Get this game not expecting much since only hipsters bring it up as GOTYAY instead of Super Metroid

>get this game not expecting much since only hipsters bring it up as GOTYAY instead of Super Metroid
>it's literally just Dark Souls on a cartoon setting with bugs
I want my money and time back.

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It's a perfectly competent game that does fucking nothing new or interesting. Too many modern metroidvanias are been there done that.

>every game is Dark Souls

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Have you actually played the game?

So blobbers are purely in the realm of indie shit now, so can someone tell me what good "recent" blobbers are out there? Those first person grid-based dungeon crawlers? Preferable with a home base that can be upgrade.d

It's actually Super Metroid on a cartoon setting with bugs, but I can see the confusion

>It's a perfectly competent game that does fucking nothing new or interesting.
>It's actually a really good game, but I want to appear 'cool' on the internet, so I'll downplay my opinion. Also I have no idea what the fuck "new or interesting" even means in this context

>>it's literally just Dark Souls on a cartoon setting with bugs
Autist who didn't play the game detected

The fuck is a "blobber"?

Have you actually played both games to not be able to see the similarities in the setting?

I wish. That might actually be entertaining.

Hollow Knight runs well, has good controls, precise movement, no rpg mechanics, and passable graphics. The only similarities are standing still to heal, losing money on death, and mouth breathers yelling "git good"

Who cares about the setting? Lots of games are about ruined kingdoms.

Confirmed for braindead illiterate.
And an undead plague, and a godlike king that vanished and died, and the abyss, and the player character just continuing the role of the final boss (if you don't go for the full ending).

Yes, the broad strokes are similar, but those are all still just story things.

I like it but I wouldn't call it "really good". It overstays its welcome at the 20 hour mark and areas and encounters start to blend in with each other save the white palace despite how massive and interconnected the world is. When I say it does "nothing new or interesting", I mean none of the metroidvania elements grant any awe-inspiring revelation other than the tram because they are by a large margin par for the course in the genre. The art and sound direction are inspired, I'll give it that.

>a perfectly competent game
>Too many modern metroidvanias are
You fucking wish.

I love the mental gymnastics people have to go through on this board to hate this movie.

Everyone's like
>Yeah, it's fun and it plays well and it's good looking and I had a great time with it, but it's not 100% original and people talk about it too much, so 0/10 literally unplayable trash

>but those are all still just story things.
That's what "setting" means you fucking moron.

I never suggested we weren't talking about the setting, I in fact directly addressed it when I asked in my initial post, who cares about the setting?

Imagine making a metroidvania game with one weapon and thinking it would be a fun game

Dark souls is just 3d Castlevania and Hollow knight is just Castlevania.
Lost of currency on death isn't a mechanic the souls games invented. Neither is getting it back on the runback.

>it's literally just Dark Souls
>only talks about setting
wow, good argument op

>Dark souls is just 3d Castlevania
wrong

It's really not.

It KINDA is. It's almost there. Dark Souls is *almost* a metroidvania.
The only thing that really sets it apart is that abilities gate areas in those games and doesn't in Dark Souls. That's basically it.

Otherwise, they're both exploration games in several smaller, interconnected areas that use the environment to tell a story

That's right, it's not.
That's like branding any game with an overarching world with gates a metroidvania.

Imagine being this starved for attention

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game is good and if you don't like it you just have shit taste desu

AAAAAHHHHHHHHHHHHHH HOW THE FUCK DO I BEAT RADIANT MARKOTH

just hit him lmao

Well, when progression is demarcated by access to new areas, and progression is 100% player driven (as opposed to story driven), and the areas are linked together in ways that encourage exploration and discovery, then yeah. When the shoe fits

youtube.com/watch?v=X8mm2ze3jss

Attack him until he dies.

>half of Yea Forums likes a game
>other half loathes it
thats how you know a game is decent

>every game that's not either linear levels or lazy open world is a metroidvania
ok retard
let's go back to calling fps games doom clones too

La-Mulana 2 is better and more challenging too.

Wake me up from this nightmare lads. Why isn't Silksong out yet?

Most criticism this game gets on Yea Forums is "i dont like this therefore is bad" anyway

that's valid criticism

>modern metroidvanias
Name 10 good metroidvania of the current gen, i dare you.

Grubberfly elegy + mark of pride + quickslash + fragile strength. Pin him to the side and spam. The only challenge is to pick a moment for attack

no that's an opinion
criticism are based on actual game facts

I didn't say *that*.
In fact, I said Dark Souls has one very specific trait missing before you can call it a "metroidvania"
I'm just saying they have more in common, design-wise, than they don't.

a what?

criticism is literally opinions trying to pass as facts
a human being cannot judge a game without any bias

I was implying that they were mostly all par for the course, not necessarily good. Ori and Environmental Station Alpha are pretty good, or at least to my tastes.

ESA? Yes.

Ori? Barely a metroidvania and way too fucking easy. The only good part of that game was the bash powerup.

You might even say this game really BUGGED OP!

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It’s setting is more interesting than Dark Souls setting desu.

A blobber is this sort of game: youtube.com/watch?v=W-Khc8_4DSo

It's mechanically lacking as a metroidvania but its visuals and charm won me over.

Ori is a pretty good game, yes, ut it's not actually a metroidvania, if we whant to use a new term, it's a metroidvania-lite, the same as roguelite.

But for what i know, Ori 2 will be a proper metroidvania, they even hired the guy who made AM2R to work on the metroidvania aspect of Ori 2.

>they were mostly all par for the course
>while HK is better in almost any aspect comapred to all the recent metroidvania
How is that on par with the others? It's the literally opposite.

people only like HK because it's a 2d open world game in the guise of a metroidvania and we all know how much people jerk off to open world games

Your opinion man. I agree that it's mechanically above the ones I just mentioned but I don't think it necessarily trumps either as an experience. The first 10 hours of Hollow Knight were amazing, the whole 35 hour run wore me the fuck out.

>The first 10 hours of Hollow Knight were amazing
Now that's just plain wrong.

The first hours of Hollow Knight before the wall jump were absolutely fucking horrible. Mid-game HK 7-18 hours in or whenever you get walljump/dreamnail is where the real magic starts and everything after that are just hilarious challenges to push the limited mechanics of the game.

>it's literally just Dark Souls on a cartoon setting with bugs
This is bad because.....?

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why is Yea Forums so obsessed with shitting on this game?

I guess I'm more invested in exploration and level/world design than core mechanics. Sure you have all those fancy abilities to play around with further in but at that point the world becomes kind of a chore to explore. Exploring that pitch black zone and using the tram for the first time was engaging, but the later game areas didn't really introduce anything that reinvigorated my wearing interest. The core mechanics and upgrades themselves were fine but I was really hoping for some weird shit that could recontextualize how a level is played. Salt and Sanctuary for example had a couple of upgrade-accessible triggers that reversed gravity.

For some reason people who like video games (or worse, consider them their hobby) feel the need to compulsively buy every game that comes out so its only naturally they dislike most of them and complain about it online. Others are nostalgiafags who are dead inside and shit on anything new that comes out which share a genre with their favorite games

I was super hooked for a lot of the game but it just starts to taper off when it feels like you're not going anywhere with purpose and just checking things off around the map. Still haven't finished it because I'm just sitting at endgame trying to 100% first

>its visuals and charm won me over
Playstation threads are in page 3, faggot.

It really shouldn't take you much more than 2 hours to get the wall jump unless you are exceptionally lost. There's barely even anywhere accessible to get distracted by unless you saved up for the lantern, and even that leads you directly to the dream nail, which is the other ability you're claiming as what makes the game.

except oris not on the playstation ;)))

It sounds like your own mentality is what's killing the game for you. Why are you doing things you don't enjoy if you don't have to? Why save the ending for when you are not only going to be the least invested in it, but also when it's the easiest it could possibly be?

Fuck I still can't figure out how to consistently beat full binding Collector.

Having opinions this shitty should be illegal.

cope

save hex

The biggest flaw for me is movement there really should have been permanent upgrades meant to increase how fast you get through shit. The crystal dash is impractical because of verticality and the optional dash and run speed upgrades are so minor they're pointless. It just becomes a chore even just getting to the fast travel points when you're late game and have to go a over the place