>btfo of soulsfags
>btfo of niohfags
>btfo of normies
>btfo of shitters
Name a more based game
Btfo of soulsfags
maybe if it had more explorations and interesting items/weapons it would have been a bit closer to DS1 in terms of quality
good try though, OP
Sekiro was more consistently enjoyable so it's a trade off I'm happy to make
Bloodborne
>more consistently enjoyable
most subjective argument I've heard
i feel like you like this game more than DS1 if you value combat more than lvl design and exploration which is completely fair
b-but my pants on head pvp and faggy magic!
Well I don't think Sekiro has any truly bad areas like Lost Izalith for example. I think the game plays off its strengths for the most part where as Dark Souls definitely loses that after Anor Londo.
Lost Izalith was still more fun to explore than any of zones in Sekiro outside from maybe the big water zone place i don't remember the name of
I disagree. I actually thought the movement of Sekiro made areas more fun to explore a lot of the time.
Although I enjoy the customizable builds in the Souls games, I'm not so sure that they could do that without completely changing the whole combat system. Bosses and enemies can be tailored entirely as well since they don't have to try to balance an assortment of weapons. I hope Sekiro keeps it like that if there are future games or else it might as well be DS4
>one fucking weapon
No matter what you say this is unforgivable. Prosthetic tools are boring as shit and are not a replacement for weapon variety. The combat is not good enough to justify it either.
The game is built around the posture meter and deflection. I don't really get why one weapon is bad. It's not like a new weapon would change the core combat. Actually, it probably wouldn't fit with that system nearly as well.
Did you guys ever get tired that almost every boss was just some person/human instead of different unique looking monsters or creatures like in other 'souls' games?
Your argument was just as subjective
>normies
it's normalfag you fucking redditor
katana zero
Sekiro stripped down ds variety in exchange for deeper combat. It felt less varied than dark souls despite the gorillian combat arts and magic tricks your arm could do.
Granted I played with almost none of it after I got firecrackers because that was the best solution to every problem I had.
not really
you can make objective arguments why the combat in this game is more fleshed out and how the exploration and items/weapons are more fleshed out in DS1, instead of just arguing "I thought it was more enjoyable"
Character design wise they were pretty weak, but I've always enjoyed the "duel" bossfights more than the beast ones. Sekiro combat is focused on duels, but demon of hatred showed that they could make beasts work although it had some of the worst hitboxes I've ever seen in a game. They should definitely add more beast bosses, but the majority should be duels. DS and BB are better suited for the monsters
It's pretty mediocre at everything it does. Basically all it has is difficulty.
Not really. They were distinct from each other. Genichiro and Owl as both humans with swords, but their fights are very different.
There weren't enough desu
I disagree. I think the core combat is really exciting, it has some incredibly strong bosses, certain characters were genuinely interesting and I personally liked what they did with the setting. Also the pacing is damn good.
>Lost Izalith was still more fun to explore than any of zones in Sekiro
Holy shit Dark Souls fags are actually brain damaged
>No matter what you say this is unforgivable
Why? Why would it be unforgivable? Are you too stupid to figure out it's not an RPG? You only have one weapon in many action games, and that is why action games have way better gameplay than RPGs.
Sekiro just isn't fun, you don't have that cathartic feeling when you beat a boss.
No? What are you crazy? Human bosses have been FromSofts best bosses, always. Like by a mile.
Disagree. I think it does everything it does better than other games so far have done. The most satisfying action game I have ever played.
How the FUCK do I beat Owl 1?
No user, you meant to say "I don't have that cathartic feeling when I beat a boss".
99% of people do. The bosses feel intensely more satisfying than in any other game.
i think that fucking dust is starting to settle and i'll say it was a fantastic game for two playthroughs. maybe again in a year or so. but it didn't have nearly the depth of a soulsborne title.
You're right it btfo'd anyone that could ever want to like it
Genius
How does it not have the same depth and more?
>better gameplay
>you can actually make it way harder unlike Souls games (Bloodborne being the only exception here, it gets pretty hard in later NG's)
>actual reasons for replaying the game, like new boss fights
I feel like it completely blows all Souls games out the water, FromSoft outdid themselves.
Yes you do
t.someone who had a cathartic feeling beating bosses
Don't try to block everything because he can wreck your posture. Instead learn to dodge more of his attacks
And yet a load of people love it. Seethe harder
i mean they focused on making one moveset play great and it worked, but now that i'm good at it it's a bummer there's nothing to customize.
Is it really difficulty if the game is ONLY hard if you don't find all the hidden hp/attack boosts scattered around the game?
None of the souls game did this, you can beat the entire game with your starter weapon
Good fucking luck beating sekiro without at least +10 attack
I tried to like it but it seemed like a bland hybrid of Tenchu and Souls, the strengths of neither.
Maybe instead of Demon's Souls #6 we could get something new for once, Miyahacky?
Pretty much. I do appreciate good level design but the combat always made me drop every Souls game.
Brainlet opinion
my least favorite FROM game to date. It's so repetitive and streamlined and one-note. This game is about 3 inches away from being an early 2000's hack and slash, QtEs, half-baked stealth and all. Thank god they at least kept the difficulty.
Did you want babby-tier giga-monsters like Gaping Dragon? Gimmick fights like that are cute in Dark Souls but would have no place in Sekiro. Given Sekiro's gameplay style, the duels are much better.
Sekiro? I call it SeKINO. It exposed the soulbabies as the shitters they are, truly a masterpiece
>hurf its not difficulty because the last boss needs preparation durf
Every other boss is doable without any upgrades
Also your first, apparently.
>soulsbabie seething
Watch some speed runs of Sekiro without + attack faggot
Is this anyone's favorite from game? I haven't played it but im watching some gameplay videos and I feel like it could become my favorite
Excellent gif.
It's my favourite. I think in some ways it's less inspired than Dark Souls and Bloodborne, but I think it's more consistently enjoyable overall.
I tried to like it, summarised why, and you come here with this hypocrite one liner? Fuck you.
Streamlined for sure. Like Metro Exodus missed the point of Euro jank, Sekiro misses that the whole point of Souls was to be this oppressive, mysterious, dungeon crawler game, not a combat-focused melee action game like DMC etc. PREPARE TO DIE fags basically ruined Souls the way CUHARAZEE fags ruined DMC. Both games started out as absolutely unique adventures but descended into being "challenge" games for the most crippled of cripples: single player esports.
How does it 'btfo' them, it just gives them another game to enjoy?
I thought it was good, but not great.
I can't, this is the most based game in history
Mine, and I played every one of them since Demons Souls released.
people really need to stop overrating Demon's Souls, remove your fuckin nostalgia glasses
Literally every other Souls game. Sekiro is good, but has garbage replayability.
it is the gotyay
>you can do this very hard challenge in one game
>but this very hard challenge in another game is too hard
absolutely based
the whole point of Souls was to be this oppressive, mysterious, dungeon crawler game, not a combat-focused melee action game like DMC etc. PREPARE TO DIE fags basically ruined Souls the way CUHARAZEE fags ruined DMC
I've enjoyed it more so I've replayed it more. I don't know why Soulsfags keep trying to pretend that replayability only comes from different builds.
Said the retard, crying himself to sleep because no one plays Souls PvP with him anymore.
Sekiro has way more replayability because it actually gets hard on harder difficulties, once you've beaten a Souls game it will never offer any challenge to you.
but this isn't souls
Have you ever considered that after Demon's Souls they cut down on some of the experimental shit because they thought it wasn't working?
Playing it just made me want to play through Bloodborne again instead.
Because RPG babies are actually mentally deficient. They genuinely have deluded themselves into thinking that stat sheets and different weapons are more replay value than actually good gameplay and increasing difficulty.
>pretending they're not all the same game mechanically
>pretending DeS and BB have more in common with each other than DaS and DaS 3 respectively
It's the patrician choice
This game is dope but I hate the demon of hatred fight. So boring and I can't get motivated to keep trying.
No, human bosses are way more fun. Demon of Hatred sucks for example. They all have a lot of variety in movesets too.
Bloodborne
Demon of Hatred definitely sucks. At least it's optional. If it was mandatory I'd be much more annoyed by it.
I wish i could suck from software's cock
Any of the games that had PvP Which you played for more than 50 hours.
based
The only game other than Sekiro I played for more than 50 hours was BB
deflect and be aggressive and whoop him with double ichimonji
>Have you ever considered that after Demon's Souls they cut down on some of the experimental shit because they thought it wasn't working
I don't care what their intentions were, the fact is that Sekiro is the complete opposite in that regard and that's what makes it less special compared to even more polished action series. If all you care about is polish then sure, invert the series chronologically and you'll have best to worst mostly. But Souls is pretty bland when treated as a Ninja Gaiden style game about overcoming tough fights. Same way DMC is bland when treated as a 2D fighter high score combo mashing game. The unintuitive structure of Souls was the original aesthetic. Now it's a fucking trope.
genichiro is impossible
I'm treating Sekiro as its own action adventure game with light stealth elements, and I enjoy it in a different way that I enjoy DMC or Ninja Gaiden because it has its own unique combat system. Sekiro isn't even Souls. There are comparisons to be made, sure, but I think it carves out its own identity and is obviously aiming to do different things.
Fight him like a Bloodborne boss, minus the gun of course.
>Soulsfag friend won't even try it
>because muh grinding
fucking shitter, feels gud to be gud.
It's mediocre at difficulty too, since a good chunk of that stems from trial-and-error until you learn all a boss's attacks and memorize when they're starting up which attack animation. The timing for deflections on fast attacks makes it impossible to block them if you don't already know they're in the enemy's moveset, since for some moves you need to deflect the second the attack animation starts, while others you can wait for them to start the swing before you deflect.
L1 L1 L1 R1 O L1 L1 L1 R1 O: The Game
Is there a more overrated game this year than Sekiro?
To clarify, this is bullshit because some moves will punish you if you deflect the moment the attack animation starts since the actual swing will connect with you just after you lower your sword again after pressing L1, while others punish you for waiting to see the swing because they're so fast.
Based. This is why the best Souls rating is also the chronological order of release.
Well let's see how influential your Rock Paper Scissors game will be compared to Demon's Souls. My guess is it won't come close. Because it's just another polished hack n slasher.
soulsfags buttdevastated
>Just replaced O spam for L1 spam
Based Miyazaki
>get to chained ogre
>try just deflecting
>get grabbed and thrown off the edge
Wtf Yea Forums? You told me it was just L1!
bait him till he staggers and come in and slash a couple times yah fucking simp, we're talking about actual big boy bosses here
I mean Demon's Souls wasn't nearly as influential as Dark Souls so I don't see your point. Even then what's wrong with Sekiro just being a polished action title? The game is really enjoyable. Shouldn't that be the goal?
I cannot beat Isshin
>get to lady butterfly
>try just L1 spamming
>she keeps jumping down off the strings and hitting me with unblockable attacks
Wtf Yea Forums? You told me it was just L1!
Sekiro is actually a deconstruction of the ninja-action genre and is in fact a story about the most incompetent, bumbling shinobi in history.
>wields a katana, attacks at suboptimal speeds
>almost all of his flashy moves with exotic names are inferior to R1
>staggers if he gets hit by a breeze
>brings shit-all for ninja tools with him, whereas Owl stores like 80 smoke bombs in his ass and we won't even get into Lady Butterfly's cooch
use the umbrella
Any lorefags want to try to explain why the old dead guy who helps you the entire game pops out of the general chorizo at the end and becomes the final boss? shit makes no sense.
>Baby's first soul game: weeb edition
Grandsons dying wish, that's about it
Demon's Souls established the unique aesthetic. Dark Souls just made it digestible by adding more regions, more platforms, more polish, and the PREPARE TO DIE reputation. The differences are insignificant. Souls to Sekiro is a way bigger jump.
Nothing is wrong with it being a solid action game. But if you compare Souls ranking within dungeon crawlers to Sekiro within hack n slashers, it's crystal clear Souls is way better at its genre.
Not really, I don't think the posture/deflect mechanics would work as well against big ass beasts you can't read as easily when your all over their crotch.
Maybe this will sound insane, but I think Sekiro would have been a better game if healing didn't exist outside of resurrecting and deathblows, and Sekiro's healthpool was balanced with that in mind.
Great example of them abandoning the Souls sense of scale in order to make it merely a combat focused game
I agree. You take far too much damage per hit and it ends up feeling like artificial difficulty in the same way that HP sponge enemies do, just in reverse.
>Demon of Hatred sucks
I disagree desu
I find it to be a nice change of pace in the game to have to rely more on movement than on parrying. For many bosses you can just stand still and parry/mikri/headstomp to win, whereas with Demon of Hatred I was running around a massive map and jumping around to dodge all his attacks.
My only issue was that the katana felt really bad to be using on such a boss fight, it just didn't feel satisfying at all. Maybe that's because it resembled a Bloodborne boss and I'm used to meatier weapons on their kind.
Attack aggressively. His first face attack once and parry immediately. He'll het stuck in a back and forth pattern. Immediately run away when he sheathed his sword; don't even bother trying to parry that shit, running away will allow you to land a couple of hits on him. In his second phase, attack twice then parry. Mikiri counter when he does his thrust; proto he ALWAYS follows with a thrust after firing his gun 5 times in a row. Just be sure to remain close to him and run away when he does his wind up 360 sweep.
Final phase is literally the same as the second aside he has two lightning attacks and wind attacks. Stay close and he won't use the wind attacks, but all three are easily telegraphed and the lightning strikes are free hits for you.
He's actually easy as fuck once you know and abuse his patterns. He is also extremely weak to axe and firecrackers. Shield fucking sucks against him; don't listen to the idiot who said to use it.
No, cus im not a 12 year old who needs solely fantasy monsters in my game to enjoy it.
>But if you compare Souls ranking within dungeon crawlers
I don't think you know what dungeon crawlers are
>Granted I played with almost none of it after I got firecrackers because that was the best solution to every problem I had
if you played around with the prosthetics a bit more you'd recognise that they have a lot of uses, firecrackers just have the most obvious and immediately useful use
flame vent for instance, you can throw oil at an enemy to inflict burn on them, then light your sword on fire to inflict massive damage while they're stunned in one fell swoop
axe just does massive posture damage and is a really nice thing to move into from a sweep, especially after high monk was nerfed
the finger can be used to attract the attention of small groups or singular enemies, and can be upgraded to stun a bunch of bosses for a longer amount of time than the firecrackers
i feel like sabimaru and divine abduction are the only two prosthetics i haven't been able to find good uses for, but i'm probably missing things there too
BB still comes out on top for me. It probably ranks 3rd; game was just too short. I beat in about half the time it took me the other games. Also the replay ability post NG+ is pretty nonexistent.
his posture regeneration is so large you have to focus on dealing vitality damage
focus on baiting out his firecracker attack and dodge forward and to the right, and sidestep his jumping slash downwards
you can spam mortal blade twice on each of these attacks, and mortal blade is decent even after you run out of emblems
DoH is easily the worst boss in the game solely due to his insane amount of health. He is laughably easy once you have the fire umbrella; but the fight is dull as fuck just because of how much a damage sponge he is.
>He is laughably easy once you have the fire umbrella
charmless you take chip damage through the umbrella so you're forced to dodge his ranged attacks
not even that bad since you can just malcontent spam his final phase where he has the most troubling ones
That was the best bit, nothing is shittier than fighting some cheap big giant ambiguous hurtbox flailing around
I think you don't. Souls was the first one to have fully fleshed out action, but that doesn't stop it being one. It has way more in common with Diablo than DMC for example.
>btfo of niohfags
umm no sweeite, Nioh still stands on top because diabloloot is literally too much for brainlets and btfos all those retards
>all the fucking asspain in this thread
Does it hurt, plebs? I'm so sorry you don't get the choice of 30 weapons and then choose the same one each play through.
>MUH CUSTOMIZATION
HAHAHAHAHHAHAHA
>Name a more dead game
can't
No, the monster fights were a lot weaker.
I literally can't.
You know I still can't get into DS3. I get so fucking bored. Take what I love and water it down some more. DS2 was a disappointment on such a large level. DS3 was like a cheap box of chocolates for Valentine's day, after your nigger "boyfriend" curb stomps you
Sekiro had too many items.
>giant Gorilla x3 Variance
>4 monkey Puzzle
>Dragon
>centiped claw thing
>giant snake
>headless ghost
>necromancer ghost
>fire demon
>corrupted monk
>raging bull
I won't count the giant carp.
Sekiro would have been perfect if they had actually balanced the tools to make them all useful. Instead there's no reason to use anything except firecrackers for 99% of the game.
>dies from Terror
non-humanoid bosses were ass
>Genichiro
>Isshin
>Monk
>Emma
were kino, Rin was shit because she just spammed the same shit, too easy and repetitive, Owl is just meh
what i get tired of is roll+attacking or visceral+attacking every single boss, i mean every single fucking enemy, ooopps wrong game
>locks you into being a dexfag
its worse than ds2 and thats saying something
Or you can just be not shit and move out of the way from the obvious windup. Bosses with terror are also the 1% of the game where firecrackers don't work.
my man calm down,theres room for more food games
>but muh game is best
just stop
guardian ape was the best fight in the game in my opinion, it felt absolutely terrifying and unpredictable until the patterns opened themselves to me
some humanoid bosses like Monk felt like reaction tests in comparison
>having to use firecrackers
Scrub harder
i will firecracker the bull every playthrough and not feel remotely bad about it
Did you know that you can parry in this game?
FUCK THIS FUCKING CUNT
way easier than phase 1
>fromsoft
>not normalfag central
Okay soulsdrone nice joke.
All I know is that the amount of confusion Souls players express by being confronted with a From game which doesn't want to be an RPG is hilarious.
How do I get good at duels? I'm at the second general fight after the chained ogre, pretty early on, and he just wrecks my ass.
It's not confusion. It's pity. An RPG game without its unique elements and exploration will merely suck as a pure action game. And even harder as a stealth game.