What you want from Resident Evil 8 and remake 3?

What you want from Resident Evil 8 and remake 3?

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>Resident Evil 8
Continuation of 7, could take or leave first person. I wouldn't mind knowing more about Ethan, though.
>REmake 3
REmake 2, but it's 3.

becca dying offscreen

Becca cameo in remake 3. Maybe a minigame of her escaping the city with Barry

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>7
Yeah but with actual cutscenes instead of these unskippable scripted slow motion events, so it becomes an actual replayable game, thank you.

Yeah true. Scripted walk and talks blow.

There's only 2 things I want from remake 3

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To release tomorrow

Jill and her boyfriend the golden retriever?

Go on.

No way fag

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>remake 3?

For the love of Christ do NOT fuck up Nemesis like every other game has after RE3.

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Addition

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Best girl.

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I want the mc to be the super soldier son of Ada and Leon

>What you want from Resident Evil 8 and remake 3?
Hardcore female on dog and female on something with a horsecock bestiality.

I wonder how she will look in the new engine at 40 years old

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this desu

>the gplden retriever

hahahAHHAHA

>Spaming images of rebeca but not of jill

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My R3make wish list:

Game starts quickly with a massive street fight much like RE4, but with far more zombies to compensate for the Ganados' critical thinking. Some of the zombies would be faster than others so the one closest to the player may not necessarily be the most dangerous. The fight takes place amidst tall buildings so you'll have zombies throwing themselves from upper windows to get to you. The player will have to pay attention in all directions to get through. Multiple types of enemies would be present, like zombies and dogs, so the player will have to switch between weapons quickly to effectively dispatch them. Since this is Jill's second encounter with the undead she would be prepared and will be carrying a better loadout than what RE usually starts with. I'm imagining rapid fire pistol + shotgun as a starter pack.

Seamless transition between city streets and buildings. Nearly all buildings can be entered and will either contain pickups for the player or will at least serve as a good opportunity to crowd control by concentrating all enemies in one corridor. Certain buildings are on fire and entering them will keep the zombies out but the doorway would immediately collapse and the player will have to find an alternative route to escape before the building blows up/crumbles.

Well they built up his lore in remake 2. At the very least, he'll be playable in mercanaries

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Disgusting

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Zombies inside vehicles will be strapped in(safety first) and will be unable to get out. However they will try to grab onto the player if they're close enough, which will allow the on-foot zombies to inch closer. Instead of randomly placed gas barrels, certain crashed cars would be leaking fuel. Shooting the fuel/fueltank would cause an explosion. Doing this may even be necessary to get past certain blockades.

The fight would only end when the player successfully escapes from the opening area, for which there could be multiple routes out. Player can traverse the streets, or try to jump across rooftops or attempt to go through the underground train network. The subways should be especially interesting since the darkness and claustrophobic effect would give a great atmosphere. The player is quite likely to encounter different enemies in the underground section, eg. spiders, insect like enemies in the factory in OG RE3(can't remember the name) and other non-human creatures. The player will also inevitably have to jump out of the way of a flaming train piloted by incompetent zombies.

Certain areas of the city would be completely silent since the lickers would have cleared out the area of any movement. The said lickers would be perched at the top of buildings like gargoyles, waiting to ambush the survivors who pass through the area. The player either needs to carefully navigate around the debris/broken glass etc to get past without being detected. However, if the player is detected, the player can shoot certain parked cars(not crashed ones) to trigger the alarm which would briefly disorient the lickers.

Some areas of the city would be engulfed in thick smoke which will not only reduce visibility and lead to some great jump scares, but will also have reduce the player's health if they hang around there for too long. Alternatively the player can perform the usual fetch quest to find a gas mask, after which the area can be traversed casually.

Since this is a few days earlier in the outbreak, there would still be survivors in the city screaming for help etc. The player could choose to rescue these survivors who may be trapped in a flaming building, cornered by zombies, etc. Once rescued the NPC would run to the nearest basement to take shelter(before the whole place is nuked, lol) Some rescues could have a classic twist at the end where the NPC waving for help would just turn out to be a zombie flailing around(Dawn of the dead reference?).

There would also be situations where the player will encounter a group of survivors who will need to be escorted to location X, but before they can even set off, one of the NPC will turn out to be infected, and will turn into a zombie immediately. The player has to take him/her out before he/she infects another and they in turn infect even more and so on. This could be more complex if certain NPCs try to protect the infected person from the player's fire since he/she is a loved one.

There could also be "fortress" type situations where the player, upon entering a building, will trigger an event where multiple waves of zombies would try to the enter the building, the player will have to clear the entire swath or hold off for a certain amount of time. I reckon these concepts could be teased here before being implemented in a full blown Outbreak remake.

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That's just the general city related stuff, let's talk about the best aspect of RE3 now, Nemesis himself. Nem would be the leaner and faster version of Mr. X. However, due to the realism of the RE engine, even though he's faster than the player, he will still take a few moments to get upto full speed due to this bulk. This means he won't be able to run at full speed inside buildings, or in fact run at all. Unless the corridor is long enough or if he's on the city streets, only then can he truly sprint. The player will still have a recourse in the city streets though, the player will be able to bounce off the hoods of cars and other things, whereas Nem will try to literally ram his way through any obstacle which will slow him down.

Ducking into nearby buildings will be the best recourse during Nem encounters. He will lose you momentarily and get into scouting mode, but if player starts firing on zombies within that building then Nem would follow into the building as well. But as mentioned, he wouldn't be able to sprint inside buildings, but to compensate he will be able to burst through walls to give himself a shortcut to the player. Overall, it should be a very even match up between the player and Nem.

As in OG RE3, the player will be rewarded for defeating Nem during optional/random encounters. But instead of weapon upgrades(which will instead be scattered throughout the city), the player will instead receive a collectible/souvenir. Defeating Nem will cause him to drop a random lady victim's torn off face which he collects for his fellow Nem-virus infectee and BFF, Lisa Trevor. ;)

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Some decent ideas. They will definitely need to increase the zombies

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I also think RE3make could easily slot in another playable character due to the sheer vastness of it. My wishlist includes:

Rebecca - great chemistry possibilities where Jill treats her like a stars rookie but Becs has actually has survived the most encounters by this point making her the pro. "No Jill, YOU are small time"

Barry - Jill's natural sidekick and part of OG3 also. He could be give a full scenario here. Naturally he would be tank-mode, so he'd be slower but more hardy. He'd be the weapon specialist as well, so he'd get more upgrades for his weapons than Jill.

Ada - A possible unique and unrelated scenario where she starts out of town and has to work her way in(into umbrella?). This can give a precursor to event happening before RE2.

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>here's your remake bro

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And most importantly in my wishlist: Mega B scenario! Obviously OG3 didn't have one, but I just couldn't help myself with this one. Read on:

The main characters would get separated during a Nemesis encounter(possibly during the train sequence) and will be forced to take separate routes out of the city. One of the characters will be forced to take the route into Arklay mountains to get to [another] one of umbrella's secret lab trains. The lab would be hidden underneath say, an observatory in the small Arklay township/tourist stop. But the player will first have to traverse the forest terrain. The same one that we've been running away from since RE1/0.

A small funicular would take you to the top, but will of course break down on the way forcing you to traverse the forest section by foot. Naturally the forest section would have a lot more zombie fauna including possibly a zombie ram/reindeer(ramming instinct preserved, and head reinforced so headshots do nothing) and perhaps even zombie bears? This would also be a natural habitat(and perfect camouflage) for the Hunters and for the first time they would actually stalk and hunt you through the forest setting. They would lie in wait in certain random sections of the forest rather than just mindless charging at you. The forest section will look particularly good in the RE engine considering how good the vegetation in NEST looked.

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I love pre-RE5 Jill. Brunette short hair jill is HOT!

An actual remake not a re-imagining would be nice

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Nemesis would not pursue the character in this scenario since he's part of the Sce.A route. Instead a new enemy is introduced to make life difficult here: Yawn infected with NEM-virus. This giant snake would have been developed alongside the original Yawn, but it would have come in contact with Lisa at some point in the mansion due to which it would be infected with the NEM type virus. It would then have escape from the mansion(already blown up by this point) and found shelter in the forest. The NEM virus would characterize itself in Yawn via a long tentacle like tongue, which it can use to attack you from a slightly longer range.

The new Yawn would be significantly bigger and longer than the original. This Yawn would hit similar speeds as Nem but again, only in open areas. To make matters worse, where Nem runs in straight line towards the player, the snake will slither rapidly towards the player, so head shots would be nearly impossible to connect. Heavy/explosive ammo would be the only recourse to the player, along with shooting it in the mouth when it Yawns of course. Hiding in the vegetation would sort of work, but no elaborate mechanics like crouching in bushes/covering behind trees etc. This is not MGS3. Tiny caves/rows of trees too narrow for Yawn to fit through would be a good place to hide briefly and get a few rounds in, but Yawn would try to grab you with its tongue or it will quickly retreat and try to ambush you elsewhere.

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Remake 3 needs better bosses besides nemsis

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Upper elevations of the mountain would show dynamic weather change as the fog starts getting intense. The thick fog + vegetation would cause all sorts of false alarms since the natural sounds of the forest will be merged with actual sounds of enemies approaching you.

Reaching the Arklay township, should give a very Silent Hill-esque vibe with the small town + heavy fog. The fog would have an orange tint due to the fire ranging on raccoon city below. The zombies here would be bigger and need more bullets since they're tourists. The occasional lightning in the distance would show silhouettes of enemies in front of you, but will also reveal you to the enemies. Naturally there would be jump scares aplently in this fog. The tone would shift from action oriented to more horror like in this area.

The wooden architecture here would contrast to the brick and mortar in raccoon city, with the wood of course being partially destructible. The zombies will have no trouble randomly sticking their hands through the walls. Similarly, Yawn's approach would be hinted at by creaks in the wood and shadows seen through the cracks in the wood.

Reaching the Aklay observatory would trigger a proper boss fight with Yawn and the player will have to take it out to progress into the "secret lab" underneath which will contain a train of somekind out of the city.

Meanwhile in the A scenario:

Towards the end of the game, after the brief Carlos/hospital section, the player will find that 2 of the 5 Mr. X tyrants have survived the drop from the chopper(in RE2) and are now in pursuit. The player will simply have no method of defeating these things since downing one will take long enough by which time the other one would wake up/catch up. The player will simply have to keep running to stay out of reach of the tyrant doom-team. Fortunately, they are slower than Nem so this should be relatively easier.

The Xs will display some serious teamwork to hunt the player if they ever lose track. They would split up to cover more ground and also anticipate the player's route and try to ambush the player. If one of them spots the player, he will knock on the walls in a certain pattern to alert the other X. The sounds of the footsteps would also be confusing since there's multiple Xs. If the player is caught when both Xs are nearby they will perform tag team kills, like maybe tearing the player in two.

Eventually Nem will also track down the player and player will soon be faced with a choice of being killed by Nem or the tyrants following behind. Naturally, Nem with his tentacle will have a much longer reach and will attack the player first, except the tentacle will completely miss the player and is instead meant for the Xs. Turns out the Stars extermination contract is strictly exclusive! That and the fact that differences in their virii strains will cause them to see each other as enemies.

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The player will be able to escape while they fight, during which Nemesis(more like Chumesis now) would obviously lose due to being outnumbered. And it's here that the Xs would accidentally tear off Nem's restraining jacket(not during the clock tower fight) and leave him for "dead".

The player would continue onward towards the factory, where the player would encounter the more tougher common enemies of the game. In addition to the common insect enemy, the infamous man-spiders could finally be implemented here as upgraded version of normal zombies. The universe is finally ready for that level of disgusting-ness.

Anyway, instead of facing Nem in the factory "acid" boss room, the player will instead have a showdown with one of the Xs here. Naturally as the fight goes on and the X is hit enough with the acid, his jacket would be eaten away and he'll be in super tyrant mode. The player will have to handle the entire fight solo with no help from the sidekick characters at this point.

The remaining X will be fought in the final railgun room, but once the player inflicts sufficient damage on X, Nem(slithering by this point) would drop down from the roof and devour Mr. X. At this point it's the same as OG3, Nem grows to huge proportions and the player will have to use the railgun to finish him off.

That's my wishlist. Hope you're reading this, Capcom.

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I want RE3 Jill to stamp on my bawbag until it bursts like a zombie's head.

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With her boots?

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RE8
3rd person
Less actiony, more of the first half of re7, and less of the other half.
No ships, idk why so many re games have goddamn ships but stop, Capcom.
Bring back characters that haven't been in a RE game for a while..like Sheva

Re3
I'm expecting it but, Dodge, but not turn it into easy mode dodge, more like something that adds more depth to the fun combat of 2 and has a limit to it.
destructible environments, so nemesis can pop out by surprise and keep jumps cares fresh.
No sewers, sewers are fucking boring, make up a new area if you have to, just stop making HD sewers, no one wants to play in a shithole, let alone a highly detailed shithole.
Bring back remake kill face back, and keep her sexy.
Make hud more interesting looking than the re7 snorefest of a hud that was shoved into remake 2. generic minimalist hud has no character to it. Look at how stylish dmc5's hud was and how well it fits the game, or look at classic re's inventory

Is this the movie with Hispanic wesker?

This is exactly how I want Jill to look like in remake 3, even the tube top that low.

We're getting Dino Crsis Remake first
please

Even hotter if they keep the same face from the movie.

As much as I want it, how would they balance raptors? they move faster than zombies and mrx after all.

Hnngg

How does Capcom have the taste to create that but also create Trish and Goblina?

Idk, might be too smug

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That is a problem. Since they'd follow you into rooms you'd probably have less of them overall. The game does have tranq rounds so that can be emphasised. I'd probably expand the vents you used early on in the game to cover more of the facility to act as a breather too.

RE8 Claire and Leon reunite so we get more Chris posting

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>ching chong

HAHAH

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Basically Wesker + Simmons
Would have been better if re6 had this plot

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I want RE8 to have new characters. The old cast is getting old as fuck

>No FPS
>Ada as Main character
>More like the old games or RE 4 at least
>10/10 soundtrack
that would be the dream.

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Jill and Rebecca have been infected and it might have messed up thier aging

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>Goblina?

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>4
>13
Masa peperoni mama mia

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Modern games will never put a huge fight right at the start that isn't a cutscene. Standard procedure is to start slowly to allow the player to familiarize themselves with the controls. A huge running street battle will intimidate the casuals and many will give up and drop the game.

whoa... hey guys

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Her model vs Ada's

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LA GOBLINA EWWWWWWW

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my qt goblina

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Resident ebil 4: 2

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RE3 should definitely have decisions and branching paths

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REmake 2 made me realise RE needs to bw about three things
>cops
>teenagers
>both of these running AWAY from hazards not INTO them with 360 roundhouse kicks and Marvel quips

Thats it. No more old people shit. No more fucking wrestling moves on highly contaigious BOWs and saying dumb comedy shit after.

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Not that old though right?

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Jordan. Every fucking day.

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Imagine the taste

>mfw thats my OC,
Never had my OC reposted before, afaik

>mfwihnf

I like that, especially the momentum thing. It seems like a natural evolution to Mr. X in REmake2, without going full-on action mode like I fear it will be

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>RE8
Not to exist

>REmake 3
Basically REmake 2, but obviously expanded upon. They would have to make up some new mechanics to deal with Nemesis, since he's way faster and more aggressive than Mr. X. Maybe have it to where you can set bombs and traps that you can use to lure him (and zombie hordes) into.

Might also have to make zombies not quite so hard to kill, since there will be more of them.

The gameplay in remake 2 is garbage user

What a horrible taste

Unbased retard

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wait did she pick that up by the lid?

wha-wouldnt it all spill out? who carries coffee cups around by the lids???

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>ada

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Some cups have very secure lids,and Rebecca is a professor. She knows what she's doing

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I want RE8 to have RE2’s gameplay.
Less action though and no tyrant.
And a better story.

>remake 2 gameplay, no tyrant and better """story"""

Zoom zoom zoooooooooom zooooooooom

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Did you like mr x in RE2? I really didn’t. I don’t want something chasing me all the time in my comfy game.

Thank you for the interesting post.

Zoom zoom bing bing WAHOOO

>horror game
>comfy game
pick one

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>comfy

Its not supposed to be comfy

Yea, one of the best parts of the gsme

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I fucking love chromatic abhoration. Fuck what Yea Forums thinks.

Remake 1 is comfy and still the best

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-Third-person
-If there is a stalker-enemy, make it less scripted
-Slightly less linearity in level design. More alternative routes and doors that aren't blocked or can be opened. In RE2make I had multiple times when that huge faggot was coming my way and there was no escape but to go through him. Or rather X picking me up, throwing me on the floor and then making use of his scripted AI behavior to run past him
-New characters are welcome, provided they aren't faggots. The established characters can have cameos, though I'm not interested in playing more than one character unless it involves a full campaign
-Follow the course set by RE2, RE3, REmake, RE7, and RE4, but especially not RE6
-I want regular zombies to go down quicker, but they can make special enemies more dangerous or present as a compromise. Wasting a full magazine if not more to waste one zombie is total bullshit
-More emphasis on exploration and more intelligent puzzles
-In theory I like the lab sections of these games, but only in RE2 and RE4 is where I truly enjoyed them

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It has "comfy moments" but that is precisely because most of the game doesn't want you to feel that way. Its respite.

Daily reminder to not play resident evil 3 remake unless Rebecca is in the game

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I don't give a SHIT about Rebecca Plainface

>t. S.D Perry

>He's never played a Silent Hill game
Look at this retard. Look at him and laugh.

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I played them all up to 4 and didnt find any of them comfy

The only times i got comfy with Silent Hill was thinking about how good Heather's skin must taste after running about for a bit.

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the tyrant really hinders gameplay which is unfair to games journalists because the tyrant is essentially a gatekeeper using his privilege to stop others from progressing in the game.

As a games journalist I can just watch some youtubes which is what I do now instead of playing the games because developers are still learning to answer to our needs who since were the influencers in the marketplace.

why is her skin covered in spots? is she becoming a zombie? her clothes are sparkling clean!

I'd want a Dino Crisis remake to come first

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fuck that male testosterone fantasy garbage.

Are we gonna see graphic like this at the end of next gen consoles?

We already have graphics that good now.

I want them to call it 3make

begone, tranny! back to resetera

I never got why Heather has so many freckles compared to Alessa and Cheryl

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Got a problem with freckles?

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>We already have graphics that good now.

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ADA
D
A

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Am I the only one that really likes re5/6?

Like shit man it's a badass co-op game, I get that it strayed away from 1/2/3 but 4 has the blame for that, people loved it and wanted more, and they got it but then they hated it

>Rebecca is Ada. In RE1 she was suppose to meet John in the Umbrella labs in the Spencer Mansion and also knew the detonation codes of it.Therefore RE0 is a ruse, and the main reason Billy never appeared again. She killed him and left the other STARS members to die.

If Mr.X was any indication, Nemesis will be downright horrifying

Claire.

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YOU JUST KNOW

>mfw I'm finna nom on a white girl

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>2 Xs and Nemesis

Jesus, just imagine the fake screaming on youtube.

>used to work with a doctor who looked like that woman, with more "pixie" like hair

God damn was she easy on the eyes.

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And she's still working with Wesker till this day

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Stop posting this goblina.

no way fag

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>*BLAM*

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post that girl that looks like becca

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Leon B didn't even know that that was a zombie, it was the first one he saw. He just hates black people

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Claire is a cutie.

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Becca headpats and belly rubs

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She starts with an M4A1 in the original RE3, that should stay the same for the remake. It's perfect for urban combat, but you quickly learn how inadequate it can still be...

oh sorry.
I meant she-troll.

>Any situation where I can play as Barry and fucking destroy zeds with a magnum

Sign me the fuck up

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Your venomous hatred for her just makes me think you are a jealous roastie

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This image is really cute!

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Becca a cute

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More like the artist draws cutely. She's also cute.

A return to the classic formula, not this streamlined, dumbed down, ots action shit.

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Believe or not resetera wants dino crisis

Imagine liking a flat chested girl with short hair, haha

Yeah that'd be super weird and gay haha

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where can I get this mod

I just realized that the Leon Noire outfit is almost the same as Chief Iron's outfit

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no children for claire, only anal