What are some good racing games with realistic physics Yea Forumsros?

What are some good racing games with realistic physics Yea Forumsros?

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beem en gee

this

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beamNG.drive is all you need senpai

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>fence doesnt even distort when hit by flying ton of steel
>said flying ton if steel is somehow only going 20 mph

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>aniki simulator.webm

delete this

any racing sim. assetto should fit your non-simfag tastes, it has all of the autism stuff like initial d touge or nurburgring tourist servers

the speed was just how fast the tires were spinning, i was going about 150 before i skidded out

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>'Sup, I'm Ryan Dunn and you're watching Jackass

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Hate to be that guy but...

>Paul Walker Simulator.webm

I'm going to hell.

>>>/reddit/

youtube.com/watch?v=KppTmsNFneg
going to be 7 years by the end of this month

what a good game

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lurk more

yeah it is pretty based my guy

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OHNONONONO

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>metal
>it's clearly diamonds

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back to plebbit with you

i laughed.....
I'll take my one way to ticket to hell.

i wonder if that fence is a mod asset, otherwise it would be weird they wouldnt apply any sort of the deformation physics to it

>being a newfag

it's not a mod. the whole game is basically the softbody physics. there are a few things you can place in the map editor that have physics like lamp poles or street signs but for the most part things like fences, walls, barriers, trees, etc are all just scenery

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the whole point of the game is basically the car's soft body physics*

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Keked

not bad
all that and only the right rear axle got broken

how did you end up here?

Based