's a price to pay for the anonymous nature.
Awwww, Forces baby mad his edgy OC fanfic sim turned out to be shit?
Understandable. There was a guy dedicated to shitting on the game and nobody took him seriously
Keep the thread pure, keep the comic drama where it belongs.
Did anyone expect Forces to be good after the first gameplay footage?
youtu.be
Well, the thread is going surprisingly well, even still. Even the ones who have problems with it are really chill about it and don't seem to mind the fans of it. This thread started off toxic but became pure in the best of ways. We need the threads to be like this more again.
Exactly. The problem was always elitists from both sides. If a game isn't for you that's fine, but starting wars is cancer. I guess it wouldn't be Yea Forums without that though.
Yeah but what's the best song though
Just gotta power through and ignore the shitters for good discussion
To be honest, the recent streak of bad mania threads has probably been more because the OPs really likes to start with bait, and you know how those usually go. we're just lucky this one had a turn around.
But I can't pick just one...
Oh hey, a Sonic Mania thread. I love this game!
youtube.com
Ruby Delusions isn't just my favorite sonic boss theme, it's my favorite overall "standard" boss theme in any video game. What a perfect track.
>2019
>No games shown
State of Gamesphaggots
Press Garden Act 1&2
Poor Josh
Made me think of CD when I first heard it
Tee said he tried to make it sort of a fusion of the S3K and CD boss themes, and if you listen to it with that knowledge you can absolutely make out the influence of both.
>sonic is supposed to go fast
>he's slow and if you go fast you'll hit a wall in less than 5sec anyway
I'm glad 3&K was the game they decided to base Mania on in terms of design. You have no idea how cool it was to see Elemental Shields, giant rings and act 1 minibosses again.
who is ken penders
i got told he was a massive faggot but i dont know what he did
i heard he is related to sonic
Yeah but look, now they ended up pissing up the part of the fanbase who prefers Sonic 2 to 3&K. We're seeing the same exact complaints that they've always had for 3K directed at Mania. "The levels are too long" "Speed and platforming sections are too separate from each other" "These bosses suck"
Agreed. I've always loved the aesthetic and exploration of CD but 3K had such good structure and nuance to it. They really married the best of both those styles together, I think.
Sonic 2 is overrated anyway
Some of the best tunes but the gameplay and acts are a slog, and past Mystic Cave it completely nosedives.
He's the true creator and father of Knuckles the Echidna. He killed Archie Sonic and canonically cucked Sonic the Hedgehog with his Skunk OC.
Lowered standards. Game is a 2/10 in 1995. Scrap that, if Mania was released as Sonic II, it would've got 1/10.
I wouldn't put it so harshy, but I agree. S2 fans really hate S3&K for things S2 does, but worse. As good as the game is, the levels are more linear than ever and the last few zones are straight up bad (Except for Wing Fortress. That's a good fucking level.)
Also don't reply to the retard above me. Obvious bait.
The other thing is that if it was as quick as sonic 2, it'd be over in no time and even being 20 bucks would be harder to justify. Pretty sure that's the reason they made Sonic 3 and by extension Mania so beefy. Not just to push how much the genesis could do but to ensure you'd be getting even more of your money's worth in the long run. Sonic 2 was basically if 1 had way more focus on speed, but Sonic 3 was able to be longer and still be fun cause there was more to do. They're all great games at the end of the day anyway.
Yeah, I don't hate Sonic 2 or anything, but I do think it's the weakest of the classics. It just feels flatter than the rest, and the style is a bit off to me. Special Stages are flow-breaking and completely memorization-based, and the later levels feel cheap in a way that S3K's Death Egg or CD's Metallic Madness rarely dipped into.
Stardust Speedway Act 1
Titanic Monarch Act 1. Tee Lopes wrote it when he was pissed off at the rest of the team since they kept declining the songs he wrote for the zone.
youtube.com
Sonic 2 was the one to have the least amount of play testing on account of how pressed for time they were to get it out there. It's why the later half of the game is so jarringly inbalanced.
And if they change the music, the purists will eat them alive, so they obviously aren't going to do that.
It's a shame because Sonic 2 has a lot of potential that I feel is really missed. I would have loved for the time travel idea to come to fruition.
Well, apparently Sonic 2 is gonna get a Sega Ages release that restores some cut stuff, wonder how far they'll go
Does anyone have Tee's stream of his playthrough of Mania? He took it down so long ago and I've been wanting a back-up of it for a while now.
>apparently Sonic 2 is gonna get a Sega Ages release that restores some cut stuff
Source? Although even if it was true, I'm not expecting stuff like Wood Zone or Cyber City. They probably just mean putting Taxman's Hidden Palace into that version.
Source?
never play Sonic CD
Best girl WHEN?!
don't really care either way desu, the classic Chaotix would be better
God, if only this would be the big extravagant thing that I want it to be. There were like a dozen or so concept zones that were cut on top of the stuff you can find on the cartridge, I'd pay extra for just Wood Zone and Cyber/Genocide City let alone the other concepts
Man, what's the point of the AGES releases at this point? Do we really need another enhanced port when the Taxman versions are right there?
I caught it on YouTube way back when but it seems to be completely purged, I'd like to check it out again too
>spoiler
>Mania team's new name is Evening Star
>Encore Mode played with some Chaotix-like ideas
How would you guys react if Mania 2 was Sonic Chaotix or some shit like that and you could mix and match playable characters between Sonic, Tails, Knuckles, Mighty, Espio, and Vector?
The last stage of the UFO special is the most SOUL thing in any modern vidya
Is Sonic Mania a good game for someone to get into Classic Sonic ?
The only old-school Sonic game I played was CD, and I didn't like it very much
I'd say yes. It's probably the most forgiving too compared to the others.
Are the AGES rereleases even widescreen?
Sonic 1 and CD are probably the two worst, I'd personally recommend 3&K to start off with but Mania shouldn't be too bad.
Unfortunately no, they're based off the genesis versions.
>never liked Classic Sonic that much even after playing a fuckton of everything in the Mega Collection
>loved it
Feels good mang
What's the fucking point then? I'd be excited for these rereleases if the Taxman versions didn't already exist as superior options.
>Sonic 1 and CD are probably the two worst
Don't make me BTFO you again
its quite good would be a better game if the devs werent the mid 90's version of modern sonic autists. there's too much shit in this game that was put in just because "MEMBER OLDER GAME?" instead of it was actually fun or would make the game better
>all the segments from shitty sonic games nobody actually likes like the game gear games or chaotix. those fucking bubbles in hydrocity and the plane segments instantly stand out.
>puyo boss fight which is cute one time and extremely boring every other time in a game that encourages you to replay it over and over. I don't know a single person who doesn't just quit to menu and load up studiopolis
>50 billion versions of the epilepsy inducing sonic 3 bonus stages
>tails and mighty are gay furries that break the game by flying over the level and mighty is just boring sonic who can skip some hazards. meanwhile knuckles - the only actually unique playable character besides sonic - is gimped from sonic 3 for some reason when this whole game is about copying the genesis games
all the dev time spent on stuff like this means there's less dev time for features the game could actually use, like being able to use more than one sonic ability without entering a cheat code on a secret menu screen, or letting you swap characters in encore mode without requiring you come to a complete stop so its more than just "be sonic or a flying character the whole time and only swap if you need to break a wall" mode
Mania's good ending was kinda lame desu
I dunno, you'd miss all the refrences and nostalgia stuff. I'm gonna say no. Go with the Mega Drive and Master System games first, get around to Mania in the future, it'll still be there.
Because Iizuka forced it to tie into Forces, that's why.
CD is fucking shit dude.
Yeah but Sonic hops out of the same portal in the beginning of Encore mode so you can easily pretend Forces just never happened and keep the classic timeline away from anything modern
did izuka force them to make a shitty final boss too?
Guess I'm the only one who didn't hate it. Doomsday is still the best but this doesn't even come close to time eater either.
No. But that's why I'm kind of glad Encore Mode just skips Egg Reverie.
robotnik in his retard chair is a lame boss too. for a game that loves copying shit I dunno why they didn't just have big arm 2 or something instead of this dumb shit
Psycho Egg is okay. I like that's it based on the scrapped final boss from CD. And you do actually need skill to make sure you get the most hits per phase so it's more engaging than a lot of other Sonic bosses
> I like that's it based on the scrapped final boss from CD
why sonic mania is underwhelming in a nutshell
>"dude, it's okay that its a mediocre boss, it's BASED ON SOMETHING FROM THE OLD GAMES* DUDE"
*something cut from one of those old games for being too shitty
why is aaron constantly sucking arin's dick
he doesn't like the franchise so why is he still inviting him for shit
Mechanic Madness (can't remember which one) reminds me of Jet Set Radio, so it's this one
>Mania gives you the fire shield just before the oil ocean boss
>setting the oil on fire doesn't hurt the boss but can hurt you if you lose the shield
Cause now Arin is popular for being that guy who hates Sonic games so Aaron thinks it's funny to invite him to everything and send him stuff. Except it's not funny like most of Aaron's shitty attempts at memeing.
>Level creator like Mario Maker
youtube.com
>Sonic 1
>pacing issues
Nah.
>aged
>bloated
>soulless
just stop using these words
>Levels are too long.
Fuck no. I don't need more bite sized indie pixelshit. Keep the levels long
t. pleb filtered
Go on, say it. Use the words "bad level design". Prove how retarded you are
The level design is pretty fuckin bad dude
nah
You know, Press Garden blew my mind since we’ve never see a level like it before in aesthetically and they actually made the ice mechanics cool.
Makes me wonder what a Mania 2 with 12 original levels could possibly look like. Though I’m probably in the minority but I wouldn’t mind it being 8 original, 4 remakes of levels. I need a Mania version of Starlight city god damn it all. Also a REAL Mania Angel island level.
>why do people pretend this bloated piece of shit or is good again?
? Wut?
>why do people pretend
In the work place, compromises have to be made.
Typical butthurt Sonicfag.
So what we're saying is that no good Sonic game actually exists?
>liking CD
I remember that one Sonic fan that called him out for his bullshit and all she got was a half assed response from Aaron and "OOOH WHY SO EDGY WHY YOU DONT LIKE FUN" from Twitter shitters as if the Sonic Twitter isnt constantly making jokes at its expense and the expense of its unironic fans constantly.
>samurai jack
Oh no no no
>We've reached levels of contrarianism so high that people are starting to claim that Sonic Mania isn't a good game
would you rather play encore mode or the original mode nowadays
The music is worth it. Also White put out that remake didn’t he?
why is every character unfun to play as except for sonic
I'm not buying Encore because they literally couldn't pick more obscure characters if they tried
>hating CD
>failed fan game dev who admitted that he was jealous of Tream Mrania's success in his own review
Yikes indeed.
At least explain in detail why you don't like it you retard
Not that user. I mean, I fucking love the music,hell cosmic eternity my favorite sonic song to date. However music alone doesn't make up for the bad level design that contradicts the travel mechanic, Taxman's physics and spindash changes did improve it though. It's personally a 7/10 to me.
>Sonic CD
There are several more obscure characters, actually.
>are right there
ON FUCKING MOBILE AAAAAAAAAAAAAAA JUST FUCKING PORT THEM OVER TO CONSOLES AND PC LIKE YOU CUNTS ALREADY DID WITH THE CD REMAKE IT'S NOT FUCKING HAAAAAAAAAAAAAAAAAAAAAAAAAAAAARD
I'd say so, go for that shit.
You're saying it like its a problem. Bringing back Mighty and Ray was beyond based.
I wonder what features Naka wanted for Sonic 2 but couldn't due to hardware limits. I hope the Ages port includes those.
They did mention that during an interview I believe. I'm not sure what they have in mind, but I hope I can play as Knuckles and go to Hidden Palace Zone.
That should’ve been a glove instead of a barehand
I miss the Tomposter. It was the sweetest thing when someone got the poorfag a digital copy of the game.
Did the Ages port for 1 add anything significant?
Encore. Despite lacking the true final boss, it has more features, and more challenging level design.
Press Garden is pretty nice aesthetically, but it's a goddamn nightmare thematically.
>a propaganda factory because Eggman uses propaganda for some reason?
>in a wintery location
>which has sakura trees
What were they thinking.
Who cares if they're obscure if one of them is fun to play as?
>Sonic CD
yeah more features like being forced to play as the shitty characters and more challenging to look at levels because the pallets are so fucking ugly
It added the Drop Dash. Not sure if it had anything else worth noting.
Drop Dash and some Ring challenge from an arcade version or some shit.
If forces is considered bad for lack of originality and and overall beinf lackluster, then mania is too for being for going beyond nostalgia pandering.
Nothing in that game is original, it's always some obscure reference no one gives a shit about after the 10th time.
All it does is keep sonic stuck in the past instead of moving forward to new and game changing ideas like lost world(yes I know herr durr lost world sucks, but the ideas it brought are great.)
You stupid fans bitch and complain about nostalgia whoring untill it caters to your own demographic.
Remove Egg Reverie and Mirage Saloon's Act 1 with Encore's. Swap Oil Ocean's color palette with Remix mode's.
There, the best version of Mania.
If your Sonic game doesn't have proper ball physics, then it's automatically worse than even the worst 2D Sonic games.
Why not just...play Encore Mode???
Mania Plus was going to have a Vape Mode (Vaporwave) where the music was slowed down somewhat. gamebanana.com
sonic fans kinda just like shitty games, been this way for 20 years now or so
>If forces is considered bad for lack of originality
It sucked because the physics, level design and level length were dog shit. Lack of new level ideas were just icing on the shit cake.
>Nothing in that game is original
Oh yeah, ignore the 4 brand new levels, new Special and Bonus stage, the new bosses and the interesting shit they did to the old zones to make them different, you disingenuous faggot.
>but the ideas it brought are great
No, no they fucking weren't. Those shit ideas were literally the reason why the game sucked in the first place, you literal retard. A fucking run button in a Sonic game? Fuck outta here, you brainlet.
Because Encore Mode is a mixed bag of features, stage design, and color choices compared to the regular mode. I don't care for the tag mechanic and limited lives system, but enjoy the superior Mirage Saloon, lack of disappointing final boss, and better color scheme of Oil Ocean. Everything else, the regular variant does better.
>stage design
There's barely any significant level changes in Encore Mode anyway
>color choices
Yeah a lot of them are ugly but thankfully there are mods with better palettes and you can even restore the original palettes if you play through the Data Folder directly and just remove the Encore palette from the palette folder.
I understand being turned off by the tag mechanic though, it is annoying dying with your favorite character and being forced to play as someone you don't like as much and having to get them back through roulette monitors. But at the same time, it does add a challenge in trying to keep your preferred tag team throughout the whole adventure.
>Mania is almost 2 years old
bros...
New game when?
TSR is out in a couple weeks
>If forces is considered bad for lack of originality
Forces was bad because it was literally Generations 2 despite Iizuka insisting it wouldn't be. Lack of originality in this case relates to lack of innovation. And most people AGREE that Mania's biggest flaw is the reuse of old levels, so you're not even saying anything people already acknowledge. And Mania is twice the game Forces will ever be.
Sonic Team did confirm a bit ago that they're working on the next mainline game with no further details, and the Mania team created "Evening Star" for games development which has its own implications. I figure later this year someone will have something to show unless Sonic Team's really stubborn about not showing any development until the last (and in Forces' cast, only) year again.
>a newspaper factory
>in a wooded area
>which has trees being fed through woodchippers
Yeah, I don't think we are hearing about the next mainline game until like Summer of next year. I can seeing it being released in 2021 for Sonic's 30th anniversary. As for Evening Star, I heard they wanted to take a break from Sonic, so their debut game will probably be an original title.
>Spiritual sequel to Mania with all new zones and 2.5D graphics
It's almost like platformers are a surrealist genre at their core. You faggots gonna sit here and tell me literally anything else in Sonic makes sense?
I was only explaining how the level makes sense in context
Ok, now explain why and how Eggman would even use propaganda. And how sakura blossoms can fucking grow in winter.
Every other zone in the history of this series makes more sense than Press Garden. This isn't even a 'contrarian' opinion.
>all new zones
Based
>2.5D graphics
Unbased
>800 lb monster speaking through his nose
i don't know what i expected
Press Garden isn't even a good zone name. It really should have just been a citadel.
This, too. Without seeing the zone in person, one wouldn't even be able to imagine what a fucking 'press garden' is.
>Ok, now explain why and how Eggman would even use propaganda. And how sakura blossoms can fucking grow in winter.
because its a video game and shut up
>This isn't even a 'contrarian' opinion.
yes it is
>s-shut up
>yes it is, because I said so
You have to be 18 to legally use this website.
My first time playthrough of Mania was 2 and half hours which is very close to a normal run of 3&K, how the fuck is that too long?!
>?!
Please return to reddit.
You ever think sometimes people deliberately talk shit about things they like to see if anyone else out there is willing to defend it and get reassurance that they aren't alone?
3&K is like 4 hours though
*clears throat"
The phantom ruby.
i would give it a solid 8/10
if there had been previous Sonic 2D style reboots that were actually good it would be a 7/10 but it gets an 8 from me for saving the franchise kind of, people have been wanting a game like t his for a while
it's only 4 hours if you're bad
It's possible, I didn't count the last time I played, it was just to point out that Mania isn't "too long" compared to 3&K.
Say what you want, but 2D gameplay with 3D graphics would be a great way to introduce camera-based stage gimmicks.
Think of Klonoa or Kirby 64's camera, not Sonic 4's.
oh lol I started that one, I totally forgot
Anyways the point is more that the individual levels feel too long, as opposed to the overall game length. In the classics, zones rarely took longer than 4 minutes, and you could deal with the bosses relatively quickly. But Mania makes sure that you cannot hit a boss again until a certain point. Whether that is a good thing or tedious is up to you.
The only Time Overs I've gotten in the entire series was at the fucking Carnival Night barrel as a kid, and in Mania's Flying Battery. It's definitely true that many of Mania's levels just stick around for longer than they should.
Those two got me too. I don't think I got time over on Flying Battery, but it was definitely close. Same with Titanic Monarch and Knuckles Lava Reef.
why not just emulate sonic 2? you can finish it in one sitting
I’m glad the sonic community is slowly realizing Mania isn’t that great
people are just saying the same things that were said two years ago and after plus, there's no "slowly realizing", just fuckwits stirring shit to try to make it look worse
>implying it isn't just /sthg/ finding contrived reasons to hate it
i want to have sex with the hard-boiled heavies.
I agree that Mania feels longer but it's more because 3&K has better pacing and only 4 full length zones in the second half as opposed to 6
Mania is not an objectively bad game, but it's not a remarkable one either. It's a modern day Sonic Pocket Adventure. 3K is still the pinnacle of the series and a better cohesive experience.
Worst opinion on the whole World Wide Web. Never post this again.
>using punctuation is reddit
!?
Over half of the thread disagrees though
>want to play through the regular mode
>don't want to deal with ms1
>don't like playing as knuckles
>don't want to do encore because the pallet sucks and lives are pointless and I only like playing as sonic
what do
Stop whining
I hate how the first 3 zones are just hold down on the hill to win. Same happens with Stardust Speedway.
play a better sonic game, got it
I really like this game, but my main issue is that it doesn't have enought original levels. I get that it's supposed to be a throwback, but literary the only bad original level is Mirage Saloon Act 1. Hell, this thing only had 4 original zones but 3 of them were memorable, out of the classics only Sonic 2 has more memorable zones.
Sonic CD and 1 are the only games that understood Sonic's true aesthetics
I can get not liking Mirage Saloon 1 or the shitty boss, but refusing to play at all because of one level? I hate nearly every single thing about Sandopolis and that doesn't stop my S3&K playthroughs. Just buck up.
>I'm glad contrarians are shitting up Sonic threads
You wish, you've kept crying about Mania for nearly two years and every time you kept getting shot down for the tasteless retard that you are. Face it, us Classicchads won, Sonic is our series once again.
Ok, I really don't get this observation either. Sonic 3 did this a ton too.
What about the OVA
Took a more realistic approach but it's still okay
I never said I was a huge fan of sonic 3, senpai. Your whataboutism has no effect on me.
>waaah levels are too long
>the game is much faster if you are a better player
It all makes sense
This thread proving once again the Sonic fan base is the worst.
Seriously is this just 3d fags pissed that 3d Sonic games suck?
>Game supposedly is hold right to win
>Wahhh you can't see enemies coming
Pick one plebs Learn to hold down
But then it's hold down to win apparently. You can't win with these people.
Advance 4 when?
post examples of good level design
I hate when things like this don't lead to special stages, it just feels like a waste.
"3D Adventure formula? Oh, it's so automated anyway, who cares? Boost formula? Boost to win, don't even have to think!" It's pretty much the same contrarianism that's plagued the series for years now. If someone wants one thing of Sonic over another, they'll pull out every arbitrary reason they can out of their personal reality to proclaim why it's so bad, and then start shitposting and moving goal posts about how everyone arguing with them is some shitty subcategory of obsessed loony fan that doesn't have the right to an opinion.
You can't win when they don't even present nor really back up an argument to defeat to begin with.
every time I play sonic I want to go fast but I can't stop myself from slowing down to explore constantly and it wastes a lot of time
help
Advance 3 was fucking dog shit and Dimps lost their way long ago so hopefully never.
why the fuck is heavy king serving ice cream?
>us Classicchads
What are you implying? That I’m not a fan of the classic games? I’ve been playing sonic since 1994 and had no interest in the series after s&k
>Sonic Adventure 3
Funny way to say Advance 2
Advance 1 > Advance 3 > Advance 2
Explore enough that you're comfortable to go fast. Simple, user.
what does this even mean
No.
Advance 2 => Advance 1 >>>>>>>>> Advance 3
Keep larping, zoomer.
Explore to the extent that you're comfortable with the layout of the levels, so that you can go fast in them. Is English your second language?
same thing happened to CD. it'll pass in a few months and retards will shit on another game. im thinking sonic generations will be next
I've played through mania countless times and still don't remember the majority of the levels
it's not that I can't go fast, it's that I keep wanting to stop and check every nook and cranny and it makes me take 5+ minutes on every level
I played Advance 3 again recently and while the partner system is cool, the level design is bullshit.
It's been like that for a while because Adventurefags didn't get their slice of nostalgia pandering.
Goddamn you guys are slow
C'mon step it up
Wow it's almost like they had the same art director or something
>get all gold medals in blue sphere
>pinball minigame from encore replaces it even in the regular mode
>can get powerups and lives from it
there is a god
Why didn't he direct art past those games?
speaking of bloated, how about taking fifty minutes of talking to make a simple point.
I found it better than Advance 2. Advance 3 has it's moments, but Advance 2's levels are always either too thin, as in there's barely anything to do but run, or super frustrating.
Advance 3 gets some more actual platforming there, while Advance 1 is pretty much another Classic Sonic game, though with less production than something like 3&K.
That old Robotnik design was great and it really shines through in that art you posted. He himself looks mechanical, he's expressionless, there's no hint at what he's thinking and that makes him more sinister. Every other take on Robotnik constantly has him smiling or grimacing or otherwise constantly emoting when I feel like if they wanted Robotnik to really feel like a perfect antithesis to Sonic, he should only rarely emote to contrast properly. The early games did this in the fact that the only time you see Robotnik make any kind of expression is when the fight stops going his way
Awful fucking taste
Advance 1 > Advance 3 > [The threshold of good games] > Advance 2
I liked Advance 3's level tropes but there's too many crushing blocks or moments where you have to come to a dead stop. It has platforming but it doesn't incorporate it as well as the first game did. Feels like a weird mix of 1 and 2.
I wish the pinball used the 2D regular physics instead of feeling like a different game desu
Like wtf Sonic's already a pinball
if you get an invincibility and running shoes power up at the same time when the invincibility powerup runs out the level music doesn't play anymore
will this bug never get fixed
has a macro ever been so unfunny it worsened your mood
just me?
Also, fuck this boss and the bitch slap one from 2.
Everyone is a false flag. Even you, even me!
I agree with you there, but at least it managed to actually hit it sometimes. The levels probably change so much because of the different Team "Types", to give Speed, Flying and Power teams different levels to shine in.
That one isn't that hard, just have a flying character and constantly jump on platforms.
FUCK Sky Canyon and it's boss though.
Some fun trivia about Egg Saucer:
>According to the Prima Strategy Guide for Sonic Advance 2, this mech was the most expensive weapon in Eggman's R&D expenses, which also resulted after its destruction in the next two Eggman machines being flops.
Advance 2 didn't have surprise crushers and just general shit trap and enemy placement like 3 does. Don't even get me started on the butchered physics and the dumb ass partner system fracturing character movesets, even fucking essential shit like the tricks that are mandatory to not get defenselessly launched into enemies from diagonal springs, that's fucking locked to a specific team combination, unless you're playing as Knuckles then you're fucked. Advance 3 is literally the only instance where the retarded meme of "2D Sonic games suck because springs just launch you into enemies and spikes" is actually real.
Fuck yourself, reasons why Advance 3 is putrid shit listed in the first part of this post. Advance 2 at least takes the classic style formula from Advance 1 and does some novel things with it, like how the ring system works, plus the the bosses were kino and the OST was the best in the trilogy.
I can't remember which zone it was (either ocean base or toy kingdom) but there is this one enemy floating off-screen after a steep climb, which is a big "fuck you" moment, because you have such little time to react to it. It got me every time in multiplayer.
Here's a hint to make Advance 3 10x better: don't play as Sonic and don't have Sonic as your partner. You will become a speed type character which will give you the Advance 2 physics and speed, which does not suit Advance 3's levels at all. This is why you're always running into shit and crushers. Flying and Power type teams give you the much better Advance 1 physics and slows you down so you can see what's coming and react better. I highly recommend using Knuckles+Tails probably the best combo for this. I also like Cream+Tails and Cream+Knuckles while also not using Cheese to cheese the bosses.
>2.5d with 3d models
>Not wanting beautiful hand drawn animations like with Wario Land: Shake It or Shantae
I would love a Sonic game that looked just like the opening animation to CD or the OVA.
In terms of music, Advance 3 probably has the best
This. I'd only accept handdrawn as an alternative to sprites. Mania's spritework is gorgeous so no matter what, a 2.5D sequel would just look like a downgrade.
what is the best zone and why is it press garden
>don't play as Sonic
>need to play as Sonic to unlock everyone else
Gotcha senpai I just won't play the game at all
That's not Studiopolis
The physics aren't significantly different between character types. The only difference is only speed type teams can go into boost.
When I played I ended up using Tails + Amy. Yeah, you don't curl on jumping, but it's literally a button press away anyway, just press both when you jump.
If only one of Amy's team ups gave her her full Advance 1 move set.
>like with Wario Land: Shake It
BAS-
>or Shantae
ed retard, HGH uses tweening for its animation which looks fucking shitty and lazy, should've said something like Skullgirls or Indivisible.
Because it's creative as fuck and act 2 is God tier.
The only valid criticisms about mania are the 10 minute timer which is a relic from older games and that it has too much old levels and only a few new ones.
Obviously I mean replaying the game. It's such a stupid decision to force you to play as Sonic to unlock everyone.
I thought that at first but no, it is literally a change in physics. For example, while in Speed type you will break open monitors just by running through them like in Advance 2 but in other types, they will stop you like in Advance 1. Playing as a speed type also feels a lot more slippery to me but I can't really prove that that one is true or only placebo though.
imagine someone only pretending to like Sonic the Hedgehog.
"Oh Gee, I must pretend to like SOnic the Hedgehog in order to fit in!!!"
This has never happened in at least the last 25 years.
>10 minute timer
Can be turned off.
You have to turn it off manually for every level
>for every level
Nope, only when you load up your save file.
HOLY SHIT, THAT'S AMAZING
THEY'LL BRING THE TIME TRAVEL CONCEPT BACK AND THE MISSINGS STAGES.
AND PROBABLY THE CUTSCNES TOO
Chaos Angel is such a great zone. Not only is it cool to have a final zone that isn't just space again, but it's pretty much Sky Sanctuary Bad Future and that's awesome.
mania's great
why is hydrocity act 1 so fucking dogshit
holy fuck this level ruins the game
learn the route and git gud
In Sonic Mania? They couldn't match how cool it was in Sonic 3. The gondolas add nothing. Sonic Mania isn't a perfect game but with the addition of Ray the Squirrel and the new game mode it has become, in my mind, the best 2D Sonic.
I guarantee I have a faster time attack clear on that level than you do
I hated it so much I found my own route without the retarded bubble shit and speedran it
you still have to go through the fucking water and it's nigger aids
encore mode is literally pointless
there's no reason to play it especially when it's so fucking ugly
>route without the retarded bubble shit
That's the one I was talking about, speed running that effectively requires to avoid air bubbles and just barely getting out of water, it's so good.
I didnt read the thread but im only going to say that sonic "games" are absolute garbage with no gameplay and its only redeeming factor is the music. They are only second worse to fighting games
I agree the game is a clusterfuck and came out unfinished but I blame it on SEGA
Elaborate.
hydrocity and on is a fucking drag in every aspect
what is it with sonic games and having terrible second halves
They rushed it out because it had to release before Forces did.
>Poor shitposter can't stop the Mania love
Neat
It would be a completely different game by that point. They will probably just add some trivial mode or two nobody cares about
Why would anyone even want to pretend to like Sonic? Genuinely curious.
Outside of Boom and Chronicles, they really know how to make good ass music
defend this horseshit manianiggers
I know that but for the most part it came out fine, and the rest got fixed on version whatever that came out alongside Plus. What I want to know is how the game's even close to a clusterfuck.
Crushing hitboxes are shit in Mania, I really hope they fix that in the next one. Still a great game.
How can Mania be rushed if the game was delayed? If anything it got more content than intended, since Iizuka wasn't even sure if they could add 12 zones.
Why did you go backwards?
but the articles says that it is supposed to be like the original plan.
Not gonna defend it, I've had a few stupid crush deaths in Mania too. I guess it's just Sonic tradition at this point to have shitty crushing hitboxes.
All I am seeing from those articles is that it might include features Naka wanted in, not necessarily levels. If we do get any levels it would probably just be Hidden Palace, but that would be kind of underwhelming after the Taxman port.
>Horii-san also teased that the SEGA Ages port of Sonic 2 might include some features which Naka-san originally wanted to do in the game, but could not manage because of the Mega Drive's limitations.
>hey you know what would be a good idea let's have enemies that violate every rule of sonic by hitting you when you roll into a ball or just straight up being invincible lmao
what the FUCK were they thinking with shitallic madness holy fucking nigger
They were staying true to CD's bad design
>461440995
>manianiggers
>lowercase post
Oh I already know where you're from, shoo. And yes the crush box in Mania sucks, still don't have enough autism to care that much.
>le bad desing
Kill yourself retard
All the Genesis games have enemies like that what the fuck are you talking about?
S3&K has the same level length as Mania you nostalgiatards, why was it fine then
Dude, it's called "don't just run/roll blindly"
Yeah, there's something called just jumping over them. It's not like they throw the sawblade guys at you right after a fast rolling section, only on a path where you can run at normal speed.
>The guy who posts the Gijinka Sonic
Which one? I used to shitpost with a bunch of 'em.
Anyway, I agree, Mania hype threads were fun/
>2017 had new Jack, BOTW, Automata, Cuphead, Sonic Mania
Damn that was a fun year.
2018 was really disappointing for vidya
Honestly the only fun I had on 2018 Yea Forums was Smash hype and Easter
THIS SHIT IS TOO FUCKING LONG AND COMES AFTER A FUCKING 10 MINUTE ZONE
THIS IS NOT FUCKING ACCEPTABLE
Don't forget the Plus threads.
>10 minute long zone
>here's a screenshot of beating it in under 4
True there was Smash, but it's fanbase got real toxic lately. Stage builder gave me some fun for a couple weeks though.
>Advance 2 at least takes the classic style formula from Advance 1 and does some novel things with it
Like make every single level a straight line with no real challenge besides pitfalls and speedtraps? Advance 3 may have had SOME bullshit in terms of unavoidable shit, but at least it had fucking levels and not roller coasters.
Sega rocked it in general in 2017 with Yakuza 0 and Persona 5 on TOP of Sonic Mania
Then Forces came along. What a sour note.
that was the boss by itself you stupid nigger
they literally have to reset the timer or you would die from timeout
wow christian whitehead and friends are retarded
don't they know that sonic is a fast paced game?
oh right, I forgot about that since it's been a while
wait why the fuck did it take you four minutes to kill him, even my first blind playthrough without all the Chaos Emeralds and a lot of deaths didn't actually take that long on the winning shot
Yeah, but something along the lines of Sonic 2 HD or CD's animation probably isn't feasible if you want more than five levels. Also
Dron't gro troo frar Evrenring Strar...
>blazehedgehog
I love mania and his videos are still gold. Too bad he rarely uploads
Advance 2 is fun and soulful
youtube.com
they patched that boss so that the bottom two cables get destroyed last for some fucking retarded reason, so now it takes ten quadrillion times as long as it did on release
everything after stardust speedway blows ass
>for some fucking retarded reason
To make it less easy, since it's the final fucking boss. Even then it's no big deal at all, just fucking jump on his head, ez pz.
Like you just know the composer was having the time of his life with these songs. He did the best he could on that soundchip.
youtube.com
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Nah.
>12 fucking minutes on TM2
Wow, no wonder you hate it, you're fucking shit at the game.
>jump on his head and hit him once
>fall into his body or tentacle arms and get hit/die
amazing strategy
>g-get good
thanks for proving me right
You can't expect every player to be a pro, user
That could mean that they'll bring back the stages too.
We will have to wait and see. I would love it, but I'm not getting my hopes up so I'm expecting the bare minimum.
>hit him once
You do know you can continuously bounce on him, right? You can take out a tentacle per electrical phase, and that's WITHOUT cheesing it with i-frames.
Yeah, but it would be nice if they'd have the common decency to not blame the game over their lack of skill, like DSP or some shit.
>this thread has been up for 17 hours
What in the living fuck?
I literally just tried that 5 minutes ago and only bounced once before I fell through
why are you trying to tell me shit that I can prove is blatantly untrue
I'm by no means a pro. I played these games a lot as a kid but when Mania came around it had been a good few years. Not once did I hit the time limit.
Started off as a shit bait thread but then tons of legitimate sonic fans came in for good discussion.
What do you want him to say then? You're right and Mania was never good and nobody should buy it? Of course you can't be amazing at something when you're new to it.
Hold the jump button, dum dum. How about you learn how to play the game before running your mouth?
I don't think that user did either since TMZ2 resets for the final boss
archiveofourown org/works/11923920
Additional content is up (add the period)
I'm not new to it, I've beaten it fully with every character on two separate copies
after stardust it just fucking drags and the zones become extremely uninteresting she titanic monarch is a pile of fucking dog shit
Not him but those are pretty pathetic times my guy, especially considering you had the emeralds
Was it your first playthrough or something?
Quote from the video
>"the game it's still REALLY GOOD despite not being my cup of tea "
didn't even watch the videos he posted, nice "OPINION" you have there
I don't think he says Mania is a inherently bad game, He just feels that the game is bloated and too long winded compared to the original trilogy/CD.
Yeah, even Nintendo didn't finish TWW HD...
But transitions with the time travel stone from Mania and the 3 lost stages + a complete Death Egg zone would be amazing.
I guess I must be the odd one out then
>hold the jump button
this literally isn't even a mechanic
I bounced on the phone oil ocean boss when he popped up constantly without doing that
I wasn't trying to speedrun it you fucking autist
>Sonic Mania thread started out with bad bait and was probably going to die silently
>Thread quickly turned around and lasted all night and afternoon and is about to hit the bump limit
>even discussion from people who don't think its their cup of tea is good
Oh Yea Forums, you DO still care about this game, I'm proud of you.
>It's the job of the game developers to snap the players out of those bad habits-
Stopped right there. What an intensely stupid opinion.
S3&K was the last good Sonic game
He's wrong about that but you're also wrong about not being able to bounce on him
I'm not a speedrunner but no level should take nearly 8 minutes. Maybe it wouldn't feel like a drag if you actually tried going fast? I don't see how you can complain that shit takes too long if you're the one willingly going slow.
everything after ss just takes a lot ass time, and even before that
As someone who's favorite Sonic game is still S3&K, no. The Advance games (barring 2), Sonic Rush, and Mania were all great.
They were vastly inferior
My friend can attest to that too, he still thinks 3&K is the best probably because he actually grew up with it back in 1994 but he still thinks Mania is right up there with it.
>this literally isn't even a mechanic
Wrong. Somehow I'm able to do it but you can't. Come on, nigger.
>He's wrong about that
No I'm not, holding the jump button makes you bounce off higher.
Oh yeah, man. Mirage Saloon takes AGES to complete, just too long.
No. Mania is a close second best. Also, you said that 3&K is the last "good" Sonic game, not just the best. Plenty of good has come after that and even some great, like the games I mentioned.
I'm not gonna let a faggot like you be an asshole and pretend nothing good came after it. Makes all 3&Kchads look bad.
Probably just trying to start shit cause the thread's almost over.
Mania doesn't have enough original content and it drags way too long
Mania needed just a little more polish, a better true final boss (and boss fights in general), and an ending that was a little less abrupt/unanswered due to Forces' bullshit. If those things were improved, alongside a better bonus stage than the shitty pinball Plus introduced or more Blue Spheres, it would've been an S3&K class game. Instead it's only just a notch below.
mirage saloon is the one exception and even then you still have to sit through the fucking shit autoscroller that takes too long and fucking kills you if you spindash or go super
I enjoyed CD more than Mania.
Ok, and that's your opinion and that's fine.
>Mania doesn't have enough original content
Sega's decision and as someone who's played all the games a LOT, having similar looking levels does not mean reusing content. The level design in Mania is actually quite different compared to the originals they borrow the aesthetics from.
>Drags way too long
I disagree. Having more of these levels never bothered me. None of them ever felt like slogs because they were all good parts.
more thicc hbh for mania 2 please.
We need Evening Star to make a low-poly X-Treme style game.
It's weird, I can beat Mania in a shorter amount of time than 3&K, 3&K's levels still find a way to be longer to me sometimes. Just weird seeing 3&K fans say Mania is too long when they were honestly different to me.
>having samey looking levels does not mean reusing content
Okay dude, I know you like being delusional over every single flaw of your first sonic game, but you need to understand that Mania is just simply not original enough. It's more like "Sonic" greatest hits" except that every tracks is now 5 minutes longer for no good reason.
And we've come full circle
It seems that way to you because you're bad
Sonic's bounce trajectory is based on speed prior to hit, angle of the hit, and what direction you're pressing on the dpad. You don't have to hold it to bounce on the TMZ boss, you just gotta place your initial jump well.
Official Random user's ranking of all the Genesis style 2D Sonics (the ones without boost and not counting the Game Gear ones which didn't attempt to replicate the Genesis physics anyway):
3&K > Mania > Advance 3 > Sonic 2 > Advance 1 > Advance 2 > CD > Sonic 1 >>>>>>>>>> Sonic 4
This is taking into account my favorite versions of each game: AIR for 3K, Plus for Mania, Taxman remasters for 1,2,CD. Now give me (You)s.
The level lengths aren't even the issue. The comparison between S3&K and Mania in terms of gamelength are based on overall playtime rather than the levels themselves and that's kind of dumb. 3&K has shorter levels, but it also has a lot of half-levels like Hidden Palace and Sky Sanctuary that pad things out more than people think. Good levels, but the game length really isn't that different.
>I know you like being delusional over every single flaw of your first sonic game
What a retarded cope. I just said 3&K was and is my favorite, you stupid nigger.
Sonic Mania Minus
>bump limit engaged
About time to pack up guys, this was a really great mania thread, hope we can have another one like it soon.
To be fair though, that does not automatically make the game "bad" even long time fans who have made no hesitation to point out the nostalgia pandering still enjoyed it quite a bit. Yes it would have been objectively better if it was all new but I'm honestly pleased with what we 'did' get. I'd rather have this than still having the Sonic 4 duology to be the most recent 2D games. All we can do is hope the sequel ditches that.
No, this is minus. youtu.be
>No arguments left so he starts using le edgy N word
I'll take that as you getting BTFO, thank you very much my underage friend
Absolutely atrocious taste.
I never said it was a bad game, it's just not on par to what Sonic Team did in the early 90s.
fair enough I suppose
>No argument.
Your argument was "It's too long", which isn't an argument at all. I said the game's levels aren't too long since the level design is quality. The other was "simply not original enough", which is bullshit if you actually compare the level design from the originals to Mania on an actual level design standpoint and not just the aesthetics. Sorry that that word hurt your feelings.
>it's just not on par to what Sonic Team did in the early 90s.
Objectively wrong.
>Your argument was "It's too long", which isn't an argument at all
>I said the game's levels aren't too long since the level design is quality
How does that make any sense?
Did your parents drop you when you were a baby 10 years ago?
I agree with him, it really is the ultimate sonic game.