>lore is so bad even Vaati needs a month for his video youtube.com/watch?v=9OmfWCvwM9g >has to use various asspulls to make it sound interesting >lore is so bland and boring compared to Soulsborne
Why did From Software take 100 steps backwards with Sekiro? What went wrong?
seeing Vaati's channel scrap by ever since DS3 released has been pretty fascinating. it's really sad how little content he actually has, so much so that he's actually considering """remastering""" his older videos
>Why did From Software take 100 steps backwards with Sekiro? because it works. They put 100x less effort and get the same if not more money. We are in a for another one or two mediocre fromsoft games before the trust buffer runs out and they will be forced to make another good game like DaS.
Parker Lopez
lore is a meme to keep a fanbase speculating
its funny how early in development bloodborne was going to have a story and have everything make sense
Adrian Garcia
Sekiro's storytelling is much more straightforward than Dark Souls games so there is very little for him to make bullshit up about. There are some things left up to the players' imagination but not that much. And since a lot of the ''fluff'' lore is straight up buddhist religion inspired there's not that much debate about the thematics and concepts of Sekiro like there was for say Dark Souls 3 and ''The Deep''.
Vaati cant get a lore video together because he has no one to fucking steal off of yet.
Levi Collins
Nothing. Nothing went bad my good OP.
Luke Bell
but bloodborne does have a story, what the fuck are you talking about? >have everything make sense that would be retarded as fuck considering the plot is about eldritch gods beyond human comprehension
For once From did a straightforward story and people are still confused
Christopher Cruz
>steps back / less effort than Soulsborne I would absolutely disagree. You might have a different preference but I would definitely say that whatever you may say about Sekiro's lore or story, the storytelling is tight and doesn't have to invent pointlessly cryptic lore for every soiled diaper an indead soldier uses laden with DS2 style ''...but perhaps...'' bullshit to fool dimwits into thinking there actually was a grand story going on behind the scenes with the namedrops to mentioned-only kingdoms when it was just excuse lore to make this pair of leather boots sound kinda cool. A lot of the lore in Dark Souls was just throwaway garbage which was nice that it was there but it was almost never relevant.
Luis Wilson
>the story is your interpretation bro Worst form of writing.
Bentley Gonzalez
I personally enjoyed Sekiro a lot. I think it was just as good as dark souls one was for me the first time I played it.
Isaac Flores
Isn't Sekiro more like a Tenchu game than a Souls game?
Dylan Roberts
>>plot is about eldritch gods beyond human comprehension >smack them all with a makeshift axe until they die Great game reddit. Lorefagging aside Sekiro is the best "soulsborne" game since Dark Souls 1. It's really an overall mediocre series.
Cooper Phillips
For (you)
Brody Evans
THIS IS AN ADVERTISING THREAD REMEMBER THIS IS AGAINST THE RULES
>it's really sad how little content he can steal from /dsg/ ftfy
Jason Kelly
Sekiro is not a Souls game.
Ryder White
It has some Tenchu elements maybe but it's much more reliant on the combat and definitely has a more pronounced ''Souls feel'' even if it has major differences to Souls.
Isaiah Russell
>he doesn't understand Brainlet.
Asher Mitchell
>mixing up lore and story >calling anyone a brainlet wow what on God's green earth are you on about? you smack gods to death in dark souls too, are you retarded? >makeshift lol I see you haven't played the game
Robert Clark
Sekiro is pretty mediocre compared to DaS1.
Samuel Wright
exactly right
Mason Cox
>git gud redditor >calling anyone reddit ironic
Ayden Davis
>Vaati still has 1,222 people giving him money on patreon which is at least that much in money a month That's crazy to me considering how rarely he uploads and the declining quality to what little there was in his videos already.
Souls games have always been action adventure games with RPG systems tacked on.
Dylan Roberts
If the story can be told in amore straighforward fashion and not relying on cryptic lore pieces you have to learn more about in a wiki, then it's an imprevoment, not the other way around. If any Souls game was released today instead of this, you would be complaining about the exact opposite and call the game's story a complete mess.
Ayden Williams
More like lore is so in depth that this cuck can't even figure it out.
Charles Reyes
no it fucking wasn't, you're just expecting to be spoon-fed by the devs because you're a fucking retard
The entire plot is you stopping a ritual from completely raping the Yharnam, and thus halting the beast plague. Retard.
Lincoln Jackson
>Lore so bad Wrong. Lore is so bare. The game doesn't hide anything from you. The game isn't remotely cryptic about any of it's background story. Vaati took a month because he had to dig deep to headcanon some shit that the game didn't already outright tell you through out the game.
Charles Ortiz
Dark Souls 1 is one of my favorite games of all time and I don't know jack shit about the lore. Fight me
Julian Perez
From is söy repellent.
Jaxon Nguyen
rename the tiers to "good" games, good games and terrible games
Adam Lopez
It's not one of your favorite games, then.
Hudson Parker
>the game doesn't deliberately makes things obscure so Vaati can pull things out of his ass >this somehow is a bad thing
Adam Cruz
True Tbh it's been on a steady decline since DeS, with really only Sekiro avoiding the trend.
Mason Robinson
People still care about Vaati? I thought this hack was done when the souls series ended but looks like people love to throw their money away
Jaxson Nguyen
See
Henry Gonzalez
Sure thing.
Logan Wilson
lmao fucking faggot
William Lewis
>it is my theory that closed the video. not interested in your headcanon vaati
Christopher Walker
>lorefag back to r*ddit
Charles Davis
Don't you know? There's a subsection of autists who only care about these games due to "lore".
Elijah Reyes
I'm afraid it is, and I replay the shit out of it every year. Ironically, the first one in saying the lore wasn't as important was Miyazaki, who also stated that the player should feel free to fill the gaps with their own interpretations.
Jeremiah Martin
I saw it because I made it you fucking retard, where did I say it's not supposed to make sense? the story is about yharnam getting involved in a war between eldritch gods with unfathomable motivations and you're supposed to put a stop to that. what don't you understand? that's the story, it's extremely straight forward point out the part that doesn't make sense if you disagree
Brandon Myers
retard
Henry Howard
>I'm afraid it is Incorrect. You cannot fully appreciate the ludo that is Dark Souls, without a solid grasp of the underlying concepts and how they're contextualized within the game world, as well as certain character backstories.
Adrian Bennett
>n-no im the biggezt fan everr!1 > gmers rise up cringe
Lincoln Evans
>Lore Literally who the actual fuck cares
Robert Wood
Suddenly >lore doesn't matter >world building doesn't matter >the tone of the setting doesn't matter >the atmosphere doesn't matter If I wanted to play a game with objectively superior combat mechanics, I'd play Nioh. But I don't because the setting is utter garbage.
>there's no lore, because it's not spoonfed to me via lengthy exposition It's all in the visual and flavor text. It's like a puzzle game. It makes replaying the game more interesting and immersive.
>muh lore The only souls game with lore even worth mentioning is demon's souls. Scouring through every item's description is just autism.
Colton Ward
*While also being a thrall of the moon presence being sent to kill babbey mergo
Julian White
It's liteeally just massive autists looking too deep into retarded shit
Christopher Phillips
Why am I a hunter. What is the hunters dream exactly and why is there another one in a different location? How come tombstones teleport me places. If I have to look up this shit on a wiki its shit.
Tyler Williams
Try next time
Brody Allen
>even Vaati Vaati always had to rely on stealing all of his content from others. From Yea Forums, others on youtube, and I am sure he is spending most of his time on reddit and shit nowadays. He is nothing special.
Andrew Perry
>discuss e-celebs and articles in threads on Yea Forums Fixed that for you
Landon Nelson
The lore has never mattered to me in a Souls game. You fags who have become completely obsessed with it have ruined the fanbase for me.
Blake Hughes
no, it isn't. it's told through environment, NPCs, item descriptions, notes and cutscenes you're just retarded
Jayden Williams
>The lore has never mattered to me in a Souls game. r*dditor spotted.
Gabriel Wood
I grew up of fanfiction a long time ago
James Stewart
I agree
Camden Wilson
>It's not true because my favourite youtuber said so Unironically get a life
Eli Cox
>You fags who have become completely obsessed with it have ruined the fanbase for me. t.npc
>muh lore fuckin queer, lmao. more like, the story is straight forward and leaves little room for interpretation. as a result, farti cannot make up his own fairy tales.
John Harris
OBSESSED
Austin Williams
>Why am I a hunter. because you came to yharnam seeking blood because of an un-diagnosed disease and end up getting involuntarily recruited by gherman (who is a proxy for the moon presence) >What is the hunters dream exactly ? the hunters dream is a place created for or by gherman >why is there another one in a different location? because it's his memory from the hunters workshop, he's literally the first hunter so that's super obvious >tombstones dunno, and I don't see how that's relevant to the story
>Why am I a hunter. You were drafted as a Hunter as part of your contract, which was to cure the illness you had with Yharnam's famed blood healing. This is literally explained to you. >What is the hunters dream exactly and why is there another one in a different location? Dreams and Nightmares are physical planes of existence that are accessed through the consciousness. This is evident because you clearly take items from these Dreams and Nightmares back down to the Walking World, i.e. Yharnam. It's also a concept explored in Lovecraft's fiction. Often times, they mirror the Waking World, and sometimes they are distorted realities of said areas. It's why we see the Hunter's Workshop both in the Waking World and in the Dream.
Caleb Jenkins
who the flying fuck are you quoting? I've found shit out by myself and people on Yea Forums and /vg/ pointing out things I missed in the game stop projecting you retard
Hunter's Dream is created by Moon Presence, dum dum. Gehrman is merely a surrogate.
Julian Nelson
Thats because Sekiro is somewhat low fantasy since it takes place in a fantasy-version of a real historical event. Souls is medieval-themed fantasy but it doesn't take place on Earth.
Evan Bell
its japanese folklore
Anthony Ortiz
>newfags don't remember how fun Soulsborne lore discussion here was
Imagine caring about the lore in a game with no lore at all top kek
From drones are the fortnite kids from 2010
Jason Gonzalez
>lorefags can't understand Buddhism or Heian poetry so they think it's inferior to their stolen fanfiction
Jonathan Kelly
>And since a lot of the ''fluff'' lore is straight up buddhist religion inspired Correction, Journey to the West-inspired. That epic is full of superpowered ugly heroes fighting demons disguised as holy men or dragons or snakes the size of mountains.
Ethan Cox
Not every game needs a shit ton of small lore details, it's refreshing how simple Sekiro is story wise. And because of this guy trying to squeeze lore out of a game where there is none people suddenly think the game is flawed because it's not literally dark souls.
Jaxson Wright
Do I have to read up a wiki to learn this or ever find this flavour text or dialoge
Joseph Hughes
I miss the demon's souls comics.
Noah Price
>e Thanks for proving my point by bringing up that pointless fuck. He does nothing besides find the "profaned flame" which he never actually uses and is another example of how terrible DS3's lore is. Other than that the only thing he has are magic bloodborne-beast rings that are never explained, like most things in DS3. That's literally all that there is to the character because the lore that might have been good was cut from the game like all of the other good parts of DS3.
Tyler Flores
>Using reddit terms, like Soulsborne >Calling others newfags
Mason Watson
I wrote for OR by gherman. I know why it exists, but gherman is the one that has memory of the workshop. I too mentioned that he's just a proxy
Aaron Allen
Sekiro's lore is also stolen fanction, if we go by your logic.
Nicholas Barnes
Call me back when /dsg/s shitpost autism is 2000+ year old culture.
Chase Smith
>too lazy to actually put story into the game >hire a writer to write up some shit and put it into the game in the way that requires the absolute least amount of work >retards eat it up, and even praise it and its le environmental storytelling I'm sure Miyazaki himself was surprised by how many of you retards he's got defending his low effort shit
Anthony Wright
No, actually, it was you git gud redditors that ruined everything.
Vaati is just trying to make a quick buck off of what's intended to be a less speculative more cohesive approach to storytelling on FromSoft's part. Sad really.
There's literally only a single reference to Journey to the West, and that story is just China saying they're real Buddhism and how they're superior to everyone. Stop being a pleb who's only watched youtube myth videos. The majority of Sekiro is based around a combination of Ainu myth, regional Aziu folklore, Shinto-Buddhism, and Heian literature.
Juan Brown
no one from that time period remain here. I dont wish to engage with redditors that this place is full of now.
Grayson Bennett
>>too lazy to actually put story into the game It's actually much harder to do than employ traditional narrative. There's a lot of narrative told through the visuals and not just flavor text. It's far more effective, and there are brilliant instances of "show, don't tell" in Souls.
Brandon Hill
>"show, don't tell" Souls are also extremely guilty of telling and not showing (see: item descriptions).
Robert Gray
>too lazy to actually put story into the game but he did you fucking retard, lore and story isn't the same. how does it feel being retarded?
Noah Clark
you ate it up alright
Josiah Morgan
Go watch a movie, if you're not content with DaS' narrative and how it is delivered.
Jaxon White
>implying dark souls has a story
Jaxson Lewis
You need to ring the two Bells of Awakening and then get the four Lord Souls and kill Gwyn.
Brayden Harris
>reading comprehension holy shit dude. we're talking about bloodborne, just read the chain of replies
Camden Robinson
that bunny is fake as fuck
Henry Taylor
>Nobody has created lore newfag spotted
Justin Long
lore isn't bad, it's just more streamlined than older games and no one needs an idiot making videos explaining what a game explains well enough on its own.
don't care about the lore much but sadly the gameplay isn't very fun for me either. I don't feel accomplished at all when I beat Sekiro bosses. When I beat Soulsborne bosses, I am always super hyped. Don't know what it is, but Sekiro bosses just don't do it for me. And the stealth is a joke.
maybe it's because leveling is gone? sekiro has my fav gameplay, but I can't deny seeing all those souls and leveling numbers up afterwards was satisfying
Joseph Hernandez
I love how bb's story exposes zoomers with zero attention span
Andrew Richardson
Have sex
Connor Collins
True, but the overall lore and way it's presented is much better in Bloodborne.
Andrew Nelson
I can't decide if Souls fags are worse than Smash fags
Anthony Phillips
Have sex.
Alexander Adams
>The lore has never mattered to me in a Souls game newfag spotted
better story better characters better combat >muh lore >muh builds face it, sekiro is a vastly superior experience to the old, dated souls modelall they need to do is improve the exploration rewards (quick fix would be to hide prosthetic upgrade "blueprints" to be found instead of them all being available off the bat)
I’m glad they made a game that isn’t filled with 2deep4u vague lore shit specifically because it BTFOs faggots like Vaati. Imagining him starving, watching the bank account dwindle as he furiously scrolls through thread after thread on Yea Forums just to get shit like >Kuro is a girl and wolf buttfucks his delicious boipucci kek Sends my sides into fucking orbit.
>no fashion >zero builds >one weapon >short as fuck >only 11 bosses >rehashed minibosses >poorly implemented stealth >poor individual level design >only two truly useful prosthetics >no incentive to explore the world (no loot to be found except for sugars) yikes my dude
that's not how that works, he literally posted first
Levi Murphy
-t
Jacob Mitchell
>no fashion >zero builds >one weapon "muh builds" add absolutely nothing to the game, changing tactics for certain opponents is handled through prosthetics and is a much tighter and better designed system than weapons with slightly different attack animations but all play the exact same
>short as fuck >only 11 bosses >poorly implemented stealth legitimate concerns that can easily be improved upon in sequels
>rehashed minibosses the whole point of most mini bosses is the "early game miniboss becomes late game normal enemy" gimmick and it works better in this game where most of your power gain comes from actually getting better at the game rather than stat increases
Holy fuck, god no. Base BB was way better and fun than that shitfest, it was like an 8/10 when it released. But when we got the Old Hunters, it bumped it to a 10.
The story of every Soulds game is trash and no ammount of lore scattered like shit on a toilet will change that. Also no ammount of AyY Lmaos will change that.
Ayden Gutierrez
>MUH LORE Soulsubhumans are cancer incarnate. Sekiro is set in real fucking world with light fantasy elements.
Sekiro is a game that was completed, and not stabled together to meet some deadline. The "lore" of Bloodborne and Souls is all over the place, is because they were rushed out, with most of the original story plans completely abandoned and replaced.
Camden Thomas
>Light fantasy elements >Immortality >Dragons >Magic >Ghosts >All kinds of magical creatures yeah
The rings are explained though. They were given to outrider knights such as Vordt, and in time it turns them into Sulyvahn beasts like the one guarding the entrance to Irithyl.
Chase Carter
>Demon Souls You are the chosen one you must defeat the ancient evil >Dark Souls You are the chosen one you must defeat the ancient evil >DaS 2 You are the chosen one you must defeat the ancient evil >DaS 3 You are the chosen one you must defeat the ancient evil >Bloodborne Ayy Lmaos + blood + ancient evil
Great story you guys have. Stick to the gameplay something you can say its good but the story is pathetic, shitty and bland
I can't. There's too little info and it's all vague. Most likely cut content. Hollows pray and become trees which become butterflies and said butterflies later become angels?
>Sekiro is better. I really don't know why people love sekiro so much. it's not bad, but I just don't see it.
Alexander Gonzalez
>meme boss Phase one was harder than phase two, but phase two has some nice visual effects. Maria was a more enjoyable fight.
Christian Bailey
Actually you cant. the entire Souls series story is a poorly constructed story with nothing exciting about it. It has literally no depth, no character development, no revealing truths no shocking twists its literally the oldest possible trope you can imagine. There are some stories that have the same theme ( Lord of the Rings for example with a strict black and whoite characterization) but the Souls series doesnt even have 1 single character worth mentioning. Telling a story with lore in itself is an interesting concept but so poorly implemented it is mind boggling how anybody can defend the one dimensionality of the story. Is isnt good story writing implementing vague description you can find on set pieces if the story, if you have the nerve to set it together, leading you to a simplistic ancient evil story.
Gabriel Cruz
Swap Sekiro and DaS1 and this chart is objectively correct.
Hunter Hill
>R1 Spam: The Boss >More enjoyable than Ludwig Waifufags were a mistake.
Lincoln Watson
I CLAPPED!!!!! I CLAPPED WHEN I SAW MOONLIGHT GREATSWORD BECAUSE ITS A THING I RECOGNIZE FROM PREVIOUS GAMES!!!!!!! VERY COOL!!!
>Phase one was harder than phase two Try a BL4 run, or any low BL run, and you'll quickly realise that isn't the case. It actually gives context and character Ludwig, it's why it's so memorable, git gud redditor.
Connor Gomez
It's really polished in all regards and it's amazing from how many angles you can approach a level. Stealth is overpowered in general, but considering it's the first game with these elements it's amazing how good of a job they did in the level design. It's almost 10/10 in game design. It really shows it's the their newest game and that they learned from the mistakes on the past. I don't see any major complaints like with older games. Like rolls being overpowered, vials being broken, chalices being shit etc, grass, soul memory etc.
Thomas Bennett
>Most likely cut content You mean like the majority of DS3's original story and gameplay? The game is a mess of stitched up material that the devs shambled together because they couldn't finish on deadline. Like really, coloring the sand white, and calling it snow? I thought after the debacle that was DS2's development, From would be smarter than this.
Jordan Phillips
user, the point is there is nothing explicit to understand, is purposefully left with blank parts to everyone create their own canon. You literally are the brainlet.
Luke Baker
>phoneposter >/pol/tard >niohfag Yikes.
Ayden Bennett
See
Jackson Carter
You don't have to R1 spam if you don't want to.
Connor Martin
Bloodborne is the only lore that really interests me. Dark Souls is just too much wank over flame and dark.
It's a cheap shoehorned reference because From were unoriginal hacks. Literally same shit as the entirety of DaS3 except it's apparently okay because it's a Sony exclusive.
Jaxson Fisher
True, you can also stand still and parry spam her to death.
James Campbell
>it's apparently okay because it's a Sony exclusive. This but unironically.
>It's really polished in all regards I honestly thought it wasn't really polished at all. the stealth is horrendous, from has always suffered from having areas that look like you can jump onto something to just to have you fall through it completely and it's even worse now that they give you more movement options. everything but the bosses feels half finished and then the bosses are reused several times over. it just felt disappointing and like they couldn't actually break away from the souls formula even though they said they were going to.
Benjamin Wood
If it adds meaningful context then it isn't a shoehorned. Unlike in DaS3, where entire chunks of the lore add absolutely nothing of value to DaS1's world. Plus, it's the only reference that harkens back to previous titles.
TOH was fucking incredible but note that I said the base-game. BB was still lauded as being a masterpiece before the DLC.
Okay. Barely above DaS2-tier. Should clarify that I'm only speaking in terms of combat here as obviously BB blows DaS2 out of the water when you consider things like atmosphere, level design, and lore.
It has some of the same problems that DaS2 has. Over-reliance on throwing multiple enemies at you for any semblance of challenge, samey enemies (due to all of them being easily destroyed by R1 spam), and lackluster bosses.
Robert Howard
genichiro?
Jayden Wood
>areas that look like you can jump onto something to just to have you fall through it completely and it's even worse now What the fuck are you talking about? Never happened to me when I was playing it.
Liam Gomez
If you're seriously going to count one, thirty second phase of a FOUR (4) phase fight as a reused boss, then you have already lost the argument.
Jackson Baker
user, I'm not talking about BB's plot, but all of Miyazaki's games lore and narrative. They all are full of holes to let every player fill them with their own stories. You can't fully understand any of them, and by pretending being superior for doing so, you showed how stupidly ignorant you actually are.
Liam Sullivan
genichiro, headless ape and corrupted monk not him btw
Connor Ortiz
>Plus, it's the only reference that harkens back to previous titles. You forgot Patches? And that wheel guy who is literally just a Solaire clone.
Parker Campbell
>What the fuck are you talking about? Never happened to me when I was playing it. there were around a dozen times I tried double jumping off a wall to reach a large branch or outcropping only to have my player just completely pass through it. it looked like I could reach a side area and maybe find a tucked away item or something, but no.
Ayden Morgan
>genichiro >headless ape New arena and a new component to the fight. >corrupted monk Comes with two completely new phases.
Christian Parker
You don't have any argument either, Niohtard. Enjoy your cheap Souls ripoff with garbage Destiny loot lol.
Connor Lopez
>Nioh is legitimately one of the worst games ever mad-
you fight him 3 times. you also fight the bull multiple times even if later it's optional. the guardian ape. the caster miniboss. cmon dude, I don't know why people feel like they have to throw themselves on their sword for this game.
Lincoln Collins
-e
Gavin Rogers
user, he literally gets reused. I didn't say it was bad or anything like that, but it's LITERALLY reusing him >New arena and a new component to the fight. it's still the headless ape, aka the same boss form earlier. same as before, I didn't have a problem with this >Comes with two completely new phases. both those phases share almost every move with the illusion version >new thing in second version is illusion mode >new thing in third phase is a single terror attack
Jack Diaz
>the bull Not a boss. >the caster Not a boss.
Angel Reyes
>Over-reliance on throwing multiple enemies at you That's okay, because the speed of your character compliments the ganks, unlike DaS2 atrocious controls. >due to all of them being easily destroyed by R1 spam Not true. You still need to position and time attacks. I never understood the R1 meme. Even if you distilled the combat to a spam strat, each weapon will abuse different movesets. >lackluster bosses. That's taking it way too far. There's far more enjoyable and better quality bosses in base BB than any souls game prior to it.
Ian Thomas
>counting minibosses/elites come the fuck on. those are like black knights, meant to be fought several times
Brandon Sullivan
She has a completely different moveset in her third phase, when the centipede comes out.
David Davis
And he's still gonna make bank. Even with a newborn baby. Stay SEETHING cuck.
Cooper Lee
>Not a boss. the first time you fight him it walls off the area right? it's basically a boss fight. I also mentioned the caster was a miniboss. I didn't even mention all the repeat fights either.
Thomas King
>but it's okay when Dark Souls rehashed Asylum, Taurus and Capra demons though! Yikes.
Christian Hall
>it's basically a boss fight. Do you get a memory? No. Do you get "Shinobi Execution" message? No. Ergo, it's not a boss.
Carter Williams
no, she doesn't. the centipede spewing attack is the only new thing. the spinning attack she gets is the same as the illusion version in mibu >lol I'm pretending to be retarded, please give me attention! here you go, my child
Nathaniel Reyes
Sekiro's gameplay is so good, but it is held back by it's boring setting
Bloodborne atmosphere, Dark Souls 1 lore & Sekiro gameplay, would be the best shit ever
Aiden Gray
Doesn't matter to me. I fought them dozen of times anyway because the game was fun so I kept replaying it. Suckiro isn't fun. It's a boring grind that has zero intuitive gameplay. Just memorize enemy movesets and then do the perfect parry over and over...yawwwn
Bentley Collins
correct me if I'm wrong, but aren't you forced to fight it? does the fog wall not box you in till you kill it? you're arguing semantics.
Zachary Moore
you literally aren't the chosen one in any of these, you're just some dude who happens to do the thing. how can you not even comprehend the most basic thing in these games
Jeremiah Brooks
Sekiro has all of these things. But it doesn't hide it in cryptic text in item descriptions that you make head canon out of because you don't have all the information. It instead just outright fucking tells you via cutscenes and scenery.
> you're arguing semantics. No, the game sets up a clear dichotomy between bosses and mini-bosses. The bull is clearly a mini-boss.
Caleb Bell
that's because it doesn't follow the exact souls formula anymore. they wanted more encounters so they added minibosses in this game, meant to be fought several times they are not the same as actual bosses because the game is making a super clear distinction with prayer beads and memories
Henry Cook
>Sekiro's gameplay is so good This is every shade of wrong from the rainbow of ultimate wrongness. I hope From never reuses this abomination of pure memorization gameplay. They might just as well make their next game a memory game. That's what Sekiro is.
Because your a racist eurocentric trump supporter fucker who deserves a bullet in there skull?
Cooper Foster
First phase is reused from the first genichiro boss, second phase is reused from shura ending isshin, Emma resuses animations from U'rin in the water, double monkeys is just phase two of the guardian ape twice. Not to mention the rampant reuse going on with the minibosses.
Isaac Green
Because past Souls game didn't reuse a fuck ton of assests too? Faggot.
Justin Reed
Right? Fuck these wishy washy niggers
Elijah Martin
are you walled in and forced to fight them? my point is you're forced to fight the same (not)boss enemies over and over. they're not like regular enemies where you can just bypass them if you want to get to real fights.
John Flores
The lore is great faggot. Kill yourself you piece of subhuman,an waste
Landon Moore
What IS wouldn't? Is it tasty?
Asher Russell
>Bloodborne: Reuses 'falling beast' boss ten times >Yea Forums: "OMG, masterpiece!"
>Sekiro: Reuses bosses, with different circumstances and movesets >Yea Forums: "Ugh, rehash!"
Ayden Collins
also, bosses have their own OST while the bull is just given the generic miniboss theme >my point is you're forced to fight the same (not)boss enemies over and over but only the first bull is obligatory, the other is optional >if you want to get to real fights what the fuck are "real fights"?
Wyatt Wright
The beast bosses all have different movesets though.
Bentley Long
I just read through the miniboss list, there isn't a SINGLE MINIBOSS that you have to fight more than once. you're a lying faggot
Landon White
>Sekiro >grind What? Soulsfags are literally brain dead.
Nathan Brooks
*onions
Levi Hughes
>what the fuck are "real fights"? bosses that aren't reused. there are still regular bosses you have to fight multiple times, regardless of minibosses.
Aiden Wright
I DON'T LIKE HOW DIFFERENT THIS DIFFERENT GAME IS. IT HAS SIMILARITIES SO WHY NOT MAKE IT ALL THE SAME
you must not have played the game, it's certainly different than souls but the combat alone is 1000x better. for those of us that arent underage little queers that unironically "play videogames for MUH EXPERIENCE", that's enough to make the game great. in short, you have shit taste.
Jason Flores
>"real fights" are only something arbitrary I just made up >there are still regular bosses you have to fight multiple times now you're moving the goalpost. you're such a huge retard, we were discussing minibosses and if they're actual bosses or not it seriously sounds like you haven't played the game
Isaac Baker
>every game needs to have insanely 2deep4u lore there is absolutely nothing wrong with having a more simplistic story just because you can autistically theorycraft and shit out videos for years does not mean it's better
Elijah Wilson
Sekiro has half the bosses that Bloodborne has and almost all of them are a guy with either a sword or a spear.
Justin Young
trade ds2 for demon souls and you are right
Benjamin Morgan
>Muh Vaati
Lmao, go suck e-celeb somewhere else, drone.
Ryder Flores
Why does Sekiro makes Soulsfags seethe so much anyway? Because Souls is dead? I remember same thing happened when BB came out too. There were plenty of threads saying how BB is shit and how DaS2 is better because it has more weapons and areas. And a lot of other retarded nitpicky shit. What the fuck is wrong with this fanbase? Not even Smashfags are this vile and permanently butthurt.
Camden Nelson
who cares, they're both amazing games
Nicholas Jenkins
>Sekiro/Dark Souls 1 >even close to as good as Bloodborne
EL OH EL
Cooper Baker
>every game needs to have insanely 2deep4u lore This but unironically.
Colton Wilson
the whole discussion started about the game having too many reused fights I just used bosses because for many of them you're forced into a fight with them, you just autisticly clung to the "they're not actually bosses they're minibosses" >it seriously sounds like you haven't played the game pic related
80% of BB bosses are the same screeching beast. The other 15% are gimmicky garbage like Micolash, Celestial Emissary and witches. 5% is Gehrman who is an actually good boss.
Juan Kelly
it doesn't matter what the whole discussion started with, I jumped into the argument when I read that you called the bull a real boss and that's what our discussion was about I know very well that some bosses are reused, that wasn't what I argued about at all is my first post
Grayson Sanchez
>That's okay, because the speed of your character compliments the ganks, unlike DaS2 atrocious controls. Just because your characters speed increased doesn't make multiple enemy encounters more fun to deal with. The game still shines in 1v1's due to the lock-on system and just how Souls combat works in general.
>Not true. You still need to position and time attacks. Its true for like 90% of fucking enemies. The only "positioning" you have to do is basic shit like going behind werewolves when you R1 spam them because they can't respond and just get obliterated that way.
>That's taking it way too far. There's far more enjoyable and better quality bosses in base BB than any souls game prior to it. Maybe its true the overall quality improved but its nowhere near "far better." than what came before. The only enjoyable ones were the humanoid bosses and even then you have to purposely gimp yourself to enjoy them because the parry system is fucking broken and stupid.
Andrew Garcia
No this isn't about spamming. It's about intuitive play. There are tons of games that are genuinely hard because they force you to quickly react to complex situations. Sekiro isn't hard because you literally cannot react to what you see, since there are no visual indications that are coherent. "herp derp enemies telegraph their attacks". Yeah but since attacks aren't coherent, you cannot know when the perfect parry works unless you memorize the attack. Telegraphing just announced a particular attack. You still have to remember it in order to react to it correctly. You cannot do so intuitively. That's why Sekiro is actually piss easy. Everybody, even people who don't play video games, can easily beat every boss in this game if they're willing to invest the time necessary to learn the move sets. But people don't want to invest that time and thus think their failure at the game means that it's too hard or that they aren't good enough. In reality, the game is just mindless. There are no complex situations you need to figure out. No quick reflexes are required either. Once you recognize what is coming, it is piss easy kindergarten garbage tier shit. This is of course true for many games. Many games become unbearably boring and easy once you learned what's coming by heart. That's why in most games you are NOT SUPPOSED TO DO THAT. Your enjoeyment arises from you intuitively beating them. Your own wits. Your own reflexes. Your own choices. In Sekiro, on the other hand, you are actually supposed to memorize the movements and perform this boring dance routine.
Adam Butler
Remember that time Solaire was a blood crazed crusader that beat women into a bloody pulp? Good times.
Logan Carter
>bloodbore >good Top kek desu
Brandon Torres
>Micolash >Bad boss Imagine being this much of a pleb. Also, Celestial Emissary is just a taste for the real boss of the area: Ebrietas.
>story/lore in souls games lol i just watch movies/youtube on a second monitor, it doesn't affect the gameplay (which is good) at all
Owen Perez
Ebrietas was also mediocre. Explain to me how Micolash is good from a mechanic standpoint? Sure presentation is good but mechanically it's garbage.
Mason Sanders
>how do you not see the problem how do YOU not see the problem? the discussion became something else and you had TWO posters replying to you, it was super clear exactly what I was talking about I also caught you straight up making lies about the game and it's encounters, the "whole" discussion is irrelevant there
Xavier Turner
>game has an actual plot instead of contextless lore breadcrumbs the horror
Evan Watson
Because it's unique and a change of pace.
Mason Flores
isshin in his prime is brought from the underworld with the power of the black blade as geni's last wish and he LOVES to fight that's it
Colton White
Just to drive the point home: Sekiro has one coherent indication, namely the sound cue and the red sign that pops up. Once you learned the timing, it works every time. Wouldn't it be cool if there were reliable indications like that throughout the entire game? Perhaps make it a little less on the nose than a fucking red sign, and perhaps make it more varied than just two fucking counters (either jump or press the dodge button without moving) but if there was a great variety of these coherent indications. Why would that be great? Because then you could jump into a fight and JUST PLAY! Just play, no more vocabulary test memorization bullshit.
Daniel Ross
Where I can find any lore regarding the second Mortal Blade in the game?
Alexander Ramirez
>Ebrietas was also mediocre. Fuck off, contrarian retard.
Liam Lee
>I also caught you straight up making lies about the game and it's encounters literally only because I used "bosses" instead of "minibosses" >the whole discussion started about the game having too many reused fights
Nolan Scott
>unique automatically means good Bed of Chaos was also unique.
Juan Lee
outside isshin's watchtower after the ministry begins to invade. it's honestly an ass-pull
There is nothing more pathetic than you faggots who jerk off over the “lore” sekiro is the only game in the series where I gave a shit about what was happening.
Benjamin Sanchez
Black Mortal Blade brings back people from the underworld, but it requires an offering. Genichiro gets his shit pushed in AGAIN because he's a failure, and sudokus. He knows his grandfather would be the best defense for Asahina, so he gets brought back in his prime. Isshin doesn't like immortality or any of that shit, and recognises Asahina will fall, but decides to grant his grandson's last wish to defend Asahina reluctantly. He also just really wants to fight Sekiro.
Thomas Perry
But the timing is different for every attack in the game. The symbol is just for you to know you can't block it, aside from that it's as good of a cue as your regular attack wind-up animation.
Jackson Parker
you can literally boil your faggy posts down to "WAHHH WHY CANT I JUST PRESS ONE BUTTON FOR FREE IFRAMES"
Aaron Hughes
>t. tranny that cant get any sex
Lincoln Powell
Compared to bosses like Gehrman, Ludwig and Orphan? Yeah she was pretty mediocre. Also you can kill her in like 20 seconds with lighting.
Nathaniel Roberts
I heard them mention it near the end and I think it was when easedroping on isshin and emma after or just before fighting the owl.
Michael Perez
I love how I tell these Sekiro fanboys that their game is piss easy and they still rebut with "git gud".
If you claim that there is a coherent indication for the perfect parry, then tell me what it is. You can't, because there is none. The distance between you and the visible weapon of the enemy is no such indication. What you actually have to do is not watch that distance, but parry at a particular part of the animation. And you cannot know that part unless you memorize it because there is no indication for it.
The Mikiri counter is the opposite to this. You have an indication and it works 100% every time without the need to memorize shit.
Hunter Harris
>discussions cannot change over time we're on an anonymous imageboard and you had several people replying to you, and I stayed completely on topic of discussing what's a boss and not
Connor Ramirez
>lore is so bland and boring compared to Soulsborne
The only "soulsborne" games that have a concise lore are Bloodborne and Sekiro. Dark Souls "story" is non-existent. Every piece of "lore" are generic dark fantasy tropes that seems to be there just for the sake of it or to meet a quota. DS1 at least did things better in the lore departament, but ds2 and ds3 were a absolute mess.
who gives a fuck about lore? gameplay is all that matters
Jackson Jones
your whole discussion is arguing semantics on bosses and minibosses, which I already conceded. my complaint about the game was that they reused a bunch of fights, and it was boring to fight the same enemy rehashed.
the window for a perfect parry is incredibly generous if you don't spam the guard button, there is actually a pretty high margin for error
Jackson Diaz
you didnt say its "piss easy", you literally said you can't react to what is happening in the game because you're a fucking brainlet. i imagine you're probably unemployable and wear panties too, like the bitch you are. sad
Ryan Diaz
the only obligatory fights that were reused are genichiro (part of another fight) and corrupted monk a "bunch" is going a bit too far
bed of RNG shitbox doesn't really count as a boss even, desu micolash's presentation is leagues ahead, and the gimmick, during a first playthrough is pretty cool to figure out
Matthew Miller
i noticed a lack of sekiro lore threads, vaati relies on Yea Forums for content, so this delay is understandable.
Jaxson Murphy
That is actually false. The Mikiri counter works 100% every time when you activate it at a certain point after you get the notice. It's very shortly after the sound cue. You could actually do this blind if you didn't have to pay attention for grabs and sweeps. It even often works when your character appears to be too far away, because he often actively dashes towards the opponent when the counter activates. No I want more buttons. That's why the Mikiri counter gets boring very quickly. It is the only intuitive part of the game, but it is so one dimensional. It lacks complexity. If they put a whole lot of other consistent attacks in the game and kept increasting the complexity of the fights, then it would actually be fun and it would actually be hard. As it is now, it is neither fun nor hard. It's a boring memory game.
Tyler Scott
yeah, let's just start playing tech demos that look like pic related I mean, gameplay is the only thing that matters!
The only one with good lore is Bloodborne, and it was the most straightforward before Sekiro. Souls lore is "MAYBE IT HAPPENED THIS WAY MAYBE IT DIDNT TIME IS CONVULTED LOL"
Isaac Fisher
Have sex.
Asher Sanchez
Dilate, loretranny. No one cares about your patreon.
Andrew Sanders
No I can react to everything in this piss easy game. What I said is that you cannot play it intuitively, i.e. that you cannot just react to what you see/hear. You need to memorize attacks because seeing and hearing don't provide you with the necessary information to know when to parry. Once you know, however, it's piss easy kindergarten tier. How does that make it better? It just makes the game even easier. There being a bigger window doesn't make the game more intuitive or skillful. It just means that those who rely on luck have higher chances of succeeding.
Jackson Morris
user we got it already, your reflexes are shit. No need to continue writing these walls of text.
Benjamin Phillips
and guardian ape, off the top of my head.
Anthony Gray
>being this bad at vidya embarrassing
Aaron Cooper
i'm ok with that if it has good gameplay
Jaxson Adams
>obligatory only if you do mibu village after sunken valley
Look at this dumb faggot lmaooooooo >I MUST ACTUALLY LEARN ATTACKS AND PATTERNS??? NOOOOO WHY CAN'T I SPAM DODGE AND R1 INSTEAD
Oliver Long
>No I can react to everything in this piss easy game. What I said is that you cannot play it intuitively, i.e. that you cannot just react to what you see/hear. You need to memorize attacks because seeing and hearing don't provide you with the necessary information to know when to parry.
>cant react to thing that happen >game is easy
pick 1. stop embarrassing yourself you effeminate little cocklover.
Daniel White
so nothing else matters? you don't want it to be accompanied by good sound design and visuals (like artstyle)?
Jacob Bell
Yeah yeah Suckiro fans cannot defend the game based on it's merits, so they just dismiss every criticism by attacking the messenger as being not good enough. Sure I roflstomped many of the bosses without taking a single hit, but surely if I don't enjoy this boring memory game, then I am a bad player nevertheless because you cute cunts have no other arguments.
Andrew Allen
>Wrong the entire second fight is just his last phase of the first one. I don't even think he has a single new move in the second fight.
Matthew King
>i just want my story and pretty pictures read a book or watch a movie faggot this is video GAMES they need a fucking gameplay
Jayden Torres
>the game is 2hard >-n-no I meant easy!! I swear! KEK
Jace Carter
I must've missed the part in the Sunken Valley fight where another ape joins the fight.
it would be nice to have other things but whatever
Hudson Cooper
If Micolash was in Dark Souls, people would treat him like Bed of Chaos
Aaron Robinson
>game has an actual story that's engaging and well told >waahhh where's the cryptic lore told through random item descriptions!
Unironically kill yourselves
Hudson Russell
I never said anywhere that it was too hard. I said from the very beginning that it's a simplistic boring memory game that you cannot play intuitively. But Suckiro fans can't respond to what people actually write so they make up their own narrative. Pathetic.
Anthony Wood
>adding another ape that's just a weak version of it's first phase is not a rehashed fight what is it about this game that makes people delusional?
Kayden Bennett
Based From killing Vaati.
Robert Gutierrez
>game has an actual story that's engaging and well told you should be ashamed for having such bad taste
Christopher Reed
Sekiro's story is lame as fuck, though. All of the characters are one dimensional, and there aren't any interesting stakes.
Zachary Hernandez
>stop making fun of me and calling me out, please! imagine being this bad at vidya
Austin Mitchell
no, your point is so inherently wrong (and self-contradictory) that its not even worth taking seriously.
Then explain why almost everyone feel absolutely no desire to play Nioh after DaS, even though it has objectively superior combat, difficulty, and boss difficulty? Souls games are a culmination of everything, working in tandem, that make it feel good to replay. Gameplay isn't everything, you'd be deluded to think otherwise.
Kingdom Hearts is quite possible the worst vidya franchise in existence. I'll pass.
Grayson Miller
>Nioh Never played it so I can't discuss it, sorry.
Thomas Young
good vatiahillya needs to get a real job
Dylan Clark
For me it's the other way around, can't go back to Souls games after Nioh.
David Jenkins
>sekiro >lore
nigger its sengoku fantasy there is nothing to speculate on anything the story is 100% the only thing maybe would be the dragon origin "west" but you can tell its probably just china
Joshua Peterson
>It just makes the game even easier Not really, you have to actually purposefully block rather than spamming guard like a lot of retards do. It makes sense that you'd be rewarded for thoughtful gameplay.
Andrew Perry
Sekiro having literally one weapon throughout the game just doesn't do it for me. It feels overly repetitive. There might be combat arts (which you can only use 1 at a time, can't cycle through in real time) and prosthetics, but they're merely brief firepower that synergize in moment to moment gameplay in small intervals. It doesn't FEEL like I have another weapon with its own moveset. I enjoy having multiple weapons and builds to experiment with in soulsborne way more.
I really don't understand the worship of Bloodborne, is it the lore and atmosphere? It can't be gameplay, because it's such a massive downgrade compared to DS1 and 2.
Adrian Hughes
this desu
compare the quality and detail of des. das. bb. vs das2. das3. sekiro. and you immediately notice the discrepancies
after meeting the fourth reskinned drunkard I was pretty bored
Hunter Fisher
Something isn't bad just because it's not some weirdass puzzle with half the pieces missing for you to argue about on the internet.
Benjamin Myers
I didn't say it was.
David Stewart
>People arguing and taking superior stances over liking similar games made by the same studio and published by the same company >Calling each other shills for liking a different game with the same feel by the same studio
Besides that obligatory post, Sekiro has lore. Where's that webm of DSP talking about shit eggs?
Camden Gonzalez
His role as dark lord sounded much more interesting in the original script.
Henry Foster
>he's using the english dub for the videos Disgusting.
Noah Jenkins
the game has some major flaws, but I loved the trick weapons and how if you actually transformed it in between attacks you would perform a unique attack while changing it. it made for some fun variety in fights.
Elijah Kelly
>The content stealer can´t find content to steal >Now he just make shit up Don´t give two fuck about the game, but you are sucking the cock of a hack.
>Perhaps make it a little less on the nose than a fucking red sign this is honestly the dumbest part of the combat
Luke Thompson
Kek
Brayden Watson
>Micolash >good fuck off Matt
Gavin Lewis
Fucking nobody likes Ebrietas. You're the contrarian here.
Luke Walker
>"muh builds" add absolutely nothing to the game Replay value nigga. Once I beat a boss in Sekiro, I've beaten the boss forever. I can't come back and try a different weapon or build type.
Jordan Martinez
Sekiro has more replay value than either Dark Souls sequel because it's actually fun to play.
Austin Thompson
You are actually just a fucking retard
Ayden Butler
>Bed of chaos is bad because I don't like it >Micolash is good because I like it Thats all I got from your post. Amazing arguments. Really convinced me.
Kayden Brooks
lmao
Jonathan Evans
Further spreading the myth that people hate the game cause it's too hard when in reality it is just too boring to get invested in.
Jace Hughes
Filtered by Chained Ogre.
Mason Wright
Fucking this. Getting good at Sekiro made me feel like I was a ninja god. Deflecting everything and actually making use of tools/combat arts was so satisfying on a second playthrough. Getting good at DaS is just knowing when to roll on time and getting good at BB is just parry spam.
Jeremiah Turner
You sound like an absolute faggot
Luis Rodriguez
Nope. I dropped the game in the final area because I kept hoping that I would get used to it or that the game would hook me. I was such a sucker for From games that I wanted to like this game. I forced myself to keep playing. But I cannot pretend anymore. The game is almost over and I didn't enjoy it. Even if the game suddenly made a 180 and turned fun, it would be too late to excuse the many boring hours of boring gameplay. Should've dropped it earlier.
John Fisher
>Fucking this. Getting good at Sekiro made me feel like I was a ninja god. This is how pathetic Sekiro fans are. Sorry to tell you this, but memorizing shit doesn't turn you into a badass. It's not skillful to memorize simple movesets. >Getting good at DaS is just knowing when to roll on time Lol being good at Sekiro is literally only knowing when to parry and that's it. DaS on the other hand is supposed to be played intuitively and you have many different combat styles to choose from.
Brandon Miller
awww is the Sekiro baby getting emotional?
Parker Rivera
If this was true, why are people saying that "it's too hard" instead of "it's too boring"?
Nicholas Rodriguez
>Why did From Software take 100 steps backwards with Sekiro? They did so in every aspect except combat depth. But even the combat gets boring relatively fast, so there is that.
David Parker
Because they think that there is some complex gameplay mechanism they're not grasping or that their reflexes aren't good enough. They don't know that you're actually just supposed to memorize movement sets. If people knew that this was actually the point of the entire combat, then they would correctly say "that's too boring". But since they're under the impression that you're supposed to play the game intuitively (like virtually all other video games), they think their failure means that it's too hard or that they're not good enough.
Carson Ross
This thread is just BBfags SEETHING. Really pathetic honestly. Especially considering the only part of BB that matches Sekiro's quality is the DLC.
Adrian Nelson
Yeah you're a faggot alright. Probably a liberal as well.
Nolan Fisher
None of these games have interesting lore you fucking trog.
Alexander Edwards
Can Sekiro cocksuckers confront a single critique without changing the subject to another game? Once maybe? This so weak lmaoo
Justin Diaz
>Sekiro's quality lol the game lacks so much polish that it feels unfinished. My guess is that it was developed by an inferior division of the company, out of a scrapped prototype.
So "git gud" is now officially the From shitters equivalent of "fun" for Nintenderps. It's interesting to see another fandom develop that is in as much denial as the Nintendo fandom.
Easton Davis
Filtered by Chained Ogre.
Kevin Hughes
>sacrificing weapon variety and builds, root and stem, in exchange for a purely action oriented, boss rush mode with a slight increase in combat quality It really is a one and done deal.
no, it makes the combat have a rhythm, when you go back and forth with someone deflecting attacks and counter attacking it actually feels like a swordfight, also any time I found myself spamming the parry it was because I was being overwhelmed and dying, as in, being bad.
Matthew Nelson
>This combat fucking sucks, there's no variety or anything. >If only I could dodge straight into enemy attacks with invincibility and hit them with random strikes that they don't react to, that would be perfect
Christian Smith
>boss rush mode I wish. getting from boss to boss is one of the worst things in the game.
Ryan Murphy
vaati always makes up shit and acts like it is true dumbass.
you can do this with quite a few attacks, the quick step has i-frames.
Aiden Allen
the souls fanbase is so bad it actually has sub-sections of terribly annoying people. here we have the autistic "enlightened" lorefag, he is almost as insufferable as the PVPfag. for more information on terrible fan-bases, see "Smash Threads".
Tyler Myers
>I thought the story wasn't very interesting git gud >didn't like the characters filtered by the ogre >wish there were more weapons GIT GUD >exploring isn't much fun cause there isn't much cool loot FILTERED BY THE OGRE >lol a quick time esque red sign flashes on screen? seriously? GIT GUD >it kinda breaks the immersion that the enemy AI is so dumb FILTERED BY THE OGRE >grappling hook is limited a lot GIT GUD >there are issues with the hitboxes FILTERED BY THE OGRE >reusing bosses in 2019? GiT GUD >combat is pretty one dimensional once you figured it out. wish there was more variety FILTERED BY THE OGRE >I want cool outfits GIIIIIIT GUUUUUUD >the "stealth" isn't really stealth FIIILTERED BY THE OOOOOOOOOOOOOGGGGGGGGGGGGREEEEEEE
Nicholas Diaz
kys newfag
Joseph Murphy
God Smash fans are so bad. The smelly fucks don't even shower.
Nolan Campbell
>using Vaati as a metric of quality Are you 8 years old and/or an avid reader of Stephanie Meyer's Twilight novels? Because that's the level of literary analysis he provides.
The only reason snoys aren't obsessing over this game like they did over bloodborne is because sekiro is multiplat and bloodborne was literally their first game in 4 years
Adam Campbell
It's a duck
Asher Watson
>it's 2019 and people are still unironically taking Soulsborne lore seriously
But it has much less iframes than roll, and enemy attacks in general have way more tracking.
Nolan Hall
>man I loved this game for the internet circlejerking and wiki mining
why are soulsfags such youtube and reddit dicksuckers?
Juan Lopez
Souls lore is reddit repellent of the highest caliber.
Hudson Ortiz
well, the material he works with also isn't high quality literary wise. video games have pretty shallow and shitty stories so what can you do? but vaati does a pretty good job convincing you that the lore is deeper than it actually is. I know that most of the speculation is pure bullshit. it's joyboy tier headcannon idiocy. HOWEVER since I already spend a lot of time in that world by playing those games, I kinda want there be more to it. so I willingly let these people talk me into that stuff. I suspend my disbelief and then it's a kinda fun ride. if you got a better alternative for this kind of stuff, let me know
Lincoln Gutierrez
less is more. let the imagination of the player take over and it will be better for his experience than requiring him to read the scribblings of a third-class writer who writes item descriptions for video games cause nobody wanted to publish his shitty novel.
Chase Torres
Still better than Final Fantasy.
Jason Brown
it made a bunch of soulsbourne autists seethe so it has to be good
Connor Baker
prodiving info to the player is not the same as the character in the game knowing it, dimwit.
Grayson Clark
That goes without saying. FF never had great stores, and everything after 9 is absolute garbage. Just think of 10 where, I might remind you, the story was about the dream of a dead person traveling to the future to fight his father who had turned into a giant sky-blob who punished people for their sins.
Henry Lopez
Most useless comparison image I've seen
Brandon Johnson
>less is more. let the imagination of the player take over and it will be better for his experience than requiring him to read the scribblings of a third-class writer who writes item descriptions for video games cause nobody wanted to publish his shitty novel. Glad we agree. The western method of requiring the player to identify an item before you know what it is is definitely superior to the soulsborne method where you get an exposition dump as soon as you pick up an item, despite your character having no way of knowing those things. It's like fromsoft have no trust in the player so they just spoonfeed them that information, completely destroying immersion in the process (how can your character know these things?).
>That goes without saying. Not sure what the point of that image is, then. Not even the most braindead of weebs would argue that Jap games have superior world building than western games. At least we can both agree that the Souls style is better than games that have a rigid dichotomy between gameplay and cutscenes to tell their story, right?
Zachary Garcia
What?
Kevin Wright
C-cope
Thomas Rivera
How?
Brody Allen
You're not supposed to respond. Saying cope means you win the argument.
Hunter Morris
Have sex.
Juan Cooper
FUCK
Christian Miller
I just finished YS VIII in infinity inferno mode and i want another arpg while I wait for YS IX, is sekiro harder than YS IX? I keep hearing that Ishin is the hardest guy ever and souls games are hard as fuck but never played them
Jaxson Lewis
>why is the story worse? It isnt, the story is actually the 1st one since DaS1 that has a cohesive storyline, THE LORE is weaker because
>1 it happens in the real world and in ONE PLACE Other places or events there CANT happen because its the real world, so all lore is concentrated on Ashina, making the world feel small and isolated instead of the expansive lore on other games that talked about other kingdoms
>2 we know everyone Everyone mentioned on item descriptions is known as in actually met by a npc and talked about during the course of the game, there is very little mystery, "who is x? Oh y knows about him, cool guy", thats it.
>3 the cryptic parts are obviously buddhism More than any other souls game, which are like broken puzzles where we piece it together the meaning behind some things and events, almost all that is weird or mystic about Sekiro can be explained by Buddhism, which sucks the fun out of it, because its just a reference. Its like how people are OBSESSED with the DEEP in DaS3 and want to know more about it but all it is if you look at it is a Buddhist mythos reference and when you look at it its just a lake, it means NOTHING ELSE.
Now, just because Sekiro has weaker lore doesnt mean im stroking souls or BB lore dick, in fact FROM is good at themes writing, you can take a lot from their worlds, but the world itself is actually a bunch of bullshit strung together, like we all know DaS2, DaS3 AND BB all were heavily modified during development, specially in the "lore" part, and DaS and DeS both were somewhat unfinished, who is to say the lore wouldnt be different there had they finished their games?
Its clear that at FROM, the lore changes according to the game, NOT the other way around.