>hands are symmetric
>controller is asymmetric
explain this
sony obviously has the superior controller
saying this as a PC player, no bias involved
Hands are symmetric
t. baby hands
>Hands are semetrical
>The buttons you have one of your hands on most of the time aren't
Good job Snoy.
PS4 controller with Switch Pro's battery and XBone's triggers would be KINO.
>as a PC player
You're a fucking idiot then. The xbone controller sits in your hands better and causes less hand muscle strain over time than that janky ps4 bullshit
>hands are symmetric
only if you are ambidextrous, otherwise nah
>the majority of your left thumb's time are on the stick
>the majority of your right thumb's time are on the buttons
>X means yes
>O means no
Snoy's controller is literally the worst
Symmetry literally doesn't matter if you aren't learning disabled or something.
>XBone's triggers
I would love the x1's triggers if the shoulder buttons didn't feel so unnatural to use.
Awww is your baby hands too small for the ds4 kid?
The left analog stick should be a resting place for your left thumb, so it makes sense that the left thumb should stretch less. Having the left analog stick in that position naturally creates less muscle strain and is downright more ergonomic.
>A means yes
>B means no
hmm yes this makes a lot more sense
it seems symmetric because of how fucking garbage the D-pad is they try to make you ignore it. Dual Shock controllers are the ones that are Asymmetric, not the other way around. The triggers are also objectively worse
>hands are symmetric
How so?
>left hand is usually on the stick
>right hand is usually on the buttons
oh look a sony faggot is being a complete fucking retard again
who could have seen this one coming
>A comes before B
>yes comes before no
Unless you're a pessimistic cuck
Left analog + buttons is what you use the most on modern 3d games.
>hands are symmetric
>my steering wheel has different buttons on either side of it
OMG BAD DESIGN HOLY SHIT WTF
good logic OP
I can't use Playstation controllers
My hand too big
Are you implying that DS4 is bigger than Xbone controller? Are you okay there?
>incapable of reading more than two sentences
classic xbone player
why do snoys keep going on about "symmetricality"?
Holy fucking shit, everyone, please take a moment to notice this absolute mongoloid. He replied to the OP, a single post after OP, in which symmetric was spelled correctly, and utterly screwed the pooch. How can someone be this mentally handicapped yet still be capable of using a computer?
>Sony controller is actually not symmetrical because a D Pad and face buttons are not the same thing and definitely not symmetrical
>continues to talk about symmetry
yikes
Its already facts the ds4 is bigger controller this gen. How dense are you?
The layout of the controller is symmetrical you fucking idiot.
Just to clarify, I mean the XB1 controller is more comfortable. If you own both a XB1 and PS4 controller, check where your left palm and thumb positions when resting on the analog stick.
For me, my thumb rests on the XB1's left analog stick naturally. There's no stretching of the joints in my thumb and the phalanges are relaxed and raised. The pad itself forms into my hand nicely.
For the PS4's left analog stick, my thumb stretches to rest on the analog stick and the phalanges are straight. Usually after a few hours I get pains when playing, especially if I've got to use the touchpad.
161mm x 57mm x 100mm vs 152mm x 101 mm x 43 mm. You tell me which of those measurements is bigger.
You also have a dominant hand and a non dominant hand.
Think about the task you do with your hands: Eating: One hands does a different job than the other. Hell even typing. When you capitalize the letters, do Ctrl stuff, its all left.
Why is movement control on the weaker hand then?
You have a dominant hand for a reason you absolute fucking moron.
There are almost no tasks in which you use your hands symmetrically
>Green means yes, please.
>Red means no, thank you.
I would say Movement and view controls are equal in importance
The xbox controller is superior. Why? Where are your thumbs usually (apart from up your own ass)? Your left thumb is on the left stick, so it is placed above the D pad. Your right thumb is on the a, b, x, y buttons, so they are placed above the right stick. Main controls at the top, secondary controls at the bottom. You can't win this argument.
what about platformers where you use the D-pad?
PS4 controller feels like it was made of the cheapest available plastic.
Battery lasts 5-6 hours, and the thumbsticks break after 6 months of use.
Why is symmetry so important to some people? I personally love the way the asymmetric Switch Pro feels in my hands.
Controllers should be asymmetrical because you mostly move the left stick and have your thumb over the face buttons.
If you complain that you're using both sticks for shooting games, you should be using a mouse and keyboard instead.
Xbox One and Switch Pro controller are the best controllers.
So you're saying Snoy's controller was shit to begin with? You're correct
>X means yes
>O means no
Only true for murrican games.
In grorious homeland of Nippon, buttons are properly reversed.
What the fuck was burgerland thinking
If you only play platformers then yeah, get a different controller/console. Most people with a switch, xbone, ps4 don't play platformers
It's about the hand positioning, you dumb fucking cunt. You usually have your left hand on the left stick and the right hand on the face buttons. Symmetrical sticks don't make sense unless you're one of those mental patients who play shooters on consoles.
No wonder why you're a rabid consolewarrior, you're probably within the threshold of legal retardation.
You're a double dummy then.
Switch Pro fits more perfectly than any other.
>B-b-but dpad bad!!!!!
Works for me xDDD
i think playstations have better dpad but that's just my opinion
Leverage. Try carrying a cardboard box filled with shit by its top two corners.
Here's my reason why asymmetric is better: Left analog is used for character movement in most games and you'll be going forward or back most of the time so your thumb rests more comfortably on the analog when it's further up. Right stick however is mostly used for camera control which is you'll be moving left and right most of the time so having it lower allows you to be more flexible with it. And the fact that your thumbs are naturally pointing forward you have easy access to the buttons on the right and movement on the left.
So it's retarded to have the directional buttons at the top for a lot of games unless you're playing fighting/2D/PSX games then in that case I'll go with the Playstation controller since its d-pad is far more superior. My main problem with asymmetric controllers is that they always have garbage directional buttons since they're always on a swivel at the center.
I don't know what you autists are even going on about. I have absolutely no problems switching between DS4 and the Pro controller. I don't have arthritis yet.
I Bought xbox controller for my pc to fly in arma and it really does feel nice using both sticks and triggers at the same time, it's really comfortable.
Contrary, I tried Apex on friends PS and it felt kinda odd.
That's my two cents anyway
hands are not symmetric. every human being has a dominant hand. even 'ambidextrous' people.
>You can't win this argument
- Anonymous, 2019
SIKE THATS THE WRONG NUMBA
You mark an x in the circle it means yes. An empty circle means no. That is all I can come up with.
that it makes more sense to confirm/interact with the base of your thumb since it's easier to press with and you'll be doing that more than canceling.
Depends on what you count as dominant. I write with left but throw with right. Is pen mightier than throwing rocks? Only the really dead philosophers have the answer.
Yes. The pen is mightier than throwing rocks. Because writing with a pen is used to transmit ideas which can shake the world. With a rock, you might kill one or two dudes.
What if you happen to get lucky and throw a rock at some king and he dies? You'd then be the king I think.
I agree with this. It didn’t stand out to me until I played on the WiiU pro controller with its symmetrical top sticks. Rotating the camera felt strange.
That being said I don’t like the PS pad for 2D games at all. Much prefer using an arcade stick.
Of course not. It would go to the next in line, which wouldn't be you. Unless they're a tyrant, and you're popular, you could be onto something
Asymmetric is better for most games unless you don't like pushing the right-side buttons.
But you're lucky, so all the sons are babies so you can throw rocks at them too
Primary thumb positions on a controller are at the top
Secondary are at the bottom
Tertiary are the center
An analog stick can be programmed to act like a dpad. A dpad cannot be programmed to act like an analog stick. Therefor having an analog stick in the primary position alongside buttons makes the most sense, you can play both 2D and 3D games effectively with it.
Here's your controller bro.
Okay I'll explain it for you.
The left thumbstick sits in the most comfortable and natural place for your thumb. That works because for 90% of games you rarely have to take your thumb away from this stick. However your right thumb needs to use the right thumbstick and a variety of other buttons. It spends considerably less time sitting on its thumbstick. Therefore that thumbstick is moved so that reaching those other buttons still feels comfortable and natural.
They basically looked at the motions each respective thumb is regularly required to make, noticed that they were different, and designed the controller accordingly.
Accept & Back
>the last offcial 6 button controller
as much as they improved from the duke it sucks to see 6 buttons die out
Your thumbs are in their natural resting position on the left stick and face buttons which you use most of the time. Because of this a fatigue can set in on your left thumb if you have to deflect in one direction constantly, it's more annoying.
This is however offset by the fact that using the stick in the secondary position with proper ergonomics is still possible but the D-Pad is reduced to a mess which is bad for some 2-D games.
It's a marginal discomfort that lets you optimally use flat interfaces like buttons, a stick can tolerate the secondary position much better than the D-Pad or face buttons can which is why face buttons in the secondary position are so shit in a controller that still sticks to the diamond layout since that always places 2 buttons in an uncomfortable spot that you glance over with a stick.
You only experience discomfort if you actually do nothing but hold in a single direction (usually down right), usually games will ask you to constantly be switching up how you move.
As for considering the alternatives the Xbone has no Gyro and the Switch has digital triggers.
The Steam controller still has better triggers from the perspective of how much easier it makes setting up a controller.
If the Xbone triggers are anything like the 360 triggers they're just an annoyance for the sake of looking like a trigger, I don't get how anyone actually likes them and I've been using the 360 controller for a long time before having a Gyro in a controller became something I liked enough to jump ship.
A DS4 with a 5head so that the touchpad could be more useful, some proper start/select buttons, dual stage triggers, some buttons on the rear of the controller that suck less than what the Steam controller tried and capacitive buttons sounds like a dumb controller but I think it's what I'd prefer.
It really can't be. A D-Pad vaguely approximated by an analog stick feels like shit.
Except using your index finger on the D-pad or face buttons feels entirely natural but using it for an analogue stick is wonky as fuck.
It's pretty much impossible to "claw" the Xbox controller because it's badly designed.
First of all, if you are playing claw you are holding the controller in a way it was never intended to be, and are complaining it was poorly designed.
????
second of all, who the fuck claws with their left hand? the whole point of claw is for fps games where you need to aim while performing other actions, and that is handled with your right thumbstick. So im not even sure wtf you are talking about
>impossible to claw
The right thumbstick is the same on both controllers, dingus.
>if you are playing claw you are holding the controller in a way it was never intended to be
It's an objectively superior way to hold it since you have access to more buttons at once
>second of all, who the fuck claws with their left hand
Boot up DMC4 or DMCV and try playing Dante without clawing the D-Pad.
There are also other games where you switch weapons on the D-Pad and being able to do that without having to stop moving first is pretty useful.
>clawing a third person game
Why?
So you can switch styles on the D-Pad while controlling your movement with the left stick?
Even if you're not "moving" many attacks can only be activated with lock on + left stick movement so you can't take your thumb off the stick while doing combos and you'll need to switch styles mid-combo often.
basically microsoft researched the movements of each respective hand and designed the controller accordingly while Sony thought of none of that because their chink brains told them symmetry good.
Asymmetrical controllers are better for hack & slash and action games where you move with stick and preform most of actions with buttons.
Symmetrical are better for games where you do a lot of work with sticks, like FPS
Stfu noob. I’ve played 1000’s of hours of Souls game on my 360 pad with my right hand permanently contorted into a perfect claw position. You just have poor technique and need to admit your inferiority in the bathroom mirror before you can ever, EVER hope to match a superior specimen like me
I know about that stuff, but why? With most competitive third person games, clawing is negligible. For instance, why choose DMC4 and DMC V as examples?
Xbox one is comfiest.
That is coming from a Sony and Nintendo fag. I might get an Xbox one s next month since Xbox games pass looks pretty good.
>right hand
Way to miss the point, retard. The right side of the xbone controller and DS4 are identical. Clawing your left hand is the problem.
Because it's pretty much impossible to play Dante properly without a left-hand claw? This makes DMC games perfect examples for why you'd want to claw the D-Pad which you can't do for Xbox controllers.
As far as I am aware certain games place important actions on the D-Pad and this can often necessitate a claw grip to continuously move as opposed to taking your finger off of the analog stick.
A flat surface that requires just a bit of pressure to actuate can still be used with the index finger, whereas it is much more annoying to work an analog stick with the index finger since it requires more fine control that is not available and of course it requires switching your grip if this is suddenly necessary.
Ultimately the D-Pad should either be in the primary left position and thus still available or the controller should place more important inputs on the rear (or sides) of the controller instead which is where your fingers will be if your thumb is occupied with a stick in the primary position. Since movement is far less ergonomic with the D-Pad in the secondary position the pretense of a cross shape and logical NESW layout can also be dropped.
It feels alright for some games but it's worse for others and despite it being useless on their controller they still fell for the D-Pad meme several times and have even tried to improve it functionally despite the fact that it will always be shit ergonomically. Microsoft still made a mediocre revision with the Xbone without even including a Gyro.
Meanwhile the Playstation controller was just an ergonomic way to access two button groups that got two sticks slapped on, it just happens to work decently well when you include sticks.
But falling for memes is very common, after all the diamond face button layout remains a pervasive meme.
Symmetrical in the way you suggest is still better with a touchpad on the right primary position, too bad the Steam Controller is an ergonomic disaster.
If you claw your left hand you are a pathetic cretin with no understanding of how to properly utilize a pad. Your kind should be exterminated completely and wholly so the vidya-gene pool can be enhanced on average
Primary position your left thumb should be is on the dpad from childhood years of muscle memory. If you don't do that you're underaged and need to fuck off.
Does this upset you user?
>childhood years of muscle memory
People adapt, retard. That's why most people play WASD or ESDF now instead of still keeping their hand on the arrow keys like they used to in 1993.
Lmao
You're a fucking faggot, dude.
Here he is. The last man on earth who still gets motion sickness reading in cars.
A living fossil. Amazing
xbox is the only good one they realized the main stick should be higher up almost 2 decades ago,
>left thumb on stick
>right thumb on buttons
that is the default for games you should be playing on pad and dualshock puts those uneven to each other
The left stick in asymmetrical controllers is where the D-pad used to be retard, it's the primary form of movement in most games now so it makes sense for it to be there
But the GameCube did that first
Oh yeh i forgot that was even a thing, and the gamecube controller is loved just like the 360''s
Maybe Left stick above the right should be standard or something. its where your left thumb usually rests naturally
Are you all trolling? The default hand positions for 3D games are the left hand on the left analog and the right hand on the right analog. The default positions for 2D games are left hand on d-pad and right hand on face buttons. Sony's controllers are the only ones which make sense.
xbox came out 3 days before gamecube
also dreamcast did it before both
and saturn did it before all 3
That configuration makes
a lot harder or just impossible.
Which means you're reducing the number of buttons you can access simultaneously while still using the sticks from 14(if you consider the 4 main directions on a D-pad as "buttons") to 10.
yeah but how many games do you really need the dpad for? Its not like either config really lets you press the dpad without moving a thumb over.
I rather take the gamecube/xbox over the playstation just because i rather have my left thumb naturally over the stick the thing that's most important on the left side of the controller.
Oh look, my hands are aligned no matter if I'm playing a 3D game or a 2D game. How can anyone say asymmetrical is better.
>Its not like either config really lets you press the dpad without moving a thumb over
The DS config objectively does. You can press the D-pad with your index finger and keep your thumb on the left stick.
Trying the reverse is much harder since moving the analogue stick is a lot more awkward with a bent index finger than applying some light pressure to use the D-pad.
cause ur a retard, and don't understand good design
The most beloved controllers in histroy all have the left stick in the play-station dpad
Gamecube, 360, and xbox one. the og xbox would be too but for some reason they made those controllers fat af
Nice sausage fingers.
Still though, look how stretched your left thumb is on bottom pic, at what's supposed to be a resting position?
are you actually expecting anyone to read all this?
but again how many games do you really need the dpad for and your still going have to move something in the playstation design
The only difference is the left stick is far more comfy in the upper position and you need that far far far far more than the dpad now a days
ok geezer
this faggot didn't game on an 64
FUCKING LMAO
It's not stretched, it's perfectly comfortable in that position.
we don't think symmetrically
it really isnt
The DS4 is the one made for manlet Asian hands, lol.
Anything that requires having access to a lot of buttons at once.
So 6DOF space shooters, """character action""" games(yeah yeah, not a genre), or games like F1 2018 where the driving model isn't so complex that it requires a wheel but there's a ton of shit to do with ERS, fuel, and suspension settings which you all want to do while still driving.
Hell, it even helps in totally simple games like the older ACs where if you want to swap weapons while running you'd have to claw it. Otherwise you'd awkwardly stop in the middle of a sprint if you wanted to quickly switch to the hidden blade or throwing daggers. It's just more comfortable to keep your thumbs on the sticks where they were meant to be(assuming a 3D game).
No one rests their fingers or thumbs straight. Don't be dumb.
But he's clearly not a Sonyfag! He's totally a neutral PCfag, he said so! It's not like people use that claim all the fucking time as an attempt to avoid being called out for warfagging!
>Boomers can't even rest their thumbs when they're straight
Maybe it's a sign that you're getting too old for video games.
Right, as we all know 3D games never use face buttons for anything, the camera movement is your only priority ever
You can use the face buttons with your index finger, retard.
The majority of the time, you'll be rotating the camera. The face buttons are secondary to the right analog stick.
I can also stand up when I play video games, that doesn't mean I want to. It's just more comfortable sat down.
B = based
A = aw hell no!
>Implying this was a properly thought out and calculated decision and not a last minute addition affected by the original Playstation's controller design
This