Stage builder thread.
Post em!
Also arenas because that was happening unofficially anyway.
Try to put arena in the post so they're easy to search for.
Stage builder thread.
Post em!
Also arenas because that was happening unofficially anyway.
Try to put arena in the post so they're easy to search for.
Other urls found in this thread:
imgur.com
imgur.com
youtube.com
twitter.com
How are you guys faring with this measly ass 99 stage cap? Every good stage or rare lewd I have to delete now is like an arrow to my heart
Who could possibly value 99 stages?
i deleted the old zss x dh
i think i might make another switch file though
It's hard
I did too. I guess it's enough that I have good webms of them saved for old times sake.
I'm far more inclined to keep a lewd if it's actually functional/fun to play on as well, like the Club Lopunny one
imgur.com
I didn’t do this, just a messenger
Posting an updated list of my stages.
left to right, top to bottom:
Muscleman - his pecs move up and down
Rahael's Moon - stage and constellation spin. Constellation is not a platform.
Menacing Dio - Characters move up and down slightly
80's Battlefield - a battlefield version of The 80's
The 80's V2.0 - The better version of The 80's where both sides of the platform are grabbable and the gird lines look less like shit
Autobot Matrix - Matrix opens and closes, the gem spins, inside the Matrix is lava
Yaranaika? - arm moves up and down
The 90's - no gimmicks
Glitch - two portals. Center portal warps players to below the stage, side portals warp to each other. True to it's name, grabbable edges don't make sense and aren't where you expect them (happy accident honestly)
Honeycomb Havoc - no gimmicks beyond platform shapes
Festival House - main platform and two passthrough roof platforms. The boats will come and go from the sides of the stage.
Greatest Ape - very slight wind at upper portion, very small platforms to fight on. Based on this video youtube.com
Does anyone here still have that yama tsukami stage were it can sucks you in and you die?
Been searching it for a while and I just can't find it.
Is the OG zssxdh guy unbanned?
The middle one is a work of art.
Aside from the brush hand, how is it? Can't help but think it looks a bit off.
Coming along rather nicely. How’s the weight limit?
It's looking not too natural
There are definitely a few updates they need to make with stage builder.
1. let us edit downloaded stages. There are so many stages that could have been better or more playable but there is just one or two things wrong with them that I would like to fix, or sometimes you just want to know how somebody pulled something off. Just make it so anything that was downloaded cannot be uploaded unless you are the original creator.
2. let us copy stages. It would really help when you want to make multiple different versions of a stage such as battlefield, FD, paired down versions for 8 players, hazard vs hazardless, etc and being able to copy a stage would make that so much easier and save a shit ton of time. Apply the same rules to downloaded stages where if you download and copy them, you can't upload the copy.
3. let us duplicate and mirror shapes and groups of things
4. add more pathing options for rails, such as the ability to draw actual circles and other round paths with the tool instead of having to manually try to draw perfect round lines ourselves
5. make gears a bit more intuitive to use and add more options to those as well, such as letting one gear control the rotation of multiple objects without those objects needing to be directly attached, or allow things to rotate around a point while still keeping their orientation instead of having to set up complicated rail paths and gear setups and then perfectly matching speeds.
Anybody know when unbans kick in? Been 2 weeks since I got my email, and I should be unbanned by now, but nothing so far.
Almost full but I know where I can free space on to leave me about a quarter more space. Might remake the arms since I think they're the big offenders.
Not bad. The face and torso are good but the neck needs some work. You might just want to lower the whole head.
Also, either the entire left arm (bicep and forearm combined) is too long or the right arm is too short. Either way, the left arm is nearly twice as long as the right arm and it looks really wonky.
Yeah, the arms could use some adjustments, they look a little unnatural as the user above stated
cute. more lewd though. outline her inner thighs. her hips seem a little bit weird. are you the guy that made the bonnie stage?
shouldn't it be on the hour? maybe it's at midnight tonight. i don't know how unbanning works though
You could try something like this where the bicep is in the background and the forearm is part of the stage.
Also, I suggest using point-by-point tapping to make rounder shapes. For one, it gives you a lot more control over your shape than touching and dragging, making a cleaner looking shape overall, and for another, it ends up saving a lot of stage weight because it makes the shape take up fewer polygons.
Any arenas open?
Only the playable area should add to stage weight. It's fucking ridiculous that non interactive layers waste space.
Nintendo needs to up the amount of stages you can save to 200 at least.
Updated with two new stages.
Yeah but it still adds to the amount of shit the game needs to keep track of and still something it needs to render, which I think is the bulk of where it calculates that from. It would make sense since adding items like cannons, springs, warps, etc eats up a ton of the weight limit because they're far more complicated objects to render vs a crude simple shape. Granted, it shouldn't eat up nearly as much of the stage weight as it does unless you start tacking on bells and whistles to it like gravity, gears, rails, etc.
Bump.
The uploaded stages are irreversibly compiled IIRC.
Where's the user that said they were going to make a stage of that one Marie cunny pic
I'm guessing Steve isn't on the throne because he's in?
>Yeah but it still adds to the amount of shit the game needs to keep track of and still something it needs to render
That makes sense on paper, especially as evidenced by the fact that "heavier" stages get locked to 4-player to put less stress on the game
But then you realize that, for instance, Palutena's Temple is:
>far more intricately designed than anything you can build in Stage Builder
>playable in 8-player Smash
>roughly twice the size (horizontally AND vertically) of a "Big" stage
It's different with Customs because I think the optimization is to allow people to play on other people's Customs in online matches. Your system won't have the data for the other person's Custom Stage if you don't have it downloaded, while every person's copy already has all the data for Palutena's Temple by default