ITT: shitty redesigns
ITT: shitty redesigns
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You, after your youth ended
>shitty redesigns
>characters are one and the same
user, thats improvement
It isn't. She's supposed to be a monstergirl. Not a cosplayer.
I agree with you, OP. She's sort of been rounded and made softer over the years - I prefer the earlier Darkstalkers designs that emphasis her musculature and are a little more monstrous.
Hard to think those were both drawn by the same guy.
>being a blind shill
He can't be a shill, Capcom doesn't shill Darkstalkers.
I like Felicia with regular size paws and feet, but she needs a slight bit of muscle.
This isn't bad but lean, elongated claws like left in ops pic combined with everything else about this would be perfect. The round paws/generic hands don't look as threatening.
They do shill the characters, Morrigan more than anyone else, in crossovers, Capcom just doesn't care about the actual games.
I like muscular Felicia, I want to touch her muscles.
Those are less redesigns and more the artist just did a different style each time, I think theres only ever been one sprite for felicia and that's probably what the artist used as a reference both times
>posting the MvC2 art of Felicia
>redesign
I want to touch her pawpads
Same.
Left is a garbled mess, right gives her an iconic silhouette. Though I do like her as anons have described here; lean, fit and with some exagerated monster features, particularly on her claws
but left has a much more unique silhouette than the right
>Liking those horrific giant mongoloid hands/feet
Both look bad but left is vomit worthy. I will never understand the appeal of this character
Yummy.
Shittiest of shitty waifus.
No wonder Morriganchads are the only sane fucks left when it comes too Darkstalkerscucks.
Implying Darkstalkersfags even play the game when all they do is just circle jerk towards their shitty waifus.
>B-b-but muh tourneys!
Of what the 20 literal whos that still play this furry shit?
She's supposed to be a fucking cat
>chad
>cuck
Opinion discarded.
>miss kaka
oh dear
It's the same fucking design just a different Artist, dumb autistic cat fucker
virgin
Hopefully when the next game comes. Felicia gets killed off and the waifufags off themselves because of it.
Except it's the same fucking artist that drew both images, you dumb sack of shit. They're both Bengus. Why mouth off like a retarded child if you have LITERALLY no idea what the FUCK you're talking about? Please just stay quiet in the future.
>cats have massive bulbous tumour paws
Sonic and Bomberman come to mind.
Left is too muscular and monster like. Right looks like I could actually hold her hand and cuddle. Right is superior but they're both furshit.
Bengus designs are the goat, OP.
>too monster-like
>in a fighting game about monsters
So the artist changed his style over the years? That makes it even less of a redesign then.
*blocks your pawth*
eew
Why is everybody a musclefag these days? Some kind of zoomer gender dysphoria?
Fuck off Boco. You forgot your trip too.
Shoo fatty
muscles are healthy :)
Look at those meatslappers.
>A little bit toned
>eew musclefags
Low-test with a low-iq to match
>werecat
>monster like
The absolute state of catgirl fuckers and their shitty taste in monster girls.
Go be gay somewhere else.
Not on women.
toned athletic girls > muscle faggottry
I want a Lynx to hug me.
>Implying I'm that Morrigan fuckboy
I've never been a fan of what Akira Mikame and his team have done with the series's artstyle.
>I like Felicia with regular size paws and feet
kys
These literally all look the exact same except for the 3D model
>these days
>zoomer
>character is from 1994
>sex is bad!
Millenials and zoomers have been conditioned to get upset at the sight of natural human sexuality.
I agree with you but Yea Forums has shitty tastes and think with their less than average dicks You sadly will not have a very popular opinion on here.
what's it like being a closeted furfag?
Best Felicia.
I feel like people have called you stupid your whole life.
This is a good compromise between the OP designs.
That just looks like a tranny.
>You'll never touch those beans
>30 seconds to respond
Try actually looking at it for more than half a minute, user. There's clear differences between each group of artists involved with the series.
As a few examples:
>Hideyuki Takenami
More dynamic poses that use a lot of forces perspective. Thicker, darker linework overall with a more saturated color palette.
>Shoko Ninomiya (F2/15th)
Color palette leans more towards a pale reddish hue, giving everything an almost pastel-like look. The linework is a little thinner, but not by much. Characters are generally a little taller here, with the more dynamic poses swapped out in favor of more consistently on-model ones.
>Akira Mikame
Designs try to go for a weird middle ground between Akira's work on Rhythm Thief and the style used in previous SEGAPuyo titles. The linework has much less variation to it, the color palette goes back to being more saturated by with the addition of some weird gradient and highlighting effects in PP20th-onward that give everything an almost plastic look. Akira also noticably draws everyone's hands completely different to the other two artists, going for a more realistic look instead of the big fat stylized block fingers of the other games.
It's not a "re-design".
Capcom hires a lot of different artists, hence why they look so different on each game.
Here's a more stark constrast using a different character, if you still have trouble seeing it.
But that's the same artist.
>Im too idiot so cannot differentiate style and redesing done by the same designer
>Felicia.
>Redesign.
Even on Mahvel 3 she didn't changed a shit, how much muscular she is is entirely dependent of artist.
The superior choice.
Here's her original drawing from her actual character designer, BTW.
based
This one is great except for the face
Dunno why some artist draw her with small boobs considering she's canonically the tittiest girl of the series.
>redesign
>literally just Edayan drawing the same thing in his style
I think you don't know what a redesign is, OP.
Post the fat Yoshi.
Nintendo turned him into a faggot.
Not everyone is a weak manlet like you that would look pathetic next to her.
its the exact same design with barely a fucking difference except drawn by different artists you complete autist fucktard
That's the same artist, though.
>implying being a weak manlet isn't a key component of musclegirl fetishes
You don't hear musclefags saying they want to best her in combat, you hear them saying they want her to hold them down, crush their head with her thighs and fart in their face.
Well, the thing is, its done by the same artist, bengus. but OP cannot tell the difference between choosing a particular style and just doing redesign on the character, which is just exposing how stupid OP is. Bengus is a talented artist, so he has been changing his style according to his projects and interest.
come on user, how can it be, one of the easiest ways to know is the eyes and they do not look similar
>Bengus is a talented artist
top this
>Bengus is a talented artist
He did some cool shit and is decent, but still far from be excellent.
I bet you think that Falcoon is a pinnacle of art.
Only 5 are Capcom characters
Fanart is a different category and level of filth altogether.
People who draw like this are jealous of human beauty.
>bengus is not a talented artist
how can these people be retarded like this? I cant believe it.
So musclefags just want men with breasts?
This is the best artist Capcom has ever had for official art.
>cover up the naught bits!
Why are SJWs such sexual puritans? I though the whole point of the left was to be proud of what we are, not ashamed of it.
Bengus is better for illustrations than raw character design. He actually got better with time.
But then Capcom also have Shinkiro around.
Bengus in 2019
Shinkiro in 2019
SJWs are ugly, and they want everyone to be ugly like them, like communism
Does anyone here actually play her in Vsav? She's fun.
Realistic shinkiro kinda sucks due george clooney face.
He is better off doing animuish like TVC.
Amazing how despite working for about the same amount of time in the industry, Bengus became way different, while Shinkiro is still doing the distinct faces from the early SNK days.
ok cody is literally just geese here
Bengus is fucking burnt out and either sick, or lazy as shit these days.
Both are somewhat lazy in their ways, albeit Begus got way more.
Someone that got me impressed is Ogura. Shit don't even look like him on Heroines.
Felicia's design losing most of her muscle is from 1997. Musclefags now want it back.
Capcom: Ibuki, Cammy, Elena, Felicia, Morrigan, Poison
Seems like six to me.
I wish American universities taught the secret sciences of waifu sculpting that the Japs know. You can still learn how to draw hot ladies but they always have that distinct western style.
>I though the whole point of the left was to be proud of what we are, not ashamed of it.
It's just as Orwell said about socialists. It's not that they care about the poor, it's that they hate the rich.
Same here with sjws. They don't care about people who are less attractive or otherwise have issues, they care to bring down those that are more attractive than they are.
It's what you get when whole generations are raised by single mothers. Mothers shower you with their empathy but to create your own sense of empathy to others you need to feel what it's like to be on the other end of your own cruelty. Absent that, you get people who only think about themselves and ask for others to be brought down because they're better, characteristic of narcissistic individuals with a deep sense of entitlement.
that's taki you dumbo
>Edayan
It's Bengus, when he still knew how to draw.
Cause they're gay
>Street Fighter women got more buff over time
>Actual monsters got less muscular bodies
Weirdest shit.
>why is everybody a musclefag these days
>these days
fuck off summerfag
In SF's case it's just to make the girls less attractive.
They also have an obsession with warping the human body. To bring it back to Orwell, it's double think. Ugly is beautiful, beauty is ugly, male is feminine, female is masculine, etc.
aw shit you're right, didn't look close enough to see the spandex
... you're giving them too much credit.
They don't want to tear down people better then them, they're just addicted to that little shot of dopamine they get when someone (anyone) gives them a moment of attention. They are nothing more than trolls with attention whore complexes.
SF girls are way too muscular for my taste. I much prefer Namco girls.
If I remember, Capcom have a design guidelines for their characters. They pick muscular and with big hands/ feet because it's somewhat easier to animate and keep the hitboxes around.
Compare to SNK more realistic approach and more refined.
he also did a Reiko Chiba nakoruru
just let me see how many characters shinkiro has done designs about. he was a SNK guy, and he definitely didnt design as many as bengus and other capcom designers. anyway, most of character designs in capcom games were done by nether kinu nishimura, edayan, nor bengus. It is unclear who was a original designer for a character, and probably akiman was the biggest contributor to it.
what you are trying to mean by this? it does not prove anything but to show bengus' drawing skill has declined somewhat compared to the days when he was the mighty.
>redesign
I think that's just a different artstyle.
Well that backfired.
Big hand and feet usually go along with more cartoonish art styles as well.
I dunno, the giant muscles and gorilla hands/feet are doing a good job at turning me off.
holy fuck the one on the left looks like shit, THAT was the original?
Cammy and chunners are the best they've ever looked.
Why are you looking for characters that fight instead of soft, indoors women then?
Eh... Depends.
Mahvel used a more anime ish than cartoon and darkstalkers ones were dependent of animator.
It can work, but on 3d models girls can look like a tranny under same guideline.
Chun's thighs and Cammy's hips are grotesque.
>fighting gives a woman feet the size of their thighs
desu, I think both are boring, but bengus one is better. shinkiro's art always feels "static" and generic. also composition is not fun to look.
They don't go along at all, you don't the classic cartoon vixens from heydays of cartoons (40's to 60's) having big hands and big feet.
It's the self esteem movement. Helicopter parenting again.
>you're giving them too much credit
I hope i'm not. Better to have rational but evil actors instead of irrational actors.
Forgot the glitter sparkle effect in CvS2
Characters like Mickey or Sonic have big hands and feet compared to more anatomically realistic anime styles. Even anime can do the same when they get more stylized like
Claire jumped way up in my RE babe power ranking after playing Code Veronica.
She canonically doesn't like trannies and is vocal about it.
>implying anything here is different to what he always does
She looks good here, though. You should have posted remake Claire.
Code Veronica Claire Redfield is based as fuck. Chronicles Claire is actionshit uninspired trash.
>she looks good here
Its fucking awful.
>blue jeans
>cowboy boots
>sunglassess
>legs to thin
>turtleneck doesn't fit anymore
>turtleneck is now grey not black so it looks dumb against her spats
>she throws a fucking knife at a zombies trash like its RE4 with zero fears
Its FUCKING trash.
>It's the same design, just a different style.
Yes, she's being drawn to conform to a different art style on the right, but it's still reflective of the gradual revisions the character went through since her debut that toned down her more monstrous features. I think that people are getting too hung up on what a 'redesign' is - I don't think it necessarily means that the character is completely overhauled in one go, but just that there's some revision in their design and the way they're portrayed - which can also be over the course of multiple installments. Compare Yoichi Kotabe's artwork for Mario in Super Mario World to more recent promotional art - it's the same style and obviously very similar, but there are clear differences (specifically regarding proportion) and you can't really say that they're the same.
The original Darkstalkers was going for a more horror aesthetic, and that's reflected in the left design - she's got Bayonetta-tier proportions, her musculature is heavily emphasized, her limbs are long and her hands/feet/paws are huge and animalistic. She's cute and sexy and whatever, but there's a very strong bestial element they're trying to project. The Darkstakers games gradually moved to a more traditional anime-inspired look. and that was toned down - the top row of pic-related (which just has designs from Capcom-developed games) has her designs from the Darkstalkers series. You can see she becomes softer and rounder, and her paws get smaller and more cartoony, but she's still pretty tall. MvC2 has her at a normal human size and she looks very moe, and while later games don't necessarily stick to the MvC2 style, they still have a lot more in common with it than it does her earlier designs (except maybe Darkstalkers 3). The right-most is from that collection they did a few years back, and you can she she's much daintier than she was originally.
Still better than wannabe Hollywood actress Claire from the recent one. Even duckface Claire from the CG movie was better.
She really doesn't. Chronicles was bad.
But that's the artist for SNK.
How deluded do you have to be?
She looks OK in CV but she somehow looks hotter in the original 2. She has a nice hip wiggle in 2, but in CV she kinda has clown shoes and her legs are too big, like they moved the slider about 10% too high.
What kind of panties would Claire wear?
Isn't she literally a pop idol?
>She has a nice hip wiggle in 2
SHE DOES. In CV for some reason they decided "oh by the way: Claire has pretty big tits ok?"
youtube.com
Nishimura or Shinkiro Yea Forums?
Most of these are shit, but that redesign Poison looks like she (shut up) is ready for date night and an at-home movie as you snuggle on the couch. Honestly pretty cute, and I don't want it over the original, but I wouldn't mind it as an alt of sorts.
I think your long story is just nonsense, but anyway the last one is not from capcom's artist nor japanese --- its done by UDON artist as far as I remember. so it feels more "comics" mixed with Japanese aesthetics.
I like how Cody just literally became Geese Howard.
>Claire has pretty big tits ok?
I don't remember her breast size in CV, maybe you could refresh my memory.
She looks fine there to me. The only problem with her face in that movie is the mocap. She looks fine but Leon looks a little weird. Also Leon morphed with Luis as the movies went on.
Black lace.
Dank shinkiros for life. Nishimura used to be good, even great, but as soon as she started on Code of Princess, all of her designs went to absolute shit.
A fellow Claire connoisseur. You are a man of integrity like myself.
>I think your long story is just nonsense
Nice rebuttal, bro. Why don't you actually tell me why you disagree?
>Redesign
>both games use the same exact sprites
Now this is autism.
Her newer style is still good but I agree, her older stuff was better.
its saying like there is anything shinkiro has designed for a decade. I have never seen shinkiro as "designer". he is just a good illustrator being able to draw realistic pictures than most of Japanese artists.
Her art for things like the King of Dragons and Knights of the Round ports were kino as fuck. The original art is still great, don't get me wrong, and I hate how she made the elf more of a fuccboi and the removed the Cleric's mustache but everything else was pretty baller. I don't know if she designed them before or after the first DnD arcade game, but its clear the influence was already there and I mean that in a good way.
>Capcom finally killed the damn darkstalkers sprites on TVC and Mahvel 3.
>Those models and animations going be reused till the dawn of time.
>that second one
damn she's cute
"We want the Sonic audience"
Sorry, I should have clarified, I prefer Shinkiro's consistency as an artist, moreso for the "downtime" artwork of characters like the King of Fighters crew and less so when he goes full Clooney. In terms of him as a designer, I honestly couldn't name a thing he's done off the top of my head. Nishimura may have been a good designer at a time, but all of her shit sucks now.
He has worked for both. Didn't he made the cover for MvC3?
Yes, and TVC too.
He joined capcom around 99-00 when SNK went bankrupt.
We recently had a thread where a bunch of fags started complaining about the "we do Klonoa threads differently" meme while simultaneously detailing how they like the new design because it made him cute and fuckable. They are so unable to see the character as more than a boipucci that they called me a pedo when i said the classic design was better
I honestly like both, but I have to wonder why the original even had the collar.
shinkiro is pure soul, specially the promos (characters in casual wearing, doing mundane stuff, etc). I have a band and want him to make us an album cover.
What in the goddamn is their problem?
One of the few times the final result was better than the fusions leading up it.
Outside of this god awful design. Bomberman has only gotten better.
Cartoony > Robots
It was a leftover from an early concept where Huepow was some kind of monster chained to Klonoa with collars. I guess they liked it so much that they kept it.
Thats very mediocre looking. He's solid, but not amazing.
>woman does physical combat therefore she is toned and fit
>musclefag
I know this is bait but this is really starting to piss me off
Surprised nobody brought this up
Why is this stupid video get reposted, some random zoom on the audience as if that means something. Girls enjoying seeing sexy girls is somehow bad?
This is actually the first 3D Yoshi.
Because the other things that went wrong at the time were more prominent.
Toned and fit is great because they have nice definition but still a thin body. Girls don't get SF levels of muscle unless they do hardcore body building and usually require supplements, at which point having birth becomes difficult because their vagina is too muscular for a baby's head to pass through. Women's bodies are not mean for that much muscle.
>tl;dr stop wishing women looked like men
How can you ruin something that was already ruined by furfags?
>all those exceptions
seems like they have always done whatever they want with him while keeping the core, nothing exactly wrong with that
same design, different pose, learn to draw retard
based and redpilled
And guy martial artists usually don't have Ryu's level of beef. What is your point?
She's a cat person, big cats have big fucking muscles.
...sauce?
I didn't knew Nishimura Kinu was a woman, no joke
Nishi, always been a huge fan. It's dripping with soul
>Covering up the fucking succubus
Imagine missing the point this hard.
>Jacked Felicia will never put you in a leglock and choke you out until you die and your soul floats up to heaven
Darkstalkers is a game about freaks, Felicia is supposed to be a fucking freak. a they’re all freaks. Left is better at achieving the goal of Darkstalkers
How did we go from THIS...
...to THIS?
What, you thought a guy liked drawing cute girls doing cute things? That would be pretty gay.
>We can't have the main character's partner evolve into an undead abomination.
Animal Crossing massacred Tom Nook's character in New Leaf.
Rikuo is handsome though.
muscle girls are an embodiment of divinity
Blue MetalGreymon is way better and supports the notion of Greymon becoming corrupted with a virus.
and shall scar thy dna
One doesn't replace the other. Just a vaccine and virus version of the same Digimon. Not sure where Skullgreymon fits into all that though.
Get the fuck outta here Guillermo
you’re not entirely wrong though.
Nothing tops this bit of 2007 nonsense.
Metalgreymon is already overly designed as it is, imagine the nightmare that would be animating the above abomination with all of its intricate details, even if it were still the vaccine type?
shut up faggot
>you never see nook anymore
>k.k. became a hipster
>rover completely disappears after the intro
>resetti is optional
>sable's story was removed and having her open up to you (something the player should discover themselves) became a QR unlock
>literal bitch becomes the face of the franchise no less than two years after her debut
How do we save Animal Crossing? Is it too late?
>I agree with you but Yea Forums
>all the mutants in Crash are just whatever Cortex/Brio had near their Aussie/Tasmania fortress
>Tiny the Tiger is clearly a Tasmanian Tiger, a marsupial
>2007 game completely misses the point of both the setting and the character; makes him an Asian tiger
Weirdly enough, for Megadramon I like it's coloration better than the blueish Gigadramon.
That would be fucking badass. Imagine seeing a Greymon get to slowly make that transition instead of just magically evolving into it.
>Digimon
>Animation
>Devs are so dumb they thought Tiny Tiger was an actual tiger so they redesigned them as one
>In a game series painfully obviously themed after native Australian shit, specially the first game
she was even visible during the smash reveal of villager
Cool. I kinda would have prefered that, but the Huepow we got is alright as well.
I'm still kinda miffed we got a fucking Master Chief Bomber instead of Act:Zero Bomber for Xbox.
>one of these things is not like the other
What is Isabelle written over?
Animal Crossing went this way because the original creators of the series, the ones driving all the personality and passion, have left. Isabelle exists and is as prominent as she is because she's the easiest and simplest method of emotionally manipulating the lowest common denominator of AC's audience. That was the point of her creation, design, and implementation. I think ACNL is a decent game besides being so lacking in style, depth, and personality compared to GCN and WW. I think the games are big enough for classic AC to coexist with what they're going for in modern AC.
"LIGHTNING". It's a reference to the Final Fantasy character, Lightning, who was notoriously shilled. Isabelle can be seen as Animal Crossing's Lightning.
>2007 game completely misses the point of both the setting and the character
This applies to so much of that fucking game, and not just Tiny.
>Crash in the older games was a zany guy who let his actions speak louder than his words, yet still competent enough to know what to do and how to do it (A braindead idiot can't operate machinery). Had some funny death animations
>Later Crash games make him an idiot who gets into wacky hijinks because he knows no better, completely missing the point like you said and his first word is pancakes
Lightning
How can the main character be shilled?
Same artist, but yeah I'm pretty angry today too.
Yes, it would've, but like I said, imagine how fucking cumbersome it would be to draw multiple frames of that fucking thing in the amount of detail of the original key art? With Digimon even, an anime that didn't get anywhere near the amount of attention from Toei as other properties, which left it with only one episode that's actually well animated, which is 21, by the way, you should rewatch it, feel the absolute comfyness that is that episode all over again.
Because she wasn't popular, especially in America where she was localized to be even more of a bitch. She still got THREE games.
When you never stop seeing her in crossovers as the star character Also, FF13 and its sequels actually kept us from getting Versus 13 and instead got us FF15.
What a downgrade, she was perfect in Zero Mission.
That could be a masterpiece of classic animation. Damn Digimon designs are cool.
these are the same exact design the right just as definition you fucking simp
You should compare it to her undies in Metroid II since that's what the blue spandex is replacing this time. Someone should redraw the design on the right, just with the panties, crop top, wrist bands, and her hair down.
Looks fucking awful. The claws on the left are way more badass. The one on the right looks like it got declawed and then picked up by a cosplayer.
i think both are fine, maybe i'm not autistic enough
Well, I love her. But to break it down for the shitposting:
The surface appeal is her overt sexiness of her human parts with the soft yet dangerous appeal of her feline parts.
The deeper appeal is that she is a genuinely good person trying to make the world a better place through the things she enjoys. (Music and dance.) And ultimately chooses to help those who're beginning life in the same position she did via opening her own orphanage.
Thus how she has some lasting popularity. She has the looks to draw people in, and the personality to make them stay.
Technically the bust number is the distance around the ribcage, including breasts. Without a cup-size it's as indicative of a large torso as huge boobs.
The monstrous design is what made her sex appeal in the first place.. not sure what they were thinking with this.
the 3d model is the only thing that's improved with time and that's bound to stop with all the feminism in video games
>I need games to adhere to my ideas of what they should be like
Me too, user... me too.
I'm still mad about Darkstalkers Are Not Dead. Is it even worth hoping for a new installment at this point?
Design didn't change
I WISH they put this much effort into Digimon. At least the games should be able to replicate the detail and badassery of the original designs and art style, since you just have to make a high quality 3D model once and rig and animate them, but even in the newer World game everything has that soft, smooth, generic, boring anime aesthetic.
I would kill to see Angewomon taking a shit with modern graphics.
I want to cum inside.
Angewomon's design already went to shit. She at least looked like a monster in the original illustrations, now she's just a chick in cosplay.
are you gay my guy
>too monster like
fag
FUCKING retard.
I want Taolicia
Seething trapfag
Digimon will never be put any amount of effort into because it's not big enough to be considered worth it. Toei is again banking on nostalgia with the Digimon Adventure film that's coming out, Digimon Survive looks like the cheapest made Digimon g ame made yet, it's sprite based if I'm not mistaken, and they aren't even traditionally animated, they're rigged sprites.
She always looked like a chick in cosplay man, it's just the original artist's iteration had more aggressive linework, making it look grittier.
Does his fuck even understnad the concept and design of a Succubus? Their ENTIRE idea is based on using their looks to pull victims to them!
It's not just the linework, it's the proportions and little details as well.
>werecat
She's a nekomata you retard.
How can we get heavy shadows and hachure on the models?
>Proportions
Proportions are the same as ever, long legs, shor torso, only more modern iterations gave her some more meat on her legs
>Little details
Which? Having big feet? Her scarf thing and ankle bracelet having runes? There really aren't little details that makes her more monstery than current versions other than having wings, which all version by all artists have.
I think you're confusing Angewomon with Lady Devimon
Darkstalkers designs were shitty from the getgo
I love this comic because it feels like it was unearthed from the pre-NL/early NL era (2012/2013) when everyone was making AC MSPaint comics but was actually made recently
literally what is different you autistic fucking retard
you are joking right?
>Heavy shadows
Cel shading with hard black or really dark shadows, or make your own shading system, something like pic related
>Hachure
Make them on the character textures, or just add them to the shadows somehow, I remember there was a game with hachured shadows, but I can't recall which.
Nobody liked Lightning, but Square still marketed the shit out of her, way more than any other protagonists other than maybe Cloud. They gave her three games, put her on many crossovers where she was one of the focus, made her a model for some company's clothes or bags or some shit, and her last game had tons of clothes DLC.
Square never tried so hard to make people like one of their protagonists as they did Lightning, not even Noctis got that treatment even though his game stayed on development hell, and shilling his back street boy's ass would've probably be seen as beneficial.
No, liking girls is gay. If you want to do something heterosexual then you invite the bris over and help power each other's crystals. Really gets the testosterone going.
Isn't she right behind Cloud in terms of marketing appearances? Of course Noctis didn't get that treatment because he was supposed to be from a spinoff for the longest time.
LR was kinda fun.
Queen's Axe apparently.
Monstergirl isn't furry
I'm talking about when they turned Versus XIII into FFXV, you'd expect Square to shill Noctis hard and put him on a bunch of shit as the focus to hype his game up, but they really didn't.
>Milk
Appropriate
if you can't see Taki's nipples can you really still say it's Taki?
>says she's a Nekomata
>Darkstalkers straight up says Felicia is a Werecat.
Delusional catgirlfucker
>Closeted Furfag being denial when being told the truth
No wonder you Darkstalkersfags will never get a new game
>user spoke the truth but no one wants to accept the truth.
>Those models and animations going be reused till the dawn of time.
Tell that to MvC Infinite. If only they had used the same models.
Hey you fags had your chance and you'd decided to blow Kike Z and Conman off at the time. You rep what you sow.
The Bengus one is way better in every way though.
god I wish I were Laura
Classic Sonic doesn't look fast. Post-Adventure Sonic does.
Not only that, they turned him into a Mike Tyson joke.
Using the recent game models for comparison, the change in art style can be easily observed through Angewomon's design. Angewomon, the most good, pure, and human-like Digimon of the time, still featured a lot of design elements that made her consistent with the other monsters. I added an outline to the model to make it more visible.
>thick, jagged zippers that look like part of her flesh become straight and thin textures on her outfit
>her bow just clips through her wrist instead of being a clear part of her anatomy
>monstrous wings on her back, gloves, and helmet are toned way down, don't have nearly as much volume
>proportions are changed to look more like an anime human; smaller hands, smaller feet, smaller head, and overall became more seductive in shape (that was LadyDevimon's thing already)
>knobby and angular bone structure was smoothed out, as was her angular helmet
>warped, tightly-wound ribbon becomes smooth, loose, and delicate, even when properly positioned in-game
>ruffles on her boot are toned way down
>the space-like void in her other boot is replaced with solid grey and the teeth are far less gnarly (it's zipped up in your pic, another travesty)
Compare any classic Digimon illustration with a recent character model and you'll find the same shift in design. The series is just bland to look at now.
Ask the Captain Marvel movie creators
The stuff you're complaining about is clearly model limitations
Dedede's hands and arms became too gigantic in Star Allies. Originally everyone had really stubby proportions and it made the series look small and cute. Now Dedede has massive ogre arms and a smaller hammer, it's weird. Adeleine also has weirdly long arms and big hands compared to her 64 design, making her look more like a gnome than a cute kid in Kirby's world.
Model laziness*
Anything can be modeled, or even with strict limitations (that Digimon no longer has), properly depicted through textures.
It looks like the author made them ugly on purpose look at the cat girl wtf.
Sure you can model an accurate model to the one on the left, but it'll have 3 billion tris and be impossible to render in game. You can give every digimon 4k textures too but then suffer engine limitations as well. People like you that cite "laziness" for things being the way they are obviously don't understand what goes into game development. What you're asking for would literally require models that would be entirely unoptimized for a game environment, unless everyone running the game is running them on NASA supercomputers.
That game is made for the Vita, not the PS4. Drawing something on paper or photoshop isn't the same as drawing a texture for a game. You can make your drawing as big as you want and add as many meticulous details as you can, but game textures have limitations, and ou can't cross them else you want the game to actually run on the hardware it was intended for.
I'll agree that the artstyle isn't 1-to-1, but holy shit man, most of these are minute details that most won't even notice, you'll only see if you stop playing the game and spend minutes meticulously anylizing every model. Just look at the time you took to find a picture of a model and look for every imperfection compared to the original artwork.
At least over half an hour, I assume.
The 2D design in the left could have been rendered clearly as early as PS2. Texturework would have done the trick. In the era of HD it could be done even more clearly. The culprit is laziness and a lack of understanding the original Digimon design style.
the only real bad ones here are 7 and tetris and chronicles in a weird way
quest's only problem is that it's overdesigned
The PS4 games like Cyber Slouth use the same model. It's just downscaled or upscaled for the platform. Either that or the model is just very similar.
>You can make your drawing as big as you want and add as many meticulous details as you can, but game textures have limitations
You don't seriously believe Digimon designs are too complex to be rendered on modern hardware? There are game characters with far more detail in their arms than Angewomon has in her whole design. All of those design changes come from a lack of style and a lack of effort, they could easily be modeled in 3D properly. Your argument is ridiculous.
>these are minute details
Details make a big difference. It's the difference between something visually interesting that is cohesive with an interesting world, and being bland and generic. That's why details exist in the first place. Everything is placed with intent and purpose in Digimon's original designs.
>bruh just texture it lmao
Textures are constrained by the topology of the model in question. You can't texture something low poly to add extra ruffles or jagged zippers without it looking like a hot mess because that would demand extra geometry. The smoothed out look is also probably because of some kind of engine smoothing to give the illusion of higher density models. Getting hard angles with that on would require again more geometry which would bloat the models. Again, you clearly have no idea what you're talking about.
It's fucking Vita game ported to the PS4, it's not a game built for the PS4. They're not gonna remake every model and every texture, specially with the meager time and budget they receive.
>You don't seriously believe Digimon designs are too complex to be rendered on modern hardware?
I don't, but the Vita isn't modern hardware, it's weaker than the PS3. I do think yo'ure insane if you think the PS2 could ever render perfect translations of the orignal key arts in game.
>A character from Darkstalkers does not resemble how the average woman would look after lightly working out for a few weeks
Were you born retarded or did you have to learn?
>I think the games are big enough for classic AC to coexist with what they're going for in modern AC.
If only that were the case.
Unrelated but i always fucking hate Megaman Classic's artstyle. More "robotic" Robot masters are fine but christ the faces make me vomit.
>but as soon as she started on Code of Princess, all of her designs went to absolute shit
why
Its the same design you fucking mong
The same character being drawn in a different art style isnt a redesign
Keiji "Conman" Inafune's art is hot garbage.
Didn't he only draw the MM1 cast?
>the only real bad ones here are 7 and tetris and chronicles in a weird way
Well, yeah, those are the ones where Akira Mikame has the most influence. Puyo Puyo 20th had Shoko Ninomiya still doing most of the art, so it still looks pretty decent.
Quest's art quality varies wildly. A lot of the mainstays from actual Puyo games look okay-good, but pretty much any character made specifically for that garbage fire of a game looks fucking awful.
musclegirls are hot, go back to your fatty fat hazubando threads
Show me your brave heart
Angewomon's design is not too complex to render and any limitation can be worked around with a small amount of effort. Much of the detail on most Digimon models is texturework. The problem is that the design itself has changed due to the lack of style Digimon has now. Everything is reporoportioned, straightened out, and smoothed over because it's easier, not because it's impossible to accurately model them. You're talking complete shit.
You're wrong that the design is impossible to depict with a lower poly models and lower quality textures, but I'm glad that we can agree on one point. As I said, the main issue is a lack of effort and vision.
right is literally the perfect samus
just give hear the metroid 2 remake suit and boom
>They are so unable to see the character as more than a boipucci
welcome to my world whenever i want to have a good discussion about star fox, digimon or any other game franchise tainted by furfags
klonoa before
>let's make a childish creature out and ready for adventures.
klonoa now
>we want the sonic audience
Me in the middle
>doesn't know what he's talking about
>insists he does despite getting BTFO'd multiple times
Okay, enjoy your ignorance I guess.
her face is like that because she was supposed to be the femme fatale instead of morrigan.
blue metalgreymon is a decomposed body fused with machinery. in the show, metalgreymon remain orange in the anime so everyone can still associate the digimon with the agumon evolution line plus it would be too creepy that a kid is with a decomposed body
Digimon designs are not too complex and detailed to render in 3D while retaining the art style. Stop defending low effort.
That is the Metroid 2 remake suit.
That shit's embarrassing. My old man frosted wheat has little wheat guys that look like fucking minions on it.
2007 was a bizarre year for crash
I didn't give a shit about the game, I bought the cards because I loved the artwork and would draw them. I owe my drawfaggottry and obsession with 2D pussy to Digimon.
Thanks for the blogpost.
yeah. let's restrict flexibility because women are so insecure about body shapes
well at least you didn't end up being a furfag
Then downscale it to a few thousand because that many tris for such a simple design isn't that noticeable. That's industry standard.
its funny to pretend that the looks of disdain from that pair of girls is profound jelousy that will result in all that retarded nonsense about objetifying and whatnot
the most hilarious part actually is that it is quite posible it is like it is
>SNK more realistic approach and more refined.
SNK also gives a huge importance to attire and how it animates
Huh?
He was tasked with promotional art, not character design iirc. Just like he didn't create Megaman, the character nor the game, he just drew it.
Yeah they send mix messages. In one hand they defend real sluts and try to censor cartoons. Just like incels and weebs will defend sexy cartoon women with so much passion, but despise real life women that dress slutty.
>waaah women with visible muscles make me insecure about being fucking Skeletor!!
they can be proud and all until men get to enjoy it, then is rape
Nah, the fighting game division of Capcom is in shambles after SFV underperforming and MvCI outright bombing. We probably won't get a new game for a long time, and when it happens it certainly will be one of those two, since they are Capcom's biggest brands.
>people insisting Elena and Cammy wear pants
I mean with the latter it finally happened thanks to a costume in SFV, but does it really fucking matter that much? She's a spy, not a military guerrilla like Guile. Are we going to start suggesting
Solid Snake wear baggy camo and a jacket while on missions instead of his skin tight stealth suits?
I fucking love these when they're well-done
Anyone got any more???
no, men are alright being sexualize, is the women that need to be wearing burqa
>have all these drawings saved
might as well save this compilation
>mfw I realize I play all of these characters
I guess I just instinctively gravitate towards big biddies
What's the one people play on fightcade?
Dedede only had stub hands in Kirby 64. The Sakurai design always had yellow gloves.
His hands and arms did get bigger though, mostly due to influence of the Kirby anime. The first time his actual modern design appears is in Nightmare in Dreamland.
the mixed messages are intentional
they are trying to force the human race to evolve psychic superpowers by making it legal to kill anyone that can't read their minds to know what offends them
it also means they can still be offended no matter what you do, which is important for the professionally offended
its exactly the same down to the smallest detail, only in a different pose and lighting. you are turbo autistic
Those are still very stubby limbs even with gloves. He barely even has any arms.
>Zero Mission
Fusion Samus is the best we ever got and ever will get.
They also add chemicals in the water to turn frogs gay and work with the UN to keep the truth about flat earth hidden.
So basically you like fanart because this doesn't exist
not surprisingly, the only concepts it understands is "I'm the REAL ARTIST and those fuckers that actually made the video game need my approval before continuing."
mock all you want, but it's still going to happen, all part of the plan to make non-liberal concepts literally unthinkable
they will either change the very laws of physics, or destroy the human race trying
and the result will be destroying the human race, because reality simply is not going to change