Are old graphics like the ps1 better suited for horror games? There's something about it that is unnerving imo

Are old graphics like the ps1 better suited for horror games? There's something about it that is unnerving imo

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Horror has nothing to do with graphics.
That being said, SH isn't scary.

Silent Hill definitely looked the best with this aesthetic, but I don’t think horror in general is “better suited” either way. It’s appealing but I dont think it makes it more scary, theres not as much you can do with the limitations and some of the monsters are laughable (little penguin babbys, pterodactyls)

Graphics don't matter that much.

No, SH is just a game with a lot of effort put into it. Soul, if you will.

This.
Great game. Not scary in the slightest. A little creepy and the occasional cheap jump scare.

>Hmm a dog house...
>even though I see no dog around

that's what I'm saying. SH1 feels like some cursed game that you would see featured in a blockbuster horror movie about "The Haunted Videogame that Kills You" or some shit.

>Horror has nothing to do with graphics.
That's clearly not true, just look at puppet combo games. Graphics play a role in horror games.
>Creepy with the occasional jump scare
So... it's scary?

Imo sound design made Silent Hill. Take away Yamaoka's music and other creepy sounds and SH loses at least half the scary atmosphere.
SH 1-4 has the best OST of all the vidya I've played in my 32 years.

There was never a point in Silent Hill (any) where the creepiness or the game went from anything beyond "oh, this is a little neat" to frightening territory.
James, Heather, Harry, and Henry are all essentially killing machines and there is nothing at stake when you die. You are also free to run from your enemies universally in most of the games.

The games lack horror gameplay.

PS1 graphic work well for horror imo. The juttering of pixels makes things feel uncertain and unnatural.

The lower detail models also let your imagination fill in the gaps, especially with the more ambiguous looking enemies like the school children.

Seems like you lack immersion. I was so into those games that even opening a new door was scary as fuck.

First, immersion isn't a character trait.
Second, I got into the atmosphere and enjoyed it.
The problem with Silent Hill is the game design in all of them doesn't really generate tension or horror.

Not at all.
It's just that later some fags decided it would be a good idea to make games for a media with zero fucking feedback a fucking pitchblack jumpscare fest. But instead of "oh, so scared so powerless" feel they got a s(h)lowmo Benny Hill Blind Simulators.

Oh, the Joseph Anderson argument of "I'm too autistic to be scared".

Dying and having to reload a checkpoint should be enough to make you not want to die. Also you really can't kill every enemy in SH1 or SH3. There are enemies that can outrun you in SH1(Ape things), and lots of tight corridors in SH3/SH2 that make it difficult to run away.

creepy =/= scary

I had no problem going through and genociding each enemy in each game aside from The Room where you really couldn't do that with the ghosts.
Being scared of loading a checkpoint sounds like an autistic fear to me, because it's a minor setback.

The Room got me unnerved at some points, user. Actual levels were pretty dumb, cutscenes were lame, but there is something about the idea being fucking isolated. Like some random shit ass pizzaboy knocks to your door and can't hear your screams.

On the contrary, while the sound design and Yamaoka’s scores definitely made the game, I almost think it may be scarier if there was no music

>First, immersion isn't a character trait
In my experience it is. Some people can NEVER get immersed in games they play. So yeah it is a trait.
>The problem with Silent Hill is the game design in all of them doesn't really generate tension or horror.
That's on you mate not the game. I was pissing myself through all of them. SH is fucking scary and you won't make me think otherwise.

The room almost had something going with your safe place being infected, and the idea was eventually put into a game that's much scarier:
Darkwood.

>pitchblack jumpscare fest
This is so sad, actually.
Instead of feeling threatened you pump the brightness and screw up your eyes just to see you've been walking into a wal for the last ten seconds.

youtube.com/watch?v=bmVWM4WicSM
I had this demo

This.

The opening scenes in the alley are kino and scary.

>In my experience it is.
Well your experience is wrong frankly. If you mean 'lacking in imagination', I would say you're getting closer, but I was fully immersed in the games.
>That's on you mate, not the game.
We have a difference if opinion about game design. I could reverse the statement and apply it to you, calling you a giant pussy for being scared of Silent Hill games. I made a statement espousing my opinions and you took disagreement with it; you tried to change my mind, not the other way around. You will not convince me otherwise. You need to live with dissenting opinion.

>safe place being infected
Never felt that way.
It's not like your home got infested with some evil shit - it's just that home is the place you can't walk away from. Even a literally homeless person has some place under the bridge to sleep or something. My point is: even if some crazy assfaggots overtake your plane of existence, you just shrug, mutter "this is my life now" and just live on. Like 0.03 fucks given total.
Have to use some crappy hole in the wall to get to subway? Whatever.
Some faggot have just came to your room through the wall? He pays part of the rent now.
But that isolation and loneliness. It's quite literally "have no mouth but must scream". Well, not the core idea, but the scary part of it.

>Well your experience is wrong frankly
>the way you and people you know feel is wrong you should feel different because i say so
Ok buddy I guess there is nothing to talk about at this point.

This. Compared to Resident Evil, where you actually have to manage limited resources while backtracking all over the place, Silent Hill always had shallow and boring gameplay for a horror game.

It doesn't help that the supposed main selling point of the Silent Hill series, the writing, is pretty lackluster.

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Your arbitrary "experience" in assigning made-up traits to strangers on the internet you do not know is incorrect. You do not know me, that is why it is wrong.
It is a daft presumption.
Anything else or do you finally agree to disagree?

Some 90's games have aged quite well in terms of art direction. Silent Hill isn't one of them, sadly.

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Oh fuck off, will you?
RE has much better gameplay, but both games suck at being scary. 50% of the time you encounter anything you could just run in circles INDEFINITELY - that's not scary in the slightest.

I don't recognize that. What game?

Thinking about getting it when it's available in a few days for ps4 because you can't shut up about it being good, but I don't know how it plays or anything apart from that it's top down view. Mind to share your thoughts on it? I really hope it's no another of those randomly generated shits

Retard.

whoa tough guy here, come kill spiders for me senpai

There's two groups of people who play horror games:
Group A which are people who can be immersed in the virtual world and they genuinely feel concern over their character's well being. This group can feel "fear".
Group B are the people who see it as just pixels on a screen and have no attachment to the protagonist whatsoever. They cannot be afraid of horror games and movies.

The irony is group B come off as elitists, and nothing could be more childish. Like some big kid bullying smaller children for being afraid of their stupid games while they aren't. You aren't impressing anyone, if anything all you're doing is achieving a lower quality experience from your games. The people in group A are the ones who are getting their money's worth and enjoying themselves.

I feel like it had something to do with being younger at the time. The simplified graphics plus more active imaginations let the mind fill in a lot of the blanks.

What are people's opinions on Robbing the Cradle mission from Thief: Deadly Shadows?

>That being said, SH isn't scary.
Fucking retarded opinion.

There are a few layouts, but it's not really RNG.
Basically it's a slav horror game, with some folk elements and some otherness. The gameplay is what makes it scary.
There is a day/night cycle and you explore during the day, but must return to your base at night, because you will die at night if you're not in it. You reinforce it, use a generator, use traps, lights, etc, to defend it from creatures, and other weird events that can happen at night.
As you progress, the hideouts become much more complex.
There are also stakes, like limited lives, item loss, currency loss, etc.

But is it finishable, or is one of those where you try to survive the longest until you die?

Is Yea Forums full of pussies?

Yes. You progress through a 4 biomes, and are forced to defend increasingly more complex structures from more powerful creatures. There is a climax with multiple endings.